<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silveron</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silveron"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Silveron"/>
	<updated>2026-06-04T06:10:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10475</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10475"/>
		<updated>2006-07-23T03:41:29Z</updated>

		<summary type="html">&lt;p&gt;Silveron: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful N00b Links]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is usually the first question new players come to ask on the [[Jenn-Kellon]] kingdom chat.&lt;br /&gt;
And the answer is, its quite easy - if you have the resources, this guide will provide ALL&lt;br /&gt;
the information needed to construct a house. How to get those resources will be provided&lt;br /&gt;
here too.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you'll need a flat piece of ground, a [[mallet]] (later you can also use an [[Iron Hammer]]), and for each wall 20 [[planks]] and a [[Large Nails]]. You'll also need some [[Carpentry]] skill dependant on how big&lt;br /&gt;
your house will be. If you are in a [[:Category:villages | village]], you might want to ask for the nails, [[mallet]] and someone with high carpentry skill to plan your house. &lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbors improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[Shovel|shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[Digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the submenu of create (plank being in the submenu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen alot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plankmaking to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a woodscrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[Shaft]] in your [[inventory]] and select Create/Miscellanious/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; submenmu, finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basicly complete luck.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prospecting for Iron.  When you prospect a rock tile it show all Ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vien.  Once you get the message there is Iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 25 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you recieve the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thurough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious Iron vein, it's time to start mining it to get to the ore, the &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; submenu. Each mining action will deliver 20kg ore. Now you want to get to the iron inside the rock of these ores so you will have to smelt them, you do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it, once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container submenu). Now that you have your campfire its time to get smelting! Right click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfires inventory. Next theres waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the campfire, you will need atleast 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in wurm and this is what you will create now, get your 2 1.0kg [[Iron Lump]] from the campfire, (they have to be glowing hot for this to work) and activate one of them, rightclick on the other and choose combine. Now activate mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremly lucky you will pull this off at the first try, if you dont put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat till you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting back into the fire, best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of atleast 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 Carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have atleast one handfull of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[Plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[Repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[Carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A Writ will appear in your inventory the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Writ's also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] / [[Useful N00b Links]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10474</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10474"/>
		<updated>2006-07-23T03:35:52Z</updated>

		<summary type="html">&lt;p&gt;Silveron: /* Flattening the ground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful N00b Links]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is usually the first question new players come to ask on the [[Jenn-Kellon]] kingdom chat.&lt;br /&gt;
And the answer is, its quite easy - if you have the resources, this guide will provide ALL&lt;br /&gt;
the information needed to construct a house. How to get those resources will be provided&lt;br /&gt;
here too.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you'll need a flat piece of ground, a [[mallet]] (later you can also use an [[Iron Hammer]]), and for each wall 20 [[planks]] and a [[Large Nails]]. You'll also need some [[Carpentry]] skill dependant on how big&lt;br /&gt;
your house will be. If you are in a [[:Category:villages | village]], you might want to ask for the nails, [[mallet]] and someone with high carpentry skill to plan your house. &lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbors improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[Shovel|shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[Digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the submenu of create (plank being in the submenu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen alot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plankmaking to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a woodscrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[Shaft]] in your [[inventory]] and select Create/Miscellanious/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; submenmu, finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basicly complete luck.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prospecting for Iron.  When you prospect a rock tile it show all Ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vien.  Once you get the message there is Iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 25 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you recieve the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thurough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious Iron vein, it's time to start mining it to get to the ore, the &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; submenu. Each mining action will deliver 20kg ore. Now you want to get to the iron inside the rock of these ores so you will have to smelt them, you do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it, once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container submenu). Now that you have your campfire its time to get smelting! Right click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfires inventory. Next theres waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the campfire, you will need atleast 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in wurm and this is what you will create now, get your 2 1.0kg [[Iron Lump]] from the campfire, (they have to be glowing hot for this to work) and activate one of them, rightclick on the other and choose combine. Now activate mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremly lucky you will pull this off at the first try, if you dont put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat till you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting back into the fire, best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of atleast 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 Carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have atleast one handfull of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[Plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[Repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[Carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A Writ will appear in your inventory the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Writ's also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] / [[Useful N00b Links]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10473</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10473"/>
		<updated>2006-07-23T03:35:24Z</updated>

