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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slickshot</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slickshot"/>
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	<updated>2026-06-04T05:15:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=98799</id>
		<title>Player:Slickshot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=98799"/>
		<updated>2016-04-26T15:41:28Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Slickshot&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Independence&lt;br /&gt;
|settlement=[[Storm's End]]&lt;br /&gt;
|alts=Tytrus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*King of '''[[Storm's End]]''' and citizen of Independence.&lt;br /&gt;
*Titles include [16]:  ''Educated'', ''Trollslayer'', ''Rider of Lomaner'', ''Chieftan of Lomaner'', ''Digger'', ''Mason'', ''High Mason'', ''Carpenter'', ''Renowned Carpenter'', ''Bowmaker'', ''Fine Carpenter'', ''Soldier'', ''Mercenary'', ''Giantslayer'', ''Drover'', ''Lumberjack''.&lt;br /&gt;
&lt;br /&gt;
==Deeds Established==&lt;br /&gt;
*'''Bromelot'''  -  ''disbanded''&lt;br /&gt;
*'''Storm's End'''  -  ''main settlement''&lt;br /&gt;
*'''Haven'''  -  ''held by alt''&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=98798</id>
		<title>Player:Slickshot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=98798"/>
		<updated>2016-04-26T15:40:52Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Slickshot&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Independence&lt;br /&gt;
|settlement=[[Storm's End]]&lt;br /&gt;
|alts=Tytrus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*King of '''[[Storm's End]]''' and citizen of Independence.&lt;br /&gt;
*Titles include [15]:  ''Educated'', ''Trollslayer'', ''Rider of Lomaner'', ''Chieftan of Lomaner'', ''Digger'', ''Mason'', ''High Mason'', ''Carpenter'', ''Renowned Carpenter'', ''Bowmaker'', ''Fine Carpenter'', ''Soldier'', ''Mercenary'', ''Giantslayer'', ''Drover'', ''Lumberjack''.&lt;br /&gt;
&lt;br /&gt;
==Deeds Established==&lt;br /&gt;
*'''Bromelot'''  -  ''disbanded''&lt;br /&gt;
*'''Storm's End'''  -  ''main settlement''&lt;br /&gt;
*'''Haven'''  -  ''held by alt''&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=94859</id>
		<title>Masonry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=94859"/>
		<updated>2015-08-11T15:42:38Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Items */  Added &amp;quot;Open fireplace&amp;quot; to the list of decorations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] is the mastery of [[Rock shards|stone]] and [[clay]], used for creating objects such as [[stone house]]s, [[stone wall]]s, [[guard tower]]s, [[forge]]s, [[stone oven]]s, and more. The skill value determines the [[maximum slope]] you can build [[stone wall]]s on.&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] items are worked with only a [[stone chisel]], [[rock shards]], or [[stone brick]]s.&lt;br /&gt;
&lt;br /&gt;
== Subskills ==&lt;br /&gt;
* [[Stone cutting]] - Creating bricks, statues, and other items purely of stone.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Masonry items]]''&lt;br /&gt;
{| width=80%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
'''Decorations'''&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Open fireplace]]&lt;br /&gt;
* [[Pillar]]&lt;br /&gt;
||&lt;br /&gt;
'''Containers'''&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Stone altar]]&lt;br /&gt;
* [[Well]]&lt;br /&gt;
||&lt;br /&gt;
'''Fences'''&lt;br /&gt;
* [[Stone wall]]&lt;br /&gt;
* [[Tall stone wall]]&lt;br /&gt;
* [[Iron fence]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
* [[High iron fence]]&lt;br /&gt;
* [[High iron fence gate]]&lt;br /&gt;
* [[Stone and iron parapet]]&lt;br /&gt;
* [[Stone parapet]]&lt;br /&gt;
* [[Curb]]&lt;br /&gt;
||&lt;br /&gt;
'''Structures'''&lt;br /&gt;
* [[Colossus]]&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
* [[Colossus of Fo]]&lt;br /&gt;
* [[Colossus of Libila]]&lt;br /&gt;
* [[Guard tower]]&lt;br /&gt;
* [[Stone house]]&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
||&lt;br /&gt;
'''Mission Structures'''&lt;br /&gt;
* [[Obelisk]]&lt;br /&gt;
* [[Spirit gate]]&lt;br /&gt;
||&lt;br /&gt;
'''Mailboxes'''&lt;br /&gt;
* [[Spirit cottage]]&lt;br /&gt;
* [[Spirit castle]]&lt;br /&gt;
||&lt;br /&gt;
'''Misc'''&lt;br /&gt;
* [[Colossus brick]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Mine door (rock) ]]&lt;br /&gt;
* [[Mortar]]&lt;br /&gt;
* [[Scythe trap]]&lt;br /&gt;
* [[Slab]]&lt;br /&gt;
* [[Statue of boy]]&lt;br /&gt;
* [[Statue of demon]]&lt;br /&gt;
* [[Statue of dog]]&lt;br /&gt;
* [[Statue of girl]]&lt;br /&gt;
* [[Statue of horse]]&lt;br /&gt;
* [[Statue of nymph]]&lt;br /&gt;
* [[Statue of troll]]&lt;br /&gt;
* [[Stone brick]]&lt;br /&gt;
* [[Whetstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mason at 50 skill&lt;br /&gt;
* High Mason at 70 skill&lt;br /&gt;
* Master Mason at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Masonry items|*]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mend&amp;diff=93683</id>
		<title>Mend</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mend&amp;diff=93683"/>
		<updated>2015-08-07T17:52:19Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Mend only items */  Minor update to add compasses to the mend-able list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=29&lt;br /&gt;
|favor=29&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]], [[Nahjo]]&lt;br /&gt;
}}[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
'''Mend''' is a a spell available to a [[Vynora]] or [[Nahjo]] [[priest]]s at 29 [[faith]] that allows players to remove [[damage]] from items.&lt;br /&gt;
&lt;br /&gt;
The spell reduces the [[damage]] of an item by 20 points and the quality by 2, it also allows for the removal of damage on items that cannot normally be [[repair]]ed by conventional means, with some exceptions.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[Activate]] a [[Statuette]], '''right-click''' an item and select ''Spells'' &amp;gt; ''Mend''.&lt;br /&gt;
&lt;br /&gt;
*You cannot cast mend on items of QL 2 or less. Instead you'll get an error message saying that the item {{event|inline|...would break under the power of the spell.}}&lt;br /&gt;
*Mend does not shatter items on failure.&lt;br /&gt;
&lt;br /&gt;
=== Mend only items ===&lt;br /&gt;
A non-exhaustive list of such that '''cannot be repaired''', but can be mended.&lt;br /&gt;
* [[Compass]]es&lt;br /&gt;
* [[Logs]]&lt;br /&gt;
* [[Lump]]s&lt;br /&gt;
* [[Pelt]]s&lt;br /&gt;
* [[Whetstone]]s&lt;br /&gt;
&lt;br /&gt;
=== No repair or mend items ===&lt;br /&gt;
A non-exhaustive list of items that cannot be repaired or mended.&lt;br /&gt;
* [[Meals]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Pottery]] items&lt;br /&gt;
* [[Small magical chest]]&lt;br /&gt;
*[[Starter tent]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93656</id>
		<title>Wood bridge - abutment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93656"/>
		<updated>2015-08-07T17:42:50Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Description */  Added in the description given in game when examined and the total materials required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestNew}}&lt;br /&gt;
&lt;br /&gt;
{{BridgeSection&lt;br /&gt;
|name=Wood Bridge - Abutment&lt;br /&gt;
|main=*8 [[Wooden beam]]&lt;br /&gt;
*4 [[Iron ribbon]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*4 [[Planks]]&lt;br /&gt;
*4 [[Shafts]]&lt;br /&gt;
*2 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Abutment&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;You see plans for a Wood abutment. The Wood abutment requires 4 large nails, 2 small nails, 8 wooden beams, 4 shafts, 24 planks and 4 iron ribbons to be finished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Total Materials:'''&lt;br /&gt;
&lt;br /&gt;
*2 small nails &lt;br /&gt;
*4 large nails&lt;br /&gt;
*4 iron ribbons&lt;br /&gt;
*4 shafts &lt;br /&gt;
*8 wooden beams &lt;br /&gt;
*24 planks&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood Bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93641</id>
		<title>Wood bridge - abutment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93641"/>
		<updated>2015-08-07T17:41:37Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestNew}}&lt;br /&gt;
&lt;br /&gt;
{{BridgeSection&lt;br /&gt;
|name=Wood Bridge - Abutment&lt;br /&gt;
|main=*8 [[Wooden beam]]&lt;br /&gt;
*4 [[Iron ribbon]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*4 [[Planks]]&lt;br /&gt;
*4 [[Shafts]]&lt;br /&gt;
*2 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Abutment&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Total Materials:'''&lt;br /&gt;
&lt;br /&gt;
*2 small nails &lt;br /&gt;
*4 large nails&lt;br /&gt;
*4 iron ribbons&lt;br /&gt;
*4 shafts &lt;br /&gt;
*8 wooden beams &lt;br /&gt;
*24 planks&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood Bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93640</id>
		<title>Wood bridge - abutment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93640"/>
		<updated>2015-08-07T17:40:59Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestNew}}&lt;br /&gt;
&lt;br /&gt;
{{BridgeSection&lt;br /&gt;
|name=Wood Bridge - Abutment&lt;br /&gt;
|main=*8 [[Wooden beam]]&lt;br /&gt;
*4 [[Iron ribbon]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*4 [[Planks]]&lt;br /&gt;
*4 [[Shafts]]&lt;br /&gt;
*2 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Abutment&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Total Materials:&lt;br /&gt;
&lt;br /&gt;
*2 small nails &lt;br /&gt;
*4 large nails&lt;br /&gt;
*4 iron ribbons&lt;br /&gt;
*4 shafts &lt;br /&gt;
*8 wooden beams &lt;br /&gt;
*24 planks&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood Bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93639</id>
		<title>Wood bridge - abutment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_bridge_-_abutment&amp;diff=93639"/>
		<updated>2015-08-07T17:36:02Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Updated the materials required for each building phase.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TestNew}}&lt;br /&gt;
&lt;br /&gt;
{{BridgeSection&lt;br /&gt;
|name=Wood Bridge - Abutment&lt;br /&gt;
|main=*8 [[Wooden beam]]&lt;br /&gt;
*4 [[Iron ribbon]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*20 [[Planks]]&lt;br /&gt;
*2 [[Large Nails]]&lt;br /&gt;
|wall=*4 [[Planks]]&lt;br /&gt;
*4 [[Shafts]]&lt;br /&gt;
*2 [[Small Nails]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Abutment&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Wood Bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=93562</id>
		<title>Settlement:Storm's End</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=93562"/>
		<updated>2015-08-07T17:08:40Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Storm's End&lt;br /&gt;
|motto=Ours is the Fury&lt;br /&gt;
|type=v&lt;br /&gt;
|size=31x51&lt;br /&gt;
|mayor=Slickshot&lt;br /&gt;
|population=10+&lt;br /&gt;
|allies=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Night's Watch'''&amp;lt;/center&amp;gt;&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Affiliations''&amp;lt;/center&amp;gt;&lt;br /&gt;
*Grand Steppe Hunting Lodge in [[Haven]]&lt;br /&gt;
|enemies=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storm's End''' is a moderately sized village located on a hillside on the north shore of Crystal Lake, at 43x33y on the community map.&lt;br /&gt;
The village has expanded three times since it's conception, from a total deed starting size of 19x15 to 31x25 to 31x45, and to 31x51.  The majority of '''Storm's End''' is made up of villager housing and community buildings such as the ''Tempest Workshop'', the ''Elfsong Tavern'', and the ''Sept of Vynora''.  With the exception of a few farms, most of the land is enclosed in tall stone castle walls with palisade gates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
The majority of the villagers are premium players, however '''Storm's End''' recruits all kinds of players; new and veteran.  Below is a list of some of the more active players and veteran players with some of their proficiencies.&lt;br /&gt;
*'''[[Player:Slickshot|Slickshot]]''' - ''King'' - Renowned carpenter and builder of the village, as well as an armoursmith and bowmaker.&lt;br /&gt;
*'''Joykill''' - ''Hand of the King'' - Co-owner and the &amp;quot;jack of all trades&amp;quot; of the village.  Proficient in mining, digging, farming, fighting, and leatherworking.&lt;br /&gt;
*'''Gorgonkain''' - ''Villager'' - The prominent breeder in the village, proficient in animal husbandry and dying on long adventures.&lt;br /&gt;
*'''Kolbuingen''' - ''Villager'' - Another &amp;quot;jack of all trades&amp;quot; skilled in building, mining, blacksmithing, fighting and donating of upkeep.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/1mb8XU1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services and Community Buildings==&lt;br /&gt;
*''Mailbox near settlement token.&lt;br /&gt;
*'''Tempest Workshop'''&lt;br /&gt;
**Bows, weapons, tools, leather items for sale.&lt;br /&gt;
*'''Elfsong Tavern'''&lt;br /&gt;
**Public access to forges, oven, loom and beds.&lt;br /&gt;
*'''Sept of Vynora'''&lt;br /&gt;
**Church with a Vynora alter emitting a large domain.  Sermons are held here often.&lt;br /&gt;
*'''Grand Steppe Hunting Lodge''' - ''affiliation''&lt;br /&gt;
**The lodge is affiliated with ''Storm's End'' and is located in the Grand Steppe, protected by the deed '''''Haven'''''.&lt;br /&gt;
**Public access to forge, oven, beds and a merchant selling weapons for hunting.&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=93561</id>
		<title>Settlement:Storm's End</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=93561"/>
		<updated>2015-08-07T17:07:20Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Storm's End&lt;br /&gt;
|motto=Ours is the Fury&lt;br /&gt;
|type=v&lt;br /&gt;
|size=31x51&lt;br /&gt;
|mayor=Slickshot&lt;br /&gt;
|population=10+&lt;br /&gt;
|allies=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Night's Watch'''&amp;lt;/center&amp;gt;&lt;br /&gt;
*[[Bloodstone]]&lt;br /&gt;
*[[Copper Hill]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Affiliations''&amp;lt;/center&amp;gt;&lt;br /&gt;
*Grand Steppe Hunting Lodge&lt;br /&gt;
*Independence Colosseum&lt;br /&gt;
|enemies=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storm's End''' is a moderately sized village located on a hillside on the north shore of Crystal Lake, at 43x33y on the community map.&lt;br /&gt;
