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	<updated>2026-06-04T12:58:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood&amp;diff=120777</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood&amp;diff=120777"/>
		<updated>2021-05-23T18:05:07Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: /* Archaeology Wood Types */ added rift wood as source of grapewood et.c.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Wood'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood is found in the form of [[felled tree]]s, [[log]]s, or [[branch]]es. It is the main type of resource used in [[carpentry]] and is found from [[woodcutting | cutting down]] [[tree]]s. Any wooden item can be used as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
== Type of wood ==&lt;br /&gt;
&lt;br /&gt;
The type of wood of the last wooden item that is attached to a carpentry item determines its type of wood. Depending on the type of wood an item is made of, it has different textures and colors.&lt;br /&gt;
== Bonus of Wood Types ==&lt;br /&gt;
===Oak===&lt;br /&gt;
*Tools made from oak take 20% less damage through use. &lt;br /&gt;
*Arrows made out of oak take less damage.&lt;br /&gt;
*Provides 20% additional bash resilience.&lt;br /&gt;
===Fir===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Pine===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Cedar===&lt;br /&gt;
*Slows the decay rate of containers. This does not affect the decay of the items inside containers.&lt;br /&gt;
*Arrows made out of cedar are 10% easier to improve and give a difficulty reduction on shot. &lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Apple===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Oleander===&lt;br /&gt;
*Gives a slight bonus to the time it takes for fish to appear, when used to make [[wooden fishing hook]]s. &lt;br /&gt;
===Walnut===&lt;br /&gt;
*Charcoal piles made from walnut give a 10% bonus to the quality of the items it produces.&lt;br /&gt;
===Maple===&lt;br /&gt;
*Arrows made out of maple take less damage and give a difficulty reduction on shot. They also take less damage each time they are fired.&lt;br /&gt;
===Willow=== &lt;br /&gt;
*Best wood for bows and gives a difficulty reduction.  &lt;br /&gt;
*It is also the best wood for fishing poles. &lt;br /&gt;
===Lemon/Orange===&lt;br /&gt;
*Best for [[wooden fishing hook]]s as it causes the fish to appear faster than any other wood type. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wood Grain}}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
==Rare Wood Types==&lt;br /&gt;
These wood types are only found through Archaeology and Restoration or when gathering [[rift wood]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arch_wood_types.jpg|1000px|Archaeology Wood Types]]&lt;br /&gt;
&lt;br /&gt;
==See also:==&lt;br /&gt;
&lt;br /&gt;
[[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Archaeology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=119989</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=119989"/>
		<updated>2021-04-19T18:39:05Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: /* Body control levels */ 25 bc for croc confirmed by testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
'''Body control''' is a [[characteristic]] that helps with weapon accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[Smithing]], [[carpentry]], and [[tailoring]] skills all offer decent Body Control skill, as do [[archery]], [[shield]] skills, and some weapon skills.&lt;br /&gt;
&lt;br /&gt;
Chopping trees with a [[longsword]] and [[two handed sword]] also offers good Body Control gains.  Note: this only works until 20 skill, or 20 effective skill on Epic.&lt;br /&gt;
&lt;br /&gt;
Archery on an [[archery target]] is excellent until about skill level 30.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;20 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Hell horse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently cows are the only animals non-prem characters can ride.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
**[[Restoration]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short bow]]&lt;br /&gt;
**[[Bow|Medium bow]]&lt;br /&gt;
**[[Long bow|Long bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine carpentry]]&lt;br /&gt;
**[[Ship building|Ship building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering knife]]&lt;br /&gt;
**[[Carving knife]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Longsword]]&lt;br /&gt;
**[[Shortsword]]&lt;br /&gt;
**[[Two handed sword|Two Handed Sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
*[[Shields]]&lt;br /&gt;
**[[Small wooden shield]]&lt;br /&gt;
**[[Medium wooden shield]]&lt;br /&gt;
**[[Large wooden shield]]&lt;br /&gt;
**[[Small metal shield]]&lt;br /&gt;
**[[Medium metal shield]]&lt;br /&gt;
**[[Large metal shield]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
''You now feel confident enough to steal things.''&lt;br /&gt;
