<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sandyar</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sandyar"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Sandyar"/>
	<updated>2026-06-04T04:12:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pet_bowl&amp;diff=129853</id>
		<title>Pet bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pet_bowl&amp;diff=129853"/>
		<updated>2025-02-23T09:10:42Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Distance details added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Pet bowl&lt;br /&gt;
|image=Petbowl empty.jpg ‎&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (0.50kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|dyeamount =120&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small feeding bowl inscribed with the name of a pet.''&lt;br /&gt;
==Notes==&lt;br /&gt;
* Pet bowls are used to hold food for animals. &lt;br /&gt;
* Foods that act as liquids, such as stew, can also be placed in pet bowls and animals will eat it.&lt;br /&gt;
* Creatures not in an enclosure can eat from an outdoor pet bowl, but will not eat from anything else.&lt;br /&gt;
* The food inside will decay. &lt;br /&gt;
* Animals will walk to the bowl to eat. &lt;br /&gt;
* It is not actually inscribed with a name, though it can be renamed. &lt;br /&gt;
* Neither corpses nor water fit in a pet bowl. &lt;br /&gt;
* Can be used as a container for planting seeds.&lt;br /&gt;
* Creatures will eat from the pet bowl when within 5 tiles distance.&lt;br /&gt;
[[Image:Petbowl veggies.jpg|200px|Pet bowl containing vegetables or grains]]&lt;br /&gt;
[[Image:Petbowl meat.jpg|200px|Pet bowl containing meat]]&lt;br /&gt;
[[Image:Horseeating.jpeg|200px|Horse eating from a pet bowl]]&lt;br /&gt;
[[Image:Bisoneating.jpeg|200px|Bison eating from a pet bowl]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=129306</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=129306"/>
		<updated>2024-09-09T19:55:14Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Fixed wrong text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Largecart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 16x [[plank]]s&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|materialbreakdown=* 22x [[plank]]s&lt;br /&gt;
* 7x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount= 15000&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*A large cart is a mobile [[container]] used to transport cargo and [[player]]s. &lt;br /&gt;
*It has a larger capacity than the [[small cart]]. &lt;br /&gt;
*It can be [[drag]]ged by a player or led by up to two [[animals]].  &lt;br /&gt;
*It can have a commander and up to three passengers.&lt;br /&gt;
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased. &lt;br /&gt;
*A player must have 20.1 [[mind logic]] to command the large cart.&lt;br /&gt;
*All carts need to be of at least 10 [[quality]] to be functional. &lt;br /&gt;
*Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be harnessed, or &amp;quot;hitched&amp;quot;, to pull a cart or wagon.  Below is a complete list, in no particular order.&lt;br /&gt;
* [[Horse]]s&lt;br /&gt;
* [[Bull]]s&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]], young, adolescent, and the last stages of aged&lt;br /&gt;
* [[Bear]]s, if [[tame]]d, both young and adolescent&lt;br /&gt;
* [[Troll]]s when [[dominate]]d, young and adolescent&lt;br /&gt;
* [[Unicorn]]s when tamed&lt;br /&gt;
* [[Weta]] when on Jackal&lt;br /&gt;
&lt;br /&gt;
Note - the strength of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; can also affect strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click &amp;gt; Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.&lt;br /&gt;
&lt;br /&gt;
*Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.&lt;br /&gt;
&lt;br /&gt;
*Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and owner can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.&lt;br /&gt;
&lt;br /&gt;
*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates &amp;amp; raft  !! 3 large crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Clay]]&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Stone shards]]&lt;br /&gt;
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 3||&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]] || 78||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Crate and raft combinations ==&lt;br /&gt;
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! Large crates !! Small crates !! Rafts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|0 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|0 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loadable items ==&lt;br /&gt;
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.&lt;br /&gt;
&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Forge]] (The large cart needs to be runed with Zinc [[rune]] of mag).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 15 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* {{haul|hitch=yes}}&lt;br /&gt;
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart. &lt;br /&gt;
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.&lt;br /&gt;
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.&lt;br /&gt;
* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.&lt;br /&gt;
* Animals remain hitched to carts during server restarts.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=128594</id>
		<title>Faith bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=128594"/>
		<updated>2024-01-14T10:38:14Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Clarify note who can sacrifice for deed bonus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
An altar can generate an area of influence for it's god.  While in the past it was possible for the influence from the altars of different gods to overlap, this is no longer the case. Only one can be dominant and when you enter its area you are told you feel the influence of the appropriate god.&lt;br /&gt;
&lt;br /&gt;
   You feel the presence of Vynora.&lt;br /&gt;
   You no longer feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
This influence can be visible when you look at your [[Spell effects]], and you will see a faith bonus which is generated from the influence in your area. The amounts vary on distance from the altar and its quality, but normally you can expect the bonus to reach a maximum power of 55. You will only get this high a bonus when your god's influence is dominant in the location you are in.&lt;br /&gt;
&lt;br /&gt;
   '''Example :'''&lt;br /&gt;
   When entering an area, I saw a Power of 28.5.   Going right up to the alter gave me a power of 40.5.  &lt;br /&gt;
   The bonus also seems to depend on your status : My follower has 30.5, while my priests have 40.5&lt;br /&gt;
&lt;br /&gt;
Once your [[faith]] passes 90 the additional faith counts towards your faith bonus. This means a 92.20 faith priest could see a bonus as high as 57.20 (55.0 + (92.20 - 90))&lt;br /&gt;
&lt;br /&gt;
Faith bonus affects the success of your spells so it is a case of the higher the better.&lt;br /&gt;
&lt;br /&gt;
== Deed Faith Bonuses ==&lt;br /&gt;
&lt;br /&gt;
The Settlement Info (aka Settlement Billboard) screen lists faith bonuses. These are rewarded when you sacrifice various items.&lt;br /&gt;
* Your favor needs to be full at the beginning of a sacrifice in order to advance bonuses. To put it another way, if you start a sacrifice with less than full favor, the sacrifice will max out your favor with a portion of the sacrificed goods, which will result in the remaining Get Price being added to your pending faith pool.&lt;br /&gt;
* One Enchanting point is given for sacrificing goods with a [[Base_price#Get_Price|Get Price]] approximately equal to twenty silvers. Irons-to-points is 200,000:1 (here, irons is a shortened version for items sacrificed with a total Get Price equal to an iron value). Free to play players may have problems if their favor is lower than their faith, so check to make sure they match before sacrificing.&lt;br /&gt;
* One Enchanting percent is 0.30 of an Enchanting point.&lt;br /&gt;
* Rarity bonus is Enchanting points rounded down. It extends your rare roll window-of-opportunity by up to 10 seconds. The window is 20 seconds without any bonus.&lt;br /&gt;
*'''Note:''' Only villagers of the deed can sacrifice and add to deed bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples :'''  &lt;br /&gt;
&lt;br /&gt;
   With 3 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.846877): 0.846877%, &lt;br /&gt;
   Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 7 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0.03592) damage: 0.015394% CR: 0.015394%, &lt;br /&gt;
   Healing (0.750496): 0.321641%, &lt;br /&gt;
   Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 14 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.730496): 0.156535%, &lt;br /&gt;
   Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
The Values (in parentheses) and % bonus seem to be related as follows.&lt;br /&gt;
&lt;br /&gt;
  Bonus% = (Value)*3 / Citizens : Maximum is 10%&lt;br /&gt;
  The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus%&lt;br /&gt;
  Traders that are citizens are included in the above&lt;br /&gt;
  Rarity window = Integer(Enchanting)&lt;br /&gt;
&lt;br /&gt;
The Values can be increased by [[Sacrificing]] at an altar when your Favor is full.  (Followers are good for this, as they never spend their favor.)&lt;br /&gt;
&lt;br /&gt;
There is no known maximum for the Value, but the Bonus% are capped at 10%.&lt;br /&gt;
Also, the Rarity window is capped at 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.'''&lt;br /&gt;
&lt;br /&gt;
This is a partial list of which items contribute to which category.  ''(Please update if you have additional information.)''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Bonus type&lt;br /&gt;
! Recommended &lt;br /&gt;
! Other items&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! War Damage&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Pointing signs &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Weapons&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Healing &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Filets &amp;lt;br /&amp;gt; Healing covers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Food ingredients &amp;lt;br /&amp;gt; Meals &amp;lt;br /&amp;gt; Fish&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Enchanting &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Cordage rope &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Other ropes &amp;lt;br /&amp;gt; Door Locks &amp;lt;br /&amp;gt; Valrei Items* &amp;lt;br /&amp;gt; Stone Shards &amp;lt;br /&amp;gt; Puppets &amp;lt;br /&amp;gt; Tar&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Rarity window &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''See below'' &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''  '' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* These give .2 to enchant faith bonus, giving 2 seconds to rarity window. This is posted in Village History at the token. &amp;quot;Aug 29, 2015 3:30:03 AM  Nicrolis  adds 0.2 to enchant faith bonus&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rarity window'' : This seems to be the Integer of the Enchantment value.&lt;br /&gt;
&lt;br /&gt;
  Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds&lt;br /&gt;
  Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds&lt;br /&gt;
  Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds&lt;br /&gt;
  Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds&lt;br /&gt;
  Enchanting (12.353334): 9.265%, Rarity window: 10 bonus seconds   ''(Capped at 10 sec)''&lt;br /&gt;
&lt;br /&gt;
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded.  So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=126038</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=126038"/>
		<updated>2023-05-21T10:23:16Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are three ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god.&lt;br /&gt;
:*On freedom isles (PVE servers), players can join a religion by talking to the religious advisor NPC at starter towns.&lt;br /&gt;
:*On [[Chaos]], [[Elevation]] or [[Defiance]], you may convert to a religion by approaching one of the great altars and reading an inscription.&lt;br /&gt;
&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Npc (PVE Servers Only) ====&lt;br /&gt;
*non followers can join a religion by right clicking the religious advisor npc at a starter town and choosing the &amp;quot;Become a follower&amp;quot; option.&lt;br /&gt;
*followers with 30 faith can do the same to become priest.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Altar (Pvp Only) ====&lt;br /&gt;
On [[Chaos]], [[Elevation]] or [[Defiance]], you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a 7 day cool down between being converted between religions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=126037</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=126037"/>
		<updated>2023-05-21T10:21:40Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are three ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god.&lt;br /&gt;
:*On freedom isles (PVE servers), players can join a religion by talking to the religious advisor NPC at starter towns.&lt;br /&gt;
:*On [[Chaos]], [[Elevation]] or [[Defiance]], you may convert to a religion by approaching one of the great altars and reading an inscription.&lt;br /&gt;
&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a 7 day cool down between being converted between religions.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Npc (PVE Servers Only) ====&lt;br /&gt;
*non followers can join a religion by right clicking the religious advisor npc at a starter town and choosing the &amp;quot;Become a follower&amp;quot; option.&lt;br /&gt;
*followers with 30 faith can do the same to become priest.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Altar (Pvp Only) ====&lt;br /&gt;
On [[Chaos]], [[Elevation]] or [[Defiance]], you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=126036</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=126036"/>
		<updated>2023-05-21T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are three ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god.&lt;br /&gt;
:*On freedom isles (PVE servers), players can join a religion by talking to the religious advisor NPC at starter towns.&lt;br /&gt;
:*On [[Chaos]], [[Elevation]] or [[Defiance]], you may convert to a religion by approaching one of the great altars and reading an inscription.&lt;br /&gt;
&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a 7 day cool down between being converted between religions.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Npc (PVE Servers Only) ====&lt;br /&gt;
*non followers can join a religion by right clicking the religious advisor npc at a starter town and choosing the &amp;quot;Become a follower&amp;quot; option.&lt;br /&gt;
*followers with 30 faith can do the same to become priest.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Altar (Pvp Only) ====&lt;br /&gt;
On [[Chaos]], [[Elevation]] or [[Defiance]], you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_clay_amphora&amp;diff=123184</id>
		<title>Small clay amphora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_clay_amphora&amp;diff=123184"/>
		<updated>2022-05-26T21:38:21Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=small clay amphora.png&lt;br /&gt;
|active=hand&lt;br /&gt;
|passive=lump of [[clay]] (6.00 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (6.00 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small clay amphora that could be fired in a kiln.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], [[forge]], or [[kiln]] to turn it into a usable [[small pottery amphora]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a pottery amphora, it can no longer be improved.&lt;br /&gt;
* At least 14 Pottery is required to create as well as to continue building small pottery amphora.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Large clay amphora]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=123027</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=123027"/>
