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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Selbereth</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Selbereth"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Selbereth"/>
	<updated>2026-06-04T03:46:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charming_totem&amp;diff=69408</id>
		<title>Charming totem</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charming_totem&amp;diff=69408"/>
		<updated>2012-01-05T21:44:29Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: not a gem.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Valrei item]]. Obtained from butchering [[spawn of Uttacha]].&lt;br /&gt;
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[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=69372</id>
		<title>Two handed sword</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=69372"/>
		<updated>2012-01-03T04:15:42Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Two handed sword&lt;br /&gt;
|active=[[huge sword blade]]&lt;br /&gt;
|passive=wooden [[handle]] (0.10 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
* or [[metal scrap]] (3.90 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large heavy sword almost as tall as a ten year old child.''&lt;br /&gt;
&lt;br /&gt;
The iron '''two handed sword''' is the largest type of [[:Category:Swords|sword]]. This huge sword attacks very slowly, but when you hit, it will deal quite some damage.&lt;br /&gt;
&lt;br /&gt;
It is wielded in two hands, so you cannot wield a [[:Category:Shields|shield]] with it. Fortunately, it is better at parrying than other types of weapons, such as mauls and axes.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The quality of the wooden [[handle]] affects the success chance.&lt;br /&gt;
* If you fail creating, the handle is lost and you create a metal scrap.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Previously, wielding this sword was not feasible when compared to the [[longsword]] and [[large shield]] alternative which offered superior defense and similar damage. However, due to changes to both weapon damage and body control, two handed weapons are now much more viable, sporting a fairly high parry rate and absolutely colossal damage at even low skill levels. However, weapon quality is of key importance with this weapon - as the damage and accuracy fallout on huge weapons is indeed, huge at lower quality grades.&lt;br /&gt;
&lt;br /&gt;
Two handed weapons benefit enormously from [[Vynora]] enchants such as [[Wind of Ages]], which vastly increases attack speed, and therefore, more damage over time. The large hits also make [[Flaming Aura]] much more effective than normal, with 90+ potency enchantments adding up to 10 damage on a normal strike.&lt;br /&gt;
&lt;br /&gt;
Two handed weapon skill can be raised by [[Woodcutting]] until level 20 on the classic servers. On the Epic Cluster, this is curved to approximately 11.&lt;br /&gt;
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{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_sword&amp;diff=69371</id>
		<title>Long sword</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_sword&amp;diff=69371"/>
		<updated>2012-01-03T04:13:20Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: note for epic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Long sword&lt;br /&gt;
|active=[[long sword blade]]&lt;br /&gt;
|passive=[[wooden handle]] (0.1 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long and slender sword.''&lt;br /&gt;
&lt;br /&gt;
A type of [[:Category:Swords|sword]]. Larger and slower than the [[short sword]], but faster and smaller than the [[two handed sword]]. It can be wielded in one hand, and is better at parrying than other types of weapons, such as [[:Category:Mauls|mauls]] and [[:Category:Axes|axes]].&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the [[handle]] plays a role in the success rate while crafting. A failed attempt will destroy the handle and the [[Long sword blade|blade]], yielding you [[metal scrap]].&lt;br /&gt;
&lt;br /&gt;
A quick way to increase your skill level using the long sword is to cut down trees with it. You can only reach 20 skill doing this though. On Epic, this is curved to approximately 11 skill. &lt;br /&gt;
&lt;br /&gt;
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{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Second_Wind&amp;diff=69357</id>
		<title>Second Wind</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Second_Wind&amp;diff=69357"/>
		<updated>2012-01-02T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: ninja buffed, apparently. I tested this twice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=14&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Creature, self&lt;br /&gt;
|castingtime=15&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Refresh'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Refresh]] fully restores the [[stamina]] of the target. It has a cooldown of 3 minutes between casts. &lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a statuette of [[Fo]], right-click on someone, select [[:Category:Spells|Spells]]/'''Refresh'''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Path of Love#Refresh|Refresh (ability)]], the ability given to Path of Love followers&lt;br /&gt;
* [[Mass stamina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=69226</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=69226"/>
		<updated>2011-12-22T22:40:02Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
On the [[wild server]], at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]]  (depending which of the [[Gods]] follow) at 30 [[faith]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On [[freedom server]], a priest with 40 faith can convert a player with 30 faith to priesthood.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Destroy Pavement || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#FFFF00&amp;quot;|? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
? = In a recent change, Fo, Magranon, and Vynora priests can now destroy pavement.  If Libila can also, this column should be removed.&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
A follower can become a priest regardless of premium time, the reasoning behind is for players to try out priesthood or experience a little of the enchanting.&lt;br /&gt;
&lt;br /&gt;
A basic account is limited to 30 [[faith]] and 20 [[favor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crude_knife&amp;diff=68863</id>
		<title>Crude knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crude_knife&amp;diff=68863"/>
		<updated>2011-11-30T15:30:26Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Crude knife&lt;br /&gt;
|active=[[Rock shards]] (0.66 kg)&lt;br /&gt;
