<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SomebodyX</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SomebodyX"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/SomebodyX"/>
	<updated>2026-06-04T05:50:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=104763</id>
		<title>Masonry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=104763"/>
		<updated>2017-11-16T16:59:32Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] is the mastery of [[Rock shards|stone]] and [[clay]], used for creating objects such as [[stone house]]s, [[stone wall]]s, [[guard tower]]s, [[forge]]s, [[stone oven]]s, and more. The skill value determines the [[maximum slope]] you can build [[stone wall]]s on.&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] items are worked with only a [[stone chisel]], [[rock shards]], or [[stone brick]]s.&lt;br /&gt;
&lt;br /&gt;
== Subskills ==&lt;br /&gt;
* [[Stone cutting]] - Creating bricks, statues, and other items purely of stone.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Masonry items]]''&lt;br /&gt;
{| width=80%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
'''Decorations'''&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Open fireplace]]&lt;br /&gt;
* [[Pillar]]&lt;br /&gt;
||&lt;br /&gt;
'''Containers'''&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Stone altar]]&lt;br /&gt;
* [[Well]]&lt;br /&gt;
||&lt;br /&gt;
'''Fences'''&lt;br /&gt;
* [[Stone wall]]&lt;br /&gt;
* [[Tall stone wall]]&lt;br /&gt;
* [[Iron fence]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
* [[High iron fence]]&lt;br /&gt;
* [[High iron fence gate]]&lt;br /&gt;
* [[Stone and iron parapet]]&lt;br /&gt;
* [[Stone parapet]]&lt;br /&gt;
* [[Curb]]&lt;br /&gt;
* Stone fence&lt;br /&gt;
* Chain fence&lt;br /&gt;
* Marble fence&lt;br /&gt;
* Marble iron fence&lt;br /&gt;
* Marble iron fence gate&lt;br /&gt;
* [[Pottery fence]]&lt;br /&gt;
* [[Pottery chain fence]]&lt;br /&gt;
* [[Pottery iron fence]]&lt;br /&gt;
* [[Pottery iron fence gate]]&lt;br /&gt;
* [[Pottery high iron fence]]&lt;br /&gt;
* [[Pottery high iron fence gate]]&lt;br /&gt;
* [[Pottery parapet]]&lt;br /&gt;
* Rounded Stone fence&lt;br /&gt;
* Rounded Stone iron fence&lt;br /&gt;
* Rounded Stone iron fence gate&lt;br /&gt;
* Sandstone fence&lt;br /&gt;
* Sandstone iron fence&lt;br /&gt;
* Sandstone iron fence gate&lt;br /&gt;
* Slate fence&lt;br /&gt;
* Slate iron fence&lt;br /&gt;
* Slate iron fence gate&lt;br /&gt;
||&lt;br /&gt;
'''Furnaces'''&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
||&lt;br /&gt;
'''Structures'''&lt;br /&gt;
* [[Colossus]]&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
* [[Colossus of Fo]]&lt;br /&gt;
* [[Colossus of Libila]]&lt;br /&gt;
* [[Guard tower]]&lt;br /&gt;
* [[Stone house]]&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
||&lt;br /&gt;
'''Mission Structures'''&lt;br /&gt;
* [[Obelisk]]&lt;br /&gt;
* [[Spirit gate]]&lt;br /&gt;
||&lt;br /&gt;
'''Mailboxes'''&lt;br /&gt;
* [[Spirit cottage]]&lt;br /&gt;
* [[Spirit castle]]&lt;br /&gt;
||&lt;br /&gt;
'''Misc'''&lt;br /&gt;
* [[Colossus brick]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Mine door (rock) ]]&lt;br /&gt;
* [[Mortar]]&lt;br /&gt;
* [[Scythe trap]]&lt;br /&gt;
* [[Slab]]&lt;br /&gt;
* [[Statue of boy]]&lt;br /&gt;
* [[Statue of demon]]&lt;br /&gt;
* [[Statue of dog]]&lt;br /&gt;
* [[Statue of girl]]&lt;br /&gt;
* [[Statue of horse]]&lt;br /&gt;
* [[Statue of nymph]]&lt;br /&gt;
* [[Statue of troll]]&lt;br /&gt;
* [[Stone brick]]&lt;br /&gt;
* [[Whetstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mason at 50 skill&lt;br /&gt;
* High Mason at 70 skill&lt;br /&gt;
* Master Mason at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Masonry items|*]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_parapet&amp;diff=104762</id>
		<title>Pottery parapet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_parapet&amp;diff=104762"/>
		<updated>2017-11-16T16:58:57Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: SomebodyX moved page Pottery brick parapet to Pottery parapet without leaving a redirect: Proper rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=P&lt;br /&gt;
|image=Pottery brick parapet.jpg&lt;br /&gt;
|material=Pottery brick&lt;br /&gt;
|examine=&lt;br /&gt;
|type=stone parapet&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_high_iron_fence_gate&amp;diff=104761</id>
		<title>Pottery high iron fence gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_high_iron_fence_gate&amp;diff=104761"/>
		<updated>2017-11-16T16:53:16Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: SomebodyX moved page Pottery brick high iron fence gate to Pottery high iron fence gate without leaving a redirect: Moved to proper rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=P&lt;br /&gt;
|image=pottery brick high iron fence gate.jpg&lt;br /&gt;
|material=Pottery brick&lt;br /&gt;
|examine=&lt;br /&gt;
|type=high iron&lt;br /&gt;
|gate=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_high_iron_fence&amp;diff=104760</id>
		<title>Pottery high iron fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_high_iron_fence&amp;diff=104760"/>
		<updated>2017-11-16T16:52:02Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: SomebodyX moved page Pottery brick high iron fence to Pottery high iron fence without leaving a redirect: Moved to proper name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=P&lt;br /&gt;
|image=Pottery brick high iron fence.jpg&lt;br /&gt;
|material=Pottery brick&lt;br /&gt;
|examine=&lt;br /&gt;
|type=high iron&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=104759</id>
		<title>Masonry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=104759"/>
		<updated>2017-11-16T16:46:53Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] is the mastery of [[Rock shards|stone]] and [[clay]], used for creating objects such as [[stone house]]s, [[stone wall]]s, [[guard tower]]s, [[forge]]s, [[stone oven]]s, and more. The skill value determines the [[maximum slope]] you can build [[stone wall]]s on.&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] items are worked with only a [[stone chisel]], [[rock shards]], or [[stone brick]]s.&lt;br /&gt;
&lt;br /&gt;
== Subskills ==&lt;br /&gt;
* [[Stone cutting]] - Creating bricks, statues, and other items purely of stone.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Masonry items]]''&lt;br /&gt;
{| width=80%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
'''Decorations'''&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Open fireplace]]&lt;br /&gt;
* [[Pillar]]&lt;br /&gt;
||&lt;br /&gt;
'''Containers'''&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Stone altar]]&lt;br /&gt;
* [[Well]]&lt;br /&gt;
||&lt;br /&gt;
'''Fences'''&lt;br /&gt;
* [[Stone wall]]&lt;br /&gt;
* [[Tall stone wall]]&lt;br /&gt;
* [[Iron fence]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
* [[High iron fence]]&lt;br /&gt;
* [[High iron fence gate]]&lt;br /&gt;
* [[Stone and iron parapet]]&lt;br /&gt;
* [[Stone parapet]]&lt;br /&gt;
* [[Curb]]&lt;br /&gt;
* Stone fence&lt;br /&gt;
* Chain fence&lt;br /&gt;
* Marble fence&lt;br /&gt;
* Marble iron fence&lt;br /&gt;
* Marble iron fence gate&lt;br /&gt;
* Pottery fence&lt;br /&gt;
* [[Pottery chain fence]]&lt;br /&gt;
* Pottery iron fence&lt;br /&gt;
* Pottery iron fence gate&lt;br /&gt;
* Rounded Stone fence&lt;br /&gt;
* Rounded Stone iron fence&lt;br /&gt;
* Rounded Stone iron fence gate&lt;br /&gt;
* Sandstone fence&lt;br /&gt;
* Sandstone iron fence&lt;br /&gt;
* Sandstone iron fence gate&lt;br /&gt;
* Slate fence&lt;br /&gt;
* Slate iron fence&lt;br /&gt;
* Slate iron fence gate&lt;br /&gt;
||&lt;br /&gt;
'''Furnaces'''&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
||&lt;br /&gt;
'''Structures'''&lt;br /&gt;
* [[Colossus]]&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
* [[Colossus of Fo]]&lt;br /&gt;
* [[Colossus of Libila]]&lt;br /&gt;
* [[Guard tower]]&lt;br /&gt;
* [[Stone house]]&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
||&lt;br /&gt;
'''Mission Structures'''&lt;br /&gt;
* [[Obelisk]]&lt;br /&gt;
* [[Spirit gate]]&lt;br /&gt;
||&lt;br /&gt;
'''Mailboxes'''&lt;br /&gt;
* [[Spirit cottage]]&lt;br /&gt;
* [[Spirit castle]]&lt;br /&gt;
||&lt;br /&gt;
'''Misc'''&lt;br /&gt;
* [[Colossus brick]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Mine door (rock) ]]&lt;br /&gt;
* [[Mortar]]&lt;br /&gt;
* [[Scythe trap]]&lt;br /&gt;
* [[Slab]]&lt;br /&gt;
* [[Statue of boy]]&lt;br /&gt;
* [[Statue of demon]]&lt;br /&gt;
* [[Statue of dog]]&lt;br /&gt;
* [[Statue of girl]]&lt;br /&gt;
* [[Statue of horse]]&lt;br /&gt;
* [[Statue of nymph]]&lt;br /&gt;
* [[Statue of troll]]&lt;br /&gt;
* [[Stone brick]]&lt;br /&gt;
* [[Whetstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mason at 50 skill&lt;br /&gt;
* High Mason at 70 skill&lt;br /&gt;
* Master Mason at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Masonry items|*]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_chain_fence&amp;diff=104758</id>
		<title>Pottery chain fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_chain_fence&amp;diff=104758"/>
		<updated>2017-11-16T16:45:43Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: SomebodyX moved page Pottery brick chain fence to Pottery chain fence without leaving a redirect: Moved for proper name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=P&lt;br /&gt;
|image=Pottery brick chain fence.jpg&lt;br /&gt;
|material=Pottery brick&lt;br /&gt;
|examine=You see a chain fence.&lt;br /&gt;
|type=chain&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_chain_fence&amp;diff=104757</id>
		<title>Pottery chain fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_chain_fence&amp;diff=104757"/>
		<updated>2017-11-16T16:43:58Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Lackluster Examine Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=P&lt;br /&gt;
|image=Pottery brick chain fence.jpg&lt;br /&gt;
|material=Pottery brick&lt;br /&gt;
|examine=You see a chain fence.&lt;br /&gt;
|type=chain&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=103779</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=103779"/>
