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	<updated>2026-06-04T07:49:04Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=111297</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=111297"/>
		<updated>2019-04-02T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Made a link out of a list item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    [[Light fishing reel]]   &lt;br /&gt;
    [[Medium fishing reel]]&lt;br /&gt;
    [[Deep water fishing reel]]&lt;br /&gt;
    [[Professional fishing reel]]&lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Handles]]'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    [[Padded handle]]&lt;br /&gt;
&lt;br /&gt;
'''[[Fishing Line]]'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees, with an awl equipped.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.&lt;br /&gt;
Rare floats will take less damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    [[Wooden fishing hook]] - same as current item, better for fly fishing&lt;br /&gt;
    [[Metal fishing hook]] - same as current item, better for deep water / sea fishing&lt;br /&gt;
    [[Bone fishing hook]] - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.&lt;br /&gt;
Rare hooks are better at keeping a fish on the hook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wood Type !! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Cedar || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Fir || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Pine || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Lemon and Orange || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Apple || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Oleander || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Rod fishing ===&lt;br /&gt;
# Right-click on a tile or boat &amp;gt; '''Start fishing'''&lt;br /&gt;
# A timer begins for casting. Cast by moving the mouse. When the circle is not red, left-click to cast at that spot.&lt;br /&gt;
# A 2nd timer starts (3 minutes). During this time, the following can happen:&lt;br /&gt;
* After a delay, a fish will appear and swim to the hook where it will take a bite (the float bobs up and down as well as the line moves).&lt;br /&gt;
* You have a limited time to try to hook the fish.&lt;br /&gt;
* If you manage to hook a fish it will try to get away, during this time you may see the fish moving away from or closer to you.&lt;br /&gt;
** If the fish gets too far away, it will escape.&lt;br /&gt;
** If the fish gets close to you, it will be caught.&lt;br /&gt;
** There is a possibility for the rod to break (actually the rod stays with you but you lose the reel and anything in it).&lt;br /&gt;
** There is a possibility for the line to snap (you will lose anything that was on the line as well).&lt;br /&gt;
*If you tried and failed to hook the fish, your fishing session is over.&lt;br /&gt;
*If you did not try to hook the fish, it will swim away, and after a delay another will turn up.&lt;br /&gt;
&lt;br /&gt;
===Spear fishing===&lt;br /&gt;
# Right-click on a tile &amp;gt; '''Start fishing''&lt;br /&gt;
# A timer will start, waiting for fish to arrive.&lt;br /&gt;
*A fish will appear and slowly swim fairly close to you. It will pass just in front of you.&lt;br /&gt;
*You can try to spear it by launching your spear (e.g. left-click) near the fish.&lt;br /&gt;
**If you hit it, you catch a fish.&lt;br /&gt;
**If you miss it, it will swim away. It’s also possible to hit your own foot!&lt;br /&gt;
*If you decide to leave the fish alone, it will swim on past. Once out of range after a delay a new fish should turn up.&lt;br /&gt;
===Net fishing===&lt;br /&gt;
# Right-click on a tile &amp;gt; '''Start fishing''&lt;br /&gt;
# A timer will start, waiting for fish to arrive.&lt;br /&gt;
*The net will sway on screen and no other action is required.&lt;br /&gt;
** Nets will need to be emptied once a item is caught. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Bait]]'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
    [[Fly|Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    [[Cheese piece]] - Cheese Broken into smaller pieces.&lt;br /&gt;
    [[Dough ball]] - a small ball of dough.&lt;br /&gt;
    [[Wurm]] - Found on dirt and mycelium tiles.&lt;br /&gt;
    [[Sardine|Sardines]] - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    [[Minnow|Minnow]] - Caught in caves.&lt;br /&gt;
    [[Bit of fish]] - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    [[Grain of wheat]] - from wheat!&lt;br /&gt;
    [[Corn kernel]] - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing (More Info Also Found on [[Fish]] Page) ==&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
*[[Minnow|Minnow]]               ? kg/ql&lt;br /&gt;
*[[Loach]]             0.02 kg/ql&lt;br /&gt;
*[[Wurmfish]]          0.05 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Sardine|Sardine]]              ?  kg/ql&lt;br /&gt;
*[[Roach]]            0.002  kg/ql&lt;br /&gt;
*[[Perch]]            0.005  kg/ql&lt;br /&gt;
*[[clam|Clam]]         0.02  kg/ql&lt;br /&gt;
*[[Brook trout]]       0.03  kg/ql&lt;br /&gt;
*[[Pike]]              0.06  kg/ql&lt;br /&gt;
*[[Carp]]              0.16  kg/ql&lt;br /&gt;
*[[Catfish]]           0.25  kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]           0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]]    0.04 kg/ql&lt;br /&gt;
*[[Snook]]               0.2 kg/ql&lt;br /&gt;
*[[Salmon|Salmon]]         ? kg/ql&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Fish can be stored in water using a [[Fish keep net]] to reduce decay&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* Skill gain only happens on successfully hooking, or when the fish gets reeled in or otherwise catching a fish&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Protractor&amp;diff=109838</id>
		<title>Protractor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Protractor&amp;diff=109838"/>
		<updated>2019-01-13T21:58:38Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Must be made from brass.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Protractor&lt;br /&gt;
|active=[[Brass lump]] (0.05kg)&lt;br /&gt;
|passive=[[Small anvil]]&lt;br /&gt;
|group=Tool parts&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A semi-circular device used to help work out angles.&lt;br /&gt;
&lt;br /&gt;
Used to create a [[dioptra]] for the planning of a [[bridge]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bridges]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Tool parts]]&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sandstone_slab_floor&amp;diff=109818</id>
		<title>Sandstone slab floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sandstone_slab_floor&amp;diff=109818"/>
		<updated>2019-01-12T04:51:13Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Addingh agreement with Paving page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Sandstone slab floor&lt;br /&gt;
|image=Sandstone slab floor.jpg&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Sandstone slab floor&lt;br /&gt;
|materials=* 2x [[Sandstone slab]]s&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click the floor plan select ''Build'' and ''Sandstone slab floor''&lt;br /&gt;
==Notes==&lt;br /&gt;
* 21 paving skill is required to create the sandstone slab floor. &lt;br /&gt;
* Must have one [[Sandstone slab]] and [[Mortar]] to start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=109730</id>
		<title>Small sailing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=109730"/>
		<updated>2019-01-07T05:42:04Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Notes */ New dye amount per Dye update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[keel section]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 2x [[thick rope]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small sailing boat that will accommodate up to five people.''&lt;br /&gt;
&lt;br /&gt;
They are very useful as personal ships for normal journeys. They don't have large holds, but can easily carry smaller items like [[fish]] and [[tools]]. [[Small barrel]]s are good for expanding their hold capacity. They can still sustain a speed of about 6-8km/h in low winds, making them &amp;quot;all-round&amp;quot; server travel boats.&lt;br /&gt;
&lt;br /&gt;
== Vessel Details ==&lt;br /&gt;
*1 captain + 4 crew&lt;br /&gt;
*Maximum speed: 21.34 km/h&lt;br /&gt;
*Hold Capacity: See Useful Quantities bellow.&lt;br /&gt;
**Cannot hold [[raft]]s&lt;br /&gt;
*Size: 2 tiles by 1 tile.&lt;br /&gt;
*Height: 3 dirt from water level to deck&lt;br /&gt;
*Depth: 5 dirt deep&lt;br /&gt;
*Weight: 140kg (Everybody can drag)&lt;br /&gt;
&lt;br /&gt;
== Total components ==&lt;br /&gt;
* 3x [[keel section]]&lt;br /&gt;
* 2x [[oar]]&lt;br /&gt;
* 70x [[peg]] (20x for [[stern]])&lt;br /&gt;
* 60x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 61x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[tar]]&lt;br /&gt;
* 4x [[seat]]&lt;br /&gt;
* 4x [[belaying pin]]&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 2x [[thick rope]]&lt;br /&gt;
* 2x [[cordage rope]] (for [[triangular rig]])&lt;br /&gt;
* 1x [[triangular sail]] (for [[triangular rig]])&lt;br /&gt;
* 1x [[small mast]] (for [[triangular rig]])&lt;br /&gt;
* 2x [[small tackle]] (for [[triangular rig]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Total components: 223&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The second smallest boat possible to make (excluding the [[raft]], which isn't a true ship). &lt;br /&gt;
*20.10 [[mind logic]] is needed to command a {{PAGENAME}}, so [[premium]] is required.&lt;br /&gt;
*5.0 kg of [[dye]] is required to paint the wood of a sailboat, and 1.5 kg is needed to paint the sail.&lt;br /&gt;
*Has permissions management.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Quality of active keel section affects success chance for creation.&lt;br /&gt;
&lt;br /&gt;
== Loadable Containers ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large chest]] - 2&lt;br /&gt;
*[[Large barrel]] - 3&lt;br /&gt;
* Bulk storage bins will not fit in the small sailing boat.&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
The following are the maximum hard-coded amounts of certain items a Small sailing boat can hold due to their volume or other factors (weight has no say here).&lt;br /&gt;
&lt;br /&gt;
* 40 standard units (20 kg) of [[pile of dirt|dirt]], [[heap of sand|sand]], [[rock shards]] or [[:category:ores|ore]].&lt;br /&gt;
* 67 [[pile of peat|peat]]&lt;br /&gt;
* 94 [[stone brick|bricks]]&lt;br /&gt;
* 7 [[slab|slabs]]&lt;br /&gt;
* 9 [[log]]s&lt;br /&gt;
* 2 [[felled tree]]s&lt;br /&gt;
* 100 [[planks]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Clay]] or similar items can be [[combine]]d to bypass the universal container limit of 100 items.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=106298</id>
		<title>Woodcutting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woodcutting&amp;diff=106298"/>
		<updated>2018-03-24T13:01:04Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Tree types */ Adding orange trees.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Woodcutting is the skill used in cutting [[tree]]s down, chopping them up for [[log]]s, and creating [[kindling]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the felled trees you get depends on how high your woodcutting skill is. The quality of the log you get from felled trees depends on the felled tree quality - a higher skill yields more logs of top quality, lower skill yields more QL 1 logs. The same goes for kindling.&lt;br /&gt;
&lt;br /&gt;
Damaged felled trees (from decay) will often yield QL 1 logs and no woodcutting skill when chopped up.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
A [[hatchet]] is best. If unavailable, other [[axe]] types also work.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can also use a [[long sword]], [[two handed sword]], [[shovel]], [[pickaxe]], [[sickle]], [[rake]], or [[scythe]] to cut down a tree, but only an [[:Category:Axes|axe]] or [[saw]] will be able to chop a [[felled tree]] into [[log]]s.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*[[Log]]s&lt;br /&gt;
*[[Kindling]]&lt;br /&gt;
*[[Felled Tree | Felled trees]]&lt;br /&gt;
&lt;br /&gt;
== Tree types ==&lt;br /&gt;
:* [[Pine]] - Very abundant. &lt;br /&gt;
:* [[Birch]] - Burns well and is good for making buildings as it grows fast and is generally abundant.&lt;br /&gt;
:* [[Willow]] - These hulking trees are like oaks in that they destroy other trees and must be planted apart. Used for making [[bows]] and ([[fine fishing rod|fine]]) [[fishing rod]]s.&lt;br /&gt;
:* [[Oak]] - Tools made from Oak take 20% less [[damage]] through use. Oaks require room to grow and will kill other trees near it. They must be planted by themselves and must be planted away from each other. Slow growing.&lt;br /&gt;
:* [[Cedar]] - Best used for containers, as it slows the [[decay]] rate of the container. Does not effect the items inside the container. Also used for making [[arrows]].&lt;br /&gt;
:* [[Maple]] - Produces [[maple sap]] when in season. Also used for making [[arrows]].&lt;br /&gt;
&lt;br /&gt;
These are fruit trees, and barely produce any wood when cut down:&lt;br /&gt;
&lt;br /&gt;
:* [[Apple]]&lt;br /&gt;
:* [[Cherry]] - Popular as [[furniture]], reddish colour.&lt;br /&gt;
:* [[Lemon]]&lt;br /&gt;
:* [[Olive]]&lt;br /&gt;
:* [[Orange]]&lt;br /&gt;
&lt;br /&gt;
Uncategorized Trees, that added in v1.1. [[Sprout]]s can be found while [[foraging]].&lt;br /&gt;
:* [[Linden]]&lt;br /&gt;
:* [[Chestnut]]&lt;br /&gt;
:* [[Walnut]]&lt;br /&gt;
:* [[Fir]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* High quality logs are especially required for improving [[carpentry]] items.&lt;br /&gt;
