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	<updated>2026-06-04T08:59:15Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_grass&amp;diff=81806</id>
		<title>Enchanted grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_grass&amp;diff=81806"/>
		<updated>2013-10-17T20:14:10Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Description */ updated for nov 11 2012 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Enchanted grass&lt;br /&gt;
|speed=12.20km/h&lt;br /&gt;
|type=Enchanted&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=[[Path of Love]] ability.&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Enchanted grass''' is a special type of [[tile]] that can be created by using the [[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. Herbivorous animals like [[horse]] can graze on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Since May 30, 2012, it can be packed by grazer animals. Quote: ''Grazers will now strive for enchanted grass, but there is also a small chance now that it may disappear when grazed upon.''. You can find that in the Wurm Dev Blog, or in the updates notes.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' As of November 11, 2012 enchanted grass no longer seems to disappear when grazed. There is a small chance that a grazing animal will pack the tile.&lt;br /&gt;
&lt;br /&gt;
== Removing ==&lt;br /&gt;
Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel. [[Fire pillar]], [[Ice pillar]] and [[Fungus]] spells can also be used to remove it and turn it to sand, marsh or mycelium. It cannot be [[Dispel|dispelled]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Sprout]]s cannot be planted on enchanted grass&lt;br /&gt;
* Does not spread naturally&lt;br /&gt;
* Can be [[trap]]ped.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=81802</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=81802"/>
		<updated>2013-10-17T19:09:26Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Method */ added a note about not being able to surface mine after opening a mine. added to opening a mine and ship tunnel since people usually only read the section that applies to them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
{{see also|Mining warnings}}&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]]. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
* Important Note:  You cannot surface mine to correct an oddly shaped opening, so you must make sure to have the tile in the shape you want it to be, before you open the mine.&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby, especially to avoid [[drowning]].&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
*Important Note:  You cannot surface mine to correct an oddly shaped opening, so you must make sure to have the tile in the shape you want it to be, before you open the mine.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock (or mining tunnel rock) can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rock. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with a 20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
Slopes created with surface mining are limited to 3x mining skill on PvE and 1x mining skill on PvP. Be careful as its possible to surface mine a slope's steepness one mine action beyond what your skill will allow. This small mistake prevents any mining actions on top of the slope.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward all the way to a bit below the water level. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has a raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus make it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action.)&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards, since it's faster than mining cave walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]] or [[Marble wall]]: 90-99&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Vein / Tile&lt;br /&gt;
! Crude&lt;br /&gt;
! Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||[[Stone_cutting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]] and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axes&amp;diff=75808</id>
		<title>Axes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axes&amp;diff=75808"/>
		<updated>2012-11-26T21:04:41Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Axes now parry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Axes deal cutting damage. They attack somewhat fast, do good damage and parry occasionally. Higher skill in Axes increases hit chances. Axes skill helps with all types of axes, but the sub-skills for each axe type only helps when using that type of axe. Axes are the only tool that can chop up [[felled tree]]s&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
There are 4 types of [[:Category:Axes|axes]], each has its own sub-skill.&lt;br /&gt;
:*[[Small axe]] - 3s attack speed, weak damage&lt;br /&gt;
:*[[Large axe]] - 5s attack speed, medium damage&lt;br /&gt;
:*[[Huge axe]] - Slow speed, high damage&lt;br /&gt;
:*[[Hatchet]] - Made specifically for chopping wood&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Axeman/Axewoman at 50 skill&lt;br /&gt;
* Berserker at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Axes|*]][[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=75805</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=75805"/>
		<updated>2012-11-26T15:53:36Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Vein quality */ added detail abt very bad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20: Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to get this bonus when prospecting on a rock surface outside, but not inside the mines.''&lt;br /&gt;
* 40: Detect salt when present&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Skyefox&amp;diff=75804</id>
		<title>User talk:Skyefox</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Skyefox&amp;diff=75804"/>
		<updated>2012-11-26T14:48:35Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: tree question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Hey Skyefox,&lt;br /&gt;
  I'm not sure I understand your change to tree ages. When I examine a tree, it says old and shrivelled. Won't introducing the single word &amp;quot;shrivelled&amp;quot; just confused new players?&lt;br /&gt;
  --[[User:Sevenseeker|Sevenseeker]] ([[User talk:Sevenseeker|talk]]) 08:48, 26 November 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Seara&amp;diff=75803</id>
		<title>Player talk:Seara</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Seara&amp;diff=75803"/>
		<updated>2012-11-26T14:33:47Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: question about in-game pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  Hey there,&lt;br /&gt;
  Thanks for undoing my revision, I didn't realize that it was for the in-game version. Are all pages with this format in-game pages (something:something)?&lt;br /&gt;
  --[[User:Sevenseeker|Sevenseeker]] ([[User talk:Sevenseeker|talk]]) 08:33, 26 November 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=75745</id>
		<title>Wooden fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=75745"/>
		<updated>2012-11-19T00:03:24Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Description */ add repair fail info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Wooden Fence&lt;br /&gt;
