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		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=64318</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=64318"/>
		<updated>2011-05-19T08:55:23Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Stone houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat on the golden valley server is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]].&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
a lot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky with finding an [[Iron Vein|iron vein]] you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weight 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house.&lt;br /&gt;
This way can also be alot faster if you only need few amounts of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks(because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
When you have put the first plank and nails into every wall, door and window section in the plan, the roof will appear automatically - no extra materials are needed to make roof. &lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friends list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]].&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by ???]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=64317</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=64317"/>
		<updated>2011-05-19T08:53:14Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Planning the house */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat on the golden valley server is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]].&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
a lot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky with finding an [[Iron Vein|iron vein]] you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weight 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house.&lt;br /&gt;
This way can also be alot faster if you only need few amounts of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks(because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
When you have put the first plank and nails into every wall, door and window section in the plan, the roof will appear automatically - no extra materials are needed to make roof. &lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friends list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]].&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by ???]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=64163</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=64163"/>
		<updated>2011-05-14T17:40:20Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Tools Required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / '''Leatherworking'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
:*The skill of creating leather or drake hide items.&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
Finish/Improve:&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Leather knife]]&lt;br /&gt;
*[[Iron awl]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
|&lt;br /&gt;
Other:&lt;br /&gt;
*[[Lye]]&lt;br /&gt;
*[[Animal hide]]&lt;br /&gt;
*[[Drake hide]]&lt;br /&gt;
*[[Rivets]]&lt;br /&gt;
*[[Mouth bit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
=== Leather armour ===&lt;br /&gt;
Leather armour generally provides the least amount of base defense. However it also has one of the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. A full leather set weighs 3.2KGs and will slow you to 15.40KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Leather glove]]&lt;br /&gt;
:*[[Leather jacket]]&lt;br /&gt;
:*[[Leather pants]]&lt;br /&gt;
:*[[Leather boot]]&lt;br /&gt;
:*[[Leather sleeve]]&lt;br /&gt;
:*[[Leather cap]]&lt;br /&gt;
&lt;br /&gt;
=== Studded leather armour ===&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.  A full studded leather set weighs 4.9KGs and will slow you to 14.77KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Studded leather glove]]&lt;br /&gt;
:*[[Studded leather jacket]]&lt;br /&gt;
:*[[Studded leather pants]]&lt;br /&gt;
:*[[Studded leather boot]]&lt;br /&gt;
:*[[Studded leather sleeve]]&lt;br /&gt;
:*[[Studded leather cap]]&lt;br /&gt;
&lt;br /&gt;
=== Drake hide armour ===&lt;br /&gt;
Drake hide is the best leatherworking-based armour existing in Wurm. Its protection rating is between chain and plate, yet more sensitive to cutting and piercing than chain armor.&lt;br /&gt;
Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
:*[[Drake hide glove]]&lt;br /&gt;
:*[[Drake hide jacket]]&lt;br /&gt;
:*[[Drake hide pants]]&lt;br /&gt;
:*[[Drake hide boot]]&lt;br /&gt;
:*[[Drake hide sleeve]]&lt;br /&gt;
:*[[Drake hide cap]]&lt;br /&gt;
&lt;br /&gt;
===Various===&lt;br /&gt;
:*[[Toolbelt]]&lt;br /&gt;
Containers&lt;br /&gt;
:*[[Backpack]]&lt;br /&gt;
:*[[Quiver]]&lt;br /&gt;
:*[[Water skin]]&lt;br /&gt;
Equipment for mounts&lt;br /&gt;
:*[[Large saddle]]&lt;br /&gt;
:*[[Saddle]]&lt;br /&gt;
:*[[Bridle]]&lt;br /&gt;
:*[[Large saddle seat]]&lt;br /&gt;
:*[[Saddle seat]]&lt;br /&gt;
:*[[Girth]]&lt;br /&gt;
:*[[Stirrups]]&lt;br /&gt;
:*[[Headstall]]&lt;br /&gt;
:*[[Reins]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Tanner at 50 skill&lt;br /&gt;
* High Tanner at 70 skill&lt;br /&gt;
* Master Tanner at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=64080</id>
		<title>Bank of Wurm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=64080"/>
