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		<title>Guides:Tactics</title>
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		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83565 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
'''Tactics''' deals with basic defense and offense strategies.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Since these are basic they won't cover much in regards to defense against [[catapult]]s until other defenses are come up with.&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
==== Design ====&lt;br /&gt;
You will always need multiple layers of [[wall]]s. If you don't have enough time, or other people to help, the first layer is going to have to be low [[stone wall]] as it's the quickest to put up (you can always knock it down and replace it with high stone wall later).&lt;br /&gt;
&lt;br /&gt;
Unless you are going for a pretty [[town]] (defense of which would be a lot harder) you need to concentrate on squares of walls so that they can match a future [[deed]] and so that the deed can control [[gate]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--http://img408.imageshack.us/img408/5286/basicdeed0by.th.jpg&lt;br /&gt;
[http://img408.imageshack.us/img408/5286/basicdeed0by.jpg Click]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
At first you'll probably have to go for gatehouses as shown in the image above between two layers of walls. It's recommended to have a [[tower]] inside that size 5 deed area which will cover your town from enemy [[kingdom]] attacks. Most people prefer to have it in the center with the deed [[token]]--although practical, it may not look the best.&lt;br /&gt;
&lt;br /&gt;
Thats the basic size 5 design you can make it harder for your enemy by having offset gates, although you'll need a deed as only [[palisade]]s will work.&lt;br /&gt;
&lt;br /&gt;
http://img252.imageshack.us/img252/3695/hashedwall3ew.th.jpg&lt;br /&gt;
[http://img252.imageshack.us/my.php?image=hashedwall3ew.jpg Click]&lt;br /&gt;
&lt;br /&gt;
This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to, see catapult use below)&lt;br /&gt;
&lt;br /&gt;
'''Catapults''': You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.&lt;br /&gt;
&lt;br /&gt;
==== Types ====&lt;br /&gt;
* [[Wooden fence]]&lt;br /&gt;
I'd really advise against this type unless you like how it looks in which case use it for fields and containing farm animals. It's easily destroyed so not that useful more cosmetic than practical.&lt;br /&gt;
&lt;br /&gt;
* [[Stone wall]]s&lt;br /&gt;
This will be your basic defense when you start out, easy and fast to make and can take some damage. Try and have two layers of this if you expect it will take a while before you can make tall stone walls. Allows you to see enemies coming but doesn't stop them from looking in.&lt;br /&gt;
&lt;br /&gt;
* [[Palisade wall]]s&lt;br /&gt;
Really costly to make provide some good protection and look really good. Unless you have a lot of trees, a size 5 deed will probably be the only practical size to build them or really small bases (camouflage effect in woods?)&lt;br /&gt;
&lt;br /&gt;
* [[Tall stone wall]]s&lt;br /&gt;
You'll want these for your town as they are difficult to take down (haven't tried catapults). The only problem is you'll need a lot of bricks but for an established town that's nothing. Blocks enemies views of your town but also makes it harder to see them coming. Well worth the hassle you can also make entrances maze like to confuse attackers (add in multiple gates between two layers and it's great fun).&lt;br /&gt;
&lt;br /&gt;
* Gate House&lt;br /&gt;
Just a regular one tile house allows you to set access without a deed to make the most out of it have them between two layers of walls. Easy to destroy though so keep them high quality and repaired till you get a deed and can use something better. Also note you'll need everyone on friends list for this option.&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
I personally don't like these you'll need a gate lock and key for them which without a deed leaves you open to being killed for your key. Although the keyholder can pass straight through you'll need to unlock and lock to let friends in and out. Once you have a deed just chuck the key in a chest or in the bank and let the deed control the gate. With the deed it's so much easier as you can allow all allies and selected citizens to pass through.&lt;br /&gt;
&lt;br /&gt;
* [[Palisade gate]]s&lt;br /&gt;
Although taking up many resources you won't need that many gates.&lt;br /&gt;
Don't build these without deed control it's not worth it really. They provide so much extra protection and work perfectly with high stone walls. You'll want these and high stone walls in your finished town (until they come out with something better (metal gates maybe?)).&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
* Without a deed always go for a 1 x 1 gatehouse since it saves so much pain, or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a palisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.&lt;br /&gt;
* If you use dividing walls, keep them at a uniform [[quality]] as you're not going to be able to improve them later.&lt;br /&gt;
* Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns.&lt;br /&gt;
* Concentrate your efforts on improving your gates to as high a quality as possible as they are your weakest points.&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Use the [[terrain]] to your advantage.&lt;br /&gt;
* On top of a hill lets you see enemies coming and forces them to [[climb]] up to you which with siege weapons is a lot harder.&lt;br /&gt;
* Have your walls at the top of a slope you'd have to climb up this means that without siege weapons they have to climb up to attack your walls costing [[stamina]] and causing injury if they fall.&lt;br /&gt;
* Surrounded by mountains on most sides means they'd probably die if they came from those directions. It's also very painful (annoying) to climb between a wall and a cliff.&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
If you are on the side of a hill/mountain just [[mine]] down to [[water]]. Otherwise you will want to be next to a lake or even at sea level with a bit of water inside your walls. (images/diagrams later)&lt;br /&gt;
&lt;br /&gt;
==== Jenn-Kellon/Mol-rehan ====&lt;br /&gt;
Make sure the land is entirely free from [[mycelium]] you don't want Horde of the Summoned people healing while they attack your town. Do regular checks for the prescence of Libila and the Horde of the Summoned kingdom to ensure no one is trying to grow it.&lt;br /&gt;
&lt;br /&gt;
==== Horde of the Summoned ====&lt;br /&gt;
You'll want to build your town so that you have [[tile]]s inside your town that have [[mycelium]] on them. If you expect your only enemies to be JK or MR have a ring outside your town or just let it grow naturally. Be more careful if other [[HotS]] towns are your enemies.&lt;br /&gt;
&lt;br /&gt;
=== Towers ===&lt;br /&gt;
You'll want as many [[tower]]s as possible around your town. These will complement your town guards and slow down incoming enemies.&lt;br /&gt;
&lt;br /&gt;
http://img447.imageshack.us/img447/4757/towers8ji.th.jpg&lt;br /&gt;
[http://img447.imageshack.us/my.php?image=towers8ji.jpg Click]&lt;br /&gt;
&lt;br /&gt;
This shows the basic design you will want to start with (remember they need to be 50 tiles apart to work) if you plan on growing to a big town the outer 4 can eventually be built into your outer layer of walls. Work with nearby towns to build many towers; remember this will focus where your enemy has to attack from to be safe allowing you to set up other traps for them.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
(To be done)&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
This is what you'll need. ''Please note these are very basic strategies i'm hoping people will write up alternatives.''&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
For very small towns and homesteads you should take 6 people just to be safe (with current 30 [[skill]] cap).&lt;br /&gt;
&lt;br /&gt;
===== Jenn-Kellon/Mol-Rehan =====&lt;br /&gt;
* Two [[Fo]] Healers&lt;br /&gt;
* Two people with heavy weapons (AKA Tanks) for destroying walls and buildings (heavily armoured)&lt;br /&gt;
* Two fast aggressive fighters (AKA Warriors)with light to medium armour&lt;br /&gt;
&lt;br /&gt;
To start with everyone fights to take out whatever citizens or guards there are use the tanks to draw all the attacks and the fast warriors to flank them if you have time check their equipment to pick the best target.&lt;br /&gt;
&lt;br /&gt;
Once the main battle is over the fast warriors and one of the Fo healers takes care of any respawns while the tanks knock down walls while the other Fo healer takes care of them.&lt;br /&gt;
&lt;br /&gt;
If you have more people add in more in the following order:&lt;br /&gt;
* Extra Warrior&lt;br /&gt;
* Siege Engineer (catapult)&lt;br /&gt;
* Extra Fo Healer&lt;br /&gt;
* Extra Tank&lt;br /&gt;
* Supply [[Cart]] (contains ammo for catapult, food, water and on the way home loot transport)&lt;br /&gt;
* Extra Warrior&lt;br /&gt;
* Extra Tank&lt;br /&gt;
* Extra Fo healer&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
Or go for a siege team build:&lt;br /&gt;
*Five Warriors&lt;br /&gt;
*Three Fo Healers&lt;br /&gt;
*Four tanks&lt;br /&gt;
*As many catapults as you can build&lt;br /&gt;
*For every two catapults one ammo cart(chuck in unfinished catapults to be finished on location)&lt;br /&gt;
&lt;br /&gt;
With this build you can fire loads of rounds into the enemy town taking down walls and hopefully hitting guards and villagers. All the other people will be defending the catapults and their operator.&lt;br /&gt;
&lt;br /&gt;
===== Horde of the Summoned =====&lt;br /&gt;
Replace Fo healers with warriors or tanks that know drain health spells.&lt;br /&gt;
&lt;br /&gt;
==== Intelligence ====&lt;br /&gt;
You are going to need to know as much about your enemy as possible(duh).&lt;br /&gt;
If they are relatively close to newtown you could try the old guest trick to sit outside their walls taking note of entrances and anything happening in the event window. Most people know about this though so it will raise suspicions listen to how new players talk and try to emulate them to avoid suspicion.&lt;br /&gt;
&lt;br /&gt;
Full infiltration can easily work on any town that is openly recruiting it will however take up one of your villagers play time faking being someone else actually doing stuff in town getting on the deed and passing information along. If they do their job well enough and get permissions, you can get them to unlock gates or change the guards first to heavy then back to light again stopping them from deploying heavier guards when your main attack comes. You'll also have a grace period while the guards respawn to get in and start attacking things.&lt;br /&gt;
&lt;br /&gt;
You can also just keep chatting to them and encourage them to let something slip or even employ others to spy for you. Convincing one of their town members to turn traitor is also helpful.&lt;br /&gt;
&lt;br /&gt;
===== Things to Check =====&lt;br /&gt;
* Where are the weakest walls&lt;br /&gt;
* How many layers are there&lt;br /&gt;
* Where are the most expensive/useful items&lt;br /&gt;
* What level are the guards&lt;br /&gt;
* What time are they mostly offline&lt;br /&gt;
* Who are their best fighters and and who is likely to be carrying [[key]]s&lt;br /&gt;
&lt;br /&gt;
===== Other Suggestions =====&lt;br /&gt;
If you or one of your villagers keeps files on all enemy towns and their villagers you will be able to assess the strengths and weaknesses of anyone you'll need to face.&lt;br /&gt;
&lt;br /&gt;
The basic idea is to keep notepad files on people and towns and adding anything you ever find out about them predicted skills, most common armour used, size of deed etc etc.&lt;br /&gt;
Add any and all rumours even put what time zone they are in and who their friends are. This will help when you are picking targets during battles and the best way to attack a town.&lt;br /&gt;
&lt;br /&gt;
If you are really sad but prepared draw a diagram of their town(use the grid method i used above) you could even put last known wall qualities and names of buildings on it. The more information the better chance of successfully attacking you have.&lt;br /&gt;
&lt;br /&gt;
==== Basic Attacks ====&lt;br /&gt;
===== Sheer Numbers =====&lt;br /&gt;
If the enemy is hated by many grab all your allies pick a time and get as many people as possible to gather near the enemies town. Split into groups of four or five with one person as team leader. One group will contain the overall leader or if you have multiple allied towns arrange it into two groups(with multiple teams) with a leader in each. The teams will look after their own members ensuring they don't die and that they all attack the same target. If you have catapults one person will fire while the rest of the team guards.&lt;br /&gt;
&lt;br /&gt;
If you have enough for two groups you will want to attack from two opposite directions to split the defenders and their guards. Leave roughly two minutes between attacks to further confuse the defenders. Mainly though you'll have one or two teams knocking down walls(always pick the weakest walls and avoid gates which are usually the most improved and have the most defense) while the rest kill guards and villagers. Once you are inside secure any buildings that contain weapons to prevent respawning people from rearming. Assign a couple of teams to take down the tower if there is one.&lt;br /&gt;
&lt;br /&gt;
Once the immediate threat is over ensure everyone is healed up then begin looting but leave a couple of teams on guard killing duty. You're better off taking their carts and filling them with stuff to save time. Try not to stay for more than an hour or two once their defenses are down just incase they have reinforcements on their way.&lt;br /&gt;
I'd personally recommend leaving their basic tools like small anvils and axes so that they can rebuild and present a target again at a later date. If your attack group is made up of multiple towns try and leave together to prevent people from being picked off on their way home.&lt;br /&gt;
&lt;br /&gt;
===== Even Match =====&lt;br /&gt;
When you and your enemy have pretty much the same skills and numbers you need to out think them. Organise your forces to have your tanks up front taking hits and picking targets have a line of heavy damage dealers behind them then your leader followed by a couple more warriors just incase they attack from behind without any warning.&lt;br /&gt;
&lt;br /&gt;
When you approach the enemies walls spread out and search for the weakest point(lowest quality and/or highest damage). If the wall borders the deed you will have to watch out for guards coming through the wall they need to be taken out before you can punch through. If the guards are out of range work on destroying the walls and have one person on watch for any enemies coming out to meet you.&lt;br /&gt;
&lt;br /&gt;
If they do come out to meet you get into formation take out their tanks first followed by any priority targets(leader, best fighter etc). Every non tank needs to focus on one at a time once you kill them all or they fall back loot any of their corpses and heal up(never heal during a fight it's too distracting and marks the healer as a target). Continue destroying the walls if they come back repeat above battle until you take too many losses or you get in. Make sure you have easy access into the town incase you need to get back in following a death. Then proceed in destroying the guards and anyone respawning(eventually they will respawn somewhere else or log off). Heal up again then begin looting banding together anytime a guard respawns. If you don't have much time or live far away only take the most valuable stuff or anything you need (i'd go for armour and weapons to prevent retaliation). I'd also target one wall section or gate and damage it to around 90 then leave it hopefully they will miss it and you'll have an easy target if you need to come back. If you do lose any of your fighters get their stuff immeadiately so that when they make it back to you they can rearm instantly.&lt;br /&gt;
(This bit needs a bit of work it's rather fragmented and hard to read)&lt;br /&gt;
&lt;br /&gt;
===== Convoy Attacks =====&lt;br /&gt;
&lt;br /&gt;
A very simple attack strategy. But very effective in terms of cost vs. reward. Usually if the enemy wants to raid someone. They will bring extra supplies in carts or on the backs of Mule accounts. This gives you an opportunity to attack a raiding party at its weakest point.&lt;br /&gt;
&lt;br /&gt;
The secret to using this tactic properly is to give the enemy very little warning before you attack. This can be achived by concealing a small group of fighters near the target the enemy is trying to attack. This will create the illusion that all of your forces are defending the target, which can be determined by looking at local chat. One thing I need to point out is if you take the time to build a well concealed position with which to attack from. The attack is more effective.&lt;br /&gt;
&lt;br /&gt;