* Overaged trees have the most wood. Cutting trees younger than mature down to get wood is a waste of time and resources.&lt;br /&gt;
* Having a good [[Forestry]] skill (30 skill) can be useful while woodcutting because it allows you to tell the age of trees without examining them.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lumberjack at 50 skill&lt;br /&gt;
* Timberman/Timberwoman at 70 skill&lt;br /&gt;
* Deforester at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=106268</id>
		<title>Archaeology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=106268"/>
		<updated>2018-03-18T16:40:07Z</updated>

		<summary type="html">&lt;p&gt;Tathar: I started instantly identifying some fragments at 20 Archaeology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''. These skills are used for locating, identifying and combining of fragments of different items from resources to weapons and more. &lt;br /&gt;
&lt;br /&gt;
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.&lt;br /&gt;
&lt;br /&gt;
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.&lt;br /&gt;
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action.&lt;br /&gt;
*At 20+ Archaeology skill, some fragments are instantly identified upon discovery with no further restoration work needed.&lt;br /&gt;
&lt;br /&gt;
The type of fragment you retrieve is determined based on:&lt;br /&gt;
# How many settlements have been on that tile in the past&lt;br /&gt;
# How long the settlement(s) stood there&lt;br /&gt;
# How long it has been since the settlement disbanded&lt;br /&gt;
# Your Archaeology skill level&lt;br /&gt;
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.&lt;br /&gt;
&lt;br /&gt;
When finding a fragment, you may get a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive. &lt;br /&gt;
&lt;br /&gt;
*At 30+ Archaeology you have a chance to see the name of one of the settlements at that location:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''&lt;br /&gt;
&lt;br /&gt;
*At 40+ Archaeology you have a chance to see the name of the last mayor:&lt;br /&gt;
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''&lt;br /&gt;
&lt;br /&gt;
*At 50+ Archaeology you have a chance to see the name of the settlement's founder:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''&lt;br /&gt;
&lt;br /&gt;
*At 70+ Archaeology you have a chance to see names of deeds in the area some tiles away:&lt;br /&gt;
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
rare partial items have been seen to maintain rarity when combined with like parts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. For example, an identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.&lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.&lt;br /&gt;
*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested. &lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Investigator at 50 skill&lt;br /&gt;
* Archaeologist at 70 skill&lt;br /&gt;
* Curator at 90 skill&lt;br /&gt;
* '''??? at 100 skill'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=104335</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=104335"/>
		<updated>2017-10-03T03:08:02Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Confirmed in Valrei International 35.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #4299E0;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rarer than Rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #FF00FF;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding rare items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second. &lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Supreme Items ==&lt;br /&gt;
''...This is a supreme example of the item, with fine details and slick design.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding supreme items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items. &lt;br /&gt;
&lt;br /&gt;
[[File:Supreme_item_.png]]&lt;br /&gt;
&lt;br /&gt;
== Fantastic Items ==&lt;br /&gt;
''...This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding fantastic items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.&lt;br /&gt;
&lt;br /&gt;
[[File:Fantasitc_Item.png]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The improvement a rare (or better) status grants varies extremely per item type.&lt;br /&gt;
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.&lt;br /&gt;
* Premium accounts have an added bonus to the creation of rare, supreme and fantastic items over non-premium players. &lt;br /&gt;
* Some items have a chance to retain their rarity when combining with other non-rare items.&lt;br /&gt;
* Rare, supreme and fantastic materials may not be put in a bulk storage bin or food storage bin.&lt;br /&gt;
* All types of item can have 'rarity', but not all of them have advantages.&lt;br /&gt;
* Using a rare, supreme or fantastic bow string to string a bow makes it lose the status and become a normal bow string.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale, being 10x the increase that a supreme item would give.&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Toolbelts ===&lt;br /&gt;
&lt;br /&gt;
Rare tools typically receive less damage during use and enchantments, such as [[Circle of Cunning]] and [[Wind of Ages]], decrease less over time.  Damage reduction from use stacks with the reduction coming from oakenwood and steel materials.&lt;br /&gt;
&lt;br /&gt;
*Rare: 10% damage reduction from use.  Five times less likely to lose an enchant level on use per [https://forum.wurmonline.com/index.php?/topic/157432-valrei-international-035/ this announcement].&lt;br /&gt;
*Supreme: 19% damage reduction from use.  Ten times less likely to lose an enchant level on use.&lt;br /&gt;
*Fantastic: ??% damage reduction, from use.  Fifteen times less likely to lose an enchant level on use.&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s gain an extra slot per rarity level.&lt;br /&gt;
&lt;br /&gt;
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tool Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors:&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this:&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type. It has also been shown to increase the glace rate when compared to normal, non-rare, armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare, supreme, or fantastic are granted extra damage upon each hit. There have been no numbers published on the exact bonus.&lt;br /&gt;
&lt;br /&gt;
=== Horse Shoes ===&lt;br /&gt;
&lt;br /&gt;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.&lt;br /&gt;
&lt;br /&gt;
*Rare: 0.48 km/h speed bonus.&lt;br /&gt;
*Supreme: 0.96 km/h speed bonus.&lt;br /&gt;
*Fantastic: 1.44 km/h speed bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
*[[Talk:Rare_item#Individual_Item_Reports|Talk page]] with more and comprehensive individual item listings.&lt;br /&gt;
&lt;br /&gt;
==Developer comments==&lt;br /&gt;
* When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
* 14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of village faith creation bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_bee_hive&amp;diff=102701</id>
		<title>Wild bee hive</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_bee_hive&amp;diff=102701"/>
		<updated>2017-05-03T22:03:04Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Fixing a redlink.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wildbeehive2.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|result=Wild bee hive&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A structure, built into a tree, in which some honey bee species of the subgenus Apis live and raise their young.''&lt;br /&gt;
&lt;br /&gt;
A '''wild bee hive''' is a randomly spawned item that appears on the side of [[tree]]s. They appear in the spring, and vanish at the end of the [[time of wurm|Wurm year]], in autumn and winter.&lt;br /&gt;
&lt;br /&gt;
When a player is in the vicinity of a hive, a message in the event window will indicate so. &lt;br /&gt;
&lt;br /&gt;
::{{event|inline|You hear bees, maybe you are getting close to a hive.}}&lt;br /&gt;
&lt;br /&gt;
::{{event|inline|The bees noise is getting louder, maybe you are getting closer to their hive.}}&lt;br /&gt;
&lt;br /&gt;
There is also a message when the player leaves the vicinity.&lt;br /&gt;
&lt;br /&gt;
::{{event|inline|The sounds of bees decreases as you move further away from the hive.}}&lt;br /&gt;
&lt;br /&gt;
::{{event|inline|The sounds of bees disappears in the distance.}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Wildbeehive.jpg|300px|thumb|left|Wild hive on a branch]] &lt;br /&gt;
'''Wild bee hives''' are spawned in different locations each year.&lt;br /&gt;
*They are found on the side of trees (except on fruit, chestnut, or walnut trees)&lt;br /&gt;
'''Wild bee hives''' will not spawn...&lt;br /&gt;
*Next to structures&lt;br /&gt;
*Close to existing hives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
*A '''wild bee hive''' produces [[honey]] and [[beeswax]] over time.&lt;br /&gt;
**The amount produced is dependent on nearby flowers, fields, and trees.&lt;br /&gt;
***Flowers are the best in helping the production increase.&lt;br /&gt;
**If surrounding tiles don't produce enough nectar to feed the bees, nothing is produced.&lt;br /&gt;
***Higher quality hives look at a larger area of tiles.&lt;br /&gt;
*The quality of honey and bees wax is the same as the hive quality.&lt;br /&gt;
&lt;br /&gt;
== Queens ==&lt;br /&gt;
A '''wild bee hive''' is spawned containing one queen bee.&lt;br /&gt;
*A second queen bee can appear in the hive once every Wurm month.&lt;br /&gt;
**There must be a minimum amount of 2 kg of honey in the hive for a new queen to arrive.&lt;br /&gt;
A wild hive with two queen bees has a chance to migrate to a domestic hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wild hive may have an attached descriptor to their name when you hover over it, which gives a clue to the status:&lt;br /&gt;
* Dormant (domestic bee hive only) - this shows in the winter only. This means the hive has one queen, and will reactivate in the spring.&lt;br /&gt;
* Empty - there is no queen in the hive.&lt;br /&gt;
* Noisy - the hive has two queens.&lt;br /&gt;
* Active - the hive has one queen, and is active.&lt;br /&gt;
&lt;br /&gt;
== Migration ==&lt;br /&gt;
Bees can migrate do a domestic ''bee hive'' if certain conditions are met. There are also some things a player can do to increase the chances.&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''one queen bee''', the domestic hive must be of a higher [[quality]] than the wild hive.&lt;br /&gt;
*The higher the quality of the domestic hive, the higher the chance of migration.&lt;br /&gt;
*The closer the domestic hive is to the wild hive, the higher the chance of migration.&lt;br /&gt;
**The distance and quality of the domestic hive from the wild hive both combine to effect the odds that a migration will occur.&lt;br /&gt;
*The migration will bring the queen and the swarm to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a wild hive has '''two queen bees''', the hive quality will not affect the chances of migration.&lt;br /&gt;
*A domestic bee hive will have a higher chance of migration the closer it is to the wild hive.&lt;br /&gt;
*The migration will bring the second queen to the domestic hive.&lt;br /&gt;
&lt;br /&gt;
If a wild hive's queen(s) have all migrated, the wild hive will be removed.&lt;br /&gt;
&lt;br /&gt;
== Opening a Hive ==&lt;br /&gt;
[[File:Wildhiveopen.jpg|500px|thumb|left|Wild hive's contents]] &lt;br /&gt;
When opening a hive, the bees can sting you, dealing poison damage, unless you have a lit [[bee smoker]].&lt;br /&gt;
*Note: When opening a hive with a lit bee smoker in the inventory, all produced honey and bees wax within the hive has a chance to be removed.&lt;br /&gt;
*Bees will not sting passers by.&lt;br /&gt;
*Bees will sting players attempting to cut down the tree containing their wild hive (unless they carry a lit bee smoker in their inventory).&lt;br /&gt;
**Note: the hive will be destroyed if their tree is cut down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* Pandalet's guide to everything in the cooking update: [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE Cooking Update Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=99088</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=99088"/>
		<updated>2016-06-19T20:29:26Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Updating userpage to account for new alt and settlement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=xanadu&lt;br /&gt;
|settlement=Glasshollow Lagoon&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]], Fo priest&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Fracture|Fracture]], Vyn priest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Xanadu]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar is a former resident of Troll's Vantage, Aincrad, and Wyvern Academy on Release before starting a new academy on Xanadu at Glasshollow.  &lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/Auction Terms|My auction terms and what they mean]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
{{Notice/guide}}&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=97521</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=97521"/>
		<updated>2016-03-22T17:54:14Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Mentioned the other way to make non-primary color dyes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to color clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* Different colors can be mixed together to make other colors through the use of combining. Other colors can also be obtained by mixing cochineals, copper lumps, or woad into an existing dye. &lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''. You might want to put the water container in the inventory before creating the dye.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material. &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot improve all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