		<updated>2011-05-10T05:29:31Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All money in [[Wurm]] is represented by coins of various [[metal]]s. Coins can only be obtained from in-game NPC [[trader]]s and through the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://store.wurmonline.com/ Wurm online Shop]&amp;lt;/span&amp;gt;. The Shop sells coins at a rate of 1 Euro per silver coin.&lt;br /&gt;
&lt;br /&gt;
==Official denominations==&lt;br /&gt;
The '''Bank of Wurm''' states the lowest currency unit in Wurm to be one [[iron coin]] (1i).&lt;br /&gt;
&lt;br /&gt;
Furthermore, the following denominations apply:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* '''One hundred iron coins''' (100i) = '''One [[copper coin]]''' (1c)&lt;br /&gt;
* '''One hundred copper coins''' (100c) = '''One [[silver coin]]''' (1s)&lt;br /&gt;
* '''One hundred silver coins''' (100s) = '''One [[gold coin]]''' (1g)&lt;br /&gt;
| width=5%&amp;gt; |&lt;br /&gt;
|&lt;br /&gt;
{| border cellspacing=0 cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
|1i ||=|| 0.01c ||=|| 0.0001s ||=|| 0.000001g&lt;br /&gt;
|-&lt;br /&gt;
|100i ||=|| 1c ||=|| 0.01s ||=|| 0.0001g&lt;br /&gt;
|-&lt;br /&gt;
|10,000i ||=|| 100c ||=|| 1s ||=|| 0.01g&lt;br /&gt;
|-&lt;br /&gt;
|1,000,000i ||=|| 10,000c ||=|| 100s ||=|| 1g&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bank account]]&lt;br /&gt;
* [[Miron]] - the unit used in Wurm's economy logging system&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Money]]&lt;br /&gt;
* [[Wikipedia: Silver coin]]&lt;br /&gt;
* [[Wikipedia: Gold coin]]&lt;br /&gt;
* [[Wikipedia: Copper coins]]&lt;br /&gt;
* [[Wikipedia: Denomination (currency)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=String_of_cloth&amp;diff=64004</id>
		<title>String of cloth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=String_of_cloth&amp;diff=64004"/>
		<updated>2011-05-03T17:54:46Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[cotton]] (0.2 kg)&lt;br /&gt;
|passive=[[wooden spindle]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
*[[Rags]] (0.10 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fine [[string of cloth]] wound around a piece of [[wood]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the [[wooden spindle]] affects the success chance.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Candle]]&lt;br /&gt;
* [[First aid]]&lt;br /&gt;
* [[Fishing line]]&lt;br /&gt;
* [[Floor Loom]]&lt;br /&gt;
* [[:Category:Meditating rugs|Meditation rugs]]&lt;br /&gt;
* [[Square piece of cloth]]&lt;br /&gt;
* [[Yoyo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=63987</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=63987"/>
		<updated>2011-05-01T08:52:46Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]] or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also goes into digging skill. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]].&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile and select '''Dig'''. This will lower the [[ground]] and put one unit of the tile material in your [[inventory]] (if you have enough [[strength]] to carry it). Please note that the material is dug from corners or points of tiles, and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig, where your avatars feet are is all that matters. The maximum slope you can dig on is 3 x [your digging skill]. Ergo, A skill of 50 in digging will mean you can dig on or adjacent to a slope of 150.&lt;br /&gt;
&lt;br /&gt;
It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining|mined]] down though. You can also not dig on tree tiles, but beside them.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Digging on tiles like [[clay]] produces material each dig, but does not lower the tile, except occasionally.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirts steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Note: Upon reaching digging skill level 15, you no longer have to examine nor double-click a border to see its slope. All you have to do is have a shovel activated and hover your mouse over the border. If the slope is level, it will say &amp;quot;(flat)&amp;quot;. You can also check if the whole tile is flat this way, by hovering mouse over the tile itself. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: Cannot dig a cobblestone road to over 20 slope steep.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on cobblestone road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: Happens when the corner is surrounded on all sides by trees or other digging-unfriendly tiles. Cut down one of the trees to continue.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Most likely the Amnesty Road on Golden Valley. Find a different spot.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. A corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge; any boat will do, there is no specific &amp;quot;Dredger&amp;quot; boat type. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 2 dirt deep below water level.&lt;br /&gt;
&lt;br /&gt;
To dredge, embark on a boat, move on top of the tile you want to dredge, activate the dredge, right-click the boat or the tiles below, and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging.&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Small Digging Guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=63942</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=63942"/>
		<updated>2011-04-26T21:18:43Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* List of tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==List of tutorials==&lt;br /&gt;
*[[Tutorial#First_Steps|Beginners 1]] - Making a bowl.&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial2|Beginners 2]] - Everything else for beginners.&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial3|Beginners 3)]] - 'Simple' Guide.&lt;br /&gt;