Now when the enemy convoy gets to the perfect position. Run out from your hiding point and immediatly attack all the fighters in the group. Then have any spare allies start looting the carts (but try not to overload on loot or you'll be slow). When they are loaded up. Run away and try to get back into the position you're defending. If you can't get into there. Just keep going until you find a good secondary position to hide at.&lt;br /&gt;
&lt;br /&gt;
One more thing, DO NOT go back to your original hiding point. Otherwise this area will be unuseable in a future attack because they will know about it.&lt;br /&gt;
&lt;br /&gt;
(save point)&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
* If you have time to dig a tunnel during a battle a sneaky thing to do is to make two entrances to a tunnel, one without a door and one with a rock door. Mine the one without a door up and mine the one with the door down, then after you've done this for at least 4 tiles each connect them to make a drop shaft. Lure the enemy into the cave and down the drop shaft. Then exit through the door you made, leaving them stuck inside. If you made the drop shaft steep enough they shouldn't be able to climb out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Raid info by Friend''' ==&lt;br /&gt;
&lt;br /&gt;
This little article describes raiding and the steps to follow. A lot of what is written in this article might seem logical but yet all the time forgotten or not properly done. I could write a whole book about raiding in detail and I have started one a while ago but it’s simply something I can’t devote my time to because it has too many factors to describe it all. So in this article it is kept to basics that still need logic thinking from yourself to go with it. This article keeps in mind the factors that play a role in winning or losing a raid. Main factor that works against you is time. You only have so long until the attacking team you brought will have to go to sleep or to work or other appointments outside of wurm. Defenders have this problem a lot less. Another factor is security, if you have too many casualties compared to the enemy, the people you brought will lose a lot of morale and begin having doubts about the raid and eventually want to leave.  &lt;br /&gt;
&lt;br /&gt;
So in short:&lt;br /&gt;
-   Time&lt;br /&gt;
-   Security&lt;br /&gt;
&lt;br /&gt;
The steps you will be reading in this article describe how you will raid the most effective keeping the above two factors in mind at all times. &lt;br /&gt;
&lt;br /&gt;
Steps in short:&lt;br /&gt;
-   Step 1: planning: Plan before you raid, know everything there is to know about the town and have everything you need with you on a raid.&lt;br /&gt;
&lt;br /&gt;
-   Step 2: Setting up base and stopping defenders: Before you can begin with the raid you must create a safe environment for the attackers and stop defenders coming to help.&lt;br /&gt;
&lt;br /&gt;
-   Step 3: Destroying the town: After creating security and before actual pvping or entering the enemy town you must create a clear entrance for you and the ability to walk freely on deed wherever you want.&lt;br /&gt;
&lt;br /&gt;
-   Step 4: The fighting and looting: After taking away all safety from the defenders you can make your way into the town and begin killing the defenders and after that looting.&lt;br /&gt;
&lt;br /&gt;
-   Step 5: The Exit: This can be one of the most dangerous moments of a raid especially when things go bad, having a smart exit plan is very important. Defenders know this is your weakest moment.&lt;br /&gt;
&lt;br /&gt;
After describing these steps in basic there will be some trends that might be interesting for any raider to make raiding more efficient.&lt;br /&gt;
&lt;br /&gt;
To understand this book fully, it describes the following roles:&lt;br /&gt;
Tasks:&lt;br /&gt;
• Overall raid leader&lt;br /&gt;
• Wallers&lt;br /&gt;
• Fort builder&lt;br /&gt;
• Fighting leader&lt;br /&gt;
• Catapult leader&lt;br /&gt;
• Catapulters&lt;br /&gt;
&lt;br /&gt;
•   The overall raid leader is the one that keep an eye on everything. He barely does any work himself but appoints people as much as he can.&lt;br /&gt;
•   The wallers are the people that wall off the enemy entrances at the start of the raid. The overall raid leader is responsible that the wallers secure all the entrances.&lt;br /&gt;
•   The fort builder is the person in charge of setting up the attack fort. The overall raid leader is responsible for the location and a rough design if needed but the fort builder has to think for himself how its most effective. &lt;br /&gt;
•   The catapult leader is responsible to keep the overview on which buildings are catapulted, where to shoot from and who shoots what. He will guide the catapulters to do their task&lt;br /&gt;
•   The catapulters are responsible for taking down the walls and have to find someone to bring them a constant flow of ammunition. At times one catapulter might have to operate 3 catapults at the same time and ask someone to help load and winch them &lt;br /&gt;
•   The fighting leader is responsible of holding off the enemies, taking out the guards and the defenders. But since good fighters are often also good miners, he will also be responsible of finding people to mine so there is a constant flow of ammunition. It is important that the fighting leader makes an example and has the fighters follow him into a fight but even more important is that he stays alive.&lt;br /&gt;
&lt;br /&gt;
Step 1: Planning&lt;br /&gt;
Step 1 is all about planning, without a plan you should not go on a raid. The idea behind planning is to make sure everyone knows what to do and with this save you a lot of time.&lt;br /&gt;
&lt;br /&gt;
Pre-set goals &lt;br /&gt;
Before a raid you need to know what exactly the purpose is of going to the enemy town. It can range from trying to steal an item or plundering the entire town or just some pvp. At any rate, it is very important to know what your mission and any submissions are, so you can determine when it is time to leave incase none of the missions are achievable.&lt;br /&gt;
&lt;br /&gt;
Escape route&lt;br /&gt;
Before you plan a raid further, you must determine how you will travel to the raid and more importantly how you will leave safely in case things go bad. This is the most important part of raiding, knowing how to leave.&lt;br /&gt;
Town layout&lt;br /&gt;
You will need a layout of the town. A tilemap is the best option but not always possible. The least you need is enough info to know from which side it is most effective to attack.&lt;br /&gt;
&lt;br /&gt;
Items needed&lt;br /&gt;
Prepare a list of items you will need, items such as woa pickaxes, shovels, carving knifes, spare cotton, barrels, nails, locks, ores for catapulting, ropes etc., etc. Anything you could need you have to bring. It is very difficult to get items during the raid and may cause big delays. &lt;br /&gt;
&lt;br /&gt;
Preparing the teams&lt;br /&gt;
Before a raid, people need to know their roles. Most important are designated catapulters and miners, if you don’t have this covered before a raid, you will not succeed. But along with preparing the teams, you also need to divide the initial tasks such as building the fort, making catapults, locking the town. Set people responsible for parts of the raid. One person in charge of all the catapulting and one person in charge of holding off the defenders when needed.&lt;br /&gt;
&lt;br /&gt;
Step 2: Setting up base and stopping defenders&lt;br /&gt;
Step 2 is ironically all about keeping the defenders away from you and create a situation where you can catapult the enemies with as little as possible pvp.&lt;br /&gt;
&lt;br /&gt;
Building the fort&lt;br /&gt;
At all raids you need a fall-out base, a place where you can store items, safely mine, and even go afk in for a short while. At a raid you need to turn the tides in your favor as much as possible. If you give yourself a gatehop while taking away that from the enemy, that is a big advantage. Set one person responsible for building the fort and let him find people on site to help build it. The fort is best to be of good size. At least a 5x5 area with one or two mine doors is recommended.&lt;br /&gt;
&lt;br /&gt;
Locking up the town&lt;br /&gt;
The biggest reason a raid fails is if there are people defending it. This is logic thinking. This makes locking up the town very important. You need to lock up all entrances except the one you are creating for yourself. Set up small teams for this to lock the town up fast and put one person responsible per team.&lt;br /&gt;
&lt;br /&gt;
Step 3: Destroying the town&lt;br /&gt;
Step 3 is destroying the town. To do this fast you will have to fully concentrate on opening all the buildings and avoid pvp and gatehopping as much as possible. After the enemy has no places to run anymore for safety, it’s the moment you begin the fighting.&lt;br /&gt;
&lt;br /&gt;
Systematically catapulting&lt;br /&gt;
After you have set up a base you should be ready to focus completely on catapulting. The person responsible for the destruction of the town will have to keep overview of what buildings are opened and what the damage is while the catapulters are responsible to get themselves ammunition. Everyone who isn’t mining, catapulting or filling another important job should be hauling the ammunition around. This phase can cause much frustration if people begin slacking so it is important everyone works hard here.&lt;br /&gt;
&lt;br /&gt;
A proper entrance/exit&lt;br /&gt;
This is the first thing you create with catapulting. You destroy an entire longhouse to create a clear entrance on the deed. You can’t have a half done job here. There needs to be an easy way in and out of the enemy town. It is recommended you lock this up again though while you catapult the buildings inside.&lt;br /&gt;
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Step 4: The fighting and looting&lt;br /&gt;
Step 4 is where the fun begins. Finally there is a payoff for all the work you have put in destroying the town. The fighter team should be ready to kill the guards and then rush in the town after the catapulting of all buildings is finished.&lt;br /&gt;
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Entering the deed&lt;br /&gt;
A very important note here is to not fall into enemy traps, keep close eye on unfinished stone walls or fences that the enemy can finish after you pass them. Have the catapulters standing by to open up any obstructions that are found while entering the town.&lt;br /&gt;
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Looting and storage&lt;br /&gt;
Looting can bring out the worse in people. A raid should not be for the loot in the first place, but for the fun of beating an enemy town. There are people who will go through the houses and handpick the best they can find because ‘they deserve it’. Well guess what... so do the other 30 people that joined the raid. When looting, you have to fill up a cart, haul it back to the safety of the attack fort and ditch it there while you fill up a new cart. Take every item you can grab and don’t keep stuff for yourself. Items such as drake and scale will go to the kingdom as a whole. The rest I have found to be most ‘fairly’ looted by all plundering it inside the fort or after having left the raid with equal chances, not while people are taking the items from the town.&lt;br /&gt;
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Step 5: The exit&lt;br /&gt;
Step 5 describes how and when to exit from a raid. It is important to have the exit planned ahead and is also described in the planning step. You will either leave with your mission completed or without completing it.&lt;br /&gt;
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Know when to leave&lt;br /&gt;
It does not take much common sense to know when you cannot complete your mission. At this stage the situation usually only becomes worse for you. It is better to leave at this stage than staying around till the point where you can’t leave anymore.&lt;br /&gt;
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Another reason to leave is of course after completing your mission. If there is nothing more for you to gain at the enemy deed it is time to leave with the victory in your pocket. &lt;br /&gt;
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How to leave&lt;br /&gt;
When you are leaving it is important to leave as one group. Try to have horses ready to leave with as well to give you a movement bonus. The order in which you leave is that the weaker people will leave first with the stronger fighters covering them from behind. Anyone that is way ahead of the group needs to shoot the enemies in case they are following. The weaker people have to keep moving. No need to look back other than blocking arrows. The stronger fighters adapt to the speed of the weaker people.&lt;br /&gt;
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Quick ambush&lt;br /&gt;
While the enemy knows that when you retreat, you are at your most vulnerable, they are putting themselves at a big risk as well. Keep your eye open for opportunities to ambush the enemy. In case you are leaving because you can’t complete the mission but still have a good force, you can use this moment to ambush the enemies that chase you for a while.&lt;br /&gt;
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Trends / Tactics in raiding&lt;br /&gt;
While this entire article describes raiding there are some tactics you can use with this concept.&lt;br /&gt;
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Small to big group&lt;br /&gt;
In a usual raid situation, you agree a location where you meet up with 20-30 people and you march to the enemy town. The beginning of raids can be very messy because there are too many people, and not enough things they can do easily. While during the course of the raid, the enemy will grow in numbers while you will have less people because they have to leave or die. Right as you will need the full force to enter the enemy deed you don’t have it anymore.&lt;br /&gt;
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The tactic that is used to counter this is setting up a team which consists of the wallers, fort builders, catapult leaders and their catapult teams to go ahead of the raid and begin their tasks. Since there aren’t many enemies to worry about at the start of the raid you won’t need the fighters yet. Ofcourse if they are online they can come with you but because of this you can start raids earlier by going with the team to perform the pre-raid phase instead of waiting for the rest of the raiders to wake up or log in.&lt;br /&gt;
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Gatehop disabling&lt;br /&gt;
The power that defenders have is gatehopping and repairing. While its hard to take away repairing from the defenders, it is possible to take away the ability to gatehop by walling them off. But an even more successful tactic is to use their gatehop against them.&lt;br /&gt;
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A raid can last easily up to 10 hours.  But in a lot less time you can do the following: You go with a small team to the enemy town while no one is online to spot you and you catapult the gatehouse nearest to the side you attack from and replace it with one of your own. While you have this gatehouse set to stay unlocked you can lock it at the moment most of the defenders are lured outside. This can create for a beautiful gank, taking out most of the defenders in one sweep.&lt;br /&gt;
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== Credits ==&lt;br /&gt;
A lot of this information comes from the time when i was part of the Horde (the Horde vs Hammerfell map). Also Angrycat and Xplict developed most of the original strategies the map before. The tile-by-tile planning dates back to when myself Serph and (i've forgotten your name) were planning that Horde's town and to some extent inspired by Hortons tile by tile map of [[Whosville]]. In fact, without all the people i've been in towns with and all the enemies i've faced there would be very little to put here (you know who you are).&lt;br /&gt;
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''Some of these credits are for things i'm planning to add later :D''&lt;br /&gt;
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--[[User:Commcd|Commcd]] 11:37, 6 January 2006 (CST)&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=83668</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=83668"/>
		<updated>2014-01-23T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83572 by Boston (talk)&lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 (but that's probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will give you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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The purpose of this guide is to help you get through your first 24 hours of in-game time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