		<updated>2022-04-10T20:34:49Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Removed that it can be combined&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|creation=unique&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Blood from special creatures is said to have magic enchanting powers. This came from the &amp;lt;creature type&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain. It is not treated as a liquid by the game so it does not have to be held within a [[container]].&lt;br /&gt;
*The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.&lt;br /&gt;
* [[Dispel]] will remove imbues from a tool, so use caution. &lt;br /&gt;
* Salve of frost and potion of acid are disabled on [[Defiance]] server. Alternate potions are noted below. &lt;br /&gt;
&lt;br /&gt;
== Creatures and potions ==&lt;br /&gt;
*[[Goblin leader]] - [[Potion of mining]]&lt;br /&gt;
*[[Kyklops]] - [[Potion of leatherworking]]&lt;br /&gt;
*[[Forest giant]] - [[Potion of woodcutting]]&lt;br /&gt;
*[[Troll king]] - [[Ointment of stonecutting]]&lt;br /&gt;
&lt;br /&gt;
'''Dragons'''&lt;br /&gt;
*[[Black dragon]] - [[Potion of carpentry]] &lt;br /&gt;
*[[Blue dragon]] - [[Potion of butchery]]&lt;br /&gt;
*[[Green dragon]] - [[Ointment of tailoring]]&lt;br /&gt;
*[[Red dragon]] - [[Potion of ropemaking]]&lt;br /&gt;
*[[White dragon]] - [[Oil of the blacksmith]]&lt;br /&gt;
'''Hatchlings'''&lt;br /&gt;
*[[Black dragon hatchling]] - [[Oil of the armour smith]]&lt;br /&gt;
*[[Blue dragon hatchling]] - [[Fletching potion]]&lt;br /&gt;
*[[Green dragon hatchling]] - [[Potion of acid]]/ Ointment of tailoring on Defiance&lt;br /&gt;
*[[Red dragon hatchling]] - [[Oil of the weapon smith]]&lt;br /&gt;
*[[White dragon hatchling]] - [[Salve of frost]]/ Oil of the blacksmith on Defiance&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with potion you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
*Potion quality has the largest effect the strength of the potion's imbuement, while skill in [[natural substances]] has a lesser effect.&lt;br /&gt;
&lt;br /&gt;
*A single tool can be imbued by more than one type of ointment/potion imbue, e.g. blacksmithing and weaponsmithing both on one tool.&lt;br /&gt;
&lt;br /&gt;
== Skill imbuement ==&lt;br /&gt;
&lt;br /&gt;
Potions of a particular skill, such as a '''Fletching potion''' or '''Ointment of stonecutting''' will improve the results of using those skills in various ways:&lt;br /&gt;
* '''Better results in item creation'''. When creating items with an imbued tool, quality of results will be better on average, but will still have a maximum quality equal to that of the material.&lt;br /&gt;
* '''Higher quality resources'''. When gathering raw materials with an imbued tool, quality of materials will be better on average, and can therefore be higher than normal maximum quality based on skill and [[ore]] vein quality.&lt;br /&gt;
* '''Better item improvement'''. When improving an item with an imbued tool, the item will gain more quality and can be improved to a higher quality than your skill level would normally allow.&lt;br /&gt;
&lt;br /&gt;
Examining the imbued tool will show: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-100]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ointment_of_tailoring&amp;diff=122106</id>
		<title>Ointment of tailoring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ointment_of_tailoring&amp;diff=122106"/>
		<updated>2021-11-07T18:25:26Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Correct description and link to cloth tailoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=potion.jpg&lt;br /&gt;
|active=[[green dragon]] [[blood]]&lt;br /&gt;
|passive=[[source salt]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|mix=Alchemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small flask containing a syrupy golden substance.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Potion created by mixing [[green dragon]] [[blood]] with [[source salt]].&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
Activate the potion and right-click tool you want to imbue. Select &amp;quot;Alchemy &amp;gt; Imbue&amp;quot; from the menu.&lt;br /&gt;
Examine the imbued tool to see what effect (ranging to 100) does the imbue have.&lt;br /&gt;
&lt;br /&gt;
Improving [[cloth tailoring]] products using imbued tool will be easier.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Power of the imbue effect will wear down slowly.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Speed&amp;diff=119182</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Speed&amp;diff=119182"/>
		<updated>2021-02-28T10:30:29Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Added information from patch note about boat speed bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Speed]] in [[Wurm Online]] is measured and expressed in '''kilometers per hour''' (km/h). Beside every [[player]] who can move at a speed, be slowed down or accelerated by certain [[player status effect|conditions]], there are vehicles and animals that move at various speeds that you can [[riding|ride]], like [[cow]]s and [[horse]]s on land, [[ship]]s on water, or [[crocodile]]s that can do both. Yes, you can [[animal taming|tame]], or as a [[priest]] of [[Libila]], [[zombie|re-animate]] crocodiles and ride them on land and [[water]].&lt;br /&gt;
&lt;br /&gt;
You can display your current [[speed]] if you right-click your [[Interface#The_Interface|health bar]] and select '''Toggle speed'''.&lt;br /&gt;
&lt;br /&gt;
== Walking or running ==&lt;br /&gt;
You can not '''''run''''' in Wurm like in other games, where you can perhaps toggle between walking and running, or even temporarily sprint at an even faster pace. Your walking speed is affected by the [[weight]] you're [[inventory|carrying]], any [[armour]] and [[clothing]] you're wearing, any [[player status effect]]s you might have, the [[slope]] you're walking up or down, and largely the [[tile types|type of map tile]] you're walking on.&lt;br /&gt;
&lt;br /&gt;
Your speed can be anywhere between 4.90 km/h on tar to 17.3 km/h on cobblestone when not encumbered and on a flat surface. Walking consumes your [[stamina]] at various rates, depending on many things mentioned above. If you run out of stamina, you will be [[player status effect|exhausted]] and greatly slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Roads ===&lt;br /&gt;
Travelling on [[road]]s and [[highway]]s is one of the fastest ways to get around. They usually have [[pavement]] that allows you to walk at the highest speeds. Established [[server]]s more often than not, have a well developed road infrastructure entirely built by players. If you find a place to [[settlement|settle]] in a speck of wilderness, you will have to build your own roads.&lt;br /&gt;
&lt;br /&gt;
== Swimming ==&lt;br /&gt;
Your base [[swim]]ming speed is about 8.20 km/h when unencumbered, but can be slowed down by mostly the same things as walking. It does consume stamina, and you can not regenerate stamina naturally while swimming. If you run out of stamina and continue moving, you will start [[drowning]] and accumulate water [[wound]] damage until you die.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
When climbing, your walking speed is greatly slowed down to at least 4.30 km/h on flat [[rock tile]]s or [[pavement]]. Climbing consumes a lot of stamina on steep stopes, and you can not regenerate stamina naturally. If you continue climbing when running out of stamina, you will be forced out of the climbing mode sooner or later, depending on your [[climbing]] skill.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
While mounts are technically vehicles, they're commonly rather referred to as a living [[creatures]] that can [[Age#Creatures|age and die]], be [[kill]]ed in [[combat]], and move at slower speeds when [[hunger|hungry]], instead of a mechanical vehicle. &lt;br /&gt;
&lt;br /&gt;
There are a number of creatures (animals and monsters) you can ride as [[mounts]] if you meet the requirements. Once [[animal taming|tamed]] or [[dominate]]d, some can wear [[animal equipment]] that can make them move and turn considerably faster. They are not affected by tile types and pavement, and move at their regular speed, even on [[tar]].&lt;br /&gt;
&lt;br /&gt;
Mounts ignore the amount of [[stamina]] you have, and won't slow down if their rider is [[player status effect|exhausted]]. You will not regenerate stamina while riding when standing on a steep slope. They are however affected by [[slope]]s you're riding up or down. Mounts can walk up and down slopes of up to 40 dirts.&lt;br /&gt;
&lt;br /&gt;
Some [[animal husbandry|bred]] animals with speed [[Animal husbandry#Traits|traits]] and good [[animal equipment]] can reach speeds in excess of 30 km/h on any terrain. Others, while still useful for dragging carts, are only able to move at speeds slower than a walking player. But you're not riding your [[scorpion]] through town because you want to go fast, do you?&lt;br /&gt;
&lt;br /&gt;
Only unicorns and crocodiles allow passengers when ridden.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
Vehicles, with the exception of the [[wagon]] and [[ship transporter]], can take 2 to 13 passengers, in addition to the driver. A wagon can carry 1 additional passenger. To control a vehicle, you will have to ''embark it as commander'', it's generally referred to as ''to sail a boat'' or ''to drive a cart''. Passengers have to ''embark as passenger''. They are controlled by the player's movement keys, sped up by ''walking forward'', slowed down or backed up by ''walking backwards'', and turned by ''strafing left or right''. Vehicles can drive up and down slopes of up to 40. Driving vehicles consumes stamina, and you can not regenerate stamina while standing on a steep slope. However vehicles do not slow down when you run out of stamina.&lt;br /&gt;
&lt;br /&gt;
=== Carts ===&lt;br /&gt;
[[Small cart]]s can not be embarked, they can not be [[drag]]ged by animals, they can only be dragged by players. The weight you can drag is limited by your [[body strength]].&lt;br /&gt;
&lt;br /&gt;
[[Large cart]]s can seat up to 3 passengers, they can be dragged by players, or be pulled by up to 2 animals like [[horse]]s, or [[brown bear]]s if you're an able animal tamer for example.&lt;br /&gt;
&lt;br /&gt;
[[Wagon]]s can not be dragged by a player, they need to be dragged by up to 4 animals, and can seat one passenger. [[Bison]] are very good at dragging wagons.&lt;br /&gt;
&lt;br /&gt;
[[Ship transporter]]s are by far the slowest vehicle you can drive, it can be dragged by a player, or by up to 2 animals, and they can not seat any passengers.&lt;br /&gt;
&lt;br /&gt;
While their speeds are not very high, and often slower than a walking player, their ability to transport large amounts of items and heavy loads makes them very useful. Bred horses with speed traits and good equipment though, can drag your sports cart at over 20 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Rafts ===&lt;br /&gt;
[[Raft]]s, although able to float on water, can not be embarked and used as a vessel. They can only be dragged by players like a small cart.&lt;br /&gt;
&lt;br /&gt;
=== Boats and ships ===&lt;br /&gt;
[[Rowboat]]s can drift slightly in the [[wind]], but are mainly propelled by ''walking'' as the commander. They're overall the slowest vessel to use. [[Sailboat]]s make much more use of wind while not largely dependent on it, but like bigger [[ship]]s still make use of the commander's walking. Larger ships are highly dependent on wind, and can reach speeds in excess of 30 km/h in a gale, but can still receive a small boost from the commander.&lt;br /&gt;
&lt;br /&gt;
Every passenger will passively speed up the boat or ship a little, helping to reach its maximum speed.&lt;br /&gt;
&lt;br /&gt;
Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL. &lt;br /&gt;
&lt;br /&gt;
== Read more ==&lt;br /&gt;
* [[Basic Knowledge]]&lt;br /&gt;
* [[Wurm Universe]]&lt;br /&gt;
* [[Basic Knowledge#Movement|Movement]]&lt;br /&gt;
* [[Weight]]&lt;br /&gt;
* [[Encumbered]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Sail&amp;diff=118435</id>
		<title>Talk:Sail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Sail&amp;diff=118435"/>
		<updated>2021-01-31T14:35:10Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Additional data: At cloth tailoring 33.40 with ql 41.35 needle - triangular sail 31% square sail 17% small square sail 38%&lt;br /&gt;
At cloth tailoring 35.03 with ql 41.31 needle - triangular sail 32% square sail 19% small square sail 39%&lt;br /&gt;
&lt;br /&gt;
Useful info often asked in CA help not recorded anywhere in wiki.&lt;br /&gt;
−	&lt;br /&gt;
==Chance details==&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
At 21.30 Cloth Tailoring with QL 38 Needle &lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Triangular 13%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Small Square 18%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Square 6%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
 &lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Triangular 23% / 9%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Small Square 29% / 13%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Square 12% / 00%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
 &lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Triangular 28% / 10%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Small Square 35% / 15%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Square 15% / 00%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
 &lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Triangular 74% / 23%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Small Square 80% / 29%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Square 59% / 12%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
 &lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Triangular 91% / 62%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Small Square 94% / 70%&lt;br /&gt;
	 &lt;br /&gt;
−	&lt;br /&gt;
*Square 83% / 46%&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Favor&amp;diff=118433</id>
		<title>Favor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Favor&amp;diff=118433"/>
		<updated>2021-01-31T10:28:52Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Added chopped vegetables formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[CDB | Main]] / [[:Category:Religion|Religion]] / [[Favor]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Favor]] is used by [[priest]]s and [[Champion player|champion]]s in casting [[:Category:Spells |spells]]. It is an unseen, mystical resource that is only limited in obtainable quantity by the player's current level of [[faith]]. Favor replenishes automatically and can optionally be stored in [[gems]] with the spell [[Vessel]].&lt;br /&gt;
&lt;br /&gt;
== Gains and Replenishment ==&lt;br /&gt;
The rate of replenishment of favor is slow and decreases the more favor you have. Going from 30 to 60 favor takes about 3 times longer than going from 0 to 30. The actual faith being utilized has no noticeable influence on the rate of replenishment.&lt;br /&gt;
&lt;br /&gt;
A good rule of thumb for favor gain from 0 favor is &lt;br /&gt;
*2 minutes to gain 10 Favor&lt;br /&gt;
*10 minutes to gain 20 Favor &lt;br /&gt;
*22 minutes to gain 30 Favor.&lt;br /&gt;
&lt;br /&gt;
Favor gain is halved when performing an action. &lt;br /&gt;
&lt;br /&gt;
Favor can be gained by [[sacrificing]] items or money at an altar of your god. Any quality level of item may be sacrificed in this way, but the higher the quality level, the more favor is consequently gained. [[Praying]] can grant you both an instant favor boost, as well as a temporary favor gain rate increase. The completion of missions for the gods is also an effective way to gain favor.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Armour |Armour]] other than [[:Category:Cloth_armour |cloth armour]] slows down the rate of favor replenishment, but the differences seem minor.&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
&lt;br /&gt;
Sacrificing valuable items in an altar grants favor when you are below your favor maximum. If you are at max favor, it will instead add to the deed sacrifice bonuses.&lt;br /&gt;
&lt;br /&gt;
A larger list of favor to quality ratios can be found on the [[Base price]] page. Chopped vegetables gives favor based on QL*2.5/100.&lt;br /&gt;
&lt;br /&gt;
Quality required for 1 favour gained:&lt;br /&gt;
&lt;br /&gt;
*Cordage Rope: 22.36ql&lt;br /&gt;
*Square Piece of Cloth: 31.16ql (22.36 for Fo)&lt;br /&gt;
*Door lock: 31.16ql (22.36 for Mag)&lt;br /&gt;
*Yoyo: 31.16ql (22.36 for Vyn)&lt;br /&gt;
