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	<updated>2026-06-04T08:14:16Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_planter&amp;diff=124755</id>
		<title>Pottery planter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_planter&amp;diff=124755"/>
		<updated>2022-12-15T20:03:54Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Pottery flowerpot.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|creation=* Heating [[clay planter]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay planter hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can plant herbs or spices by activating the seed, ''right-clicking'' on the pottery planter &amp;gt; ''plant [herb/spice]''&lt;br /&gt;
** Planting uses the [[gardening]] skill&lt;br /&gt;
* You can harvest from these plants occasionally by ''right-clicking'' on the planter &amp;gt; ''pick''&lt;br /&gt;
* Planters with herbs or other plants in them can now be emptied by activating [[shovel]] or [[trowel]], right-clicking the item, and clicking &amp;quot;Empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
The herbs and spices that can be planted are listed below.&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
'''Herbs'''&lt;br /&gt;
*[[Basil]]&lt;br /&gt;
*[[Belladonna]]&lt;br /&gt;
*[[Fennel seed|Fennel]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
*[[Lovage]]&lt;br /&gt;
*[[Mint]]&lt;br /&gt;
*[[Nettles]]&lt;br /&gt;
*[[Oregano]]&lt;br /&gt;
*[[Parsley]]&lt;br /&gt;
*[[Rosemary]]&lt;br /&gt;
*[[Sage]]&lt;br /&gt;
*[[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
'''Spices'''&lt;br /&gt;
*[[Cumin]]&lt;br /&gt;
*[[Ginger]]&lt;br /&gt;
*[[Paprika]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
*[[Turmeric]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
*[[Woad]]&lt;br /&gt;
*[[Green coffee beans]]&lt;br /&gt;
*[[Tea seeds]]&lt;br /&gt;
*[[Cacao beans]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The herbs or spices planted will die over time.&lt;br /&gt;
** Frequent harvesting helps them last longer.&lt;br /&gt;
* Higher quality pottery planters result in a faster action timer when picking. &lt;br /&gt;
* The quality of the picked product is determined by your [[gardening]] skill, but uses the harvester formula.&lt;br /&gt;
* Cannot be watered.&lt;br /&gt;
* Can be planted or secured if the pottery planter is above 10 [[effective quality]].&lt;br /&gt;
* Pottery planter doesn't need to be planted, you can drop it on the ground or place it in a [[planter rack]].&lt;br /&gt;
&lt;br /&gt;
* Plants have approximately 1 month life span (real time), affected by the following lines:&lt;br /&gt;
** You successfully picked a XXXX, it now looks healthier. (adds a bit to the lifespan)&lt;br /&gt;
** You broke off more than needed and damaged the plant, but still managed to get a XXXX. (lowers the life span a bit)&lt;br /&gt;
* [[Wild growth]] doesn't work on plants in planters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Clay planter]]&lt;br /&gt;
* [[Planter rack]]&lt;br /&gt;
* [[Pottery flowerpot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&amp;diff=102199</id>
		<title>Transmutation liquid (Feature)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&amp;diff=102199"/>
		<updated>2017-03-11T17:06:58Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with solid&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it. &lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the blessed liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
When enough liquids are used on a tile it will transform into a resource tile corresponding with the liquid used. This does take '''a lot''' of liquid (the amount is also dependent on quality), so expect to be at it for a bit, you can examine the tile for a rough idea (quarter of the way, halfway, almost there). &lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Juice !! Solid !! Used on !! Makes&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Apples|Apple]] || 0.5 kg [[Tin vein|Tin]] || [[Sand]] || [[Clay]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Lemons|Lemon]] || 0.5 kg [[Charcoal]] || [[Grass]]/[[Mycelium]] || [[Peat]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Cherries|Cherry]] || 1.0 kg [[Iron vein|Iron]] || [[Steppe]] || [[Tar]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Lemons|Lemon]] || 1.0 kg [[Zinc vein|Zinc]] || [[Clay]] || [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Cherries|Cherry]] || 0.3 kg [[Moss]] || [[Peat]] || [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Apples|Apple]] || 1.0 kg [[Lead vein|Lead]] || [[Tar]] || [[Dirt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid.&lt;br /&gt;
* Solids do not need to be combined in order to create larger amounts.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* Transmutation of a Clay Tile to Dirt takes 6,700 ql/liters.  (Verified by Quarry; new unmentioned update has apparently increased this ?10,100?.) &lt;br /&gt;
* Transmutation liquid on [[Epic]] and [[Chaos]] has a higher difficulty, and requires more material to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&amp;diff=102197</id>
		<title>Transmutation liquid (Feature)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&amp;diff=102197"/>
		<updated>2017-03-11T16:56:56Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with solid&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it. &lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the blessed liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