		<updated>2017-07-23T13:45:57Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added details about bridges inside CAVES&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bridge allows for the connection of two land-masses, or even between a house and land or even house to house. A bridge, once complete, will act like any standard terrain, allowing for the crossing of animals, players and land vehicles. A bridge can also be made inside caves and can also be paved (Excluding [[Rope bridge|rope bridges]] or [[Wood bridge|wooden bridges]])&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be at water level or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, and doors will not provide enough support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates. '''You may require slightly more skill in practice.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length&lt;br /&gt;
!5 tiles&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
!Skill used&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/Marble bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear with the structure. Bridges connecting to the ground in front of a structure will remain.&lt;br /&gt;
* A bridge must be two-lane, part of an existing highway, and not connected to any structures in order to be considered part of a highway.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* Bridges cannot be built over a [[settlement token]].&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other. &lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=103746</id>
		<title>Sacrificing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=103746"/>
		<updated>2017-07-17T22:36:03Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Changed Redirect Page to Sacrifice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[sacrifice]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrifice&amp;diff=103745</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrifice&amp;diff=103745"/>
		<updated>2017-07-17T22:36:00Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Moved content of Sacrificing to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrifice]]&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Putting an item in an altar and right-clicking the [[altar]] will give the option to &amp;quot;sacrifice&amp;quot;. Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects it's used in order to get rid of junk.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Follower of a [[gods|god]], with at least 10 faith  &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Sacrificing may yield:&lt;br /&gt;
* Favor gain&lt;br /&gt;
* Healing of wounds&lt;br /&gt;
* Alignment gain&lt;br /&gt;
* Potion&lt;br /&gt;
* Refill of Stamina, Nutrition, Food and Water&lt;br /&gt;
* Skill gain&lt;br /&gt;
* [[Faith bonus|Deed Faith bonuses]]&lt;br /&gt;
&lt;br /&gt;
Deed Faith bonuses are only increased if your Favor is already full. See [[Faith bonus|Faith bonuses]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
As mentioned previously sacrificing items may yield a number of various effects, favor gain being one of them. The amount of favor you gain from sacrificing an item depends on what its value is. Items typically have a &amp;quot;get price&amp;quot; that you can see when right-clicking them in your inventory. This number is based on item type, material, and QL, and can be used to determine how much favor it will yield when sacrificed. See [[Base Price]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Double bonus materials ===&lt;br /&gt;
Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: Wood&lt;br /&gt;
*[[Fo]]: Pottery; Cotton; Food&lt;br /&gt;
*[[Magranon]]: Metals&lt;br /&gt;
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below)&lt;br /&gt;
*[[Tosiek]]: Cloth&lt;br /&gt;
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below)&lt;br /&gt;
&lt;br /&gt;
Note that for gods that prefer alchemy ingredients, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 10). For example, sacrificing an 80QL corn would give a Nahjo priest up to 8 favor. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials.&lt;br /&gt;
&lt;br /&gt;
==== Common double favor items ====&lt;br /&gt;
Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: [[Yoyo]] and [[Torch]]&lt;br /&gt;
*[[Fo]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Magranon]]: [[Door lock]]&lt;br /&gt;
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]&lt;br /&gt;
*[[Tosiek]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]&lt;br /&gt;
&lt;br /&gt;
=== Healing of wounds ===&lt;br /&gt;
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already)&lt;br /&gt;
&lt;br /&gt;
=== Alignment gain ===&lt;br /&gt;
&amp;lt;!-- (Verify specific value!) Sacrificing items that have a &amp;quot;get price&amp;quot; value of at least 50 copper will increase your alignment. See [[Alignment]] for details. --&amp;gt;&lt;br /&gt;
Sacrificing an item with a high enough Get Price value will increase your [[Alignment]]. As with deed Faith bonus and Favor, an item's value counts as double if it is made from a material preferred by your god. For example, the minimum Get Price value a Vynora priest would need to get an Alignment increase from a metal item is double what it would need to be for a Magranon follower or priest.&lt;br /&gt;
&lt;br /&gt;
=== Potion ===&lt;br /&gt;
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentory.&lt;br /&gt;
&lt;br /&gt;
=== Refill of Stamina, Nutrition, Food and Water and Skill gain ===&lt;br /&gt;
Sacrificing a rare item of any kind will refill the stamina, food and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.&lt;br /&gt;
&lt;br /&gt;
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24 kg will refill the bars but a log that weighs 17kgs will not.&lt;br /&gt;
&lt;br /&gt;
==== Rare Items ====&lt;br /&gt;
&lt;br /&gt;
* Sacrificing [[Rarity system|rares]] gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and and will heal a wound, usually the first wound received, regardless of severity&lt;br /&gt;
* Sacrificing [[Rarity system|supremes]] gives the same as rares with a small gain in a random skill&lt;br /&gt;
* Sacrificing [[Rarity system|fantastics]] gives the same as supremes but with greater skill gain.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Key]]s can only be sacrificed if the [[lock]] they belong to has already been destroyed. The lock must therefore be sacrificed before the key is&lt;br /&gt;
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[trash heap]].&lt;br /&gt;
* Sacrificing creatures for a [[mission]] is done with a [[sacrificial knife]] see related page for more.&lt;br /&gt;
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo.&lt;br /&gt;
* For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.&lt;br /&gt;
* For deed Enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=103410</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=103410"/>
		<updated>2017-07-01T15:16:25Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Hat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / '''Leatherworking'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The skill of creating leather or drake hide items. Improving leather items is not limited by leather QL.&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
Finish/Improve:&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Leather knife]]&lt;br /&gt;
*[[Iron awl]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
|&lt;br /&gt;
Other:&lt;br /&gt;
*[[Lye]]&lt;br /&gt;
*[[Animal hide]]&lt;br /&gt;
*[[Drake hide]]&lt;br /&gt;
*[[Rivets]]&lt;br /&gt;
*[[Mouth bit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
=== Leather armour ===&lt;br /&gt;
Leather armour generally provides the least amount of base defense. However it also has one of the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. A full leather set weighs 3.2KGs and will slow you to 15.40KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Leather glove]]&lt;br /&gt;
:*[[Leather jacket]]&lt;br /&gt;
:*[[Leather pants]]&lt;br /&gt;
:*[[Leather boot]]&lt;br /&gt;
:*[[Leather sleeve]]&lt;br /&gt;
:*[[Leather cap]]&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
The QL of the leather armour piece made will be the lesser of 20% of your leatherworking skill or the QL of the leather used.&lt;br /&gt;
&lt;br /&gt;
=== Studded leather armour ===&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.  A full studded leather set weighs 4.9KGs and will slow you to 14.77KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Studded leather glove]]&lt;br /&gt;
:*[[Studded leather jacket]]&lt;br /&gt;
:*[[Studded leather pants]]&lt;br /&gt;
:*[[Studded leather boot]]&lt;br /&gt;
:*[[Studded leather sleeve]]&lt;br /&gt;
:*[[Studded leather cap]]&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
You may not be able to make a studded leather jacket if it is the first studded leather armour piece you attempt.  Try to create another piece first.&lt;br /&gt;
&lt;br /&gt;
=== Drake hide armour ===&lt;br /&gt;
Drake hide is the best leatherworking-based armour existing in Wurm. Its protection rating is between chain and plate, yet more sensitive to cutting and piercing than chain armor.&lt;br /&gt;
Drake hide armor has the lowest penalty to and walking speed other than scale (about 16 km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
:*[[Drake hide glove]]&lt;br /&gt;
:*[[Drake hide jacket]]&lt;br /&gt;
:*[[Drake hide pants]]&lt;br /&gt;
:*[[Drake hide boot]]&lt;br /&gt;
:*[[Drake hide sleeve]]&lt;br /&gt;
:*[[Drake hide cap]]&lt;br /&gt;
&lt;br /&gt;
===Rugs===&lt;br /&gt;
Skill of 30 in Leatherworking is required to make rugs. Fur (3kg) and salt is required to create a rug. Fur is reduced in weight on failures.&lt;br /&gt;
&lt;br /&gt;
:*[[Black wolf rug]]&lt;br /&gt;
:*[[Black bear rug]]&lt;br /&gt;
:*[[Brown bear rug]]&lt;br /&gt;
:*[[Mountain lion rug]]&lt;br /&gt;
&lt;br /&gt;
===Various===&lt;br /&gt;
:*[[Toolbelt]]&lt;br /&gt;
:*[[Brown bear helm]]&lt;br /&gt;
:*[[Leather adventurer hat]]&lt;br /&gt;
Containers&lt;br /&gt;
:*[[Backpack]]&lt;br /&gt;
:*[[Quiver]]&lt;br /&gt;
:*[[Water skin]]&lt;br /&gt;
Equipment for mounts&lt;br /&gt;
:*[[Large saddle]]&lt;br /&gt;
:*[[Saddle]]&lt;br /&gt;
:*[[Bridle]]&lt;br /&gt;
:*[[Large saddle seat]]&lt;br /&gt;
:*[[Saddle seat]]&lt;br /&gt;
:*[[Girth]]&lt;br /&gt;
:*[[Stirrups]]&lt;br /&gt;
:*[[Headstall]]&lt;br /&gt;
:*[[Reins]]&lt;br /&gt;
:*[[Leather barding]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Tanner at 50 skill&lt;br /&gt;
* High Tanner at 70 skill&lt;br /&gt;
* Master Tanner at 90 skill&lt;br /&gt;
* Master/Mistress of the Hide at 100 skill&lt;br /&gt;
  First to reach this skill is Willow at 3-5-15&lt;br /&gt;
  [22:01:44] &amp;lt;Willow&amp;gt; here you go guys  [14:02:51] Your title is now Mistress of the Hide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=102608</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=102608"/>
