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		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=130315</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=130315"/>
		<updated>2025-08-26T00:30:42Z</updated>

		<summary type="html">&lt;p&gt;Sugarfoxx: /* Enlightenment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile, but you have to move at least 10 tiles away from the tile that you meditated on previously. A successful meditation only occurs after completing the two minute meditation timer. You will not necessarily gain skill on every meditation.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill, there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate on each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill, the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be at least 30 minutes apart&lt;br /&gt;
* After your fifth meditation, the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in &amp;lt;amount of time&amp;gt;.'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours, counting from a server's restart time, the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance (nor do you get any meditation skill) if you meditate before the wait time is up, or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (i.e. you waited long enough and moved 10 tiles), then you will use up a chance to meditate, and will have a random chance to gain meditation skill. &lt;br /&gt;
&lt;br /&gt;
Your chance at gaining skill on a given meditation depends on the quality of your meditation rug, although the type of rug used appears to be irrelevant for skill gain. At lower levels, a ratio of about 50% can be reached. Around 70 meditation skill, the highest ratio has been about 40%. (These ratios have been reached with a rug in the range of 20-30 quality.) &lt;br /&gt;
&lt;br /&gt;
If you get particularly unlucky, it is possible that you won't gain any skill in one or two days. However, if the ratio over at least 10-20 tries is way below the above examples, then you should try changing the quality of your meditation rug. As a general rule of thumb, as you gain skill, you should lower the quality of your meditation rug to increase the difficulty of the meditation action and raise your chance of a skill tick occurring.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name.&amp;lt;!-- , similar to the [[champion player|champion]] title.--&amp;gt; Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and meditate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of path level or regular wait time (Student must have the skill level required for the path advancement).  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*There is a one minute cool-down for enlightenment after every attempt.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a successful path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
 Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
 Rolf: like level you try to achieve *10 or so&lt;br /&gt;
 Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16***&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
''***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. Higher levels reduce to cooldown timers, like Recall home being reduced by 1 hour for each level above 12&lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
All meditation paths have a number of powerful bonuses that are unlocked at different levels. Path bonuses are unlocked when your level on a path is at (or higher than) the minimum level required. &lt;br /&gt;
&lt;br /&gt;
Changing path (for instance, by using [[marks]]) will remove any bonuses from your previous meditation path. It is hence not possible to have bonuses from more than one meditation path on one account.&lt;br /&gt;
&lt;br /&gt;
Below is a table of the bonuses for different meditation paths, with links to further information on each bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' ||  || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
=== Refresh ===&lt;br /&gt;
There is a small, random chance that your food and water will be filled at the end of a successful meditation, with meditation skill level and rug quality increasing the chance. Your nutrition and CCFP values will be unaffected. You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
===Holy Sites===&lt;br /&gt;
Players can receive a map of a [[Holy site]] from meditating, but only on those actions that could possibly give skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in &amp;lt;amount of time&amp;gt;. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait &amp;lt;amount of time&amp;gt; for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen or that you previously used for leveling at your own path.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Meditating&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sugarfoxx</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=122917</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=122917"/>
		<updated>2022-03-15T17:19:40Z</updated>

		<summary type="html">&lt;p&gt;Sugarfoxx: /* Planning the house */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so this guide has been set up to help new players. This guide should provide the information you need to construct your first house. If you are new, before you decide to build you may want to make sure you have properly planned your location, in order to avoid unneeded frustration.  &lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|hammer]] (higher quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be considered finished and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 4 [[small nails]] for the roof and floor. (two small nails each)&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole: &lt;br /&gt;
&amp;lt;center&amp;gt;(12 * x) + 12&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and add you to permissions.&lt;br /&gt;
&lt;br /&gt;