&lt;br /&gt;
*[[Quickstart|Quickstart Guide]] - An alternative start up guide&lt;br /&gt;
&lt;br /&gt;
*[[Wild_Quickstart|Wilderness Quickstart Guide]] - An alternative start up guide oriented to the wilderness&lt;br /&gt;
&lt;br /&gt;
*[[The &amp;quot;how do I build a house?&amp;quot; guide.]] - The definitive guide to building your first house.&lt;br /&gt;
&lt;br /&gt;
*[[Smithing Guide]]s - Excellent tips for smithing.&lt;br /&gt;
&lt;br /&gt;
*[[Tactics]] - An older article about attack and defense strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Kiro's mining guide|Vein Finding]] - Kiro's guide to finding ore veins.&lt;br /&gt;
&lt;br /&gt;
*[[Setting up IRC in the client]] - How to set up IRC in the in-game client.&lt;br /&gt;
&lt;br /&gt;
*[[Flattening]] - A guide for how to flatten a piece of land effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Landbridges]] - Guide to making landbridges effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Tips and Advice]] - Help on what to do upon starting the game.&lt;br /&gt;
&lt;br /&gt;
*[[Tips for Skills]] - General information on how to best raise a skill.&lt;br /&gt;
&lt;br /&gt;
*[[Improving Guide]] - Basic information of Improving, by Realwurld.&lt;br /&gt;
&lt;br /&gt;
*[[The Reward Tool]] - All the information you need to know about the reward tool.&lt;br /&gt;
&lt;br /&gt;
*[[What you should do before heading to Freedom]] - Guide for those from Golden Valley who want to move to Freedom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=63919</id>
		<title>Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=63919"/>
		<updated>2011-04-25T01:20:23Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* 1 '''pumpkin''' (1.00 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
''A nice red pumpkin.''&lt;br /&gt;
&lt;br /&gt;
A '''pumpkin''' is a [[farming]] product used mainly for making [[practice doll]]s and [[cooking]], where it counts as a [[vegetable]] and adds 1 kg [[weight]]. When a pumpkin is crushed, it turns into [[pumpkin seeds]]. A pumpkin can be carved with a [[carving knife]] to create a [[carved pumpkin]], Jack-o-lantern.&lt;br /&gt;
&lt;br /&gt;
Pumpkins are also used in making [[practice doll]]s for training fighting skills.&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
During Halloween, the pumpkin model is usually changed to that of a [[carved pumpkin|Jack-o-lantern]]. The item itself does not change, unless carved.&lt;br /&gt;
&lt;br /&gt;
http://img148.imageshack.us/img148/5819/jackolanternsuq5.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=63918</id>
		<title>Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=63918"/>
		<updated>2011-04-25T01:20:00Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* 1 '''pumpkin''' (1.00 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
''A nice red pumpkin.''&lt;br /&gt;
&lt;br /&gt;
A '''pumpkin''' is a [[farming]] product used mainly for making [[practice doll]]s and [[cooking]], where it counts as a [[vegetable]] and adds 1 kg [[weight]]. When a pumpkin is crushed, it turns into [[pumpkin seeds]]. A pumpkin can be carved with a [[carving knife]] to create a [[carved pumpkin]], Jack-o-lantern.&lt;br /&gt;
&lt;br /&gt;
[[Pumpkin]]s are also used in making [[practice doll]]s for training fighting skills.&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
During Halloween, the pumpkin model is usually changed to that of a [[carved pumpkin|Jack-o-lantern]]. The item itself does not change, unless carved.&lt;br /&gt;
&lt;br /&gt;
http://img148.imageshack.us/img148/5819/jackolanternsuq5.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=63906</id>
		<title>Sleep bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=63906"/>
		<updated>2011-04-24T07:46:19Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Sleep bonus''' (SB) provides a period of increased [[skill]] and [[stamina]] gain. This is a way to help [[player]]s who can not play for many hours each day, without hindering players who can stay logged on for a long time.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sleep bonus is gained through the use of a [[bed]]: log out by right-clicking a vacant bed inside a completed house and select 'Bed' &amp;gt; 'Sleep'. A player receives 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. Minimum time to stay asleep is 1 hour. (All times are in real-life time, not [[Wurm time]].) &lt;br /&gt;
&lt;br /&gt;
You can freeze and resume the consumption of sleep bonus with the command '/fsleep'. You will need to wait 5 minutes before using the command again (to unfreeze, or freeze again). &lt;br /&gt;
&lt;br /&gt;
You can use the '/sleep' command or press F5 to see your current remaining sleep bonus and whether it is frozen or not.&lt;br /&gt;
&lt;br /&gt;
Note that when logging in, sleep bonus will be frozen or unfrozen as it was when you logged out; i.e., if you logged out with it frozen, it will still be frozen when you log back in. The only time this is not the case is your first log in after a maintenance restart--sleep bonus will always be unfrozen in this case.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
* 3x stamina regeneration&lt;br /&gt;
* 2x skill gain&lt;br /&gt;
&lt;br /&gt;
== Accumulation ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Hours of sleep&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus time, in minutes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 (five days)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours = the maximum&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sleep bonus does not affect the main [[fighting]] skill. However, its subskills (defensive, aggressive, and normal) and other fighting-related skills, such as shields and swords, do receive the bonus.&lt;br /&gt;