*Chopped vegetables: 40.0 ql&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Highway&amp;diff=118301</id>
		<title>Highway</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Highway&amp;diff=118301"/>
		<updated>2021-01-20T20:24:59Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Added reinforce below bridge ends is required to plant cateye at start of bridges below ground.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Highway|Highway]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Highway_1.jpg|300px|thumb|right|A highway protected and linked by catseyes.]]&lt;br /&gt;
&lt;br /&gt;
A highway is a paved road that is at least 2 tiles wide, connecting two or more deeds.&lt;br /&gt;
&lt;br /&gt;
== Creating an Official Protected Highway ==&lt;br /&gt;
&lt;br /&gt;
* A road can be turned into an official highway if it is at least two tiles wide and connects a minimum of two deeds. The start of a highway is marked by a waystone on a deed. A second waystone on the second deed marks the end, or destination, of the highway. The highway is complete once both waystones are linked by catseyes. &lt;br /&gt;
&lt;br /&gt;
* Official protected highways use a marker at each tile corner which will protect all 4 tiles around them. These markers are called [[Catseye|Catseyes]] and [[Waystone|Waystones]]. Official highways are used by wagoners to transport goods as well as for general transportation purposes.&lt;br /&gt;
&lt;br /&gt;
* Slope for a highway must not exceed 20 straight or 14/14 diagonally&lt;br /&gt;
&lt;br /&gt;
*For additional information and troubleshooting topics on adding to existing highways, see [https://docs.google.com/document/d/1enAogVQhXsDvKrOT0DCna5zWh-z4RCsN9ABxMnDSmjw].&lt;br /&gt;
&lt;br /&gt;
== Additions and Maintenance ==&lt;br /&gt;
&lt;br /&gt;
* Highways can be illuminated by [[Bless|blessed]] lamps without the need of refueling. While they will shine without further work, they still may experience some decay. &lt;br /&gt;
&lt;br /&gt;
* Connected deeds can hire a [[Wagoner|wagoner]] to deliver bulk items to other connected deeds. &lt;br /&gt;
&lt;br /&gt;
* Bridges can be included on highways, if they fulfil general surface requirements. &lt;br /&gt;
&lt;br /&gt;
* Cave highways can be included if paved with reinforced and prepared floor.&lt;br /&gt;
&lt;br /&gt;
* Cave highways across bridges needs to have tile below each bridge ends reinforced.&lt;br /&gt;
&lt;br /&gt;
* Highways located on the deed perimeter are protected by the deed permissions. &lt;br /&gt;
&lt;br /&gt;
*Repaving a tile is possible without removing the catseye or a waystone:&lt;br /&gt;
** Activate the material needed for the [[pavement]] type, right-click a paved tile and select ''Re-pave'' &amp;gt; ''Tile'' or ''Nearest corner''&lt;br /&gt;
&lt;br /&gt;
[[File:Highway_2.jpg|300px|thumb|left|A junction with a waystone and a [[wagoner container]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Highway]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=117792</id>
		<title>Meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=117792"/>
		<updated>2020-12-19T19:10:58Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Rugs&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Rug quality affects the chance of gaining skill when meditating. (Higher quality meditation rugs are more effective when trying to get a meditation question. Lower quality meditation rugs are more effective for gaining meditation skill.)&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It carries a signature.&lt;br /&gt;
* It is the easiest type of rug to make.&lt;br /&gt;
* [[WOA]] has no effect&lt;br /&gt;
* 6% chance to create at 5 Cloth Tailoring with 5QL Loom (Without Epic Curve)&lt;br /&gt;
* 66% chance to create at 50 Cloth Tailoring with 50QL Loom (Without Epic Curve)&lt;br /&gt;
* Rare meditation rugs will take less damage when used. At 1 ql it will take 9 damage per use instead of 10.&lt;br /&gt;
* Rarity bonus to skillgain: rare = 10%, supreme = 20%, fantastic = 30%.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Rugs]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=117191</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=117191"/>
		<updated>2020-11-13T20:34:33Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitchingpost.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post, as well as a [[cow]], [[sheep]], [[ram]], and tamed [[dog]].&lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age aside from foal.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze/eat from a pile.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql lock on creation.&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use perms can unhitch any horse by either right-clicking the horse and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=117190</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=117190"/>
		<updated>2020-11-13T20:34:01Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitchingpost.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post. As well as a [[cow]], [[sheep]], [[ram]], and tamed [[dog]].&lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age aside from foal.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze/eat from a pile.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql lock on creation.&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use perms can unhitch any horse by either right-clicking the horse and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=117189</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=117189"/>
		<updated>2020-11-13T20:31:27Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitchingpost.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post. As well as a [[cow]], [[sheep]], [[ram]], and [[dog]].&lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age aside from foal.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze/eat from a pile.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql lock on creation.&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use perms can unhitch any horse by either right-clicking the horse and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:SheepMan&amp;diff=115495</id>
		<title>User:SheepMan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:SheepMan&amp;diff=115495"/>
		<updated>2020-07-30T22:25:01Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Undo revision 115422 by SheepMan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Citizen of [[Kalderra]]. Has previously been a citizen of [[Aeldell]], [[Whosville]] and [[Oblivion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
*Digger&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Excavator&lt;br /&gt;
*Miner &lt;br /&gt;
&lt;br /&gt;
== Hobbies ==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Terraforming&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Melros&amp;diff=115493</id>
		<title>Player:Melros</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Melros&amp;diff=115493"/>
		<updated>2020-07-30T21:30:22Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Undo revision 115421 by SheepMan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melros was formerly an MR wild player attached to the village of Rivendell and continued on to become a member of Empire of Mol Rehan when Wild became Chaos. He left MR in early 2015 and joined Jenn Kellon.&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=115461</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=115461"/>
		<updated>2020-07-28T13:59:02Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: more detailed action numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is the skill of excavating [[stone shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several modes of '''mining''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action). Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
&lt;br /&gt;
* Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' &amp;gt; '''Tunnel'''.&lt;br /&gt;
&lt;br /&gt;
Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
* The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. &lt;br /&gt;
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
* The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
* You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
** If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
=== Ore and shard mining ===&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt]], and [[sandstone]] veins produce shards. When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes. The exception to this is rock salt, which has about the same amount of shards as a regular rock tile, approximately 50. &lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
&lt;br /&gt;
* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not.  The ceiling will take the standard height, so each ceiling tile must be mined individually, if you wish them to be higher. &lt;br /&gt;
* You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
* Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.&lt;br /&gt;
* When mining the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}.&lt;br /&gt;
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
:Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height.  To see if a tile is flat, activate a pickaxe and hover over the tile.&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
* In order to raise any corners [[concrete]] must be held in the inventory.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -25 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' &amp;gt; '''Mine'''. It may take one or more actions to lower a single dirt level of rock.  Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
&lt;br /&gt;
=== Dropshaft ===&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
=== Cave-ins ===&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated.  A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
* You also have the option to manually cave in mine tiles using the spell [[Strongwall]] and using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt]] || [[Rock salt|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble wall|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Prospecting]] | [[Resources]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
*'''The World is Mine''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=115388</id>
		<title>Masonry house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=115388"/>
		<updated>2020-07-21T09:34:52Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Removed wrong statement that it require 30 carpentry to plan inner wall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Stonestructure.png|thumb|400px|A multi-story stone structure.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[stone house]] is stronger than a regular [[wooden house]]. A [[stone house]] takes more [[skills]] and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for your future structure, this step is the same for both wooden and stone houses.&lt;br /&gt;
# Activate a [[trowel]], right-click the wall plan, and select your desired wall type.&lt;br /&gt;
# With the trowel activated, right-click the wall plan, and select ''Continue building'' until the [[:Category:Walls|wall]], [[window]], or [[sturdy door]] is finished.&lt;br /&gt;
* You need to have at least one stone brick and 2kg (as one piece) of mortar in your inventory to start a wall or continue building it. A wall needs 20 actions to finish, each action consuming one stone brick and 2kg of mortar.&lt;br /&gt;
* The stone brick and mortar will be consumed at the end of the action.&lt;br /&gt;
* A building plan with no walls will decay in a few days, make sure you start at least one wall.&lt;br /&gt;
* The wall starts at 1QL. Each action including creating the wall adds (Mortar QL + Brick QL)/21 to the wall. The completed wall therefore has a quality of up to 1QL + 20 * (Mortar QL + Brick QL)/21. Depending on your masonry skill and quality of the tools you may get more or less on each action.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only someone with modify building [[permissions]] can add inner walls.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Iron hammer]] or [[mallet]]&lt;br /&gt;
* [[Trowel]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 20x [[mortar]] (40kg) per wall&lt;br /&gt;
* 20x [[stone brick]] per wall&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Masonry]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox|At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 1kg of [[dye]] is needed to colour one stone house wall.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spice&amp;diff=114753</id>
		<title>Spice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spice&amp;diff=114753"/>
		<updated>2020-04-28T21:04:19Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
A spice is a food or plant found during [[botanizing]]. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Some spices can also be planted and grown in a [[pottery planter]]. &lt;br /&gt;
*Spices are used in [[cooking]] recipes.&lt;br /&gt;
*Spices can be milled with a [[mortar and pestle]] and used in their ground format. &lt;br /&gt;
*Some spices are used in [[healing covers]].&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Spice !! Obtained by !! Plantable !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cumin]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire spice to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fennel seed]] || [[Botanizing]], [[Gardening]] || Yes || Fennel seed is a spice. Whole fennel is an herb. &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ginger]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire spice to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nutmeg]] || [[Botanizing]] || No || Used in making [[cooking oil]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paprika]] || [[Botanizing]], [[Gardening]] || Yes || Pick seeds to plant.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Salt]] || [[Mining]], [[Praying]] || No || Used for reducing [[decay]] on cooked food, creating [[Leatherworking#Rugs|Animal rug]]s &lt;br /&gt;
|-&lt;br /&gt;
|| [[Turmeric]] || [[Botanizing]], [[Gardening]] || Yes || Pick seeds to plant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
* [[Cereals]]&lt;br /&gt;
* [[Fruit]]&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Nut]]&lt;br /&gt;
* [[Seed]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Herb&amp;diff=114752</id>
		<title>Herb</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Herb&amp;diff=114752"/>
		<updated>2020-04-28T20:25:16Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
An herb is a [[food]] or plant found during [[botanizing]]. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Many herbs can also be planted and grown in a [[pottery planter]].&lt;br /&gt;
* Herbs are used in [[cooking]] and [[baking]]. Some herbs are used in healing covers. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Herb !! Obtained by !! Plantable !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Basil]] || [[Botanizing]], [[Gardening]] || Yes|| No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Belladonna]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fennel plant]] || [[Botanizing]], [[Gardening]] || Yes || Plant seeds to grow. Fennel seed is a spice.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lovage]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mint]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nettles]] || [[Botanizing]] || No || Botanizing only.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Oregano]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Parsley]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rosemary]] || [[Botanizing]], [[Gardening]] || Yes ||  No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sage]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sassafras]] || [[Botanizing]] || No || Botanizing only.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Thyme]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire herb to grow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
* [[Cereals]]&lt;br /&gt;
* [[Fruit]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Nut]]&lt;br /&gt;
* [[Seed]]&lt;br /&gt;
* [[Spices]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(silver)&amp;diff=113923</id>
		<title>Mine door (silver)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(silver)&amp;diff=113923"/>