|image=Wooden Fence.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden fence&lt;br /&gt;
|materials=*2x [[Shaft]] (min. 1 kg)&lt;br /&gt;
*2x [[Plank]]&lt;br /&gt;
*1x [[Small nails]]&lt;br /&gt;
|result=*'''Wooden Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Plank&lt;br /&gt;
|note=*You must have at least one [[shaft]] in your [[inventory]] to start building it.&lt;br /&gt;
*You must have all materials in your inventory to complete.&lt;br /&gt;
*Canceling or interrupting the Continue Building action can result in loss of a [[Plank]]&lt;br /&gt;
*Repair with a plank.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a wooden fence.''&lt;br /&gt;
&lt;br /&gt;
A '''wooden fence''' is a quick and easy-to-make fence -- useful for animal pens. Wooden fences can break more easily than [[stone wall]]s when battered with a [[maul]] or [[rock]]s from a [[catapult]]. A [[wooden fence gate]] can be added for minimal protection when used with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Wooden fences will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance.&lt;br /&gt;
Wooden fences can be improved or repaired with [[plank]]s. Each plank will repair 40 damage.&lt;br /&gt;
Failing to repair the fence still consumes the plank.&lt;br /&gt;
&lt;br /&gt;
== Skill Required ==&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, which is based on your [[carpentry]] skill, use the following formula discovered by [[Player:Ketza|Ketza]]:&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Total Materials needed for creation ==&lt;br /&gt;
* 2 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
* 1 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=75744</id>
		<title>Wooden fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=75744"/>
		<updated>2012-11-19T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Description */ added repair heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Wooden Fence&lt;br /&gt;
|image=Wooden Fence.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden fence&lt;br /&gt;
|materials=*2x [[Shaft]] (min. 1 kg)&lt;br /&gt;
*2x [[Plank]]&lt;br /&gt;
*1x [[Small nails]]&lt;br /&gt;
|result=*'''Wooden Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Plank&lt;br /&gt;
|note=*You must have at least one [[shaft]] in your [[inventory]] to start building it.&lt;br /&gt;
*You must have all materials in your inventory to complete.&lt;br /&gt;
*Canceling or interrupting the Continue Building action can result in loss of a [[Plank]]&lt;br /&gt;
*Repair with a plank.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a wooden fence.''&lt;br /&gt;
&lt;br /&gt;
A '''wooden fence''' is a quick and easy-to-make fence -- useful for animal pens. Wooden fences can break more easily than [[stone wall]]s when battered with a [[maul]] or [[rock]]s from a [[catapult]]. A [[wooden fence gate]] can be added for minimal protection when used with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Wooden fences will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance.&lt;br /&gt;
Wooden fences can be improved or repaired with [[plank]]s. Each plank will repair 40 damage.&lt;br /&gt;
&lt;br /&gt;
== Skill Required ==&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, which is based on your [[carpentry]] skill, use the following formula discovered by [[Player:Ketza|Ketza]]:&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Total Materials needed for creation ==&lt;br /&gt;
* 2 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
* 1 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=75723</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=75723"/>
		<updated>2012-11-17T08:12:11Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Path of Love tiles */ updated distance to shore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found on flat or flattish grass, with flowers and water nearby. Usually love tiles will be within 5 - 7 tiles from the shore.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on all of the tiles.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center.  If the flowers are ever picked, the special tile vanish, and must be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
It's rumored that trees can also be used instead of some of the flowers.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by right clicking your body and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all animals in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Effect seems to effect a very wide radius. It lasts 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Faster Healing ====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 11 (Saint) you see this message: 'You now heal faster.'&lt;br /&gt;
&lt;br /&gt;
Healing ticks will still be 10 minutes, but the amount of damage reduced per tick is larger. ''Very light'' wounds will heal completely after the first 10 minutes, ''light'' wounds will be reduced by 7 points of damage (instead of 4) per tick. '''''Medium''''' wounds (which normally don't heal at all) will heal by 3 points of damage per tick.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Love|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Sevenseeker&amp;diff=75666</id>
		<title>User:Sevenseeker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Sevenseeker&amp;diff=75666"/>
		<updated>2012-11-11T17:23:31Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wurmpedia.com/index.php/Special:Contributions/Sevenseeker My Contribs]&lt;br /&gt;
&lt;br /&gt;
[http://wurmpedia.com/index.php/Digging_-_Simplified Digging - Simplified]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=75660</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=75660"/>
		<updated>2012-11-11T15:39:16Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* - Independence */ update current maps and delete dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] April 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/indemap.png Independence Community Map (v4)] Now updated by Wraithglow. [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyVillage/Freedom%20Market.pdf Freedom Market Merchant Map] by MamaDarkness - Not currently updated&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  By: MamaDarkness  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]) - Not currently updated.&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (last update May 2012). [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (last update Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted. [http://minersahoy.com/Wurm%20Maps/Recent%20Map%20%28Low%20Res%29.png Low-resolution version of Trencal's map.]&lt;br /&gt;
*[http://wurmmapsearch.net84.net/DeliMap.html Deli Search Map] by [[user:Axeblade|Axeblade]]. A searchable version of Trencal's map. Get Image directly from Trencal's site.&lt;br /&gt;
*[http://s3.amazonaws.com/Wlhost/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://wlhost.net/images/53a03.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebH.png High Res Celebration Community Map] by DarkMalice - updated weekly. [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-explusalpha-edition/ This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebL.png Low Res Celebration Community Map] by DarkMalice - updated weekly.&lt;br /&gt;