* When body control rises to 20.5. Stealing is only allowed on [[PVP]] servers. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=119988</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=119988"/>
		<updated>2021-04-19T18:16:19Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: /* Body control limitations */ 25 bc for croc confirmed by testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Description==&lt;br /&gt;
[[Creatures|Animals]] you can ride on are referred to as '''mounts'''. They can [[spawn]] all over the map from [[lair|lairs]], be [[Animal_husbandry#Breeding|bred]] or spawn on land such as [[steppe]].&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
To ride an animal it must first of all be [[Leading|led]] by a [[rope]] or any item if it's wearing a [[bridle]].  Many creatures must be [[Animal taming|tame]], [[dominate|dominated]] or [[zombie|zombified]] before they can be led and mounted. A table describing these creatures is on the [[Creatures]] page.&lt;br /&gt;
&lt;br /&gt;
: Activate a [[Creatures#leading|leading]] item and use the {{key|RMB}} on the creature, select '''Lead'''. Once led, again using the {{key|RMB}} on the creature, with any item active, and select '''ride'''.&lt;br /&gt;
* [[Body control]] determines which animals it is possible for the player to ride.&lt;br /&gt;
* By default mounts are turned with {{key|A}} and {{key|D}}.&lt;br /&gt;
* The mount will turn sharply when stationary and will turn with a larger radius when moving.&lt;br /&gt;
* Not all animals may be mounted, it maybe due to their status or [[age]] (too young or too old). In that case the message that the animal is too weak will appear.&lt;br /&gt;
* Animals with the some illness trait get weaker over time and though may be ridable when younger, the older the more likely they will be rideable. In that case the message that the animal is too weak will appear.&lt;br /&gt;
* Once tamed, crocodiles are the only creature in Wurm that can be embarked upon and ridden into and through water like a boat. However, they can only cross a server line while stored in creature cages, not while being ridden.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
The speed at which mounts move varies greatly. Some may only travel at a few km/h without any accessories whilst well bred horses with high quality accessories and [[Animal_husbandry#Traits|traits]] may move up to 34 km/h. Paved [[road]]s do not affect the speed of animals.  All mounts move at 1/3 of their speed when moving backwards.&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
Certain animals may be equipped with accessories such as [[horse shoe]]s or a [[saddle]] to help increase their speed or prevent roaming. To equip an animal it first needs to be tamed or dominated.&lt;br /&gt;
: Use the {{key|RMB}} on the creature, select '''Look''' &amp;gt; '''Equipment''' and drag-drop the item to the relevant limb or body part.&lt;br /&gt;
&lt;br /&gt;
== Body control limitations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=100 | Mount&lt;br /&gt;
! width=100 | Body control&lt;br /&gt;
! width=50 | Pre-requisite&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || &amp;lt;20 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]] || 21 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]] || 23 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bear]] || 23 || [[Tame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]] || 25 || Tame/[[Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]] || 26 || Tame&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion]] || 29 || [[Dominate]]/Zombie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell horse]] || 31 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild boar]] || ?? || Zombie&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabid hyena]] || ?? || Zombie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statuette&amp;diff=116274</id>
		<title>Statuette</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statuette&amp;diff=116274"/>
		<updated>2020-08-30T18:29:51Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statuette2.jpg&lt;br /&gt;
|active=[[glowing]] [[gold lump]] or [[silver lump]] (1.00 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Statuettes&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|dyeable=yes&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A finely carved statuette.''&lt;br /&gt;
&lt;br /&gt;
A [[statuette]] is made of gold or silver, using [[jewelry smithing]].&lt;br /&gt;
It can be used for decoration.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This basic statuette can not be used to channel spells.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Statues]] &lt;br /&gt;
* [[Statuettes]]&lt;br /&gt;
* [[Jewelry smithing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Statuettes]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=116198</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=116198"/>