		<updated>2020-02-16T09:18:24Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Silver mine door&lt;br /&gt;
|image=Silver mine door.png&lt;br /&gt;
|active=[[silver sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Mine doors and support beams&lt;br /&gt;
|materials=* 12x [[silver sheet]]s&lt;br /&gt;
* 1x [[door lock]]&lt;br /&gt;
* 50 [[rivets]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (121.00 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door made from the purest silver.''&lt;br /&gt;
&lt;br /&gt;
A '''silver mine door''' is an item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''Build door''.&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
&lt;br /&gt;
Once installed, the silver mine door slowly loses strength if off deed. To keep it from decaying, it has to be repaired. To repair the silver mine door, activate a [[silver lump]], right click the mine door and select ''Improve''. The lump does not need to be glowing hot to be used.&lt;br /&gt;
&lt;br /&gt;
The maximum strength you can improve a silver mine door to depends on the silver lump and your blacksmithing skill. The formula is 100 * (Lump QL / 4 + Blacksmithing skill / 2). &lt;br /&gt;
&lt;br /&gt;
Each improvement uses 0.1 kg of the silver lump and raises the strength of the mine door by a fifth of the difference between current strength and maximum strength.&lt;br /&gt;
&lt;br /&gt;
The following graph shows the decay of a silver mine door over the course of over a year. The Mine door has been repaired a few times since.&lt;br /&gt;
The decay has been about 28 strength per day on average over the whole period of 400 days.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver mine door decay.png|Decay of a Silver mine door]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Needs a high blacksmithing skill with a high QL door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mine door (gold)]]&lt;br /&gt;
* [[Mine door (stone)]]&lt;br /&gt;
* [[Mine door (steel)]]&lt;br /&gt;
* [[Mine door (wood)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Mine doors and support beams]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(silver)&amp;diff=113922</id>
		<title>Mine door (silver)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(silver)&amp;diff=113922"/>
		<updated>2020-02-16T09:16:23Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Silver mine door&lt;br /&gt;
|image=Silver mine door.png&lt;br /&gt;
|active=[[silver sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Mine doors and support beams&lt;br /&gt;
|materials=* 12x [[silver sheet]]s&lt;br /&gt;
* 1x [[door lock]]&lt;br /&gt;
* 50 [[rivets]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (121.00 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door made from the purest silver.''&lt;br /&gt;
&lt;br /&gt;
A '''silver mine door''' is an item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''Build door''.&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
&lt;br /&gt;
Once installed, the silver mine door slowly loses strength. To keep it from decaying, it has to be repaired. To repair the silver mine door, activate a [[silver lump]], right click the mine door and select ''Improve''. The lump does not need to be glowing hot to be used.&lt;br /&gt;
&lt;br /&gt;
The maximum strength you can improve a silver mine door to depends on the silver lump and your blacksmithing skill. The formula is 100 * (Lump QL / 4 + Blacksmithing skill / 2). &lt;br /&gt;
&lt;br /&gt;
Each improvement uses 0.1 kg of the silver lump and raises the strength of the mine door by a fifth of the difference between current strength and maximum strength.&lt;br /&gt;
&lt;br /&gt;
The following graph shows the decay of a silver mine door over the course of over a year. The Mine door has been repaired a few times since.&lt;br /&gt;
The decay has been about 28 strength per day on average over the whole period of 400 days.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver mine door decay.png|Decay of a Silver mine door]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Needs a high blacksmithing skill with a high QL door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mine door (gold)]]&lt;br /&gt;
* [[Mine door (stone)]]&lt;br /&gt;
* [[Mine door (steel)]]&lt;br /&gt;
* [[Mine door (wood)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Mine doors and support beams]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_storage_unit&amp;diff=113126</id>
		<title>Large storage unit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_storage_unit&amp;diff=113126"/>
		<updated>2019-11-02T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Large storage unit&lt;br /&gt;
|image=large storage unit.jpg&lt;br /&gt;
|active=[[Large nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 15x [[plank]]&lt;br /&gt;
* 10x [[peg]]&lt;br /&gt;
* 3x [[small raft]]&lt;br /&gt;
* 4x [[ribbon]]&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (230.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden storage unit with shelves inside to store a large amount of items.''&lt;br /&gt;
&lt;br /&gt;
Used to store large items like [[saddle]]s or [[fishing rod]]s in one place for easy access.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 3x [[small raft]]s&lt;br /&gt;
** 24x [[large nails]]&lt;br /&gt;
** 12x [[log]]s&lt;br /&gt;
** 12x [[plank]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 28x [[large nails]]&lt;br /&gt;
* 27x [[plank]]s&lt;br /&gt;
* 10x [[peg]]s&lt;br /&gt;
* 4x [[ribbon]]s&lt;br /&gt;
* 12x [[log]]s&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Can be locked with a large padlock.&lt;br /&gt;
* Has three shelves with a [[volume]] of 1344 or 100 items each.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* Cannot be loaded in a runed wagon with 5% size&lt;br /&gt;
* Has to be empty in order to be picked up.&lt;br /&gt;
* Finished weight is 230 kg, requiring Body Strength of &amp;gt;32.85 to carry&lt;br /&gt;
* When empty, can be loaded and unloaded from vehicles.&lt;br /&gt;
* Does not reduce decay of contents&lt;br /&gt;
* Only containers that can be picked up can be put into it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=108830</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=108830"/>
		<updated>2018-10-26T18:48:13Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: topographical﻿ map details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: Many of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt. The official map dumps and in-game map are the only ones provided by Code Club.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: Many of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt. The official map dumps and in-game map are the only ones provided by Code Club.&lt;br /&gt;
&lt;br /&gt;
See [[World map|this article]] if you are seeking information on the in-game World map.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.dropbox.com/s/eqt28p4z85136d4/epic.png?dl=0 Epic Server Cluster] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
==== [[Affliction]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[https://drive.google.com/drive/folders/0B6J_aGQ6URL8VDd0cVlkYzZHdXc Official map dump release] (Dec 2017)&lt;br /&gt;
*[https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8VDd0cVlkYzZHdXc Official map dump release] (Nov 2016)&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/vqordm6uvuryrfn/Affliction.png Official map dump release] (Nov 2011)&lt;br /&gt;
*[https://www.dropbox.com/s/o0447uwoe2x79vu/affliction.png?dl=0 In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Desertion]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[https://drive.google.com/drive/folders/0B6J_aGQ6URL8UXlLX3lVQ0ZmM2c Official map dump release] (Dec 2017)&lt;br /&gt;
*[https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8UXlLX3lVQ0ZmM2c Official map dump release] (Nov 2016)&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/qbwndobhyf52p50/Desertion.png Official map dump release] (Nov 2011) &lt;br /&gt;
*[https://www.dropbox.com/s/ormnehxcypqcdls/desertion.png?dl=0 In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Elevation]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''New Server (2015):'''&lt;br /&gt;
*[https://drive.google.com/drive/folders/0B6J_aGQ6URL8SHlvVG5FV3U3SU0 Official map dump release] (Dec 2017)&lt;br /&gt;
*[https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8SHlvVG5FV3U3SU0 Official map dump release] (Nov 2016)&lt;br /&gt;
*[http://ewild001.game.wurmonline.com/map.jpg Official map dump release] (Apr 2015)&lt;br /&gt;
*[https://www.dropbox.com/s/q0cp8eshdm3ll4d/elevation.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
'''Old Server (2011):'''&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/upkm6uk0mnmc0hw/Elevation.png Official map dump release] (Nov 2011) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Serenity]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[https://drive.google.com/drive/folders/0B6J_aGQ6URL8QUJGNTF0cktUeE0 Official map dump release] (Dec 2017)&lt;br /&gt;
*[https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8QUJGNTF0cktUeE0 Official map dump release] (Nov 2016)&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/upfhe54nhi1wmxv/Serenity.png Official map dump release] (Nov 2011) &lt;br /&gt;
*[https://www.dropbox.com/s/u9fmb4stph1vdph/serenity.png?dl=0 In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 Freedom Server Cluster] ===&lt;br /&gt;
&lt;br /&gt;
====  Freedom cluster travel map ==== &lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/52817423/ClusterMap.png Updated freedom servers connections Guide]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/freedom.png In-game freedom servers connections Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
==== [[Independence]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8S3YtYl9pV1hjZHM Official map dump release] (Dec 2017)&lt;br /&gt;
* [https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&amp;amp;pli=1 Independence Community Map by skyefox (Albia Roads Map of Indy)] [http://forum.wurmonline.com/index.php?/topic/140493-albia-roads-map-of-indy/ Forum Thread]&lt;br /&gt;
* [https://drive.google.com/file/d/1VXUlm1dnPAy4mcp7-thzVoPcrJaN4Rv8/view Independence Cats Eye Highway Map by HughMongus] [https://forum.wurmonline.com/index.php?/topic/160073-albia-cats-eyes-highways-map-of-indy/ Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/eoz7mtwqcdwx2yh/independance.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8S3YtYl9pV1hjZHM Official map dump release] (Nov 2016)&lt;br /&gt;
:* [http://maps.mvcomputing.co.uk/Independence/ Official map dump release] (Apr 2015)&lt;br /&gt;
:* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/srtm065c3sjpcag/independence.png Official map dump release] (Jan 2012) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Deliverance]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8S2ZXRjlsdDV2SWM Official map dump release] (Dec 2017) &lt;br /&gt;
* [http://www.wurmevents.nu/Delimap/delimap.jpg Deliverance Community Map by Daash] [https://forum.wurmonline.com/index.php?/topic/145843-deliverance-community-map/ Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/8gmvmgmpzbfap0x/deliverance.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8S2ZXRjlsdDV2SWM Official map dump release] (Nov 2016) &lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/cdwkxpq85bf3uqa/deliverance%20map.png Old Deliverance Community Map] Updated by Nicrolis[http://forum.wurmonline.com/index.php?/topic/125117-deliverance-community-map/ Forum Thread]&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/lpoy9o580u3hfgf/deliverance%20map.png Older Deliverance Community Map] By Tpikol updated by Akaryd. (Last updated: June 2015) [http://forum.wurmonline.com/index.php?/topic/106016-deliverance-community-map/ Forum Thread]&lt;br /&gt;
:* [http://dl.dropboxusercontent.com/sh/nq6rphf21ibk255/AAAR1r_NPiyGO2rfiGeUFYt2a/Delimap.jpg Deliverance map] By Tpikol&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/h8xchi35lk6gw41/Deliverance.png Official map dump release] (Jan 2015)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Exodus]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8eXNqaXBXNl83Y00 Official map dump release] (Dec 2017) &lt;br /&gt;
* [http://exodus.nesgamepro.com/ Exodus Community Map by NESGamePro] ([http://exodus.nesgamepro.com/map.jpg Alternate version]) [http://forum.wurmonline.com/index.php?/topic/135426-exodus-community-map Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/dskq0nx8yn3glyn/exodus.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8eXNqaXBXNl83Y00 Official map dump release] (Nov 2016)&lt;br /&gt;
:* [http://www.wurmonline.info/exodus.jpg Exodus Deed Map] Lobber map continued by Eject. (Last updated: Oct 2015) [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread]&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/pjoqnsjikbyo2q8/Exodus%20Dump.jpg Older map dump release]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Celebration]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8S1g3RlRYcFdmSVk Official map dump release] (Dec 2017) &lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0 Celebration Community Map by Kristof] [http://forum.wurmonline.com/index.php?/topic/144752-celebration-map/ Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/8yp95dky6jxocbg/celebration.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8S1g3RlRYcFdmSVk Official map dump release] (Nov 2016)&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate (Last updated: April 2015). [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/tlrpbfbzddd7sms/Celebration.png Official map dump release] (Jul 2012)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Pristine]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8cTV5QnBfcEpXbEU Official map dump release] (Dec 2017) &lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/tkd810jh6lkaf2u/Pristine_Community_Map.png?dl=0 Pristine Community Map by Xor] [https://forum.wurmonline.com/index.php?/topic/162053-pristine-community-map-project/ Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/aj661gbocor1cyj/pristine.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8cTV5QnBfcEpXbEU Official map dump release] (Nov 2016)&lt;br /&gt;
:* [http://wurmpristine.pcriot.com/map/ Pristine Community Map by Zethreal] [https://forum.wurmonline.com/index.php?/topic/151347-pristine-community-map-updated-5112017/ Forum Thread]&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/kdwn6jkl97u0j4l/Pristine.png Official map dump release] (Jan 2013) &lt;br /&gt;
:* [http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg Pristine Community Map] By Acaos and Karthannar. [http://forum.wurmonline.com/index.php?/topic/130500-pristine-community-map-091715/ Forum Thread]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Release]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8dW96YXB3dldhZDA Official map dump release] (Dec 2017) &lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release%20map.png?dl=0 Release Community Map by Pandalet] [http://forum.wurmonline.com/index.php?/topic/140248-release-community-map Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/o8bkkw0qqi0scmw/release.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release%20map.png?dl=0 Official map dump release] (Nov 2016)&lt;br /&gt;
:* [http://admc.com/projectdocs/wurm/glenwood-map.png Glenwood Cove map] Map of Glenwood Cove settlement, by Blaine Simpson (Apr 2014)&lt;br /&gt;
:* [http://mashupforge.com/map/release/ OGHardCoreVG's Online Map] By OGHardCoreVG.&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/7bp5xjvlhe3e69d/Release.png Official map dump release] (Jan 2013)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Xanadu]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8aktjVDNfcWt3SHc Official map dump release] (Dec 2017) &lt;br /&gt;
* [http://wurmonlinemaps.com/Maps/Xanadu Xanadu Community Map by Anicest] [http://forum.wurmonline.com/index.php?/topic/145689-new-xanadu-community-map-10316 Forum Thread]&lt;br /&gt;
* [https://www.dropbox.com/s/1i2q1dgwap8544j/xanadu.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Xanadu Maps, no longer updated.'''&lt;br /&gt;
:* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8aktjVDNfcWt3SHc Official map dump release] (Nov 2016)&lt;br /&gt;
:* [http://wurmonlinemaps.com/Maps/Xanadu Xanadu Community Map]  [https://forum.wurmonline.com/index.php?/topic/145689-xanadu-community-map/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Chaos]] ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8TkJpbllsR0s5UEE Official map dump release] (Dec 2017) &lt;br /&gt;