*[http://www.wlhost.net/images/74fbb.png Official map dump release] July 2012&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer updated map] July 3 2012 ''(Contact Snakegal or DskaggsGV for modification)''&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://sample.a-status.ru/z/ Map by fsbkun].&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=75659</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=75659"/>
		<updated>2012-11-11T14:56:25Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Freedom Server Cluster */ add Deli and Exo map dump links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] April 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/indemap.png Independence Community Map (v4)] Updated by Huserx Hosted by Maximusi (See original and v3 from DarkMalic and Mamadarkness)&lt;br /&gt;
* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  By: MamaDarkness  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]) - Not currently updated.&lt;br /&gt;
* [http://map.pheonix-enterprises.com/IndyVillage/Freedom%20Market.pdf Freedom Market Merchant Map] by MamaDarkness - Not currently updated&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* Old Independence Maps:&lt;br /&gt;
** [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (last update May 2012). [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
** [http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update Dec 2011) - No longer updated. -Link no longer works.&lt;br /&gt;
** [[Project FRAM]] (last update Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted. [http://minersahoy.com/Wurm%20Maps/Recent%20Map%20%28Low%20Res%29.png Low-resolution version of Trencal's map.]&lt;br /&gt;
*[http://wurmmapsearch.net84.net/DeliMap.html Deli Search Map] by [[user:Axeblade|Axeblade]]. A searchable version of Trencal's map. Get Image directly from Trencal's site.&lt;br /&gt;
*[http://s3.amazonaws.com/Wlhost/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://wlhost.net/images/53a03.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebH.png High Res Celebration Community Map] by DarkMalice - updated weekly. [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-explusalpha-edition/ This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebL.png Low Res Celebration Community Map] by DarkMalice - updated weekly.&lt;br /&gt;
*[http://www.wlhost.net/images/74fbb.png Official map dump release] July 2012&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer updated map] July 3 2012 ''(Contact Snakegal or DskaggsGV for modification)''&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://sample.a-status.ru/z/ Map by fsbkun].&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Sevenseeker&amp;diff=75586</id>
		<title>User:Sevenseeker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Sevenseeker&amp;diff=75586"/>
		<updated>2012-11-06T08:33:45Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Created page with &amp;quot;Currently hovering on Exodus.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently hovering on Exodus.&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Floor_board&amp;diff=75585</id>
		<title>Talk:Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Floor_board&amp;diff=75585"/>
		<updated>2012-11-06T08:33:19Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* QL related to decay ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page indicates resulting floor board is 60kg.  The floor boards I am making are 42kg.  Please confirm this and update the weight.  [[User:Pryath|Pryath]] 21:31, 22 June 2008 (CDT)Pryath&lt;br /&gt;
&lt;br /&gt;
== QL related to decay ? ==&lt;br /&gt;
&lt;br /&gt;
There's a suggestion that Low QL floorboard will decay quickly.  Is this true, in that do pathed tiles have hidden QL value ?&lt;br /&gt;
&lt;br /&gt;
I know that they have a &amp;quot;recently used&amp;quot; flag, but I rather doubt that the QL of the item used to created the tile would influence that. &lt;br /&gt;
&lt;br /&gt;
[[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 06:31, 3 November 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You got me. Looking back in the history here is the development:&lt;br /&gt;
&lt;br /&gt;
::March 15, 2007 - [[User:Discon|Discon]] added ''&amp;quot;Note: Floor boards outside houses decay fast (tiles change to dirt).&amp;quot;'' [http://wurmpedia.com/index.php?title=Floor_board&amp;amp;oldid=19484 REF]&lt;br /&gt;
&lt;br /&gt;
::January 3, 2008 - [[User:Ianpwnsjoo|Ianpwnsjoo]] added ''&amp;quot;Useful for removing marsh ground tiles. Apply low ql floor boards (for fast decay) to a marsh tile, and once the floor boards have decayed the tile will be dirt.&amp;quot;'' [http://wurmpedia.com/index.php?title=Floor_board&amp;amp;oldid=30423 REF]&lt;br /&gt;
&lt;br /&gt;
: Its been there since then. There has been no evidence produced to support that statement. I will remove it until it is proven.&lt;br /&gt;
:--[[User:Sevenseeker|Sevenseeker]] ([[User talk:Sevenseeker|talk]]) 02:33, 6 November 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=75584</id>
		<title>Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=75584"/>
		<updated>2012-11-06T08:32:59Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Usage */ removed unproven/unsupported statement as per talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Floor board&lt;br /&gt;
|image=Floor board.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create [[Terrain:Wooden planks|wooden flooring]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the floor boards, right click a [[dirt]] or [[marsh]] tile, and select &amp;quot;Lay floor&amp;quot;.&lt;br /&gt;
:''Note: Floor boards outside houses decay fast (tiles change to dirt).''&lt;br /&gt;
* Floor boards are useful for removing [[marsh]] tiles:&lt;br /&gt;
::Pave the marsh tile with floor boards. Equip a [[shovel]], right-click on the tile, and select &amp;quot;Destroy pavement&amp;quot;. [[Body strength]] of 20 and 10 digging skill is required to destroy pavement.&lt;br /&gt;
::If you don't have the necessary skills to destroy pavement, wait for the floor boards to decay, the tile will be [[dirt]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Paving]] skill is used to apply a floor board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Plank quality determines the success rate.&lt;br /&gt;
* The [[plank]] and [[large nails]] used to start the floor board are damaged if the creation attempt fails. Subsequent planks will also get damaged if they fail to attach to the floor boards.&lt;br /&gt;
* Finished floor boards take up quite a lot of space, it is advised to haul them around unfinished, seeing as those take up nearly no space.&lt;br /&gt;
* Applying [[tar]] to a floor board after it has been paved will help reduce decay on the floor board. To use tar on a floor board, activate the tar in your inventory, select a paved floor board, and then select &amp;quot;Tar&amp;quot;. Examining a correctly tarred floor board will display the message: &amp;quot;You see some planks laid down by someone. They are protected from the environment by a thin layer of tar.&amp;quot;&lt;br /&gt;
* You cannot Lay Floor on packed dirt. Use a [[shovel]] or a [[rake]] to Cultivate the square.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 21x [[plank]]&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 1x [[tar]] (1kg) (optional)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=75562</id>