		<updated>2020-08-19T16:08:53Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: Undid my own revision. I was editing the wrong article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large barrel.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 5x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A large wooden barrel, strengthened by iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to store items and liquids.&lt;br /&gt;
* Can be loaded onto all vehicles and boats, except a [[small cart]].&lt;br /&gt;
* Can be taken into inventory and planted. &lt;br /&gt;
* Some items can be placed on top of a large barrel, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is picked up; a message in event log will notify the player of this.&lt;br /&gt;
* It has a liquid capacity of 250kg.&lt;br /&gt;
* Slows the decay of the items inside.&lt;br /&gt;
* It is the [[QL]] of the [[iron ribbon]] that determines the success rate.&lt;br /&gt;
* If you fail creating, the ribbon and plank used are both damaged.&lt;br /&gt;
* The last plank attached determines the wood type.&lt;br /&gt;
* Use [[cedar]] wood for the barrel itself to have reduced decay(this doesn't affect the contents).&lt;br /&gt;
&lt;br /&gt;
== Vehicle Load Capacity ==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] &lt;br /&gt;
| align=center | 23?*&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 64?*&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Sailing boat]]&lt;br /&gt;
| align=center | 3&lt;br /&gt;
|}&lt;br /&gt;
''* Based on volumes on [[container]]s page, requires testing.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Huge tub]]&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small wine barrel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{{Wood Grain}}&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=116197</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=116197"/>
		<updated>2020-08-19T16:07:49Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large barrel.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 5x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A large wooden barrel, strengthened by iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to store items and liquids.&lt;br /&gt;
* Can be loaded onto all vehicles and boats, except a [[small cart]].&lt;br /&gt;
* Can be taken into inventory and planted. &lt;br /&gt;
* Some items can be placed on top of a large barrel, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is picked up; a message in event log will notify the player of this.&lt;br /&gt;
* It has a liquid capacity of 250kg.&lt;br /&gt;
* Slows the decay of the items inside.&lt;br /&gt;
* It is the [[QL]] of the [[iron ribbon]] that determines the success rate.&lt;br /&gt;
* If you fail creating, the ribbon and plank used are both damaged.&lt;br /&gt;
* The last wooden part attached determines the wood type.&lt;br /&gt;
* Use [[cedar]] wood for the barrel itself to have reduced decay(this doesn't affect the contents).&lt;br /&gt;
&lt;br /&gt;
== Vehicle Load Capacity ==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] &lt;br /&gt;
| align=center | 23?*&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 64?*&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Sailing boat]]&lt;br /&gt;
| align=center | 3&lt;br /&gt;
|}&lt;br /&gt;
''* Based on volumes on [[container]]s page, requires testing.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Huge tub]]&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small wine barrel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{{Wood Grain}}&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=115529</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=115529"/>
		<updated>2020-08-01T15:37:41Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. &lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
*''You are not skilled enough to build in such steep slopes.''&lt;br /&gt;
:Occurs when trying to build a fence on a tile border in which the slope is to high for your skill. The max slope you can build on is (3*√skill)+10.&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Complete_Guide_to_PvE&amp;diff=115528</id>
		<title>Guides:Complete Guide to PvE</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Complete_Guide_to_PvE&amp;diff=115528"/>
		<updated>2020-08-01T14:32:17Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, fellow Wurmian! If you are reading this, then you must be looking for some help fighting the various NPC creatures in Wurm Online. I will say this now, because it is probably the most important information you will need starting out: your starter shield and sword ARE NOT real combat gear! New players can easily die to a dog (one of the weakest creatures in the game) using the starter gear. You will need 20ql weapons, armor, and shields to start out, at the bare minimum.&lt;br /&gt;