* [[White powder]] also gives 1 hour of sleep bonus.&lt;br /&gt;
* [[Rite of Spring]] spell gives SB to every Vynoran follower online when the spell is cast.&lt;br /&gt;
* Sometimes SB is rewarded for everybody as a compensation for some server problem that prevented using Wurm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Masonry_Skill_Tips&amp;diff=63881</id>
		<title>Guides:Masonry Skill Tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Masonry_Skill_Tips&amp;diff=63881"/>
		<updated>2011-04-23T01:23:56Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Masonry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls.&lt;br /&gt;
&lt;br /&gt;
The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category another way is constructing low stone walls. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred.&lt;br /&gt;
&lt;br /&gt;
The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Improving [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leatherworking_Skill_Tips&amp;diff=63880</id>
		<title>Leatherworking Skill Tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leatherworking_Skill_Tips&amp;diff=63880"/>
		<updated>2011-04-23T01:20:45Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
To leatherwork you will need; a [[needle]], an [[awl]], some [[leather]], a [[leather knife]] and a [[mallet]].&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make [[leather belt]]s.&lt;br /&gt;
&lt;br /&gt;
This is because leather belts use small amounts of leather when created and when improved.  Leather belts also have a high % chance to make at low skill, which means you will not fail as often.&lt;br /&gt;
&lt;br /&gt;
Once you have created your [[leather belt]], get a piece of QL 15+ leather and improve the belt until you need another tool.  Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).&lt;br /&gt;
&lt;br /&gt;
Once you have a higher % chance on other items, make lots of [[leather glove]]s and improve them all to 15QL.&lt;br /&gt;
&lt;br /&gt;
Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain. &lt;br /&gt;
&lt;br /&gt;
NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.&lt;br /&gt;
&lt;br /&gt;
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making [[rivets]] :Shweet), try and stud some of them.  It takes 0.2 kg of [[rivets]] to stud ALL leather items apart from leather pants which take 0.8 kg and [[leather jacket]]s which take 0.4 kg.  If you fail to stud an item you will lose the item and the rivet.  &lt;br /&gt;
&lt;br /&gt;
Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded.  Tip; combine rivets before improving them.&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better quality tools since the quality of your tools will determine the failure rate when improving.  You leatherworking skill level limits the max improving quality.&lt;br /&gt;
&lt;br /&gt;
You can improve with raw leather that has lower quality than the item you are improving however you will suffer from larger fail to improve rates.&lt;br /&gt;
&lt;br /&gt;
The only item used that has its own skill is a mallet; the miscellaneous skill “hammer” will affect your ability to successfully improve with the mallet.&lt;br /&gt;
&lt;br /&gt;
As with other skills you will gain the most skill by improving items rather than creating them, and when the item quality is closer to your skill you will also gain the most skill.  Working on drake armour gives a greater skill gain than plain or studded leather armour.&lt;br /&gt;
&lt;br /&gt;
==Creating leather==&lt;br /&gt;
&lt;br /&gt;
Successful creation of leather is determined by your leatherworking skill and the quality of the lye used.&lt;br /&gt;
&lt;br /&gt;
If successful the leather will be created at the quality of the hide, the higher your leatherworking skill the better chance you will have of creating leather at the maximum hide quality.&lt;br /&gt;
&lt;br /&gt;
Higher quality hides are harder to turn into high quality leather and, unless you have very good leatherworking skill and lye, it will turn into lower quality leather.&lt;br /&gt;
&lt;br /&gt;
When making leather try to use the smallest amount of lye possible as the entire amount is used.  To do this, make the lye in a water skin then place 11 potatoes into a jar and then fill that jar with lye.  Using this method you will only use 0.08kg of lye on each hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_fence_gate&amp;diff=63875</id>
		<title>Iron fence gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_fence_gate&amp;diff=63875"/>
		<updated>2011-04-22T22:59:22Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|image=Iron fence gate.jpg&lt;br /&gt;
|name=Iron fence gate&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Iron &amp;gt; Build iron fence gate&lt;br /&gt;
|materials=* 10x [[Stone brick]]s&lt;br /&gt;
* 1x [[Iron fence bars]]&lt;br /&gt;
|result=*'''Iron fence gate'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone bricks&lt;br /&gt;
|note=*You must have at least one stone brick in your [[inventory]] to start building it.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see an iron fence gate [in the settlement of ...].''&lt;br /&gt;
&lt;br /&gt;
An '''iron fence gate''' has iron bars mounted to the side of stone columns.&lt;br /&gt;
&lt;br /&gt;
You can lock it with a [[gate lock]]. Do not lose the key!&lt;br /&gt;
&lt;br /&gt;