** Using a [[pottery jar]] with 8 [[Hazelnuts]] will leave room for only 1kg of water.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the quality of the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' &amp;gt; ''On ground'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
* A 2.5ql rare copper lump produced a 3.5ql dye&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  26.65&lt;br /&gt;
|-&lt;br /&gt;
|[[Large crate]]&lt;br /&gt;
|  15.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pointing sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small crate]]&lt;br /&gt;
|  8.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  8.33&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|64.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=97240</id>
		<title>Talk:Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=97240"/>
		<updated>2016-02-16T20:05:28Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Analyse with different ore veins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems you need rougly 35-36 prospecting in order to analyze. [[User:Rotab|Rotab]] ([[User talk:Rotab|talk]])&lt;br /&gt;
&lt;br /&gt;
== Skill needed to analyse ores - only certain types of ore ==&lt;br /&gt;
&lt;br /&gt;
I just found myself unable to analyse some Zinc ore with level 20 prospecting. (Didn't give me the option)&lt;br /&gt;
However, I was able to analyse iron just fine.&lt;br /&gt;
&lt;br /&gt;
Either, you need more skill depending on which ore you are analysing, or you can only analyse certain ore types.&lt;br /&gt;
My guess is the latter.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 18:01, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
According to [[Player:Seara]], you are supposed to be able to analyse all rock types. So it is most likely a bug. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]])&lt;br /&gt;
:It is  bug http://forum.wurmonline.com/index.php?/topic/82691-rock-shard-analyzing-in-wurm-11-knowledge-and-speculation/page-2#entry827421 [[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 20:48, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Skill requirement to get vein quality ==&lt;br /&gt;
&lt;br /&gt;
According to the current article, you need 20 prospecting to see the quality of a vein 1 tile away.&lt;br /&gt;
However, I just tried that(on both rock an an actual ore) and could not see ore quality, so I'm guessing you need a bit more prespecting for that.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 16:16, 24 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
I know I had it at 25ish prospecting when the update came. Have you gotten any farther along yet?&lt;br /&gt;
[[User:Asera|Asera]] ([[User talk:Asera|talk]]) 09:04, 25 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The skill requriement depends on the ore type too. At 62 prospecting silver quality could not be detected at 3 tiles but iron worked. At 68 silver quality was detectable at 3 tiles too. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 12:37, 7 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
I have 27 prospecting and was not given a ql report on the slight trace of ore --~ {{User:Skyefox|Skyefox]] January 4, 2014&lt;br /&gt;
&lt;br /&gt;
== Skill required for analysis ==&lt;br /&gt;
I can analyse and detect 'faint' traces with under 35 skill (34.24 when I first noticed) Skill ranges need more confirmation and fine-tuning. &lt;br /&gt;
I also received a message not shown in the lists, namely: [01:58:55] You notice a faint trace of something, but cannot quite make it out.&lt;br /&gt;
&lt;br /&gt;
Skills: Prospecting 34.72 , Mining 52.92 [[User:Pottedfrog|Pottedfrog]] 1 July 2013&lt;br /&gt;
&lt;br /&gt;
Between 62 and 68 skill the ability to detect &amp;quot;something&amp;quot; at 5 tiles appeared. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 12:37, 7 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
At 70 skill you can detect iron, tin up to 5 tiles but not silver. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 07:20, 8 July 2013 (CEST)&lt;br /&gt;
 [15:56:24] You peer at it.&lt;br /&gt;
 [15:56:27] You see a vague trace of iron ore.&lt;br /&gt;
 [15:56:27] You see a vague trace of something, but cannot quite make it out.&lt;br /&gt;
 [16:09:05] You peer at it.&lt;br /&gt;
 [16:09:08] You spot a vague trace of tin ore.&lt;br /&gt;
 [16:09:08] You see a vague trace of something, but cannot quite make it out.&lt;br /&gt;
&lt;br /&gt;
== Indistinct trace ==&lt;br /&gt;
&lt;br /&gt;
I am currently sitting at 86.73 prospecting and analyzed a rock shard with a 70ql pick and a 1ql pick after. Just received this. Looks like we have another tile away we can see.&lt;br /&gt;
-- [[User:Chromega|Chromega]] ([[User talk:Chromega|talk]]) 05:05, 19 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Bit of testing and I found I can detect gold 5 tiles away but this '6th' tile comes up with 'You see a indistinct trace of something, but cannot quite make it out.' I can see iron at this distance however. -- [[User:Chromega|Chromega]] ([[User talk:Chromega|talk]]) 05:30, 19 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
 [19:57:40] You start to analyse the shard.&lt;br /&gt;
 [19:57:40] Lots of different sized rock shards.&lt;br /&gt;
 [19:57:42] You cannot see anything unusual.&lt;br /&gt;
 [19:57:42] You take a closer look.&lt;br /&gt;
 [19:57:45] You cannot see any unusual slight traces of anything.&lt;br /&gt;
 [19:57:45] You study it a bit more.&lt;br /&gt;
 [19:57:48] You cannot see anything unusual.&lt;br /&gt;
 [19:57:48] You study it real hard.&lt;br /&gt;
 [19:57:51] You spot a minuscule trace of acceptable quality iron ore.&lt;br /&gt;
 [19:57:51] You peer at it.&lt;br /&gt;
 [19:57:54] You see a vague trace of flint.&lt;br /&gt;
 [19:57:54] You spot a vague trace of iron ore.&lt;br /&gt;
 [19:57:54] You go cross-eyed studying it.&lt;br /&gt;
 [19:57:58] You see a indistinct trace of iron ore.&lt;br /&gt;
 [19:57:58] You see a indistinct trace of something, but cannot quite make it out.&lt;br /&gt;
 [19:57:58] You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
== Analyse with different ore veins ==&lt;br /&gt;
&lt;br /&gt;
Looks like different vein types have different points when they unlock information in Analyse.  That will complicate things a bit, but if we restructure the table accordingly, we should be fine.  --[[User:Tathar|Tathar]] ([[User talk:Tathar|talk]]) 20:50, 16 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
I'll start with a table for silver, since I just got good info in WU that ore type becomes visible at 41.9 skill.&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan='4'| Silver&lt;br /&gt;
|-&lt;br /&gt;
! Distance !! Ore presence !! Ore type !! Ore quality&lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || 20 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || 20 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || ~34 || 41.9 || ??&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || ~51 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || ~70 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || ~85 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Tathar|Tathar]] ([[User talk:Tathar|talk]]) 21:05, 16 February 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=97239</id>
		<title>Talk:Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=97239"/>
		<updated>2016-02-16T19:50:14Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Analyse with different ore veins */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems you need rougly 35-36 prospecting in order to analyze. [[User:Rotab|Rotab]] ([[User talk:Rotab|talk]])&lt;br /&gt;
&lt;br /&gt;
== Skill needed to analyse ores - only certain types of ore ==&lt;br /&gt;
&lt;br /&gt;
I just found myself unable to analyse some Zinc ore with level 20 prospecting. (Didn't give me the option)&lt;br /&gt;
However, I was able to analyse iron just fine.&lt;br /&gt;
&lt;br /&gt;
Either, you need more skill depending on which ore you are analysing, or you can only analyse certain ore types.&lt;br /&gt;
My guess is the latter.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 18:01, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
According to [[Player:Seara]], you are supposed to be able to analyse all rock types. So it is most likely a bug. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]])&lt;br /&gt;
:It is  bug http://forum.wurmonline.com/index.php?/topic/82691-rock-shard-analyzing-in-wurm-11-knowledge-and-speculation/page-2#entry827421 [[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 20:48, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Skill requirement to get vein quality ==&lt;br /&gt;
&lt;br /&gt;
According to the current article, you need 20 prospecting to see the quality of a vein 1 tile away.&lt;br /&gt;
However, I just tried that(on both rock an an actual ore) and could not see ore quality, so I'm guessing you need a bit more prespecting for that.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 16:16, 24 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
I know I had it at 25ish prospecting when the update came. Have you gotten any farther along yet?&lt;br /&gt;
[[User:Asera|Asera]] ([[User talk:Asera|talk]]) 09:04, 25 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The skill requriement depends on the ore type too. At 62 prospecting silver quality could not be detected at 3 tiles but iron worked. At 68 silver quality was detectable at 3 tiles too. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 12:37, 7 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
I have 27 prospecting and was not given a ql report on the slight trace of ore --~ {{User:Skyefox|Skyefox]] January 4, 2014&lt;br /&gt;
&lt;br /&gt;
== Skill required for analysis ==&lt;br /&gt;
I can analyse and detect 'faint' traces with under 35 skill (34.24 when I first noticed) Skill ranges need more confirmation and fine-tuning. &lt;br /&gt;
I also received a message not shown in the lists, namely: [01:58:55] You notice a faint trace of something, but cannot quite make it out.&lt;br /&gt;
&lt;br /&gt;
Skills: Prospecting 34.72 , Mining 52.92 [[User:Pottedfrog|Pottedfrog]] 1 July 2013&lt;br /&gt;
&lt;br /&gt;
Between 62 and 68 skill the ability to detect &amp;quot;something&amp;quot; at 5 tiles appeared. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 12:37, 7 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
At 70 skill you can detect iron, tin up to 5 tiles but not silver. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 07:20, 8 July 2013 (CEST)&lt;br /&gt;
 [15:56:24] You peer at it.&lt;br /&gt;
 [15:56:27] You see a vague trace of iron ore.&lt;br /&gt;
 [15:56:27] You see a vague trace of something, but cannot quite make it out.&lt;br /&gt;
 [16:09:05] You peer at it.&lt;br /&gt;
 [16:09:08] You spot a vague trace of tin ore.&lt;br /&gt;
 [16:09:08] You see a vague trace of something, but cannot quite make it out.&lt;br /&gt;
&lt;br /&gt;
== Indistinct trace ==&lt;br /&gt;
&lt;br /&gt;
I am currently sitting at 86.73 prospecting and analyzed a rock shard with a 70ql pick and a 1ql pick after. Just received this. Looks like we have another tile away we can see.&lt;br /&gt;
-- [[User:Chromega|Chromega]] ([[User talk:Chromega|talk]]) 05:05, 19 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Bit of testing and I found I can detect gold 5 tiles away but this '6th' tile comes up with 'You see a indistinct trace of something, but cannot quite make it out.' I can see iron at this distance however. -- [[User:Chromega|Chromega]] ([[User talk:Chromega|talk]]) 05:30, 19 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
 [19:57:40] You start to analyse the shard.&lt;br /&gt;
 [19:57:40] Lots of different sized rock shards.&lt;br /&gt;
 [19:57:42] You cannot see anything unusual.&lt;br /&gt;
 [19:57:42] You take a closer look.&lt;br /&gt;
 [19:57:45] You cannot see any unusual slight traces of anything.&lt;br /&gt;
 [19:57:45] You study it a bit more.&lt;br /&gt;
 [19:57:48] You cannot see anything unusual.&lt;br /&gt;
 [19:57:48] You study it real hard.&lt;br /&gt;
 [19:57:51] You spot a minuscule trace of acceptable quality iron ore.&lt;br /&gt;
 [19:57:51] You peer at it.&lt;br /&gt;
 [19:57:54] You see a vague trace of flint.&lt;br /&gt;
 [19:57:54] You spot a vague trace of iron ore.&lt;br /&gt;
 [19:57:54] You go cross-eyed studying it.&lt;br /&gt;
 [19:57:58] You see a indistinct trace of iron ore.&lt;br /&gt;
 [19:57:58] You see a indistinct trace of something, but cannot quite make it out.&lt;br /&gt;
 [19:57:58] You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
== Analyse with different ore veins ==&lt;br /&gt;
&lt;br /&gt;
Looks like different vein types have different points when they unlock information in Analyse.  That will complicate things a bit, but if we restructure the table accordingly, we should be fine.  --[[User:Tathar|Tathar]] ([[User talk:Tathar|talk]]) 20:50, 16 February 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_(jewelry)&amp;diff=96845</id>
		<title>Chain (jewelry)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_(jewelry)&amp;diff=96845"/>
		<updated>2015-10-31T13:00:58Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Double period fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Jewelry Chain.jpg&lt;br /&gt;
|active=[[glowing]] [[lump]] (0.10 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Jewelry&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fine chain with small links.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used to create [[pendulum]] with a [[ball]]. The QL of the chain affects chance of success.&lt;br /&gt;