		<summary type="html">&lt;p&gt;Silveron: /* Flattening the ground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful N00b Links]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is usually the first question new players come to ask on the [[Jenn-Kellon]] kingdom chat.&lt;br /&gt;
And the answer is, its quite easy - if you have the resources, this guide will provide ALL&lt;br /&gt;
the information needed to construct a house. How to get those resources will be provided&lt;br /&gt;
here too.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you'll need a flat piece of ground, a [[mallet]] (later you can also use an [[Iron Hammer]]), and for each wall 20 [[planks]] and a [[Large Nails]]. You'll also need some [[Carpentry]] skill dependant on how big&lt;br /&gt;
your house will be. If you are in a [[:Category:villages | village]], you might want to ask for the nails, [[mallet]] and someone with high carpentry skill to plan your house. &lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbors improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[Shovel|shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[Digging]] and [[Flattening]]&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the submenu of create (plank being in the submenu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen alot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plankmaking to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a woodscrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[Shaft]] in your [[inventory]] and select Create/Miscellanious/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; submenmu, finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basicly complete luck.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prospecting for Iron.  When you prospect a rock tile it show all Ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vien.  Once you get the message there is Iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 25 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you recieve the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thurough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious Iron vein, it's time to start mining it to get to the ore, the &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; submenu. Each mining action will deliver 20kg ore. Now you want to get to the iron inside the rock of these ores so you will have to smelt them, you do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it, once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container submenu). Now that you have your campfire its time to get smelting! Right click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfires inventory. Next theres waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the campfire, you will need atleast 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in wurm and this is what you will create now, get your 2 1.0kg [[Iron Lump]] from the campfire, (they have to be glowing hot for this to work) and activate one of them, rightclick on the other and choose combine. Now activate mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremly lucky you will pull this off at the first try, if you dont put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat till you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting back into the fire, best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of atleast 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 Carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have atleast one handfull of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[Plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[Repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[Carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A Writ will appear in your inventory the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Writ's also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] / [[Useful N00b Links]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10472</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10472"/>
		<updated>2006-07-23T03:32:48Z</updated>

		<summary type="html">&lt;p&gt;Silveron: /* Flattening the ground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful N00b Links]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is usually the first question new players come to ask on the [[Jenn-Kellon]] kingdom chat.&lt;br /&gt;
And the answer is, its quite easy - if you have the resources, this guide will provide ALL&lt;br /&gt;
the information needed to construct a house. How to get those resources will be provided&lt;br /&gt;
here too.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you'll need a flat piece of ground, a [[mallet]] (later you can also use an [[Iron Hammer]]), and for each wall 20 [[planks]] and a [[Large Nails]]. You'll also need some [[Carpentry]] skill dependant on how big&lt;br /&gt;
your house will be. If you are in a [[:Category:villages | village]], you might want to ask for the nails, [[mallet]] and someone with high carpentry skill to plan your house. &lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbors improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[Shovel|shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also *Digging* and *Flattening*&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the submenu of create (plank being in the submenu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen alot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plankmaking to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a woodscrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[Shaft]] in your [[inventory]] and select Create/Miscellanious/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; submenmu, finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basicly complete luck.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prospecting for Iron.  When you prospect a rock tile it show all Ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vien.  Once you get the message there is Iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 25 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you recieve the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thurough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious Iron vein, it's time to start mining it to get to the ore, the &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; submenu. Each mining action will deliver 20kg ore. Now you want to get to the iron inside the rock of these ores so you will have to smelt them, you do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it, once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container submenu). Now that you have your campfire its time to get smelting! Right click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfires inventory. Next theres waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the campfire, you will need atleast 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in wurm and this is what you will create now, get your 2 1.0kg [[Iron Lump]] from the campfire, (they have to be glowing hot for this to work) and activate one of them, rightclick on the other and choose combine. Now activate mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremly lucky you will pull this off at the first try, if you dont put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat till you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting back into the fire, best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of atleast 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 Carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have atleast one handfull of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[Plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[Repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[Carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A Writ will appear in your inventory the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Writ's also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] / [[Useful N00b Links]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=10471</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=10471"/>
		<updated>2006-07-23T03:30:46Z</updated>