The gate displays a plaque with the motto from the deed if on deeded land.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_palisade_gate&amp;diff=63805</id>
		<title>Wooden palisade gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_palisade_gate&amp;diff=63805"/>
		<updated>2011-04-17T23:55:07Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Wooden palisade gate&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden palisade gate&lt;br /&gt;
|materials=* 10x [[felled tree]] (min. 100.00 kg)&lt;br /&gt;
|result=*'''Palisade gate'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Log&lt;br /&gt;
|note=*You must have at least one [[felled tree]] in your [[inventory]] to start building it.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''wooden palisade gate''' is a gate made out of [[wood]] which can be locked with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
Palisade gates are stronger than [[wooden_fence_gate|wooden fence gates]].&lt;br /&gt;
&lt;br /&gt;
The gate displays a plaque with the motto from the deed if on deeded land.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Palisade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_fence_gate&amp;diff=63804</id>
		<title>Iron fence gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_fence_gate&amp;diff=63804"/>
		<updated>2011-04-17T23:54:41Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|image=Iron fence gate.jpg&lt;br /&gt;
|name=Iron fence gate&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Iron &amp;gt; Build iron fence gate&lt;br /&gt;
|materials=* 9x [[Stone brick]]s&lt;br /&gt;
* 1x [[Iron fence bars]]&lt;br /&gt;
|result=*'''Iron fence gate'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone bricks&lt;br /&gt;
|note=*You must have at least one stone brick in your [[inventory]] to start building it.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see an iron fence gate [in the settlement of ...].''&lt;br /&gt;
&lt;br /&gt;
An '''iron fence gate''' has iron bars mounted to the side of stone columns.&lt;br /&gt;
&lt;br /&gt;
You can lock it with a [[gate lock]]. Do not lose the key!&lt;br /&gt;
&lt;br /&gt;
The gate displays a plaque with the motto from the deed if on deeded land.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fence_gate&amp;diff=63803</id>
		<title>Wooden fence gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fence_gate&amp;diff=63803"/>
		<updated>2011-04-17T23:53:57Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Wooden Fence Gate&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build fence gate&lt;br /&gt;
|materials=*1x [[Shaft]] (min. 1 kg)&lt;br /&gt;
*2x [[Plank]]&lt;br /&gt;
*1x [[Small nails]]&lt;br /&gt;
|result=*'''Wooden Fence Gate'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Plank&lt;br /&gt;
|note=*You must have at least one [[shaft]] in your [[inventory]] to start building it.&lt;br /&gt;
*You must add the items in order.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a wooden fence gate [in the settlement of ...].''&lt;br /&gt;
&lt;br /&gt;
A small wooden fence gate that can be locked with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
Right click to (un)lock. By default the gate is locked. Make sure you rename your [[key]] when creating a gate lock for identification purposes. If the gate does not (un)lock, activate the key and try again, as the prerequisites for unlocking gates do not seem to be consistent.&lt;br /&gt;
&lt;br /&gt;
The key is required to be on you when replacing the old lock.&lt;br /&gt;
&lt;br /&gt;
The gate displays a plaque with the motto from the deed if on deeded land.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=63764</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=63764"/>
		<updated>2011-04-16T08:09:06Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Useful Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize [[movement speed]], and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truely exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=63723</id>
		<title>Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=63723"/>
		<updated>2011-04-15T05:52:34Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Hot food cooking''' ('''HFC''') is a [[skill]] used to create cooked [[food]]. The food made with this skill has a higher [[nutrition]] value than raw (uncooked) meat, [[foraged]], or [[botanized]] food. &lt;br /&gt;
&lt;br /&gt;
To raise this skill, the [[player]] should start out with a simpler dish like a [[stew]] or [[casserole]]. After having gained about 10-15 in HFC skill the player can move on to creating a [[meal]].&lt;br /&gt;
&lt;br /&gt;
To gain skill in hfc it is important to keep the difficulty of the dish within a +/- range of 10 from your current hfc skill. That means that if you have 1 hfc you should not aim to make a dish of higher difficulty than 11. Likewise if you have 34 hfc you can gain skill from food with a difficulty of 24 but also from food with a difficulty of 44. A +/- range of 5 seems to help to get the optimal skillgain. &amp;lt;br&amp;gt;&lt;br /&gt;
'''NB:''' Rumours have circulated that you will not gain any hfc skill if you leave the forge/oven/campfire. This has been proven wrong. You do not have to stand shackled to the heat source.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top cellpadding=10&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
==== Meat and fish ====&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Meat filet|Filets of meat]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Fish filet|Filets of fish]]&lt;br /&gt;
&lt;br /&gt;