		<title>Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=75562"/>
		<updated>2012-11-02T20:51:30Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Usage */ simplifying wording and layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Floor board&lt;br /&gt;
|image=Floor board.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create [[Terrain:Wooden planks|wooden flooring]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the floor boards, right click a [[dirt]] or [[marsh]] tile, and select &amp;quot;Lay floor&amp;quot;.&lt;br /&gt;
:''Note: Floor boards outside houses decay fast (tiles change to dirt).''&lt;br /&gt;
* Floor boards are useful for removing [[marsh]] tiles:&lt;br /&gt;
::Pave the marsh tile with floor boards. Equip a [[shovel]], right-click on the tile, and select &amp;quot;Destroy pavement&amp;quot;. [[Body strength]] of 20 and 10 digging skill is required to destroy pavement.&lt;br /&gt;
::If you don't have the necessary skills to destroy pavement, pave the marsh tile with low [[QL]] floor boards (for fast [[decay]]). Once the floor boards have decayed, the tile will be [[dirt]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Paving]] skill is used to apply a floor board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Plank quality determines the success rate.&lt;br /&gt;
* The [[plank]] and [[large nails]] used to start the floor board are damaged if the creation attempt fails. Subsequent planks will also get damaged if they fail to attach to the floor boards.&lt;br /&gt;
* Finished floor boards take up quite a lot of space, it is advised to haul them around unfinished, seeing as those take up nearly no space.&lt;br /&gt;
* Applying [[tar]] to a floor board after it has been paved will help reduce decay on the floor board. To use tar on a floor board, activate the tar in your inventory, select a paved floor board, and then select &amp;quot;Tar&amp;quot;. Examining a correctly tarred floor board will display the message: &amp;quot;You see some planks laid down by someone. They are protected from the environment by a thin layer of tar.&amp;quot;&lt;br /&gt;
* You cannot Lay Floor on packed dirt. Use a [[shovel]] or a [[rake]] to Cultivate the square.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 21x [[plank]]&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 1x [[tar]] (1kg) (optional)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=75536</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=75536"/>
		<updated>2012-10-30T16:47:21Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Wild servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has four types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom [[PvE]] (Independence, Deliverance, Exodus, and Celebration)&lt;br /&gt;
:*Freedom [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 4096x4096 || 2048x2048 || 2048 x2048 || 1024 x1024 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; | Freedom Isles&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]] and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
| Yes. Can only be planted in land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes. Iron ore is not capped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Theft is no longer possible on Freedom.  However, taking anything that is not secured correctly (e.g. Unlocked boats) is not considered Theft.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Grieving is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the South border of Independence.  This was followed by Exodus, to the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Most recently, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the South border of Exodus.  At this time, it is not connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
{{infobox | This information is incomplete.}}&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a pvp enabled freedom cluster server. It can be access by sailing west from any other freedom server.&lt;br /&gt;
Full PvP is enabled between alliances (Currently JK vs MR). There is limited raiding enabled. One can pick locks, but destroying deeds with a catapult or maul incur harsh reputation hits. Deed management settings can allow or disallow anyone to attack citizens or non citizens, effectively allowing deeded land to be a safe zone. Note that guards count as citizens.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 freedom0004]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=75535</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=75535"/>
		<updated>2012-10-30T16:27:07Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Chaos server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has four types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom [[PvE]] (Independence, Deliverance, Exodus, and Celebration)&lt;br /&gt;
:*Freedom [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 4096x4096 || 2048x2048 || 2048 x2048 || 1024 x1024 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; | Freedom Isles&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]] and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
| Yes. Can only be planted in land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes. Iron ore is not capped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Theft is no longer possible on Freedom.  However, taking anything that is not secured correctly (e.g. Unlocked boats) is not considered Theft.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Grieving is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the South border of Independence.  This was followed by Exodus, to the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Most recently, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the South border of Exodus.  At this time, it is not connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
{{infobox | This information is incomplete.}}&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a pvp enabled freedom cluster server. It can be access by sailing west from any other freedom server.&lt;br /&gt;
Full PvP is enabled between alliances (Currently JK vs MR). There is limited raiding enabled. One can pick locks, but destroying deeds with a catapult or maul incur harsh reputation hits. Deed management settings can allow or disallow anyone to attack citizens or non citizens, effectively allowing deeded land to be a safe zone. Note that guards count as citizens.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 freedom0004]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=75474</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=75474"/>
		<updated>2012-10-24T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: added Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Note to the newbie digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]|[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69355</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69355"/>
		<updated>2012-01-01T22:12:38Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: added link to category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== Ropemaking Items ==&lt;br /&gt;