== Finding a location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement, it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and leveling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
=== Flattening the ground ===&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. Choose the '''flatten''' option. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]], you'll need to get some lumber. Activate your [[hatchet]] and go to the nearest [[tree]]. It's a good idea to right click the tree and ''examine'' it before you decide to chop it down, as only very old or overaged trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right-click it while your hatchet is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and create logs. Right-click on the felled tree while you have your hatchet activated and select '''chop up'''. Now pick up the log and we will go on to planks and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
=== Creating planks ===&lt;br /&gt;
Creating planks is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house: 20 for each wall. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose '''Create &amp;gt; Construction materials &amp;gt; Plank'''. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
=== Creating the mallet === &lt;br /&gt;
Equip your [[carving knife]], right-click the [[log]] in your [[inventory]] and select '''Create &amp;gt; Construction materials &amp;gt; Shaft. Do this twice. Then right click one of the [[shaft]]s in your [[inventory]] and select '''Create &amp;gt; Tool parts &amp;gt; Mallet Head'''. Equip the [[mallet head]] and right-click the shaft, and select '''Create &amp;gt; Tools &amp;gt; Mallet'''. If all succeeded, you now have a mallet.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron, activate your pickaxe, right click on a tile that says rock and choose '''Mining &amp;gt; Prospect'''. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails. This way can also be a lot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
=== Prospecting for iron ===  &lt;br /&gt;
When you prospect a rock tile it show all ore veins within a 7x7 area. You can use this to approximate the location of the ever elusive iron vein.  Once you get the message there is iron nearby, you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After you are two tiles in, you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
When you have found your precious iron vein, it's time to start mining it to get to the ore. The '''mine''' option is also found in the '''mine''' sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your hatchet &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood, you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your campfire, it's time to get smelting! Right-click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfire's inventory. &lt;br /&gt;
Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that, too. Right-click on the ore and examine it to check how hot it is. Once it reaches ''glowing hot'', you are very close to get your [[iron lump]]. When the ore has smelted, it is replaced by a 1kg [[iron lump]] in the campfire. You will need at least 3-4kg for the next steps.&lt;br /&gt;
&lt;br /&gt;
=== Small anvil ===&lt;br /&gt;
The [[small anvil]] is a crucial tool in Wurm. Get your two 1.0kg iron lumps from the campfire (they have to be glowing hot for this to work). Activate one of them, right-click on the other, and choose combine. Activate the mallet you made earlier and right click on the 2kg iron lump, choose create and pick small anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
=== Nails === &lt;br /&gt;
Nails! This is what you need to keep your house together. Pick up a iron lump of at least 0.3kg and activate it, right-click on your anvil and '''Create &amp;gt; Construction materials &amp;gt; Large nails'''. When you succeed with this you will get a handful of [[large nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one small nails for the roof.&lt;br /&gt;
&lt;br /&gt;
===Door lock===&lt;br /&gt;
You need one [[door lock]] per door to keep your house secure. While stealing is illegal on PVE servers, humanoid monsters (and unwanted player visitors) can enter an unlocked door. Activate at least 1kg of iron lump and right-click on your small anvil. Select '''Create &amp;gt; Locks &amp;gt; Doorlock'''. As your skill is low, this may take a few tries. &lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select '''Plan building'''. You can plan additional (adjacent) tiles in the same way; selecting '''Plan building''' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select '''Finalize building'''.&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right-click on a side of your house and select '''Build &amp;gt; Wooden door/Wooden wall/Wooden window''' (remember that you need a door to be able to enter the house). Repeat this on all the walls.&lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor]] is probably easiest along with a [[Wood shingle roof]]. You'll need 3 small nails and about 15 planks (some of which will need to be carved into [[wood shingle]]s to complete both the floor and the roof.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete. To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select '''Plan &amp;gt; Wall'''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
=== Multi-story housing ===&lt;br /&gt;
&lt;br /&gt;
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better and fancier, with more than one floor! See [[Multi-story housing|multi-story housing]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Repairing your house ===&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
&lt;br /&gt;
=== Improving your house ===&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' To improve your house walls, activate a [[plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Managing your permissions and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