* [https://www.dropbox.com/s/7d2i6angw3os5qt/chaos.png?dl=0 In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Chaos Maps, no longer updated.'''&lt;br /&gt;
* [https://drive.google.com/drive/u/0/folders/0B6J_aGQ6URL8TkJpbllsR0s5UEE Official map dump release] (Nov 2016)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/azwcjmsvkhwjsp6/Chaos.png January 2012 Map Dump]&lt;br /&gt;
* [http://www.nickersonm.com/wurm/mapping/wild001-map.png Dec 17 2007 Map Dump]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Valrei]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Server Transfer Map ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
''The Golden Valley lives on as the tutorial server, but travel to these lands is no longer possible.&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
*[[New Dawn Map]] - Shows an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
*[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png West New Dawn]; *[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png East New Dawn].  (Maps by Notchmand)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*Gold 2 Village Roadmap or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[Wurm Universe]], Metrics and Astro Research, Last Updated 15/04/15&lt;br /&gt;
*[[AstroResearch 1]], 14/09 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/07 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*See [[World map|this article]] if you are seeking information on the in-game World map.&lt;br /&gt;
*Scale for the topographical﻿ markings is 250 dirt/slope.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Signs&amp;diff=108728</id>
		<title>Category:Signs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Signs&amp;diff=108728"/>
		<updated>2018-10-06T18:37:03Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: corrected cool down timer from 21 to 24 hours, tested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''sign''' is a [[wood]] [[decoration]] [[item]] that can hold a message. Higher [[quality]] signs allow more characters per quality level/point. Each quality point adds a certain amount of letters depending on the sign type.&lt;br /&gt;
&lt;br /&gt;
* [[Large sign]] - 2 characters per quality level&lt;br /&gt;
* [[Small sign]] - 1 character per quality&lt;br /&gt;
* [[Pointing sign]] - 1 character per quality&lt;br /&gt;
* [[Shop sign]] - 1 character per quality.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* To edit a sign, make it the active item.&lt;br /&gt;
* Signs can be [[Item_ownership#Planting|planted]] with a minimum of 10 [[digging]]&lt;br /&gt;
** A sign can only be planted off-deed once per 24 real-life hours (despite event message refer to Wurm [[week]]) - No cool-down is triggered when planting a sign on-deed.&lt;br /&gt;
* Signs can be bashed off deed as well as picked up if they have 70+ dmg and or have a quality of 10 and below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=108689</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=108689"/>
		<updated>2018-09-28T20:28:02Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: added owner can lock pick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
== Security and Permissions==&lt;br /&gt;
&lt;br /&gt;
*Without an attached [[boat lock]] that is appropriately set with permissions, anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can also be pushed away. It is therefore highly recommended that players lock AND moor their ships for ultimate security.&lt;br /&gt;
*To prevent theft of an unfinished ship, it is advisable to limit accessibility to the unfinished vessel by way of surrounding fences or walls and limited access set therein.&lt;br /&gt;
*The owner and any person with the ''Manage'' right can manage the overall usage permissions through the ''Manage vehicle'' menu option. The permissions window is available only if the ship is locked, however. These permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, &amp;quot;dragging&amp;quot; the ship, and ''managing the item''. Each of these rights can be granted or denied to any individual player. All rights, except &amp;quot;manage item&amp;quot;, can also be assigned by group, such as &amp;quot;citizens&amp;quot;, &amp;quot;alliance&amp;quot; or &amp;quot;everyone&amp;quot;. The player listed as the current owner will always have all permissions. &lt;br /&gt;
*To secure a ship from being pushed away, it can be moored with a [[mooring anchor]]. A ship can be moored by the commander and any passenger, but only the commander can later raise the anchor.&lt;br /&gt;
*On [[Freedom]], ships cannot be [[Lockpicking|lockpicked]] (except by owner). Attempts will result in the message ''Stealing boats is punished with the death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
*Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner and original signed maker when it is finished. Ownership can then be transferred by the owner, to a new owner, through the vehicle management window.&lt;br /&gt;
*Trying to build a ship in a (large) cart will present the message &amp;quot;[01:06:39] You can't work with the unfinished ''ship type'' in the large cart.&amp;quot;. It is therefore not possible.&lt;br /&gt;
*When a ship is created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]] which may be necessary for security on PvP servers. The lock can only be removed and reattached by the owner on PvE servers.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
&lt;br /&gt;
*Most ships require some [[mind logic|Mind logic]] to operate. See [[#Vessel Details|Vessel Details]] for more information on this.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
*The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff.&lt;br /&gt;
*Server crossing: on '''Freedom servers''' you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers). On '''Epic servers''' you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
&lt;br /&gt;
*Ships can be transported over land using [[ship_transporter|ship transporter]]s.&lt;br /&gt;
*The [[small raft]] is not considered a functional ship, as it floats but cannot be boarded or commanded.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details Chart==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Maximum speed (full crew) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Hold Capacity (Sm Crates) || Hold Capacity (Lg Crates) || Size &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Height &amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_6|[6]]] || Minimum Passable Depth ||Creature Cage Capacity||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 12.05 || ? || ~7.2 || 756 || 0 || 0 || 0 || 2x1x1 || 3 Dirt || 5 Dirt || 5 || 0 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 20.7 || 21.34 || ~7.2 || 756 || 0 || 0 || 0 || 2x1x2 || 3 Dirt || 5 Dirt || 5 || 0 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || 28 || ~1.4 || ?? || 100 || 85 || 49 || 6x2x5 || 25 Dirt || ?? || 20 || 5 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || 33.22 || ~1.43 || &amp;gt;=50,685 || 67 || 51 || 29 || 5x2x7 || 29 Dirt || ?? || 20  || 6 || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 13 || 27 || ? || ~6.5 || ?? || 100 || 75 || 43 || 4x2x3 || 8 Dirt (?) || ?? || 5 || 4 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || 34.13 || ?? || 75600 || 100 || 100 || 62 || 7x2x7 || 35 Dirt (?) || ?? || 20 || 8 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured in tiles and multistory. Length x Width x Height''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.jpg|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.jpg|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.jpg|[[corbita]]&lt;br /&gt;
Image:Cog.jpg|[[cog]]&lt;br /&gt;
Image:Knarr.jpg|[[knarr]]&lt;br /&gt;
Image:Caravel.jpg|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=108239</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=108239"/>
		<updated>2018-08-09T18:46:33Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Added Large wooden shield 50, 70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Titles''' are earned when a [[player]] reaches certain [[skill]] milestones. When a title is used players of the same [[kingdom]] can see the title in use by that player when hovering the mouse over the player.  For a player to see their own title they should hover over their [[healthbar]].&lt;br /&gt;
&lt;br /&gt;
*Players can equip two titles in whichever order they desire.&lt;br /&gt;
**When a title has an effect on improving (for example, improving armour), only the first title has an effect.&lt;br /&gt;
&lt;br /&gt;
*[[Chat command]]s:&lt;br /&gt;
** &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: displays the title currently in use&lt;br /&gt;
** &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: gives the option to select an active title from those available&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
There are no titles for Favor nor Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Athlete || Body Builder || Olympian&lt;br /&gt;
|-&lt;br /&gt;
| [[Body control]]&lt;br /&gt;
| Controlled || Disciplined || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body stamina]]&lt;br /&gt;
| Enduring || Perseverent || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]]&lt;br /&gt;
| Robust || Strongman || Atlas&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
|  Thinker || Scholar || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]]&lt;br /&gt;
| Logician || Genius || Smarty Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind speed]]&lt;br /&gt;
| Quick || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| Spiritualist || Visionary || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul strength]]&lt;br /&gt;
|  || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive fighting]]&lt;br /&gt;
| Feisty || Belligerent || Barbarian || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
| Alchemist || Chemist || Shaman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology]]&lt;br /&gt;
|  Investigator|| Archaeologist || Curator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Hawk Eye || Eagle Eye ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || Master Armourer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || Fleshrender ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || Bakesale || Confissier || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier || Cocktail Shaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith || Anvil of Tears&lt;br /&gt;
|- &lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || Loremaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || Master Butcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering Knife]]&lt;br /&gt;
| Dissector || Skinner ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter || Legendary Architect &lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || Wall Breaker || Eradicator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith || Chains of Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || Sherpa || Cliffhanger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Seamster/Seamstress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Clubs]]&lt;br /&gt;
| Clubber || Thumper || Smasher || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || Master Coaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dairy food making]]&lt;br /&gt;
| Cheesemaker || Artisan Cheesemaker || Master Cheesemaker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive fighting]]&lt;br /&gt;
| Defensive || Steadfast ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper || Earthwurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || Terrorwringer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened || Illuminated&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer || Pumpkin King&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Amazon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Renowned Fine Carpenter || Mighty Fine Carpenter ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Pyromaniac ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Medic || Paramedic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher || Hooked on Fishing &lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher || Quivering with Excitement &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| Forager || Plant Gatherer || Master of Plants ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Gardener || Jiko Enkai Zenji ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| Pikeman || Halberdier || Woman At Arms ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]&lt;br /&gt;
| Tapper || Knocker || Pounder || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammers]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Hammerer|| Assaulter || Thor || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
| Woodsman || Hewer || Tomahawk ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Healer|| Doctor || Surgeon || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier || Legendary Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Axe]]&lt;br /&gt;
| Huge Axeman || Headsman || Axecutioner ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Club]]&lt;br /&gt;
| Troll|| Forest Giant || Kyklops ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || Knife Specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Large Axe]]&lt;br /&gt;
| Large Axewoman || Battleaxe || Viking ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]&lt;br /&gt;
| Large Mauler || Siegebreaker || Hand of Magranon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large metal shield]]&lt;br /&gt;
| Sturdy Heavy Defender || Sturdy Heavy Bastion || Sturdy Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large wooden shield]]&lt;br /&gt;
| Nimble Heavy Defender || Nimble Heavy Bastion ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner ||Master/Mistress of the Hide  &lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safe Smith || Master Locksmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| Longbowman || Marksman || Robin Hood ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]&lt;br /&gt;
| Spearman || Hussar || Spartan ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Sword]]&lt;br /&gt;
| Long Swordsman || Fighter || Myrmidon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason ||Another Brick In The Wall  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || Crusher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Bow]]&lt;br /&gt;
| Bowman || Skirmisher || Ranger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium maul]]&lt;br /&gt;
| Medium Mauler || Whacker || Cracker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium metal shield]]&lt;br /&gt;
| Sturdy Defender || Sturdy Bastion || Sturdy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium wooden shield]]&lt;br /&gt;
|  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || Master Metallurgist ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || Milking Machine || Cow Whisperer || Udder Madness &lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || Grain Expert || Master Miller ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine || The World is Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Apothecarist || Transmutator || Rainbow Maker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Ecologist|| Treehugger || Druidkin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Normal fighting]]&lt;br /&gt;
| Infantry || Sergeant || Captain ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrusmaking]]&lt;br /&gt;
| Papermaker || Pulp-beater || Book Maker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Road Engineer || Road Warrior ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Rockbreaker || Tunneller || Vein Destroyer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith || Imperial Dragonsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Lancer || Phalanx || Impaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || Pious || Ascetic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Preaching]]&lt;br /&gt;
| Preacher || Orator || Soothsayer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer || I am so Vein  &lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster || First Jester of Wurm &lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| Cultivator || Furrower || Harrower ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Spiritual || Theological || Zealous ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || Master Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology|Restoration]]&lt;br /&gt;