See also&lt;br /&gt;
*''[[:Category:Ropemaking items]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69354</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69354"/>
		<updated>2012-01-01T22:12:12Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Undo revision 69353 by Sevenseeker (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== Ropemaking Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69353</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69353"/>
		<updated>2012-01-01T22:11:51Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== Ropemaking Items ==&lt;br /&gt;
&lt;br /&gt;
See also&lt;br /&gt;
*''[[:Category:Ropemaking items]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69352</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=69352"/>
		<updated>2012-01-01T22:04:30Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Undo revision 67268 by Ago (Talk) All the skills have a list of items. This is nicer to look at.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Skills|skill]] used in making [[rope]]s and [[bow string]]s using a [[rope tool]] and [[wemp fibre]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[quality]] of the rope tool affects success chances when creating&lt;br /&gt;
* A high skill will raise the chance of getting maximum [[quality]] items&lt;br /&gt;
* The maximum quality is equal to the [[wemp fibre]]'s effective quality&lt;br /&gt;
* An excellent way to train ropemaking is to make [[bow string]]s, which only consume about 0.013kg of the [[wemp]].&lt;br /&gt;
&lt;br /&gt;
== Ropemaking Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Ropemaker at 50 skill&lt;br /&gt;
* Rope for help at 70 skill&lt;br /&gt;
* Hangman at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_sign&amp;diff=69351</id>
		<title>Large sign</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_sign&amp;diff=69351"/>
		<updated>2012-01-01T21:30:02Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: added weight in result&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]] &lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[plank]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A large sign which can have a message carved into it.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
The higher the [[quality]], the more you can write on the sign, at a ratio of 2 letter per each whole quality. Right click the sign at any time and select Rename to enter your message.  The name of the sign will be displayed on mouse-over once planted.&lt;br /&gt;
&lt;br /&gt;
To plant the sign simply stand in place, right click on the sign in your inventory and select Plant. Once planted the sign may be pushed, pulled or rotated by using the right-click interface. You need a minimum of 10 digging skill to plant a sign, and you may only plant a sign once per Wurm-Week. Only the player who planted the sign may rename, move or remove the sign.&lt;br /&gt;
&lt;br /&gt;
If you fail creation, both the nail and the plank are damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox|You may only plant signs once per Wurm [[week]] (21 real-life hours). Planting a sign will also restrict you from planting a lamppost for the duration.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stool&amp;diff=69350</id>
		<title>Stool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stool&amp;diff=69350"/>
		<updated>2012-01-01T21:01:45Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: added weight of stool to result&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[shaft]]&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[plank]]&lt;br /&gt;
* 1x [[shaft]] (1.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A decorative stool.''&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A stool is used to sit on and decorate houses. It is fairly high and might look best with [[Large_dining_table|large dining tables]] or [[Small_square_table|small square tables]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69328</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69328"/>
		<updated>2011-12-31T17:37:31Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Current Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independance.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69327</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69327"/>
		<updated>2011-12-31T17:36:51Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Current Maps */ moved Wild server to Freedom Cluster, and renamed to Chaos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independance.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
==== - Chaos ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69326</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69326"/>
		<updated>2011-12-31T17:35:25Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Current Maps */ removed &amp;quot;Wild Server Cluster&amp;quot; since there is no such thing (at least in the current game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independance.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69325</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69325"/>
		<updated>2011-12-31T17:30:16Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* - Exodus */ changed DM's map to closed status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Wild Server Cluster ====&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
* no map available&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independance.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69324</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69324"/>
		<updated>2011-12-31T17:28:13Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* - Deliverance */ removed irrelevant information for maps that are no longer updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Wild Server Cluster ====&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
* no map available&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independance.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=62226.0 This forum thread] is where the updates were happening.&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69323</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69323"/>
		<updated>2011-12-31T17:25:26Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* - Independence */ added map continuation link by MamaDarkness, changed update info on DM's map listing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Wild Server Cluster ====&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
* no map available&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independance.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly). [http://wurmonline.com/forum/index.php?topic=60945.0 This forum thread] is where the updates were posted. http://tinyurl.com/5wfhvmh is also a shorter link to the map.&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. [http://wurmonline.com/forum/index.php?topic=61764.0 Forum thread] related to this map. - Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=62226.0 This forum thread] is where the updates were happening.&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69322</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69322"/>