When enough liquids are used on a tile it will transform into a resource tile corresponding with the liquid used. This does take '''a lot''' of liquid (the amount is also dependent on quality), so expect to be at it for a bit, you can examine the tile for a rough idea (quarter of the way, halfway, almost there). &lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Juice !! Solid !! Used on !! Makes&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Apples|Apple]] || 0.5 kg [[Tin vein|Tin]] || [[Sand]] || [[Clay]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Lemons|Lemon]] || 0.5 kg [[Charcoal]] || [[Grass]]/[[Mycelium]] || [[Peat]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Cherries|Cherry]] || 1.0 kg [[Iron vein|Iron]] || [[Steppe]] || [[Tar]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Lemons|Lemon]] || 1.0 kg [[Zinc vein|Zinc]] || [[Clay]] || [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Cherries|Cherry]] || 0.3 kg [[Moss]] || [[Peat]] || [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Apples|Apple]] || 1.0 kg [[Lead vein|Lead]] || [[Tar]] || [[Dirt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid.&lt;br /&gt;
* Solids do not need to be combined in order to create larger amounts.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* Transmutation of a Clay Tile to Dirt takes 6,700 ql/liters.  (Verified by Quarry; new unmentioned update has apparently increased this.) &lt;br /&gt;
* Transmutation liquid on [[Epic]] and [[Chaos]] has a higher difficulty, and requires more material to create.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=102145</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=102145"/>
		<updated>2017-03-05T12:19:46Z</updated>

		<summary type="html">&lt;p&gt;Shadine: corrected inaccurate navigation instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, Then click on&amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make [[wine]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree || Silver || Cut a tree down with something unusual. &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Who knows...&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant many [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || Put 100 items in the trash bin || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 6000 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 1 of times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make at 50kg of wine. (?)&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6000 fences, floors or walls. || Diamond || Repair 6000 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 100 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 250 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill many [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green or white [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a [[Huge shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking_oil&amp;diff=102143</id>
		<title>Cooking oil</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking_oil&amp;diff=102143"/>
		<updated>2017-03-05T12:02:46Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cooking oil is produced by pressing various types of produce in a fruit press.&lt;br /&gt;
&lt;br /&gt;
These oils can be used for cooking, fueling lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
Produce items that can be made into oil are as follows:&lt;br /&gt;
*[[Corn]]&lt;br /&gt;
*[[Cotton seed]]&lt;br /&gt;
*[[Fennel]]&lt;br /&gt;
*[[Hazelnuts]]&lt;br /&gt;
*[[Nutmeg]]&lt;br /&gt;
*[[Olives]]&lt;br /&gt;
*[[Pinenuts]]&lt;br /&gt;
*[[Walnuts]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking_oil&amp;diff=102142</id>
		<title>Cooking oil</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking_oil&amp;diff=102142"/>
		<updated>2017-03-05T12:01:19Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an oil produced by pressing various types of produce in a fruit press.&lt;br /&gt;
&lt;br /&gt;
These oils can be used for cooking, fueling lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
Produce items that can be made into oil are as follows:&lt;br /&gt;
*[[Corn]]&lt;br /&gt;
*[[Cotton seed]]&lt;br /&gt;
*[[Fennel]]&lt;br /&gt;
*[[Hazelnuts]]&lt;br /&gt;
*[[Nutmeg]]&lt;br /&gt;
*[[Olives]]&lt;br /&gt;
*[[Pinenuts]]&lt;br /&gt;
*[[Walnuts]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking_oil&amp;diff=101830</id>
		<title>Cooking oil</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking_oil&amp;diff=101830"/>
		<updated>2017-02-23T22:52:37Z</updated>

		<summary type="html">&lt;p&gt;Shadine: Created page with &amp;quot;This is an oil produced by pressing crushed fennel in a fruit press.  It can be used for cooking and fueling lamps and lanterns.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an oil produced by pressing crushed fennel in a fruit press.&lt;br /&gt;
&lt;br /&gt;
It can be used for cooking and fueling lamps and lanterns.&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=101611</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=101611"/>
		<updated>2017-02-18T13:03:59Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They will average the quality of similar items.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSBs. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty, and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* However, they cannot be loaded into a wagon, even if the wagon is empty.&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
:* Can be locked with a [[large padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
:* Bulk storage bins can be bashed off deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more then half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* {{haul}}&lt;br /&gt;
*Quality Averaging; (a paraphrasing of this http://forum.wurmonline.com/index.php?/topic/122041-news-update-work-and-progress-week-16/.&lt;br /&gt;
** Any item placed in a BSB will alter the quality as follows:&lt;br /&gt;
***-If item added would lower BSB average, then a 10% quality boost is given to the amount of change.&lt;br /&gt;
***-If item added would raise BSB average, then a 10% quality penalty is given to the amount of change.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
&lt;br /&gt;
{{Out of Date}}&lt;br /&gt;