|       Restorer|| Fragmented || Conservator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Renowned Ropemaker || Hangman/woman ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[skills:saw|Saw]]&lt;br /&gt;
| I'm Sawry || Chainsaw || Jigsaw || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| Harvester || Reaper ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield bashing]]&lt;br /&gt;
| Basher || Stunner ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith ||  Forge of the Shieldwall&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| Shoveler || Packer || Undertaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || Protector ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| Shortbowman || Bowhunter || Point Blank ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| Short Swordsman || Gladiator || Assassin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
| Pruner || Gatherer || Fully Sickle ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]&lt;br /&gt;
| Small Axeman || Hacker|| Ripper||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]&lt;br /&gt;
| Small Mauler || Banger || Masher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small metal shield]]&lt;br /&gt;
| Sturdy Light Defender ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small wooden shield]]&lt;br /&gt;
|  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| Discipline || Monk || Sensei ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Chisel]]&lt;br /&gt;
| Brickmaker || Chipper || One More Brick ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman/woman || Duelist || Swordsmaster/Swordsmistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend ||Velcro Fly ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting]]&lt;br /&gt;
| Annoying || Repulsive || Loathsome ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| Thatcher || Roofer || Master Thatcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toys]]&lt;br /&gt;
| Performer || Manipulator || Thespian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Traps]]&lt;br /&gt;
| It's a Trap! || Trapper || Snare Artist ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]&lt;br /&gt;
| Twohanded Swordsman || Templar || Paladin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || Demolisher || Siege Master/Mistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Sledgehammer || Dwarf || Stag King ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponless fighting]]&lt;br /&gt;
|  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || Wild One ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This &amp;quot;Hammers&amp;quot; refers to the parent skill of Hammers, with the child skill of Warhammer.  It does not refer to Misc. Item's Hammer skill.&lt;br /&gt;
&lt;br /&gt;
100 Skill(s) are known as legendary titles. Information, and proof of implementation can be found in this [http://forum.wurmonline.com/index.php?/topic/92326-legendary-titles/|| thread.]&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keepers of Truth|Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]] or the [[Bone Altar]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaiden&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a female character&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]]&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift Defender&lt;br /&gt;
| Attack one of the rift monsters before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Rifter&lt;br /&gt;
| Successfully close a rift. Title is awarded to all players involved.&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Kill ten different aggressive creatures, enter enemy land and gain 80 skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Cavalier&lt;br /&gt;
| Lose Cavalier status by becoming Hunted. (This title removes Cavalier title)&lt;br /&gt;
|-&lt;br /&gt;
| Winner&lt;br /&gt;
| Win the game by completing all of your personal achievements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium reward titles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Rider of Lomaner &lt;br /&gt;
| You have been premium a total of 4 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Chieftain of Lomaner&lt;br /&gt;
| You have been premium a total of 7 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Ambassador of Lomaner&lt;br /&gt;
| You have been premium a total of 10 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Baron/Baroness of Lomaner&lt;br /&gt;
| You have been premium a total of 14 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Jarl/Countess of Lomaner&lt;br /&gt;
| You have been premium a total of 18 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 23 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Provost of Lomaner&lt;br /&gt;
| You have been premium a total of 30 months since Dec 2013.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Skill !! width=&amp;quot;150&amp;quot; | [[Path of Knowledge]] !! width=&amp;quot;150&amp;quot; | [[Path of Insanity]] !! width=&amp;quot;150&amp;quot; | [[Path of Power]] !! width=&amp;quot;150&amp;quot; | [[Path of Love]] !! width=&amp;quot;150&amp;quot; | [[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 15 &lt;br /&gt;
| Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 15&lt;br /&gt;
| Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 15&lt;br /&gt;
| Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 15&lt;br /&gt;
| Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
! 4*&lt;br /&gt;
! 15&lt;br /&gt;
| Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 15&lt;br /&gt;
| Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 20&lt;br /&gt;
| Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
! 7*&lt;br /&gt;
! 30&lt;br /&gt;
| Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 40&lt;br /&gt;
| Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
! 9*&lt;br /&gt;
! 50&lt;br /&gt;
| Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 60&lt;br /&gt;
| Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
! 11*&lt;br /&gt;
! 70&lt;br /&gt;
| Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
! 12*&lt;br /&gt;
! 80&lt;br /&gt;
| 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 13*&lt;br /&gt;
! 90&lt;br /&gt;
| 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 90&lt;br /&gt;
| 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
! 90&lt;br /&gt;
| 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; Volunteer titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Role&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| CA&lt;br /&gt;
| [[Community Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| CM&lt;br /&gt;
| [[Moderator|Chat Moderator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Players without posts have the forum title of 'Settler'. After 10 posts this changes to 'Villager'. After 5000 posts this changes to 'Elder'&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; volunteer banners===&lt;br /&gt;
&lt;br /&gt;
All staff and volunteers receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Creator1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Dev1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:SA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Pro1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:DPRO.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:PRA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:HGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AHGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:GM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LCM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CA1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ALFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:FM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:BM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ClientDev.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108212</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108212"/>
		<updated>2018-08-07T19:59:30Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Undo revision 108008 by Naiani (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are two ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god.&lt;br /&gt;
:*It is also possible to convert by visiting the [[Altar of Three]] on the Chaos or [[Elevation]] servers, or the [[Bone Altar]] on the [[Elevation]] server.&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
* Tosiek require -1 alignment&lt;br /&gt;
&lt;br /&gt;
==== Converting by Altar ====&lt;br /&gt;
On the Chaos or Elevation servers, you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar on the Elevation server, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108211</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108211"/>
		<updated>2018-08-07T19:58:02Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Undo revision 108009 by Naiani (talk) That is wrong info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are two ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god, and at least 10 faith.&lt;br /&gt;
:*It is also possible to convert by visiting the [[Altar of Three]] on the Chaos or [[Elevation]] servers, or the [[Bone Altar]] on the [[Elevation]] server.&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
* Tosiek require -1 alignment&lt;br /&gt;
&lt;br /&gt;
==== Converting by Altar ====&lt;br /&gt;
On the Chaos or Elevation servers, you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar on the Elevation server, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sail&amp;diff=105283</id>
		<title>Sail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sail&amp;diff=105283"/>
		<updated>2018-02-12T23:11:40Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Undo revision 101964 by Seedlings (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Triangular sail]] (made out of a 4.3 kg [[square piece of cloth|cloth]])&lt;br /&gt;
* [[Square sail]] (made out of a 5.3 kg [[square piece of cloth|cloth]])&lt;br /&gt;
* [[Small square sail]] (made out of a 4.3 kg [[square piece of cloth|cloth]])&lt;br /&gt;
&lt;br /&gt;
==Chance details==&lt;br /&gt;
At 21.30 Cloth Tailoring with QL 38 Needle &lt;br /&gt;
*Triangular 13%&lt;br /&gt;
*Small Square 18%&lt;br /&gt;
*Square 6%&lt;br /&gt;
&lt;br /&gt;
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle&lt;br /&gt;
*Triangular 23% / 9%&lt;br /&gt;
*Small Square 29% / 13%&lt;br /&gt;
*Square 12% / 00%&lt;br /&gt;
&lt;br /&gt;
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle&lt;br /&gt;
*Triangular 28% / 10%&lt;br /&gt;
*Small Square 35% / 15%&lt;br /&gt;
*Square 15% / 00%&lt;br /&gt;
&lt;br /&gt;
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle&lt;br /&gt;
*Triangular 74% / 23%&lt;br /&gt;
*Small Square 80% / 29%&lt;br /&gt;
*Square 59% / 12%&lt;br /&gt;
&lt;br /&gt;
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle&lt;br /&gt;
*Triangular 91% / 62%&lt;br /&gt;
*Small Square 94% / 70%&lt;br /&gt;
*Square 83% / 46%&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Ballad&amp;diff=104841</id>
		<title>Player:Ballad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Ballad&amp;diff=104841"/>
		<updated>2017-11-30T19:53:27Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Created page with &amp;quot;Helpful player priest of Vynora that is often afk when not busy cooking.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helpful [[player]] [[priest]] of [[Vynora]] that is often afk when not busy [[cooking]].&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=104466</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=104466"/>
		<updated>2017-10-28T09:29:17Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... &lt;br /&gt;
I know that it says &amp;quot;Pregnancy times varies from 5-11 wurm weeks, regardless of species.&amp;quot; But is the pregnancy duration random or related to animal age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blood Lines ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Going to remove this from the notes section, as it appears to be outdated. I've been making note of every horse born on my deed since Pristine launched in December, and number of traits appears to be purely based on AH at the time of breeding (though of course, with a bit of randomness thrown in). I have data to back up that two wild horses will produce 4-5 trait babies quite frequently with 50+ AH.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 16:41, 5 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscarriage ==&lt;br /&gt;
&lt;br /&gt;
Does it kill the mother too, only sometimes, or never?&lt;br /&gt;
&lt;br /&gt;
[[User:Ingmar|Ingmar]] ([[User talk:Ingmar|talk]]) 05:56, 9 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can definitely kill the mother. I had an aged female horse, well fed / groomed, in a locked pen on deed; logged on to find her dead in the pen (she died Apr 11; ratios added Mar. 26). Should have been pregnant at the time; no baby and no other visible cause of death.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 23:14, 17 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
Even though it was undone, I wanted to make a comment on here that killing the parents does '''not''' prevent inbreeding. My source is me (developer), and the Wurm source code.&lt;br /&gt;
&lt;br /&gt;
To elaborate more, the WurmIDs of the parents are still kept and stored on animals. When the WurmIDs of the parents no longer resolve to a creature, the names no longer show up on examine. When breeding, the check for inbreeding is made based on the '''WurmIDs ONLY''' - it does not attempt to see if the creatures exist still or not.&lt;br /&gt;
&lt;br /&gt;
The reason people have thought that killing parents helps is because of another factor of breeding, and that's how traits are actually passed down. Without getting too deep into detail, the chances of inbreeding giving a negative trait goes down significantly the more traits each parent has.&lt;br /&gt;
&lt;br /&gt;
-- [[Player:Keenan|Keenan, Developer]] ([[User talk:Username|talk]]) 17:20, 14 January 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cool down on breeding ==&lt;br /&gt;
&lt;br /&gt;
Missing information about cool down when failed attempt to breed and time until male is ready again, I believe it minimum 45 min but can be longer in some circumstances. &lt;br /&gt;
&lt;br /&gt;
-- [[Player:Sandyar|Sandyar]] ([[User talk:Username|talk]]) 11:18, 28 October 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=104465</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=104465"/>
		<updated>2017-10-28T09:18:25Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... &lt;br /&gt;
I know that it says &amp;quot;Pregnancy times varies from 5-11 wurm weeks, regardless of species.&amp;quot; But is the pregnancy duration random or related to animal age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blood Lines ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Going to remove this from the notes section, as it appears to be outdated. I've been making note of every horse born on my deed since Pristine launched in December, and number of traits appears to be purely based on AH at the time of breeding (though of course, with a bit of randomness thrown in). I have data to back up that two wild horses will produce 4-5 trait babies quite frequently with 50+ AH.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 16:41, 5 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscarriage ==&lt;br /&gt;
&lt;br /&gt;
Does it kill the mother too, only sometimes, or never?&lt;br /&gt;
&lt;br /&gt;
[[User:Ingmar|Ingmar]] ([[User talk:Ingmar|talk]]) 05:56, 9 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can definitely kill the mother. I had an aged female horse, well fed / groomed, in a locked pen on deed; logged on to find her dead in the pen (she died Apr 11; ratios added Mar. 26). Should have been pregnant at the time; no baby and no other visible cause of death.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 23:14, 17 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
Even though it was undone, I wanted to make a comment on here that killing the parents does '''not''' prevent inbreeding. My source is me (developer), and the Wurm source code.&lt;br /&gt;
&lt;br /&gt;