* Can be made from [[gold lump|gold]] or [[silver lump|silver]] [[lump]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be sold to a [[trader]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Jewelry smithing items]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gold_lump&amp;diff=96842</id>
		<title>Gold lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gold_lump&amp;diff=96842"/>
		<updated>2015-10-30T07:39:58Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Enchanting */ This isn't about iron.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Gold_lump.png&lt;br /&gt;
|creation=Smelting [[gold ore]] (20.00 kg)&lt;br /&gt;
|result=* '''Gold lump''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small lump of pure gold.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Produced by smelting [[gold ore]] in a [[forge]], [[campfire]], or [[oven]].&lt;br /&gt;
* Smelting returns 0.1kg '''gold lump''' per 20kg of gold ore.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
* Will be faster to use if enchanted with [[Wind of Ages]].&lt;br /&gt;
* Skill experience boost if enchanted with [[Circle of Cunning]] &lt;br /&gt;
* Enchantments on gold lumps will degrade over time.&lt;br /&gt;
* You can keep using the enchantments by combining more lump into the enchanted one.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Gold items are worth more to a [[trader]] than their equivalence in silver.&lt;br /&gt;
* Higher [[QL]] [[forge]]s, [[campfire]]s, and [[oven]]s will smelt the ore faster.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
See [[:Category:Gold products|List of gold products]].&lt;br /&gt;
&lt;br /&gt;
[[Small Anvil]]:&lt;br /&gt;
*[[Ball]]&lt;br /&gt;
*[[Bracelet]]&lt;br /&gt;
*[[Candelabra]]&lt;br /&gt;
*[[Chain]]&lt;br /&gt;
*[[Hooks]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[Necklace]]&lt;br /&gt;
*[[Ring]]&lt;br /&gt;
*[[Rivets]]&lt;br /&gt;
*[[Sheet]]&lt;br /&gt;
*[[Statuette of Fo]]&lt;br /&gt;
*[[Statuette of Libila]]&lt;br /&gt;
*[[Statuette of Magranon]]&lt;br /&gt;
*[[Statuette of Vynora]]&lt;br /&gt;
*[[Statuette]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
&lt;br /&gt;
[[Large Anvil]]:&lt;br /&gt;
*[[Altar]]&lt;br /&gt;
*[[Bowl]]&lt;br /&gt;
*[[Hanging lamp head]]&lt;br /&gt;
*[[Large brazier bowl]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:gold|Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kiln&amp;diff=96831</id>
		<title>Kiln</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kiln&amp;diff=96831"/>
		<updated>2015-10-25T10:05:21Z</updated>

		<summary type="html">&lt;p&gt;Tathar: This is a furnace.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Kiln&lt;br /&gt;
|image=Kiln.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[stone brick]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*20 [[stone brick]]s&lt;br /&gt;
*20 x 2.00 kg [[clay]]&lt;br /&gt;
*2 [[dirt]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln made from bricks with a clay inner lining and covered in dirt. The purpose is to fire clay items.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[stone brick]], right-click the [[stone brick]], and select ''Create &amp;gt; Furnaces &amp;gt; kiln''. The unfinished kiln will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the kiln activate a [[steel and flint]] with a [[kindling]] in your inventory, then to fuel the kiln activate any wooden item, right click the kiln and select '''Burn'''.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a kiln affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*The [[small pottery amphora]] and [[large pottery amphora]] must be put into a kiln as all other containers are too small.&lt;br /&gt;
&lt;br /&gt;
[[Category:Furnaces]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=96750</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=96750"/>
		<updated>2015-10-17T17:00:10Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Multi-storey housing */ Heading was misspelled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house. If you are new then before you decide to build you may want to make sure you have properly planned your location and other things, in order to avoid unneeded frustration.  See [[House Planning Guide]].&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be classed as &amp;quot;finished&amp;quot; and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 4 [[small nails]] for the roof and floor.&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole: &lt;br /&gt;
&amp;lt;center&amp;gt;(12 * x) + 12&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house, 20 for every wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). Planks can be failed when you try to create them, be patient with this because it will happen a lot - it's completely normal. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create an unfinished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[Iron Vein|iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails.&lt;br /&gt;
This way can also be alot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
When you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; option is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2x1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one [[small nails]] for the roof.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
(to be able to plan more than 1 house, you either have to wait for server reset, or finish the first floor walls of the current plan)&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks (because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] You'll need 3 [[Small Nails|Small Nails]] and about 15 [[planks|planks]] (some of which will need to be carved into [[wood shingle|wood shingles]] to complete both the floor and the roof.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete.  To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
=== Multi-story housing ===&lt;br /&gt;
&lt;br /&gt;
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better, fancier and with more than one floor! See [[Multi-story housing|multi-story housing]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friend list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
'''No player can pick up items from a finished house without being added as a guest on the writ of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 [[Masonry]].&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]] for each segment of wall.&lt;br /&gt;
*10 x [[Stone Brick]] + 10 x [[Mortar]] for each floor segment (if you're doing a [[Stone brick floor]])&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_dragon&amp;diff=96747</id>
		<title>White dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_dragon&amp;diff=96747"/>
		<updated>2015-10-16T00:57:40Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Capitalization error fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=NA.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[Skull]], [[Bone]], [[Tooth]], [[Eye]], [[Gland]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes, when dominated&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The menacing huge dragon, with scales in every possible white color.''&lt;br /&gt;
&lt;br /&gt;
The white Dragon is one of the 5 dragons in Wurm. There is usually only one dragon of each type per map, unless they are hatched from huge eggs. The white Dragon is a adult dragon. It drops [[Dragon scale|scale]]s upon death.&lt;br /&gt;
&lt;br /&gt;
When slain, every premium player in local will receive a small piece of dragon scale and [[blood]].&lt;br /&gt;
Mixing white Dragon [[blood]] with [[source salt]] will create a [[ Oil of the blacksmith|blacksmithing potion]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Despite it's wings, the white dragon is unable to fly.&lt;br /&gt;
*The white dragon can swim.&lt;br /&gt;
*Cannot be tamed.&lt;br /&gt;
*The white dragon can breath fire.&lt;br /&gt;
*The white dragon, like any other unique, will break any wall or fence in it's path.&lt;br /&gt;
*Slaying the white dragon will give the title &amp;quot;[[Dragonslayer]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:na.jpg | A white dragon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:dragon|Dragon]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=96745</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=96745"/>
		<updated>2015-10-16T00:55:18Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Dragon update.  Affected bestiary pages still need to be made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Reddragon.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[meat]], [[Dragon Scale|scales]] (for red dragons), [[Drake hide|drake hide]] (for white, green and black dragons), a [[tooth]] and an [[eye]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The dragon hatchling is not as large as a full-grown dragon and unable to fly.''&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are unique [[creatures]] that [[spawn]] randomly. There is usually only one dragon of each type per [[map]], unless they are hatched from [[huge egg]]s.  &lt;br /&gt;
=== Adult Dragons ===&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Black Dragon]]&lt;br /&gt;
* [[White Dragon]]&lt;br /&gt;
* [[Green Dragon]]&lt;br /&gt;
* [[Blue Dragon]]&lt;br /&gt;
=== Hatchlings ===&lt;br /&gt;
* [[Red Dragon Hatchling]]&lt;br /&gt;
* [[Black Dragon Hatchling]]&lt;br /&gt;
* [[White Dragon Hatchling]]&lt;br /&gt;
* [[Green Dragon Hatchling]]&lt;br /&gt;
* [[Blue Dragon Hatchling]]&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Cannot fly.&lt;br /&gt;
* The aggro range of the dragon depends on what type. It is highly unpredictable and will change every time you run from it.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Cannot be [[dominate]]d.&lt;br /&gt;
* Female dragons rarely lay [[huge egg]]s (when they are very well fed and fat).&lt;br /&gt;
* Has Bashing, slashing, biting, hitting, and tail whip attacks.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Can bash down or damage [[wall]]s or [[fence]]s as well as break [[cave wall]]s. - ''Note: Dragons can instantly bash down any walls at any QL. They have been seen breaking down house walls or sometimes just walking through them.''&lt;br /&gt;
* Cannot run out of [[stamina]].&lt;br /&gt;
* Moves quite fast, but can be outrun by a [[player]] running on [[cobblestone]].&lt;br /&gt;
* When killed, gives every attacker the title [[Titles#Special titles|Dragonslayer]].&lt;br /&gt;
* Black dragons are known to throw [[player]]s. This can be in any direction and varies from about 5 to 20 tiles. - ''Note: Players can be thrown over walls. If you are thrown while inside a [[cave]], then you are teleported to the surface.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Reddragon.jpg | A red dragon&lt;br /&gt;
Image:greendragon.jpg| A green dragon&lt;br /&gt;
Image:whitedragon.jpg | A white dragon&lt;br /&gt;
Image:blackdragon.jpg | A black dragon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:dragon|Dragon]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=96724</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=96724"/>
		<updated>2015-10-11T19:16:18Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Notes */ Run-on sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Healing_cover.png&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|creation=* [[Natural substances]]&lt;br /&gt;
|note=Cannot be combined, improved or stored in any bulk storage.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A bunch of interwoven grass mixed with various healing ingredients.''&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
== Usage ==&lt;br /&gt;
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.&lt;br /&gt;
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.&lt;br /&gt;
* Failure to apply a cover has a small chance to make the wound worse.&lt;br /&gt;
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.&lt;br /&gt;
== Creation ==&lt;br /&gt;
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.&lt;br /&gt;
* There is no specific order required for activation.&lt;br /&gt;
* Apart from mushrooms, both ingredients must be different.&lt;br /&gt;
* Healing covers will vary in weight from  0.02 - 1.80 kg.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; | Potency&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; | Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#33CC33;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#79A526&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#A28E1E;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Blue mushroom]] • [[Bison horn]] • [[Camellia]] • [[Eye]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#C87917;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Paw]] • [[Sassafras]] • [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#F95E0E;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Corn]] • [[Onion]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Once the wound is treated, examining it will confirm the potency of the attached cover.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from [[Fo]] etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Healing rate = 5 + cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] that are medium or worse will not heal on their own and will require one of the stronger healing covers to aid recovery, some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Higher quality healing covers have a higher chance of succeeding the treatment.&lt;br /&gt;
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.&lt;br /&gt;