''Note: Due to updates on 6/7 Feb 2013 this list is now outdated, We are waiting on stability on the BSB and FSB update before we expand this list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Shingle]] || 8.00 || 2.00 || 2.00 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Bronze lump|Bronze]], [[Brass lump|Brass]]) || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus sheet]] || 0.24 || 0.5 || 2.083 || 66,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || ? || ? || ? || 159&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood shingle]] || 8.000 || 0.300 || 0.037 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden beam]] || 58.320 || 15.00 || 0.257 || 274&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&amp;diff=101545</id>
		<title>Transmutation liquid (Feature)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&amp;diff=101545"/>
		<updated>2017-02-15T22:44:32Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|creation=&lt;br /&gt;
* Activate Juice &lt;br /&gt;
* Right click [[Small pottery amphora]] filled with solid&lt;br /&gt;
* Open menu &amp;gt; Alchemy &amp;gt; Mix&lt;br /&gt;
* Bless the liquid to make active&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a &amp;lt;tile type&amp;gt; tile to a &amp;lt;tile type&amp;gt; tile.''&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid.  It has a strong pungent odor that burns your nostrils.  It bears an aura of xxx.  Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it. &lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Activate''' the blessed liquid, '''right-click''' on the tile and select '''Use'''.&lt;br /&gt;
&lt;br /&gt;
When enough liquids are used on a tile it will transform into a resource tile corresponding with the liquid used. This does take '''a lot''' of liquid (the amount is also dependent on quality), so expect to be at it for a bit, you can examine the tile for a rough idea (quarter of the way, halfway, almost there). &lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Juice !! Solid !! Used on !! Makes&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Apple]] || 0.5 kg [[Tin vein|Tin]] || [[Sand]] || [[Clay]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Lemon]] || 0.5 kg [[Charcoal]] || [[Grass]]/[[Mycelium]] || [[Peat]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Cherry]] || 1.0 kg [[Iron vein|Iron]] || [[Steppe]] || [[Tar]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Lemon]] || 1.0 kg [[Zinc vein|Zinc]] || [[Clay]] || [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Cherry]] || 0.3 kg [[Moss]] || [[Peat]] || [[Dirt]]&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 kg [[Apple]] || 1.0 kg [[Lead vein|Lead]] || [[Tar]] || [[Dirt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Messages === &lt;br /&gt;
* When examining the tile:&lt;br /&gt;
** {{event|inline| Someone has started transforming this tile.}}&lt;br /&gt;
** {{event|inline|The tile is over a quarter transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over half way transformed.}}&lt;br /&gt;
** {{event|inline|The tile is over three quarters transformed.}}&lt;br /&gt;
** {{event|inline|The tile has almost been completely transformed.}}&lt;br /&gt;
** {{event|inline|The tile is so close to being completely transformed.}}&lt;br /&gt;
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}&lt;br /&gt;
** {{event|inline|The tile has been transformed before.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid.&lt;br /&gt;
* Solids do not need to be combined in order to create larger amounts.&lt;br /&gt;
* Only the same types of transmutation liquid can be combined.&lt;br /&gt;
* Transmutation of a Clay Tile to Dirt takes 6,700 ql/liters.  (Verified by Quarry) &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101394</id>
		<title>Productivity bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101394"/>
		<updated>2017-02-04T09:50:58Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The productivity bonus applied to all citizens in a settlement.&lt;br /&gt;
&lt;br /&gt;
The bonus increases 0.1% per month with at least 30 days of upkeep or more in the settlement coffers.&lt;br /&gt;
&lt;br /&gt;
''Further testing required;&lt;br /&gt;
&lt;br /&gt;
The effect of this bonus is either;&lt;br /&gt;
&lt;br /&gt;
*an xp increase applied to skills learned by citizens.&lt;br /&gt;
&lt;br /&gt;
*a speed increase in crafting by all citizens of the settlement.&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101393</id>
		<title>Productivity bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101393"/>
		<updated>2017-02-04T09:50:37Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The productivity bonus applied to all citizens in a settlement.&lt;br /&gt;
&lt;br /&gt;
The bonus increases 0.1% per month with at least 30 days of upkeep or more in the settlement coffers.&lt;br /&gt;
&lt;br /&gt;
Further testing required;&lt;br /&gt;
&lt;br /&gt;
The effect of this bonus is either;&lt;br /&gt;
&lt;br /&gt;
*an xp increase applied to skills learned by citizens.&lt;br /&gt;
&lt;br /&gt;
*a speed increase in crafting by all citizens of the settlement.&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101325</id>
		<title>Productivity bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101325"/>
		<updated>2017-02-02T05:45:23Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The productivity bonus applied to a settlement is according to all speculation;&lt;br /&gt;
&lt;br /&gt;
A legacy bonus for a deed to remain in existence.&lt;br /&gt;
&lt;br /&gt;
0.5% to 1% if applied for each year the deed is in existence, and has over 30 (or 60) days of funds in the coffers.&lt;br /&gt;
&lt;br /&gt;
The application of this bonus is believed to be an xp enhancement to skills learned.&lt;br /&gt;
&lt;br /&gt;
This information is speculative, and needs further support.&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101324</id>