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Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasize enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep that's a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Don't waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are traveling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbors and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes traveling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, that's not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were traveling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferably one with a forge built in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have at least: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorities after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbors and villagers is more likely to be welcome in a village and can make in-game money with their handiwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you don't actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
&lt;br /&gt;
Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realize that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you don't die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidentally cause you extra work by digging or building where you would prefer they should not. If you own the land then you can say that other people cannot do certain things there.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of in-game cash by praying at an [[altar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some in-game pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more and a lot faster, set more interesting and extensive goals. Become a renowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
= What Now? =&lt;br /&gt;
&lt;br /&gt;
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walk-through of how to get going.&lt;br /&gt;
&lt;br /&gt;
At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
&lt;br /&gt;
Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
&lt;br /&gt;
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, that's always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
&lt;br /&gt;
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
&lt;br /&gt;
= Final Advice =&lt;br /&gt;
&lt;br /&gt;
You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These posts are written by two types of people:&lt;br /&gt;
&lt;br /&gt;
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If that's you, byeee!&lt;br /&gt;
&lt;br /&gt;
The second type is more mature but makes the forgivable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focused entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
&lt;br /&gt;
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
&lt;br /&gt;
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
&lt;br /&gt;
= Caveats =&lt;br /&gt;
&lt;br /&gt;
* Be patient. Wurm is a difficult game at the start but the rewards are there for the perseverant.&lt;br /&gt;
* Do not destroy roads or public pathways. Both premium players with deeds and GM's can enforce penalties against destructive players. Digging within one tile of a road may damage it.&lt;br /&gt;
* Don't steal stuff (its a right click menu option). Doing this usually means you will be attacked by guards in or near the area.&lt;br /&gt;
* Don't attack guards. You will almost certainly die.&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Healing_Guide&amp;diff=83666</id>
		<title>Guides:Healing Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Healing_Guide&amp;diff=83666"/>
		<updated>2014-01-23T20:23:21Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83538 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Beginner Guide to Healing=&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
This guide is designed to help beginners with the concept of healing.  Most concepts discussed here are covered in more detail on specific pages.  This page will focus primarily on wound severity and basic healing techniques, and not wound types or healing spells.&lt;br /&gt;
&lt;br /&gt;
==Healing Basics==&lt;br /&gt;
A [[character]] can suffer [[wounds]] from many different sources.  These wounds can be viewed in the character's [[inventory window]] under the [[#body|body part]] affected by the wound.  Wounds on other [[players]], [[pets]], and [[creatures]] can be viewed by right clicking them and choosing Look &amp;gt; Equipment.&lt;br /&gt;
&lt;br /&gt;
Wounds vary in type and severity, and each wound is calculated individually.  A character who suffers 100 [[damage]] total, spread across all wounds, will [[die]].  Wounds are represented by their severity, as a percentage of the player's total [[health]].&lt;br /&gt;
&lt;br /&gt;
Wounds accumulate [[damage]] proportional to their severity.  Characters have natural regeneration, which may offset the damage accumulated on each wound.  When the character's regeneration is greater than the wound damage factor, the wound will heal.  If the character's regeneration is equal to the wound damage factor, the wound will stabilize (neither heal nor worsen).  When the character's regeneration is less than the wound damage factor, the wound will worsen.&lt;br /&gt;
&lt;br /&gt;
The character's regeneration can be boosted through usage of [[bandages]] and [[healing covers]].  It is generally better to bandage first, as the bandage may reduce the severity of the wound, making the application of healing covers easier.&lt;br /&gt;
&lt;br /&gt;
The success in applying bandages and healing covers is based upon the [[quality]] of the materials, and the player's [[first aid]] and [[healing]] skills.&lt;br /&gt;
&lt;br /&gt;
==Damage and Regeneration==&lt;br /&gt;
Damage and Regeneration are calculated every 10 minutes from the time a wound is inflicted.&lt;br /&gt;
&lt;br /&gt;
The character's base regeneration rate is 5 damage every 10 minutes, per wound.&lt;br /&gt;
&lt;br /&gt;
[[Bandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application.  Bandages can be applied from any [[cotton]] or [[cloth tailoring]] product.  Commonly used are [[rags]], but success chance is much higher with unused [[cotton]] due to the [[quality]].  If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again.  '''Bandaged''' wounds increase the regeneration rate by 1 every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied, and the would will become '''treated'''.  [[Examine]] a '''treated''' wound to determine the current potency of an applied cover.  Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency.  See [[Healing Cover]] for more information on calculating potency, and usable ingredients.&lt;br /&gt;
&lt;br /&gt;
The basic formula is: ('''wound damage''' / 3) - 5 = '''damage increase per tick'''.  If this number is positive, it will require bandages or healing covers.  Once this value is negative, the wound will begin healing.&lt;br /&gt;
&lt;br /&gt;
==Wound Severity Information==&lt;br /&gt;
Wounds take 1 damage per tick for every 3 damage already accumulated.  the following is a breakdown of the wound severities:&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(249,197,96)&amp;quot;&amp;gt;Very light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Very light|What's This?]]&amp;lt;/span&amp;gt;: 0-5% damage.  These wounds are less than 5 damage, and are healed within one tick.  These wounds heal by themselves.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(248,137,84)&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Light|What's This?]]&amp;lt;/span&amp;gt;: 5-15% damage.  These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.  These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(247,83,48)&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Medium|What's This?]]&amp;lt;/span&amp;gt;: 15-30% damage.  These wounds take 5 to 10 damage every tick.  They may be stable or may become Bad if not treated.  These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Bad|What's This?]]&amp;lt;/span&amp;gt;: 30-45% damage.  These Wounds take 10 to 15 damage every tick.  They will never heal themselves, and will become Severe if not treated.  These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Severe&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Severe|What's This?]]&amp;lt;/span&amp;gt;: 45% and up.  These wounds take 15 or more damage every tick.  They will kill the character if not treated.  These wounds require a strong healing cover to even stabilize.  These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels.  Supreme healing covers 20+ potency recommended.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* Light Wound, 8 damage.  Base Regeneration.  Wound takes 1 damage (Light Severity) and Heals 5 damage (regeneration).  8 + 1 - 5 = 4 damage after 1 tick.  Wound is fully healed on second tick.&lt;br /&gt;
* Medium Wound, 17 Damage, Bandaged.  Wound takes 5 damage (Medium Severity) and heals 6 damage (regeneration, bandage). 17 + 5 - 6 = 16.  Wound heals slowly for 2 ticks, then becomes Light.&lt;br /&gt;
* Medium Wound, 18 Damage, Good Healing Cover (10).  Wound takes 5 Damage (Medium Severity) and heals 15 damage (regeneration, healing cover).  18 + 5 - 15 = 8.  Wound is Light after one tick.&lt;br /&gt;
* Bad Wound, 30 Damage, Weak Cover (5).  Wound takes 10 damage (Bad Severity) and heals 10 damage (regeneration, healing cover).  30 + 10 - 10 = 30.  Wound is stabilized, but will not heal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Quickswitch_hotkeys&amp;diff=83664</id>
		<title>Guides:Quickswitch hotkeys</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Quickswitch_hotkeys&amp;diff=83664"/>
		<updated>2014-01-23T20:22:36Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83554 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This page has been written by me to act as an example of how powerful hotkeys can be in Wurm. Users may take what I have here and copy it in its entirety or they can adapt it to their own needs. These commands '''no longer''' require the unstable client and as such many people seem to know nothing about them. Hopefully that will change now that the clients are merged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are so many actions in wurm that binding them all would take up most of the keyboard. Listed in the [[#Files]] section below are the commands needed to allow you to quickly switch between jobs at the press of a button. Imping your tools and need to chop some wood? Easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The system below revolves around the use of {{key|W}}{{key|S}}{{key|A}}{{key|D}} and the mouse as movement controls. {{key|Q}} and {{key|E}} are easy take and drop access. {{key|Tab}} is used to activate. This leaves {{key|X}} and {{key|C}} as our quickswitch hotkeys. If I am imping then these are [[Repairing|repair]] and [[improve]] respectively, in mining they are [[Prospecting|prospect]] and [[Mining|mine]] respectively, etc. I also use the {{key|Shift}} as a modifier, but {{key|Z}} and {{key|V}} could be used aswell. To switch between them you simply press the relevent button. For example woodcutting is {{key|Shift-F1}}. When combined with a [[toolbelt]] and its number shortcuts it becomes simple and efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [[User:Miceless|miceless]] 10:32, 14 December 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
= Files =&lt;br /&gt;
Place the following files in your config directory. You will have to create some of them.&lt;br /&gt;
*autorun.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind tab activate&lt;br /&gt;
bind q take&lt;br /&gt;
bind e drop&lt;br /&gt;
&lt;br /&gt;
bind shift-F1 &amp;quot;exec wood.txt&amp;quot;&lt;br /&gt;
bind shift-F2 &amp;quot;exec dig.txt&amp;quot;&lt;br /&gt;
bind shift-F3 &amp;quot;exec mine.txt&amp;quot;&lt;br /&gt;
bind shift-F4 &amp;quot;exec imp.txt&amp;quot;&lt;br /&gt;
bind shift-F5 &amp;quot;exec farm.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*wood.txt - Also includes pruning and [[sprout]] picking.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X CHOP_UP&lt;br /&gt;
bind SHIFT-X PRUNE&lt;br /&gt;
bind C CUT_DOWN&lt;br /&gt;
bind SHIFT-C PICK_SPROUT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*dig.txt &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X DIG&lt;br /&gt;
bind SHIFT-X FLATTEN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*mine.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X PROSPECT&lt;br /&gt;
bind C MINE_FORWARD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*imp.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X REPAIR&lt;br /&gt;
bind C IMPROVE&lt;br /&gt;
bind SHIFT-C FINISH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*farm.txt - Includes grooming&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind x GROOM&lt;br /&gt;
bind C FARM&lt;br /&gt;
bind SHIFT-C HARVEST&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/Q]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83663</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83663"/>
		<updated>2014-01-23T20:21:21Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83564 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  Unfortunately, campfires will limit the quality of items you make with them.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.  A [[pickaxe]] is a good tool to have.  A [[stone chisel]] is another good tool to have handy, especially if you have [[steel and flint]].  With that and some clay, you can build a [[forge]].  With that, you will be pretty much even with any other beginning Wurmian.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Wurm_mapping&amp;diff=83662</id>
		<title>Guides:Wurm mapping</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Wurm_mapping&amp;diff=83662"/>
		<updated>2014-01-23T20:21:01Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83575 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
I've read many wurmians use a 3D modeling tool to plan their projects, Because of that i've decided to make a Guide for one of these software, [http://sketchup.google.com/ Google Sketchup]. It's not very hard to understand Sketchup; you'll soon find out you're able to plan a wurm project with it. If you need any help send [[Player:Beastenator|me]] a pm ingame or on the forums (name: Beast)&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
Sketchup isn't very hard. You can learn the basics in a couple of minutes using [http://sketchup.google.com/training/videos.html official tutorials] and [http://download.sketchup.com/downloads/training/tutorials50/Sketchup%20Video%20Tutorials.html videos]. The only thing I can say is try to make some simple things like blocks first. When you think you're ready for the Wurm mapping, read on.&lt;br /&gt;
&lt;br /&gt;
==Wurm Mapping==&lt;br /&gt;
Before you make something in Sketchup i suggest you use a 2d mapping tool like [http://discon.googlepages.com/mapper.html this one] first&lt;br /&gt;
&lt;br /&gt;
* Make sure the the measures in the [http://img360.imageshack.us/img360/5919/guidesv6.jpg lower right box] are in meters, if not go to [http://img360.imageshack.us/img360/116/preferencesmv1.jpg preferences] and set it to metric meters 3D in template tab.&lt;br /&gt;
* Now make a square of 4x4 meters. Just start drawing a square and type 4,4 then hit enter.&lt;br /&gt;
* Copy the squares to make a grid&lt;br /&gt;
* Download the needed models from Wurm on the Sketchup Warehouse.&lt;br /&gt;
* Click on the paint bucket and sample the paint from the needed tile type.&lt;br /&gt;
* Paint the tiles in grid.&lt;br /&gt;
&lt;br /&gt;
====Slopes====&lt;br /&gt;
* Use the move tool to raise land, click on the corner you want to raise, press up key and raise the corner 0,1 meter per dirt high.&lt;br /&gt;
&lt;br /&gt;
====Houses and fences====&lt;br /&gt;
* Download the needed house, fence and gate models.&lt;br /&gt;
** If you need a pallisade, Draw a some circles next to eachother and pull them to around 5 metres high. You can make cones on them as well if you like&lt;br /&gt;
** If you need a Tall stone wall, Take the low stone model and pull it to 5 Meters high&lt;br /&gt;
* Start placing the models in the correct place, always make sure the outside of a house wall lines up with the tile border.&lt;br /&gt;
&lt;br /&gt;
====Roofs====&lt;br /&gt;
* Place roofs above the houses using the roof models tich made.&lt;br /&gt;
* If you want to combine the 1/4th parts with the 1x1 parts, place them next to eachother and fix them.&lt;br /&gt;
&lt;br /&gt;
====Cleaning the map up====&lt;br /&gt;
* Delete all guides and other unneeded lines&lt;br /&gt;
* Take a look at the landscape components in windows -&amp;gt; components.&lt;br /&gt;
* Add some trees if you wish, but keep in mind they strongly increase your file size&lt;br /&gt;
&lt;br /&gt;
==Hints and tips==&lt;br /&gt;
&lt;br /&gt;
*Download all wurm models and save them in one file, this can speed up your mapping.&lt;br /&gt;
* The best way to improve in Wurm mapping is by doing it often.&lt;br /&gt;
* Try making some non-wurm models as well, by doing so you'll understand more complex structures and you'll be able to make more complicated maps.&lt;br /&gt;
* If you have trouble raising the land exactly, you can make a [http://img510.imageshack.us/img510/6030/linerps8.jpg vertical liner] for it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting(tutorial)&amp;diff=83661</id>
		<title>Guides:Woodcutting(tutorial)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting(tutorial)&amp;diff=83661"/>
		<updated>2014-01-23T20:20:29Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83574 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Woodcutting is a useful skill that many skills rely on, it is used for both lighting and maintaining the fires required in both [[pottery]] and [[blacksmithing]], and provides the raw materials necessary for carpentry which makes tools necessary for making string, rope, stone walls and houses, just to name a few things. Just because it seems simple and straight forward doesn't mean it is.&lt;br /&gt;