		<updated>2017-04-14T19:13:03Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Crowbar tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and various other items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Tools used ==&lt;br /&gt;
:* [[Metal lumps]], usually [[iron lump]] (Creation material) (QL determines max quality achievable)&lt;br /&gt;
:* [[Hammer]]&lt;br /&gt;
:* [[Mallet]] (Only for improving blacksmithing products that improve like carpentry items, e.g. dredges)&lt;br /&gt;
:* [[Small anvil]] (Creation tool)&lt;br /&gt;
:* [[Large anvil]] (Creation tool)&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Whetstone]]&lt;br /&gt;
:* [[Pelt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also&lt;br /&gt;
*''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
== Items used for lighting ==&lt;br /&gt;
:*[[:Category:Street lamps|Street lamps]]&lt;br /&gt;
:*[[:Category:Lamp heads|Lamp heads]]&lt;br /&gt;
:*[[Brass oil lamp]]&lt;br /&gt;
:*[[Iron lantern]]&lt;br /&gt;
:*[[Iron metal torch]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
:*[[Awl]]&lt;br /&gt;
:*[[Branding iron]]&lt;br /&gt;
:*[[Crowbar]]&lt;br /&gt;
:*[[Dioptra]]&lt;br /&gt;
:*[[Dredge]]&lt;br /&gt;
:*[[File]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Hatchet]]&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
:*[[Leather knife]]&lt;br /&gt;
:*[[Metal brush]]&lt;br /&gt;
:*[[Needle]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Saw]]&lt;br /&gt;
:*[[Scissors]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Steel and flint]]&lt;br /&gt;
:*[[Stone chisel]]&lt;br /&gt;
:*[[Trowel]]&lt;br /&gt;
&lt;br /&gt;
== Tool heads ==&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
&lt;br /&gt;
== Cooking utensils ==&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
:*[[Dredge scraping lip]]&lt;br /&gt;
:*[[Fork]]&lt;br /&gt;
:*[[Hooks]]&lt;br /&gt;
:*[[Horse shoe]]&lt;br /&gt;
:*[[Iron fence bars]]&lt;br /&gt;
:*[[Iron fishing hook]]&lt;br /&gt;
:*[[Iron ribbon]]&lt;br /&gt;
:*[[Large Bell Resonator]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
:*[[Lead anchor]]&lt;br /&gt;
:*[[Man trap]]&lt;br /&gt;
:*[[Mine door (steel)]]&lt;br /&gt;
:*[[Mine door (silver)]]&lt;br /&gt;
:*[[Mine door (gold)]]&lt;br /&gt;
:*[[Mouth bit]]&lt;br /&gt;
:*[[Metal sheet]]&lt;br /&gt;
:*[[Rivets]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
:*[[Spring]]&lt;br /&gt;
:*[[Tiny Clapper]]&lt;br /&gt;
:*[[Wires]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned Blacksmith at 70 skill&lt;br /&gt;
*Master Blacksmith at 90 skill&lt;br /&gt;
*Legendary Blacksmith at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=102607</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=102607"/>
		<updated>2017-04-14T19:12:30Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Adding the crowbar page, Info provided by Arium.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Crowbar&lt;br /&gt;
|image=Crowbar.png&lt;br /&gt;
|active=[[Steel lump]] (2.00 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool consisting of a steel bar with a single curved end and flattened points.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* A '''crowbar''' is a tool that can turn rendered walls back into their plain stone version. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using [[Clay]] will change a plain stone wall back to rendered walls. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Crowbar.png&amp;diff=102606</id>
		<title>File:Crowbar.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Crowbar.png&amp;diff=102606"/>
		<updated>2017-04-14T19:05:56Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Crowbar, Picture by Arium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crowbar, Picture by Arium&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frost_turret&amp;diff=102502</id>
		<title>Frost turret</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frost_turret&amp;diff=102502"/>
		<updated>2017-04-14T00:53:02Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Turret Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Frost_turret.png&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=* Converted from a [[strange device]] via a spell.&lt;br /&gt;
|group=War machines&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (150kg) &lt;br /&gt;
|improve=no&lt;br /&gt;
|note=*Cast must be [[dispel]]led in order for turret to be improved.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[War machines]] / [[Fine carpentry]]&lt;br /&gt;
''A pole in chains floats here. It seems inhabited by frost spirits.''&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are [[strange device]]s that have been cast upon with [[courier]] or [[Dark Messenger|dark messenger]] while near [[water]]. They cause damage to nearby enemies.&lt;br /&gt;
===Notes===&lt;br /&gt;
* Only function on PvP servers. On PvE Freedom servers, they are purely decorative.&lt;br /&gt;
* Must be 10 tiles away from another turret. &lt;br /&gt;
* Range of fire is ~8 tiles.&lt;br /&gt;
* Attack may be blocked with a [[shield]].&lt;br /&gt;
* Can be loaded on a [[large cart]], [[wagon]], or picked up, unless planted.&lt;br /&gt;
* In order to improve or re-cast upon they must be first [[dispel]]led.&lt;br /&gt;
* Turret range (Up to 5x their base range at 100ql) and rate of fire (up to 33% faster at 100ql) will increase based on quality.&lt;br /&gt;
&amp;lt;br&amp;gt;{{gallery-turret}}&amp;lt;center&amp;gt;[[Strange device]] | [[Acid turret]] | [[Frost turret]] | [[Fire turret]] | [[Lightning turret]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fire_turret&amp;diff=102501</id>
		<title>Fire turret</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fire_turret&amp;diff=102501"/>
		<updated>2017-04-14T00:52:56Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Turret Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Fire_turret.jpg&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=* Converted from a [[strange device]] via a spell.&lt;br /&gt;
|group=War machines&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (150kg) &lt;br /&gt;
|improve=no&lt;br /&gt;
|note=*Cast must be [[dispel]]led in order for turret to be improved.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[War machines]] / [[Fine carpentry]]&lt;br /&gt;
''A pole in chains floats here. It seems inhabited by fire spirits.''&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are [[strange device]]s that have been cast upon with [[courier]] or [[Dark Messenger|dark messenger]] while near [[lava]] or an item that is [[temperature|glowing from the heat]]. They cause damage to nearby enemies.&lt;br /&gt;
===Notes===&lt;br /&gt;
* Only function on PvP servers. On PvE Freedom servers, they are purely decorative.&lt;br /&gt;
* Must be 10 tiles away from another turret. &lt;br /&gt;
* Range of fire is ~8 tiles.&lt;br /&gt;
* Attack may be blocked with a [[shield]].&lt;br /&gt;
* Can be loaded on a [[large cart]], [[wagon]], or picked up, unless planted.&lt;br /&gt;
* In order to improve or re-cast upon they must be first [[dispel]]led.&lt;br /&gt;
* Turret range (Up to 5x their base range at 100ql) and rate of fire (up to 33% faster at 100ql) will increase based on quality.&lt;br /&gt;
&amp;lt;br&amp;gt;{{gallery-turret}}&amp;lt;center&amp;gt;[[Strange device]] | [[Acid turret]] | [[Frost turret]] | [[Fire turret]] | [[Lightning turret]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lightning_turret&amp;diff=102500</id>
		<title>Lightning turret</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lightning_turret&amp;diff=102500"/>
		<updated>2017-04-14T00:52:52Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Turret Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Lightning_turret.png&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=* Converted from a [[strange device]] via a spell.&lt;br /&gt;
|group=War machines&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (150kg) &lt;br /&gt;
|improve=no&lt;br /&gt;
|note=*Cast must be [[dispel]]led in order for turret to be improved.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[War machines]] / [[Fine carpentry]]&lt;br /&gt;
''A pole in chains floats here. It seems inhabited by lightning spirits.''&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are [[strange device]]s that have been cast upon with [[courier]] or [[Dark Messenger|dark messenger]] while high upon a mountain. They cause damage to nearby enemies.&lt;br /&gt;
===Notes===&lt;br /&gt;
* Only function on PvP servers. On PvE Freedom servers, they are purely decorative.&lt;br /&gt;
* Must be 10 tiles away from another turret. &lt;br /&gt;
* Range of fire is ~8 tiles.&lt;br /&gt;
* Attack may be blocked with a [[shield]].&lt;br /&gt;
* Can be loaded on a [[large cart]], [[wagon]], or picked up, unless planted.&lt;br /&gt;
* In order to improve or re-cast upon they must be first [[dispel]]led.&lt;br /&gt;
* Turret range (Up to 5x their base range at 100ql) and rate of fire (up to 33% faster at 100ql) will increase based on quality.&lt;br /&gt;
&amp;lt;br&amp;gt;{{gallery-turret}}&amp;lt;center&amp;gt;[[Strange device]] | [[Acid turret]] | [[Frost turret]] | [[Fire turret]] | [[Lightning turret]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Acid_turret&amp;diff=102499</id>
		<title>Acid turret</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Acid_turret&amp;diff=102499"/>
		<updated>2017-04-14T00:52:18Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Turret Change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Acid_turret.jpg&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=* Converted from a [[strange device]] via a spell.&lt;br /&gt;
|group=War machines&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (150kg) &lt;br /&gt;
|improve=no&lt;br /&gt;
|note=*Cast must be [[dispel]]led in order for turret to be improved.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[War machines]] / [[Fine carpentry]]&lt;br /&gt;
''A pole in chains floats here. It seems inhabited by acid spirits.''&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are [[strange device]]s that have been cast upon with [[courier]] or [[Dark Messenger|dark messenger]] while inside of a [[cave]]. They cause damage to nearby enemies.&lt;br /&gt;
===Notes===&lt;br /&gt;
* Only function on PvP servers. On PvE Freedom servers, they are purely decorative.&lt;br /&gt;
* Must be 10 tiles away from another turret. &lt;br /&gt;
* Range of fire is ~8 tiles.&lt;br /&gt;