		<title>Productivity bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Productivity_bonus&amp;diff=101324"/>
		<updated>2017-02-02T05:36:57Z</updated>

		<summary type="html">&lt;p&gt;Shadine: Created page with &amp;quot;The productivity bonus applied to a settlement is according to all speculation;  is a legacy bonus for a deed to remain in existence.  0.5% to 1% if applied for each year the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The productivity bonus applied to a settlement is according to all speculation;&lt;br /&gt;
&lt;br /&gt;
is a legacy bonus for a deed to remain in existence.&lt;br /&gt;
&lt;br /&gt;
0.5% to 1% if applied for each year the deed is in existence, and has over 30 (or 60) days of funds in the coffers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This information is speculative, and needs further support.&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=101323</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=101323"/>
		<updated>2017-02-02T05:30:45Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bull&amp;diff=101319</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bull&amp;diff=101319"/>
		<updated>2017-02-01T21:21:28Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=bull.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[gland]], [[eye]], [[hide]], [[bladder]], [[long horn]]&lt;br /&gt;
|meattype=Beef&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazes&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''This bull looks pretty menacing.''&lt;br /&gt;
&lt;br /&gt;
'''Bull''' is a farm [[animal]] that can be found in the wilderness. You can lead a bull with a [[rope]] or [[taming|tame]] it. You can feed them by placing them on a tile of grass or a tile of farmed field. They can eat your crops so be warned. Bulls can be hitched to a [[large cart]] as a draft animal.&lt;br /&gt;
&lt;br /&gt;
Body Control of 23 required to ride.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=100882</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=100882"/>
		<updated>2017-01-22T02:49:09Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] &lt;br /&gt;
|passive=[[log]] (24 kg)&lt;br /&gt;
|group=Production&lt;br /&gt;
|materials=* 2x [[kindling]]&lt;br /&gt;
* 1x [[log]] (24 kg to start)&lt;br /&gt;
* 20x [[log]]s (17 kg each to continue)&lt;br /&gt;
* 2x [[pile of dirt]] &lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.&lt;br /&gt;
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Piles cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. &lt;br /&gt;
* Once lit the pile will produce charcoal, tar and ash of the initial quality of the pile whenever a decay tick increases its damage. The pile products can be removed at any time without harm to further production.&lt;br /&gt;
* The pile will burn for one to six real life days until it reaches 100 damage. At this time the pile will disappear and all remaining products will form an item pile on the ground.&lt;br /&gt;
* The higher the quality, the longer the pile will burn and the more products it will produce:&lt;br /&gt;
&lt;br /&gt;
 Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
 * 29.75ql birchpile produced 17 charcoals&lt;br /&gt;
 * 56.58ql birchpile produced 30 charcoals&lt;br /&gt;
 * 46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100786</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100786"/>
		<updated>2017-01-16T11:07:23Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|As runes are a new feature, new information may be discovered, and this page may be frequently updated over the next month}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s (rift crystals, rift stones, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Depending on the type of rune created, the skills used will be [[jewelry smithing]], [[stonecutting]], or [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Application of runes can only be done by the owner.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100785</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100785"/>
		<updated>2017-01-16T11:06:47Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|As runes are a new feature, new information may be discovered, and this page may be frequently updated over the next month}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s (rift crystals, rift stones, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Depending on the type of rune created, the skills used will be [[jewelry smithing]], [[stonecutting]], or [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Application of runes can only be done by the owner.&lt;br /&gt;
*Runes decay dramatically fast outside of inventory.&lt;br /&gt;
*Runes are removed by a priest's dispel casting.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hell_hound&amp;diff=100689</id>
		<title>Hell hound</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hell_hound&amp;diff=100689"/>
		<updated>2017-01-10T20:55:58Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=HellhoundRender.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] (0.6kg/piece) |eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=unknown&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''The hell hound is said to be (one of the) spies and assassins for the demons of [[Astrology:Sol|Sol]].''&lt;br /&gt;
&lt;br /&gt;
The Hell Hound has an extremely large aggro range, estimated at 10-20 tiles. One should have at least 40 Fight Skill and 50QL+ armor and weapons to take one on with the possibility of only medium wounds. Hell Hounds will walk in shallow water, but do not swim.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Although the flames like [[lava spider]]s and [[lava fiend|fiends]], they do Cut damage from their claws and no burn damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