Permissions are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure. Just right-click your body in the character menu and select '''Manage &amp;gt; Buildings'''. Here, you can add players to a list to grant them different permissions for your building. To allow access, type their name into the ''add players to list'' section. Click the add button, and they will appear on the list of manageable permissions.&lt;br /&gt;
&lt;br /&gt;
'''No player can pick up items from a finished house without being added on the permissions of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
* Skill requirement : 30 [[Masonry]].&lt;br /&gt;
* [[Trowel]] for building the stone walls.&lt;br /&gt;
* 20 x [[stone brick]] for each segment of wall.&lt;br /&gt;
* 20 x [[mortar]] for each segment of wall.&lt;br /&gt;
* 10 x [[stone brick]] + 10 x [[mortar]] for each floor segment (if you're doing a [[stone brick floor]])&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== Cave dwellings ==&lt;br /&gt;
It is possible to build houses in caves. You can build any type of wall underground, however you cannot build roofs in cave dwellings.&lt;br /&gt;
&lt;br /&gt;
In order to do this you would need to activate a [[hammer]], [[mallet]], or [[trowel]] and right-click a flat reinforced cave floor tile. The houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[https://forum.wurmonline.com/index.php?/topic/79352-deedplanner-299-3d-house-and-deed-planner/#entry787524 DeedPlanner by Warlander] A 3d deed and house planner&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sugarfoxx</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=122916</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=122916"/>
		<updated>2022-03-15T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;Sugarfoxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so this guide has been set up to help new players. This guide should provide the information you need to construct your first house. If you are new, before you decide to build you may want to make sure you have properly planned your location, in order to avoid unneeded frustration.  &lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|hammer]] (higher quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be considered finished and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 4 [[small nails]] for the roof and floor. (two small nails each)&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole: &lt;br /&gt;
&amp;lt;center&amp;gt;(12 * x) + 12&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and add you to permissions.&lt;br /&gt;
&lt;br /&gt;
== Finding a location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement, it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and leveling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
=== Flattening the ground ===&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. Choose the '''flatten''' option. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]], you'll need to get some lumber. Activate your [[hatchet]] and go to the nearest [[tree]]. It's a good idea to right click the tree and ''examine'' it before you decide to chop it down, as only very old or overaged trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right-click it while your hatchet is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and create logs. Right-click on the felled tree while you have your hatchet activated and select '''chop up'''. Now pick up the log and we will go on to planks and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
=== Creating planks ===&lt;br /&gt;
Creating planks is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house: 20 for each wall. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose '''Create &amp;gt; Construction materials &amp;gt; Plank'''. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
=== Creating the mallet === &lt;br /&gt;
Equip your [[carving knife]], right-click the [[log]] in your [[inventory]] and select '''Create &amp;gt; Construction materials &amp;gt; Shaft. Do this twice. Then right click one of the [[shaft]]s in your [[inventory]] and select '''Create &amp;gt; Tool parts &amp;gt; Mallet Head'''. Equip the [[mallet head]] and right-click the shaft, and select '''Create &amp;gt; Tools &amp;gt; Mallet'''. If all succeeded, you now have a mallet.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron, activate your pickaxe, right click on a tile that says rock and choose '''Mining &amp;gt; Prospect'''. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails. This way can also be a lot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
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=== Prospecting for iron ===  &lt;br /&gt;
When you prospect a rock tile it show all ore veins within a 7x7 area. You can use this to approximate the location of the ever elusive iron vein.  Once you get the message there is iron nearby, you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After you are two tiles in, you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
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When you have found your precious iron vein, it's time to start mining it to get to the ore. The '''mine''' option is also found in the '''mine''' sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your hatchet &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood, you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your campfire, it's time to get smelting! Right-click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfire's inventory. &lt;br /&gt;
Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that, too. Right-click on the ore and examine it to check how hot it is. Once it reaches ''glowing hot'', you are very close to get your [[iron lump]]. When the ore has smelted, it is replaced by a 1kg [[iron lump]] in the campfire. You will need at least 3-4kg for the next steps.&lt;br /&gt;
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=== Small anvil ===&lt;br /&gt;