&lt;br /&gt;
=== Trained skills ===&lt;br /&gt;
&lt;br /&gt;
''Skills that are used and thus trained by this Tutorial''&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Firemaking]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
=== Assumed knowledge ===&lt;br /&gt;
&lt;br /&gt;
''Information you are expected to know or have obtained from other tutorials''&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Items needed ===&lt;br /&gt;
&lt;br /&gt;
==== Raw materials ====&lt;br /&gt;
''Raw materials are consumed in the process of creating the item''&lt;br /&gt;
* [[Tree]]&lt;br /&gt;
&lt;br /&gt;
==== Necessary tools ====&lt;br /&gt;
&lt;br /&gt;
''Necessary tools that are required to make the item''&lt;br /&gt;
* [[Small axe]](Logs)&lt;br /&gt;
* [[Steel and flint]](Campfire)&lt;br /&gt;
* [[Saw]](Plank)&lt;br /&gt;
* [[Carving knife]](Shaft)&lt;br /&gt;
&lt;br /&gt;
==== Useful tools ====&lt;br /&gt;
&lt;br /&gt;
''Useful tools help improve the quality of an item, or complete incomplete items''&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Iron file]]&lt;br /&gt;
* [[Log]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
&lt;br /&gt;
=== Items covered in this tutorial ===&lt;br /&gt;
* [[Log]]s&lt;br /&gt;
*: ''Logs are the largest manageable portion of a felled tree, When a tree has been chopped down it is still far too big to use, and so needs to be cut into logs. Logs provide plenty of raw wood to fuel fires or create raw materials such as planks or shafts.&lt;br /&gt;
&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
*: ''Planks are a staple in carpentry where they are used to produce a vast number of items including: rafts, chests, barrels, carts, furniture, wooden fences, signs and more esoteric items such as the cheese drill, fruit press, archer target, practice doll and guard tower, not to mention being neccesary to build a Wooden House. They can also be used as an impromptu weapon, but the pickaxe or small axe you start with is better.''&lt;br /&gt;
&lt;br /&gt;
* [[Shaft]]&lt;br /&gt;
*:''Another impromptu weapon with many other practical uses. Used to create arrows and wooden handles, tools for pottery, the mallet and fishing rod it is also itself used in the creation of many weapons and other blacksmithing items as well as often being vital to finished items created with Planks''&lt;br /&gt;
&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
*:''This might be considered self-explanatory but a campfire allows you to see at night. It is also used to turn foraged ingredients into food, clay items into pottery, and iron ore into iron lumps, which can be turned into metal objects using blacksmithing''&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
* Don't chop down the first tree you see. The reason you may have to walk a few minutes to even find one is because of people who did this. As a general guide don't chop down trees younger than 'old' or 'very old', and don't chop down trees in areas where they are sparse or uncommon. If there is anyone in Local chat feel free to ask if they don't mind you taking a tree&lt;br /&gt;
&lt;br /&gt;
*If you have a sickle try to take a sprout from a tree and plant it to replace the tree. If you don't have one you can ask the nearby people in Local chat if someone has one you can borrow or can plant the sprout for you, not everyone can, but many people will be happy to see the hills not deforested and to see someone who cares about the repercussions of his actions. A Tree cannot have more than one sprout removed per 24hours, so you may need to use other trees nearby instead&lt;br /&gt;
&lt;br /&gt;
* Trees are big, it will take more than one go to chop them down. You can right click to examine them to see how much damage you have done to the tree each attempt, when the damage reaches 100 the tree falls and you can now start chopping it into pieces.&lt;br /&gt;
&lt;br /&gt;
* When you attempt an item at a low skill level you will often fail and have to start again. If you fail producing an item made of wood you may mangle it so badly you end up with an unusable piece of wood known as a woodscrap. Woodscraps are not completely useless, they can be used to create kindling, and can also be used to fuel a fire without wasting precious logs. They can be combined to increase their weight so that you don't have to feed them in one at a time&lt;br /&gt;
&lt;br /&gt;
* Sometimes when you fail you will make an 'Unfinished item', a damaged item that is repairable with the right tools. If you have the tools necessary to complete the item, or the time and resources to create them you can use those items to complete the unfinished item, if you can't or won't then your best bet is just to try over again. Completing unfinished items is not a waste of time though, items finally produced this way are generally of higher quality than items produced immediately.&lt;br /&gt;
&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
=== Making logs ===&lt;br /&gt;
# To begin you will need to find an appropriate tree. See'' 'Hints and Tips' ''for Details on advice for picking trees without making enemies.&lt;br /&gt;
# Activate your small axe by double-clicking it. When you right click the tree now you have a 'Cut Down' option. This will turn the tree into a felled tree. This will take time, each attempt will hack further away at the tree until it falls over. See'' 'Hints and Tips' ''for more info.&lt;br /&gt;
## If you have a sickle you will want to try and take a sprout before you continue, Activate your sickle (double click it) and right click the tree, you should get a 'Take Sprout' option, provided this tree hasn't had a sprout taken from it recently, only one sprout may be taken from each tree in a 24hour period&lt;br /&gt;
## If you fail in your attempt to take a sprout or you don't gain a 'Pick Sprout' option because one has already been taken, you will need to use another tree, if you DO have the sickle it's best to get atleast one sprout to replace this tree before you continue.&lt;br /&gt;
# Now that the tree is cut down you can begin cutting it into more manageable pieces called logs. Logs are generally too big to use on any one items, most are made by carving parts off the log into a usable shape. Your small axe should still be active, right clicking the felled tree should produce a 'Chop Up' option. If you do anything with the logs produced this way before the felled tree disappears you will need to reactivate your small axe. You can chop the felled tree into a number of logs, depending on the age of the tree.&lt;br /&gt;
## If you had a sickle now is a good time to plant the sprout you got earlier, preferably on the same square you took it from. The logs and the felled tree won't get in the way of planting it. Double click the sprout to select it, right click the place you wish to grow it, then choose the 'Plant' option. If you fail the sprout will be ruined, but the logs and/or felled tree will mark your spot if you have to go take another sprout.&lt;br /&gt;
# Once you are finished chopping the felled tree you should have a number of logs in front of you, perfect to start experimenting with carpentry or firemaking.&lt;br /&gt;
&lt;br /&gt;
=== Making Woodcuts ===&lt;br /&gt;
===== Planks =====&lt;br /&gt;
# You will need a Log from the earlier 'Woodcutting' section&lt;br /&gt;
# Activate your Saw by Double Clicking it, then choose a log with more than 4kg weight&lt;br /&gt;
# Richt clicking it with your Saw active should give you a 'Create &amp;gt; Weapon &amp;gt; Plank' option&lt;br /&gt;
## Succeeding should Provide you a 2kg woodscrap as well as the 2kg Plank. Failing should give you two 2kg woodscraps. Don't toss these as they can be combined and Burned or used to create Kindling. See the 'Making Fire' section earlier&lt;br /&gt;
# If you fail producing the Plank you can try again on the same Log so long as it is still heavier than 4kg, otherwise you will need a new log.&lt;br /&gt;
===== Shafts =====&lt;br /&gt;
# You will need a Log from the earlier 'Woodcutting' section&lt;br /&gt;
# Activate your Carving Knife by Double Clicking it, then choose a log with more than Xkg weight&lt;br /&gt;
# Right clicking it with your Saw active should give you a 'Create &amp;gt; Weapon &amp;gt; Shaft' option&lt;br /&gt;
## Succeeding should Provide you with a Shaft. Failing should give you a woodscrap instead. Don't toss these as they can be combined and Burned or used to create Kindling. See the 'Making Fire' section earlier&lt;br /&gt;
# If you fail producing the Shaft you can try again on the same Log so long as it is still heavier than Xkg, otherwise you will need a new log.&lt;br /&gt;
&lt;br /&gt;
=== Making Fire ===&lt;br /&gt;
# You will need either a Log from the 'Making Logs' section, or woodscraps from the 'Making Woodcuts' section.&lt;br /&gt;
# Activate your Carving Knife by double clicking it. Then choose either a Log or Woodscrap with weight more than 1.5kg&lt;br /&gt;
## Is your Woodscrap too light? You can combine Woodscraps the same way you combine Rock-shards and Iron Lumps (As long as the lumps are glowing). Activate one of the two, then, when right clicking the other you should gain a 'Combine' option. This will destroy both and make a new item with the combined weight of both and a QL that is the weighted average of the pieces. (''Combining a QL 3 0.2kg Woodscrap with a QL 1 0.4kg woodcrap will give you a QL 1.33 0.6kg Woodscrap'')&lt;br /&gt;
# Right click on the Woodscrap or Log. You should gain a 'Create &amp;gt; Miscellanious &amp;gt; Kindling' option. you will need a kindling every time you start a fire, and every fire will consume one kindling&lt;br /&gt;
## if you fail to create a kindling from a Log, you will create a woodscrap the exact weight of a kindling. Since you can create a Kindling from a woodscrap you shouldn't need to use more of your log&lt;br /&gt;
# Activate your Steel and Flint. You will need it to light your fire&lt;br /&gt;
## If you wish to light a fire on the ground move onto the square you wish to make it on, then right click your kindling, you should get a 'Create &amp;gt; Container &amp;gt; Campfire' option if your Steel and Flint is Active. Doing this will consume your kindling and create a campfire on the space you are standing, this fire will not last long without more fuel however.&lt;br /&gt;
## If you wish to make your fire inside a Forge or Oven, right click it instead, you should gain a 'Light' option, if your Steel and Flint is Active. Doing this will consume your kindling, and create a fire inside the Forge or Oven. this fire will not last long without more fuel however.&lt;br /&gt;
# You will now need to add fuel to the fire, Logs are the fuel of choice, but Tar and Peat also burn well. The best burning substance is Charcoal, which must be personally created. A Fire can take up to 20kg of fuel, the more fuel added the longer it will burn, any more than 20kg will not cause it to burn any longer than ity already is. Nearly any wooden item will also burn, Planks and Shafts, allong with Small Chests and Barrels can be burned, but this is generally considered wasteful.&lt;br /&gt;
## 20kg is the right ammount to fuel a fire with the average log, wasting little after producing two kindling from a 24kg log&lt;br /&gt;
# Right click and Examine the fire. This will tell you it's quality andhow fuelled it is which determines how well it burns. If it has plenty of fuel it will burn longer and heat at maximum capacity. The higher the Quality of the Campfire, Forge or Oven the faster it will heat things up inside it, Campfires' Quality are determined by the firemaking skill of the lighter, while Forges and Ovens can be improved with good quality Rockshards and tools.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
===== Woodcuts =====&lt;br /&gt;
* '''Improving:''' Many carpentry items can be improved with Log or sometimes planks, ''Right click, Examine'' something will generally tell you what can be used to improve it. Activate this item by double clicking it, and this time when you right click the item there should be an 'improve' option.&lt;br /&gt;
&lt;br /&gt;
* '''Repairing:''' Many items can be repaired without tools, but some require tools and others require raw materials. Things like houses and fences generally require planks in order to repair them, if an item does not have a repair function when you right click it you generally need something. If you have the right item selected by double clicking, the 'Repair' option will reappear.&lt;br /&gt;
&lt;br /&gt;
* '''Creating:''' Carpentry items without exception generally require planks and/or shafts if they aren't to be made from a log itself, you will need to check what tools and materials they need. With the right tool active (by double clicking it) you gain a new 'Create' option.&lt;br /&gt;
===== Fires =====&lt;br /&gt;
* '''Light:''' Campfires provide light, if you need to work on an area in the dark where you need to see what you are doing and have not yet produced a torch or lantern a campfire may be your best option. This is also Good down in a mine, as the campfire can double-up by providing light and smelting ore at the same time&lt;br /&gt;
&lt;br /&gt;
* '''Smelting:''' Although a forge is better for the Job, Iron Ore can be smelted in a Campfire to reduce it to an Iron Lump. You need to open the Campfire and put the Iron ORe inside, examining the Iron Ore will tell you how hot it is, once it is glowing from heat it will be reduced to an Iron Lump shortly. The lower the QL of the campfire the longer this will take, and the campfire will need to be kept well fuelled while it is being used this way.&lt;br /&gt;
&lt;br /&gt;
* '''Cooking:''' Although an Oven is best, and a Forge can be used, both are better than a campfire for cooking, however if you are only making a Caserole, Soup or Stew the difference will be neglible.&lt;br /&gt;
&lt;br /&gt;
* '''Baking:''' Although a forge is faster, A Campfire can be used to bake Clay goods and make them into pottery. The Quality of the pottery will not be affected, but it may take longer and/or more fuel to bake&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Visual_digging_with_Axeblade&amp;diff=83660</id>
		<title>Guides:Visual digging with Axeblade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Visual_digging_with_Axeblade&amp;diff=83660"/>
		<updated>2014-01-23T20:20:07Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83571 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Google Translate ready.&lt;br /&gt;
Please translate this guide to understand better.&lt;br /&gt;
&lt;br /&gt;
==Explained using water flow.==&lt;br /&gt;
&lt;br /&gt;
Note: Water does not flow in Wurm but I use it flow to explain slopes.&lt;br /&gt;
&lt;br /&gt;
The best way to explain slopes in [[digging]] is to think &amp;quot;Which way will water flow on that tile border?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Wurms examining of the slope uses this idea to tell you how much higher or lower is one CORNER than the other.&lt;br /&gt;
&lt;br /&gt;
So if a slope on all 4 side of a corner is 18 towards you and you drop water on all 4 top corners it would flow toward you at a speed of 18.&lt;br /&gt;
&lt;br /&gt;
Lets say left slope is 16 away from you. So water will flow at 18 towards you and then at 16 away from you the left.&lt;br /&gt;
&lt;br /&gt;
So to get a tile flat you must wake sure that water would not flow on it&lt;br /&gt;
&lt;br /&gt;
So  for a 20 slope away dig 20 down and a 20 slope towards you drop 20 dirt.&lt;br /&gt;
&lt;br /&gt;
Note that changing 1 corner changes ALL 4 slopes around it.&lt;br /&gt;
&lt;br /&gt;
This if slope is 20 towards you and 18 towards you on the left it means drop 20 dirt and go to left corner and drop 2 more.&lt;br /&gt;
&lt;br /&gt;
The BEST is to play around and find what works for you. You can fix any mistake up to 3 times you Digging Skill. (so only use 3 dirt to play with in the start)&lt;br /&gt;
&lt;br /&gt;
And remember even if it does not look flat, If all 4 sides of a tile is flat - ITS FLAT.&lt;br /&gt;
&lt;br /&gt;
==Visual guide==&lt;br /&gt;
&lt;br /&gt;
This is a 2 tile example of flatting to an already flat level&lt;br /&gt;
&lt;br /&gt;
Arrows show &amp;quot;water flow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Star means border is flat.&lt;br /&gt;
&lt;br /&gt;
Example one - all slopes are 20 towards you.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/imgbnc.php/a4968429e6c7c6ee74a06a526b0dc904f09889ef917831fa9367d937f7cdda776g.jpg&lt;br /&gt;
&lt;br /&gt;
Example two - Slopes differ.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/imgbnc.php/71e278931f969c13b0543f7585f4246a21736b5570949444f12bcb83fe8642e16g.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=83659</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=83659"/>
		<updated>2014-01-23T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83616 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]] by dragging it.  By right-clicking you can also toggle its size to smaller and back again, as well as hide it.  To get it back from hiding, you can enter &amp;quot;toggle compass&amp;quot; into the console.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* Stopping just after the compass becomes unstable will allow it to recover quicker (the compass was not fully unstable).&lt;br /&gt;