To elaborate more, the WurmIDs of the parents are still kept and stored on animals. When the WurmIDs of the parents no longer resolve to a creature, the names no longer show up on examine. When breeding, the check for inbreeding is made based on the '''WurmIDs ONLY''' - it does not attempt to see if the creatures exist still or not.&lt;br /&gt;
&lt;br /&gt;
The reason people have thought that killing parents helps is because of another factor of breeding, and that's how traits are actually passed down. Without getting too deep into detail, the chances of inbreeding giving a negative trait goes down significantly the more traits each parent has.&lt;br /&gt;
&lt;br /&gt;
-- [[Player:Keenan|Keenan, Developer]] ([[User talk:Username|talk]]) 17:20, 14 January 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cool down on breeding ==&lt;br /&gt;
&lt;br /&gt;
Missing information about cool down when failed attempt to breed and time until male is ready again, I believe it minimum 45 min but can be longer in some circumstances. Female need 24 hours after pregnancy to be able to get pregnant again.&lt;br /&gt;
&lt;br /&gt;
-- [[Player:Sandyar|Sandyar]] ([[User talk:Username|talk]]) 11:18, 28 October 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=101020</id>
		<title>Octopus ink sac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=101020"/>
		<updated>2017-01-25T22:02:47Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=octopus_ink_sack.png&lt;br /&gt;
|creation=Butchering ([[fish|Octopus]])&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sac from a butchered animal, containing mysterious substances.''&lt;br /&gt;
&lt;br /&gt;
An ink sac can be obtained as a byproduct when [[Butchering]] an [[octopus]]. It is used with a [[fruit press]] to create [[black ink]].&lt;br /&gt;
&lt;br /&gt;
The chance to butcher an ink sac is relative low and doesn't seem to be related to butchering skill.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Butchering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=101019</id>
		<title>Octopus ink sac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=101019"/>
		<updated>2017-01-25T22:01:09Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=octopus_ink_sack.png&lt;br /&gt;
|creation=Butchering ([[fish|Octopus]])&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sac from a butchered animal, containing mysterious substances.''&lt;br /&gt;
&lt;br /&gt;
An ink sac can be obtained as a byproduct when [[Butchering]] an [[octopus]]. It is used with a [[fruit press]] to create [[black ink]].&lt;br /&gt;
&lt;br /&gt;
The chance to butcher an inc sac is relative low and doesn't seem to be related to butchering skill.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Butchering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=101018</id>
		<title>Octopus ink sac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=101018"/>
		<updated>2017-01-25T22:00:15Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Removed filleting and replaced with butchering, also removed reference to a fish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=octopus_ink_sack.png&lt;br /&gt;
|creation=Butchering ([[fish|Octopus]])&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sac from a butchered animal, containing mysterious substances.''&lt;br /&gt;
&lt;br /&gt;
An ink sac can be obtained as a byproduct when [[Butchering]] an [[octopus]]. It is used with a [[fruit press]] to create [[black ink]].&lt;br /&gt;
&lt;br /&gt;
You will always get meat when butchering an octopus, but the chance to also get an inc sac is relatively low and doesn't seem to be related to butchering skill.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Butchering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=100586</id>
		<title>Botanizing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=100586"/>
		<updated>2016-12-29T20:24:35Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Fennel Plant is from resource&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Botanizing]] is the [[skill]] used when searching [[tile|a tile]] for [[herbs]], [[seeds]] and [[resources]]. Some resources can be used to create [[healing cover]]s or creating [[dye]], and seeds can be used for [[farming]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, increases the likelihood of finding more than a single item on one tile, and enables you to botanize on more [[tile types]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||botanize on [[grass tile|grass]], [[trees|trees]], and [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to botanize (Anything, Herbs, Seeds, and Resources)||Need to be premium for this to work.&lt;br /&gt;
|-&lt;br /&gt;
| 26||botanize two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 27||botanize on [[marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 35||botanize on [[moss]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||botanize three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 80||botanize four items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method==&lt;br /&gt;
* Right-click a tile.&lt;br /&gt;
* Select &amp;quot;Nature &amp;gt; Botanize&amp;quot;.&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Belladonna]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Lovage]]&lt;br /&gt;
* [[Oregano]]&lt;br /&gt;
* [[Parsley]] &lt;br /&gt;
* [[Rosemary]]&lt;br /&gt;
* [[Sage]] &lt;br /&gt;
* [[Sassafras]] &lt;br /&gt;
* [[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
===[[Seed]]s===&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
||&lt;br /&gt;
===[[Spice]]s===&lt;br /&gt;
* [[Cumin]]&lt;br /&gt;
* [[Ginger]]&lt;br /&gt;
* [[Nutmeg]]&lt;br /&gt;
* [[Paprika seed|Paprika]]&lt;br /&gt;
* [[Tumeric seed|Tumeric]]&lt;br /&gt;
||&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Nettles]]&lt;br /&gt;
* [[Acorn]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Fennel plant|Fennel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages == &lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be botanized on the tile. &lt;br /&gt;
; &amp;quot;You find nothing interesting.&amp;quot; : There is nothing to be botanized but you will find something foragable here.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be botanized every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.&lt;br /&gt;
* It has been said that you are more likely to find [[acorns]] around oak trees.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Herbalist at 50 skill&lt;br /&gt;
* Botanist at 70 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:botany|Botany]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=100318</id>
		<title>Botanizing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=100318"/>
		<updated>2016-12-12T18:07:56Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: moved garlic back to Resource from Herbs, where it belong (tested on grass)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Botanizing]] is the [[skill]] used when searching [[tile|a tile]] for [[herbs]], [[seeds]] and [[resources]]. Some resources can be used to create [[healing cover]]s or creating [[dye]], and seeds can be used for [[farming]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, increases the likelihood of finding more than a single item on one tile, and enables you to botanize on more [[tile types]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||botanize on [[grass tile|grass]], [[trees|trees]], and [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to botanize (Anything, Herbs, Seeds, and Resources)||Need to be premium for this to work.&lt;br /&gt;
|-&lt;br /&gt;
| 26||botanize two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 27||botanize on [[marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 35||botanize on [[moss]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||botanize three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 80||botanize four items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method==&lt;br /&gt;
* Right-click a tile.&lt;br /&gt;
* Select &amp;quot;Nature &amp;gt; Botanize&amp;quot;.&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Belladonna]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Fennel plant|Fennel]]&lt;br /&gt;
* [[Lovage]]&lt;br /&gt;
* [[Oregano]]&lt;br /&gt;
* [[Parsley]] &lt;br /&gt;
* [[Rosemary]]&lt;br /&gt;
* [[Sage]] &lt;br /&gt;
* [[Sassafras]] &lt;br /&gt;
* [[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
===[[Seed]]s===&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
||&lt;br /&gt;
===[[Spice]]s===&lt;br /&gt;
* [[Cumin]]&lt;br /&gt;
* [[Ginger]]&lt;br /&gt;
* [[Nutmeg]]&lt;br /&gt;
* [[Paprika seed|Paprika]]&lt;br /&gt;
* [[Tumeric seed|Tumeric]]&lt;br /&gt;
||&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Nettles]]&lt;br /&gt;
* [[Acorn]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages == &lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be botanized on the tile. &lt;br /&gt;
; &amp;quot;You find nothing interesting.&amp;quot; : There is nothing to be botanized but you will find something foragable here.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be botanized every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.&lt;br /&gt;
* It has been said that you are more likely to find [[acorns]] around oak trees.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Herbalist at 50 skill&lt;br /&gt;
* Botanist at 70 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:botany|Botany]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=99743</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=99743"/>
		<updated>2016-10-10T21:08:36Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: corrected wagon volume&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a crafted [[item]] used to store smaller items, and can be for organization. There are many different kinds of containers and, if used correctly, the type of container can represent what is inside.&lt;br /&gt;
: For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
== Comparison table ==&lt;br /&gt;
Containers have a weight and hold a given volume of items. Some containers will not hold liquids, some are mobile containers, others are stationary, and most may be carried in your inventory.  This table lists the quantities of items that may be stored directly into a container, excluding recursive storage.  Many of the individual container pages have tables which describe the recursive storage for the particular item.  Recursive storage allows additional containers to hold yet more goods and also for liquids to be stored within those which don't permit liquids to be directly held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | dry goods only&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[String of cloth]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Seeds]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Filet]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Jar]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Pottery bowl|Pottery]] or [[Bowl|metal bowl]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Cotton]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[Felled tree]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | [[lumps]] (1kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour stand]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Bag of keeping]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowl]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Campfire]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 107136&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | B D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cauldron]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | B D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 85000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | B D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cupboard]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 568&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Frying Pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge tub]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Jar]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75304&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | B D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5904&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L R&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | NA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Master bag of keeping]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[Oven]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 189&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | B D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Satchel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sauce pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Small barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[small bucket]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[small cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Small chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Small sailing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | B D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20800&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L R&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Water skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; = Cannot be dropped&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = Some containers have unique restrictions. For example, the armor stand will only hold armor.&lt;br /&gt;
* Move:  B= boat-sailing, D= dragging, I= Inventory, L= loadable, R= ridable, S = stationary &lt;br /&gt;
* NA = Not applicable&lt;br /&gt;
* ? = Data required&lt;br /&gt;
* Rags = 0.1kg each&lt;br /&gt;
* Cotton = 1.0kg each&lt;br /&gt;
* Seeds = 0.1kg each&lt;br /&gt;
* Meat filet = 0.3kg each&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid--usually water--a container will hold. The weight attribute is the weight of the container itself, not the amount of weight it will hold. Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used. For example, a [[small cart]] will only hold 94kg of [[cotton]], but that same cart will hold 1,400kg of [[brick]]s because the cotton has significantly greater volume than bricks. Unfortunately the volume of items is not displayed--only their weight.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with [[cooking]] ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]: Containers reduce this&lt;br /&gt;
* [[:Category:Containers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=99610</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=99610"/>
		<updated>2016-09-23T17:05:31Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
'''Note: Fish can`t be cooked on its own'''&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
Fish weight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fish !! Weight (10ql) !! Multiplier !! Rod damage* &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:brook trout|Brook trout]] || 0.30kg || 0.03 || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:carp|Carp]] || 1.60kg || 0.16 || 3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:catfish|Catfish]] || 2.50kg || 0.25 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:herring|Herring]] || 0.03kg || 0.003 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:perch|Perch]] || 0.05kg || 0.005 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:pike|Pike]] || 0.60kg || 0.06 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:roach|Roach]] || 0.02kg || 0.002 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:smallmouth_bass|Smallmouth bass]] || 0.40kg || 0.04 || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:snook|Snook]] || 2.00kg || 0.2 || 5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | '''Special fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:blue shark|Blue Shark]] || 4.00kg || 0.4 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:dorado|Dorado]] || 3.00kg || 0.3 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:marlin|Marlin]] || 20.00kg || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:octopus|Octopus]] || 1.00kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:sailfish|Sailfish]] || 1.00kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:tuna|Tuna]] || 6.00kg || 0.6 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:white shark|White Shark]] || 20.00kg || 2 || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = damage on the [[fishing rod]] is based on the fish weight.&lt;br /&gt;
&lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To slow the decay of Fish, store in a [[barrel]] with [[water]].  **&amp;lt;Tich&amp;gt; i know it makes no difference&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for better and bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*If you plan a longer fishing run, choose [[satchel]]s or [[backpack]]s to store the fish, higher ql fish have exponential rising volumes - a 66ql carp doesnt fit in a [[small barrel]], but 94 white sharks at 10.9ql fit in a satchel.&lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:94shark.png | 94 White sharks fit in a satchel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=99609</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=99609"/>
		<updated>2016-09-23T17:04:43Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: switched around multipliers for catfish and carp, fishing page had correct info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
'''Note: Fish can`t be cooked on its own'''&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
Fish weight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fish !! Weight (10ql) !! Multiplier !! Rod damage* &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:brook trout|Brook trout]] || 0.30kg || 0.03 || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:carp|Carp]] || 1.60kg || 0.16 || 4  &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:catfish|Catfish]] || 2.50kg || 0.25 || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:herring|Herring]] || 0.03kg || 0.003 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:perch|Perch]] || 0.05kg || 0.005 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:pike|Pike]] || 0.60kg || 0.06 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:roach|Roach]] || 0.02kg || 0.002 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:smallmouth_bass|Smallmouth bass]] || 0.40kg || 0.04 || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:snook|Snook]] || 2.00kg || 0.2 || 5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | '''Special fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:blue shark|Blue Shark]] || 4.00kg || 0.4 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:dorado|Dorado]] || 3.00kg || 0.3 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:marlin|Marlin]] || 20.00kg || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:octopus|Octopus]] || 1.00kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:sailfish|Sailfish]] || 1.00kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:tuna|Tuna]] || 6.00kg || 0.6 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:white shark|White Shark]] || 20.00kg || 2 || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = damage on the [[fishing rod]] is based on the fish weight.&lt;br /&gt;
&lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To slow the decay of Fish, store in a [[barrel]] with [[water]].  **&amp;lt;Tich&amp;gt; i know it makes no difference&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for better and bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*If you plan a longer fishing run, choose [[satchel]]s or [[backpack]]s to store the fish, higher ql fish have exponential rising volumes - a 66ql carp doesnt fit in a [[small barrel]], but 94 white sharks at 10.9ql fit in a satchel.&lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:94shark.png | 94 White sharks fit in a satchel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=99607</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=99607"/>
		<updated>2016-09-20T19:35:27Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Added Johnny Appleseed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make [[wine]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree || Silver || Cut a tree down with something unusual. &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Who knows...&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant many [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || Put 100 items in the trash bin || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 6000 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 1 of times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make at 50kg of wine. (?)&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6000 fences, floors ir walls. || Diamond || Repair 6000 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 100 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 250 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill many [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green or white [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a [[Huge shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Open_fireplace&amp;diff=99252</id>
		<title>Open fireplace</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Open_fireplace&amp;diff=99252"/>
		<updated>2016-07-16T19:54:55Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Clarify require a wagon to load&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Openfireplace.jpg&lt;br /&gt;
|active=[[Mortar]]&lt;br /&gt;
|passive=[[Stone brick]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 2x [[Plank]]&lt;br /&gt;
* 10x [[Mortar]]&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improve=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A decorative open fireplace which provides light and warmth to those nearby.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used as decoration.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skill Requirement: Masonry 35.&lt;br /&gt;
* Loading requires a wagon.&lt;br /&gt;
* Can not be picked up by hand.&lt;br /&gt;
* Light with [[Steel and flint]] with a [[kindling]] in inventory.&lt;br /&gt;
* When on [[deed]], will snuff during the day and relight at night automatically, after lighting it once.&lt;br /&gt;
* 36.58ql brick + 29.8ql mortar = 27% creation chance at 61.7 masonry.&lt;br /&gt;
* Not a container&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/O]]&lt;br /&gt;
[[Category:Light sources]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=98801</id>
		<title>Bank of Wurm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=98801"/>
		<updated>2016-04-26T19:19:18Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: correct iron to silver factor in table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The currency of [[Wurm]] is represented by coins of various [[metal]] types, however a player cannot create money using raw materials.  Coin is predominately obtained by purchasing it via the [http://store.wurmonline.com/ Wurm online Shop] however there are many other ways to gain coin in game.&lt;br /&gt;
* Through [[trade|trading]] with other players&lt;br /&gt;
* By [[sell]]ing items to [[trader]]s or at the [[Settlement token|token]] on a [[settlement]]&lt;br /&gt;
* [[Forage|Foraging]] and [[botanizing]] give a very low chance to find coin.&lt;br /&gt;
* Killing [[Animal|creatures]] gives a very low chance to find coin, double chance if they are domestic animals.&lt;br /&gt;
&lt;br /&gt;
:Any coin generated by the last two points above will be tagged as '''[[rare]]'''.  This is simply for aesthetic reasons and they do not hold any special functions.  Once deposited into the [[bank]] they become standard coin.&lt;br /&gt;
==Denominations==&lt;br /&gt;
The '''Bank of Wurm''' states the lowest currency unit in Wurm to be one iron coin (1i).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=75 | Iron (i)&lt;br /&gt;
! width=75 | Copper (c)&lt;br /&gt;
! width=75 | Silver (s)&lt;br /&gt;
! width=75 | Gold (g)&lt;br /&gt;
|-&lt;br /&gt;
| 1||0.01||0.0001||0.000001&lt;br /&gt;
|-&lt;br /&gt;
| 100||1||0.01||0.0001&lt;br /&gt;
|-&lt;br /&gt;
| 10,000||100||1||0.01&lt;br /&gt;
|-&lt;br /&gt;
| 1,000,000||10,000||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bank account]]&lt;br /&gt;
* [[Miron]] - the unit used in Wurm's economy logging system&lt;br /&gt;
* [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGJyRXVlNEFtVGt6NmtYLWQxLW96QlE&amp;amp;hl=en_US Shopping] contains a calculator for adding up different amounts of coins. Good for working out just how much something will cost you.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Money]]&lt;br /&gt;
* [[Wikipedia: Silver coin]]&lt;br /&gt;
* [[Wikipedia: Gold coin]]&lt;br /&gt;
* [[Wikipedia: Copper coins]]&lt;br /&gt;
* [[Wikipedia: Denomination (currency)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=91304</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=91304"/>
		<updated>2015-04-26T09:41:28Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: duplicate dog removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. &lt;br /&gt;
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Animals are attracted to food sources. Creatures such as [[huge spider]]s may come to piles of [[meat]], while unicorns may come to piles of [[seed]].&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.&lt;br /&gt;
* Animal can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butcher]]ed, and some animals can die of starvation.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
*Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
: ''[[Fighting skill]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the [[player]]'s [[equip]]ped [[weapon]]s and their [[quality level]]s.''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Animal name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | [[FS]]&lt;br /&gt;
! Hostile&lt;br /&gt;
! [[Taming | Tamable]]&lt;br /&gt;
! [[Animal husbandry | Groomable]]&lt;br /&gt;
! Can Swim&lt;br /&gt;
! Lead w/o Taming&lt;br /&gt;
! [[Dominate | Dominated]]&lt;br /&gt;
! [[Fur]]&lt;br /&gt;
! [[Animal hide |  Hide]]&lt;br /&gt;
! [[Pelt]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | [[Weight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]]&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Black bear]]&lt;br /&gt;
| 25&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Black wolf]]&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown bear]]&lt;br /&gt;
| 25&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]]&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Calf]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave bug]]&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 19.28&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 19.28&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Dog]]&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell horse]]&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell hound]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell scorpious]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hen]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]]&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge spider]]&lt;br /&gt;
| 25&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Large rat]]&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 7.14&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava fiend]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava spider]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain gorilla]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: yellow; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain lion]]&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Pheasant]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabid hyena]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: yellow; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Rooster]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion]]&lt;br /&gt;
| 30&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea serpent]]&lt;br /&gt;
| 60&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[sheep]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tortoise]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]]&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild boar]]&lt;br /&gt;
| 40&lt;br /&gt;
| style=&amp;quot;background: yellow; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild cat]]&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 7.14&lt;br /&gt;
|}&lt;br /&gt;
* Yellow colored are hostile towards opposing kingdom&lt;br /&gt;
* CSV file of table http://pastebin.com/JW6ZAtjp&lt;br /&gt;
&lt;br /&gt;
=== Unique Creatures ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Animal Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | [[FS]]&lt;br /&gt;
! Can Swim&lt;br /&gt;
! Drops&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | [[weight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatars | Avatar of (Deity)]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| Random Valrei Item&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Red dragon]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| [[Dragon scale]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[White dragon]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| White [[Drake hide]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Green dragon]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| Green [[Drake hide]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Black dragon]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| Black [[Drake hide]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 65ql [[Huge shod club]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin leader]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 45ql [[Shortsword]] and [[Medium metal shield]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyklops]]&lt;br /&gt;
| ?&lt;br /&gt;
| style=&amp;quot;background: red; color: black&amp;quot; | &amp;amp;#x25cf;&lt;br /&gt;
| 65ql [[Huge shod club]]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll king]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| 65ql [[Huge shod club]]&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
* CSV file of table http://pastebin.com/ntmKVLuJ&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Additional Information ==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).&lt;br /&gt;
* Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
* As of undocumented January 2012 update, all corpses except humans max is now 50.00kg.&lt;br /&gt;
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]&lt;br /&gt;
* As of April 2014, carnivorous animals or mobs will attack certain non-hostile animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Mob (computer gaming)|Wikipedia: Mobs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=91303</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=91303"/>
		<updated>2015-04-26T08:54:37Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: Clarified skill requirement for different types of structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
The more floors your house has, the more skill is needed; see the table below for the required skill levels. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed). &lt;br /&gt;
*You may have a total of 16 floors (counting ground level as the first floor)&lt;br /&gt;
*The skill requirement are same for all skills on each floor, as long you meet minimum requirement. Paving skill for stone floors, masonry for stone walls/fences/parapets/pottery and slate shingle roofs, thatching for thatch roof.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || 21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 63    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 || 83&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 88&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||  92&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||  95&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||  97&lt;br /&gt;
|-&lt;br /&gt;
|| 15 ||  98&lt;br /&gt;
|-&lt;br /&gt;
|| 16 ||  99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a mallet is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
* When you destroy a structure all items on upper levels will fall to the ground.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|300px|right|Housing floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=90020</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=90020"/>
		<updated>2015-01-03T15:04:57Z</updated>

		<summary type="html">&lt;p&gt;Sandyar: clarify it only /vinvite non-premium cannot use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of Templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sandyar</name></author>
		
	</entry>
</feed>