* Attack may be blocked with a [[shield]].&lt;br /&gt;
* Can be loaded on a [[large cart]], [[wagon]], or picked up, unless planted.&lt;br /&gt;
* In order to improve or re-cast upon they must be first [[dispel]]led.&lt;br /&gt;
* Turret range (Up to 5x their base range at 100ql) and rate of fire (up to 33% faster at 100ql) will increase based on quality.&lt;br /&gt;
&amp;lt;br&amp;gt;{{gallery-turret}}&amp;lt;center&amp;gt;[[Strange device]] | [[Acid turret]] | [[Frost turret]] | [[Fire turret]] | [[Lightning turret]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures]][[Category:Carpentry items]][[Category:War machines]][[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Battering_ram_head&amp;diff=102498</id>
		<title>Battering ram head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Battering_ram_head&amp;diff=102498"/>
		<updated>2017-04-14T00:48:12Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Took off improving, fixed skill needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Weapon heads smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Battering_Ram_Head.jpg&lt;br /&gt;
|active=[[Iron Lump]] &lt;br /&gt;
|passive=[[Large Nails]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 1x [[Small anvil]]&lt;br /&gt;
* 1x [[iron lump]] (11 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=Weapon Heads Smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A large and heavy four-sided pyramidal head that will provide quite the punch.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Used for the construction of a [[Battering ram]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Failing to make this piece will result in 1kg loss total from lump.&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Battering_ram_head&amp;diff=102497</id>
		<title>Battering ram head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Battering_ram_head&amp;diff=102497"/>
		<updated>2017-04-14T00:47:04Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Battering ram head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Weapon heads smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Battering_Ram_Head.jpg&lt;br /&gt;
|active=[[Iron Lump]] &lt;br /&gt;
|passive=[[Large Nails]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 1x [[Small anvil]]&lt;br /&gt;
* 1x [[iron lump]] (11 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A large and heavy four-sided pyramidal head that will provide quite the punch.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Used for the construction of a [[Battering ram]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Failing to make this piece will result in 1kg loss total from lump.&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Battering_Ram_Head.jpg&amp;diff=102496</id>
		<title>File:Battering Ram Head.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Battering_Ram_Head.jpg&amp;diff=102496"/>
		<updated>2017-04-14T00:45:08Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=War_machines&amp;diff=102493</id>
		<title>War machines</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=War_machines&amp;diff=102493"/>
		<updated>2017-04-14T00:31:20Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added the Battering Ram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The use of war machines for sieging the enemy structures.&lt;br /&gt;
&lt;br /&gt;
== Sub-Skills ==&lt;br /&gt;
*[[Catapults]] - The specific use of the catapult.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Archery tower]]&lt;br /&gt;
* [[Ballista]]&lt;br /&gt;
* [[Battering ram]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Siege shield]]&lt;br /&gt;
* [[Spike barrier]]&lt;br /&gt;
* [[Strange device]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Destroyer at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Battering_ram&amp;diff=102492</id>
		<title>Battering ram</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Battering_ram&amp;diff=102492"/>
		<updated>2017-04-14T00:29:55Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Re-adding back the Battering ram page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Battering_Ram.jpg&lt;br /&gt;
|active=[[Wooden beam]] (24.00kg)&lt;br /&gt;
|passive=[[Large Nails]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 1x [[Battering ram head]]s&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
* 2x [[rope]]s&lt;br /&gt;
* 5x [[Large nails]]&lt;br /&gt;
* 3x [[log]]s&lt;br /&gt;
* 10x [[Wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A large war machine designed to knock down walls and doors, used by ramming the large log into the wall you wish to no longer exist.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A Battering ram's primary use is the destruction of walls and doors. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Minimum of 21 Body Strength is needed to use it.&lt;br /&gt;
* Uses the War Machine skill, Meaning the higher the skill, the faster the action timer. &lt;br /&gt;
* Can only be used by one person at a time and they must be close to use it. &lt;br /&gt;
* Citizen or ally with destroy wall permissions will deal bonus damage. &lt;br /&gt;
* Cannot be used on steep slopes. &lt;br /&gt;
* Ram does double damage to walls underground. &lt;br /&gt;
* Damage is determined by the ram quality and the skill. &lt;br /&gt;
* Checks a short area in front of the ram for anything to hit and will hit the first thing it finds.&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Battering_Ram.jpg&amp;diff=102491</id>
		<title>File:Battering Ram.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Battering_Ram.jpg&amp;diff=102491"/>
		<updated>2017-04-14T00:29:13Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_arched_wall&amp;diff=102490</id>
		<title>Wooden arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_arched_wall&amp;diff=102490"/>
		<updated>2017-04-14T00:02:20Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added 3x Bonus Damage Manual fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wooden_arched_wall.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 1x [[Large nails]]&lt;br /&gt;
* 20x [[plank]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Planks&lt;br /&gt;
|note=*You must have 1 [[Large nails]] and 1 [[Planks]] in inventory to build the wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An arched wall for a [[wooden house]]. Its archway is wide to facilitate vistas and vehicles. &lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repaired]] on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player|player's]] [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is possible to build fences in the archway of these walls, but not hedges.&lt;br /&gt;
* 3x Bonus Damage dealt when bashed manually.&lt;br /&gt;
&lt;br /&gt;
== Also see ==&lt;br /&gt;
[[Stone arched wall]], the stone version.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Walls]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_arched_wall&amp;diff=102489</id>
		<title>Stone arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_arched_wall&amp;diff=102489"/>
		<updated>2017-04-14T00:01:42Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Note for 3x Bonus Bash Manually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Stone_arched_wall.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 20x [[Mortar]] (40 kg)&lt;br /&gt;
* 20x [[Stone brick]]&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone brick&lt;br /&gt;
|note=*You must have 1 [[stone brick]] and 1 [[mortar]] in inventory to build the wall.&lt;br /&gt;
*You need 30 [[masonry]] skill to build stone walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Material stone You see an arched wall opening.''&lt;br /&gt;
An arched wall for a [[stone house]]. Its archway is wide to facilitate vistas and vehicles. &lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* [[Pliers]] are used for modifying the Stone arched wall into its trimless version the [[Plain stone arched wall]].&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It says it is a door while building.&lt;br /&gt;
*It is possible to build fences in the archway of these walls, but not hedges.&lt;br /&gt;
* 3x Bonus Damage dealt when bashed manually. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wooden arched wall]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Walls]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_tower&amp;diff=102485</id>
		<title>Archery tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_tower&amp;diff=102485"/>
		<updated>2017-04-13T21:57:27Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Adding some Siege Changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] (2.00 kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
&lt;br /&gt;
|materials=&lt;br /&gt;
&lt;br /&gt;
* 20x [[log]]s (24.00 kg)&lt;br /&gt;
* 20x [[wooden beam]]s&lt;br /&gt;
* 201x [[plank]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
''Inside this building live fanatic guards who spend all their time awake shooting arrows at every enemy in sight.''&lt;br /&gt;
&lt;br /&gt;
[[Archery tower]]s on PvP servers will shoot arrows at enemy players. On the [[Freedom Isles]] PvE servers, they are purely decorative.&lt;br /&gt;
&lt;br /&gt;
The shooting range for a [[Archery tower]] is 10-15 tiles and the range and speed will also increase based on the quality. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At least 40 fine carpentry is required to create, as well as to [[unfinished item|continue]] building an archery tower.&lt;br /&gt;
* Have to be built at least 20 tiles apart (19 tiles between them) from another archery tower.&lt;br /&gt;
* Needs to be built on a [[slope|flat]] tile.&lt;br /&gt;
* They can be created on the same tiles as [[guard tower]]s.&lt;br /&gt;
* Automatically centers on the tile it's created on.&lt;br /&gt;
* Cannot be picked up.&lt;br /&gt;
* They will shoot based on their line of sight. &lt;br /&gt;
* On PvP servers, it only functions within kingdom influence.&lt;br /&gt;
* On PvP servers, they require no ammo to be supplied, but the arrows it shoots can not be picked up.&lt;br /&gt;
* On PvP servers, their arrows can be block by [[shield]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:War machines]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trebuchet&amp;diff=102484</id>
		<title>Trebuchet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trebuchet&amp;diff=102484"/>
		<updated>2017-04-13T21:52:07Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Adding new changes to Siege Weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[log]] (24.00 kg)&lt;br /&gt;