* Higher potency covers give more [[natural substances]] skill.&lt;br /&gt;
* Making healing covers for [[natural substances]] skill grinding follows the same rules as mining. You only get a NS tick if the QL of the healing cover you created falls in the range of 1.01-39.99&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you are reading this through the in-game client, this section may be more readable.&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=96721</id>
		<title>Bank of Wurm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=96721"/>
		<updated>2015-10-11T13:16:22Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Denominations */ Fixing the placement of a thousands comma.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The currency of [[Wurm]] is represented by coins of various [[metal]] types, however a player cannot create money using raw materials.  Coin is predominately obtained by purchasing it via the [http://store.wurmonline.com/ Wurm online Shop] however there are many other ways to gain coin in game.&lt;br /&gt;
* Through [[trade|trading]] with other players&lt;br /&gt;
* By [[sell]]ing items to [[trader]]s or at the [[Settlement token|token]] on a [[settlement]]&lt;br /&gt;
* [[Forage|Foraging]] and [[botanizing]] give a very low chance to find coin.&lt;br /&gt;
* Killing [[Animal|creatures]] gives a very low chance to find coin, double chance if they are domestic animals.&lt;br /&gt;
&lt;br /&gt;
:Any coin generated by the last two points above will be tagged as '''[[rare]]'''.  This is simply for aesthetic reasons and they do not hold any special functions.  Once deposited into the [[bank]] they become standard coin.&lt;br /&gt;
==Denominations==&lt;br /&gt;
The '''Bank of Wurm''' states the lowest currency unit in Wurm to be one iron coin (1i).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=75 | Iron (i)&lt;br /&gt;
! width=75 | Copper (c)&lt;br /&gt;
! width=75 | Silver (s)&lt;br /&gt;
! width=75 | Gold (g)&lt;br /&gt;
|-&lt;br /&gt;
| 1||0.01||0.001||0.000001&lt;br /&gt;
|-&lt;br /&gt;
| 100||1||0.01||0.0001&lt;br /&gt;
|-&lt;br /&gt;
| 10,000||100||1||0.01&lt;br /&gt;
|-&lt;br /&gt;
| 1,000,000||10,000||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bank account]]&lt;br /&gt;
* [[Miron]] - the unit used in Wurm's economy logging system&lt;br /&gt;
* [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGJyRXVlNEFtVGt6NmtYLWQxLW96QlE&amp;amp;hl=en_US Shopping] contains a calculator for adding up different amounts of coins. Good for working out just how much something will cost you.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia: Money]]&lt;br /&gt;
* [[Wikipedia: Silver coin]]&lt;br /&gt;
* [[Wikipedia: Gold coin]]&lt;br /&gt;
* [[Wikipedia: Copper coins]]&lt;br /&gt;
* [[Wikipedia: Denomination (currency)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=96335</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=96335"/>
		<updated>2015-09-19T11:04:21Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Switched server a while back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=xanadu&lt;br /&gt;
|settlement=&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Xanadu]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar is a former resident of Troll's Vantage, Aincrad, and Wyvern Academy on Release.  &lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;br /&gt;
*[[User:Tathar/Auction Terms|My auction terms and what they mean]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/Auction_Terms&amp;diff=90464</id>
		<title>User:Tathar/Auction Terms</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/Auction_Terms&amp;diff=90464"/>
		<updated>2015-02-24T13:09:05Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* In Case Of Emergency */ There's a lot of stuff here now, but we'll see if it proves to be useful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
&lt;br /&gt;
These terms govern the use of any auction that I run on the Wurm official forums.  I'll try to keep them simple enough to understand and still cover everything.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Example OP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
Title: Supreme kitchen gun, 50 QL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Picture of the item in inventory)&lt;br /&gt;
&lt;br /&gt;
(Item description goes below picture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction duration: 3 days&lt;br /&gt;
&lt;br /&gt;
Starting bid: 5s&lt;br /&gt;
&lt;br /&gt;
Minimum increase: 1s&lt;br /&gt;
&lt;br /&gt;
Buyout: 25s (24 hour buyout time)&lt;br /&gt;
&lt;br /&gt;
Runoff rule: Two bids placed in the last 12 hours of the auction will add 2 days runoff time to the auction duration.  Only existing bidders from the normal auction time can place bids during runoff time.  &lt;br /&gt;
&lt;br /&gt;
Snipe protection: 4 hours&lt;br /&gt;
&lt;br /&gt;
No auction reserve&lt;br /&gt;
&lt;br /&gt;
Winner pays COD fee if mailed&lt;br /&gt;
&lt;br /&gt;
Extra options: Discounted imping service up to 50 QL available at 10s reserve.  Free imping service up to 50 QL and bundled full magazine of cleaning bullets available with buyout or at 30s reserve.  Winner must pick up magazine at (my location) to claim it.  Imping service has additional terms found in the auction terms link below.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Auction timer goes here)&lt;br /&gt;
&lt;br /&gt;
Additional auction terms and definitions found here: (Link to this page)  If you have any questions about this auction, check that page first.&lt;br /&gt;
&lt;br /&gt;
Happy bidding!&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decoding the OP ==&lt;br /&gt;
&lt;br /&gt;
These terms spell out everything you may find on my auction threads' original posts.  Refer to the example OP above for usage.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Duration ===&lt;br /&gt;
&lt;br /&gt;
This is how long the auction will last for after the auction thread is posted, barring any time extensions.  See '''Runoff Time Rule''' and '''Snipe Protection''' for an explanation of the time extensions that may trigger.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Timer ===&lt;br /&gt;
&lt;br /&gt;
There will typically be an auction timer saying how long the auction is still running for, or how long ago the auction ended.  I'll generally sync this up with the auction duration posted.  If any time is added to the auction, ignore this.&lt;br /&gt;
&lt;br /&gt;
=== Starting Bid ===&lt;br /&gt;
&lt;br /&gt;
This is the minimum amount the first bid must be for.  Pretty standard in an auction, but I've seen auctions without them.  &lt;br /&gt;
&lt;br /&gt;
=== Minimum Increase ===&lt;br /&gt;
&lt;br /&gt;
Each bid after the starting bid must be higher than the previous valid bid by this amount or more.  Standard even in auctions without starting bids.  &lt;br /&gt;
&lt;br /&gt;
=== Buyout ===&lt;br /&gt;
&lt;br /&gt;
I usually offer a buyout for my auctions as an option for those who don't want to wait for the auction to play out.  The '''buyout price''' is how much you have to pay if you claim a buyout, and if one is listed, the '''buyout time''' is how long after the auction starts that the buyout offer is valid for.  Otherwise, the buyout offer is valid until the auction ends.  The first bid on an auction can always be a buyout, even if buyout time expires.  &lt;br /&gt;
&lt;br /&gt;
=== Runoff Rule ===&lt;br /&gt;
&lt;br /&gt;
This needs an explanation, since I don't know of anyone else who has used this before.  A runoff rule is an extension of an auction's duration that can take effect if multiple bids take place towards the end of the auction, so that bidding war auctions have a chance to play out to their conclusion.  During this extension, only existing bidders may post new bids, and all other bids placed are ignored.  This encourages interested parties to bid early.  &lt;br /&gt;
&lt;br /&gt;
Runoff rules require two amounts of time to be established:&lt;br /&gt;
&lt;br /&gt;
# Trigger time: Two bids placed within this much time before the auction ends will trigger the runoff rule.  Typical trigger time ranges from 8 to 24 hours.&lt;br /&gt;
# Runoff time: When a runoff rule triggers, this is how much time is added to the end of the auction.  Typical runoff time ranges from 1 to 3 days.&lt;br /&gt;
&lt;br /&gt;
Runoff rules can only trigger once, but can be combined with snipe protection.  When this happens, any snipe protection time added also bars new bidders from placing bids.  &lt;br /&gt;
&lt;br /&gt;
=== Snipe Protection ===&lt;br /&gt;
&lt;br /&gt;
Snipe protection is an extension of an auction's duration that can take effect if someone bids shortly before the end of an auction.  Snipe protection means that an auction can't end until a certain amount of time has passed after the last bid was placed.  This is intended to prevent auction snipers from winning auctions before other bidders can respond.  Snipe protection can trigger multiple times if bids are placed in quick succession, so this can also provide rapid bidding war auctions some protection from ending prematurely.  Although 1-hour snipe protection is commonly used, I feel that 4 hours is the least amount of time that gives existing bidders a fair shot at raising their bids.  &lt;br /&gt;
&lt;br /&gt;
Some of my auctions use a variant of this rule that entirely prevents new bidders from placing bids within a certain amount of time before the end of the auction.  This is generally spelled out on the auction thread itself if it applies.  &lt;br /&gt;
&lt;br /&gt;
=== Extra Options ===&lt;br /&gt;
&lt;br /&gt;
Some of my auctions may include extra perks for the winner, such as free or discounted improvement services, bundled items, or free mailing costs.  These extras come with their own terms separate from the auction itself, and accepting them is optional.  Extras usually come with a reserve price that must be met before they become available, but the auction itself will never require a reserve price to be met.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Reserves ===&lt;br /&gt;
&lt;br /&gt;
I don't place reserve prices on my auctions, period.  They just make the first few bids on each auction pointless, since they wouldn't result in a sale.  I won't waste your time with these.  Reserve prices for extra options are a different matter, however.  &lt;br /&gt;
&lt;br /&gt;
=== Delivery and Pickup ===&lt;br /&gt;
&lt;br /&gt;
I don't offer delivery for auctioned items, due to the risk involved and my limited play time.  If you are unable to pick up items you win, either arrange for someone to deliver the items from my location to yours, or opt for mailing via COD.  &lt;br /&gt;
&lt;br /&gt;
If you're picking up items you won, I need to be online to give them to you, or I need to put the items on my merchant for you to buy.  My availability is limited due to my work schedule, so please check with me beforehand to arrange a pickup time.  If I need to put the items on my merchant, there will be a 15% handling fee due to the cut that the merchant takes.  &lt;br /&gt;
&lt;br /&gt;
For items being mailed, the auction winner pays the COD fee unless otherwise noted.  &lt;br /&gt;
&lt;br /&gt;
== Bidding Etiquette ==&lt;br /&gt;
&lt;br /&gt;
While not rules themselves, following these guidelines will ensure a smooth, fair, and friendly auction takes place.&lt;br /&gt;
&lt;br /&gt;
# When bidding, please ensure that you have enough coin to cover your bid, or mention that the bid is conditional on checking whatever is preventing you from being sure.  I'll give you up to 12 hours to check, but you'll have to let me know one way or the other by then.  &lt;br /&gt;
# If you have to retract a bid, please don't blank out what the bid was for.  I need that information to adjust any later bids that were placed to outbid you.  &lt;br /&gt;
# Please try to avoid making bids that have to be invalidated.  While everyone makes mistakes, I have to do a lot of repair work when invalid bids are placed.&lt;br /&gt;
# If you spot an invalid bid before I do, please bring it up on the auction thread and explain why it's invalid.  I'll check it myself as soon as I am able.  &lt;br /&gt;
# If a time extension triggers and you notice it before I do, please let everyone know about it and which rule the extension comes from.  &lt;br /&gt;
# If you're placing a bid during extended time, please mention this and specify what type of extension it is.  &lt;br /&gt;
# If it's not obvious already, I don't like to leave any ambiguity in how my auctions are run and governed.  If you don't understand something about one of my auctions, please ask, and I'll give you an answer as soon as I can.&lt;br /&gt;
&lt;br /&gt;
== Extra Option Terms ==&lt;br /&gt;
&lt;br /&gt;
These rules govern extra options I may offer in an auction.  Any terms listed on the auction's thread take priority over what is listed here.&lt;br /&gt;
&lt;br /&gt;
=== Free/Discounted Imping Service ===&lt;br /&gt;
&lt;br /&gt;
Any extra options offering free or discounted improvement (&amp;quot;imping&amp;quot;) service are offered with the following terms and limitations.&lt;br /&gt;
&lt;br /&gt;