The village has expanded twice since it's conception, from a total deed size of 19x15 to 31x25 to 31x45.  The majority of '''Storm's End''' is made up of villager housing and community buildings such as the ''Tempest Workshop'', the ''Elfsong Tavern'', and the ''Sept of Vynora''.  With the exception of a few farms, most of the land is enclosed in tall stone castle walls with palisade gates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
The majority of the villagers are premium players, however '''Storm's End''' recruits all kinds of players; new and veteran.  Below is a list of some of the more active players and veteran players with some of their proficiencies.&lt;br /&gt;
*'''[[Player:Slickshot|Slickshot]]''' - ''King'' - Renowned carpenter and builder of the village, as well as an armoursmith and bowmaker.&lt;br /&gt;
*'''Joykill''' - ''Hand of the King'' - Co-owner and the &amp;quot;jack of all trades&amp;quot; of the village.  Proficient in mining, digging, farming, fighting, and leatherworking.&lt;br /&gt;
*'''Gorgonkain''' - ''Villager'' - The prominent breeder in the village, proficient in animal husbandry and dying on long adventures.&lt;br /&gt;
*'''Kolbuingen''' - ''Villager'' - Another &amp;quot;jack of all trades&amp;quot; skilled in building, mining, blacksmithing, fighting and donating of upkeep.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/1mb8XU1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services and Community Buildings==&lt;br /&gt;
*''Mailbox near settlement token.&lt;br /&gt;
*'''Tempest Workshop'''&lt;br /&gt;
**Bows, weapons, tools, leather items for sale.&lt;br /&gt;
*'''Elfsong Tavern'''&lt;br /&gt;
**Public access to forges, oven, loom and beds.&lt;br /&gt;
*'''Sept of Vynora'''&lt;br /&gt;
**Church with a Vynora alter emitting a large domain.  Sermons are held here often.&lt;br /&gt;
*'''Grand Steppe Hunting Lodge''' - ''affiliation''&lt;br /&gt;
**The lodge is affiliated with ''Storm's End'' and is located in the Grand Steppe, protected by the deed '''''Haven'''''.&lt;br /&gt;
**Public access to forge, oven, beds and a merchant selling weapons for hunting.&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=93542</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=93542"/>
		<updated>2015-08-06T15:45:10Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Yields */   Added the word &amp;quot;supposed&amp;quot; to the new farming yields section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop will look &amp;quot;ready&amp;quot;.  Fields take between 3 and 5 RL days to ripen. See the Images section from pictures of each crop to see how they look when ripe.&lt;br /&gt;
&lt;br /&gt;
Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
Note: Above is not entirely correct, because it is possible to sow on a tile, that has 5-steep EW and 5 steep NS. It is possible the intention was to use [[diagonal slope]] formula to calculate this, but the implementation is bugged.&lt;br /&gt;
&lt;br /&gt;
The current minimum harvest yield is 2.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it can be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)up to one tile away.&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 30 farmers can determine Whether a tile needs tending/farming(up to two tiles away). You can now see if the field is ripe (up to one tile away).&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number (you should get a messageof the minimum you will harvest from the field when you examine it).&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Kelp]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Reed]]&lt;br /&gt;
* [[Rice]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== Yields ==&lt;br /&gt;
{{Out_of_Date}}&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)&lt;br /&gt;
* at 20 skill you will get a guaranteed 3&lt;br /&gt;
* at 23 skill you will get a chance at 4 (12/28/12 on pristine (cotton))&lt;br /&gt;
* at 40 skill you will get a guaranteed 4 (42 for wemp)&lt;br /&gt;
* at 60 skill you will get a guaranteed 6&lt;br /&gt;
&lt;br /&gt;
Tending your crops with a rake can also give you a slight skill boost when harvesting.  If you tend your crops twice during their growing cycle you get roughly a 5-6 point boost, so if you were harvesting a tended crop and have 54 skill you will get 6 yield.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Incorrect values as of the Farming overhaul. Needs confirmation for new yields.''&lt;br /&gt;
&lt;br /&gt;
- New &amp;quot;supposed&amp;quot; farming yields -&lt;br /&gt;
&lt;br /&gt;
* at skill 20 and under with no raking the yield will be 1, with raking, you will get 2.&lt;br /&gt;
* at skill 50 with no raking the yield will be 3.&lt;br /&gt;
* at skill 60 with no raking the yield will be 4, raking will increase yield by 1 or 2.&lt;br /&gt;
&lt;br /&gt;
Animals grazing from a field increases the yield&lt;br /&gt;
&lt;br /&gt;
==Skill gain and Success==&lt;br /&gt;
&lt;br /&gt;
There are five different messages upon tending a field:&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
The success rate does not seem to influence crop output, but it gives feedback on the difficulty of the crop vs your farming skill. Need to verify if rake quality influences the difficulty curve.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
At the current time, reed still use the old look; it does not have an updated crop image.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Farms when ripe&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Barley :&lt;br /&gt;
! Corn :&lt;br /&gt;
! Cotton :&lt;br /&gt;
! Garlic :&lt;br /&gt;
! Oat :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Barley-harvest.png|200px]]&lt;br /&gt;
| [[Image:Corn-harvest.png|200px]]&lt;br /&gt;
| [[Image:Cotton-harvest.png|200px]]&lt;br /&gt;
| [[Image:Garlic-harvest.png|200px]]&lt;br /&gt;
| [[Image:Oat-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Onion :&lt;br /&gt;
! Potato :&lt;br /&gt;
! Pumpkin :&lt;br /&gt;
! Reed :&lt;br /&gt;
! Rice :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Onion-harvest.png|200px]]&lt;br /&gt;
| [[Image:Potato-harvest.png|200px]]&lt;br /&gt;
| [[Image:Pumpkin-harvest.png|200px]]&lt;br /&gt;
| [[Image:Reed-harvest.png|200px]]&lt;br /&gt;
| [[Image:Rice-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Rye&lt;br /&gt;
! Strawberry :&lt;br /&gt;
! Wemp :&lt;br /&gt;
! Wheat :&lt;br /&gt;
! Old Look :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Rye-harvest.png|200px]]&lt;br /&gt;
| [[Image:Strawberry-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wemp-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wheat-harvest.png|200px]]&lt;br /&gt;
| [[Image:Farm-harvest.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming With Tritus]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_sheet&amp;diff=93541</id>
		<title>Iron sheet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_sheet&amp;diff=93541"/>
		<updated>2015-08-06T13:49:19Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Added a redirect to the metal sheet page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[metal sheet]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=93425</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=93425"/>
		<updated>2015-07-26T16:08:42Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (sendable only in a container)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Rake&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Rock shards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=93424</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=93424"/>
		<updated>2015-07-26T16:08:34Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Changed wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damaged and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (sendable only in a container)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Rake&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Rock shards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=93423</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=93423"/>
		<updated>2015-07-26T16:08:00Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Added Nahjo to the description as being able to enchant spirit containers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do get damaged and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Armor pieces (including Barding)&lt;br /&gt;
*Bow&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Chisel&lt;br /&gt;
*Dredge&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*File&lt;br /&gt;
*Hammer&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Knives&lt;br /&gt;
*Lantern&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Longsword&lt;br /&gt;
*Mallet&lt;br /&gt;
*Meditation Rugs&lt;br /&gt;
*Metal [[Lump|lump]] (sendable only in a container)&lt;br /&gt;
*Needle&lt;br /&gt;
*Pelt&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Rake&lt;br /&gt;
*Saddle&lt;br /&gt;
*Saw&lt;br /&gt;
*Scythe&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Short bow&lt;br /&gt;
*Short sword&lt;br /&gt;
*Shovel&lt;br /&gt;
*Sickle&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Small axe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Trowel&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Horse shoes (Can be mailed in a container)&lt;br /&gt;
*Lamp&lt;br /&gt;
*Long Spear&lt;br /&gt;
*Longbow&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Rock shards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=93323</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=93323"/>
		<updated>2015-07-24T04:43:19Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Updated the info in skill gain section with research examples to reflect accurate changes.  The segment that has been striked through will be removed after a while to preserve accuracy when using the in-game wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action; though, it can vary per skill.&lt;br /&gt;
&lt;br /&gt;
Stamina affects skill gain. &amp;lt;strike&amp;gt;The less stamina you have at the beginning of an action the more skill you will receive. As long as you have at least 1% stamina at the beginning of the action you will receive skill. If you perform actions at 0% stamina you receive no skill.&amp;lt;/strike&amp;gt;  &lt;br /&gt;
It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive.  &lt;br /&gt;
Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:&lt;br /&gt;
*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496&lt;br /&gt;
*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092&lt;br /&gt;
*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405&lt;br /&gt;
Action time also affects skill gain. The longer the action, the more skill you gain for that action.&lt;br /&gt;
&lt;br /&gt;
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition.&lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
There is no skill decay. Skill gained can only be lost by [[death|dying]].&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100.  See the [[titles]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==='Opening' Skills===&lt;br /&gt;
S̶o̶m̶e̶t̶i̶m̶e̶s̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶w̶o̶n̶'̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶i̶s̶t̶ ̶u̶n̶t̶i̶l̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶i̶s̶ ̶'̶o̶p̶e̶n̶e̶d̶'̶,̶ ̶a̶d̶d̶i̶n̶g̶ ̶i̶t̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶s̶k̶i̶l̶l̶s̶ ̶p̶a̶n̶e̶ ̶a̶n̶d̶ ̶i̶n̶c̶r̶e̶a̶s̶i̶n̶g̶ ̶i̶t̶ ̶f̶r̶o̶m̶ ̶0̶ ̶t̶o̶ ̶1̶.̶ ̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶o̶p̶e̶n̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶b̶y̶ ̶p̶r̶a̶c̶t̶i̶c̶i̶n̶g̶ ̶i̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶t̶i̶m̶e̶.̶ ̶ ̶T̶h̶i̶s̶ ̶o̶f̶t̶e̶n̶ ̶m̶e̶a̶n̶s̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶n̶ ̶o̶b̶j̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶u̶s̶e̶s̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶.̶ ̶ ̶E̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶c̶a̶n̶c̶e̶l̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶a̶c̶t̶i̶o̶n̶,̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶o̶p̶e̶n̶e̶d̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶(̶p̶r̶o̶v̶i̶d̶e̶d̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶m̶i̶n̶i̶m̶u̶m̶ ̶p̶e̶r̶c̶e̶n̶t̶ ̶c̶h̶a̶n̶c̶e̶ ̶o̶f̶ ̶s̶u̶c̶c̶e̶s̶s̶ ̶a̶t̶ ̶t̶h̶e̶m̶)̶ ̶w̶i̶l̶l̶ ̶a̶p̶p̶e̶a̶r̶.̶&lt;br /&gt;
&lt;br /&gt;
This is no longer true. All skills will show in your skill tab from the start.&lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Long bow]]&lt;br /&gt;
**[[Bow | Medium bow]]&lt;br /&gt;
**[[Short bow]]&lt;br /&gt;
*[[Axes]]&lt;br /&gt;
**[[Hatchet]]&lt;br /&gt;
**[[Huge axe]]&lt;br /&gt;
**[[Large axe]]&lt;br /&gt;
**[[Small axe]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fine carpentry]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Ship building]]&lt;br /&gt;
**[[Toy making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Clubs]]&lt;br /&gt;
**[[Huge club]]&lt;br /&gt;
*[[Coal-making]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
**[[Baking]]&lt;br /&gt;
**[[Beverages]]&lt;br /&gt;
**[[Butchering]]&lt;br /&gt;
**[[Dairy food making]]&lt;br /&gt;
**[[Hot food cooking]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting]]&lt;br /&gt;
**[[Defensive fighting]]&lt;br /&gt;
**[[Normal fighting]]&lt;br /&gt;
**[[Shield bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting]]&lt;br /&gt;
*[[Firemaking]]&lt;br /&gt;
*[[Bronze Hammer of Magranon|Hammers]]&lt;br /&gt;
**[[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
*[[Healing]]&lt;br /&gt;
**[[First aid]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering knife]]&lt;br /&gt;
**[[Carving knife]]&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
**[[Stone cutting]]&lt;br /&gt;
*[[Mauls]]&lt;br /&gt;
**[[Large maul]]&lt;br /&gt;
**[[Maul | Medium maul]]&lt;br /&gt;
**[[Small maul]]&lt;br /&gt;
*[[Milling]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Miscellaneous items]]&lt;br /&gt;
**[[Skills:Hammer|Hammer]]&lt;br /&gt;
**[[Skills:Pickaxe|Pickaxe]]&lt;br /&gt;
**[[Skills:Rake|Rake]]&lt;br /&gt;
**[[Repairing]]&lt;br /&gt;
**[[Skills:Saw|Saw]]&lt;br /&gt;
**[[Skills:Scythe|Scythe]]&lt;br /&gt;
**[[Skills:Shovel|Shovel]]&lt;br /&gt;
**[[Skills:Sickle|Sickle]]&lt;br /&gt;
**[[Skills:Stone chisel|Stone chisel]]&lt;br /&gt;
*[[Nature]]&lt;br /&gt;
**[[Animal husbandry]]&lt;br /&gt;
**[[Animal taming]]&lt;br /&gt;
**[[Botanizing]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
**[[Fishing]]&lt;br /&gt;
**[[Foraging]]&lt;br /&gt;
**[[Forestry]]&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
**[[Meditating]]&lt;br /&gt;
**[[Milking]]&lt;br /&gt;
**[[Papyrusmaking]]&lt;br /&gt;
*[[Paving]]&lt;br /&gt;
*[[Polearms]]&lt;br /&gt;