|passive=[[Log]] (24.00 kg)&lt;br /&gt;
|group=War machines&lt;br /&gt;
|materials=* 40x [[plank]]s&lt;br /&gt;
* 5x [[rope]]s&lt;br /&gt;
* 2x [[Small wheel axle]]s&lt;br /&gt;
* 20x [[log]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The trebuchet is a huge frightening machine designed to haul devastating rocks long distances. You need to put a lot of rocks or ore into it as counterweights.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To aim a trebuchet you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skill Requirement: Fine Carpentry 80.&lt;br /&gt;
* Cannot be loaded, must be pushed to its location&lt;br /&gt;
* Starting power determined by the loaded amount - power is directly related to starting Velocity.&lt;br /&gt;
* Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground. &lt;br /&gt;
* Projectiles will have a maximum of 20 damage per shot.&lt;br /&gt;
* Weight, quality and final velocity of the projectile all add into how much damage it deals to things as it lands. (Metal and stone projectiles do the most damage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=102483</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=102483"/>
		<updated>2017-04-13T21:43:11Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added new details about Catapult&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target. This can be improved with further precision by changing the firing angle. By default, the firing angle will be 45 degrees and it can be changed to be between 5 and 85 degrees. &lt;br /&gt;
&lt;br /&gt;
Only when the catapult has winched at least 10 winches, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or a list of everything it hits. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Action timer for winching is affected by [[skill]]&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Starting power is determined by the number of winches. Power is directly related to starting velocity (E.G: 20 winches is 20 m/s)&lt;br /&gt;
* Anything within a small radius of the landing position will take damage and the size of the radius is determined by the size of the thrown projectile&lt;br /&gt;
* Catapults projectile arc is checked for any walls, floors, bridges or fences it hits. Otherwise it travels a full arc until it hits the ground. &lt;br /&gt;
* Weight, quality and final velocity all add into how much damage it deals to objects it lands on (Metal and Stone do the most damage)&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four [[Rock Shards]] did 8.0374664 dmg on a bridge of QL = 48.90988.&lt;br /&gt;
* Cannot be operated with furniture or other &amp;quot;large&amp;quot; objects within 1 tile of it.&lt;br /&gt;
* Cannot be operated if the tile it stands on is below water level.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_stone_wall&amp;diff=102295</id>
		<title>Tall stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_stone_wall&amp;diff=102295"/>
		<updated>2017-03-23T22:37:41Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: /* Description */ Fixing Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Tall stone wall&lt;br /&gt;
|image=Tall stone wall.png&lt;br /&gt;
|active=[[mallet]] or [[hammer]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build tall wall&lt;br /&gt;
|materials=* 20x [[stone brick]]s&lt;br /&gt;
|result=*'''Tall stone wall'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improveItem=stone brick&lt;br /&gt;
|note=*You must have at least one [[stone brick]] in your [[inventory]] to start building the tall stone wall.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A strong tall stone wall''&lt;br /&gt;
&lt;br /&gt;
== Repairing and Improving ==&lt;br /&gt;
The tall stone wall is repairable and improvable with [[stone brick]]s.&lt;br /&gt;
When the tall stone wall reaches 60 DMG cracks will form on the wall&lt;br /&gt;
&lt;br /&gt;
==Skill Required==&lt;br /&gt;
{{Template:Fence_skill_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Construction_marker&amp;diff=101875</id>
		<title>Construction marker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Construction_marker&amp;diff=101875"/>
		<updated>2017-02-26T02:33:13Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project (v2 Edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Construction marker&lt;br /&gt;
|image=Construction marker.jpg&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 2x [[shaft]]s&lt;br /&gt;
* 1x [[large nails]] &lt;br /&gt;
* 4x [[plank]]s&lt;br /&gt;
|result= '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Someone is planning a build project here.'' &lt;br /&gt;
It is just dropped in place, not planted like a sign. It cannot be improved.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike deed markers, these do not decay within an hour.&lt;br /&gt;
&lt;br /&gt;
* Construction markers cannot be repaired or improved and decay very quickly, generally within 3 to 4 days.&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
* Shaft x 2&lt;br /&gt;
* Large nails x 1&lt;br /&gt;
* Plank x 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Construction_marker&amp;diff=101874</id>
		<title>Construction marker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Construction_marker&amp;diff=101874"/>
		<updated>2017-02-26T02:22:38Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Construction marker&lt;br /&gt;
|image=Construction marker.jpg&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 2x [[shaft]]s&lt;br /&gt;
* 1x [[large nails]] &lt;br /&gt;
* 4x [[plank]]s&lt;br /&gt;
|result= '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A '''construction marker''' is a tall wooden structure with four yellow on green arrows pointing down, used to mark that someone is planning a build project here.'' &lt;br /&gt;
It is just dropped in place, not planted like a sign. It cannot be improved.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike deed markers, these do not decay within an hour.&lt;br /&gt;
&lt;br /&gt;
* Construction markers cannot be repaired or improved and decay very quickly, generally within 3 to 4 days.&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
* Shaft x 2&lt;br /&gt;
* Large nails x 1&lt;br /&gt;
* Plank x 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brazier_stand&amp;diff=101873</id>
		<title>Brazier stand</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brazier_stand&amp;diff=101873"/>
		<updated>2017-02-26T02:20:59Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brazier_stand.png&lt;br /&gt;
|active=[[Copper lump]] (0.40 kg)&lt;br /&gt;
|passive=[[Large anvil]] &lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=*'''{{PAGENAME}}, copper'''&lt;br /&gt;
|skill=Blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A stand for braziers.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires an unknown Blacksmithing level over 21.07 to create.&lt;br /&gt;
*A 53 [[Blacksmithing|Blacksmithing skill]] and a 10Ql [[large anvil]] gives a 26% creation rate.&lt;br /&gt;
*A 53 [[Blacksmithing|Blacksmithing skill]] and a 56ql [[large anvil]] gives a 56% creation rate. &lt;br /&gt;
*Lump ql does not affect creation chance.&lt;br /&gt;
*Each attempt uses 0.04kg of copper on failure to create.&lt;br /&gt;
*Max creation quality is limited by max lump quality.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small brazier]]&lt;br /&gt;
*[[Brazier bowl]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sight&amp;diff=101872</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sight&amp;diff=101872"/>
		<updated>2017-02-26T02:20:05Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Sight&lt;br /&gt;
|active=[[Bronze Lump]] (0.05kg)&lt;br /&gt;
|passive=[[Small anvil]]&lt;br /&gt;
|group=Tool parts&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A rod with a sighting device at both ends.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Used to create a [[dioptra]] for the planning of a [[bridge]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Tool parts]]&lt;br /&gt;
[[Category:Bronze products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_sheet&amp;diff=101871</id>
		<title>Metal sheet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_sheet&amp;diff=101871"/>
		<updated>2017-02-26T02:18:42Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metal sheet.jpg&lt;br /&gt;
|active=[[lump]] (7.2 kg) (6.0kg Silver/Gold/Steel/Copper/Iron)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''Metal sheet''' (6.0 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A thin metal sheet.'' &lt;br /&gt;
&lt;br /&gt;
A '''metal sheet''' is a thin strong piece of metal, used to make a metal mine door.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Once created it cannot be improved.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Gold sheet: Used for [[Mine door (gold)|gold mine door]] and [[Colossus of Vynora]]. Needs 6.00 kg gold lump or bigger.&lt;br /&gt;
* Silver sheet: ''A thick dark silver sheet.'' Used for [[Mine door (silver)|silver mine door]], [[Colossus of Fo]] and [[Colossus of Magranon]]. Needs 6.00 kg silver lump or bigger.&lt;br /&gt;
* Steel sheet: Used for [[Mine door (steel)|steel mine door]]. &lt;br /&gt;
* Iron: No known use.&lt;br /&gt;
* Copper sheet: [[Still]], [[Colossus of Libila]]&lt;br /&gt;
* Lead sheet: [[Lunchbox]]&lt;br /&gt;
* Tin sheet: [[Lunchbox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_sign&amp;diff=101870</id>
		<title>Small sign</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_sign&amp;diff=101870"/>
		<updated>2017-02-26T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small sign.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Signs&lt;br /&gt;
|materials=* 1x [[plank]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wooden sign.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The higher the [[quality]], the more you can write on the sign, at a ratio of 1 letter per each whole quality. Right-click the sign at any time and select Rename to enter your message.  The name of the sign will be displayed on mouse-over once planted.&lt;br /&gt;
&lt;br /&gt;
You need a minimum of 10 digging skill to plant a sign.&lt;br /&gt;
&lt;br /&gt;
To plant the sign simply stand in place, right-click on the sign in your inventory and select Plant. Once planted the sign may be pushed, pulled or rotated by using the right-click interface. Only the player who planted the sign may rename, move or remove the sign.&lt;br /&gt;