		<updated>2011-12-31T17:04:09Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* - Independence */ Removed searchable community map link due to web site being gone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Wild Server Cluster ====&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
* no map available&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo (or http://bit.ly/Wurm_Map) is also a shorter link to the map.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly). [http://wurmonline.com/forum/index.php?topic=60945.0 This forum thread] is where the updates were posted. http://tinyurl.com/5wfhvmh is also a shorter link to the map.&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. [http://wurmonline.com/forum/index.php?topic=61764.0 Forum thread] related to this map. - Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=62226.0 This forum thread] is where the updates were happening.&lt;br /&gt;
* [http://img11.imageshack.us/img11/4766/exodusmap20111229043.png Lobber's Map of Exodus] by Lobber - VERSION 2011-12-29-043. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pickaxe&amp;diff=68723</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pickaxe&amp;diff=68723"/>
		<updated>2011-11-22T20:25:42Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Note */ skill comment about when slope shows up on border&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pickaxe&lt;br /&gt;
|active=[[pickaxe head]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool for mining.''&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
A '''pickaxe''' is a tool with a metal head attached perpendicular to the handle, used primarily for [[mining]]. It is rather effective as a [[weapon]] compared to other tools, but should be disregarded once the [[player]] has access to proper weaponry.&lt;br /&gt;
&lt;br /&gt;
Note that there are 3 versions of the pickaxe: the wooden 'newbie' pickaxe which cannot be [[improve]]d but does [[nodrop|not drop]] upon [[death]], the normal iron version which can be improved and the [[Crude pickaxe]] which can be created with a pickaxe head [[Pickaxe head (stone)|made of stone]].&lt;br /&gt;
&lt;br /&gt;
On failure, the [[shaft]] is destroyed and the [[pickaxe head]] is turned to [[metal scrap]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unstable Build 2.7.0-2286 (6th Jan 2010), pickaxes will show the current slope up or down in the same manner of shovels. Unknown skill required.&lt;br /&gt;
&lt;br /&gt;
Needed 15 shovel skill before I could see slope with pickaxe equiped. 20:25, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=68682</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=68682"/>
		<updated>2011-11-21T15:51:32Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: added digging - simplified guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==List of tutorials==&lt;br /&gt;
*[[Tutorial2|Overview]] - Good general overiew of important game concepts&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial|Next Steps]] - Generally a progression on the above&lt;br /&gt;
&lt;br /&gt;
*[[What Do I Do|First 24 Hours]] - A handheld guide on how to get established in your first 24 hours of gameplay&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial3|Beginners 3)]] - 'Simple' Guide.&lt;br /&gt;
&lt;br /&gt;
* [[Building A Team]] Suggestions on how not to end up &amp;quot;going it alone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[Wild_Quickstart|Wilderness Quickstart Guide]] - An alternative start up guide oriented to the wilderness&lt;br /&gt;
&lt;br /&gt;
*[[The &amp;quot;how do I build a house?&amp;quot; guide.]] - The definitive guide to building your first house.&lt;br /&gt;
&lt;br /&gt;
*[[Smithing Guide]]s - Excellent tips for smithing.&lt;br /&gt;
&lt;br /&gt;
*[[Tactics]] - An older article about attack and defense strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Kiro's mining guide|Vein Finding]] - Kiro's guide to finding ore veins.&lt;br /&gt;
&lt;br /&gt;
*[[Setting up IRC in the client]] - How to set up IRC in the in-game client.&lt;br /&gt;
&lt;br /&gt;
*[[Flattening]] - A guide for how to flatten a piece of land effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Landbridges]] - Guide to making landbridges effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Tips and Advice]] - Help on what to do upon starting the game.&lt;br /&gt;
&lt;br /&gt;
*[[Tips for Skills]] - General information on how to best raise a skill.&lt;br /&gt;
&lt;br /&gt;
*[[Improving Guide]] - Basic information of Improving, by Realwurld.&lt;br /&gt;
&lt;br /&gt;
*[[The Reward Tool]] - All the information you need to know about the reward tool.&lt;br /&gt;
&lt;br /&gt;
*[[What you should do before heading to Freedom]] - Guide for those from Golden Valley who want to move to Freedom.&lt;br /&gt;
&lt;br /&gt;
*[[Healing Guide]] - Beginners Guide to Healing, by [[User:Claies|Claies]]&lt;br /&gt;
&lt;br /&gt;
*[[Is there a , where is , how to]] - A guide to usefull links like map and FAQ's in CA help.&lt;br /&gt;
&lt;br /&gt;
*[[The Little Things]] - Beginner's Guide to the basics&lt;br /&gt;
&lt;br /&gt;
*[[Digging - Simplified]] - Guide to the digging process&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68681</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68681"/>
		<updated>2011-11-21T15:48:47Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: added breadcrumb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Note to the newbie digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wemp_fibre&amp;diff=68679</id>
		<title>Wemp fibre</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wemp_fibre&amp;diff=68679"/>
		<updated>2011-11-21T14:40:11Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Added Category:Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Some strong wemp fibres.''&lt;br /&gt;
&lt;br /&gt;
'''Wemp fibre''' is a crushed [[wemp plant]].&lt;br /&gt;
==Usage==&lt;br /&gt;
Wemp fibre is used to create [[ropemaking]] items including [[rope]]s and [[bow string]]s. 0.7 kg of wemp plants turn into 0.5 kg wemp fibre when crushed.&lt;br /&gt;
==Method==&lt;br /&gt;
Use a [[rope tool]] on the wemp fibre to make [[rope]]s, [[bow string]]s, or [[pig food]].&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wemp&amp;diff=68678</id>
		<title>Wemp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wemp&amp;diff=68678"/>
		<updated>2011-11-21T14:34:04Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Usage */ expanded &amp;amp; clarified Usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''Wemp plants''' (0.70 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Wemp''' is a [[farming]] product used to make [[rope]]s and [[bow string]]s.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wemp is crushed to produce [[wemp fibre]]. Wemp fibre is used for creating [[rope]]s and [[bow string]]s.&lt;br /&gt;
&lt;br /&gt;
Crushing 0.7kg of wemp plant will produce 0.5kg wemp fiber.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Wemp plants are harvested with or without a [[scythe]]. [[Wemp seeds]] can be picked from the [[wemp plant]] or it can be [[farming|crushed]] to create [[wemp fibre]].&lt;br /&gt;
==Notes==&lt;br /&gt;
[[category:Farming items]]&lt;br /&gt;
[[category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=68465</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=68465"/>