**[[Halberd]]&lt;br /&gt;
**[[Long spear]]&lt;br /&gt;
**[[Staff]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
**[[Channeling]]&lt;br /&gt;
**[[Exorcism]]&lt;br /&gt;
**[[Prayer]]&lt;br /&gt;
**[[Preaching]]&lt;br /&gt;
*[[Ropemaking]]&lt;br /&gt;
*[[Shields]]&lt;br /&gt;
**[[Large metal shield]]&lt;br /&gt;
**[[Large wooden shield]]&lt;br /&gt;
**[[Medium metal shield]]&lt;br /&gt;
**[[Medium wooden shield]]&lt;br /&gt;
**[[Small metal shield]]&lt;br /&gt;
**[[Small wooden shield]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour smithing]]&lt;br /&gt;
***[[Chain armour smithing]]&lt;br /&gt;
***[[Plate armour smithing]]&lt;br /&gt;
***[[Shield smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Jewelry smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
**[[Metallurgy]]&lt;br /&gt;
**[[Weapon smithing]]&lt;br /&gt;
***[[Blades smithing]]&lt;br /&gt;
***[[Weapon heads smithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Long sword]]&lt;br /&gt;
**[[Short sword]]&lt;br /&gt;
**[[Two handed sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thatching]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
*[[Toys]]&lt;br /&gt;
**[[Puppeteering]]&lt;br /&gt;
**[[Yoyo]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[War machines]]&lt;br /&gt;
**[[Catapults]]&lt;br /&gt;
*[[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93316</id>
		<title>Mixed grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93316"/>
		<updated>2015-07-23T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Mixed grass.jpg&lt;br /&gt;
|creation=cutting [[Grass tile]]&lt;br /&gt;
|result=* '''Mixed grass''' (0.05 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Mixed grasses abundant with seeds.''&lt;br /&gt;
 &lt;br /&gt;
Mixed grass is an item from [[Grass_tile#Cut_grass|cutting grass]] tiles when they are tall enough, with a [[sickle]], [[scythe]], [[carving knife]], [[butchering knife]] or [[shovel]].&lt;br /&gt;
&lt;br /&gt;
* Planting it on a [[dirt tile]] turns it to [[steppe]].&lt;br /&gt;
* Planting it uses the [[gardening]] skill.&lt;br /&gt;
* Cutting it from grass tiles uses the gardening skill.&lt;br /&gt;
* Can be stored in a [[bulk storage bin]].&lt;br /&gt;
* Can be used to [[Animal taming|tame]] livestock.&lt;br /&gt;
* Is needed when creating [[archery target]]s.&lt;br /&gt;
* Examine grass tiles to determine length.&lt;br /&gt;
** Medium you get 1 mixed grass.&lt;br /&gt;
** Long you get 2 mixed grass.&lt;br /&gt;
** Wild you get 3 mixed grass.&lt;br /&gt;
*Can be used to create [[thatch]] for constructing a [[thatched roof]] or for planting on a cultivated [[dirt tile]] within a building to make it a [[grass tile]].&lt;br /&gt;
*Can be used as a food source for most neutral animals, but cannot be eaten by players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_mixed_grass.png|thumb|250px|Pile of mixed grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93315</id>
		<title>Mixed grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93315"/>
		<updated>2015-07-23T22:54:41Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Mixed grass.jpg&lt;br /&gt;
|creation=cutting [[Grass tile]]&lt;br /&gt;
|result=* '''Mixed grass''' (0.05 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Mixed grasses abundant with seeds.''&lt;br /&gt;
 &lt;br /&gt;
Mixed grass is an item from [[Grass_tile#Cut_grass|cutting grass]] tiles when they are tall enough, with a [[sickle]], [[scythe]], [[carving knife]], [[butchering knife]] or [[shovel]].&lt;br /&gt;
&lt;br /&gt;
* Planting it on a [[dirt tile]] turns it to [[steppe]].&lt;br /&gt;
* Planting it uses the [[gardening]] skill.&lt;br /&gt;
* Cutting it from grass tiles uses the gardening skill.&lt;br /&gt;
* Can be stored in a [[bulk storage bin]].&lt;br /&gt;
* Can be used to [[Animal taming|tame]] livestock.&lt;br /&gt;
* Is needed when creating [[archery target]]s.&lt;br /&gt;
* Examine grass tiles to determine length.&lt;br /&gt;
** Medium you get 1 mixed grass.&lt;br /&gt;
** Long you get 2 mixed grass.&lt;br /&gt;
** Wild you get 3 mixed grass.&lt;br /&gt;
*Can be used to create [[thatch]] for constructing a [[thatched roof]] or for planting in a cultivated [[dirt tile]] within a building to make it a [[grass tile]].&lt;br /&gt;
*Can be used as a food source for most neutral animals, but cannot be eaten by players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_mixed_grass.png|thumb|250px|Pile of mixed grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93314</id>
		<title>Mixed grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93314"/>
		<updated>2015-07-23T22:54:10Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Mixed grass.jpg&lt;br /&gt;
|creation=cutting [[Grass tile]]&lt;br /&gt;
|result=* '''Mixed grass''' (0.05 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Mixed grasses abundant with seeds.''&lt;br /&gt;
 &lt;br /&gt;
Mixed grass is an item from [[Grass_tile#Cut_grass|cutting grass]] tiles when they are tall enough, with a [[sickle]], [[scythe]], [[carving knife]], [[butchering knife]] or [[shovel]].&lt;br /&gt;
&lt;br /&gt;
* Planting it on a [[dirt tile]] turns it to [[steppe]].&lt;br /&gt;
* Planting it uses the [[gardening]] skill.&lt;br /&gt;
* Cutting it from grass tiles uses the gardening skill.&lt;br /&gt;
* Can be stored in a [[bulk storage bin]].&lt;br /&gt;
* Can be used to [[Animal taming|tame]] livestock.&lt;br /&gt;
* Is needed when creating [[archery target]]s.&lt;br /&gt;
* Examine grass tiles to determine length.&lt;br /&gt;
** Medium you get 1 mixed grass.&lt;br /&gt;
** Long you get 2 mixed grass.&lt;br /&gt;
** Wild you get 3 mixed grass.&lt;br /&gt;
*Can be used to create [[thatch]] for constructing a [[thatched roof] or for planting in a cultivated [[dirt tile]] within a building to make it a [[grass tile]].&lt;br /&gt;
*Can be used as a food source for most neutral animals, but cannot be eaten by players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_mixed_grass.png|thumb|250px|Pile of mixed grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93313</id>
		<title>Thatching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93313"/>
		<updated>2015-07-23T22:51:48Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Thatching'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Thatching is the layering of dry vegetation such as reed or mixed grass.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Thatching is currently used for two things:  creating a [[thatched roof]] and creating [[grass tiles]] in buildings.&lt;br /&gt;
&lt;br /&gt;
*When creating a grass tile in a building, you would plant [[thatch]] in a cultivated [[dirt tile]] just like you would a flower or mixed grass.&lt;br /&gt;
&lt;br /&gt;
== Items required==&lt;br /&gt;
:* [[Reed]] '''OR''' [[Mixed grass]]&lt;br /&gt;
:* [[Wire]] (for making a thatched roof)&lt;br /&gt;
&lt;br /&gt;
== Tools required==&lt;br /&gt;
:* [[Leggat]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
:* [[Thatch]]&lt;br /&gt;
:* [[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Thatcher at 50 skill&lt;br /&gt;
* ? at 70 skill&lt;br /&gt;
* ? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93312</id>
		<title>Mixed grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mixed_grass&amp;diff=93312"/>
		<updated>2015-07-23T22:49:46Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Updated the usage of mixed grass when made into thatch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Mixed grass.jpg&lt;br /&gt;
|creation=cutting [[Grass tile]]&lt;br /&gt;
|result=* '''Mixed grass''' (0.05 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Mixed grasses abundant with seeds.''&lt;br /&gt;
 &lt;br /&gt;
Mixed grass is an item from [[Grass_tile#Cut_grass|cutting grass]] tiles when they are tall enough, with a [[sickle]], [[scythe]], [[carving knife]], [[butchering knife]] or [[shovel]].&lt;br /&gt;
&lt;br /&gt;
* Planting it on a [[dirt tile]] turns it to [[steppe]].&lt;br /&gt;
* Planting it uses the [[gardening]] skill.&lt;br /&gt;
* Cutting it from grass tiles uses the gardening skill.&lt;br /&gt;
* Can be stored in a [[bulk storage bin]].&lt;br /&gt;
* Can be used to [[Animal taming|tame]] livestock.&lt;br /&gt;
* Is needed when creating [[archery target]]s.&lt;br /&gt;
* Examine grass tiles to determine length.&lt;br /&gt;
** Medium you get 1 mixed grass.&lt;br /&gt;
** Long you get 2 mixed grass.&lt;br /&gt;
** Wild you get 3 mixed grass.&lt;br /&gt;
*Can be used to create a [[thatch]] for [[thatched roof]].&lt;br /&gt;
*Can be used to create [[thatch]] for planting in cultivated dirt to create grass tiles in buildings.&lt;br /&gt;
*Can be used as a food source for most neutral animals, but cannot be eaten by players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_mixed_grass.png|thumb|250px|Pile of mixed grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93311</id>
		<title>Thatching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93311"/>
		<updated>2015-07-23T22:43:40Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Thatching'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Thatching is the layering of dry vegetation such as reed or mixed grass.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Thatching is currently used for two things:  creating a [[thatched roof]] and creating grass tiles in buildings.&lt;br /&gt;
&lt;br /&gt;
*When creating a grass tile in a building, you would plant [[thatch]] in cultivated dirt just like you would a flower or mixed grass.&lt;br /&gt;
&lt;br /&gt;
== Items required==&lt;br /&gt;
:* [[Reed]] '''OR''' [[Mixed grass]]&lt;br /&gt;
:* [[Wire]] (for making a thatched roof)&lt;br /&gt;
&lt;br /&gt;
== Tools required==&lt;br /&gt;
:* [[Leggat]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
:* [[Thatch]]&lt;br /&gt;
:* [[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Thatcher at 50 skill&lt;br /&gt;
* ? at 70 skill&lt;br /&gt;
* ? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93310</id>
		<title>Thatching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93310"/>
		<updated>2015-07-23T22:42:48Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Thatching'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Thatching is the layering of dry vegetation such as reed or mixed grass.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Thatching is currently used for two things:  creating a [[thatched roof]] and creating grass tiles in buildings.&lt;br /&gt;
&lt;br /&gt;
*When creating a grass tile in a building, you would plant the thatch in cultivated dirt just like you would a flower or mixed grass.&lt;br /&gt;
&lt;br /&gt;
== Items required==&lt;br /&gt;
:* [[Reed]] '''OR''' [[Mixed grass]]&lt;br /&gt;
:* [[Wire]] (for making a thatched roof)&lt;br /&gt;
&lt;br /&gt;
== Tools required==&lt;br /&gt;
:* [[Leggat]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
:* [[Thatch]]&lt;br /&gt;
:* [[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Thatcher at 50 skill&lt;br /&gt;
* ? at 70 skill&lt;br /&gt;
* ? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93309</id>
		<title>Thatching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=93309"/>
		<updated>2015-07-23T22:42:22Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Added in more detail for what thatching is used for, including creating a grass tile in a building.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Thatching'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Thatching is the layering of dry vegetation such as reed or mixed grass.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*Thatching is currently used for two things:  creating a [[thatched roof]] and creating grass tiles in buildings.&lt;br /&gt;
&lt;br /&gt;
*When creating a grass tile in a building, you would plant the thatch in cultivated dirt just like you would a flower or mixed grass.&lt;br /&gt;
&lt;br /&gt;
== Items required==&lt;br /&gt;
:* [[Reed]] '''OR''' [[Mixed grass]]&lt;br /&gt;
:* [[Wire]] (for making a thatched roof)&lt;br /&gt;
&lt;br /&gt;
== Tools required==&lt;br /&gt;
:* [[Leggat]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
:* [[Thatch]]&lt;br /&gt;
:* [[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Thatcher at 50 skill&lt;br /&gt;
* ? at 70 skill&lt;br /&gt;
* ? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=93308</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=93308"/>
		<updated>2015-07-23T22:29:21Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Updated the titles section to reflect the new addition of titles at 100 skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action; though, it can vary per skill.&lt;br /&gt;
&lt;br /&gt;
Stamina affects skill gain. The less stamina you have at the beginning of an action the more skill you will receive. As long as you have at least 1% stamina at the beginning of the action you will receive skill. If you perform actions at 0% stamina you receive no skill. Action time also affects skill gain. The longer the action, the more skill you gain for that action.&lt;br /&gt;
&lt;br /&gt;
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition.&lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
There is no skill decay. Skill gained can only be lost by [[death|dying]].&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100.  See the [[titles]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==='Opening' Skills===&lt;br /&gt;
S̶o̶m̶e̶t̶i̶m̶e̶s̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶w̶o̶n̶'̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶i̶s̶t̶ ̶u̶n̶t̶i̶l̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶i̶s̶ ̶'̶o̶p̶e̶n̶e̶d̶'̶,̶ ̶a̶d̶d̶i̶n̶g̶ ̶i̶t̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶s̶k̶i̶l̶l̶s̶ ̶p̶a̶n̶e̶ ̶a̶n̶d̶ ̶i̶n̶c̶r̶e̶a̶s̶i̶n̶g̶ ̶i̶t̶ ̶f̶r̶o̶m̶ ̶0̶ ̶t̶o̶ ̶1̶.̶ ̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶o̶p̶e̶n̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶b̶y̶ ̶p̶r̶a̶c̶t̶i̶c̶i̶n̶g̶ ̶i̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶t̶i̶m̶e̶.̶ ̶ ̶T̶h̶i̶s̶ ̶o̶f̶t̶e̶n̶ ̶m̶e̶a̶n̶s̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶n̶ ̶o̶b̶j̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶u̶s̶e̶s̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶.̶ ̶ ̶E̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶c̶a̶n̶c̶e̶l̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶a̶c̶t̶i̶o̶n̶,̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶o̶p̶e̶n̶e̶d̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶(̶p̶r̶o̶v̶i̶d̶e̶d̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶m̶i̶n̶i̶m̶u̶m̶ ̶p̶e̶r̶c̶e̶n̶t̶ ̶c̶h̶a̶n̶c̶e̶ ̶o̶f̶ ̶s̶u̶c̶c̶e̶s̶s̶ ̶a̶t̶ ̶t̶h̶e̶m̶)̶ ̶w̶i̶l̶l̶ ̶a̶p̶p̶e̶a̶r̶.̶&lt;br /&gt;
&lt;br /&gt;
This is no longer true. All skills will show in your skill tab from the start.&lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Long bow]]&lt;br /&gt;