&lt;br /&gt;
The wood type of the sign is determined by the wood type of the shaft used to complete the small sign.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
===== Off deed signs =====&lt;br /&gt;
You can only plant one sign per Wurm [[week]] (21 real life hours). However, signs can be bashed off deed and can be picked up if they have 70+ damage and or are 10 quality and below.&lt;br /&gt;
&lt;br /&gt;
===== On deed signs =====&lt;br /&gt;
These are no limits signs you plant within your deed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Large sign]]&lt;br /&gt;
* [[Pointing sign]]&lt;br /&gt;
* [[Shop sign]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Signs]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Headstall&amp;diff=101869</id>
		<title>Headstall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Headstall&amp;diff=101869"/>
		<updated>2017-02-26T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Headstall&lt;br /&gt;
|image=Headstall.jpg&lt;br /&gt;
|active=[[needle]] &lt;br /&gt;
|passive=[[leather]] (0.33 kg)&lt;br /&gt;
|group=Animal equipment parts&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Headstall''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These are the [[leather]] straps that go around a [[Animal|creature's]] head to direct it.'' &lt;br /&gt;
&lt;br /&gt;
Use with a [[mouth bit]] and [[reins]] to make a [[Bridle]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Animal equipment parts]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thorn&amp;diff=101868</id>
		<title>Thorn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thorn&amp;diff=101868"/>
		<updated>2017-02-26T02:04:48Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Thorn bush.png|thumb|400px|right|Thorn bush]]&lt;br /&gt;
''You see an overaged Thorn Bush.'' &lt;br /&gt;
&lt;br /&gt;
This is a very large bush with sharp thorns. Cannot be harvested, and is mainly used as a primitive defense against invaders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When a thorn bush reaches old age, the thorns will cause cutting [[wound]]s if you go on that tile - be wary of the orange &amp;quot;You are pierced by the sharp thorns!&amp;quot; message.&lt;br /&gt;
* It seems that reaching old age is not enough for thorns to become effective. It doesn't start functioning at the start of old age, but after about a week of being old.&lt;br /&gt;
* Player with at least 40 [[faith]] in [[Fo]] will not be harmed by the thorns, and the Fo spell [[Morning fog]] provides some protection to them.&lt;br /&gt;
* [[Enchanted tree|Enchanted]] thorn bushes do not hurt either.&lt;br /&gt;
* Axes do 50% lower damage to these bushes than other bushes and trees.&lt;br /&gt;
* Thorns do not hurt passive or aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:bushes]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=101867</id>
		<title>Slate shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=101867"/>
		<updated>2017-02-26T02:01:03Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Seedling Description Fix Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Slate_shingle_roof.png&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Roof plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 10x [[slate shingle]]&lt;br /&gt;
* 5x [[mortar]] (10 kg)&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=slate shards&lt;br /&gt;
|note=* You must have 1 slate shingle and 1 mortar in [[inventory]] to start the roof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A building roof made from slate shingles.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 30 [[masonry]] skill to build&lt;br /&gt;
* Can be repaired and improved with slate shards.&lt;br /&gt;
* Gives [[Paving]] skill upon repair.&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Street_lamps&amp;diff=101513</id>
		<title>Category:Street lamps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Street_lamps&amp;diff=101513"/>
		<updated>2017-02-12T05:10:36Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added New Behavior for off deed blessed lamps notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All street lamps are listed here&lt;br /&gt;
&lt;br /&gt;
As of February 10, 2017. Street Lamps can now be turned into Blessed Lamps for off deed use.&lt;br /&gt;
 &lt;br /&gt;
*Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
*Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
*Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All lamp types can be bashed off deed as well as picked up if they are below 10 quality and or have 70+ damage. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+Stationary light sources&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Copper hanging lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Brass lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Brass hanging lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Bronze hanging lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Gold hanging lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Silver hanging lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Iron lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Iron torch lamp:&lt;br /&gt;
! width=&amp;quot;10&amp;quot; | Iron imperial lamp:&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Copper_hanging_lamp.jpg|link=Copper_hanging_lamp|100px|Copper Hanging Lamp]]&lt;br /&gt;
|[[Image:Brass_lamp.jpg|100px|link=Brass_lamp|Brass Lamp]]&lt;br /&gt;
|[[Image:Brass_hanging_lamp.jpg|link=Brass_hanging_lamp|100px|Brass Hanging Lamp]]&lt;br /&gt;
|[[Image:Bronze_hanging_lamp.jpg|link=Bronze_hanging_lamp|100px|Bronze Hanging Lamp]]&lt;br /&gt;
|[[Image:Gold_hanging_lamp.jpg|link=Gold_hanging_lamp|100px|Gold Hanging Lamp]]&lt;br /&gt;
|[[Image:Silver_hanging_lamp.jpg|link=Silver_hanging_lamp|100px|Silver Hanging Lamp]]&lt;br /&gt;
|[[Image:Iron_lamp.jpg|link=Iron_lamp|100px|Iron Lamp]]&lt;br /&gt;
|[[Image:Iron_torch_lamp.jpg|link=Iron_torch_lamp|100px|Iron Torch Lamp]]&lt;br /&gt;
|[[Image:Iron_imperial_street_lamp.jpg|link=Iron_imperial_street_lamp|109px|Iron Imperial Lamp]]&lt;br /&gt;
|}&lt;br /&gt;
== Material specialties ==&lt;br /&gt;
* [[Brass lamp]]s glow the brightest.&lt;br /&gt;
* [[Bronze hanging lamp]]s give a deep brown.&lt;br /&gt;
* [[Copper hanging lamp]]s glow orange.&lt;br /&gt;
* [[Silver hanging lamp]]s cast white light.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift&amp;diff=101512</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift&amp;diff=101512"/>
		<updated>2017-02-12T05:04:44Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added 2/10/17 Patch Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]&lt;br /&gt;
When a beacon appears you may walk through it for the Rift Investigator achievement and when the rift is closed you will get the ''Rift Defender'' and ''Rifter'' [[titles]]. &lt;br /&gt;
&lt;br /&gt;
The rifts work off of a points system. Depending on the amount of kills the player participated in they can get a higher participation ranking. The rankings are from minimal to phenomenal. Before the rift is closed you may type /rift to get the participation ranking list; however, you have to be standing inside the rift area. After the rift is closed the command can be issued anywhere to view the ranking list. &lt;br /&gt;
&lt;br /&gt;
When a rift is closed {{event|inline|The Rift that has plagued &amp;lt;server name&amp;gt; has been shut!}} will be broadcast server-wide as an event message to all. If the 20 hearts are sacrificed before all the rift mobs are dead, the mobs will de-spawn and leave a pile of ash in their spot. At the closing of the rift every player who participated in at least 10 kills will get a lump of rare metal (Seryll, Glimmersteel or Adamantine), quality, and weight. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How They Work ==&lt;br /&gt;
&lt;br /&gt;
[[File:SKuJOaH.jpg|300px|thumb|left|Active Rift]]&lt;br /&gt;
&lt;br /&gt;
A light beacon will appear on a server (one beam per server at one time) 2 days before the rift will open on PvE and 3 hours before on PvP. The location is random each time. The actual size of light appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter. &lt;br /&gt;
&lt;br /&gt;
When the rift opens, it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens it will spawn rift stones, rift crystals, and rift trees, which can be harvested once the rift has closed. You cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening weather said creatures of passive or aggressive. The only time the rift mobs will not attack creatures is if they are being ridden. ''Note: This does not apply to hitched animals, which will still be attacked.''&lt;br /&gt;
&lt;br /&gt;
When the rift opens many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty and they include Rift Beasts, Rift Casters and Rift Summoners, Rift Jackals and Rift Ogres, Ogre Mages, and lastly the Warmaster. In order to advance to the next wave of creatures you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the '''Rift Altar''', an altar that the rift will spawn on its own. ''Note: These hearts are not like normal hearts. They cannot be put into a [[food storage bin]] and create healing covers of useless potency.'' When a mob is killed every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities. Please visit [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/ this guide] on the rift loot for any questions.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
* Killing Champion rift mobs seem to give a higher chance in receiving a rift accessory.&lt;br /&gt;
* As of 2/10/17 Patch Notes, If you have more than 60 participation (phenomenal), the lump received will be less random QL and weight, and be more dependent on your participation score (with a slight amount of random % on top of your score)&lt;br /&gt;
* In addition to having more than 60 participation score, you'll get an amount of Rift Materials (up to a max of 20) that are random between the three rift materials and QL will be scale based on participation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rift Materials ==&lt;br /&gt;
Resources can be collected from rifts once the rift has been closed.&lt;br /&gt;
* [[Mining|Mine]] to collect rift stone shards from Rift stones. &lt;br /&gt;
* [[Prospecting|Prospect]] the crystals to collect Rift fragments.&lt;br /&gt;
* [[Woodcutting|Cutting]] down trees to collect Rift wood.  &lt;br /&gt;
&lt;br /&gt;