[15:11:34] Young hell hound claws you hard in the stomach and hurts it.&amp;lt;br/&amp;gt;&lt;br /&gt;
[15:11:35] Young hell hound claws you very hard in the left thigh and hurts it.&lt;br /&gt;
&lt;br /&gt;
When Butchered:&lt;br /&gt;
&lt;br /&gt;
Old: 6, 0.9 Kilo meat, canine - 1, 1 Kilo hell hound charcoal&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are Fast healers but do not regenerate like [[troll]]s (see Discussions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=100609</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=100609"/>
		<updated>2017-01-05T08:31:21Z</updated>

		<summary type="html">&lt;p&gt;Shadine: Added slabs, removed rags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They will average the quality of similar items.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSBs. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty, and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* However, they cannot be loaded into a wagon, even if the wagon is empty.&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
:* Can be locked with a [[large padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
:* Bulk storage bins can be bashed off deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more then half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* {{haul}}&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
&lt;br /&gt;
{{Out of Date}}&lt;br /&gt;
''Note: Due to updates on 6/7 Feb 2013 this list is now outdated, We are waiting on stability on the BSB and FSB update before we expand this list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Shingle]] || 8.00 || 2.00 || 2.00 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Bronze lump|Bronze]], [[Brass lump|Brass]]) || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus sheet]] || 0.24 || 0.5 || 2.083 || 66,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || ? || ? || ? || 159&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood shingle]] || 8.000 || 0.300 || 0.037 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden beam]] || 58.320 || 15.00 || 0.257 || 274&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100607</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100607"/>
		<updated>2017-01-03T11:18:44Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|As runes are a new feature, new information may be discovered, and this page may be frequently updated over the next month}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
*Note: application of runes can only be done by the owner.&lt;br /&gt;
*Note: runes decay dramatically fast outside of inventory.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s (rift crystals, rift stones, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Depending on the type of rune created, the skills used will be [[jewelry smithing]], [[stonecutting]], or [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100606</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=100606"/>
		<updated>2017-01-03T11:12:39Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|As runes are a new feature, new information may be discovered, and this page may be frequently updated over the next month}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
*Note application of runes can only be done by the owner.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s (rift crystals, rift stones, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Depending on the type of rune created, the skills used will be [[jewelry smithing]], [[stonecutting]], or [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shielding_shoulder_pad&amp;diff=100556</id>
		<title>Shielding shoulder pad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shielding_shoulder_pad&amp;diff=100556"/>
		<updated>2016-12-26T23:14:42Z</updated>

		<summary type="html">&lt;p&gt;Shadine: Created page with &amp;quot;Left Shielding Shoulder Pad  A decorative shoulder pad. These armour pieces come in a variety of materials and designs. It can not be improved.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Left Shielding Shoulder Pad&lt;br /&gt;
&lt;br /&gt;
A decorative shoulder pad. These armour pieces come in a variety of materials and designs. It can not be improved.&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_spider&amp;diff=100096</id>
		<title>Huge spider</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_spider&amp;diff=100096"/>
		<updated>2016-11-23T08:58:21Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=SpiderRender.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] (0.9kg/piece) [[Heart]] (1.5kg)&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Spider lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description == &lt;br /&gt;
''Monstrously huge and fast, these spiders love to be played with.''&lt;br /&gt;
&lt;br /&gt;
'''Huge spider''' is a dangerous, aggressive [[animals|animal]] with eight legs and an appetite for [[player]]s.&lt;br /&gt;
==Notes==&lt;br /&gt;
*25 [[fighting]] skill with at least full studded leather armour and 30 QL weapons recommended. &lt;br /&gt;
*Aged spiders run as fast as a player with no load. Younger and older spiders are slower.&lt;br /&gt;
*All spiders are known to pursue players for quite a distance.&lt;br /&gt;
&lt;br /&gt;
==Fighting Tips==&lt;br /&gt;
*Spiders, like all other animals, become stronger and bigger as they age.&lt;br /&gt;
*A young spider is weak, and does not aim well for the head.&lt;br /&gt;
*Older spiders are strong, cause a lot of damage per hit, and will aim for the head. (They also focus with more success)&lt;br /&gt;
&lt;br /&gt;
==Phobia==&lt;br /&gt;
Spider graphics can be turned into Blobs for those suffering from arachnophobia.&lt;br /&gt;
To change this enable Phobia Mode in advanced graphics before entering Wurm.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:spider|Spider]]&lt;br /&gt;