&lt;br /&gt;
==Types of Gear==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Your weapon is the tool you will use to deal damage to your target (with some exceptions). It can also be used to block some attacks, with the parry (block) rate determined by the type of weapon you use. Each type of weapon deals a different type of damage, has strengths and weaknesses to different types of armor, deals a different amount of damage, and has different special moves. &lt;br /&gt;
&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**Shortsword&lt;br /&gt;
***one handed&lt;br /&gt;
***cutting and piercing damage&lt;br /&gt;
***low amount of damage&lt;br /&gt;
***high parry rate&lt;br /&gt;
***three second swing timer&lt;br /&gt;
***not recommended unless it is high quality due to low damage output&lt;br /&gt;
**Longsword&lt;br /&gt;
***one handed&lt;br /&gt;
***cutting and piercing damage&lt;br /&gt;
***medium amount of damage&lt;br /&gt;
***high parry rate&lt;br /&gt;
***four second swing timer&lt;br /&gt;
***very popular and highly recommended due to good damage output and high parry rate&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
***two handed&lt;br /&gt;
***cutting and piercing damage&lt;br /&gt;
***high amount of damage&lt;br /&gt;
***high parry rate&lt;br /&gt;
***five second swing timer (four seconds in aggressive mode)&lt;br /&gt;
***recommended for non premium players and those with low shield skill, as well as those who want a high DPS (damage per second) weapon; about the same damage as a medium maul&lt;br /&gt;
&lt;br /&gt;
*[[Mauls]]&lt;br /&gt;
**Small Maul&lt;br /&gt;
***one handed&lt;br /&gt;
***mauling damage&lt;br /&gt;
***low-medium amount of damage&lt;br /&gt;
***medium parry rate&lt;br /&gt;
***three second swing timer&lt;br /&gt;
***recommended for those who want a fast weapon which will create a lot of lower damage wounds&lt;br /&gt;
**Medium Maul&lt;br /&gt;
***one handed&lt;br /&gt;
***mauling damage&lt;br /&gt;
***high amount of damage&lt;br /&gt;
***medium parry rate&lt;br /&gt;
***five second swing timer&lt;br /&gt;
***recommended for those who want a one handed weapon that will deal large wounds at the expense of speed&lt;br /&gt;
**Large Maul&lt;br /&gt;
***two handed&lt;br /&gt;
***mauling damage&lt;br /&gt;
***very high amount of damage&lt;br /&gt;
***medium parry rate&lt;br /&gt;
***six second swing timer (five seconds in aggressive mode)&lt;br /&gt;
***recommended for non premium players and those with low shield skill&lt;br /&gt;
&lt;br /&gt;
*[[Axes]]&lt;br /&gt;
**Small Axe&lt;br /&gt;
***one handed&lt;br /&gt;
***cutting damage&lt;br /&gt;
***low-medium amount of damage&lt;br /&gt;
***low parry rate&lt;br /&gt;
***three second swing timer&lt;br /&gt;
***recommended for those who want a fast weapon that will create many low damage wounds&lt;br /&gt;
**Large Axe&lt;br /&gt;
***one handed&lt;br /&gt;
***cutting damage&lt;br /&gt;
***medium-high amount of damage&lt;br /&gt;
***low parry rate&lt;br /&gt;
***four second swing timer&lt;br /&gt;
***recommended for those who want a high DPS weapon; slightly lower damage per hit than medium maul, but faster by one second&lt;br /&gt;
**Huge Axe&lt;br /&gt;
***two handed&lt;br /&gt;
***cutting damage&lt;br /&gt;
***very high amount of damage (highest in the game)&lt;br /&gt;
***very low parry rate&lt;br /&gt;
***six second swing timer (five seconds in aggressive mode)&lt;br /&gt;
***recommended only for those who don't mind taking a lot of damage due to low parry rate, with the benefit of a very high damage output&lt;br /&gt;
&lt;br /&gt;
===[[Armor]]===&lt;br /&gt;
Armor  will reduce incoming damage in combat. It will also offer a glance rate, a chance for all damage from an incoming attack to be negated. The glance rate depends on the type of armor you are wearing and the type of attack hitting the armor, as well as the armor's quality and the strength of the incoming blow. Nothing less than studded leather armor is recommended for actual combat. Cloth and leather armor are used by some players who are on their deeds and/or do not fight much.&lt;br /&gt;
&lt;br /&gt;
*Studded Leather&lt;br /&gt;
**medium damage reduction&lt;br /&gt;
**medium-high glance rate against mauling (anything that mauls, kicks, headbutts)&lt;br /&gt;
**low glance rate against cutting and piercing (anything that claws, bites)&lt;br /&gt;
**high movement speed&lt;br /&gt;
**recommended for non premium players and those who do not or cannot ride a horse due to high movement speed&lt;br /&gt;
**at 70ql, damage is reduced by about 46.0%&lt;br /&gt;
*Chain&lt;br /&gt;
**medium-high damage reduction&lt;br /&gt;
**high glance rate against cutting and piercing&lt;br /&gt;
**low glance rate against mauling&lt;br /&gt;
**low-medium movement speed&lt;br /&gt;
**recommended for anyone who fights on a horse, due to good damage reduction&lt;br /&gt;
**at 70ql, damage is reduced by about 50.5%&lt;br /&gt;
*Plate&lt;br /&gt;