**[[Bow | Medium bow]]&lt;br /&gt;
**[[Short bow]]&lt;br /&gt;
*[[Axes]]&lt;br /&gt;
**[[Hatchet]]&lt;br /&gt;
**[[Huge axe]]&lt;br /&gt;
**[[Large axe]]&lt;br /&gt;
**[[Small axe]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fine carpentry]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Ship building]]&lt;br /&gt;
**[[Toy making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Clubs]]&lt;br /&gt;
**[[Huge club]]&lt;br /&gt;
*[[Coal-making]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
**[[Baking]]&lt;br /&gt;
**[[Beverages]]&lt;br /&gt;
**[[Butchering]]&lt;br /&gt;
**[[Dairy food making]]&lt;br /&gt;
**[[Hot food cooking]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting]]&lt;br /&gt;
**[[Defensive fighting]]&lt;br /&gt;
**[[Normal fighting]]&lt;br /&gt;
**[[Shield bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting]]&lt;br /&gt;
*[[Firemaking]]&lt;br /&gt;
*[[Bronze Hammer of Magranon|Hammers]]&lt;br /&gt;
**[[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
*[[Healing]]&lt;br /&gt;
**[[First aid]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering knife]]&lt;br /&gt;
**[[Carving knife]]&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
**[[Stone cutting]]&lt;br /&gt;
*[[Mauls]]&lt;br /&gt;
**[[Large maul]]&lt;br /&gt;
**[[Maul | Medium maul]]&lt;br /&gt;
**[[Small maul]]&lt;br /&gt;
*[[Milling]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Miscellaneous items]]&lt;br /&gt;
**[[Skills:Hammer|Hammer]]&lt;br /&gt;
**[[Skills:Pickaxe|Pickaxe]]&lt;br /&gt;
**[[Skills:Rake|Rake]]&lt;br /&gt;
**[[Repairing]]&lt;br /&gt;
**[[Skills:Saw|Saw]]&lt;br /&gt;
**[[Skills:Scythe|Scythe]]&lt;br /&gt;
**[[Skills:Shovel|Shovel]]&lt;br /&gt;
**[[Skills:Sickle|Sickle]]&lt;br /&gt;
**[[Skills:Stone chisel|Stone chisel]]&lt;br /&gt;
*[[Nature]]&lt;br /&gt;
**[[Animal husbandry]]&lt;br /&gt;
**[[Animal taming]]&lt;br /&gt;
**[[Botanizing]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
**[[Fishing]]&lt;br /&gt;
**[[Foraging]]&lt;br /&gt;
**[[Forestry]]&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
**[[Meditating]]&lt;br /&gt;
**[[Milking]]&lt;br /&gt;
**[[Papyrusmaking]]&lt;br /&gt;
*[[Paving]]&lt;br /&gt;
*[[Polearms]]&lt;br /&gt;
**[[Halberd]]&lt;br /&gt;
**[[Long spear]]&lt;br /&gt;
**[[Staff]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
**[[Channeling]]&lt;br /&gt;
**[[Exorcism]]&lt;br /&gt;
**[[Prayer]]&lt;br /&gt;
**[[Preaching]]&lt;br /&gt;
*[[Ropemaking]]&lt;br /&gt;
*[[Shields]]&lt;br /&gt;
**[[Large metal shield]]&lt;br /&gt;
**[[Large wooden shield]]&lt;br /&gt;
**[[Medium metal shield]]&lt;br /&gt;
**[[Medium wooden shield]]&lt;br /&gt;
**[[Small metal shield]]&lt;br /&gt;
**[[Small wooden shield]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour smithing]]&lt;br /&gt;
***[[Chain armour smithing]]&lt;br /&gt;
***[[Plate armour smithing]]&lt;br /&gt;
***[[Shield smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Jewelry smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
**[[Metallurgy]]&lt;br /&gt;
**[[Weapon smithing]]&lt;br /&gt;
***[[Blades smithing]]&lt;br /&gt;
***[[Weapon heads smithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Long sword]]&lt;br /&gt;
**[[Short sword]]&lt;br /&gt;
**[[Two handed sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thatching]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
*[[Toys]]&lt;br /&gt;
**[[Puppeteering]]&lt;br /&gt;
**[[Yoyo]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[War machines]]&lt;br /&gt;
**[[Catapults]]&lt;br /&gt;
*[[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=93305</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=93305"/>
		<updated>2015-07-23T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Notes:  Linked the wall-type page in the notes section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
The more floors your house has, the more skill is needed; see the table below for the required skill levels. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed). &lt;br /&gt;
*You may have a total of 16 floors (counting ground level as the first floor)&lt;br /&gt;
*[[Carpentry]] is checked for planning each floor and building wooden floors, openings, staircases, walls, and fences.&lt;br /&gt;
*[[Paving]] is required for stone floors, openings, and staircases.&lt;br /&gt;
*[[Masonry]] is required for stone walls, fences, parapets, as well as pottery and slate roofs.&lt;br /&gt;
*[[Thatching]] is required for thatch roofs.&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || 21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 63    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 || 83&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 88&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||  92&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||  95&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||  97&lt;br /&gt;
|-&lt;br /&gt;
|| 15 ||  98&lt;br /&gt;
|-&lt;br /&gt;
|| 16 ||  99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a mallet is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
* When you destroy a structure all items on upper levels will fall to the ground.&lt;br /&gt;
* Previously only a few wall types were available when building a house, however with recent updates more wall types were added and can be found in the [[Wall]] page.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|300px|right|Housing floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Openings&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Staircases&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]||[[Wooden plank staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]||[[Pottery brick staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]||[[Stone slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]||[[Marble slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]||[[Stone brick staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]||[[Slate slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||||||[[Standalone staircase]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=93304</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=93304"/>
		<updated>2015-07-23T20:30:34Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
The more floors your house has, the more skill is needed; see the table below for the required skill levels. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed). &lt;br /&gt;
*You may have a total of 16 floors (counting ground level as the first floor)&lt;br /&gt;
*[[Carpentry]] is checked for planning each floor and building wooden floors, openings, staircases, walls, and fences.&lt;br /&gt;
*[[Paving]] is required for stone floors, openings, and staircases.&lt;br /&gt;
*[[Masonry]] is required for stone walls, fences, parapets, as well as pottery and slate roofs.&lt;br /&gt;
*[[Thatching]] is required for thatch roofs.&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || 21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 63    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 || 83&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 88&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||  92&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||  95&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||  97&lt;br /&gt;
|-&lt;br /&gt;
|| 15 ||  98&lt;br /&gt;
|-&lt;br /&gt;
|| 16 ||  99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a mallet is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
* When you destroy a structure all items on upper levels will fall to the ground.&lt;br /&gt;
* Previously only a handful of wall types were available, however more types have been added recently and can be viewed in the [[Wall]] page.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|300px|right|Housing floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Openings&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Staircases&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]||[[Wooden plank staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]||[[Pottery brick staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]||[[Stone slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]||[[Marble slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]||[[Stone brick staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]||[[Slate slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||||||[[Standalone staircase]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=93290</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=93290"/>
		<updated>2015-07-23T19:02:21Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|note=* Improve with a [[bronze lump]].&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
''An astronomical and surveying instrument, mounted on a tripod.''&lt;br /&gt;
&lt;br /&gt;
The [[dioptra]] is a tool used in [[bridge]] planning, along with a [[range pole]]. It may also be used to get a general idea of your location.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
==== Navigation ====&lt;br /&gt;
Activate the dioptra and right-click any of Wurm's [[moons]] and select '''Use'''. Your general geographical location will be displayed in the event window.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You carefully place the dioptra on its tripod in front of you.&amp;lt;br&amp;gt;&lt;br /&gt;
You make sure the dioptra is level.&amp;lt;br&amp;gt;&lt;br /&gt;
You line up the dioptra with &amp;lt;moon&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You work out you are in the &amp;lt;location&amp;gt; regions.&amp;lt;br&amp;gt;&lt;br /&gt;
You pack up the dioptra.}}&lt;br /&gt;
==== Bridge planning ====&lt;br /&gt;
A dioptra is utilized by activating it and right-clicking another player holding a [[range pole]]. There will be a 'Plan Bridge' option which will proceed to plan the bridge with automatic event log messages as follows:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You carefully place the dioptra on its tripod in front of you.&amp;lt;br&amp;gt;&lt;br /&gt;
You make sure the dioptra is level.&amp;lt;br&amp;gt;&lt;br /&gt;
You point the dioptra at &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You wave at &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You line up the dioptra with &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You look through the dioptra.&amp;lt;br&amp;gt;&lt;br /&gt;
You focus on the range pole.&amp;lt;br&amp;gt;&lt;br /&gt;
You read the graduations on the range pole and work out the height difference.&amp;lt;br&amp;gt;&lt;br /&gt;
You check the heights of the plan ends.&amp;lt;br&amp;gt;&lt;br /&gt;
You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You work out the orientation and width for the bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
You check for clearance between the bridge ends.&amp;lt;br&amp;gt;&lt;br /&gt;
You check for protruding foliage.&amp;lt;br&amp;gt;&lt;br /&gt;
You check for nearby cave entrances.&amp;lt;br&amp;gt;&lt;br /&gt;
You check for any items in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
You check that you have permissions to build the bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
You check for any bridges that may interfere with this bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
You check there would be no buildings under this bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
You work out the styles of bridges that would fit.&amp;lt;br&amp;gt;&lt;br /&gt;
You start working out the bridge components required.&amp;lt;br&amp;gt;&lt;br /&gt;
Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&amp;lt;br&amp;gt;&lt;br /&gt;
You stop surveying.&amp;lt;br&amp;gt;&lt;br /&gt;
You pack up the dioptra.}}&lt;br /&gt;
&lt;br /&gt;
Should there be any reason why the bridge can not be planned, it will interrupt the sequence with the appropriate message.&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
A dioptra is a somewhat difficult item to make. Assuming you use a [[protractor]] of about equal quality to your blacksmithing skill it can be created with as low as 30 skill in blacksmithing. It is recommended to improve the protractor first before you try to create it in order to increase the success rate. The quality of protractor affects creation chance.&lt;br /&gt;
&lt;br /&gt;
* The dioptra uses 0.025 kgs of [[bronze lump]] to improve.&lt;br /&gt;
* A starter [[compass]] may be be used in the creation.&lt;br /&gt;
*90 blacksmithing skill, 14ql protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql protractor gives 25% chance&lt;br /&gt;
*31.9 blacksmithing skill, 18ql protractor gives 6% chance&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*Although brass is used to create the [[protractor]], and bronze is used to create the [[sight]], the finished dioptra tool is bronze and is therefore improved with [[bronze lump]].&lt;br /&gt;
*Quality of dioptra affects how long the planed bridge may be.&lt;br /&gt;
*The maximum distance in metres between planner and helper is quality x 1.6, as an approximation for the number of tiles it is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality&lt;br /&gt;
*The dioptra has a relatively high value and is worth the same as, for example, mooring ropes and door locks of equal quality. [[Get price]] = QL^2 * 0.50.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Rarity on dioptra affects the distance of the bridge that is being planned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=93282</id>
		<title>Guides:Kiro's mining guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=93282"/>
		<updated>2015-07-23T13:58:22Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* The map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: [[Kiro's mining guide]] (Finding Ore Veins)&lt;br /&gt;
&lt;br /&gt;
With this guide, you can find '''exactly''' where the vein is, in ~45 minutes.&lt;br /&gt;
You'll need to make a squared map of the [[Rock Tile|rock tiles]]. I've tried this technique one time, and it works!&lt;br /&gt;
&lt;br /&gt;
Sorry for my bad English, if you find a mistake, can you correct it please? =)&lt;br /&gt;
&lt;br /&gt;
== The map ==&lt;br /&gt;
&lt;br /&gt;
To make the map, you need an empty map. Download this one :&lt;br /&gt;
&lt;br /&gt;
== Prospecting ==&lt;br /&gt;
When you prospect a rock tile, it says if there is a vein in a range of 3 tiles around it.&lt;br /&gt;
And if it says that &amp;quot;there is only rock here&amp;quot;, it means that there is only [[Rock Shards|rock shard]] in a range of 3 tiles around this tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, now prospect '''every''' rock tile, and draw each tile on the map.&lt;br /&gt;
Use different colour for each prospected tile, depending of what you find while prospecting.&lt;br /&gt;
