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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taranius</id>
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	<updated>2026-06-04T05:04:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=67278</id>
		<title>Farmer's salve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=67278"/>
		<updated>2011-09-05T20:49:42Z</updated>

		<summary type="html">&lt;p&gt;Taranius: /* See also */ added healing guide link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[garlic]] (0.05 kg)&lt;br /&gt;
|passive=[[animal fat]] (0.10 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This faintly healing salve will cure swelling and bruises. It has a pretty vibrant smell of garlic.''&lt;br /&gt;
&lt;br /&gt;
'''Farmer's salve''' is a low [[weight]] [[healing]] item used for [[bruise]]s.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Farmer's salve will not work on any wound above a medium. It acts the same as bandaging would, and thus will not work if a wound is already bandaged.&lt;br /&gt;
&lt;br /&gt;
Light or very light wounds take 0.01 of the weight of the farmer's salve, and medium wounds take 0.02. Use of a farmer's salve gives [[First aid]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Wound type must be a bruise or poison wound to use a farmer's salve. A farmer's salve will not work on bite, burn, cut or hole type wounds.'''&lt;br /&gt;
&lt;br /&gt;
When using a farmer's salve to heal a bruise, the text next to the wound reads &amp;quot;bandaged&amp;quot; but when healing a poison type wound it gives the special text &amp;quot;applied&amp;quot;. Farmer's salve is currently only one of very few possible ways to heal a poison wound, the other ways being tied specifically to religion.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Garlic]] QL determines success rate.&lt;br /&gt;
*[[Animal fat]] QL determines maximum QL.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Taranius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=67277</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=67277"/>
		<updated>2011-09-05T20:47:42Z</updated>

		<summary type="html">&lt;p&gt;Taranius: /* See also */ added healing guide link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / [[First Aid]] / '''Bandage'''&lt;br /&gt;
&lt;br /&gt;
A '''bandage''' is a [[cloth item]] applied to a [[wound]] to aid in [[healing]].&lt;br /&gt;
&lt;br /&gt;
== Items required == &lt;br /&gt;
Any item made from cotton, some examples:&lt;br /&gt;
* [[Cloth armor]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Rags]]&lt;br /&gt;
* [[Satchel]]&lt;br /&gt;
* [[String of cloth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Equip]] the cotton item&lt;br /&gt;
# Right-click on wound&lt;br /&gt;
# Choose [[First aid]]&lt;br /&gt;
&lt;br /&gt;
== Resulting product ==&lt;br /&gt;
* Bandaged or [[damage]]-reduced wound&lt;br /&gt;
&lt;br /&gt;
== Skills used ==&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[First aid]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bandaged wound means another bandage can't be put on the wound unless the [[player]]/[[animal]] is hurt in the same spot again.&lt;br /&gt;
* Many rags or strings of cloth can be [[combine]]d but only the amount needed to bandage the wound will be used when healing.&lt;br /&gt;
* Items that can't be combined ([[satchel]]s, cloth armor, etc) will use the entire item when bandaging.&lt;br /&gt;
* The speed of treating a wound depends on the type/damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Taranius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=67276</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=67276"/>
		<updated>2011-09-05T20:46:20Z</updated>

		<summary type="html">&lt;p&gt;Taranius: /* See also */ added healing guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.8 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-10)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Taranius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Repairing&amp;diff=67094</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Repairing&amp;diff=67094"/>
		<updated>2011-08-26T02:32:06Z</updated>

		<summary type="html">&lt;p&gt;Taranius: Updated to add details on items that need materials for repairs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Repairing]]&lt;br /&gt;
&lt;br /&gt;
'''Repairing''' is the [[skill]] used to repair [[damage ]]on [[item]]s. Repairing is useful for keeping items and buildings in good shape. A high repair skill will reduce the amount of [[quality]] lost while repairing.&lt;br /&gt;
&lt;br /&gt;
Repairing increases [[mind logic]] and [[body control]] characteristics.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
* Right-click the item. If repairing requires [[raw materials]] like a [[plank]], [[log]], [[rock shards]], [[wood scrap]] or [[stone brick]], activate the material needed first, then right-click the [[structure]]&lt;br /&gt;
* Select &amp;quot;Repair&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Vynora priests have [[Mend]] spell to repair unrepairable items&lt;br /&gt;
* If you try to repair an unrepairable item e.g. with a keybind or multi-select, you will get a 54:36 repairing timer, but it will not actually repair anything, nor will it give any skill&lt;br /&gt;
* If you try to repair a house wall within some other deed's perimeter, you will get the error message &amp;quot;&amp;lt;Deed Name&amp;gt; does not allow that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Repair Chart (Active Materials Required)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot;&lt;br /&gt;
!Material !! Structure/Item &lt;br /&gt;
|-&lt;br /&gt;
|[[Log]] || [[Wooden palisade gate]], [[Palisade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plank]] || [[Wooden Fence]], [[Wooden Fence Gate]], [[Wooden house|Wooden house wall]]s/Windows/Doors&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Brick]] || [[Iron fence]], [[Iron fence gate]], [[Tall Stone Wall]], [[Stone House|Stone house wall]]s/Windows/Doors&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Shards]] || [[Stone wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood scrap]] || [[Woven fence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Not an all-inclusive list - please add any additional items/materials to the above table that are not included.''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Repairman/Repairwoman at 50 skill&lt;br /&gt;
* Materia Tamer at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Taranius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=66957</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=66957"/>
		<updated>2011-08-21T02:44:40Z</updated>

		<summary type="html">&lt;p&gt;Taranius: Lamp improvements and steel lamp reference removed - steel lamps do not exist to be created or improved. Improper location to talk about references to strength of lamp light anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
Using steel to create items that can be created with other materials has no effect other than what type of metal you need to improve it.  &lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance.&lt;br /&gt;
* The quality of the iron lump affects the quality of the steel lump.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
* It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
(this list may be incomplete)&lt;br /&gt;
&lt;br /&gt;
[[Small anvil]]:&lt;br /&gt;
* [[Hooks]]&lt;br /&gt;
* [[Hunting Arrow Head]]&lt;br /&gt;
* [[Rivets]]&lt;br /&gt;
* [[Metal_sheet|Steel Sheet]]&lt;br /&gt;
* [[War Arrow Head]]&lt;br /&gt;
* [[Wires]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Large anvil]]:&lt;br /&gt;
* [[Armour Chains]]&lt;br /&gt;
* [[Basinet Helm]]&lt;br /&gt;
* [[Bowl]]&lt;br /&gt;
* [[Breast plate]]&lt;br /&gt;
* [[Dredge scraping lip|Dredge Scraping Lip]]&lt;br /&gt;
* [[Steel great helm|Great Helm]]&lt;br /&gt;
* [[Horse shoe|Horse Shoe]]&lt;br /&gt;
* [[Mouth bit|Mouth Bit]]&lt;br /&gt;
* [[Steel_open_helmet|Open Helm]]&lt;br /&gt;
* [[Plate Gauntlet]]&lt;br /&gt;
* [[Plate sabatons|Plate Sabaton]]&lt;br /&gt;
* [[Plate Vambrace]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taranius</name></author>
		
	</entry>
</feed>