* [[WoA]] also affect the speed of recovery.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory or a [[Gift box]]&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle|iron needle]]. &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Light_sources&amp;diff=83658</id>
		<title>Category:Light sources</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Light_sources&amp;diff=83658"/>
		<updated>2014-01-23T20:18:41Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83609 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
All items useable for lighting the world goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=83657</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=83657"/>
		<updated>2014-01-23T20:18:18Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83615 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.''&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''. You might want to put the water container in the inventory before creating the dye.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material.&lt;br /&gt;
** Lower ql base material lowers RGB values &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot imp all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the quality of the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is &amp;lt;s&amp;gt;destroyed&amp;lt;/s&amp;gt; reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  24.60&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Glimmersteel_products&amp;diff=83656</id>
		<title>Category:Glimmersteel products</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Glimmersteel_products&amp;diff=83656"/>
		<updated>2014-01-23T20:17:52Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83612 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
These are the known items that can be created from the special metal [[Glimmersteel]].&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Glimmersteel products]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Leatherworking_items&amp;diff=83655</id>
		<title>Category:Leatherworking items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Leatherworking_items&amp;diff=83655"/>
		<updated>2014-01-23T20:17:06Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83610 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
All products of the [[leatherworking]] skill are listed here. &lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Leatherworking items]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Liquids&amp;diff=83651</id>
		<title>Category:Liquids</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Liquids&amp;diff=83651"/>
		<updated>2014-01-23T20:16:19Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83608 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Liquid]]-related&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Papyrusmaking_items&amp;diff=83650</id>
		<title>Category:Papyrusmaking items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Papyrusmaking_items&amp;diff=83650"/>
		<updated>2014-01-23T20:16:00Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83601 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
All products of the [[papyrusmaking]] skill are listed here. &lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Papyrusmaking items]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Resources&amp;diff=83649</id>
		<title>Category:Resources</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Resources&amp;diff=83649"/>
		<updated>2014-01-23T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83599 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''Resources'''&lt;br /&gt;
			&lt;br /&gt;
Here is an indexed category about ''Resources''. '''''Please''''' categorize good! &amp;lt;nowiki&amp;gt;[[Category:Resources]]&amp;lt;/nowiki&amp;gt; to add articles related to ''Resources''.&lt;br /&gt;
			&lt;br /&gt;
[[Category:Items]][[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Shields&amp;diff=83647</id>
		<title>Category:Shields</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Shields&amp;diff=83647"/>
		<updated>2014-01-23T20:15:37Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83597 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Armour smithing items|Armour smithing items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
All shields are listed here.&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Shields]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armour smithing items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Smithing_items&amp;diff=83645</id>
		<title>Category:Smithing items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Smithing_items&amp;diff=83645"/>
		<updated>2014-01-23T20:15:12Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83596 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
All products of the [[smithing]] skill are listed here. &lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Smithing items]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Structures&amp;diff=83644</id>
		<title>Category:Structures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Structures&amp;diff=83644"/>
		<updated>2014-01-23T20:15:00Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83595 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / '''Structures'''&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Tools&amp;diff=83642</id>
		<title>Category:Tools</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Tools&amp;diff=83642"/>
		<updated>2014-01-23T20:14:50Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83593 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Babel/T]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / '''Tools'''&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Weapons&amp;diff=83640</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Weapons&amp;diff=83640"/>
		<updated>2014-01-23T20:14:36Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83591 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Babel/W]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / '''Weapons'''&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Wood&amp;diff=83639</id>
		<title>Category:Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Wood&amp;diff=83639"/>
		<updated>2014-01-23T20:14:20Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83590 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The following links list the various types of wood available on Wurm. All these are obtained from [[trees]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Woodcutting_items&amp;diff=83638</id>
		<title>Category:Woodcutting items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Woodcutting_items&amp;diff=83638"/>
		<updated>2014-01-23T20:14:06Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83589 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All products of the [[woodcutting]] skill are listed here. &lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Woodcutting items]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Kingdoms&amp;diff=83636</id>
		<title>Category:Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Kingdoms&amp;diff=83636"/>
		<updated>2014-01-23T20:13:52Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83588 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''Kingdoms'''&lt;br /&gt;
&lt;br /&gt;
There are a few [[kingdom]]s in the Wurm Online world, each plotting to destroy each other...&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=83635</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=83635"/>
		<updated>2014-01-23T20:13:37Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83586 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Harvesting Seasons'''&lt;br /&gt;
&lt;br /&gt;
[[Trees]] and bushes can only be harvested when they are in season. The harvesting seasons listed below will not start on the first day of the listed week but a few days into the week.&lt;br /&gt;
&lt;br /&gt;
== Harvesting seasons ==&lt;br /&gt;
{| class=sortable&lt;br /&gt;
!Type !!Name !!Week !![[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Oleander]] || 2-4 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Maple]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 2-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Camellia]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Cherry]] || 2-4 || White Shark&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Grape]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Apple]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Walnut]] || 1-4 || Dancers&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Lemon]] || 2-4 || Omen&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Chestnut]] || 1-4 || Silence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starfalls (in order): Diamonds, Saw, Digging, Leaf, Bear, Snake, White Shark, Fire, Raven, Dancer, Omen, Silence.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], [[healing cover]]s and even fuel for lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* [http://schwanke.org/RandomFiles/Wurm/HarvestingCalculator.asp Great season calculator]: Great calculator that shows time left till certain season in Wurm time and RL time.&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=83634</id>
		<title>Bank of Wurm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=83634"/>
		<updated>2014-01-23T20:13:22Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83584 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All money in [[Wurm]] is represented by coins of various [[metal]]s. Coins can only be obtained from in-game NPC [[trader]]s and through the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://store.wurmonline.com/ Wurm online Shop]&amp;lt;/span&amp;gt;. The Shop sells coins at a rate of 10 Euro per 6 Silver coin.&lt;br /&gt;
&lt;br /&gt;
==Official denominations==&lt;br /&gt;
The '''Bank of Wurm''' states the lowest currency unit in Wurm to be one [[iron coin]] (1i).&lt;br /&gt;
&lt;br /&gt;
Furthermore, the following denominations apply:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* '''One hundred iron coins''' (100i) = '''One [[copper coin]]''' (1c)&lt;br /&gt;
* '''One hundred copper coins''' (100c) = '''One [[silver coin]]''' (1s)&lt;br /&gt;
* '''One hundred silver coins''' (100s) = '''One [[gold coin]]''' (1g)&lt;br /&gt;
| width=5%&amp;gt; |&lt;br /&gt;
|&lt;br /&gt;
{| border cellspacing=0 cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
|1i ||=|| 0.01c ||=|| 0.0001s ||=|| 0.000001g&lt;br /&gt;
|-&lt;br /&gt;
|100i ||=|| 1c ||=|| 0.01s ||=|| 0.0001g&lt;br /&gt;
|-&lt;br /&gt;
|10,000i ||=|| 100c ||=|| 1s ||=|| 0.01g&lt;br /&gt;
|-&lt;br /&gt;
|1,000,000i ||=|| 10,000c ||=|| 100s ||=|| 1g&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bank account]]&lt;br /&gt;
* [[Miron]] - the unit used in Wurm's economy logging system&lt;br /&gt;
* [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGJyRXVlNEFtVGt6NmtYLWQxLW96QlE&amp;amp;hl=en_US Shopping] contains a calculator for adding up different amounts of coins. Good for working out just how much something will cost you.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Money]]&lt;br /&gt;
* [[Wikipedia: Silver coin]]&lt;br /&gt;
* [[Wikipedia: Gold coin]]&lt;br /&gt;
* [[Wikipedia: Copper coins]]&lt;br /&gt;
* [[Wikipedia: Denomination (currency)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Snow_lantern&amp;diff=83632</id>
		<title>Snow lantern</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Snow_lantern&amp;diff=83632"/>
		<updated>2014-01-23T20:13:00Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83621 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Expel the darkness with this +2 lantern, gives +4 to jollyness checks during winter.&lt;br /&gt;
&lt;br /&gt;
Christmas gift presented in 2013 Quality 99 Weight 2.50 &lt;br /&gt;
&lt;br /&gt;
You can use [[Candles]] to refill the lantern. The number of candles needed to refill the lantern (according to chat info) appears dependent on the quality of the candle.  &lt;br /&gt;
&lt;br /&gt;
When full, you will get a message to that effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SnowLantern.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Forestry_items&amp;diff=83631</id>
		<title>Category:Forestry items</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Forestry_items&amp;diff=83631"/>
		<updated>2014-01-23T20:12:47Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83614 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
All products of the [[Forestry]] skill are listed here. &lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Forestry items]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sculpting_wand&amp;diff=83629</id>
		<title>Sculpting wand</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sculpting_wand&amp;diff=83629"/>
		<updated>2014-01-23T20:12:21Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83622 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''A slender wooden twig that has been grown in a spiral around something.''&lt;br /&gt;
&lt;br /&gt;
The Sculpting wand is a special item that was given out in Christmas 2008 as a [[Item:Gift|gift]] to premium players at [[Newtown]], [[The Shroud]], [[Gold Coast]], [[The Landing]] and at [[Alchemist Bay]]. It can be used to lower tile corners in some situations where it would be hard or impossible otherwise.&lt;br /&gt;
&lt;br /&gt;
It is a non-drop item&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Use ===&lt;br /&gt;
The ''use'' option on the sculpting wand changes the power of the wand. A message is given that tells how much dirt is removed per use:&lt;br /&gt;
&lt;br /&gt;
* ''You rub the wand and it makes a barely audible humming sound.'': Removes 1 dirt per sculpting action.&lt;br /&gt;
* ''You rub the wand and it makes a humming sound.'': Removes 3 dirts per sculpting action.&lt;br /&gt;
* ''You rub the wand and it makes a loud humming sound.'': Removes 5 dirts per sculpting action.&lt;br /&gt;
&lt;br /&gt;
=== Sculpt ===&lt;br /&gt;
Activate the sculpting wand and right-click a tile. Select the ''Sculpt'' option to remove dirt from the '''*north-western*''' corner of that tile. Each action will remove the amount of dirt set with ''Use'' and lower the [[quality]] of the wand by the same amount. The dirt is destroyed and not dug. You won't get any dirt or rock in your inventory or on the ground.&lt;br /&gt;
&lt;br /&gt;
The sculpting wand can not be used on tiles with [[fence]]s, [[House (general)|house]]s, [[pavement]], [[trees]] or [[crops]] on the tile or any surrounding tiles &amp;lt;s&amp;gt;or if the surrounding slopes added together exceeds 201&amp;lt;/s&amp;gt;.&lt;br /&gt;
The maximum slope adjacent to the tile corner to be lowered seems to be 60 now.&lt;br /&gt;
&lt;br /&gt;
The sculpting wand has a minimum quality of 1QL therefore you can lower a tile up to one less than the current quality of the wand. A 60QL wand for example allows you to remove 59 dirts.&lt;br /&gt;
&lt;br /&gt;
Warning: Using the wand to sculpt with the 3 dirt or 5 dirt options results in you getting falling damage if you stand on the corner that's being lowered.&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
The sculpting wand can be recharged at any [[altar]] for 5 silver per 10QL. Activate the sculpting wand and right-click the altar. The ''Recharge'' option opens a window asking if you would like to recharge the wand. The required 5 silver are taken from the inventory.&lt;br /&gt;
&lt;br /&gt;
The sculpting wand can be recharged to a maximum quality of 99QL.&lt;br /&gt;
&lt;br /&gt;
Recharge message: &amp;quot;[19:54:57] Something rummages through your pockets. The sculpting wand humms softly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Soft_cap&amp;diff=83627</id>
		<title>Soft cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Soft_cap&amp;diff=83627"/>
		<updated>2014-01-23T20:11:57Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83623 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Christmas [[gift]] from Christmas tree for 2012.&lt;br /&gt;
&lt;br /&gt;
''A fine soft cap that has a strange shimmer.''&lt;br /&gt;
&lt;br /&gt;
99ql red cotton cap.&lt;br /&gt;
&lt;br /&gt;
Player needs to be Premium to collect the gift from a tree or Santa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
[[File:Soft_Hat.png|200px|thumb|left|A Soft hat on a Player]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spyglass&amp;diff=83626</id>
		<title>Spyglass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spyglass&amp;diff=83626"/>
		<updated>2014-01-23T20:11:34Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Undo revision 83624 by Boston (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
The '''spyglass''' is a special item which was given out at Christmas 2006 to premium players at [[Newtown]] and both of the main altars on the wild server. Due to the server crash in April 2007, they were lost but were given back after the reset as trinkets (regardless of whether you had one or not).&lt;br /&gt;
&lt;br /&gt;
Spyglasses works like telescopes, allowing you to zoom your view in, increase your highlight distance and providing you with a distance measurement. This makes the spyglass useful for scouting the land, finding players or hunting targets and measuring exact tile distances at archery.&lt;br /&gt;