		<summary type="html">&lt;p&gt;Silveron: /* Flatening Guide: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Digging requires a [[Shovel]]. Activate shovel ---&amp;gt; Right-click a tile (any but rock) and select Dig. This will lower the ground and put 1x of the tile compound in your inventory. The ground is lowered at the closest corner to where you are standing, rather than where you click.&lt;br /&gt;
&lt;br /&gt;
So if you want to lower a tile stand in the corner of the tile activate your shovel, right click&amp;gt;Dig this will lower the corner you are standing on. To lower the whole tile, you must stand in each of the four coners in turn and dig. This is the same for raising a tile, just drop dirt instead of dig.&lt;br /&gt;
&lt;br /&gt;
When You think you have a tile nearly flat you can find out if it is perfectly flat by right clicking&amp;gt;flatten.. If the timer that tells you how long left there is to perform the task starts at 0:09 seconds then it is flat. If it doesn't start at this time right click again and select stop. Then dig where u need to flatten the tile.&lt;br /&gt;
&lt;br /&gt;
A better way to check the flatness of an edge of the tile is to press 'c' key, then look at one tile and if the line is straight, then you are sure it is flat.&lt;br /&gt;
&lt;br /&gt;
==Digging for rock:==&lt;br /&gt;
&lt;br /&gt;
If you want to dig for a rock tile you must be aware that you could dig alot of dirt. To start you must dig a reasonabe distance above water, keep digging in one corner till you &amp;quot;hit rock&amp;quot; or you dont have enough skill to dig deeper. Once you hit rock in one corner you must then dig till you hit rock in the other corners of the tile. Doing so you will un-cover the rock. &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Flattening Guide:==&lt;br /&gt;
To make a patch of ground perfectley flat is an art, and requires patience. Below is a guide on how to flatten one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When flatening you should not use the &amp;quot;flatten&amp;quot; option, this is only used to check if the tile is flat.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If when flatening a tile it takes 9 seconds, then the tile is completley flat, if it is anything else then you should stop the action straight away so you dont ruin tiles around the one you are trying to flatten.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You should always dig down the tile until it looks flat, you need to check the tile from all angles (North, East, South, West) this will ensure that you have no slopes on the tile. You can check for slopes by looking at the tile outline, the outline should be completley flat when you are looking directly at a compass posision (N, NE, E, SE, S, SW, W, NW); this is a well known technique of getting a tile completley flat.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you are having trouble flatening a tile then flatten 1 tile using the &amp;quot;flatten&amp;quot; option, then dig down or drop dirt on tiles to match the outline of that tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Flatening Guide by: --[[User:Listylister|Listylister]] 16:09, 13 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
EXTRA TIP!&amp;lt;br&amp;gt;&lt;br /&gt;
Actually you can use the flattening action, if the corners (maximum 2) that need to be corrected are ''above'' flat level and it takes no more than 14 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one corner is 2 steps from being flat, you can use the flattening action here too (19 seconds). --[[User:Helge|Helge]] 16:46, 13 June 2006 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Flattening timers worked out:&lt;br /&gt;
&lt;br /&gt;
To see how many digs you have left on one vertex (only if the other 3 vertex's of the tile are at the same level)&lt;br /&gt;
&lt;br /&gt;
subtract 9 from total time, then divide by 5 (No cocky remarks on 9 - 9 = 0, 0/5 = Math error please :P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
but for example the timer reads 29:  29 - 9 = 20, 20/5 = 4, so you ahve 4 digs left&lt;br /&gt;
----&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{copyedit}}&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10469</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=10469"/>
		<updated>2006-07-23T02:00:58Z</updated>

		<summary type="html">&lt;p&gt;Silveron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful N00b Links]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is usually the first question new players come to ask on the [[Jenn-Kellon]] kingdom chat.&lt;br /&gt;
And the answer is, its quite easy - if you have the resources, this guide will provide ALL&lt;br /&gt;
the information needed to construct a house. How to get those resources will be provided&lt;br /&gt;
here too.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you'll need a flat piece of ground, a [[mallet]] (later you can also use an [[Iron Hammer]]), and for each wall 20 [[planks]] and a [[Large Nails]]. You'll also need some [[Carpentry]] skill dependant on how big&lt;br /&gt;
your house will be. If you are in a [[:Category:villages | village]], you might want to ask for the nails, [[mallet]] and someone with high carpentry skill to plan your house. &lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house the first thing you are going to need is a place to do so. Keep in mind you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little and think you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for people. If no one is around try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered rude. Normally an established player will ask you to not build close but might guide you to a location that is just as nice or better nearby. A good relationship with your neighbors improves everyone's time in Wurm and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
Well first of all you need a place to build your house, the ground need to be flat if you&lt;br /&gt;
wish to build a house on it so firstly &amp;quot;activate&amp;quot; your [[Shovel]] by double clicking on it and&lt;br /&gt;
right click on the ground, select flatten and you will do just that. Note that flattening affects&lt;br /&gt;
the tiles adjacent to the tile you flatten. &lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the submenu of create (plank being in the submenu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen alot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plankmaking to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a woodscrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[Shaft]] in your [[inventory]] and select Create/Miscellanious/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; submenmu, finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basicly complete luck.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prospecting for Iron.  When you prospect a rock tile it show all Ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vien.  Once you get the message there is Iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 25 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you recieve the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thurough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious Iron vein, it's time to start mining it to get to the ore, the &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; submenu. Each mining action will deliver 20kg ore. Now you want to get to the iron inside the rock of these ores so you will have to smelt them, you do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it, once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container submenu). Now that you have your campfire its time to get smelting! Right click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfires inventory. Next theres waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the campfire, you will need atleast 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in wurm and this is what you will create now, get your 2 1.0kg [[Iron Lump]] from the campfire, (they have to be glowing hot for this to work) and activate one of them, rightclick on the other and choose combine. Now activate mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremly lucky you will pull this off at the first try, if you dont put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat till you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting back into the fire, best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of atleast 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 Carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have atleast one handfull of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[Plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[Repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[Carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A Writ will appear in your inventory the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Writ's also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] / [[Useful N00b Links]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Silveron&amp;diff=7531</id>
		<title>User:Silveron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Silveron&amp;diff=7531"/>
		<updated>2006-05-24T16:53:33Z</updated>