==== [[Berry|Berries]], [[herb]]s, [[nut]]s, [[vegetables]] ====&lt;br /&gt;
* [[:Category:Botanised items|Botanised items]]&lt;br /&gt;
* [[Farming|Farmed items]]&lt;br /&gt;
* [[Foraging|Foraged items]]&lt;br /&gt;
* Harvested items&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Resulting products ===&lt;br /&gt;
==== High nutrition value ====&lt;br /&gt;
* [[Meal]]&lt;br /&gt;
&lt;br /&gt;
==== Low nutrition value ====&lt;br /&gt;
* [[Bread]]&lt;br /&gt;
* [[Casserole]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Gulasch]]&lt;br /&gt;
* [[Porridge]]&lt;br /&gt;
* [[Stew]]&lt;br /&gt;
* [[Soup]]&lt;br /&gt;
&lt;br /&gt;
==== No nutrition value ====&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
* [[Tea]]&lt;br /&gt;
&lt;br /&gt;
==== Unknown nutrition value ====&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Tools ===&lt;br /&gt;
====[[Container]]s====&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
====[[Fire]] containers====&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:category:guides|Guides]]==&lt;br /&gt;
Here's a compilation of guide pages for cooking. '''NB:''' Some of them have not been checked for a very long time so watch out for outdated info.&lt;br /&gt;
&lt;br /&gt;
[[Guide To Cooking]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cooking With Tritus]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Recipes by Kameo and Realwurld]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed Cooking Guides]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Porridge Tips]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[HFC with Poolsclosed]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Caterer at 50 skill&lt;br /&gt;
* Iron chef at 70 skill&lt;br /&gt;
* Saucier at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grindstone&amp;diff=63657</id>
		<title>Grindstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grindstone&amp;diff=63657"/>
		<updated>2011-04-12T05:38:30Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (3.30 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This flat, circular stone that can be used to create flour from cereals.''&lt;br /&gt;
&lt;br /&gt;
'''Grindstone''' is used to create [[flour]] from various [[grain]]s, for making [[bread]].&lt;br /&gt;
&lt;br /&gt;
Improving a grindstone is also good for &amp;quot;grinding&amp;quot; [[masonry]] and [[stone cutting]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pickaxe_head_(crude)&amp;diff=63648</id>
		<title>Pickaxe head (crude)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pickaxe_head_(crude)&amp;diff=63648"/>
		<updated>2011-04-11T07:24:34Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Crude pickaxe head&lt;br /&gt;
|active=[[Crude Knife|Crude knife]] (0.60 kg)&lt;br /&gt;
|passive=[[Rock shards]] (2.20 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Stone cutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A piece of hard stone roughly shaped into a pickaxe blade.''&lt;br /&gt;
&lt;br /&gt;
A crude '''pickaxe head''' of stone can be made from simple [[foraging|rummaged]] materials to create a [[crude pickaxe]] if you have lost your iron [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Also a [[stone chisel]] can be used instead of a crude knife.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=63647</id>
		<title>Improving Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=63647"/>
		<updated>2011-04-11T06:50:08Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Improving is the ability to increase an item's [[quality]] on success. However on failure you will damage the item and you must then [[Repairing|repair]] it to continue improving. The quality increases by small amounts with each success or decreases when you repair after damaging the item. As the item's [[quality]] reaches the maximum you are able to produce (based on skill and equipment) you will begin to fail more often than succeed.&lt;br /&gt;
&lt;br /&gt;
==Basic Tools==&lt;br /&gt;
This is a list of all the tools used for improving. Note that each skill area requires their own tools so, for example, lumps are used in smithing and chisels are used in masonry.&lt;br /&gt;
&lt;br /&gt;
*[[Plank]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Carving Knife]]&lt;br /&gt;
*[[File|Iron File]]*&lt;br /&gt;
*[[Rock Shards]]&lt;br /&gt;
*[[Iron Stone Chisel]]*&lt;br /&gt;
*[[Lump]]*&lt;br /&gt;
*[[Pelt]]*&lt;br /&gt;
*[[Iron Hammer]]*&lt;br /&gt;
*[[Whetstone]]*&lt;br /&gt;
*[[Water]]&lt;br /&gt;
&lt;br /&gt;
Items noted with a &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; might take longer to make or find than some of the others.&lt;br /&gt;
&lt;br /&gt;
==Hints and tips==&lt;br /&gt;
*Look at the improvement column in your inventory to quickly see what you need to do next&lt;br /&gt;
&lt;br /&gt;
*Always use tools or items that are a higher quality than the item you want to improve.&lt;br /&gt;
&lt;br /&gt;
*If you start to fail a lot, and are losing quality, it is usually a good idea to stop and maybe try later with better tools and/or higher skill.&lt;br /&gt;
&lt;br /&gt;
*Your skill (and equipment) affects the maximum quality you can reach - don't try to push it too far!&lt;br /&gt;
&lt;br /&gt;
*Improving takes time, make sure you have enough food &amp;amp; water for how long you intend to improve.&lt;br /&gt;
&lt;br /&gt;
==How to improve==&lt;br /&gt;
To improve an items all you have to do is:&lt;br /&gt;
&lt;br /&gt;
#Examine the item you want to improve to see what is needed (EG:/ log, chisel etc...)&lt;br /&gt;
#Activate the improvement item or tool&lt;br /&gt;
#Repair your item if needed.&lt;br /&gt;