*[[wikipedia:giant spider|Giant Spider]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=100095</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=100095"/>
		<updated>2016-11-23T08:55:11Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=heart.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|creation=Obtained through [[butchering]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used in making [[healing cover]]s, with a potency of 5. When used in a healing cover, 0.50kg of the heart is consumed. &lt;br /&gt;
* The heart is edible and is also considered a meat and thus filletable, which makes it an ingredient for [[hot food cooking]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[GM]]s can also butcher it from humans.&lt;br /&gt;
* Obtained from Lava fiends, Huge Spiders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Praying&amp;diff=99399</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Praying&amp;diff=99399"/>
		<updated>2016-08-06T06:23:50Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Gifts from the Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Praying]] can increase your [[faith]] and give occasional gifts and boosts.  ''It used to contribute directly to how quickly you regain [[favor]], but this is no longer the case.''&lt;br /&gt;
&lt;br /&gt;
In fact at the moment you only gain half the [[favor]] while praying compared to when doing nothing.&lt;br /&gt;
&lt;br /&gt;
It is still being discussed whether or not prayer skill affects the type and amount of rewards given when praying at an altar. (see [[Talk:Praying|discussion]]).&lt;br /&gt;
&lt;br /&gt;
Praying timer is Affected by Praying Skill and quality of altar (see [[Talk:Praying|discussion]] for more info)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Faith==&lt;br /&gt;
You need to pray at an [[altar]] of your god to gain faith. &lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the messages you may see when gaining faith while praying.&lt;br /&gt;
* You feel calm and solemn.&lt;br /&gt;
* Was that a sudden gust of wind? Maybe &amp;lt;god&amp;gt; is pleased with your devotion?&lt;br /&gt;
* You feel sincere devotion to &amp;lt;god&amp;gt;.&lt;br /&gt;
* You can almost feel that an envoy of &amp;lt;god&amp;gt; is watching you.&lt;br /&gt;
* You are relying on &amp;lt;god&amp;gt; to help you.&lt;br /&gt;
* You have a feeling that &amp;lt;god&amp;gt; is here with you now.&lt;br /&gt;
* Deep in your heart, you feel certain that &amp;lt;god&amp;gt; is pleased with you and will protect you.&lt;br /&gt;
&lt;br /&gt;
==Praying Locations==&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith, but you can get gifts.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - [[Tree#Tree/Bush Ages|Overaged or Shriveled trees]].&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - [[Rock tile]]s.&lt;br /&gt;
:* [[Libila]] - [[Corpse]]s.&lt;br /&gt;
&lt;br /&gt;
==Gifts from the Gods==&lt;br /&gt;
The [[skills|skill]] ''prayer'' can give a gift to the player. Here are some of the messages you may get and what effect it has:&lt;br /&gt;
* &amp;quot;You send your prayers to &amp;lt;god&amp;gt;.&amp;quot;&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; is pleased with your devotion.&amp;quot; - Faith gain.&lt;br /&gt;
* &amp;quot;Your pocket suddenly feels heavier.&amp;quot; - Gift of 1-10 iron coins.&lt;br /&gt;
* &amp;quot;Your legs tingle and you feel unstoppable.&amp;quot; - [[Player status effect|Farwalker effect]] for 45 seconds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; gives you some favor.&amp;quot; - Instant 10 favor boost.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; puts something in your pocket.&amp;quot; - Receive an item, can be either one of [[Mushroom]], [[Flint]], [[Salt]] or [[Gems|Gem]]. Higher skill increases chance of receiving a better gift.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; grants you faster favor gain.&amp;quot; - Doubled favor gain for 5 minutes.&lt;br /&gt;
* &amp;quot;You are blessed with some Mind logic.&amp;quot; - A gift of [[Characteristic]] for Vynora &amp;amp; Nahjo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Strength.&amp;quot; - A gift of [[Characteristic]] for Magranon and Libila followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Stamina.&amp;quot; - A gift of [[Characteristic]] for Fo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals you.&amp;quot; - Fully heals one of your wounds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals &amp;lt;creature&amp;gt;.&amp;quot; - A 3x3 area-of-effect heal that is only available to priests. Fully heals one wound on every friendly player or creature near you, excluding yourself. (currently broken)&lt;br /&gt;
* &amp;quot;&amp;lt;Pet's name&amp;gt; suddenly seems more loyal&amp;quot; - Increases the loyalty rating of your current pet by a small amount. Can appear if current pet is a zombie or dominated animal, though its effect in that case is unknown.&lt;br /&gt;
* &amp;quot;You sober up and your addiction is removed.&amp;quot; - Removes alcohol addiction and cures drunkenness. &lt;br /&gt;
* &amp;quot;Nothing special seems to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from faith gain, each effect has a base 2% chance of activating. This is not affected by prayer skill, altar type, or altar quality. Rare rolls increase the chance of getting these effects.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* Pious at 70 skill&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Gems|Gem]] will become a gift at 50+ Faith.&lt;br /&gt;
* Higher skill results in a slight decrease in timer example at 11 prayer your timer is at 28.3 but at 44 its at 25&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seal&amp;diff=99390</id>
		<title>Seal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seal&amp;diff=99390"/>
		<updated>2016-08-03T18:36:50Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|no image yet&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[hide]], [[gland]]&lt;br /&gt;