&lt;br /&gt;
All spyglasses are made out of [[brass]], but they cannot be created by players. They weigh 2.0kg, and are [[nodrop|non-droppable]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=78653</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=78653"/>
		<updated>2013-03-21T13:40:28Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures. There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
=== Kingdom ===&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* Deeds also stop decay on Lamps, Flags, and Banners&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
* Houses reduce item decay by 2x? Possibly 3x?.   ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.''&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Containers in houses might get both bonus. (Testing required)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).&lt;br /&gt;
* Items with normal QL based decay that are made out of [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items, and lanterns.&lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.&lt;br /&gt;
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.&lt;br /&gt;
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).&lt;br /&gt;
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would. &lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no affect on decay. Its only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
* It is possible for items to &amp;quot;miss&amp;quot; their decay ticks for some period of time, and then experience &amp;quot;catch up&amp;quot; decay that can result in the destruction of very low ql items.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=73576</id>
		<title>Player:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=73576"/>
		<updated>2012-06-28T14:40:32Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With notoriously low tolerance for morons, and a very wide ranging definition of what qualifies someone to ''be'' a moron, Tamtam strives to represent all that is wondrous about the illustrious JerkSquad. Sort of.  &lt;br /&gt;
&lt;br /&gt;
Former Co-mayor of Arcadia Bay(JKH), founder of Fort Arcadia (JKH)&lt;br /&gt;
&lt;br /&gt;
Founder and Mayor of OTH (JKH)&lt;br /&gt;
&lt;br /&gt;
Warchief of Fomorach (FI), Commandant of Parris Island (FI)&lt;br /&gt;
&lt;br /&gt;
[09:04:11] You have just received the title 'The Tin King'!&lt;br /&gt;
&lt;br /&gt;
[00:20:26] You are dead.&lt;br /&gt;
&lt;br /&gt;
[00:21:41] You are dead.&lt;br /&gt;
&lt;br /&gt;
[01:01:04] You are awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blah, blah, blah.  Still a grumpy old man.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Tamorlane, Tamorline, Tamorlost, Tamorlast&lt;br /&gt;
&lt;br /&gt;
Skenderbeu, Fear&lt;br /&gt;
&lt;br /&gt;
Momarr, Temujim, Ogedai, Chagatai, Tolui&lt;br /&gt;
&lt;br /&gt;
Hell if I can remember them all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Famous Quotes'':&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably 90% of the Wurm player base wouldn't muddy their feet in the forum or in kchat if you paid them.  They get enough of semi-literate, wiki-educated, self-absorbed attention whores with an overinflated sense of relevance in real life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Every time I get sucked into some uninformed juvenile debate on the forum, it takes a week to get the taste of stupid out of my mouth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And stop making fun of Miss Ick already.  She is very sensitive.&lt;br /&gt;
&lt;br /&gt;
http://i233.photobucket.com/albums/ee186/Tamorlane/Wurm/mrow.jpg&lt;br /&gt;
&amp;quot;I is sensitive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=68447</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=68447"/>
		<updated>2011-11-13T14:53:18Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: /* Iron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat on the golden valley server is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
a lot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find.  You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky with finding an [[Iron Vein|iron vein]] you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weight 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house.&lt;br /&gt;
This way can also be alot faster if you only need few amounts of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks(because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
When you have put the first plank and nails into every wall, door and window section in the plan, the roof will appear automatically - no extra materials are needed to make roof. &lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friends list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]].&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&amp;lt;/s&amp;gt; This one No longer works if you click it you go to a Error page.&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=68446</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=68446"/>
		<updated>2011-11-13T14:47:58Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: /* Iron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat on the golden valley server is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
a lot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find.  You may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
If you are unlucky with finding an [[Iron Vein|iron vein]] you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weight 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house.&lt;br /&gt;
This way can also be alot faster if you only need few amounts of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks(because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
When you have put the first plank and nails into every wall, door and window section in the plan, the roof will appear automatically - no extra materials are needed to make roof. &lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friends list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]].&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&amp;lt;/s&amp;gt; This one No longer works if you click it you go to a Error page.&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dev&amp;diff=67977</id>
		<title>Dev</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dev&amp;diff=67977"/>
		<updated>2011-10-12T20:32:20Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: /* What do Devs do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=The Founding Developers=&lt;br /&gt;
Wurm Online was originally created by [[User:Rolf|Rolf Janssen]] (Rolf) and [[User:Notch|Markus Persson]] (Notch). Up until 2007 Notch and Rolf continued to work together on the game; developing the client and server sides respectively. In 2007 Notch retired, but Rolf continued working on the game and created the Client Development Team to continue improving the client.&lt;br /&gt;
&lt;br /&gt;
=What do Devs do?=&lt;br /&gt;
Developers are responsible for a vast array of things from fixing bugs to creating graphics, maintaining the website, managing sysadmin and much more. They directly affect the game by making changes to code, adding content, and altering how things work. While Rolf remains the sole Server Developer, he has expanded the client team with volunteers. Until early 2011 Rolf was the only employee of OneTooFree AB, but recently he has employed two additional developers, Haradur and Wox.  On October 12, 2011, OneTwoFree AB was renamed Code Club AB (www.codeclub.se).&lt;br /&gt;
&lt;br /&gt;
=== Employed Developers ===&lt;br /&gt;
* '''[[User:Rolf|Rolf]] - Founder / Server programming'''&lt;br /&gt;
* Haradur - Client developer&lt;br /&gt;
* Wox - Lead Art Developer&lt;br /&gt;
&lt;br /&gt;
=== Volunteer Developers ===&lt;br /&gt;
==== Client ====&lt;br /&gt;
* [[User:Dashiva|Dashiva]] - Client Developer&lt;br /&gt;
* [[User:Budda|Budda]] - Client Developer&lt;br /&gt;
* [[User:Zcul|Zcul]] a.k.a. Andreas - Client Developer&lt;br /&gt;
* [[User:Cryptik|Cryptik]] - Client Developer&lt;br /&gt;
* [[User:Wollschaf|Wollschaf]] - Lead Client Developer&lt;br /&gt;
* Saytheb - Client Developer&lt;br /&gt;
==== Art ====&lt;br /&gt;
* [[User:Saroman|Saroman]] - Art Developer&lt;br /&gt;
* [[User:Kinoss|Kinoss]] - Art Developer&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[User:Egal|Egal]] - Website Programming / Web Sysadmin / Client programmer&lt;br /&gt;
* [[User:Gurubear|Gurubear]] - Webmaster and Music&lt;br /&gt;
&lt;br /&gt;
=== Retired Developers, Thanks guys! ===&lt;br /&gt;
* '''[[User:Notch|Notch]] - Founder / Client programmer'''&lt;br /&gt;
* [[User:DragonM|DragonM]] - Coordinator, client development team&lt;br /&gt;
* Jake Lear - Artist&lt;br /&gt;
* Inventor - Artist&lt;br /&gt;
* Ron Smits - Server programmer&lt;br /&gt;
* [[User:Mortimar|Mortimar]] - Content Manager / Graphics&lt;br /&gt;
* Mrbloodworth - Lead Art developer&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a Haraldstern - Client programmer&lt;br /&gt;
* [[User:Athero|Athero]] - Art developer&lt;br /&gt;
* Taliesin a.k.a [[User:Doughboy|Doughboy]] - Sound Developer&lt;br /&gt;
* [[User:Wintermute|Wintermute]] - Client developer&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=67976</id>
		<title>Template:Update-header</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=67976"/>
		<updated>2011-10-12T20:04:30Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a shameless, unofficial copy of the Wurm server release notes as shown in the news section of the [[client|Wurm client]]. &lt;br /&gt;
&lt;br /&gt;
The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Code Club AB, so it is not an official document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{boxstyle|width=400px|bgcolor=#8E8|bordercolor=#000|align=center}} &amp;gt;'''Release notes by year:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wurm Server Release History|2011]]&lt;br /&gt;
- [[Wurm Server Release Notes 2010|2010]]&lt;br /&gt;
- [[Wurm Server Release Notes 2009|2009]]&lt;br /&gt;
- [[Wurm Server Release Notes 2008|2008]]&lt;br /&gt;
- [[Wurm Server Release Notes 2007|2007]]&lt;br /&gt;
- [[Wurm Server Release Notes 2006|2006]]&lt;br /&gt;
- [[Wurm Server Release Notes 2005|2005]]&lt;br /&gt;
- [[Wurm Server Release Notes 2004|2004]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Update-header-client&amp;diff=67975</id>
		<title>Template:Update-header-client</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Update-header-client&amp;diff=67975"/>
		<updated>2011-10-12T20:03:37Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a shameless, unofficial copy of the Wurm client release notes from the forum's [http://wurmonline.com/forum/index.php?board=3.0 City hall section].&lt;br /&gt;
&lt;br /&gt;
The section headings are the date the client was updated; YYMMDD. Please note that this page was not created by Code Club AB, so it is not an official document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{boxstyle|width=400px|bgcolor=#8E8|bordercolor=#000|align=center}} &amp;gt;'''Release notes by year:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wurm client release notes|2011]]&lt;br /&gt;
- [[Wurm client release notes 2010|2010]]&lt;br /&gt;
- [[Wurm client release notes 2009|2009]]&lt;br /&gt;
- [[Wurm client release notes 2008|2008]]&lt;br /&gt;
- [[Wurm client release notes 2007|2007]]&lt;br /&gt;
- [[Wurm client release notes 2006|2006]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Metaldragon&amp;diff=67907</id>
		<title>Player talk:Metaldragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Metaldragon&amp;diff=67907"/>
		<updated>2011-10-08T16:25:38Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Created page with 'When I grow up I want to be just like MD.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When I grow up I want to be just like MD.&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tamorlane&amp;diff=67906</id>
		<title>User:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tamorlane&amp;diff=67906"/>
		<updated>2011-10-08T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: Redirected page to Player:Tamorlane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Player:Tamorlane]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=67684</id>
		<title>Player:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=67684"/>
		<updated>2011-09-24T21:11:04Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With notoriously low tolerance for morons, and a very wide ranging definition of what qualifies someone to ''be'' a moron, Tamtam strives to represent all that is wondrous about the illustrious JerkSquad. Sort of.  &lt;br /&gt;
&lt;br /&gt;
Former Co-mayor of Arcadia Bay(JKH), founder of Fort Arcadia (JKH)&lt;br /&gt;
&lt;br /&gt;
Founder and Mayor of OTH (JKH)&lt;br /&gt;
&lt;br /&gt;
Warchief of Fomorach (FI), Commandant of Parris Island (FI)&lt;br /&gt;
&lt;br /&gt;
[09:04:11] You have just received the title 'The Tin King'!&lt;br /&gt;
&lt;br /&gt;
[00:20:26] You are dead.&lt;br /&gt;
&lt;br /&gt;
[00:21:41] You are dead.&lt;br /&gt;
&lt;br /&gt;
[01:01:04] You are awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blacksmith, Carpenter, Chainsmith, Mercenary, Mason, Smith, Renowned Blacksmith, Digger, Repairman, Fletcher, Renowned Chainsmith, Excavator, Dragonslayer, Renowned Carpenter, Potter, Giantslayer, Lumberjack, Prime Minester, Soldier, Miner, Handyman, Trollslayer, Goldmonger, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Via his personal Army of Alts: &lt;br /&gt;
&lt;br /&gt;
''Skenderbeu'' - Enlightened baby.  98 Faith Vynoran Priest (all of it the old fashioned way); Conduit, Padre, Channeler, Farmer, Ropemaker, Gardener, Devout, Reverent, Crofter, Handyman, Trollslayer, Rope for Help (Seriously that is a dumb title), Casting Specialist, Caterer, Drover, Master Farmer, and so on.  &lt;br /&gt;
 &lt;br /&gt;
''Momarr''     - Master Tanner, Nothing else ya'll need to know about, move along.&lt;br /&gt;
&lt;br /&gt;
''Tamorline and Tamorlost'' - The Tamor Twins serve no rational purpose whatsoever.&lt;br /&gt;
&lt;br /&gt;
There are a few more Tamoralts out there.  Try to catch them all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blah, blah, blah.  Still a grumpy old man.&lt;br /&gt;
&lt;br /&gt;
Tamorlane routinely and randomly gives away expensive, high ql, high enchanted items for no real reason whatsoever.  Here's a tip:  If he gives you something for free, don't complain about it, don't ask him to make it something else, and don't whine like a pansy if you weren't the one who got it.&lt;br /&gt;
&lt;br /&gt;
Here's another tip:  If he is willing to sell you something for a silly, way-below-market price, don't ask him to deliver it to you at the other end of the map.&lt;br /&gt;
&lt;br /&gt;
Tam is an avid collector of 'stuff'.  Odd tools and weapons, rare armor and artifacts, shiny gems and pumpkins.  And gold coins.  They are purdy, and we likes them.  A lot.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Famous Quotes'':&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Camp fires really ought to burn longer.  I had to make 24 of them just to get this stew to hot.&amp;quot;  (Tam's First Wurmday)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall now dedicate the rest of my retirement to the sole act of hunting down Tonygreen and stabbing him in the face. I will miss seeing my kids.&amp;quot; (JKH Raiding Opened)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just for the record, cat does NOT taste like chicken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there was a special continent, hosting a special nation, full of special people, who's only contribution to the human race and the world at large was the proliferation of absolutely stupid and ridiculously inane conversation, you, Sir, would be the Emperor.&amp;quot; (KChat)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Marine Corps did not train me to be nice.  If I am being nice to you, you are probably already dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't play games to make ''money''.  I make money so I can play ''games''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably 90% of the Wurm player base wouldn't muddy their feet in the forum or in kchat if you paid them.  They get enough of semi-literate, wiki-educated, self-absorbed attention whores with an overinflated sense of relevance in real life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everytime I get sucked into some uninformed juvenile debate on the forum, it takes a week to get the taste of stupid out of my mouth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And stop making fun of Miss Ick already.  She is very sensitive.&lt;br /&gt;
&lt;br /&gt;
http://i233.photobucket.com/albums/ee186/Tamorlane/Wurm/mrow.jpg&lt;br /&gt;
&amp;quot;I is sensitive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A Commentary on &amp;quot;Sandboxes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Players like to extol the 'sandbox' nature of the game, most specifically in the debate between the pve and pvp factions, but in other areas as well (breeders vs. hunters, veterans vs. starters, nomads vs. landhoggers, etc) and yet seemingly miss the meaning of 'sandbox' as it relates to games altogether. Sandbox means creating a quasi-unbounded stage for players to create a game experience ''within various preset limitations''.  Those limitations are imposed by the developer at their discretion, because it's their sandbox to begin with.  It has never meant 'we can do whatever we want'.&lt;br /&gt;