**high damage reduction&lt;br /&gt;
**high glance rate against cutting and piercing&lt;br /&gt;
**low glance rate against mauling&lt;br /&gt;
**low movement speed&lt;br /&gt;
**not recommended for PvE due to high amount of steel needed to improve and the low movement speed if your horse is killed; if you are going to fight in PvE in plate, a horse is a necessity&lt;br /&gt;
**at 70ql, damage is reduced by about 64.1%&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
Your shield is what you will block attacks with. Tests have shown that the size of your shield only matters when blocking ranged attacks, which are not an element of PvE and will not be covered in this guide. The six types of shields are listed below:&lt;br /&gt;
&lt;br /&gt;
*Large Metal Shield&lt;br /&gt;
*Medium Metal Shield&lt;br /&gt;
*Small Metal Shield&lt;br /&gt;
*Large Wooden Shield&lt;br /&gt;
*Medium Wooden Shield&lt;br /&gt;
*Small Wooden Shield&lt;br /&gt;
&lt;br /&gt;
All shields take the same amount of damage.&lt;br /&gt;
&lt;br /&gt;
===[[Bows]]===&lt;br /&gt;
Bows are used for archery, which will be explained later. Each bow has a minimum range and an optimum range. There are three different types of bows:&lt;br /&gt;
&lt;br /&gt;
*Short bow&lt;br /&gt;
**optimum range is five tiles&lt;br /&gt;
**minimum range is one tile (can not shoot targets on the same tile as you)&lt;br /&gt;
**will cause targets to target you due to short range&lt;br /&gt;
**due to the above statement, your shooting action may be cancelled due to being hit&lt;br /&gt;
*medium bow&lt;br /&gt;
**optimum range is ten tiles&lt;br /&gt;
**minimum range is five tiles&lt;br /&gt;
**may cause targets to target you if they are too close (less than about twenty tiles)&lt;br /&gt;
**if you are targeted, your shooting action may be cancelled upon taking a hit&lt;br /&gt;
*long bow&lt;br /&gt;
**optimum range is twenty tiles&lt;br /&gt;
**minimum range is ten tiles&lt;br /&gt;
**may cause targets to target you if it is too close (less than about twenty tiles)&lt;br /&gt;
**if you are targeted, your shooting action may be cancelled upon taking damage&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Wurm Online combat is more complex than it may seem. Creatures have weak spots that take more damage when hit and have a higher chance of receiving a critical hit. This is usually the head, or upper center. Hitting certain body parts may inhibit the ability of the creature to use that body part in combat. These strategies can be used by players against AI controlled creatures, but they work the same way against players.&lt;br /&gt;
&lt;br /&gt;
*Hitting the head&lt;br /&gt;
**does more damage&lt;br /&gt;
*Hitting the arms&lt;br /&gt;
**lowers parry rate for armed creatures (trolls, some uniques)&lt;br /&gt;
**inhibits attack ability for armed creatures&lt;br /&gt;
*Flanking&lt;br /&gt;
**makes parrying harder for armed creatures&lt;br /&gt;
*Shield bashing&lt;br /&gt;
**generally a poor idea in PvE, as it has a low hit rate, and even at high skill, it results in short stuns&lt;br /&gt;
*Archery&lt;br /&gt;
**allows you to kill an opponent from a distance&lt;br /&gt;
**allows you to kill opponents that are too strong for you to fight in close combat, as long range archery results I the target being unable to target you, meaning you will not take damage from your target&lt;br /&gt;
&lt;br /&gt;
Generally, when fighting most creatures, the best method is to aim for the head. However, when fighting trolls and other armed creatures, it is often a better choice to aim for the upper right parts, as this will allow you to hit the head (for extra damage) and the right arm (to inhibit the creature's ability to use its weapon). Flanking often is also a good tactic to use on armed creatures, especially before the arm can be damaged.&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Altar&amp;diff=102384</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Altar&amp;diff=102384"/>
		<updated>2017-04-02T19:03:48Z</updated>

		<summary type="html">&lt;p&gt;Skrofler: /* Types of altars */ Domain system and altar requirements changed in June 2016.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Altars are primarily used to [[praying|pray]] at to gain [[Faith]].&lt;br /&gt;
&lt;br /&gt;
Another use of altars is [[sacrificing]].&lt;br /&gt;
&lt;br /&gt;
=== Domain ===&lt;br /&gt;
&lt;br /&gt;
Altars also create the domain of the gods. You know when you're in such a domain when you get the message &amp;quot;You feel the presence of &amp;lt;god&amp;gt;&amp;quot;. &lt;br /&gt;