|passive=[[Iron rock]] (3.0 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=Stone cutting}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This piece of rock can barely be called a knife but it will do the trick.''&lt;br /&gt;
&lt;br /&gt;
A '''crude knife''' made from iron rock and rock shards, this knife has a broad blade and half a hilt.&lt;br /&gt;
It can be used to make a [[crude shaft]], if you have lost your other tools. If used on a branch, you can make a regular Shaft.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be improved or repaired.&lt;br /&gt;
* Can be used to butcher corpses.&lt;br /&gt;
* Uses the Carving knife skill.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Crude pickaxe]]&lt;br /&gt;
* [[Crude shovel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Crude Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crude_knife&amp;diff=68862</id>
		<title>Crude knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crude_knife&amp;diff=68862"/>
		<updated>2011-11-30T15:29:10Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Crude knife&lt;br /&gt;
|active=[[Rock shards]] (0.66 kg)&lt;br /&gt;
|passive=[[Iron rock]] (3.0 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=Stone cutting}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This piece of rock can barely be called a knife but it will do the trick.''&lt;br /&gt;
&lt;br /&gt;
A '''crude knife''' made from iron rock and rock shards, this knife has a broad blade and half a hilt.&lt;br /&gt;
It can be used to make a [[crude shaft]], if you have lost your other tools. If used on a branch, you can make a Regular Shaft.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be improved or repaired.&lt;br /&gt;
* Can be used to butcher corpses.&lt;br /&gt;
* Uses the Carving knife skill.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Crude pickaxe]]&lt;br /&gt;
* [[Crude shovel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Crude Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=68855</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=68855"/>
		<updated>2011-11-29T19:22:23Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: Deleted old information, no longer must be built in kingdom influence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
You cannot turn a guard tower after it has been made. &lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers).&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=68555</id>
		<title>Body stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=68555"/>
		<updated>2011-11-20T18:03:45Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Body stamina reflects how much stamina you can have in your stamina bar. It is represented by a green bar in the [[HUD]] and never is higher than your [[health]]. Body Stamina can be gained by milling, chopping wood, fighting, and digging.&lt;br /&gt;
&lt;br /&gt;
Having higher stamina means you can do more fatiguing actions before becoming exhausted. Stamina is what you use for almost every action in Wurm. An action started with less than full stamina will take longer than if the stamina bar was filled.&lt;br /&gt;
&lt;br /&gt;
== Stamina Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Some actions take up more stamina than others, but stamina is regained according to your [[water|thirst]] and [[food]] bars. &lt;br /&gt;
&lt;br /&gt;
:* The water bar affects Stamina regen noticeably at 80%&lt;br /&gt;
:* The food bar affects Stamina regen noticeably at 25%&lt;br /&gt;
&lt;br /&gt;
== Actions that ignore stamina ==&lt;br /&gt;
&lt;br /&gt;
These actions require the same time at any stamina level. These actions typically don't reduce your stamina either.&lt;br /&gt;
&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* Chopping up [[felled tree]]s (drains stamina)&lt;br /&gt;
* [[Meat_filet|Filleting]] meat/fish&lt;br /&gt;
* [[Flattening]] (drains stamina, aborts with no stamina)&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* Mixing [[healing cover]]s&lt;br /&gt;
* [[Praying]]&lt;br /&gt;
* [[Prospecting]] (drains stamina)&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* Sowing (drains very little stamina)&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* (more...)&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
If you run out of stamina while in the water, you will start to [[drown]].&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina in combat it becomes very hard to escape.&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina whilst climbing, you will cease climbing and fall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=68554</id>
		<title>Botanizing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=68554"/>
		<updated>2011-11-20T17:40:04Z</updated>

		<summary type="html">&lt;p&gt;Selbereth: Higher Botanizing does not appear to increase average Q level. I am at 45 on epic, so 70ish after curve, and my average q is still very low.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Botanizing''' is the [[skill]] used when searching a [[grass tile|grass]] or [[steppe tile]] for certain [[herb]]s and [[vegetables]] for [[cooking]], [[seeds]] for [[farming]], and some other items for other uses.&lt;br /&gt;
&lt;br /&gt;
== Method==&lt;br /&gt;
* Right-click a grass-tile.&lt;br /&gt;
* Select &amp;quot;Nature &amp;gt; Botanize&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Belladonna]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Lovage]]&lt;br /&gt;
* [[Oregano]]&lt;br /&gt;
* [[Parsley]] &lt;br /&gt;
* [[Rosemary]]&lt;br /&gt;
* [[Sage]] &lt;br /&gt;
* [[Sassafras]] &lt;br /&gt;
* [[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
===[[Nut]]s===&lt;br /&gt;
* [[Acorns]]&lt;br /&gt;
||&lt;br /&gt;
===[[Seed]]s===&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Pumpkin|Pumpkin seed]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp|Wemp seed]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
||&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
||&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Mixed grass]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages == &lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile. &lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be botanized but you will find something foraging here.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* A grass tile can be botanized every 24 real [[Time of Wurm|hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.&lt;br /&gt;
* Tiles that are not botanized for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* Higher skill reduces the action timer.&lt;br /&gt;
* Tree tiles cannot be botanized on. &lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Herbalist at 50 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Selbereth</name></author>
		
	</entry>
</feed>