&lt;br /&gt;
While I may personally think it is silly to attempt to correlate all aspects of an online ‘game’ to real life situations, perhaps it may be useful for all of us to think about a sandbox for a moment.  In almost every case, a sandbox is a construct with specific spatial limits.  It may be a square box built from boards, or a circle formed out of an old tire or plastic.  Maybe it’s a rectangle.  Maybe even an oval or some other shape.  But in every SINGLE instance they will share one specific thing – boundaries.  The sand is placed INSIDE the boundaries that the creator of the sand box has established.    The creator of that sandbox also imposes other specific limitations on the ‘play experience’ inside the sandbox.  The depth of the sand for example, or who is allowed to use the sandbox at specific times, or even what specific toys you are allowed to bring inside it.  No sandbox anywhere is intended to be a ‘free for all’.  The creator sets boundaries, limitations, and even rules that control the play experience.  Throw sand, you are out of the sandbox.  Abuse the limits of the sandbox, you are out of the sandbox.  Use the sandbox for anything that the creator did not intend it for (such as changing the oil in your car, televised wrestling matches, making a nuclear missile silo, or breeding ant lions) and the creator will in all probability bar you from using his sandbox in the future.  Because it is not ''YOUR'' sandbox.  It is his.&lt;br /&gt;
&lt;br /&gt;
Sometimes people find ways to use the sandbox that may not have been intended by the creator, but are fun and contribute to the experience of other players.  The creator may then add a new rule, or remove an outdated one, to encourage this new play style.  Or he may decide not to, as it inevitably leads to users of his sandbox thinking they are somehow in control of it.  Sometimes a group of kids in the sandbox may determine that they don’t like how some other kid is using the sandbox, and they will try to make him leave or change what he is doing, even if what he is doing is in conformance with the sandbox creator’s guidelines.  Or maybe one kid is having a ‘not enough hugs’ type day and decides to rampage through the sandbox kicking over castles and mountains and the like.  &lt;br /&gt;
&lt;br /&gt;
If you want someone to play sandbox sheriff 24/7 then you need to decide what you are willing to give up in exchange.  Add in-game functional controls that prohibit very specific actions in very specific places under very specific circumstances?  That’s what we call a ‘scripted linear experience’.  Hire thousands of non-player moderators who have no understanding of the community element in Wurm to arbitrate player relations?  That’s what we call a ‘referee managed experience’.  Eliminate all forms of in game player interaction?  That’s what we call a ‘single player game’.  Give every player 90 skill across the board and 90 ql tools for completing the tutorial?  That’s a ‘single player game’ in ‘god mode’.  In every case you end up eliminating the very freedom of action that is apparently so important to the game.  And so we end up with something that is very ''NOT'' Wurm at all.&lt;br /&gt;
&lt;br /&gt;
As it is there are rules.  And there are guidelines.  And there are rules for interpreting guidelines.  And rules for acting on the rules for interpreting the guidelines.  And then there is a small group of volunteers who try to do their best to interpret player intent in a variety of situations, figure out if a specific rule or guideline has been or is being violated, and then determine exactly what should be done to mitigate the event.  As players you need to remember a very simple rule – online games survive and thrive based on the number of retained players.  So a moderators ‘prime directive’ is to keep players in the game first and foremost.  This requires a complicated process of educating and admonishing and tolerating and warning and mentoring.  And yes, in some cases when all of that fails, removing a player or players from the game altogether.  But it is not a process that is undertaken lightly, or without consensus and often heated debate.  It requires an intellect that is capable of being objective and subjective at the same time, because no matter what resolution is employed, someone in the game world will find it flawed.  And then we get 20 pages of forum qq filled with simplistic definitions of justice and the offensive stench of player entitlement.&lt;br /&gt;
&lt;br /&gt;
The measure of success to the developer of any intellectual property is not and should not be explicitly linked to the desires of any one small sub set of users.  I say that as someone that actually owns a software company.  There are 3000 +/- premium subscriptions at the moment, less than 100 IRC users at any given time, and at best 30 or 40 players who actively post on the forums relative to game updates.  For either of those two fractional minorities to assume they speak for the majority of players is absurd.  And yet often they do.&lt;br /&gt;
&lt;br /&gt;
If you play this game for the ‘freedom’ represented by a vastly unrestricted game play experience, then you have to take some responsibility upon yourself to survive it.  As a game and as a moderation team, we are evolving.  Not all changes are going to be seen as good, but the goal is to reach a point where the most people are satisfied the majority of the time.  Imagine being forced to make soup that includes several million individual ingredients and NOT having it taste like crap.  It’s a pretty tall order.  &lt;br /&gt;
&lt;br /&gt;
If you don't get it, you probably should turn off your intertrons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=65696</id>
		<title>Game master</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=65696"/>
		<updated>2011-07-28T15:47:43Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: /* The Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
==What are Game Masters==&lt;br /&gt;
In Wurm GMs serve several purposes, some pertaining more to certain server types. They mediate player conflicts that may result in grief, examine bugs, investigate exploits and a handful of other less colorful things. GMs are responsible for enforcing rules throughout the game and handle the penalties given to players that refuse to follow them.&lt;br /&gt;
&lt;br /&gt;
''As a quirky side note Wurm actually refers to its head GM as Game Master while the rest of the GMs are referred to as Game Moderators.''&lt;br /&gt;
&lt;br /&gt;
==Who are Game Masters==&lt;br /&gt;
The original GMs were chosen by the founding developers from the playerbase. Since then that tradition has continued with new GMs being selected by the Head GM and the current team. This means that all GMs are players just like you! Typically a GM is someone that has long term game experience, shown a willingness to help and contribute to the community, and may have spent time as a CA (formerly known as CM). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===The Team===&lt;br /&gt;
GM name followed by regular character name.&lt;br /&gt;
*''' [[User:Oracle|Oracle]] a.k.a. [[User:Barakus|Barakus]] - Head GM'''&lt;br /&gt;
* [[User:Bianca|Bianca]] a.k.a. [[User:Niobe|Niobe]] - GM&lt;br /&gt;
* [[User:Blackout|Blackout]] a.k.a. [[User:Fathertime|Fathertime]] - GM&lt;br /&gt;
* [[User:Eir|Qualia]] a.k.a. [[User:Eir|Eir]] - GM&lt;br /&gt;
* [[User:Enki|Enki]] a.k.a. [[User:Dreammaster|Dreammaster]] - GM&lt;br /&gt;
* Epona - GM&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a [[User:Haraldstern|Haraldstern]] - GM&lt;br /&gt;
* [[User:LeveDara|LeveDara]] a.k.a. [[User:LeveDara|Mithika]] - GM&lt;br /&gt;
* Bodi a.k.a [[player:pacer|Pacer]] - GM&lt;br /&gt;
* Foucault a.k.a. Wollschaf - GM&lt;br /&gt;
* Anhur a.k.a. Manny - GM&lt;br /&gt;
* [[User:Wossoo|Poseidon]] a.k.a. [[User:Wossoo|Wossoo]] - GM&lt;br /&gt;
* Vali a.k.a. Spellcast - GM&lt;br /&gt;
* Pomona - GM&lt;br /&gt;
* Freyr a.k.a. [[Player:Tealc|Tealc]] - GM&lt;br /&gt;
* Rebelair - GM&lt;br /&gt;
* [[User:Wolfram|Wolfram]] a.k.a [[User:Uzetaab|Uzetaab]] - GM&lt;br /&gt;
* Numakulla - GM&lt;br /&gt;
* Epiphron aka Hord - GM&lt;br /&gt;
* Timur a.k.a. Tamorlane - GM&lt;br /&gt;
&lt;br /&gt;
===Retired GMs, Thanks guys!===&lt;br /&gt;
* [[User:Whos|Whos]] a.k.a. [[User:Horton|Horton]] - GM&lt;br /&gt;
* [[User:Diana|Diana]] a.k.a. [[User:Lex|Lex]] - GM&lt;br /&gt;
* Lakota a.k.a. [[Player:Becket|Becket]] - GM&lt;br /&gt;
* Emu a.k.a. Emoo - GM&lt;br /&gt;
* [[User:Bahamut|Bahamut]] a.k.a. [[User:Commcd|Commcd]] - GM &lt;br /&gt;
* [[User:Chloe|Chloe]] a.k.a. Pinkdaisy - GM&lt;br /&gt;
* [[User:Fission|Fission]] a.k.a. [[User:Zerobyte|Zerobyte]] - GM&lt;br /&gt;
* [[User:Gibbogm|Gibbogm]] a.k.a [[User:Gibbo|Gibbo]] - GM&lt;br /&gt;
* [[User:Liphos|Liphos]] - Head GM, website developer and client helper&lt;br /&gt;
* [[User:Morph|Morph]] - GM&lt;br /&gt;
* [[User:Unforgiven|Unforgiven]] - Head GM&lt;br /&gt;
* [[User:Escher|Escher]] a.k.a [[user:Urman|Urman]] - GM&lt;br /&gt;
* [[User:Sentinel|Sentinel]] a.k.a. [[user:Inacron|Inacron]] - GM&lt;br /&gt;
* [[User:Helge|Helge]]  - GM&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GM Myths==&lt;br /&gt;
There are a lot of ideas about what a GM can and cannot do. In a lot of cases they are happy to surprise you! However here is a short list of some things they can't help you with.&lt;br /&gt;
* Locating corpses - There are no tools to do this.&lt;br /&gt;
* Destroying abandoned structures/objects - GMs are under very specific guidelines for item destruction. Generally 'only in the event of a bug or exploit' is a good guideline to expect.&lt;br /&gt;
* Spawning animals - Unfortunately if your pet gets stuck somehow the only thing a GM can do is put it out of its misery. Spawn rights are reserved for Devs and the Head GM and are very rarely used in game.&lt;br /&gt;
&lt;br /&gt;
==Spotting a fake GM==&lt;br /&gt;
The entire staff (CAs included) are immune to the /ignore command. As a good practice, if someone contacts you claiming to be a GM, immediately issue a /ignore on their name. Issuing /ignore Oracle in chat results in &amp;quot;You may not ignore Oracle.&amp;quot; and thus is a trusted person to talk to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=65592</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=65592"/>
		<updated>2011-07-22T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages and also means taking less damage. How high you can focus is dependent on your [[fighting|fight skill]]. Overall fightskill/15 determines the level of focus that is easiest for you to reach.&lt;br /&gt;
&lt;br /&gt;
You can focus by turning off auto fight and clicking on the eye icon in the fight window.&lt;br /&gt;
&lt;br /&gt;
http://i52.tinypic.com/actqwx.png&lt;br /&gt;
&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&lt;br /&gt;
# You balance your feet and your soul.&lt;br /&gt;
# You are now focused on the enemy and its every move.&lt;br /&gt;
# You feel lightning inside, quickening your reflexes.&lt;br /&gt;
# Your consciousness is lifted to a higher level, making you very attentive.&lt;br /&gt;
# You feel supernatural. Invincible! ''(max focus level)''&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
:* You can check your current focus level by typing the &amp;lt;code&amp;gt;/fl&amp;lt;/code&amp;gt; command in the chat window.&lt;br /&gt;
:* It is believed that focus raises your [[combat rating]] by a little bit.&lt;br /&gt;
:* Focus helps you parry more with your weapon.&lt;br /&gt;
:* Focus helps you hit more.&lt;br /&gt;
:* Focus helps you get a better footing.&lt;br /&gt;
:* In [[PvE]], focus can turn a fight around completely.&lt;br /&gt;
:* Whilst the focus action timer is in progress, you are a lot more open to attack.&lt;br /&gt;
:* There are various ways to lose focus, including switching targets.&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=65591</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=65591"/>
		<updated>2011-07-22T14:52:01Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages and also means taking less damage. How high you can focus is dependent on your [[fighting|fight skill]]. Overall fightskill/15 determines the level of focus that is easiest for you to reach.&lt;br /&gt;
&lt;br /&gt;
You can focus by turning off auto fight and clicking on the eye surrounded by the red box, in the image.&lt;br /&gt;
&lt;br /&gt;
http://i52.tinypic.com/actqwx.png&lt;br /&gt;
&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&lt;br /&gt;
# You balance your feet and your soul.&lt;br /&gt;
# You are now focused on the enemy and its every move.&lt;br /&gt;
# You feel lightning inside, quickening your reflexes.&lt;br /&gt;
# Your consciousness is lifted to a higher level, making you very attentive.&lt;br /&gt;
# You feel supernatural. Invincible! ''(max focus level)''&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
:* You can check your current focus level by typing the &amp;lt;code&amp;gt;/fl&amp;lt;/code&amp;gt; command in the chat window.&lt;br /&gt;
:* It is believed that focus raises your [[combat rating]] by a little bit.&lt;br /&gt;
:* Focus helps you parry more with your weapon.&lt;br /&gt;
:* Focus helps you hit more.&lt;br /&gt;
:* Focus helps you get a better footing.&lt;br /&gt;
:* In [[PvE]], focus can turn a fight around completely.&lt;br /&gt;
:* Whilst the focus action timer is in progress, you are a lot more open to attack.&lt;br /&gt;
:* There are various ways to lose focus, including switching targets.&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=65401</id>
		<title>Player:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=65401"/>
		<updated>2011-07-11T16:04:36Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With notoriously low tolerance for morons, and a very wide ranging definition of what qualifies someone to ''be'' a moron, Tamtam strives to represent all that is wondrous about the illustrious JerkSquad. Sort of.  &lt;br /&gt;
&lt;br /&gt;
Former Co-mayor of Arcadia Bay(JKH), founder of Fort Arcadia (JKH)&lt;br /&gt;
&lt;br /&gt;
Founder and Mayor of OTH (JKH)&lt;br /&gt;
&lt;br /&gt;
Warchief of Fomorach (FI), Commandant of Parris Island (FI)&lt;br /&gt;
&lt;br /&gt;
[09:04:11] You have just received the title 'The Tin King'!&lt;br /&gt;
&lt;br /&gt;
[00:20:26] You are dead.&lt;br /&gt;
&lt;br /&gt;
[00:21:41] You are dead.&lt;br /&gt;
&lt;br /&gt;
[01:01:04] You are awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blacksmith, Carpenter, Chainsmith, Mercenary, Mason, Smith, Renowned Blacksmith, Digger, Repairman, Fletcher, Renowned Chainsmith, Excavator, Dragonslayer, Renowned Carpenter, Potter, Lumberjack, Prime Minester, Soldier, Miner, Handyman, Trollslayer, Goldmonger, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Via his personal Army of Alts: &lt;br /&gt;
&lt;br /&gt;
''Skenderbeu'' - Enlightened baby.  97 Faith Vynoran Priest (all of it the old fashioned way); Conduit, Padre, Channeler, Farmer, Ropemaker, Gardener, Devout, Reverent, Crofter, Handyman, Trollslayer, Rope for Help (Seriously that is a dumb title), Casting Specialist, Caterer, Drover, Master Farmer, and so on.  &lt;br /&gt;
 &lt;br /&gt;
''Momarr''     - Master Tanner, Nothing else ya'll need to know about, move along.&lt;br /&gt;
&lt;br /&gt;
''Tamorline and Tamorlost'' - The Tamor Twins serve no rational purpose whatsoever.&lt;br /&gt;
&lt;br /&gt;
There are a few more Tamoralts out there.  Try to catch them all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blah, blah, blah.  Still a grumpy old man.&lt;br /&gt;
&lt;br /&gt;
Tamorlane routinely and randomly gives away expensive, high ql, high enchanted items for no real reason whatsoever.  Here's a tip:  If he gives you something for free, don't complain about it, don't ask him to make it something else, and don't whine like a pansy if you weren't the one who got it.&lt;br /&gt;
&lt;br /&gt;
Here's another tip:  If he is willing to sell you something for a silly, way-below-market price, don't ask him to deliver it to you at the other end of the map.&lt;br /&gt;
&lt;br /&gt;