		<updated>2011-11-14T14:36:39Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Description */ re-word sentence, re-organize for better flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]] or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile and select '''Dig'''. This will lower the [[ground]] and put one unit of the tile material in your [[inventory]] (if you have enough [[strength]] to carry it). Please note that the material is dug from corners or points of tiles, and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig, where your avatars feet are is all that matters. The maximum slope you can dig on is 3 x [your digging skill]. Ergo, A skill of 50 in digging will mean you can dig on or adjacent to a slope of 150.&lt;br /&gt;
&lt;br /&gt;
It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining|mined]] down though. You can also not dig on tree tiles, but beside them.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Digging on tiles like [[clay]] produces material each dig, but does not lower the tile, except occasionally.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirts steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Note: Upon reaching digging skill level 15, you no longer have to examine nor double-click a border to see its slope. All you have to do is have a shovel activated and hover your mouse over the border. If the slope is level, it will say &amp;quot;(flat)&amp;quot;. You can also check if the whole tile is flat this way, by hovering mouse over the tile itself. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: Cannot dig a cobblestone road to over 20 slope steep.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on cobblestone road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: Happens when the corner is surrounded on all sides by trees or other digging-unfriendly tiles. Cut down one of the trees to continue.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Most likely the Amnesty Road on Golden Valley. Find a different spot.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. A corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on rock or in a cave you get &amp;quot;The rock is too shallow to bury anything in.&amp;quot; as massage.&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge; any boat will do, there is no specific &amp;quot;Dredger&amp;quot; boat type. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 2 dirt deep below water level.&lt;br /&gt;
&lt;br /&gt;
To dredge,  drive a boat to +-corner you wish to dredge and disembark, drag the boat to corner you want to dredge and stand still for a few seconds, embark the boat, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging.&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Small Digging Guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
* [[Visual digging with Axeblade]] a in game image guide to flattening 2 tiles&lt;br /&gt;
* [[Digging - Simplified]] an attempt to explain how to flatten a tile, and how it affects the surrounding area&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68458</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68458"/>
		<updated>2011-11-14T06:54:10Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Removed terraces portion, not on topic of understanding digging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note to the newbie digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68457</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68457"/>
		<updated>2011-11-14T06:49:39Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Note to the newbie digger */ removed un-needed sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note to the newbie digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terraces ===&lt;br /&gt;
&lt;br /&gt;
Using what you've learned, you can now shape the land into terraces. Think of some [http://rst.gsfc.nasa.gov/Sect6/ida-china-pho-environment.jpg oriental hillsides.] Doing this on a mountain side is pretty extreme, and beyond the scope of this tutorial. Doing this on small gentle hills is useful so that you don't end up with a large flat spot, followed by a very steep hill! Example '''B''' above is what we are aiming for. We want a flat tile, followed by an angled tile, followed again by a flat tile. This will allow the land to follow a hill, while maintaining useful land!&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Digging_-_Simplified&amp;diff=68456</id>
		<title>Guides talk:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Digging_-_Simplified&amp;diff=68456"/>
		<updated>2011-11-14T04:23:07Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Created page with 'Please comment on how I could make this tutorial easier to understand, or any other suggestions. ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please comment on how I could make this tutorial easier to understand, or any other suggestions. [[User:Sevenseeker|Sevenseeker]] 04:23, 14 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68455</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68455"/>
		<updated>2011-11-14T04:16:36Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Note to the newbie digger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note to the newbie digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. Reading the Wurm Wikipedia and tutorials only confused me. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terraces ===&lt;br /&gt;
&lt;br /&gt;
Using what you've learned, you can now shape the land into terraces. Think of some [http://rst.gsfc.nasa.gov/Sect6/ida-china-pho-environment.jpg oriental hillsides.] Doing this on a mountain side is pretty extreme, and beyond the scope of this tutorial. Doing this on small gentle hills is useful so that you don't end up with a large flat spot, followed by a very steep hill! Example '''B''' above is what we are aiming for. We want a flat tile, followed by an angled tile, followed again by a flat tile. This will allow the land to follow a hill, while maintaining useful land!&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=68454</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=68454"/>
		<updated>2011-11-14T04:16:07Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: /* Tutorials */ added Digging - Simplified link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]] or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also goes into digging skill. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]].&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile and select '''Dig'''. This will lower the [[ground]] and put one unit of the tile material in your [[inventory]] (if you have enough [[strength]] to carry it). Please note that the material is dug from corners or points of tiles, and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig, where your avatars feet are is all that matters. The maximum slope you can dig on is 3 x [your digging skill]. Ergo, A skill of 50 in digging will mean you can dig on or adjacent to a slope of 150.&lt;br /&gt;
&lt;br /&gt;