When combined with a metal, they can be forged into [[runes]], which will provide bonuses to equipment, vehicles and containers. Bonuses from these items will depend on the metal used when forging, as well as other factors, and provide a range of bonuses, including:&lt;br /&gt;
&lt;br /&gt;
*Increased volume capacity&lt;br /&gt;
*Lower weight&lt;br /&gt;
*Less damage taken&lt;br /&gt;
*Higher shatter resistance&lt;br /&gt;
*Reducing decay of the contents of a container&lt;br /&gt;
&lt;br /&gt;
Some will be one use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to a tool, excepting the single use ones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Statuette_of_Vynora.jpg&amp;diff=101451</id>
		<title>File:Statuette of Vynora.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Statuette_of_Vynora.jpg&amp;diff=101451"/>
		<updated>2017-02-08T03:17:06Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: SomebodyX uploaded a new version of &amp;amp;quot;File:Statuette of Vynora.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Catapults&amp;diff=101445</id>
		<title>Catapults</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Catapults&amp;diff=101445"/>
		<updated>2017-02-07T02:33:41Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Adding a few notes about Catapults&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[War machines]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is the [[skill]] used when operating a [[catapult]].&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
* Higher skill makes the catapult more accurate&lt;br /&gt;
* Rock Shards or Ore that weigh 80 kg is most optimal for damage. &lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Rock Hurler at 50 skill&lt;br /&gt;
* Wall Breaker at 70 skill&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=101429</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=101429"/>
		<updated>2017-02-05T01:00:39Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: New Test for Coal Making Skill from a new character (Reported by Armyskin)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] &lt;br /&gt;
|passive=[[log]] (24 kg)&lt;br /&gt;
|group=Production&lt;br /&gt;
|materials=* 2x [[kindling]]&lt;br /&gt;
* 1x [[log]] (24 kg to start)&lt;br /&gt;
* 20x [[log]]s (17 kg each to continue)&lt;br /&gt;
* 2x [[pile of dirt]] &lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.&lt;br /&gt;
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Piles cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. &lt;br /&gt;
* Once lit the pile will produce charcoal, tar and ash of the initial quality of the pile whenever a decay tick increases its damage. The pile products can be removed at any time without harm to further production.&lt;br /&gt;
* The pile will burn for one to six real life days until it reaches 100 damage. At this time the pile will disappear and all remaining products will form an item pile on the ground.&lt;br /&gt;
* The higher the quality, the longer the pile will burn and the more products it will produce:&lt;br /&gt;
&lt;br /&gt;
 Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
 * 29.75ql birchpile produced 17 charcoals&lt;br /&gt;
 * 56.58ql birchpile produced 30 charcoals&lt;br /&gt;
 * 46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 20 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rarity system|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=101206</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=101206"/>
		<updated>2017-01-31T03:29:37Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added Initial Table, will add more CSS stuff tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s (rift crystals, rift stones, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Depending on the type of rune created, the skills used will be [[jewelry smithing]], [[stonecutting]], or [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combination's List == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=6 |  Rune Combination List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% Enchant Power, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL&lt;br /&gt;
| &amp;quot;Decent&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus&lt;br /&gt;
| 5% skill level bonus, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% raking/harvesting&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resist&lt;br /&gt;
| 5% shatter resist, 5% enchant success&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Application of runes can only be done by the owner.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_bowl&amp;diff=101112</id>
		<title>Clay bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_bowl&amp;diff=101112"/>
		<updated>2017-01-29T15:47:18Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Fixed wording on quality of bowl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Clay bowl&lt;br /&gt;
|image=Clay bowl.png&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay bowl that could be hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], or [[forge]] to turn it into a usable [[pottery bowl]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a pottery bowl, it can no longer be improved. &lt;br /&gt;
* Base quality is 20% of your [[pottery]] skill, assuming the clay used is of high enough quality to support this.&lt;br /&gt;
* Quality of the bowl does '''not''' heat the contents faster.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay flask]]&lt;br /&gt;
* [[Clay jar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift&amp;diff=101107</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift&amp;diff=101107"/>
		<updated>2017-01-29T04:14:59Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Fixed some links to skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]&lt;br /&gt;
When a beacon appears you may walk through it for the Rift Investigator achievement and when the rift is closed you will get the ''Rift Defender'' and ''Rifter'' titles. &lt;br /&gt;
&lt;br /&gt;
The rifts work off of a points system. Depending on the amount of kills the player participated in they can get a higher participation ranking. The rankings are from minimal to phenomenal. Before the rift is closed you may type /rift to get the participation ranking list; however, you have to be standing inside the rift area. After the rift is closed the command can be issued anywhere to view the ranking list. &lt;br /&gt;
&lt;br /&gt;
When a rift is closed {{event|inline|The Rift that has plagued &amp;lt;server name&amp;gt; has been shut!}} will be broadcast server-wide as an event message to all. If the 20 hearts are sacrificed before all the rift mobs are dead, the mobs will de-spawn and leave a pile of ash in their spot. At the closing of the rift every player who participated in at least 10 kills will get a lump of random material, quality, and weight. Some examples are:&lt;br /&gt;
*20ql .40kg rare Adamantine lump&lt;br /&gt;
*70ql .40kg rare steel lump&lt;br /&gt;
*77ql .25kg seryll lump&lt;br /&gt;
&lt;br /&gt;
== How They Work ==&lt;br /&gt;
&lt;br /&gt;
[[File:SKuJOaH.jpg|300px|thumb|left|Active Rift]]&lt;br /&gt;
&lt;br /&gt;
A light beacon will appear on a server (one beam per server at one time) 2 days before the rift will open on PvE and 3 hours before on PvP. The location is random each time. The actual size of light appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter. &lt;br /&gt;
&lt;br /&gt;
When the rift opens, it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens it will spawn rift stones, rift crystals, and rift trees, which can be harvested once the rift has closed. You cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening weather said creatures of passive or aggressive. The only time the rift mobs will not attack creatures is if they are being ridden. ''Note: This does not apply to hitched animals, which will still be attacked.''&lt;br /&gt;
&lt;br /&gt;
When the rift opens many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty and they include Rift Beasts, Rift Casters and Rift Summoners, Rift Jackals and Rift Ogres, Ogre Mages, and lastly the Warmaster. In order to advance to the next wave of creatures you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the '''Rift Altar''', an altar that the rift will spawn on its own. ''Note: These hearts are not like normal hearts. They cannot be put into a [[food storage bin]] and create healing covers of useless potency.'' When a mob is killed every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities. Please visit [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/ this guide] on the rift loot for any questions.&lt;br /&gt;
&lt;br /&gt;
== Rift Materials ==&lt;br /&gt;
Resources can be collected from rifts once the rift has been closed.&lt;br /&gt;
* [[Mining|Mine]] to collect rift stone shards from Rift stones. &lt;br /&gt;
* [[Prospecting|Prospect]] the crystals to collect Rift fragments.&lt;br /&gt;
* [[Woodcutting|Cutting]] down trees to collect Rift wood.  &lt;br /&gt;
&lt;br /&gt;
When combined with a metal, they can be forged into [[rune]]s, which will provide bonuses to equipment, vehicles and containers. Bonuses from these items will depend on the metal used when forging, as well as other factors, and provide a range of bonuses, including:&lt;br /&gt;
&lt;br /&gt;
*Increased volume capacity&lt;br /&gt;
*Lower weight&lt;br /&gt;
*Less damage taken&lt;br /&gt;
*Higher shatter resistance&lt;br /&gt;
*Reducing decay of the contents of a container&lt;br /&gt;
&lt;br /&gt;
Some will be one use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to a tool, excepting the single use ones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Honey&amp;diff=101106</id>
		<title>Honey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Honey&amp;diff=101106"/>
		<updated>2017-01-29T04:08:09Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Gave the Honey page a refresher, still a WIP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Information is being tweaked, and may change over the next few days}}&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|creation=Obtained from [[Bee hive]] and [[Wild bee hive]] using a [[Bee smoker]] to avoid being stung.&lt;br /&gt;
|result=*'''Honey''' (Builds up over time)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sweet food made by bees foraging nectar from flowers. This has a very low nutrition value.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Obtained from either [[Wild bee hive]] or an active [[Bee hive]] using a [[Bee smoker]] to avoid being stung.&lt;br /&gt;