		<summary type="html">&lt;p&gt;Silveron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;... is not in right now. Please leave a message... &amp;lt;beep&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=5709</id>
		<title>Sacrificing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=5709"/>
		<updated>2006-04-03T11:33:52Z</updated>

		<summary type="html">&lt;p&gt;Silveron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sacrificing: Put items in the bowl of an altar of your [[Gods|God]], right-click it and select '''Sacrifice'''.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Sacrificing 1 iron, 1 copper, 1 silver or 1 gold (either in items or in coins) will each generate a different message displaying how pleased your god is with you. &lt;br /&gt;
&lt;br /&gt;
Sacrificing 1 silver will also gain you 10 favor, and sacrificing 1 gold with heal all [[wounds]] and fully restore [[favor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tip: You can get rid of any item that you don't want anymore (except deeds, original keys, and locks) provided that it fits inside.  &lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pickaxe&amp;diff=5708</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pickaxe&amp;diff=5708"/>
		<updated>2006-04-03T11:28:02Z</updated>

		<summary type="html">&lt;p&gt;Silveron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Tools|Tools]] / [[Pickaxe]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[Pickaxe Head]] in your [[Inventory]]&lt;br /&gt;
#Right click on a [[Shaft]]&lt;br /&gt;
#Select Create/Tools/[[Pickaxe]]&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:*N/A&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:*[[Pickaxe Head]] - 1kg&lt;br /&gt;
:*[[Shaft]] - 1kg&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*[[Pickaxe]] - 2kg&lt;br /&gt;
=== Skills Used ===&lt;br /&gt;
:*[[Blacksmithing]]&lt;br /&gt;
[[Category:Items]][[Category:Smithing Items]][[Category:Weapon Smithing Items]][[Category:Axes]][[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain&amp;diff=5037</id>
		<title>Chain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain&amp;diff=5037"/>
		<updated>2006-02-25T13:59:06Z</updated>

		<summary type="html">&lt;p&gt;Silveron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Method ==&lt;br /&gt;
#Equip a [[Glowing]] [[Silver Lump]] or [[Gold Lump]] in your [[Inventory]]&lt;br /&gt;
::'''Note:''' ''The [[Silver Lump]] or [[Gold Lump]] must be [[Glowing]] from the heat of a [[Camp Fire]] or [[Stone Forge]]!!!!''&lt;br /&gt;
#Right click on a [[Small Anvil]]&lt;br /&gt;
#Select Create/Decorations/[[Chain]]&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:*[[Small Anvil]]&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:*[[Silver_Lump|Silver Lump]] or [[Gold_Lump|Gold Lump]] - 0.11kg&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*[[Chain]] - 0.11kg&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Can be sold&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]][[Category:Smithing Items]][[Category:Jewelry Smithing Items]].&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Silver_Ore&amp;diff=4778</id>
		<title>Silver Ore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Silver_Ore&amp;diff=4778"/>
		<updated>2006-02-08T07:52:14Z</updated>

		<summary type="html">&lt;p&gt;Silveron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / [[Silver Ore]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Mined from caves, from a [[Silver Vein]] with a [[Pickaxe]] using the [[Mining]] skill. Melting Silver Ore produces [[Silver Lump]]. Silver Ore weighs 20.0kg and will yield 0.1kg of [[Silver Lump]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]][[Category:Ores]]&lt;/div&gt;</summary>
		<author><name>Silveron</name></author>
		
	</entry>
</feed>