# To claim the free or discounted service, you have to PM me a link to the auction thread and send the item to me at your cost after I verify the extra option is still valid.  &lt;br /&gt;
# The service only applies to the auctioned item or set.  Any other items, including bundled extras, are not covered.  &lt;br /&gt;
# Only the original auction winner can redeem the free or discounted service.  If the item ever has a different owner, the extra option becomes void.  &lt;br /&gt;
# I provide the improving service myself, so the maximum QL that the item can be improved to is whatever QL I'm capable of producing.  If the auction thread indicates a lower QL in the terms than what I'm capable of, then the lower QL is what I will improve the item to.  &lt;br /&gt;
# If different terms are not stated, the extra option is limited to three improving sessions and expires after 90 days.  If you claim a service session and I'm unavailable until after the extra option expires, I'll provide the service when I get back.  &lt;br /&gt;
# If I stop playing Wurm for more than a week or my premium time lapses for 24 hours or more, the expiration date for the extra option is extended by that many days.  &lt;br /&gt;
# I can buy back any outstanding improvement service extras at my option, in case I ever need to stop honoring service extras, stop providing the service in general, or retire from Wurm.  The buyback price is a prorated refund, based on the number of sessions remaining, out of 10% of the auction price for free service, or out of 5% for discounted service.  If I need to exercise this option, I will either post an announcement on the forums about it, or I will PM a notice to each affected auction winner.  Those affected will then have three days to show proof of ownership of the relevant items and arrange for an in-person pickup of their prorated refund, or waive their right to any refund.  &lt;br /&gt;
&lt;br /&gt;
=== Bundled Items ===&lt;br /&gt;
&lt;br /&gt;
Any extra options including bundled items offered to an auction winner are offered with the following terms and limitations.&lt;br /&gt;
&lt;br /&gt;
# If you want the bundled items, you have to say so in the auction thread before the auctioned item is delivered to you.  &lt;br /&gt;
# You have to pay any mailing fees for the bundled items, or pick them up at the same time as the auctioned item.  &lt;br /&gt;
# If you want me to send the bundled items to a different character than the one receiving the auctioned item, they have to be mailed at the receiver's expense.  I won't arrange for separate pickup.  &lt;br /&gt;
&lt;br /&gt;
=== Free Shipping ===&lt;br /&gt;
&lt;br /&gt;
Any extra options offering free shipping are offered with the following limitation.&lt;br /&gt;
&lt;br /&gt;
# Items covered must be mailed.  I won't deliver the items or arrange for someone else to deliver them.&lt;br /&gt;
&lt;br /&gt;
== Bidder Protections ==&lt;br /&gt;
&lt;br /&gt;
Auction bidders are granted certain protections against unfair, invalid, or fake bids.  This section spells out what those protections are.&lt;br /&gt;
&lt;br /&gt;
=== General Protections ===&lt;br /&gt;
&lt;br /&gt;
# Anyone may ask me to issue an announcement clarifying which bid is the leading bid, at any time while an auction is in progress.  This is usually only necessary when one or more bids is believed to be fake or unfair, since invalid bids always result in an announcement being made.  &lt;br /&gt;
# I may add additional time to an auction if I believe that the smooth running of the auction was interrupted for any reason, so people have enough time to bid.  Time can be added even if the original auction time has expired, so nobody technically wins an auction until I make an announcement declaring a winner.  &lt;br /&gt;
# If a bidder is suspected of placing a fake bid, I may require that bidder to show proof of their ability to cover their bid.  Proof must be in the form of a screenshot, show enough coin between inventory and bank to cover the bid, and show a ''/time'' output confirming that the screenshot was taken after proof was asked for.  Bidders unable to provide this proof have their bids invalidated, but adjustments are made at my discretion.  &lt;br /&gt;
# Bidders I don't want to do business with and bidders who post an abusive number of unfair, invalid, or fake bids will be barred from participating in my auctions.  I don't want to have to resort to this.  &lt;br /&gt;
&lt;br /&gt;
=== Adjusted Bids ===&lt;br /&gt;
&lt;br /&gt;
# If a bidder has their bid adjusted due to unfair, invalid, or fake bids, their bid price is reduced to the adjusted price until they re-bid, to maintain a fair auction.  &lt;br /&gt;
# If an auction ends with any adjusted bid holders having original bids greater than the leading bid price, the leading bid is not necessarily the winner.  A second auction lasting 24 hours must take place between the leading bidder and any outstanding adjusted bid holders to resolve the bid adjustments.  &lt;br /&gt;
# During the second auction, the first auction's leading bid becomes the starting bid.  Qualifying adjusted bid holders must bid no less than their original bid prices to participate in the second auction, and there is no buyout offered.  Runoff time and snipe protection can take effect in the second auction even if they took effect in the first auction, but are collectively capped at 24 hours of additional time.  Otherwise, the second auction has the same terms as the first one, but with a limited set of eligible bidders.  &lt;br /&gt;
# There will be no further bid adjustments or third auctions run, in an effort to speed up the bidding process.  Whoever wins the second auction will win the auction item.&lt;br /&gt;
&lt;br /&gt;
== In Case Of Emergency ==&lt;br /&gt;
&lt;br /&gt;
These rules cover how an auction will proceed if things start going wrong.  You can safely ignore these if you're tired of reading, since I'll always announce their effects in the auction if they apply.  &lt;br /&gt;
&lt;br /&gt;
=== Invalid Bids ===&lt;br /&gt;
&lt;br /&gt;
# I will make an announcement whenever I spot an invalid bid.  Bidders are also encouraged to speak up when they believe a bid is invalid.  &lt;br /&gt;
# For each bid placed in response to the invalid bid before my announcement is made, the bid price is adjusted down by the invalid bid's price increase.  &lt;br /&gt;
# If the invalid bid has been clearly ignored by a bid placed after it, the ignoring bid does not need to be adjusted.  &lt;br /&gt;
# Adjusted bids have their own set of rules.  Please see the '''Adjusted Bids''' section under '''Bidder Protections'''.&lt;br /&gt;
&lt;br /&gt;
=== Shenanigans ===&lt;br /&gt;
&lt;br /&gt;
# If nothing else says how something should be done, I reserve the right to make an executive decision.&lt;br /&gt;
# Executive decisions made will often come with a time extension of the auction due to the time spent without an answer.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/Auction_Terms&amp;diff=90463</id>
		<title>User:Tathar/Auction Terms</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/Auction_Terms&amp;diff=90463"/>
		<updated>2015-02-24T07:41:56Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* In Case Of Emergency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
&lt;br /&gt;
These terms govern the use of any auction that I run on the Wurm official forums.  I'll try to keep them simple enough to understand and still cover everything.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Example OP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
Title: Supreme kitchen gun, 50 QL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Picture of the item in inventory)&lt;br /&gt;
&lt;br /&gt;
(Item description goes below picture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction duration: 3 days&lt;br /&gt;
&lt;br /&gt;
Starting bid: 5s&lt;br /&gt;
&lt;br /&gt;
Minimum increase: 1s&lt;br /&gt;
&lt;br /&gt;
Buyout: 25s (24 hour buyout time)&lt;br /&gt;
&lt;br /&gt;
Runoff rule: Two bids placed in the last 12 hours of the auction will add 2 days runoff time to the auction duration.  Only existing bidders from the normal auction time can place bids during runoff time.  &lt;br /&gt;
&lt;br /&gt;
Snipe protection: 4 hours&lt;br /&gt;
&lt;br /&gt;
No auction reserve&lt;br /&gt;
&lt;br /&gt;
Winner pays COD fee if mailed&lt;br /&gt;
&lt;br /&gt;
Extra options: Discounted imping service up to 50 QL available at 10s reserve.  Free imping service up to 50 QL and bundled full magazine of cleaning bullets available with buyout or at 30s reserve.  Winner must pick up magazine at (my location) to claim it.  Imping service has additional terms found in the auction terms link below.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Auction timer goes here)&lt;br /&gt;
&lt;br /&gt;
Additional auction terms and definitions found here: (Link to this page)  If you have any questions about this auction, check that page first.&lt;br /&gt;
&lt;br /&gt;
Happy bidding!&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decoding the OP ==&lt;br /&gt;
&lt;br /&gt;
These terms spell out everything you may find on my auction threads' original posts.  Refer to the example OP above for usage.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Duration ===&lt;br /&gt;
&lt;br /&gt;
This is how long the auction will last for after the auction thread is posted, barring any time extensions.  See '''Runoff Time Rule''' and '''Snipe Protection''' for an explanation of the time extensions that may trigger.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Timer ===&lt;br /&gt;
&lt;br /&gt;
There will typically be an auction timer saying how long the auction is still running for, or how long ago the auction ended.  I'll generally sync this up with the auction duration posted.  If any time is added to the auction, ignore this.&lt;br /&gt;
&lt;br /&gt;
=== Starting Bid ===&lt;br /&gt;
&lt;br /&gt;
This is the minimum amount the first bid must be for.  Pretty standard in an auction, but I've seen auctions without them.  &lt;br /&gt;
&lt;br /&gt;
=== Minimum Increase ===&lt;br /&gt;
&lt;br /&gt;
Each bid after the starting bid must be higher than the previous valid bid by this amount or more.  Standard even in auctions without starting bids.  &lt;br /&gt;
&lt;br /&gt;
=== Buyout ===&lt;br /&gt;
&lt;br /&gt;
I usually offer a buyout for my auctions as an option for those who don't want to wait for the auction to play out.  The '''buyout price''' is how much you have to pay if you claim a buyout, and if one is listed, the '''buyout time''' is how long after the auction starts that the buyout offer is valid for.  Otherwise, the buyout offer is valid until the auction ends.  The first bid on an auction can always be a buyout, even if buyout time expires.  &lt;br /&gt;
&lt;br /&gt;
=== Runoff Rule ===&lt;br /&gt;
&lt;br /&gt;
This needs an explanation, since I don't know of anyone else who has used this before.  A runoff rule is an extension of an auction's duration that can take effect if multiple bids take place towards the end of the auction, so that bidding war auctions have a chance to play out to their conclusion.  During this extension, only existing bidders may post new bids, and all other bids placed are ignored.  This encourages interested parties to bid early.  &lt;br /&gt;
&lt;br /&gt;
Runoff rules require two amounts of time to be established:&lt;br /&gt;
&lt;br /&gt;
# Trigger time: Two bids placed within this much time before the auction ends will trigger the runoff rule.  Typical trigger time ranges from 8 to 24 hours.&lt;br /&gt;
# Runoff time: When a runoff rule triggers, this is how much time is added to the end of the auction.  Typical runoff time ranges from 1 to 3 days.&lt;br /&gt;
&lt;br /&gt;
Runoff rules can only trigger once, but can be combined with snipe protection.  When this happens, any snipe protection time added also bars new bidders from placing bids.  &lt;br /&gt;
&lt;br /&gt;
=== Snipe Protection ===&lt;br /&gt;
&lt;br /&gt;
Snipe protection is an extension of an auction's duration that can take effect if someone bids shortly before the end of an auction.  Snipe protection means that an auction can't end until a certain amount of time has passed after the last bid was placed.  This is intended to prevent auction snipers from winning auctions before other bidders can respond.  Snipe protection can trigger multiple times if bids are placed in quick succession, so this can also provide rapid bidding war auctions some protection from ending prematurely.  Although 1-hour snipe protection is commonly used, I feel that 4 hours is the least amount of time that gives existing bidders a fair shot at raising their bids.  &lt;br /&gt;
&lt;br /&gt;
Some of my auctions use a variant of this rule that entirely prevents new bidders from placing bids within a certain amount of time before the end of the auction.  This is generally spelled out on the auction thread itself if it applies.  &lt;br /&gt;
&lt;br /&gt;
=== Extra Options ===&lt;br /&gt;
&lt;br /&gt;
Some of my auctions may include extra perks for the winner, such as free or discounted improvement services, bundled items, or free mailing costs.  These extras come with their own terms separate from the auction itself, and accepting them is optional.  Extras usually come with a reserve price that must be met before they become available, but the auction itself will never require a reserve price to be met.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Reserves ===&lt;br /&gt;
&lt;br /&gt;
I don't place reserve prices on my auctions, period.  They just make the first few bids on each auction pointless, since they wouldn't result in a sale.  I won't waste your time with these.  Reserve prices for extra options are a different matter, however.  &lt;br /&gt;
&lt;br /&gt;
=== Delivery and Pickup ===&lt;br /&gt;
&lt;br /&gt;
I don't offer delivery for auctioned items, due to the risk involved and my limited play time.  If you are unable to pick up items you win, either arrange for someone to deliver the items from my location to yours, or opt for mailing via COD.  &lt;br /&gt;
&lt;br /&gt;
If you're picking up items you won, I need to be online to give them to you, or I need to put the items on my merchant for you to buy.  My availability is limited due to my work schedule, so please check with me beforehand to arrange a pickup time.  If I need to put the items on my merchant, there will be a 15% handling fee due to the cut that the merchant takes.  &lt;br /&gt;