It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining|mined]] down though. You can also not dig on tree tiles, but beside them.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Digging on tiles like [[clay]] produces material each dig, but does not lower the tile, except occasionally.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirts steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Note: Upon reaching digging skill level 15, you no longer have to examine nor double-click a border to see its slope. All you have to do is have a shovel activated and hover your mouse over the border. If the slope is level, it will say &amp;quot;(flat)&amp;quot;. You can also check if the whole tile is flat this way, by hovering mouse over the tile itself. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: Cannot dig a cobblestone road to over 20 slope steep.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on cobblestone road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: Happens when the corner is surrounded on all sides by trees or other digging-unfriendly tiles. Cut down one of the trees to continue.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Most likely the Amnesty Road on Golden Valley. Find a different spot.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. A corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on rock or in a cave you get &amp;quot;The rock is too shallow to bury anything in.&amp;quot; as massage.&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge; any boat will do, there is no specific &amp;quot;Dredger&amp;quot; boat type. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 2 dirt deep below water level.&lt;br /&gt;
&lt;br /&gt;
To dredge,  drive a boat to +-corner you wish to dredge and disembark, drag the boat to corner you want to dredge and stand still for a few seconds, embark the boat, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging.&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Small Digging Guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
* [[Visual digging with Axeblade]] a in game image guide to flattening 2 tiles&lt;br /&gt;
* [[Digging - Simplified]] an attempt to explain how to flatten a tile, and how it affects the surrounding area&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68453</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68453"/>
		<updated>2011-11-14T04:13:29Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Misc phrase changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note to the newbie digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. Reading the Wurm Wikipedia and tutorials only confused me. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terraces ===&lt;br /&gt;
&lt;br /&gt;
Using what you've learned, you can now shape the land into terraces. Think of some [http://rst.gsfc.nasa.gov/Sect6/ida-china-pho-environment.jpg oriental hillsides.] Doing this on a mountain side is pretty extreme, and beyond the scope of this tutorial. Doing this on small gentle hills is useful so that you don't end up with a large flat spot, followed by a very steep hill! Example '''B''' above is what we are aiming for. We want a flat tile, followed by an angled tile, followed again by a flat tile. This will allow the land to follow a hill, while maintaining useful land!&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68452</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68452"/>
		<updated>2011-11-14T04:10:18Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Added &amp;quot;How digging affects multiple tiles&amp;quot; and &amp;quot;Terraces&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter to the new digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. Reading the Wurm Wikipedia and tutorials only confused me. This guide is an attempt to assist new players understand what those numbers mean when they inspect the border of tiles.&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of square 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How digging affects multiple tiles ===&lt;br /&gt;
&lt;br /&gt;
Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?&lt;br /&gt;
&lt;br /&gt;
For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.&lt;br /&gt;
&lt;br /&gt;
http://img442.imageshack.us/img442/8931/multipletiles.gif&lt;br /&gt;
&lt;br /&gt;
This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.&lt;br /&gt;
&lt;br /&gt;
The arrows represent the dirt we are going to dig, and drop to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because we are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, we would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terraces ===&lt;br /&gt;
&lt;br /&gt;
Using what you've learned, you can now shape the land into terraces. Think of some [http://rst.gsfc.nasa.gov/Sect6/ida-china-pho-environment.jpg oriental hillsides.] Doing this on a mountain side is pretty extreme, and beyond the scope of this tutorial. Doing this on small gentle hills is useful so that you don't end up with a large flat spot, followed by a very steep hill! Example '''B''' above is what we are aiming for. We want a flat tile, followed by an angled tile, followed again by a flat tile. This will allow the land to follow a gentle hill, while maintaining useful land!&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68449</id>
		<title>Guides:Digging - Simplified</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Digging_-_Simplified&amp;diff=68449"/>
		<updated>2011-11-13T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;Sevenseeker: Creation of &amp;quot;Digging - Simplified&amp;quot; ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter to the new digger ==&lt;br /&gt;
Digging can be a complicated task to wrap your mind around. Reading the Wurm Wikipedia and tutorials only confused me. This guide is an attempt to assist new players understand what those numbers mean when they inspect the border of tiles.&lt;br /&gt;
&lt;br /&gt;
[[User:Sevenseeker|Sevenseeker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Digging Explained ==&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&amp;quot;Away from you&amp;quot; means that you are looking '''downhill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Towards you&amp;quot; means that you are looking '''uphill'''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dirts&amp;quot; means piles of dirt, the size of 1 dig.&lt;br /&gt;
&lt;br /&gt;
=== Single Tile Digging ===&lt;br /&gt;
http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the &amp;quot;X&amp;quot; standing in the corner of section 4.&lt;br /&gt;
&lt;br /&gt;
http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, &amp;quot;Level&amp;quot;, &amp;quot;Away&amp;quot; or &amp;quot;Towards&amp;quot; along with the number of &amp;quot;dirts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Each border is telling you about the 2 squares that are touching it.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)&lt;br /&gt;
&lt;br /&gt;
http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)&lt;br /&gt;
&lt;br /&gt;
http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)&lt;br /&gt;
&lt;br /&gt;
http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is what the tile &amp;quot;looks&amp;quot; like. &lt;br /&gt;
&lt;br /&gt;
http://img840.imageshack.us/img840/755/diggingex1heights.th.gif&lt;br /&gt;
&lt;br /&gt;
Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.&lt;/div&gt;</summary>
		<author><name>Sevenseeker</name></author>
		
	</entry>
</feed>