&lt;br /&gt;
For example, paint in grey the tile for which it says &amp;quot;There is iron ore nearby&amp;quot; when you prospect. In maroon the tile for which it says &amp;quot;There is only rock here&amp;quot;. Paint the grass tile in green, and the water in blue.&lt;br /&gt;
&lt;br /&gt;
After you prospected every rock tile, you should get something like this :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eliminating the tile where there isn't vein ==&lt;br /&gt;
&lt;br /&gt;
Paint all the rock tile that are in a 7x7 square around the maroon tiles in black.&lt;br /&gt;
&lt;br /&gt;
A square like this:&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/1500/tileblack2jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And after you painted all the rock tiles in a 7x7 square around the maroon square in black :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img313.imageshack.us/img313/734/tailleafterwithsize9ge.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can know exactly where the vein is now!&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/9031/afterwithmessage6jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Mine on the &amp;quot;grey tile&amp;quot;! If it say that the rock is too hard to mine, then mine the tile at the right or at the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Others examples ==&lt;br /&gt;
This is the map of the rock tiles near my house, and that's '''exactly''' how I found the iron vein. They were exactly where I found them on the map.&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/2690/coloredmap2ig.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/4102/mapcolorwithblacktile6zr.jpg&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=93281</id>
		<title>Guides:Kiro's mining guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=93281"/>
		<updated>2015-07-23T13:56:14Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* The map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: [[Kiro's mining guide]] (Finding Ore Veins)&lt;br /&gt;
&lt;br /&gt;
With this guide, you can find '''exactly''' where the vein is, in ~45 minutes.&lt;br /&gt;
You'll need to make a squared map of the [[Rock Tile|rock tiles]]. I've tried this technique one time, and it works!&lt;br /&gt;
&lt;br /&gt;
Sorry for my bad English, if you find a mistake, can you correct it please? =)&lt;br /&gt;
&lt;br /&gt;
== The map ==&lt;br /&gt;
&lt;br /&gt;
To make the map, you need an empty map. Download this one :&lt;br /&gt;
&lt;br /&gt;
http://wurm.brashendeavors.net/kiro/mapvierge3vg.jpg&lt;br /&gt;
&lt;br /&gt;
== Prospecting ==&lt;br /&gt;
When you prospect a rock tile, it says if there is a vein in a range of 3 tiles around it.&lt;br /&gt;
And if it says that &amp;quot;there is only rock here&amp;quot;, it means that there is only [[Rock Shards|rock shard]] in a range of 3 tiles around this tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, now prospect '''every''' rock tile, and draw each tile on the map.&lt;br /&gt;
Use different colour for each prospected tile, depending of what you find while prospecting.&lt;br /&gt;
&lt;br /&gt;
For example, paint in grey the tile for which it says &amp;quot;There is iron ore nearby&amp;quot; when you prospect. In maroon the tile for which it says &amp;quot;There is only rock here&amp;quot;. Paint the grass tile in green, and the water in blue.&lt;br /&gt;
&lt;br /&gt;
After you prospected every rock tile, you should get something like this :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eliminating the tile where there isn't vein ==&lt;br /&gt;
&lt;br /&gt;
Paint all the rock tile that are in a 7x7 square around the maroon tiles in black.&lt;br /&gt;
&lt;br /&gt;
A square like this:&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/1500/tileblack2jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And after you painted all the rock tiles in a 7x7 square around the maroon square in black :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img313.imageshack.us/img313/734/tailleafterwithsize9ge.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can know exactly where the vein is now!&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/9031/afterwithmessage6jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Mine on the &amp;quot;grey tile&amp;quot;! If it say that the rock is too hard to mine, then mine the tile at the right or at the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Others examples ==&lt;br /&gt;
This is the map of the rock tiles near my house, and that's '''exactly''' how I found the iron vein. They were exactly where I found them on the map.&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/2690/coloredmap2ig.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/4102/mapcolorwithblacktile6zr.jpg&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=93280</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=93280"/>
		<updated>2015-07-23T13:50:51Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: Added 4 mixed grass to the total materials list upon player request.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=Archery target.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Combat training&lt;br /&gt;
|materials=* 2x [[shaft]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
* 4x [[plank]]s &lt;br /&gt;
* 4x [[mixed grass]]&lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A wooden practice target made from planks and logs with a few circles around the bulls eye.''&lt;br /&gt;
&lt;br /&gt;
An '''archery target''' is a board with numbered circles around a central bull's-eye, used for practicing [[archery]] and [[:Category:Bowyery items|bow]] skills. It will score hits ranging from a measly 0 to a perfect 10.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Training [[archery]] and [[:Category:Bowyery items|bow]] skills.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can no longer gain skill if at least 30 skill in even one individual bow or at least 40 main archery skill.&lt;br /&gt;
*Drops from inventory upon completion.&lt;br /&gt;
*Can not be picked up.&lt;br /&gt;
* Arrows fired at the archery target will be on the same tile and can be retrieved if they do not break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Combat training]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Guides/FlatRaising&amp;diff=93084</id>
		<title>Guides:Guides/FlatRaising</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Guides/FlatRaising&amp;diff=93084"/>
		<updated>2015-07-12T17:44:03Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Tich's Art of FlatRaising==&lt;br /&gt;
&lt;br /&gt;
===Definition===&lt;br /&gt;
Flatraising is a term used to describe the process of making [[slope]]s greater than 40 dirts (4 meters).&lt;br /&gt;
&lt;br /&gt;
===Purpose===&lt;br /&gt;
Dirt &amp;quot;flows&amp;quot; when a slope gets to 40 dirts (4 meters). &amp;quot;Flowing&amp;quot; means that the dirt will slide down the slope until it gets to a lesser slope (less than 40). Dirt will also flow if the diagonal slope of the tile is over 40 dirts (4 meters).&lt;br /&gt;
&lt;br /&gt;
===Measurement===&lt;br /&gt;
To find out how many dirts (how steep) a slope is, examine the tile border. A [[digging]] skill of 15 or better will allow a &amp;quot;mouseover&amp;quot; examination of the border when a shovel is activated.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
The largest slope you can make is 3x your skill.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
''For this example I will assume that you're starting with a 4x4 (completely flat) area and want to flatraise the middle 2x2 area.''&lt;br /&gt;
# Drop 40 dirts on each exterior corner of the 2x2 area. &lt;br /&gt;
# Once the exterior corners are raised 40 dirts, start dropping dirt (batches of 10-20 dirt is typical) in the center of the 2x2 area.&lt;br /&gt;
# [[Flattening|Flatten]] one of the tiles (rotating the tile to flatten is a good idea; if not you had better flatten all the 4 tiles). ''Remember not to stand on the high point when flattening as you will get [[wound|&amp;quot;ouchies&amp;quot;]].''&lt;br /&gt;
# Repeat until you get the &amp;quot;spire&amp;quot; to your desired height or to the maximum height for your skill level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlatRaising.png|center|460px|The largest slope you can make is three times your skill.]]&lt;br /&gt;
&lt;br /&gt;
===Variation===&lt;br /&gt;
Another option is to dig at the base of a slope to increase it, but this is not always possible (e.g. on [[landbridges]] or when building a [[road]] along rock).&lt;br /&gt;
&lt;br /&gt;
===Tip===&lt;br /&gt;
* Once the slope gets over 29 dirts, you will have [[Climbing|climb]] to get up and down from the 2x2 area. To save time, use this method to prevent you from having to climb up and down the slope as you work: drop items you have in your [[inventory]] (easier with four different items) until you form a &amp;quot;[[pile of items]]&amp;quot; which is easy to target. Then add at least 2 dirts to the pile and remove your items. You may add up to 100 dirts to each pile (one pile per tile).&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
[http://www.youtube.com/watch?v=k60abympbuU Flatraising with Slickshot]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=93053</id>
		<title>Village recruitment board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=93053"/>
		<updated>2015-07-09T16:19:27Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Village recrutment board.jpg&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Signs&lt;br /&gt;
|materials=* 3x [[small nails]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A board containing recruitment advertisements for villages.&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
All starter villages have a recruitment board planted by the wurm staff.&lt;br /&gt;
&lt;br /&gt;
The recruitment board is a sign board that can be planted with at least 10 digging skill. You can add an ad to any recruitment board telling new players that your village is accepting citizens. &lt;br /&gt;
&lt;br /&gt;
If you're in a village, to add an ad right-click the board and click &amp;quot;Create recruitment ad.&amp;quot; &lt;br /&gt;
The ad will appear on all recruitment boards, and will disappear after 60 days.  After 60 days you can post another recruitment ad for your village.&lt;br /&gt;
&lt;br /&gt;
If you're not in a village, you can right click any recruitment board to look through the ads posted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Signs]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=93052</id>
		<title>Village recruitment board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=93052"/>
		<updated>2015-07-09T16:18:29Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Village recrutment board.jpg&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Signs&lt;br /&gt;
|materials=* 3x [[small nails]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A board containing recruitment advertisements for villages.&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
All starter villages have a recruitment board planted by the wurm staff.&lt;br /&gt;
&lt;br /&gt;
The recruitment board is a sign board that can be planted with at least 10 digging skill. You can add an ad to any recruitment board that tells new players that your village is accepting citizens. &lt;br /&gt;
&lt;br /&gt;
If you're in a village, to add an ad right-click the board and click &amp;quot;Create recruitment ad.&amp;quot; &lt;br /&gt;
The ad will appear on all recruitment boards, and will disappear after 60 days.  After 60 days you can post another recruitment ad for your village.&lt;br /&gt;
&lt;br /&gt;
If you're not in a village, you can right click any recruitment board to look through the ads posted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Signs]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=93051</id>
		<title>Village recruitment board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=93051"/>
		<updated>2015-07-09T16:15:01Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Village recrutment board.jpg&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Signs&lt;br /&gt;
|materials=* 3x [[small nails]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A board containing recruitment advertisements for villages.&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
All starter village have a recruitment board planted by the wurm staff.&lt;br /&gt;
&lt;br /&gt;
The recruitment board is a board that can be planted with at least 10 digging skill. You can add an ad to any recruitment board that tells new players that you are taking citizens. &lt;br /&gt;
&lt;br /&gt;
If you're in a village, to add an ad right-click the board and click &amp;quot;Create recruitment ad&amp;quot;. &lt;br /&gt;
The ad will appear on all recruitment board then go away in 60 days. After 60 days the maker can go and add another recruitment ad. &lt;br /&gt;
&lt;br /&gt;
If you're not in a village, can go right click any recruitment board to look for ads for villages taking in citizens.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Signs]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=87675</id>
		<title>Settlement:Storm's End</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=87675"/>
		<updated>2014-08-10T01:56:58Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Services and Community Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Storm's End&lt;br /&gt;
|motto=Ours is the Fury&lt;br /&gt;
|type=v&lt;br /&gt;
|size=31x45&lt;br /&gt;
|mayor=Slickshot&lt;br /&gt;
|population=10+&lt;br /&gt;
|allies=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Night's Watch'''&amp;lt;/center&amp;gt;&lt;br /&gt;
*[[Bloodstone]]&lt;br /&gt;
*[[Copper Hill]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Affiliations''&amp;lt;/center&amp;gt;&lt;br /&gt;
*Grand Steppe Hunting Lodge&lt;br /&gt;
*Independence Colosseum&lt;br /&gt;
|enemies=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storm's End''' is a moderately sized village located on a hillside on the north shore of Crystal Lake, at 43x33y on the community map.&lt;br /&gt;
The village has expanded twice since it's conception, from a total deed size of 19x15 to 31x25 to 31x45.  The majority of '''Storm's End''' is made up of villager housing and community buildings such as the ''Tempest Workshop'', the ''Elfsong Tavern'', and the ''Sept of Vynora''.  With the exception of a few farms, most of the land is enclosed in tall stone castle walls with palisade gates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