*1 kg of honey is required to produce a second queen from a domestic hive to another domestic hive. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Pandalet's guide to everything in the cooking update: [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE Cooking Update Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bee_hive&amp;diff=101105</id>
		<title>Bee hive</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bee_hive&amp;diff=101105"/>
		<updated>2017-01-29T03:57:48Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Fixed Beeswax link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Beehive.jpg&lt;br /&gt;
|active=[[shaft]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|materials=*4x [[shafts]]&lt;br /&gt;
*11x [[planks]]&lt;br /&gt;
*1 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WIP|Information is being tweaked, and may change over the next few days}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An enclosed structure in which some honey bee species of the subgenus Apis live and raise their young.''&lt;br /&gt;
&lt;br /&gt;
A '''bee hive''' is a created item used to attract nearby queen bees for them to migrate from a [[wild bee hive]].&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
Bees will consume either honey or sugar approximately once every 5 real life days, with a preference for [[sugar]] (there is a daily check with a 1-in-5 chance of consuming 10g of honey or sugar).  &lt;br /&gt;
*If no honey or sugar is available, the bees have a chance to die off.&lt;br /&gt;
*During the winter Wurm months, the hive will become &amp;quot;dormant&amp;quot; if a queen is present. During this time, the queen will still require food to stay alive.&lt;br /&gt;
&lt;br /&gt;
*A ''' bee hive''' produces [[honey]] and [[beeswax]] over time.&lt;br /&gt;
**The amount produced is dependent on nearby flowers, fields, and trees.&lt;br /&gt;
***Flowers are the best in helping the production increase.&lt;br /&gt;
***[[Flowers]] and [[Enchanted grass]] provide a bigger boost to honey production during [[Time_of_Wurm|Spring]] and [[Time_of_Wurm|Summer]].&lt;br /&gt;
**If surrounding tiles don't produce enough nectar to feed the bees, nothing is produced.&lt;br /&gt;
***Higher quality hives look at a larger area of tiles.&lt;br /&gt;
*The quality of honey and bees wax is the same as the hive quality.&lt;br /&gt;
&lt;br /&gt;
== Queens ==&lt;br /&gt;
The bee hive may have an attached descriptor to its name when you hover over it, which tells you the status:&lt;br /&gt;
* Dormant - this shows in the winter only. This means the hive has one queen, and will reactivate in the spring.&lt;br /&gt;
* Empty - there is no queen in the hive.&lt;br /&gt;
* Noisy - the hive has two queens.&lt;br /&gt;
* Active - the hive has one queen, and is active.&lt;br /&gt;
&lt;br /&gt;
== Migration ==&lt;br /&gt;
Bees can migrate to a domestic ''bee hive'' if certain conditions are met. There are also some things a player can do to increase the chances.&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''one queen bee''', the domestic hive must be of a higher [[quality]] than the wild hive.&lt;br /&gt;
*The higher the quality of the domestic hive, the higher the chance of migration.&lt;br /&gt;
*The closer the domestic hive is to the wild hive, the higher the chance of migration.&lt;br /&gt;
**The distance and quality of the domestic hive from the wild hive both combine to effect the odds that a migration will occur.&lt;br /&gt;
*The migration will bring the queen and the swarm to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''two queen bees''', the hive quality will not affect the chances of migration.&lt;br /&gt;
*A domestic bee hive will have a higher chance of migration the closer it is to the wild hive.&lt;br /&gt;
*The migration will bring the second queen to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
If a wild hive's queen(s) have all migrated, the wild hive will be removed.&lt;br /&gt;
&lt;br /&gt;
If a domestic bee hive had a queen residing before Wurm winter and becomes empty, they have a chance to repopulate in the spring&lt;br /&gt;
&lt;br /&gt;
== Opening a Hive ==&lt;br /&gt;
[[File:Wildhiveopen.jpg|500px|thumb|left|Wild hive's contents]] &lt;br /&gt;
When opening a hive, the bees can sting you, dealing poison damage, unless you have a lit [[bee smoker]].&lt;br /&gt;
*Note: When opening a hive with a lit bee smoker in the inventory, all produced honey and bees wax within the hive has a chance to be removed.&lt;br /&gt;
*Bees will not sting passers by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Empty hives can be carried or loaded, once active they can only be loaded.&lt;br /&gt;
**Bees in a vehicle still require food.&lt;br /&gt;
**Loading an active hive can result in being stung, causing poison damage, unless a lit [[bee smoker]] is carried.&lt;br /&gt;
*Can be locked with a [[small padlock|small]] or [[large padlock]].&lt;br /&gt;
**When locked, you can set [[permissions]] on it to allow or restrict access.&lt;br /&gt;
*Adding [[Sugar]] does not affect a queen going into a hive faster&lt;br /&gt;
** Bees will eat [[Sugar]] before the [[Honey]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Wild bee hive]]&lt;br /&gt;
* Pandalet's guide to everything in the cooking update: [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE Cooking Update Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bee_hive&amp;diff=101104</id>
		<title>Bee hive</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bee_hive&amp;diff=101104"/>
		<updated>2017-01-29T03:56:38Z</updated>

		<summary type="html">&lt;p&gt;SomebodyX: Added 1/26/17 Patch Notes in regards to Flowers and Honey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Beehive.jpg&lt;br /&gt;
|active=[[shaft]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|materials=*4x [[shafts]]&lt;br /&gt;
*11x [[planks]]&lt;br /&gt;
*1 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WIP|Information is being tweaked, and may change over the next few days}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An enclosed structure in which some honey bee species of the subgenus Apis live and raise their young.''&lt;br /&gt;
&lt;br /&gt;
A '''bee hive''' is a created item used to attract nearby queen bees for them to migrate from a [[wild bee hive]].&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
Bees will consume either honey or sugar approximately once every 5 real life days, with a preference for [[sugar]] (there is a daily check with a 1-in-5 chance of consuming 10g of honey or sugar).  &lt;br /&gt;
*If no honey or sugar is available, the bees have a chance to die off.&lt;br /&gt;
*During the winter Wurm months, the hive will become &amp;quot;dormant&amp;quot; if a queen is present. During this time, the queen will still require food to stay alive.&lt;br /&gt;
&lt;br /&gt;
*A ''' bee hive''' produces [[honey]] and [[bees wax]] over time.&lt;br /&gt;
**The amount produced is dependent on nearby flowers, fields, and trees.&lt;br /&gt;
***Flowers are the best in helping the production increase.&lt;br /&gt;
***[[Flowers]] and [[Enchanted grass]] provide a bigger boost to honey production during [[Time_of_Wurm|Spring]] and [[Time_of_Wurm|Summer]].&lt;br /&gt;
**If surrounding tiles don't produce enough nectar to feed the bees, nothing is produced.&lt;br /&gt;
***Higher quality hives look at a larger area of tiles.&lt;br /&gt;
*The quality of honey and bees wax is the same as the hive quality.&lt;br /&gt;
&lt;br /&gt;
== Queens ==&lt;br /&gt;
The bee hive may have an attached descriptor to its name when you hover over it, which tells you the status:&lt;br /&gt;
* Dormant - this shows in the winter only. This means the hive has one queen, and will reactivate in the spring.&lt;br /&gt;
* Empty - there is no queen in the hive.&lt;br /&gt;
* Noisy - the hive has two queens.&lt;br /&gt;
* Active - the hive has one queen, and is active.&lt;br /&gt;
&lt;br /&gt;
== Migration ==&lt;br /&gt;
Bees can migrate to a domestic ''bee hive'' if certain conditions are met. There are also some things a player can do to increase the chances.&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''one queen bee''', the domestic hive must be of a higher [[quality]] than the wild hive.&lt;br /&gt;
*The higher the quality of the domestic hive, the higher the chance of migration.&lt;br /&gt;
*The closer the domestic hive is to the wild hive, the higher the chance of migration.&lt;br /&gt;
**The distance and quality of the domestic hive from the wild hive both combine to effect the odds that a migration will occur.&lt;br /&gt;
*The migration will bring the queen and the swarm to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''two queen bees''', the hive quality will not affect the chances of migration.&lt;br /&gt;
*A domestic bee hive will have a higher chance of migration the closer it is to the wild hive.&lt;br /&gt;
*The migration will bring the second queen to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
If a wild hive's queen(s) have all migrated, the wild hive will be removed.&lt;br /&gt;
&lt;br /&gt;
If a domestic bee hive had a queen residing before Wurm winter and becomes empty, they have a chance to repopulate in the spring&lt;br /&gt;
&lt;br /&gt;
== Opening a Hive ==&lt;br /&gt;
[[File:Wildhiveopen.jpg|500px|thumb|left|Wild hive's contents]] &lt;br /&gt;
When opening a hive, the bees can sting you, dealing poison damage, unless you have a lit [[bee smoker]].&lt;br /&gt;
*Note: When opening a hive with a lit bee smoker in the inventory, all produced honey and bees wax within the hive has a chance to be removed.&lt;br /&gt;
*Bees will not sting passers by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Empty hives can be carried or loaded, once active they can only be loaded.&lt;br /&gt;
**Bees in a vehicle still require food.&lt;br /&gt;
**Loading an active hive can result in being stung, causing poison damage, unless a lit [[bee smoker]] is carried.&lt;br /&gt;
*Can be locked with a [[small padlock|small]] or [[large padlock]].&lt;br /&gt;
**When locked, you can set [[permissions]] on it to allow or restrict access.&lt;br /&gt;
*Adding [[Sugar]] does not affect a queen going into a hive faster&lt;br /&gt;
** Bees will eat [[Sugar]] before the [[Honey]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Wild bee hive]]&lt;br /&gt;
* Pandalet's guide to everything in the cooking update: [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE Cooking Update Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>SomebodyX</name></author>
		
	</entry>
</feed>