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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarquis</id>
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	<updated>2026-06-05T03:48:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thorn_bush&amp;diff=129218</id>
		<title>Thorn bush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thorn_bush&amp;diff=129218"/>
		<updated>2024-07-31T02:44:07Z</updated>

		<summary type="html">&lt;p&gt;Tarquis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Thorn bush.png|thumb|400px|right|A Thorn bush]]&lt;br /&gt;
&lt;br /&gt;
This is a very large bush with sharp thorns. It cannot be harvested and is mainly used as a primitive defense against invaders.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Approximately one week after a thorn bush reaches old age, its thorns will cause cutting [[wound]]s to players on the same tile.&lt;br /&gt;
* Players with at least 40 [[faith]] in [[Fo]] will not be harmed by thorns. The Fo spell, [[Morning fog]], also provides some protection.&lt;br /&gt;
* [[Enchanted tree|Enchanted]] thorn bushes do not inflict damage.&lt;br /&gt;
* Axes deal 50% less damage to these bushes than other bushes and trees.&lt;br /&gt;
* Thorns do not hurt passive or aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bushes]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tarquis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=129214</id>
		<title>Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=129214"/>
		<updated>2024-07-28T22:44:01Z</updated>

		<summary type="html">&lt;p&gt;Tarquis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Support Beam&lt;br /&gt;
|image=Support Beam.png&lt;br /&gt;
|active=[[Shaft]] (1kg)&lt;br /&gt;
|passive=[[Log]] (24kg)&lt;br /&gt;
|group=Mine doors and support beams&lt;br /&gt;
|materials=*4 [[Shaft]]s (1kg) &lt;br /&gt;
*2 [[Iron ribbon]]s&lt;br /&gt;
*2 [[Log]]s (18/24kg)&lt;br /&gt;
|result=*Unfinished support beam&lt;br /&gt;
*'''{{PAGENAME}}''' (60.0kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden construction made from [[log]]s, [[plank]]s and [[ribbon|metal ribbon]]s intended to support walls in [[mine]]s.''&lt;br /&gt;
&lt;br /&gt;
Used in caves/[[mine]]s/tunnels to create [[reinforced cave wall]]s or [[reinforced cave floor]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Activate]] a support beam, right-click a [[cave wall]] or [[cave floor]], and select &amp;quot;Reinforce&amp;quot;.&lt;br /&gt;
* The quality of a support beam does not matter; a 9ql and a 90ql support beam will function in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The first log used in creation must be 24kg, however, the second may be 18-24kg.&lt;br /&gt;
* When creating, the [[quality]] of the shaft affects your success chance.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Reinforced floors can have subterranean [[paving]] added after the application of mortar to provide a speed bonus&lt;br /&gt;
* Reinforced walls can be [[clad]] to provide additional aesthetic options&lt;br /&gt;
* A support beam is required on ''every'' wall of a cave tile (both sides) to prevent the tile from collapsing.&lt;br /&gt;
* A reinforced wall can be removed by mining it out, '''but only if it is on deed'''.&lt;br /&gt;
* A reinforced floor can be mined to remove beam reinforcement with 21 [[body strength]]. No shard is produced in this process, and the slope does not change.&lt;br /&gt;
* Finished support beams do not fit into a small cart, rowing boat, or small sailboat.&lt;br /&gt;
* Adding a reinforcement is considered [[paving]] for priests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Reinforced_cave_wall.png|thumb|500px|Reinforced cave wall]]&lt;br /&gt;
[[Image:Reinforced_cave_floor.png|thumb|500px|Reinforced cave floor]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Strongwall]] - A spell which can reinforce cave walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Mine doors and support beams]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tarquis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improve&amp;diff=129213</id>
		<title>Improve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improve&amp;diff=129213"/>
		<updated>2024-07-28T22:38:29Z</updated>

		<summary type="html">&lt;p&gt;Tarquis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''improvement''' (or '''imping''') of an [[item]] to increase its [[quality]].&lt;br /&gt;
&lt;br /&gt;
Players can improve items using a variety of media, tools, and skills and often do so in order to reap the benefits of higher item quality (depending on the item being improved: increased efficiency, resilience to wear and tear damage as well as decay damage, increased trade value, etc.).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and selecting ''toggle imp column''.&lt;br /&gt;
*The lighter an item is, the less material it will need for improving (5% of its weight or 0.5kg at max). This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.&lt;br /&gt;
*To improve the item, right-click it, click ''Examine'', read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.&lt;br /&gt;
* Some items require certain conditions in order to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.&lt;br /&gt;
* Most items need to be at 0 [[damage]] (repaired) to be improved. Notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s. Fences and walls also have a unique property that allows the player to improve the quality even when using materials which are lower in quality than the fence or wall section being improved.  The amount of increase in the quality is less, however, than it would be if using materials of a higher quality then the fence or wall section.&lt;br /&gt;
* Some items cannot be improved and will reflect that when the examine command gives no information for improvement. For example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, be combined with higher [[quality]] materials to be improved, at the expense of the higher quality material), unrepairable items, etc.&lt;br /&gt;
* [[Unfinished item]]s can't be improved until finished. The &amp;lt;tt&amp;gt;improve&amp;lt;/tt&amp;gt; [[Key bindings|keybind]] won't work on them, use &amp;lt;tt&amp;gt;finish&amp;lt;/tt&amp;gt; instead.&lt;br /&gt;
* The quality level a player can improve something up to is only limited by two factors:&lt;br /&gt;
** the player's prowess in the specific skill that is used for improving the item&lt;br /&gt;
** the quality of the materials that are needed for improving&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* The quality of the tools used in the imping process does not affect the maximum attainable quality of the item being improved.&lt;br /&gt;
* Tool quality does affect the chance at success/failure of each imping action. The better the quality of the tool, the higher the chance that the imping action will succeed. &lt;br /&gt;
* Higher quality tools will give less skill gain whilst improving while lower quality give more skill.&lt;br /&gt;
&lt;br /&gt;
==Toolbelt==&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s can often make the improving process much easier. With a toolbelt, the player can bind the number keys 1-10 with [[key bindings]] so as to quickly toggle and utilize the imping tools held therein.&lt;br /&gt;
&lt;br /&gt;
'''To setup a toolbelt:'''&lt;br /&gt;
&lt;br /&gt;
* First, open the in-game [[console]] and type &amp;quot;Bind 1 Activate_Tool1&amp;quot;. Do so again 9 more times with the appropriate bind keys until the number keys 1-10 are all tied to the toolbelt.&lt;br /&gt;
* Afterwards, use the console and type &amp;quot;Bind R Repair&amp;quot; and then &amp;quot;Bind I Improve&amp;quot;.&lt;br /&gt;
* You now have all of your key bindings set. Now drag the common imping tools to the toolbelt. You can also add metal lumps here. With the item to be improved in inventory, drag the mouse over the item and press the number keys 1 through 5 - according to whatever next step of imping it needs. Then, as needed, press &amp;quot;I&amp;quot; for improving with that tool, and &amp;quot;R&amp;quot; for repairing.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Improving Guide]]&lt;br /&gt;
* [[Mend]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Tarquis</name></author>
		
	</entry>
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