#Right click -&amp;gt; Improve&lt;br /&gt;
&lt;br /&gt;
==Improving Bonuses==&lt;br /&gt;
Usually when improving something, your skill will raise faster than with item creation.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to concentrate on certain items for certain skills such as a [[Statue]] for [[Masonry]] or a [[Wooden Fence]] for Carpentry&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;br /&gt;
&lt;br /&gt;
==Hints and Tips==&lt;br /&gt;
*Wooden fences and walls can be improved with planks.&lt;br /&gt;
*You must use a higher ql item to improve an item. You can not improve a 20ql mallet with a 1ql log.&lt;br /&gt;
*Fences can be improved with out having to repair them.&lt;br /&gt;
*Only raw materials must have a greater ql than the item your are repairing, tools do not need to be higher ql.&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=63646</id>
		<title>Improving Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=63646"/>
		<updated>2011-04-11T06:47:52Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Improving is the ability to increase an item's [[quality]] on success. However on failure you will damage the item and you must then [[Repairing|repair]] it to continue improving. The quality increases by small amounts with each success or decreases when you repair after damaging the item. As the item's [[quality]] reaches the maximum you are able to produce (based on skill and equipment) you will begin to fail more often than succeed.&lt;br /&gt;
&lt;br /&gt;
==Basic Tools==&lt;br /&gt;
This is a list of all the tools used for improving. Note that each skill area requires their own tools so, for example, lumps are used in smithing and chisels are used in masonry.&lt;br /&gt;
&lt;br /&gt;
*[[Plank]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Carving Knife]]&lt;br /&gt;
*[[File|Iron File]]*&lt;br /&gt;
*[[Rock Shards]]&lt;br /&gt;
*[[Iron Stone Chisel]]*&lt;br /&gt;
*[[Lump]]*&lt;br /&gt;
*[[Pelt]]*&lt;br /&gt;
*[[Iron Hammer]]*&lt;br /&gt;
*[[Whetstone]]*&lt;br /&gt;
*[[Water]]&lt;br /&gt;
&lt;br /&gt;
Items noted with a &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; might take longer to make or find than some of the others.&lt;br /&gt;
&lt;br /&gt;
==Hints and tips==&lt;br /&gt;
*Look at the improvement coloumn in your inventory to quickly see what you need to do next&lt;br /&gt;
&lt;br /&gt;
*Always use tools or items that are a higher quality than the item you want to improve.&lt;br /&gt;
&lt;br /&gt;
*If you start to fail a lot, and are losing quality, it is usually a good idea to stop and maybe try later with better tools and/or higher skill.&lt;br /&gt;
&lt;br /&gt;
*Your skill (and equipment) affects the maximum quality you can reach - don't try to push it too far!&lt;br /&gt;
&lt;br /&gt;
*Improving takes time, make sure you have enough food &amp;amp; water for how long you intend to improve.&lt;br /&gt;
&lt;br /&gt;
==How to improve==&lt;br /&gt;
To improve an items all you have to do is:&lt;br /&gt;
&lt;br /&gt;
#Examine the item you want to improve to see what is needed (EG:/ log, chisel etc...)&lt;br /&gt;
#Activate the improvement item or tool&lt;br /&gt;
#Repair your item if needed.&lt;br /&gt;
#Right click -&amp;gt; Improve&lt;br /&gt;
&lt;br /&gt;
==Improving Bonuses==&lt;br /&gt;
Usually when improving something, your skill will raise faster than with item creation.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to concentrate on certain items for certain skills such as a [[Statue]] for [[Masonry]] or a [[Wooden Fence]] for Carpentry&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;br /&gt;
&lt;br /&gt;
==Hints and Tips==&lt;br /&gt;
*Wooden fences and walls can be improved with planks.&lt;br /&gt;
*You must use a higher ql item to improve an item. You can not improve a 20ql mallet with a 1ql log.&lt;br /&gt;
*Fences can be improved with out having to repair them.&lt;br /&gt;
*Only raw materials must have a greater ql than the item your are repairing, tools do not need to be higher ql.&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improve&amp;diff=63645</id>
		<title>Improve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improve&amp;diff=63645"/>
		<updated>2011-04-11T06:45:28Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Improve''' (or '''imp''' for short) is done on an [[item]] to increase its [[quality]].&lt;br /&gt;
&lt;br /&gt;
To improve the item, right-click it, click &amp;quot;Examine&amp;quot;, read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.&lt;br /&gt;
&lt;br /&gt;
Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and select 'toggle imp column'&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some items require certain conditions to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.&lt;br /&gt;
* Most items need to be at 0 [[damage]] (repaired) to be improved, notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s.&lt;br /&gt;
* Some items cannot be improved and will reflect that when the examine command gives no information for improvement, for example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, can be combined with higher [[quality]] materials to be improved (at the expense of the higher quality material)), unrepairable items, etc.&lt;br /&gt;
* [[Unfinished item]]s can't be improved until finished. The &amp;lt;tt&amp;gt;improve&amp;lt;/tt&amp;gt; [[Key bindings|keybind]] won't work on them, use &amp;lt;tt&amp;gt;finish&amp;lt;/tt&amp;gt; instead.&lt;br /&gt;
* The quality you can improve something up to is limited by two things:&lt;br /&gt;