|eats=[[Fish]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=No&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Seal]]&lt;br /&gt;
== Description ==&lt;br /&gt;
An [[Animals|animal]].&lt;br /&gt;
&lt;br /&gt;
''These creatures love to bathe in the sun and go for a swim hunting fish.''&lt;br /&gt;
&lt;br /&gt;
Seals are friendly small creatures spawning near water. They are pretty fast.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Headbutt Attack&lt;br /&gt;
*Weak&lt;br /&gt;
*Yields two 6kg [[hide]]s and a large amount of animal fat upon butchering.&lt;br /&gt;
*Fighting increased by 0.00714 to 49.9906&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
*[[wikipedia:pinniped|Seal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=99270</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=99270"/>
		<updated>2016-07-24T00:55:28Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[cotton sheet|sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 12 large crates or 20 small crates can be [[Load_cargo|loaded]] on a wagon. Up to 9 large crates and a forge can also fit. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon.&lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Wagons can hold 20 small crates or 12 large crates.&lt;br /&gt;
*Can be loaded with at least 60+ felled trees.&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 [[mind logic]] is needed to command it&lt;br /&gt;
*23 [[Body Strength]] is needed to use the [[load cargo]] function &lt;br /&gt;
*Plank quality effects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
*Can't be dragged (needs animals hitched to it to drive).&lt;br /&gt;
*Requires at least 2 animals hitched to move.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to  [[Kingdom_banner]]s.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Peat&amp;diff=99052</id>
		<title>Peat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Peat&amp;diff=99052"/>
		<updated>2016-06-11T23:32:50Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Peat.png&lt;br /&gt;
|creation=dig&lt;br /&gt;
|result=* '''Peat''' (10.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Use a [[shovel]] to dig peat from a [[peat tile]].  At the moment, the only known use is to burn it in [[Campfire|fires]], [[Stone Oven|ovens]], or [[Forge|forges]] to be used as a fuel.&lt;br /&gt;
&lt;br /&gt;
When used as a fuel, 10kg of peat is equivalent to 20kg of wood.&lt;br /&gt;
&lt;br /&gt;
[[Peat tile]]s can be raised by dropping [[dirt]] or [[sand]]. They can be lowered with the [[level]] command if all corners are higher or level to an adjacent flat tile and your [[digging]] skill is at least 70.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
You can change Peat to another tile type using the new Transmutation liiquids. [[Transmutation liquid (Feature)]]&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Peat|WikiPedia article on Peat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=98912</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=98912"/>
		<updated>2016-05-28T07:16:54Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small barrel.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 5x [[plank]]s &lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wooden barrel.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used for storing items.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Has a liquid capacity of 45 kgs.&lt;br /&gt;
* 0.36 kg of [[dye]] is needed to paint.&lt;br /&gt;
* It is the quality of the small nails that determines the success rate.&lt;br /&gt;
* If the initial creation fails, the nails and the plank are damaged.&lt;br /&gt;
* The barrel's [[wood]] type is dictated by the type of plank you attach last.&lt;br /&gt;
* A common myth is that water, salt, or water plus salt will decrease the decay rate of food items in a barrel, but this has been proven to be false.&lt;br /&gt;
* Can hold 2 satchel's.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Small wine barrel]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Smallbarrels.png|800px|Ten small barrels, made from each available tree type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
{{Wood Grain}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=97147</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=97147"/>
		<updated>2016-01-07T17:34:58Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four [[Rock Shards]] did 8.0374664 dmg on a bridge of QL = 48.90988.&lt;br /&gt;
* Cannot be operated with furniture or other &amp;quot;large&amp;quot; objects within 1 tile of it.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=97146</id>
		<title>Faith bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=97146"/>
		<updated>2016-01-06T06:27:07Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
An altar can generate an area of influence for it's god.  While in the past it was possible for the influence from the altars of different gods to overlap, this is no longer the case. Only one can be dominant and when you enter its area you are told you feel the influence of the appropriate god.&lt;br /&gt;
&lt;br /&gt;
   You feel the presence of Vynora.&lt;br /&gt;
   You no longer feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
This influence can be visible when you look at your [[Spell effects]], and you will see a faith bonus which is generated from the influence in your area. The amounts vary on distance from the altar and its quality, but normally you can expect the bonus to reach a maximum power of 55. You will only get this high a bonus when your god's influence is dominant in the location you are in.&lt;br /&gt;
&lt;br /&gt;
   '''Example :'''&lt;br /&gt;
   When entering an area, I saw a Power of 28.5.   Going right up to the alter gave me a power of 40.5.  &lt;br /&gt;