The majority of the villagers are premium players, however '''Storm's End''' recruits all kinds of players; new and veteran.  Below is a list of some of the more active players and veteran players with some of their proficiencies.&lt;br /&gt;
*'''[[Player:Slickshot|Slickshot]]''' - ''King'' - Renowned carpenter and builder of the village, as well as an armoursmith and bowmaker.&lt;br /&gt;
*'''Joykill''' - ''Hand of the King'' - Co-owner and the &amp;quot;jack of all trades&amp;quot; of the village.  Proficient in mining, digging, farming, fighting, and leatherworking.&lt;br /&gt;
*'''Gorgonkain''' - ''Villager'' - The prominent breeder in the village, proficient in animal husbandry and dying on long adventures.&lt;br /&gt;
*'''Kolbuingen''' - ''Villager'' - Another &amp;quot;jack of all trades&amp;quot; skilled in building, mining, blacksmithing, fighting and donating of upkeep.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/WbDAisH.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services and Community Buildings==&lt;br /&gt;
*''Mailbox near settlement token.&lt;br /&gt;
*'''Tempest Workshop'''&lt;br /&gt;
**Bows, weapons, tools, leather items for sale.&lt;br /&gt;
*'''Elfsong Tavern'''&lt;br /&gt;
**Public access to forges, oven, loom and beds.&lt;br /&gt;
*'''Sept of Vynora'''&lt;br /&gt;
**Church with a Vynora alter emitting a large domain.  Sermons are held here often.&lt;br /&gt;
*'''Grand Steppe Hunting Lodge''' - ''affiliation''&lt;br /&gt;
**The lodge is affiliated with ''Storm's End'' and is located in the Grand Steppe, protected by the deed '''''Haven'''''.&lt;br /&gt;
**Public access to forge, oven, beds and a merchant selling weapons for hunting.&lt;br /&gt;
*'''Independence Colosseum''' - ''affiliation and work in progress''&lt;br /&gt;
**The Colosseum is affiliated with ''Storm's End'' and located south of the deed.&lt;br /&gt;
**When completed the Colosseum will be a place to hold and sponsor fighting bouts and tournaments for the Independence server.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.wurmonline.com/index.php?/topic/93508-the-lore-of-storms-end/#entry937530 Lore]==&lt;br /&gt;
&lt;br /&gt;
Exhausted and racked with pain, Axykarius collapsed on the hillside while a devastating storm raged on.  As he lay in the mud struggling to breath, rain washed the blood from his wounds and the battlefield around him.  Even though he couldn’t muster the strength to move, he still clenched his fateful mighty maul tightly in hand; for Axykarius was weary of the stone giant still.  Stone giants were known to be awfully resilient and terribly strong, able to crush a man to death in its grasp and throw trees as far as a catapult could throw stone.  This stone giant though, was clearly dead; its head smashed to gravel.  It had once stood as tall as a four-story building, with arms as thick as men, a chest fused with gems and granite, and legs maintaining an eight foot walking stride.  In open field such a creature could have outran any prized horse, and nearly keep up with Farwalker, the legendary wild stallion.  On this particular night, however, this stone giant was outwitted if not out-lucked by Axykarius and his soldiers.  As Axykarius plummeted towards unconsciousness, he couldn’t help but feel grief for his fallen Lieutenants, Keeno and Tarsten, who miraculously saved his life before the stone giant could crush him to death.  The mighty maul that Axykarius held, rightly named Shatterstrike, had indeed shattered the massive head of the stone giant, but only after Keeno and Tarsten felled a massive oak tree in an attempt to crush the giant in its descent.  When the stone giant was struck by the falling tree, he crumpled to the ground, letting go of Axykarius who struggled in his clutches.  In an immediate rage the giant flung the tree off of himself, hurling it toward the brave Lieutenants who were too shocked to escape its over-looming shadow.   Axykarius watched in horror as his best officers, and lifelong friends perished.  Gripping his giant maul in two hands, he leapt towards the weakened monstrosity.  The giant, still kneeling, turned in a roar to confront his fateful foe with a granite fist, but was too late as Shatterstrike met his skull with relentless force.  The stone giant was defeated, at the cost of a company of eighteen soldiers, two Lieutenants, and soon to be one captain.&lt;br /&gt;
&lt;br /&gt;
Only two soldiers remained:  Joysith and Slikyte.  Two men training to become officers of the Jenn-Kellon navy, found themselves alone with their dying captain.  Originally sent through a mysterious portal decades earlier, the Jenn-Kellon navy was commissioned by council to explore this new realm and set up colonies if habitable.  When the navy arrived on the other side of the portal, they commenced Project Independence by setting up the first base, Howling Wolf; on the coast of a lake they called Freedom Lake.  In recent years the lake was renamed to Crystal Lake, due to its crystal clear waters and incredible depths.  One morning when the weather was fair, a ship was sent out to find the northern border of Crystal Lake, and to explore its shores for habitable living area.  When the crew returned from their mission amidst a brewing storm, they spoke of immense forests and mountain ranges, littered with plenty of hunting game as well as enormous “monsters.”  The crew went on to give a detailed list of some of the animals, ranging from deer and wolves to menacingly giant spiders and oversized rats.  Some records described a rock-like creature of great stature that could rip trees out of the ground with ease and hurl them great distances.  According to these findings the Jenn-Kellon navy saw fit to continue the mission using a small military regiment to establish a settlement in the woods due north of the coast.  This second mission contained 2nd Freedom Company, led by Captain Axykarius.  The lake waters were rough as a storm overhead raged with immense winds and booming thunder.  Despite difficulties sailing, Axykarius and his men made shore without casualties or ship damage.  This would all change however, when the team was ambushed by a fearsome stone creature lurking in the forest.&lt;br /&gt;
&lt;br /&gt;
Joysith and Slikyte knelt next to their brave Captain as he gave them final instructions.  The two men were charged with burying their fallen comrades to keep the creatures of the forest from ravaging the bodies before another military expedition could be sent to retrieve the corpses.  Their second task was to bury the Captain as well, once he had passed.  The final task set to them before Axykarius died was to deliver his letters of recommendation and warning.  The Captain’s letters, written during their voyage on the vast lake, detailed the service of the two soldiers as exemplary over the past two years, and recommended them for promotion.  His final letter was to be written by Slikyte on the voyage back to the naval encampment.  This letter gave a vote of approval to move forward with the colonization of the hillside forest, with a warning of danger from the local creatures.  Although the stone giant they encountered was alone, Axykarius suggested there may be others in the region, since the first exploration crew had recorded multiple sightings.  At the end of his exasperated instructions, Captain Axykarius murmured four words to Joysith and Slikyte; the same four words that had been their company motto:  Ours is the Fury.  With his final words Axykarius perished.  The terrible storm died with him as the rain stopped and the clouds dissipated.  Much like the fallen Captain, ‘this was the storms end’, thought Slikyte.  Upon returning to the Howling Wolf encampment and delivering the letters, the two soldiers were promoted to officers.  The Jenn-Kellon navy heeded the words of Axykarius, and proceeded with the colonization cautiously.  Joysith and Slikyte were given command of a small company to take back to the hillside forest, and build a fortified encampment for future settlement plans.  The two officers chose to remain in the new village with the consent of their naval commander.  Soon after the high stone walls were built around the encampment, settlers were moved in to populate the area, with Joysith and Slikyte leading them.  They never forgot the final words of Axykarius, and how he died heroically with the storms end.&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=87674</id>
		<title>Settlement:Storm's End</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Storm%27s_End&amp;diff=87674"/>
		<updated>2014-08-10T01:54:56Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Storm's End&lt;br /&gt;
|motto=Ours is the Fury&lt;br /&gt;
|type=v&lt;br /&gt;
|size=31x45&lt;br /&gt;
|mayor=Slickshot&lt;br /&gt;
|population=10+&lt;br /&gt;
|allies=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Night's Watch'''&amp;lt;/center&amp;gt;&lt;br /&gt;
*[[Bloodstone]]&lt;br /&gt;
*[[Copper Hill]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Affiliations''&amp;lt;/center&amp;gt;&lt;br /&gt;
*Grand Steppe Hunting Lodge&lt;br /&gt;
*Independence Colosseum&lt;br /&gt;
|enemies=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storm's End''' is a moderately sized village located on a hillside on the north shore of Crystal Lake, at 43x33y on the community map.&lt;br /&gt;
The village has expanded twice since it's conception, from a total deed size of 19x15 to 31x25 to 31x45.  The majority of '''Storm's End''' is made up of villager housing and community buildings such as the ''Tempest Workshop'', the ''Elfsong Tavern'', and the ''Sept of Vynora''.  With the exception of a few farms, most of the land is enclosed in tall stone castle walls with palisade gates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Villagers==&lt;br /&gt;
The majority of the villagers are premium players, however '''Storm's End''' recruits all kinds of players; new and veteran.  Below is a list of some of the more active players and veteran players with some of their proficiencies.&lt;br /&gt;
*'''[[Player:Slickshot|Slickshot]]''' - ''King'' - Renowned carpenter and builder of the village, as well as an armoursmith and bowmaker.&lt;br /&gt;
*'''Joykill''' - ''Hand of the King'' - Co-owner and the &amp;quot;jack of all trades&amp;quot; of the village.  Proficient in mining, digging, farming, fighting, and leatherworking.&lt;br /&gt;
*'''Gorgonkain''' - ''Villager'' - The prominent breeder in the village, proficient in animal husbandry and dying on long adventures.&lt;br /&gt;
*'''Kolbuingen''' - ''Villager'' - Another &amp;quot;jack of all trades&amp;quot; skilled in building, mining, blacksmithing, fighting and donating of upkeep.&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/WbDAisH.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services and Community Buildings==&lt;br /&gt;
*''Mailbox near settlement token.&lt;br /&gt;
*'''Tempest Workshop'''&lt;br /&gt;
**Bows, weapons, tools, leather items for sale.&lt;br /&gt;
*'''Elfsong Tavern'''&lt;br /&gt;
**Public access to forges, oven, loom and beds.&lt;br /&gt;
*'''Sept of Vynora'''&lt;br /&gt;
**Church with a Vynora alter emitting a large domain.  Sermons are held here often.&lt;br /&gt;
*'''Grand Steppe Hunting Lodge''' - ''affiliation''&lt;br /&gt;
**The lodge is affiliated with ''Storm's End'' and is located in the Grand Steppe.&lt;br /&gt;
**Public access to forge, oven, beds and a merchant selling weapons for hunting.&lt;br /&gt;
*'''Independence Colosseum''' - ''affiliation and work in progress''&lt;br /&gt;
**The Colosseum is affiliated with ''Storm's End'' and located south of the deed.&lt;br /&gt;
**When completed the Colosseum will be a place to hold and sponsor fighting bouts and tournaments for the Independence server.&lt;br /&gt;
&lt;br /&gt;
==[http://forum.wurmonline.com/index.php?/topic/93508-the-lore-of-storms-end/#entry937530 Lore]==&lt;br /&gt;
&lt;br /&gt;
Exhausted and racked with pain, Axykarius collapsed on the hillside while a devastating storm raged on.  As he lay in the mud struggling to breath, rain washed the blood from his wounds and the battlefield around him.  Even though he couldn’t muster the strength to move, he still clenched his fateful mighty maul tightly in hand; for Axykarius was weary of the stone giant still.  Stone giants were known to be awfully resilient and terribly strong, able to crush a man to death in its grasp and throw trees as far as a catapult could throw stone.  This stone giant though, was clearly dead; its head smashed to gravel.  It had once stood as tall as a four-story building, with arms as thick as men, a chest fused with gems and granite, and legs maintaining an eight foot walking stride.  In open field such a creature could have outran any prized horse, and nearly keep up with Farwalker, the legendary wild stallion.  On this particular night, however, this stone giant was outwitted if not out-lucked by Axykarius and his soldiers.  As Axykarius plummeted towards unconsciousness, he couldn’t help but feel grief for his fallen Lieutenants, Keeno and Tarsten, who miraculously saved his life before the stone giant could crush him to death.  The mighty maul that Axykarius held, rightly named Shatterstrike, had indeed shattered the massive head of the stone giant, but only after Keeno and Tarsten felled a massive oak tree in an attempt to crush the giant in its descent.  When the stone giant was struck by the falling tree, he crumpled to the ground, letting go of Axykarius who struggled in his clutches.  In an immediate rage the giant flung the tree off of himself, hurling it toward the brave Lieutenants who were too shocked to escape its over-looming shadow.   Axykarius watched in horror as his best officers, and lifelong friends perished.  Gripping his giant maul in two hands, he leapt towards the weakened monstrosity.  The giant, still kneeling, turned in a roar to confront his fateful foe with a granite fist, but was too late as Shatterstrike met his skull with relentless force.  The stone giant was defeated, at the cost of a company of eighteen soldiers, two Lieutenants, and soon to be one captain.&lt;br /&gt;
&lt;br /&gt;