** your skill that is used for improving&lt;br /&gt;
** the materials quality that is needed for improving&lt;br /&gt;
As example: if you have carpentry 20 and use quality 10 logs to improve a mallet you can get it to atleast quality 10, after that the logs can't be used anymore for improving this mallet as its quality is higher than the quality of the logs. You can however get up to around 30 IF you are lucky and it only wants tools for the improving processes.&lt;br /&gt;
&lt;br /&gt;
Another case would be if you would use quality 40 logs with carpentry 20 to improve said mallet. You could get it without problems close to quality 30 but as soon as the quality of the item you want to improve is higher than your skill that is needed for improving the quality gain per successful improve will become less and less. Even if you keep using the quality 40 logs you will mostlikely not get the mallet over or much over quality 30 as your skill of 20 will make you unable to improve it anymore. It seems like the maximum quality you can improve to is limited by 1.5 times your skill.&lt;br /&gt;
&lt;br /&gt;
The quality of your tools doesn't affect these limits but the better the quality the higher is the chance that the improving will succeed. On the other hand will higher quality tools give less skill gain for improving. So if you want to grind a skill better use quality 1 tools and things that need few material like spindles or clay shapers for carpentry, needles for blacksmithing, carving knifes for blade smithing and so on. The lighter an item is the less material it will need for improving, 5% of its weight or 0.5kg at max. This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
===The Toolbelt===&lt;br /&gt;
Here's a few things you could do to help improve when doing smithing. It's very helpful to have a [[toolbelt]], with the [[toolbelt]] you can bind your number keys 1-5 with [[key bindings]] for toggling imping tools on your [[toolbelt]].&lt;br /&gt;
* Use the [[console]] and type &amp;quot;Bind 1 Activate_Tool1&amp;quot;, then doing it 4 more times until you have your number keys 1-5 tied to the [[toolbelt]].&lt;br /&gt;
* After, use the [[console]] and type &amp;quot;Bind R Repair&amp;quot; and then &amp;quot;Bind I Improve&amp;quot;.&lt;br /&gt;
You now have all of your [[key bindings]] set. Now drag the common imping tools to your [[toolbelt]] like a [[whetstone]] for sharpening, a [[pelt]] for polishing, a [[hammer]] for dents, and when tempering with water, have a [[small barrel]] of water or a [[waterskin]] in your inventory and drag the water onto the [[toolbelt]]. And as well for the lump you are using for imping, put that onto your [[toolbelt]].&lt;br /&gt;
So now you should have everything ready. When you have your item that you are going to imp in your inventory, drag your mouse over the item and press the number keys 1 through 5 to whatever next step of imping it needs. Then press &amp;quot;I&amp;quot; for improving with that tool, and &amp;quot;R&amp;quot; for repairing.&lt;br /&gt;
With this you are conveniently imping with minimal effort. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Improving Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=63644</id>
		<title>Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=63644"/>
		<updated>2011-04-11T06:01:37Z</updated>

		<summary type="html">&lt;p&gt;Swordmage: /* Total materials needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Floor board&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create [[Terrain:Wooden planks|wooden flooring]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the floor boards, right click a [[dirt]] or [[marsh]] tile, and select &amp;quot;Lay floor&amp;quot;.&lt;br /&gt;
:''Note: Floor boards outside houses decay fast (tiles change to dirt).''&lt;br /&gt;
* Useful for removing [[marsh]] ground tiles. Apply low [[QL]] floor boards (for fast [[decay]]) to a marsh tile and, once the floor boards have decayed, the tile will be [[dirt]]. If the only purpose for laying floor boards is to convert marsh tiles, the layed floor boards can be destroyed at anytime by equipping a [[shovel]], right-clicking on the tile, and selecting &amp;quot;Destroy pavement&amp;quot;. [[Body strength]] of 20 is required to destroy pavement.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Paving]] skill is used to apply a floor board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Plank quality determines the success rate.&lt;br /&gt;
* The [[plank]] and [[large nails]] used to start the floor board are damaged if the creation attempt fails. Subsequent planks will also get damaged if they fail to attach to the floor boards.&lt;br /&gt;
* Finished floor boards take up quite a lot of space, it is advised to haul them around unfinished, seeing as those take up nearly no space.&lt;br /&gt;
* Applying [[tar]] to a floor board after it has been paved will help reduce decay on the floor board. To use tar on a floor board, activate the tar in your inventory, select a paved floor board, and then select &amp;quot;Tar&amp;quot;. Examining a correctly tarred floor board will display the message: &amp;quot;You see some planks laid down by someone. They are protected from the environment by a thin layer of tar.&amp;quot;&lt;br /&gt;
* You cannot Lay Floor on packed dirt. Use a [[shovel]] or a [[rake]] to Cultivate the square.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 21x [[plank]]&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 1x [[tar]] (1kg) (optional)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Swordmage</name></author>
		
	</entry>
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