   The bonus also seems to depend on your status : My follower has 30.5, while my priests have 40.5&lt;br /&gt;
&lt;br /&gt;
Once your [[faith]] passes 90 the additional faith counts towards your faith bonus. This means a 92.20 faith priest could see a bonus as high as 57.20 (55.0 + (92.20 - 90))&lt;br /&gt;
&lt;br /&gt;
Faith bonus affects the success of your spells so it is a case of the higher the better.&lt;br /&gt;
&lt;br /&gt;
== Deed Faith Bonuses ==&lt;br /&gt;
&lt;br /&gt;
The Settlement Info (aka Settlement Billboard) screen lists faith bonuses. These are rewarded when you sacrifice various items.&lt;br /&gt;
* Your favor needs to be full at the beginning of a sacrifice in order to advance bonuses. To put it another way, if you start a sacrifice with less than full favor, the sacrifice will max out your favor with a portion of the sacrificed goods, which will result in the remaining Get Price value being wasted.&lt;br /&gt;
* One Enchanting point is given for sacrificing goods with a [[Base_Price#Get_Price|Get Price]] approximately equal to twenty silvers. Irons-to-points is 200,000:1 (here, irons is a shortened version for items sacrificed with a total Get Price equal to an iron value).&lt;br /&gt;
* One Enchanting percent is 0.30 of an Enchanting point.&lt;br /&gt;
* Rarity bonus is Enchanting points rounded down. It extends your rare roll window-of-opportunity by up to 10 seconds. The window is 20 seconds without any bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples :'''  &lt;br /&gt;
&lt;br /&gt;
   With 3 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.846877): 0.846877%, &lt;br /&gt;
   Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 7 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0.03592) damage: 0.015394% CR: 0.015394%, &lt;br /&gt;
   Healing (0.750496): 0.321641%, &lt;br /&gt;
   Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 14 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.730496): 0.156535%, &lt;br /&gt;
   Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
The Values (in parentheses) and % bonus seem to be related as follows.&lt;br /&gt;
&lt;br /&gt;
  Bonus% = (Value)*3 / Citizens : Maximum is 10%&lt;br /&gt;
  The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus%&lt;br /&gt;
  Traders that are citizens are included in the above&lt;br /&gt;
  Rarity window = Integer(Enchanting)&lt;br /&gt;
&lt;br /&gt;
The Values can be increased by [[Sacrificing]] at an altar when your Favor is full.  (Followers are good for this, as they never spend their favor.)&lt;br /&gt;
&lt;br /&gt;
There is no known maximum for the Value, but the Bonus% are capped at 10%.&lt;br /&gt;
Also, the Rarity window is capped at 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.'''&lt;br /&gt;
&lt;br /&gt;
This is a partial list of which items contribute to which category.  ''(Please update if you have additional information.)''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Bonus type&lt;br /&gt;
! Recommended &lt;br /&gt;
! Other items&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! War Damage&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''unknown'' &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Weapons&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Healing &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Filets &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Food ingredients &amp;lt;br /&amp;gt; Meals &amp;lt;br /&amp;gt; Fish&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Enchanting &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Cordage rope &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Other ropes &amp;lt;br /&amp;gt; Door Locks &amp;lt;br /&amp;gt; Valrei Items* &amp;lt;br /&amp;gt; Rock Shards &amp;lt;br /&amp;gt; Puppets&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Rarity window &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''See below'' &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''  '' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* These give .2 to enchant faith bonus, giving 2 seconds to rarity window. This is posted in Village History at the token. &amp;quot;Aug 29, 2015 3:30:03 AM  Nicrolis  adds 0.2 to enchant faith bonus&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rarity window'' : This seems to be the Integer of the Enchantment value.&lt;br /&gt;
&lt;br /&gt;
  Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds&lt;br /&gt;
  Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds&lt;br /&gt;
  Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds&lt;br /&gt;
  Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds&lt;br /&gt;
  Enchanting (12.353334): 9.265%, Rarity window: 10 bonus seconds   ''(Capped at 10 sec)''&lt;br /&gt;
&lt;br /&gt;
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded.  So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=97086</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=97086"/>
		<updated>2015-12-22T10:13:16Z</updated>

		<summary type="html">&lt;p&gt;Shadine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 1(was 10) [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 1 (was 20) copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (multiple sent in container, or all as a combined lump postage is still by kilo)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock Shards&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=97077</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=97077"/>
		<updated>2015-12-19T22:14:05Z</updated>

		<summary type="html">&lt;p&gt;Shadine: /* Can be sent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (multiple sent in container, or all as a combined lump postage is still by kilo)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock Shards&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Shadine</name></author>
		
	</entry>
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