&lt;br /&gt;
For items being mailed, the auction winner pays the COD fee unless otherwise noted.  &lt;br /&gt;
&lt;br /&gt;
== Bidding Etiquette ==&lt;br /&gt;
&lt;br /&gt;
While not rules themselves, following these guidelines will ensure a smooth, fair, and friendly auction takes place.&lt;br /&gt;
&lt;br /&gt;
# When bidding, please ensure that you have enough coin to cover your bid, or mention that the bid is conditional on checking whatever is preventing you from being sure.  I'll give you up to 12 hours to check, but you'll have to let me know one way or the other by then.  &lt;br /&gt;
# If you have to retract a bid, please don't blank out what the bid was for.  I need that information to adjust any later bids that were placed to outbid you.  &lt;br /&gt;
# Please try to avoid making bids that have to be invalidated.  While everyone makes mistakes, I have to do a lot of repair work when invalid bids are placed.&lt;br /&gt;
# If you spot an invalid bid before I do, please bring it up on the auction thread and explain why it's invalid.  I'll check it myself as soon as I am able.  &lt;br /&gt;
# If a time extension triggers and you notice it before I do, please let everyone know about it and which rule the extension comes from.  &lt;br /&gt;
# If you're placing a bid during extended time, please mention this and specify what type of extension it is.  &lt;br /&gt;
# If it's not obvious already, I don't like to leave any ambiguity in how my auctions are run and governed.  If you don't understand something about one of my auctions, please ask, and I'll give you an answer as soon as I can.&lt;br /&gt;
&lt;br /&gt;
== Extra Option Terms ==&lt;br /&gt;
&lt;br /&gt;
These rules govern extra options I may offer in an auction.  Any terms listed on the auction's thread take priority over what is listed here.&lt;br /&gt;
&lt;br /&gt;
=== Free/Discounted Imping Service ===&lt;br /&gt;
&lt;br /&gt;
Any extra options offering free or discounted improvement (&amp;quot;imping&amp;quot;) service are offered with the following terms and limitations.&lt;br /&gt;
&lt;br /&gt;
# To claim the free or discounted service, you have to PM me a link to the auction thread and send the item to me at your cost after I verify the extra option is still valid.  &lt;br /&gt;
# The service only applies to the auctioned item or set.  Any other items, including bundled extras, are not covered.  &lt;br /&gt;
# Only the original auction winner can redeem the free or discounted service.  If the item ever has a different owner, the extra option becomes void.  &lt;br /&gt;
# I provide the improving service myself, so the maximum QL that the item can be improved to is whatever QL I'm capable of producing.  If the auction thread indicates a lower QL in the terms than what I'm capable of, then the lower QL is what I will improve the item to.  &lt;br /&gt;
# If different terms are not stated, the extra option is limited to three improving sessions and expires after 90 days.  If you claim a service session and I'm unavailable until after the extra option expires, I'll provide the service when I get back.  &lt;br /&gt;
# If I stop playing Wurm for more than a week or my premium time lapses for 24 hours or more, the expiration date for the extra option is extended by that many days.  &lt;br /&gt;
# I can buy back any outstanding improvement service extras at my option, in case I ever need to stop honoring service extras, stop providing the service in general, or retire from Wurm.  The buyback price is a prorated refund, based on the number of sessions remaining, out of 10% of the auction price for free service, or out of 5% for discounted service.  If I need to exercise this option, I will either post an announcement on the forums about it, or I will PM a notice to each affected auction winner.  Those affected will then have three days to show proof of ownership of the relevant items and arrange for an in-person pickup of their prorated refund, or waive their right to any refund.  &lt;br /&gt;
&lt;br /&gt;
=== Bundled Items ===&lt;br /&gt;
&lt;br /&gt;
Any extra options including bundled items offered to an auction winner are offered with the following terms and limitations.&lt;br /&gt;
&lt;br /&gt;
# If you want the bundled items, you have to say so in the auction thread before the auctioned item is delivered to you.  &lt;br /&gt;
# You have to pay any mailing fees for the bundled items, or pick them up at the same time as the auctioned item.  &lt;br /&gt;
# If you want me to send the bundled items to a different character than the one receiving the auctioned item, they have to be mailed at the receiver's expense.  I won't arrange for separate pickup.  &lt;br /&gt;
&lt;br /&gt;
=== Free Shipping ===&lt;br /&gt;
&lt;br /&gt;
Any extra options offering free shipping are offered with the following limitation.&lt;br /&gt;
&lt;br /&gt;
# Items covered must be mailed.  I won't deliver the items or arrange for someone else to deliver them.&lt;br /&gt;
&lt;br /&gt;
== In Case Of Emergency ==&lt;br /&gt;
&lt;br /&gt;
These rules cover special cases that are unlikely to occur.  You can safely ignore these if you're tired of reading.  &lt;br /&gt;
&lt;br /&gt;
# I still need to write these.  Come back tomorrow.&lt;br /&gt;
# If nothing else says how something should be done, I reserve the right to make an executive decision.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/Auction_Terms&amp;diff=90462</id>
		<title>User:Tathar/Auction Terms</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/Auction_Terms&amp;diff=90462"/>
		<updated>2015-02-24T07:36:34Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Wurm was down for most of the day, so I decided to do something productive.  This is the result.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
&lt;br /&gt;
These terms govern the use of any auction that I run on the Wurm official forums.  I'll try to keep them simple enough to understand and still cover everything.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Example OP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
Title: Supreme kitchen gun, 50 QL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Picture of the item in inventory)&lt;br /&gt;
&lt;br /&gt;
(Item description goes below picture)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auction duration: 3 days&lt;br /&gt;
&lt;br /&gt;
Starting bid: 5s&lt;br /&gt;
&lt;br /&gt;
Minimum increase: 1s&lt;br /&gt;
&lt;br /&gt;
Buyout: 25s (24 hour buyout time)&lt;br /&gt;
&lt;br /&gt;
Runoff rule: Two bids placed in the last 12 hours of the auction will add 2 days runoff time to the auction duration.  Only existing bidders from the normal auction time can place bids during runoff time.  &lt;br /&gt;
&lt;br /&gt;
Snipe protection: 4 hours&lt;br /&gt;
&lt;br /&gt;
No auction reserve&lt;br /&gt;
&lt;br /&gt;
Winner pays COD fee if mailed&lt;br /&gt;
&lt;br /&gt;
Extra options: Discounted imping service up to 50 QL available at 10s reserve.  Free imping service up to 50 QL and bundled full magazine of cleaning bullets available with buyout or at 30s reserve.  Winner must pick up magazine at (my location) to claim it.  Imping service has additional terms found in the auction terms link below.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Auction timer goes here)&lt;br /&gt;
&lt;br /&gt;
Additional auction terms and definitions found here: (Link to this page)  If you have any questions about this auction, check that page first.&lt;br /&gt;
&lt;br /&gt;
Happy bidding!&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decoding the OP ==&lt;br /&gt;
&lt;br /&gt;
These terms spell out everything you may find on my auction threads' original posts.  Refer to the example OP above for usage.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Duration ===&lt;br /&gt;
&lt;br /&gt;
This is how long the auction will last for after the auction thread is posted, barring any time extensions.  See '''Runoff Time Rule''' and '''Snipe Protection''' for an explanation of the time extensions that may trigger.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Timer ===&lt;br /&gt;
&lt;br /&gt;
There will typically be an auction timer saying how long the auction is still running for, or how long ago the auction ended.  I'll generally sync this up with the auction duration posted.  If any time is added to the auction, ignore this.&lt;br /&gt;
&lt;br /&gt;
=== Starting Bid ===&lt;br /&gt;
&lt;br /&gt;
This is the minimum amount the first bid must be for.  Pretty standard in an auction, but I've seen auctions without them.  &lt;br /&gt;
&lt;br /&gt;
=== Minimum Increase ===&lt;br /&gt;
&lt;br /&gt;
Each bid after the starting bid must be higher than the previous valid bid by this amount or more.  Standard even in auctions without starting bids.  &lt;br /&gt;
&lt;br /&gt;
=== Buyout ===&lt;br /&gt;
&lt;br /&gt;
I usually offer a buyout for my auctions as an option for those who don't want to wait for the auction to play out.  The '''buyout price''' is how much you have to pay if you claim a buyout, and if one is listed, the '''buyout time''' is how long after the auction starts that the buyout offer is valid for.  Otherwise, the buyout offer is valid until the auction ends.  The first bid on an auction can always be a buyout, even if buyout time expires.  &lt;br /&gt;
&lt;br /&gt;
=== Runoff Rule ===&lt;br /&gt;
&lt;br /&gt;
This needs an explanation, since I don't know of anyone else who has used this before.  A runoff rule is an extension of an auction's duration that can take effect if multiple bids take place towards the end of the auction, so that bidding war auctions have a chance to play out to their conclusion.  During this extension, only existing bidders may post new bids, and all other bids placed are ignored.  This encourages interested parties to bid early.  &lt;br /&gt;
&lt;br /&gt;
Runoff rules require two amounts of time to be established:&lt;br /&gt;
&lt;br /&gt;
# Trigger time: Two bids placed within this much time before the auction ends will trigger the runoff rule.  Typical trigger time ranges from 8 to 24 hours.&lt;br /&gt;
# Runoff time: When a runoff rule triggers, this is how much time is added to the end of the auction.  Typical runoff time ranges from 1 to 3 days.&lt;br /&gt;
&lt;br /&gt;
Runoff rules can only trigger once, but can be combined with snipe protection.  When this happens, any snipe protection time added also bars new bidders from placing bids.  &lt;br /&gt;
&lt;br /&gt;
=== Snipe Protection ===&lt;br /&gt;
&lt;br /&gt;
Snipe protection is an extension of an auction's duration that can take effect if someone bids shortly before the end of an auction.  Snipe protection means that an auction can't end until a certain amount of time has passed after the last bid was placed.  This is intended to prevent auction snipers from winning auctions before other bidders can respond.  Snipe protection can trigger multiple times if bids are placed in quick succession, so this can also provide rapid bidding war auctions some protection from ending prematurely.  Although 1-hour snipe protection is commonly used, I feel that 4 hours is the least amount of time that gives existing bidders a fair shot at raising their bids.  &lt;br /&gt;
&lt;br /&gt;
Some of my auctions use a variant of this rule that entirely prevents new bidders from placing bids within a certain amount of time before the end of the auction.  This is generally spelled out on the auction thread itself if it applies.  &lt;br /&gt;
&lt;br /&gt;
=== Extra Options ===&lt;br /&gt;
&lt;br /&gt;
Some of my auctions may include extra perks for the winner, such as free or discounted improvement services, bundled items, or free mailing costs.  These extras come with their own terms separate from the auction itself, and accepting them is optional.  Extras usually come with a reserve price that must be met before they become available, but the auction itself will never require a reserve price to be met.  &lt;br /&gt;
&lt;br /&gt;
=== Auction Reserves ===&lt;br /&gt;
&lt;br /&gt;
I don't place reserve prices on my auctions, period.  They just make the first few bids on each auction pointless, since they wouldn't result in a sale.  I won't waste your time with these.  Reserve prices for extra options are a different matter, however.  &lt;br /&gt;
&lt;br /&gt;
=== Delivery and Pickup ===&lt;br /&gt;
&lt;br /&gt;
I don't offer delivery for auctioned items, due to the risk involved and my limited play time.  If you are unable to pick up items you win, either arrange for someone to deliver the items from my location to yours, or opt for mailing via COD.  &lt;br /&gt;
&lt;br /&gt;
If you're picking up items you won, I need to be online to give them to you, or I need to put the items on my merchant for you to buy.  My availability is limited due to my work schedule, so please check with me beforehand to arrange a pickup time.  If I need to put the items on my merchant, there will be a 15% handling fee due to the cut that the merchant takes.  &lt;br /&gt;
&lt;br /&gt;
For items being mailed, the auction winner pays the COD fee unless otherwise noted.  &lt;br /&gt;
&lt;br /&gt;
== Bidding Etiquette ==&lt;br /&gt;
&lt;br /&gt;
While not rules themselves, following these guidelines will ensure a smooth, fair, and friendly auction takes place.&lt;br /&gt;
&lt;br /&gt;