The [[small anvil]] is a crucial tool in Wurm. Get your two 1.0kg iron lumps from the campfire (they have to be glowing hot for this to work). Activate one of them, right-click on the other, and choose combine. Activate the mallet you made earlier and right click on the 2kg iron lump, choose create and pick small anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
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=== Nails === &lt;br /&gt;
Nails! This is what you need to keep your house together. Pick up a iron lump of at least 0.3kg and activate it, right-click on your anvil and '''Create &amp;gt; Construction materials &amp;gt; Large nails'''. When you succeed with this you will get a handful of [[large nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one small nails for the roof.&lt;br /&gt;
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===Door lock===&lt;br /&gt;
You need one [[door lock]] per door to keep your house secure. While stealing is illegal on PVE servers, humanoid monsters (and unwanted player visitors) can enter an unlocked door. Activate at least 1kg of iron lump and right-click on your small anvil. Select '''Create &amp;gt; Locks &amp;gt; Doorlock'''. As your skill is low, this may take a few tries. &lt;br /&gt;
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== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select '''Plan building'''. You can plan additional (adjacent) tiles in the same way; selecting '''Plan building''' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select '''Finalize building'''.&lt;br /&gt;
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== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right-click on a side of your house and select '''Build &amp;gt; Wooden door/Wooden wall/Wooden window''' (remember that you need a door to be able to enter the house). Repeat this on all the walls.&lt;br /&gt;
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Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
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The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor]] is probably easiest along with a [[Wood shingle roof]]. You'll need 3 small nails and about 15 planks (some of which will need to be carved into [[wood shingle]]s to complete both the floor and the roof.&lt;br /&gt;
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=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete. To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select '''Plan &amp;gt; Wall'''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
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=== Multi-story housing ===&lt;br /&gt;
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Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better and fancier, with more than one floor! See [[Multi-story housing|multi-story housing]] for more information.&lt;br /&gt;
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=== Repairing your house ===&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
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To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
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=== Improving your house ===&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
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'''Tip:''' To improve your house walls, activate a [[plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
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== Managing your permissions and Securing your Home ==&lt;br /&gt;
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Permissions are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure. Just right-click your body in the character menu and select '''Manage &amp;gt; Buildings'''. Here, you can add players to a list to grant them different permissions for your building. To allow access, type their name into the ''add players to list'' section. Click the add button, and they will appear on the list of manageable permissions.&lt;br /&gt;
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'''No player can pick up items from a finished house without being added on the permissions of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
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== [[Stone house]]s ==&lt;br /&gt;
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It's possible to build a house made of stone following the guide above ([[Account types|premium players]] only), however the material requirements are different :&lt;br /&gt;
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* Skill requirement : 30 [[Masonry]].&lt;br /&gt;
* [[Trowel]] for building the stone walls.&lt;br /&gt;
* 20 x [[stone brick]] for each segment of wall.&lt;br /&gt;
* 20 x [[mortar]] for each segment of wall.&lt;br /&gt;
* 10 x [[stone brick]] + 10 x [[mortar]] for each floor segment (if you're doing a [[stone brick floor]])&lt;br /&gt;
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Basically once you have planned the layout of your structure you activate the [[trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
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== Cave dwellings ==&lt;br /&gt;
It is possible to build houses in caves. You can build any type of wall underground, however you cannot build roofs in cave dwellings.&lt;br /&gt;
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In order to do this you would need to activate a [[hammer]], [[mallet]], or [[trowel]] and right-click a flat reinforced cave floor tile. The houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}&lt;br /&gt;
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== External Tools ==&lt;br /&gt;
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*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[https://forum.wurmonline.com/index.php?/topic/79352-deedplanner-299-3d-house-and-deed-planner/#entry787524 DeedPlanner by Warlander] A 3d deed and house planner&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sugarfoxx</name></author>
		
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