When you first build an altar in an area without a domain, you will receive the message: &amp;quot;The domain of &amp;lt;God&amp;gt; now has reached this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Domain with the greatest &amp;quot;power&amp;quot; takes effect, and only 1 domain can be in an area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;power&amp;quot; and size of a domain is controlled by the quality of the altar, for example a 10ql golden altar will have 18 tiles radius, 50ql - 57 tiles, 90ql - about 96 tiles, a stone altar of 21.97ql has 24 tiles radius. The domain seems to get weaker the further it is from the altar and might get overpowered by another god's domain.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that a few altars are still &amp;quot;bugged&amp;quot; as they were made before the recent domain changes. (5 June 2012 - [http://wurmonline.tumblr.com/post/24462560831/faith-zone-changes-achievement-bugfix faith-zone-changes-achievement-bugfix]).&lt;br /&gt;
&lt;br /&gt;
Domains get updated approximately 5 minutes after a server is restarted, so for a small period of time after a restart, there are no domains. A new altar's domain can take around 5 minutes to update, and a domain change can take up to 10 minutes.&lt;br /&gt;
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When you are in the domain of your [[Gods|God]] and have at least 10 faith, you'll get certain bonuses, including a [[fighting]] bonus. The amount of the bonus is affected by a great number of things, such as faith, [[alignment]], the type of the altar (see below), the distance to the altar, the [[quality]] of the altar, and if you're a [[Champion player|Champion]]. &lt;br /&gt;
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Priests also get several bonuses from altars, including a bonus of up to 20% to successfully cast a spell, and an increase to the chance of casting a higher strength enchant spell.&lt;br /&gt;
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You can have 1 domain below ground and 1 other above ground without them affecting each other.&lt;br /&gt;
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Underground altars will still give their bonuses above ground. For example, underground [[Libila]] altars will spawn mycelium above ground. However, you will not receive the domain message moving through these underground altars.&lt;br /&gt;
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=== Creation ===&lt;br /&gt;
If you are trying to make an altar for a Priest of a different religion, i.e. you are a black lighter and your priest is Vynora, you can build the altar, and have your priest put the last piece of the altar on by unclicking faithful and attaching the last piece. Works for wooden and stone altars.&lt;br /&gt;
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=== Destroying an altar ===&lt;br /&gt;
If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. [[Exorcism]] xp is gained. The altar is removed from the game.&lt;br /&gt;
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Before desecrating, it should be noted that mayors and everyone with [[Settlement#Permissions|'destroy' permission]] are able to equip a maul and have a minimum of 10 faith. Right click an altar to select the destroy (or desecrate) option.&lt;br /&gt;
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Do not desecrate your deity's altar unless you are certain you want to deal with the faith and favor resets.&lt;br /&gt;
There are no known penalties for destroying an altar on deed if you are the mayor.&lt;br /&gt;
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== Types of altars ==&lt;br /&gt;
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:* [[Wooden altar]]&lt;br /&gt;
:* [[Stone altar]]&lt;br /&gt;
:* [[Silver altar]]&lt;br /&gt;
:* [[Gold altar]]&lt;br /&gt;
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=== Special altars ===&lt;br /&gt;
:* [[Bone Altar]]&lt;br /&gt;
:* [[Altar of Three]]&lt;br /&gt;
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== See also ==&lt;br /&gt;
:* [[Religion]]&lt;br /&gt;
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== Tips ==&lt;br /&gt;
To find a local Altar:&lt;br /&gt;
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Hit 'escape' key to open up the menu , Click on spell effects.&lt;br /&gt;
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The power of the faith bonus will go up as you closer to the altar.&lt;br /&gt;
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Note it goes to the strongest one at all times.&lt;br /&gt;
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Far from the altar is 12 and at it is 55.&lt;br /&gt;
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The type, god , type and Quality of the altar does not change these values.&lt;br /&gt;
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== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Stone altar.png|stone altar&lt;br /&gt;
Image:Wooden altar.png|wooden altar&lt;br /&gt;
Image:Silver altar.png|silver altar&lt;br /&gt;
Image:Gold altar.png|golden altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category:Religion]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Skrofler</name></author>
		
	</entry>
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