Only two soldiers remained:  Joysith and Slikyte.  Two men training to become officers of the Jenn-Kellon navy, found themselves alone with their dying captain.  Originally sent through a mysterious portal decades earlier, the Jenn-Kellon navy was commissioned by council to explore this new realm and set up colonies if habitable.  When the navy arrived on the other side of the portal, they commenced Project Independence by setting up the first base, Howling Wolf; on the coast of a lake they called Freedom Lake.  In recent years the lake was renamed to Crystal Lake, due to its crystal clear waters and incredible depths.  One morning when the weather was fair, a ship was sent out to find the northern border of Crystal Lake, and to explore its shores for habitable living area.  When the crew returned from their mission amidst a brewing storm, they spoke of immense forests and mountain ranges, littered with plenty of hunting game as well as enormous “monsters.”  The crew went on to give a detailed list of some of the animals, ranging from deer and wolves to menacingly giant spiders and oversized rats.  Some records described a rock-like creature of great stature that could rip trees out of the ground with ease and hurl them great distances.  According to these findings the Jenn-Kellon navy saw fit to continue the mission using a small military regiment to establish a settlement in the woods due north of the coast.  This second mission contained 2nd Freedom Company, led by Captain Axykarius.  The lake waters were rough as a storm overhead raged with immense winds and booming thunder.  Despite difficulties sailing, Axykarius and his men made shore without casualties or ship damage.  This would all change however, when the team was ambushed by a fearsome stone creature lurking in the forest.&lt;br /&gt;
&lt;br /&gt;
Joysith and Slikyte knelt next to their brave Captain as he gave them final instructions.  The two men were charged with burying their fallen comrades to keep the creatures of the forest from ravaging the bodies before another military expedition could be sent to retrieve the corpses.  Their second task was to bury the Captain as well, once he had passed.  The final task set to them before Axykarius died was to deliver his letters of recommendation and warning.  The Captain’s letters, written during their voyage on the vast lake, detailed the service of the two soldiers as exemplary over the past two years, and recommended them for promotion.  His final letter was to be written by Slikyte on the voyage back to the naval encampment.  This letter gave a vote of approval to move forward with the colonization of the hillside forest, with a warning of danger from the local creatures.  Although the stone giant they encountered was alone, Axykarius suggested there may be others in the region, since the first exploration crew had recorded multiple sightings.  At the end of his exasperated instructions, Captain Axykarius murmured four words to Joysith and Slikyte; the same four words that had been their company motto:  Ours is the Fury.  With his final words Axykarius perished.  The terrible storm died with him as the rain stopped and the clouds dissipated.  Much like the fallen Captain, ‘this was the storms end’, thought Slikyte.  Upon returning to the Howling Wolf encampment and delivering the letters, the two soldiers were promoted to officers.  The Jenn-Kellon navy heeded the words of Axykarius, and proceeded with the colonization cautiously.  Joysith and Slikyte were given command of a small company to take back to the hillside forest, and build a fortified encampment for future settlement plans.  The two officers chose to remain in the new village with the consent of their naval commander.  Soon after the high stone walls were built around the encampment, settlers were moved in to populate the area, with Joysith and Slikyte leading them.  They never forgot the final words of Axykarius, and how he died heroically with the storms end.&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=87673</id>
		<title>Player:Slickshot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=87673"/>
		<updated>2014-08-10T01:52:47Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Slickshot&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Independence&lt;br /&gt;
|settlement=[[Storm's End]]&lt;br /&gt;
|alts=Tytrus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*King of '''[[Storm's End]]''' and citizen of Independence.&lt;br /&gt;
*Titles include [15]:  ''Educated'', ''Trollslayer'', ''Rider of Lomaner'', ''Chieftan of Lomaner'', ''Digger'', ''Mason'', ''High Mason'', ''Carpenter'', ''Renowned Carpenter'', ''Bowmaker'', ''Fine Carpenter'', ''Soldier'', ''Mercenary'', ''Giantslayer''&lt;br /&gt;
&lt;br /&gt;
==Deeds Established==&lt;br /&gt;
*'''Bromelot'''  -  ''disbanded''&lt;br /&gt;
*'''Storm's End'''  -  ''main settlement''&lt;br /&gt;
*'''Bloodstone'''  -  ''held by co-owner''&lt;br /&gt;
*'''Haven'''  -  ''held by alt Tytrus''&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=87672</id>
		<title>Player:Slickshot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Slickshot&amp;diff=87672"/>
		<updated>2014-08-10T01:50:55Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Slickshot&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Independence&lt;br /&gt;
|settlement=[[Storm's End]]&lt;br /&gt;
|alts=Tytrus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*King of '''[[Storm's End]]''' and citizen of Independence.&lt;br /&gt;
*Titles include:  ''Educated'', ''Trollslayer'', ''Rider of Lomaner'', ''Digger'', ''Mason'', ''High Mason'', ''Carpenter'', ''Renowned Carpenter'', ''Bowmaker'', ''Fine Carpenter'', ''Rider of Lomaner'', ''Chieftan of Lomaner'', ''Soldier'', ''Mercenary'', ''Giantslayer''&lt;br /&gt;
&lt;br /&gt;
==Deeds Established==&lt;br /&gt;
*'''Bromelot'''  -  ''disbanded''&lt;br /&gt;
*'''Storm's End'''  -  ''main settlement''&lt;br /&gt;
*'''Bloodstone'''  -  ''held by co-owner''&lt;br /&gt;
*'''Haven'''  -  ''held by alt Tytrus''&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=86200</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=86200"/>
		<updated>2014-05-19T05:09:01Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Stone houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house. If you are new then before you decide to build you may want to make sure you have properly planned your location and other things, in order to avoid unneeded frustration.  See [[House Planning Guide]].&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be classed as &amp;quot;finished&amp;quot; and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 4 [[small nails]] for the roof and floor.&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house, 20 for every wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). Planks can be failed when you try to create them, be patient with this because it will happen a lot - it's completely normal. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create an unfinished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[Iron Vein|iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails.&lt;br /&gt;
This way can also be alot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
When you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; option is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2x1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one [[small nails]] for the roof.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
(to be able to plan more than 1 house, you either have to wait for server reset, or finish the first floor walls of the current plan)&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks (because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] You'll need 3 [[Small Nails|Small Nails]] and about 15 [[planks|planks]] (some of which will need to be carved into [[wood shingle|wood shingles]] to complete both the floor and the roof.&lt;br /&gt;
&lt;br /&gt;
When all this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better, fancier and with more than one floor! See [[Multi-storey housing|multi-storey housing]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete.  To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and they require 30 Carpentry skill to plan (and possibly to also build).&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friend list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
'''No player can pick up items from a finished house without being added as a guest on the writ of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]] for each segment of wall.&lt;br /&gt;
*10 x [[Stone Brick]] + 10 x [[Mortar]] for each floor segment (if you're doing a [[Stone brick floor]])&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=86199</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=86199"/>
		<updated>2014-05-19T05:06:03Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house. If you are new then before you decide to build you may want to make sure you have properly planned your location and other things, in order to avoid unneeded frustration.  See [[House Planning Guide]].&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be classed as &amp;quot;finished&amp;quot; and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 4 [[small nails]] for the roof and floor.&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house, 20 for every wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). Planks can be failed when you try to create them, be patient with this because it will happen a lot - it's completely normal. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create an unfinished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[Iron Vein|iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails.&lt;br /&gt;
This way can also be alot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
When you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; option is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2x1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one [[small nails]] for the roof.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
(to be able to plan more than 1 house, you either have to wait for server reset, or finish the first floor walls of the current plan)&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks (because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] You'll need 3 [[Small Nails|Small Nails]] and about 15 [[planks|planks]] (some of which will need to be carved into [[wood shingle|wood shingles]] to complete both the floor and the roof.&lt;br /&gt;
&lt;br /&gt;
When all this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better, fancier and with more than one floor! See [[Multi-storey housing|multi-storey housing]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete.  To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and they require 30 Carpentry skill to plan (and possibly to also build).&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friend list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
'''No player can pick up items from a finished house without being added as a guest on the writ of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]] for each segment of wall.&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=85977</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=85977"/>
		<updated>2014-05-07T17:43:05Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Path Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can leave it until 20 Meditation skill, but you must join a path at that point if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. Enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 15th Hierophant  || ? || 15th Sovereign || 15th Deva || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Imunity|Spell Imunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation at higher levels (9+).&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected) and you will receive a mini skill increase in meditation.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=85921</id>
		<title>Caravel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=85921"/>
		<updated>2014-05-01T16:56:24Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Caravel.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[tenon]]s&lt;br /&gt;
* 1x [[tall square rig]]&lt;br /&gt;
* 1x [[ship helm]]&lt;br /&gt;
* 150x [[tar]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 12x [[thick rope]]s&lt;br /&gt;
* 3x [[keel section]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 600x [[peg]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Caravel Caravel]&lt;br /&gt;
&lt;br /&gt;
''An impressive merchant ship.''&lt;br /&gt;
&lt;br /&gt;
The largest ship possible to construct, this huge ship requires 36 skill to start. Has permission management.&lt;br /&gt;
&lt;br /&gt;
24 [[Mind logic]] is required to command this ship.&lt;br /&gt;
&lt;br /&gt;
The Caravel is a good merchant ship but can be impractical. Its size can make some areas impassable. But its size is also its advantage, as the Caravel's large hold means that it can transport a massive amount of materials - making it a useful ship for the sale and delivery of bulk supplies - although it is very difficult to construct and can be expensive to buy.&lt;br /&gt;
&lt;br /&gt;
'''Note that you do not have to have 35 strength to avoid beaching the boat - so long as it is not moored then you can still push and pull the boat off of a reef.'''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 13 crew&lt;br /&gt;
*Maximum speed: 28.47 km/h (solo)&lt;br /&gt;
*Maximum speed: 34.13 km/h (full crew)&lt;br /&gt;
*Hold Capacity: &amp;gt;86 000 kg (100 rafts full of rock shards)&lt;br /&gt;
*Size: 5 tiles by 3 tiles (?)&lt;br /&gt;
*Height: 35 dirt from water level to deck(?)&lt;br /&gt;
*Weight: 2450kg (35 strength minimum to drag)&lt;br /&gt;
&lt;br /&gt;
== Total Components ==&lt;br /&gt;
&lt;br /&gt;
* 310x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 1x [[tall mast]] (for [[tall square rig]])&lt;br /&gt;
* 7x [[square sail]] (6x for [[tall square rig]], 1x for [[square rig]])&lt;br /&gt;
* 24x [[cordage rope]] (16x for [[tall square rig]], 2x for [[spinnaker rig]], 4x for [[square rig]], 2x for [[triangular rig]])&lt;br /&gt;
* 10x [[large tackle]] (8x for [[tall square rig]], 2x for [[square rig]])&lt;br /&gt;
* 10x [[small tackle]] (4x for [[tall square rig]], 2x for [[spinnaker rig]], 2x for [[square rig]], 2x for [[triangular rig]])&lt;br /&gt;
* 4x [[Iron ribbon]] (for [[crows nest]])&lt;br /&gt;
* 24x [[plank]] (13x for [[crows nest]]) (5x for [[ship helm]], 6x for [[rudder]])&lt;br /&gt;
* 628x [[peg]] (8x for [[ship helm]], 20x for [[stern]])&lt;br /&gt;
* 7x [[shaft]] (6x for [[ship helm]], 1x for [[rudder]])&lt;br /&gt;
* 150x [[tar]]&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 2x [[small mast]] (1x for [[spinnaker rig]], 1x for [[triangular rig]])&lt;br /&gt;
* 1x [[small square sail]] (for [[spinnaker rig]])&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 1x [[medium mast]] (for [[square rig]])&lt;br /&gt;
* 1x [[triangular sail]] (for [[triangular rig]])&lt;br /&gt;
* 12x [[thick rope]]&lt;br /&gt;
* 5x [[keel section]]&lt;br /&gt;
* 10x [[Belaying pin]]&lt;br /&gt;
* 411x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* Total components: 1706&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*The most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 62&lt;br /&gt;