Tam is an avid collector of 'stuff'.  Odd tools and weapons, rare armor and artifacts, shiny gems and pumpkins.  And gold coins.  They are purdy, and we likes them.  A lot.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Famous Quotes'':&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Camp fires really ought to burn longer.  I had to make 24 of them just to get this stew to hot.&amp;quot;  (Tam's First Wurmday)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall now dedicate the rest of my retirement to the sole act of hunting down Tonygreen and stabbing him in the face. I will miss seeing my kids.&amp;quot; (JKH Raiding Opened)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just for the record, cat does NOT taste like chicken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there was a special continent, hosting a special nation, full of special people, who's only contribution to the human race and the world at large was the proliferation of absolutely stupid and ridiculously inane conversation, you, Sir, would be the f***ing Emperor.&amp;quot; (KChat)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Marine Corps did not train me to be nice.  If I am being nice to you, you are probably already dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't play games to make ''money''.  I make money so I can play ''games''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably 90% of the Wurm player base wouldn't muddy their feet in the forum or in kchat if you paid them.  They get enough of semi-literate, wiki-educated, self-absorbed attention whores with an overinflated sense of relevance in real life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everytime I get sucked into some uninformed juvenile debate on the forum, it takes a week to get the taste of stupid out of my mouth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And stop making fun of Miss Ick already.  She is very sensitive.&lt;br /&gt;
&lt;br /&gt;
http://i233.photobucket.com/albums/ee186/Tamorlane/Wurm/mrow.jpg&lt;br /&gt;
&amp;quot;I is sensitive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=61654</id>
		<title>Player:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=61654"/>
		<updated>2011-01-11T18:48:57Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With notoriously low tolerance for morons, and a very wide ranging definition of what qualifies someone to ''be'' a moron, Tamtam strives to represent all that is wondrous about the illustrious JerkSquad. Sort of.  &lt;br /&gt;
&lt;br /&gt;
Former Co-mayor of Arcadia Bay(JKH), founder of Fort Arcadia (JKH)&lt;br /&gt;
&lt;br /&gt;
Founder and Mayor of OTH (JKH)&lt;br /&gt;
&lt;br /&gt;
Warchief of Fomorach (FI), Commandant of Parris Island (FI)&lt;br /&gt;
&lt;br /&gt;
[09:04:11] You have just received the title 'The Tin King'!&lt;br /&gt;
&lt;br /&gt;
[00:20:26] You are dead.&lt;br /&gt;
&lt;br /&gt;
[00:21:41] You are dead.&lt;br /&gt;
&lt;br /&gt;
[01:01:04] You are awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blacksmith, Carpenter, Chainsmith, Mercenary, Mason, Smith, Renowned Blacksmith, Digger, Repairman, Fletcher, Renowned Chainsmith, Excavator, Dragonslayer, Renowned Carpenter, Potter, Lumberjack, Prime Minester, Soldier, Miner, Handyman, Trollslayer, Goldmonger, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Via his personal Army of Alts: &lt;br /&gt;
&lt;br /&gt;
''Skenderbeu'' - Enlightened baby.  95 Faith Vynoran Priest (all of it the old fashioned way); Conduit, Padre, Channeler, Farmer, Ropemaker, Gardener, Devout, Reverent, Crofter, Handyman, Trollslayer, Rope for Help (Seriously that is a dumb title), and so on.  &lt;br /&gt;
 &lt;br /&gt;
''Momarr''     - Master Tanner, Nothing else ya'll need to know about, move along.&lt;br /&gt;
&lt;br /&gt;
''Tamorline and Tamorlost'' - The Tamor Twins serve no rational purpose whatsoever.&lt;br /&gt;
&lt;br /&gt;
There are a few more Tamoralts out there.  Try to catch them all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blah, blah, blah.  Still a grumpy old man.&lt;br /&gt;
&lt;br /&gt;
Tamorlane routinely and randomly gives away expensive, high ql, high enchanted items for no real reason whatsoever.  Here's a tip:  If he gives you something for free, don't complain about it, don't ask him to make it something else, and don't whine like a pansy if you weren't the one who got it.&lt;br /&gt;
&lt;br /&gt;
Here's another tip:  If he is willing to sell you something for a silly, way-below-market price, don't ask him to deliver it to you at the other end of the map.&lt;br /&gt;
&lt;br /&gt;
Tam is an avid collector of 'stuff'.  Odd tools and weapons, rare armor and artifacts, shiny gems and pumpkins.  And gold coins.  They are purdy, and we likes them.  A lot.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Famous Quotes'':&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Camp fires really ought to burn longer.  I had to make 24 of them just to get this stew to hot.&amp;quot;  (Tam's First Wurmday)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall now dedicate the rest of my retirement to the sole act of hunting down Tonygreen and stabbing him in the face. I will miss seeing my kids.&amp;quot; (JKH Raiding Opened)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just for the record, cat does NOT taste like chicken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there was a special continent, hosting a special nation, full of special people, who's only contribution to the human race and the world at large was the proliferation of absolutely stupid and ridiculously inane conversation, you, Sir, would be the f***ing Emperor.&amp;quot; (KChat)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Marine Corps did not train me to be nice.  If I am being nice to you, you are probably already dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't play games to make ''money''.  I make money so I can play ''games''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably 90% of the Wurm player base wouldn't muddy their feet in the forum or in kchat if you paid them.  They get enough of semi-literate, wiki-educated, self-absorbed attention whores with an overinflated sense of relevance in real life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everytime I get sucked into some uninformed juvenile debate on the forum, it takes a week to get the taste of stupid out of my mouth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And stop making fun of Miss Ick already.  She is very sensitive.&lt;br /&gt;
&lt;br /&gt;
http://i233.photobucket.com/albums/ee186/Tamorlane/Wurm/mrow.jpg&lt;br /&gt;
&amp;quot;I is sensitive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=61653</id>
		<title>Player:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=61653"/>
		<updated>2011-01-11T18:45:02Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With notoriously low tolerance for morons, and a very wide ranging definition of what qualifies someone to ''be'' a moron, Tamtam strives to represent all that is wondrous about the illustrious JerkSquad. Sort of.  &lt;br /&gt;
&lt;br /&gt;
Former Co-mayor of Arcadia Bay(JKH), founder of Fort Arcadia (JKH)&lt;br /&gt;
&lt;br /&gt;
Founder and Mayor of OTH (JKH)&lt;br /&gt;
&lt;br /&gt;
Warchief of Fomorach (FI), Commandant of Parris Island (FI)&lt;br /&gt;
&lt;br /&gt;
[09:04:11] You have just received the title 'The Tin King'!&lt;br /&gt;
&lt;br /&gt;
[00:20:26] You are dead.&lt;br /&gt;
&lt;br /&gt;
[00:21:41] You are dead.&lt;br /&gt;
&lt;br /&gt;
[01:01:04] You are awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blacksmith, Carpenter, Chainsmith, Mercenary, Mason, Smith, Renowned Blacksmith, Digger, Repairman, Fletcher, Renowned Chainsmith, Excavator, Dragonslayer, Renowned Carpenter, Potter, Lumberjack, Prime Minester, Soldier, Miner, Handyman, Trollslayer, Goldmonger, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Via his personal Army of Alts: &lt;br /&gt;
&lt;br /&gt;
''Skenderbeu'' - Enlightened baby.  95 Faith Vynoran Priest (all of it the old fashioned way); Conduit, Padre, Channeler, Farmer, Ropemaker, Gardener, Devout, Reverent, Crofter, Handyman, Trollslayer, Rope for Help (Seriously that is a dumb title), and so on.  &lt;br /&gt;
 &lt;br /&gt;
''Momarr''     - Master Tanner, Nothing else ya'll need to know about, move along.&lt;br /&gt;
&lt;br /&gt;
''Tamorline and Tamorlost'' - The Tamor Twins serve no rational purpose whatsoever.&lt;br /&gt;
&lt;br /&gt;
There are a few more Tamoralts out there.  Try to catch them all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blah, blah, blah.  Still a grumpy old man.&lt;br /&gt;
&lt;br /&gt;
Tamorlane routinely and randomly gives away expensive, high ql, high enchanted items for no real reason whatsoever.  Here's a tip:  If he gives you something for free, don't complain about it, don't ask him to make it something else, and don't whine like a pansy if you weren't the one who got it.&lt;br /&gt;
&lt;br /&gt;
Here's another tip:  If he is willing to sell you something for a silly, way-below-market price, don't ask him to deliver it to you at the other end of the map.&lt;br /&gt;
&lt;br /&gt;
Tam is an avid collector of 'stuff'.  Odd tools and weapons, rare armor and artifacts, shiny gems and pumpkins.  And gold coins.  They are purdy, and we likes them.  A lot.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Famous Quotes'':&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Camp fires really ought to burn longer.  I had to make 24 of them just to get this stew to hot.&amp;quot;  (Tam's First Wurmday)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall now dedicate the rest of my retirement to the sole act of hunting down Tonygreen and stabbing him in the face. I will miss seeing my kids.&amp;quot; (JKH Raiding Opened)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just for the record, cat does NOT taste like chicken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there was a special continent, hosting a special nation, full of special people, who's only contribution to the human race and the world at large was the proliferation of absolutely stupid and ridiculously inane conversation, you, Sir, would be the f***ing Emperor.&amp;quot; (KChat)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Marine Corps did not train me to be nice.  If I am being nice to you, something is terribly wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Quote removed on the basis that someone might find it offensive.  Not that I care personally, of course, but yeah.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't play games to make ''money''.  I make money so I can play ''games''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably 90% of the Wurm player base wouldn't muddy their feet in the forum or in kchat if you paid them.  They get enough of semi-literate, wiki-educated, self-absorbed attention whores with an overinflated sense of relevance in real life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everytime I get sucked into some uninformed juvenile debate on the forum, it takes a week to get the taste of stupid out of my mouth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
And stop making fun of Miss Ick already.  She is very sensitive.&lt;br /&gt;
&lt;br /&gt;
http://i233.photobucket.com/albums/ee186/Tamorlane/Wurm/mrow.jpg&lt;br /&gt;
&amp;quot;I is sensitive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=60098</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=60098"/>
		<updated>2010-11-08T22:47:25Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 31.48 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: &amp;gt;20.000 kg&lt;br /&gt;
*Holds 100 items.&lt;br /&gt;
*Size: 5 tiles by 2 tiles (?)&lt;br /&gt;
*Height: 40 dirt from water level to deck(?)&lt;br /&gt;
*819.84 kg of dye is required to paint a cog&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=60097</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=60097"/>
		<updated>2010-11-08T22:46:56Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[stern]]&lt;br /&gt;
* 40x [[deck board]]&lt;br /&gt;
* 2x 13kg [[rudder]]s&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
The smallest ship possible to make (ships excluding rowing boat and sailing boat). Has manageable permissions.&lt;br /&gt;
&lt;br /&gt;
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''&lt;br /&gt;
&lt;br /&gt;
67 rafts will fit inside.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 24.68 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: &amp;gt;20.000 kg&lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
*Weight: 1400kg (20 strength minimum to drag) &lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=59933</id>
		<title>Player:Tamorlane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tamorlane&amp;diff=59933"/>
		<updated>2010-10-22T13:18:15Z</updated>

		<summary type="html">&lt;p&gt;Tamorlane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With notoriously low tolerance for morons, and a very wide ranging definition of what qualifies someone to ''be'' a moron, Tamtam is all that remains of the once illustrious JerkSquad. Sort of.  &lt;br /&gt;
&lt;br /&gt;
Former Co-mayor of Arcadia Bay(JKH), founder of Fort Arcadia (JKH)&lt;br /&gt;
&lt;br /&gt;
Founder and Mayor of OTH (JKH)&lt;br /&gt;
&lt;br /&gt;
Warchief of Fomorach (FI), Commandant of Parris Island (FI)&lt;br /&gt;
&lt;br /&gt;
[09:04:11] You have just received the title 'The Tin King'!&lt;br /&gt;
&lt;br /&gt;
[00:20:26] You are dead.&lt;br /&gt;
&lt;br /&gt;
[00:21:41] You are dead.&lt;br /&gt;
&lt;br /&gt;
[01:01:04] You are awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blacksmith, Carpenter, Chainsmith, Mercenary, Mason, Smith, Renowned Blacksmith, Digger, Repairman, Fletcher, Renowned Chainsmith, Excavator, Dragonslayer, Renowned Carpenter, Potter, Lumberjack, Prime Minester, Soldier, Miner, Handyman, Trollslayer, Goldmonger, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Via his personal Army of Alts: &lt;br /&gt;
&lt;br /&gt;
''Skenderbeu'' - Enlightened baby.  93 Faith Vynoran Priest (all of it the old fashioned way); Conduit, Padre, Channeler, Farmer, Ropemaker, Gardener, Devout, Reverent, Crofter, Handyman, Trollslayer, Rope for Help (Seriously that is a dumb title), and so on.  &lt;br /&gt;
 &lt;br /&gt;
''Momarr''     - Master Tanner, Nothing else ya'll need to know about, move along.&lt;br /&gt;
&lt;br /&gt;
''Tamorline and Tamorlost'' - The Tamor Twins serve no rational purpose whatsoever.&lt;br /&gt;
&lt;br /&gt;
There are a few more Tamoralts out there.  Try to catch them all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blah, blah, blah.  Still a grumpy old man.&lt;br /&gt;
&lt;br /&gt;
Tamorlane routinely and randomly gives away expensive, high ql, high enchanted items for no real reason whatsoever.  Here's a tip:  If he gives you something for free, don't complain about it, don't ask him to make it something else, and don't whine like a pansy if you weren't the one who got it.&lt;br /&gt;
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Here's another tip:  If he is willing to sell you something for a silly, way-below-market price, don't ask him to deliver it to you at the other end of the map.&lt;br /&gt;
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Tam is an avid collector of 'stuff'.  Odd tools and weapons, rare armor and artifacts, shiny gems and pumpkins.  And gold coins.  They are purdy, and we likes them.  A lot.  &lt;br /&gt;
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''I did not inherit money from my parents, I did not win the lottery, I did not rob a bank, so stop worrying about what I spend my money on already.''&lt;br /&gt;
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''Famous Quotes'':&lt;br /&gt;
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&amp;quot;Camp fires really ought to burn longer.  I had to make 24 of them just to get this stew to hot.&amp;quot;  (Tam's First Wurmday)&lt;br /&gt;
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&amp;quot;I shall now dedicate the rest of my retirement to the sole act of hunting down Tonygreen and stabbing him in the face. I will miss seeing my kids.&amp;quot; (JKH Raiding Opened)&lt;br /&gt;
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&amp;quot;Just for the record, cat does NOT taste like chicken.&amp;quot;&lt;br /&gt;
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&amp;quot;If there was a special continent, hosting a special nation, full of special people, who's only contribution to the human race and the world at large was the proliferation of absolutely stupid and ridiculously inane conversation, you, Sir, would be the f***ing Emperor.&amp;quot; (KChat)&lt;br /&gt;
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&amp;quot;The Marine Corps did not train me to be nice.  If I am being nice to you, something is terribly wrong.&amp;quot;&lt;br /&gt;
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''*Quote removed on the basis that someone might find it offensive.  Not that I care personally, of course, but yeah.''&lt;br /&gt;
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&amp;quot;I don't play games to make ''money''.  I make money so I can play ''games''.&amp;quot;&lt;br /&gt;
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&amp;quot;Probably 90% of the Wurm player base wouldn't muddy their feet in the forum or in kchat if you paid them.  They get enough of semi-literate, wiki-educated, self-absorbed attention whores with an overinflated sense of relevance in real life.&amp;quot;&lt;br /&gt;
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&amp;quot;Everytime I get sucked into some uninformed juvenile debate on the forum, it takes a week to get the taste of stupid out of my mouth.&amp;quot;&lt;br /&gt;
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And stop making fun of Miss Ick already.  She is very sensitive.&lt;br /&gt;
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http://i233.photobucket.com/albums/ee186/Tamorlane/Wurm/mrow.jpg&lt;br /&gt;
&amp;quot;I is sensitive&amp;quot;&lt;br /&gt;
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[[Category:Players]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tamorlane</name></author>
		
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