*[[Small crate]] - 100&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=85920</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=85920"/>
		<updated>2014-05-01T16:55:33Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Knarr.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 3x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Knarr Knarr]&lt;br /&gt;
&lt;br /&gt;
''It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rown with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
The second largest ship possible to construct. Has permission management.&lt;br /&gt;
&lt;br /&gt;
Knarrs are fast ships used for cross-server travel, with the advantage that their speed isn't affected nearly as much as other ships in low winds. Due to their speed, crew capacity, expansive cargo, and shallow draft knarrs are very popular among PVP raiders.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*23 [[Mind_logic|Mind Logic]] is required to command &lt;br /&gt;
*You need 29 [[Body Strength]] to drag a Knarr.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 12 crew.&lt;br /&gt;
*Maximum total crew: 13&lt;br /&gt;
*Maximum speed: 27 km/h (solo).&lt;br /&gt;
*Maximum speed: ? km/h (full crew).&lt;br /&gt;
*Hold Capacity: &amp;gt;20,000 kg (100 rafts)&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
*Total Dye Needed: 240kg&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
* 1x [[tall mast]] (for [[square yard rig]])&lt;br /&gt;
* 4x [[square sail]] (for [[square yard rig]])&lt;br /&gt;
* 12x [[cordage rope]] (for [[square yard rig]])&lt;br /&gt;
* 6x [[large tackle]] (for [[square yard rig]])&lt;br /&gt;
* 10x [[belaying pin]]&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]&lt;br /&gt;
* 411 [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 420 [[peg]] (20x for [[stern]])&lt;br /&gt;
* 210 [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 1x [[shaft]] (1x for [[rudder]])&lt;br /&gt;
* 6x [[planks]] (6x for [[rudder]])&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 5x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
* Knarr's show in the creation list when [[Cog]]s are between 13% and 14%, and [[Corbita]]s are at 27%&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 43&lt;br /&gt;
*[[Small crate]] - 75&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=85919</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=85919"/>
		<updated>2014-05-01T16:54:50Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Corbita.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[stern]]&lt;br /&gt;
* 40x [[deck board]]&lt;br /&gt;
* 2x 13kg [[rudder]]s&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it. Has manageable permissions.&lt;br /&gt;
&lt;br /&gt;
The Corbita is a small merchant ship. It is relatively good for trading but is smaller than the Cog. As such they can be useful as personal ships, and as a step up from a Small Sailing Boat. Aside from needing more resources, they aren't much harder to build.&lt;br /&gt;
&lt;br /&gt;
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 28 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: ??? [[Container|volume]] units (100 [[rafts]]). Weight(kg) has no affect on this. &lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
*Weight: 1400kg (20 strength minimum to drag)&lt;br /&gt;
*Requires 21 dirt water depth &lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
&lt;br /&gt;
* 420x [[Peg]] (20x for [[stern]])&lt;br /&gt;
* 210x [[Tenon]] (10x for [[stern]])&lt;br /&gt;
* 211x [[Hull plank]] (11x for [[stern]])&lt;br /&gt;
* 40x [[Deck board]]&lt;br /&gt;
* 2x [[Shaft]] (1x for each [[rudder]])&lt;br /&gt;
* 12x [[Plank]] (6 for each [[rudder]])&lt;br /&gt;
* 50x [[Tar]] &lt;br /&gt;
* 1x [[Square sail]] (for [[square rig]])&lt;br /&gt;
* 2x [[Large tackle]] (for [[square rig]])&lt;br /&gt;
* 1x [[Medium mast]] (for [[square rig]])&lt;br /&gt;
* 4x [[Small tackle]] (2x for [[square rig]]) (2x for [[spinnaker rig]])&lt;br /&gt;
* 6x [[Cordage rope]] (4x for [[square rig]]) (2x for [[spinnaker rig]])&lt;br /&gt;
* 1x [[Small mast]] (for [[spinnaker rig]])&lt;br /&gt;
* 1x [[Small square sail]] (for [[spinnaker rig]])&lt;br /&gt;
* 4x [[Keel section]]&lt;br /&gt;
* 4x [[Mooring rope]]&lt;br /&gt;
* 8x [[Thick rope]]&lt;br /&gt;
* 10x [[Belaying pin]]&lt;br /&gt;
* 2x [[Oar]]&lt;br /&gt;
*Total components: 989&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The QL of the keel section that is ACTIVE is what effects creation chance.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*With the new addition of the [[Load]] feature, many new items can now be loaded onto ships.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 49&lt;br /&gt;
*[[Small crate]] - 85&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=85918</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=85918"/>
		<updated>2014-05-01T16:53:49Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Cog.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this. &lt;br /&gt;
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s. &lt;br /&gt;
*Size: ~ 5 tiles long and 2 tiles wide&lt;br /&gt;
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top&lt;br /&gt;
*819.84 kg of dye is required to paint a cog&lt;br /&gt;
*Requires 20 dirt water depth&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 311x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[belaying pin]]&lt;br /&gt;
* 210x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 420x [[peg]]s (20x for [[stern]])&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[large mast]] (for [[large square rig]])&lt;br /&gt;
* 1x [[square sail]] (for [[large square rig]])&lt;br /&gt;
* 8x [[cordage rope]] (for [[large square rig]])&lt;br /&gt;
* 2x [[small tackle]] (for [[large square rig]])&lt;br /&gt;
* 4x [[large tackle]] (for [[large square rig]])&lt;br /&gt;
* 4x [[iron ribbon]]s (for [[crows nest]])&lt;br /&gt;
* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])&lt;br /&gt;
* 1x [[shaft]] (for [[rudder]])&lt;br /&gt;
* 4x [[keel section]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 2x [[oar]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
*Total components: 1119&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*The quality of each of the keel sections affects the chance of being created.&lt;br /&gt;
*Keel sections can be improved (Carpentry items) before attempting assembly.&lt;br /&gt;
&lt;br /&gt;
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):&lt;br /&gt;
* QL6.12 + QL5.97 = 14% chance&lt;br /&gt;
* QL5.97 + QL18.33 = 23% chance&lt;br /&gt;
* QL10.46 + QL18.33 = 26% chance&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 29&lt;br /&gt;
*[[Small crate]] - 51&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=85917</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=85917"/>
		<updated>2014-05-01T16:53:15Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Cog.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this. &lt;br /&gt;
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s. &lt;br /&gt;
*Size: ~ 5 tiles long and 2 tiles wide&lt;br /&gt;
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top&lt;br /&gt;
*819.84 kg of dye is required to paint a cog&lt;br /&gt;
*Requires 20 dirt water depth&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 311x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[belaying pin]]&lt;br /&gt;
* 210x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 420x [[peg]]s (20x for [[stern]])&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[large mast]] (for [[large square rig]])&lt;br /&gt;
* 1x [[square sail]] (for [[large square rig]])&lt;br /&gt;
* 8x [[cordage rope]] (for [[large square rig]])&lt;br /&gt;
* 2x [[small tackle]] (for [[large square rig]])&lt;br /&gt;
* 4x [[large tackle]] (for [[large square rig]])&lt;br /&gt;
* 4x [[iron ribbon]]s (for [[crows nest]])&lt;br /&gt;
* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])&lt;br /&gt;
* 1x [[shaft]] (for [[rudder]])&lt;br /&gt;
* 4x [[keel section]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 2x [[oar]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
*Total components: 1119&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*The quality of each of the keel sections affects the chance of being created.&lt;br /&gt;
*Keel sections can be improved (Carpentry items) before attempting assembly.&lt;br /&gt;
&lt;br /&gt;
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):&lt;br /&gt;
* QL6.12 + QL5.97 = 14% chance&lt;br /&gt;
* QL5.97 + QL18.33 = 23% chance&lt;br /&gt;
* QL10.46 + QL18.33 = 26% chance&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large Crate]] - 29&lt;br /&gt;
*[[Small Crate]] - 51&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_spring&amp;diff=85902</id>
		<title>Source spring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_spring&amp;diff=85902"/>
		<updated>2014-04-30T17:12:55Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Karma]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=None.jpg&lt;br /&gt;
|creation=* Naturally occuring&lt;br /&gt;
|result=* none&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A few stones glisten from the pinkish liquid known as the Source which emanates here.''&lt;br /&gt;
&lt;br /&gt;
A spring that can contain [[Source]] which is a liquid.&lt;br /&gt;
&lt;br /&gt;
The image below is of a source spring. ''More confirmation needed.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ud9BSls.png&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Drinking the contents will give you [[Karma]] (10 karma for each .01kg).  The Source can also be moved into a liquid container.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can only be seen within a 4 tile range.&lt;br /&gt;
* Seem to be usually empty.&lt;br /&gt;
* Holds 0.01kg or 0.02kg of Source.&lt;br /&gt;
* Can`t be moved or bashed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Source fountain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_spring&amp;diff=85901</id>
		<title>Source spring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_spring&amp;diff=85901"/>
		<updated>2014-04-30T17:11:25Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Karma]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=None.jpg&lt;br /&gt;
|creation=* Naturally occuring&lt;br /&gt;
|result=* none&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A few stones glisten from the pinkish liquid known as the Source which emanates here.''&lt;br /&gt;
&lt;br /&gt;
A spring that can contain [[Source]] which is a liquid.&lt;br /&gt;
&lt;br /&gt;
The image below is of a source spring model. ''More confirmation needed.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ud9BSls.png&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Drinking the contents will give you [[Karma]] (10 karma for each .01kg).  The Source can also be moved into a liquid container.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can only be seen within a 4 tile range.&lt;br /&gt;
* Seem to be usually empty.&lt;br /&gt;
* Holds 0.01kg or 0.02kg of Source.&lt;br /&gt;
* Can`t be moved or bashed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Source fountain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=85900</id>
		<title>Caravel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=85900"/>
		<updated>2014-04-30T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Slickshot: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Caravel.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[tenon]]s&lt;br /&gt;
* 1x [[tall square rig]]&lt;br /&gt;
* 1x [[ship helm]]&lt;br /&gt;
* 150x [[tar]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 12x [[thick rope]]s&lt;br /&gt;
* 3x [[keel section]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 600x [[peg]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Caravel Caravel]&lt;br /&gt;
&lt;br /&gt;
''An impressive merchant ship.''&lt;br /&gt;
&lt;br /&gt;
The largest ship possible to construct, this huge ship requires 36 skill to start. Has permission management.&lt;br /&gt;
&lt;br /&gt;
24 [[Mind logic]] is required to command this ship.&lt;br /&gt;
&lt;br /&gt;
The Caravel is a good merchant ship but can be impractical. Its size can make some areas impassable. But its size is also its advantage, as the Caravel's large hold means that it can transport a massive amount of materials - making it a useful ship for the sale and delivery of bulk supplies - although it is very difficult to construct and can be expensive to buy.&lt;br /&gt;
&lt;br /&gt;
'''Note that you do not have to have 35 strength to avoid beaching the boat - so long as it is not moored then you can still push and pull the boat off of a reef.'''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 13 crew&lt;br /&gt;
*Maximum speed: 28.47 km/h (solo)&lt;br /&gt;
*Maximum speed: 34.13 km/h (full crew)&lt;br /&gt;
*Hold Capacity: &amp;gt;86 000 kg (100 rafts full of rock shards)&lt;br /&gt;
*Size: 5 tiles by 3 tiles (?)&lt;br /&gt;
*Height: 35 dirt from water level to deck(?)&lt;br /&gt;
*Weight: 2450kg (35 strength minimum to drag)&lt;br /&gt;
&lt;br /&gt;
== Total Components ==&lt;br /&gt;
&lt;br /&gt;
* 310x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 1x [[tall mast]] (for [[tall square rig]])&lt;br /&gt;
* 7x [[square sail]] (6x for [[tall square rig]], 1x for [[square rig]])&lt;br /&gt;
* 24x [[cordage rope]] (16x for [[tall square rig]], 2x for [[spinnaker rig]], 4x for [[square rig]], 2x for [[triangular rig]])&lt;br /&gt;
* 10x [[large tackle]] (8x for [[tall square rig]], 2x for [[square rig]])&lt;br /&gt;
* 10x [[small tackle]] (4x for [[tall square rig]], 2x for [[spinnaker rig]], 2x for [[square rig]], 2x for [[triangular rig]])&lt;br /&gt;
* 4x [[Iron ribbon]] (for [[crows nest]])&lt;br /&gt;
* 24x [[plank]] (13x for [[crows nest]]) (5x for [[ship helm]], 6x for [[rudder]])&lt;br /&gt;
* 628x [[peg]] (8x for [[ship helm]], 20x for [[stern]])&lt;br /&gt;
* 7x [[shaft]] (6x for [[ship helm]], 1x for [[rudder]])&lt;br /&gt;
* 150x [[tar]]&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 2x [[small mast]] (1x for [[spinnaker rig]], 1x for [[triangular rig]])&lt;br /&gt;
* 1x [[small square sail]] (for [[spinnaker rig]])&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 1x [[medium mast]] (for [[square rig]])&lt;br /&gt;
* 1x [[triangular sail]] (for [[triangular rig]])&lt;br /&gt;
* 12x [[thick rope]]&lt;br /&gt;
* 5x [[keel section]]&lt;br /&gt;
* 10x [[Belaying pin]]&lt;br /&gt;
* 411x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* Total components: 1706&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*The most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Slickshot</name></author>
		
	</entry>
</feed>