# When bidding, please ensure that you have enough coin to cover your bid, or mention that the bid is conditional on checking whatever is preventing you from being sure.  I'll give you up to 12 hours to check, but you'll have to let me know one way or the other by then.  &lt;br /&gt;
# If you have to retract a bid, please don't blank out what the bid was for.  I need that information to adjust any later bids that were placed to outbid you.  &lt;br /&gt;
# Please try to avoid making bids that have to be invalidated.  While everyone makes mistakes, I have to do a lot of repair work when invalid bids are placed.&lt;br /&gt;
# If you spot an invalid bid before I do, please bring it up on the auction thread and explain why it's invalid.  I'll check it myself as soon as I am able.  &lt;br /&gt;
# If a time extension triggers and you notice it before I do, please let everyone know about it and which rule the extension comes from.  &lt;br /&gt;
# If you're placing a bid during extended time, please mention this and specify what type of extension it is.  &lt;br /&gt;
# If it's not obvious already, I don't like to leave any ambiguity in how my auctions are run and governed.  If you don't understand something about one of my auctions, please ask, and I'll give you an answer as soon as I can.&lt;br /&gt;
&lt;br /&gt;
== Extra Option Terms ==&lt;br /&gt;
&lt;br /&gt;
These rules govern extra options I may offer in an auction.  Any terms listed on the auction's thread take priority over what is listed here.&lt;br /&gt;
&lt;br /&gt;
=== Free/Discounted Imping Service ===&lt;br /&gt;
&lt;br /&gt;
Any extra options offering free or discounted improvement (&amp;quot;imping&amp;quot;) service are offered with the following terms and limitations.&lt;br /&gt;
&lt;br /&gt;
# To claim the free or discounted service, you have to PM me a link to the auction thread and send the item to me at your cost after I verify the extra option is still valid.  &lt;br /&gt;
# The service only applies to the auctioned item or set.  Any other items, including bundled extras, are not covered.  &lt;br /&gt;
# Only the original auction winner can redeem the free or discounted service.  If the item ever has a different owner, the extra option becomes void.  &lt;br /&gt;
# I provide the improving service myself, so the maximum QL that the item can be improved to is whatever QL I'm capable of producing.  If the auction thread indicates a lower QL in the terms than what I'm capable of, then the lower QL is what I will improve the item to.  &lt;br /&gt;
# If different terms are not stated, the extra option is limited to three improving sessions and expires after 90 days.  If you claim a service session and I'm unavailable until after the extra option expires, I'll provide the service when I get back.  &lt;br /&gt;
# If I stop playing Wurm for more than a week or my premium time lapses for 24 hours or more, the expiration date for the extra option is extended by that many days.  &lt;br /&gt;
# I can buy back any outstanding improvement service extras at my option, in case I ever need to stop honoring service extras, stop providing the service in general, or retire from Wurm.  The buyback price is a prorated refund, based on the number of sessions remaining, out of 10% of the auction price for free service, or out of 5% for discounted service.  If I need to exercise this option, I will either post an announcement on the forums about it, or I will PM a notice to each affected auction winner.  Those affected will then have three days to show proof of ownership of the relevant items and arrange for an in-person pickup of their prorated refund, or waive their right to any refund.  &lt;br /&gt;
&lt;br /&gt;
=== Bundled Items ===&lt;br /&gt;
&lt;br /&gt;
Any extra options including bundled items offered to an auction winner are offered with the following terms and limitations.&lt;br /&gt;
&lt;br /&gt;
# If you want the bundled items, you have to say so in the auction thread before the auctioned item is delivered to you.  &lt;br /&gt;
# You have to pay any mailing fees for the bundled items, or pick them up at the same time as the auctioned item.  &lt;br /&gt;
# If you want me to send the bundled items to a different character than the one receiving the auctioned item, they have to be mailed at the receiver's expense.  I won't arrange for separate pickup.  &lt;br /&gt;
&lt;br /&gt;
=== Free Shipping ===&lt;br /&gt;
&lt;br /&gt;
Any extra options offering free shipping are offered with the following limitation.&lt;br /&gt;
&lt;br /&gt;
# Items covered must be mailed.  I won't deliver the items or arrange for someone else to deliver them.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90459</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90459"/>
		<updated>2015-02-24T02:19:34Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Character info is so hard to keep up to date.  I'd rather put that effort towards standardizing my auction terms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar is heading to Xanadu to help organize a new academy, and is a former resident of Troll's Vantage, Aincrad, and Wyvern Academy.  &lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;br /&gt;
*[[User:Tathar/Auction Terms|My auction terms and what they mean]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=90357</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=90357"/>
		<updated>2015-02-16T22:07:47Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Linking Xanadu's starter towns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has the following types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom cluster [[PvE]] (Independence, Deliverance, Exodus, Celebration, Pristine, Release and Xanadu)&lt;br /&gt;
:*Freedom cluster [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
:*Challenge [[PvP]] (also know as Storm)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server travel map ==&lt;br /&gt;
You can sail across some server borders, depending on which cluster it belongs to. This will leave your skills and items intact. Animals cannot cross server borders.&lt;br /&gt;
'''NOTE:'''  If you are traveling across server borders, make sure all passengers are logged into the ship prior to crossing the border. Players logged off when a ship crosses the border may be left at their last log-in position on the previous server.&lt;br /&gt;
&lt;br /&gt;
You can use an [[Epic portal]] to travel between a Freedom cluster and the [[Epic cluster]]. Please read [[Epic portal|here]] what happens to your skills and items!&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cluster&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic!! colspan=&amp;quot;11&amp;quot; | Challenge&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Pristine !! Release !! Xanadu !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity !! Storm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 8192x8192 || 4096x4096 || 2048x2048 || 2048 x2048 || 2048 x2048 || 2048 x2048 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| [[The Howl]] || [[Greendog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || [[Sloping Sands]] || &lt;br /&gt;
[[Glasshollow]]&amp;lt;br&amp;gt;[[Vrock Landing]]&amp;lt;br&amp;gt;[[Summerholt]]&amp;lt;br&amp;gt;[[Greymead]]&amp;lt;br&amp;gt;[[Whitefay]]&amp;lt;br&amp;gt;[[Linton]]&amp;lt;br&amp;gt;[[Lormere]]&amp;lt;br&amp;gt;[[Newspring]]&amp;lt;br&amp;gt;[[Esteron]]&lt;br /&gt;
|| [[Hunters Lodge]]&amp;lt;br&amp;gt;[[The Landing]]&amp;lt;br&amp;gt;[[Gold Coast]]&amp;lt;br&amp;gt;[[The Shroud]] || [[High Hopes (JK)]]&amp;lt;br&amp;gt;[[Flamma (MR)]]&amp;lt;br&amp;gt;[[Gloomshade (BL)]] || Glittershore || Blackbone || Strongbox || Leymart (MR Far Base)&amp;lt;br&amp;gt;Fire fangs(MR Forward Base)&amp;lt;br&amp;gt;Two Shores(JK Far Base)&amp;lt;br&amp;gt;Dim Lake(JK Forward Base)&amp;lt;br&amp;gt;Hacksorrow(HOTS Far Base)&amp;lt;br&amp;gt;Mad Door(HOTS Forward Base)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;center&amp;quot; | Freedom || Freedom,&amp;lt;br&amp;gt; [[Horde of the Summoned]],&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]],&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]],&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive&amp;lt;br&amp;gt;a [[combat rating]] penalty.&lt;br /&gt;
| Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
| Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
| Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
| Free Premium&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Minimal&lt;br /&gt;
| Limited&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
| No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
| 20x faster than Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Yes&lt;br /&gt;
| No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. All ores except iron.[[#Note_3|[3]]]&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Only applies to natural veins.  A Rod of Transmutation will create a 99QL vein.  (From Rolf : This is expected)&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_4&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; The first round of the Storm server was free-to-play so everyone had premium accounts.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_5&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Also please note that the nature of this server means that GM presence is very limited, so please keep our no reimbursement policy in mind if you lose your stuff for whatever reason.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 1 ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Griefing is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the south of Independence.  This was followed by Exodus, to the south of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Later, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the south of Exodus.  At this time, it is not directly connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
All of the freedom clusters were connected when Xanadu was opened to the east of this cluster.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 2 ===&lt;br /&gt;
&lt;br /&gt;
Follows Freedom servers rule set (see above). This is a new cluster starting with Pristine at the official release of Wurm Online 1.0 which wasn't connected to freedom cluster 1 for one and a half years in order to provide that total newbie feeling. The second server in this cluster was Release, which is situated to the South border of Pristine. Sailing west from either of these servers leads you to Xanadu.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 3 ===&lt;br /&gt;
&lt;br /&gt;
The new Freedom server of Xanadu was isolated from the other servers for a few weeks.  After that, it was connected to freedom cluster 1 to the west and freedom cluster 2 to the east. Sailing west from Xanadu leads you to Deliverance and sailing east from Xanadu leads you to Release.&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a PvP enabled Freedom cluster server. It can be access by sailing west from Independence, Deliverance, or Exodus. Upon arriving here you are automatically in the Freedom Isles kingdom and can join other Player Made Kingdoms. Sailing back East to Deliverance will put you back in the Freedom Isles kingdom, while returning to Chaos will put you back to whatever kingdom you were in when you left. &lt;br /&gt;
Full PvP is enabled here between the Freedom Isles and Player Made Kingdoms. You can fully raid deeds, pick locks and bash things on deed.&lt;br /&gt;
&lt;br /&gt;
GMs generally avoid intervening in PvP server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Challenge server ===&lt;br /&gt;
Please refer to [[Challenge]] for more information on this server.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter !! Status !! Battles&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a || n/a || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || [http://twitter.com/goldenvalley1 Golden Valley] || [http://jenn001.game.wurmonline.com/battles/stats.html GV]|| [http://jenn001.game.wurmonline.com/battles GV]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 Freedom Server] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi] || [http://freedom001.game.wurmonline.com/battles Indi]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 Freedom002] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli] || [http://freedom002.game.wurmonline.com/battles Deli]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 Freedom003] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo] || [http://freedom003.game.wurmonline.com/battles Exo]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 Freedom004] || [http://freedom004.game.wurmonline.com/battles/stats.html Cele] || [http://freedom004.game.wurmonline.com/battles Cele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom005]] || Pristine || Freedom || [http://twitter.com/Pristineserver Pristineserv] || [http://freedom005.game.wurmonline.com/battles/stats.html Pris] || [http://freedom005.game.wurmonline.com/battles Pris]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom006]] || Release || Freedom || [http://twitter.com/Releaseserv Releaseserv] || [http://freedom006.game.wurmonline.com/battles/stats.html Rel] || [http://freedom006.game.wurmonline.com/battles Rel]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom007]] || Xanadu || Freedom || [http://twitter.com/XanaduWurm Xanadu] || [http://freedom007.game.wurmonline.com/battles/stats.html Xan] || [http://freedom007.game.wurmonline.com/battles/ Xan]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 Chaos Server] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos] || [http://wild001.game.wurmonline.com/battles Chaos]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1] || [http://elevation.wurmonline.com/battles/stats.html Ele] || [http://elevation.wurmonline.com/battles Ele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2] || [http://affliction.wurmonline.com/battles/stats.html Aff] || [http://affliction.wurmonline.com/battles Aff]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3] || [http://desertion.wurmonline.com/battles/stats.html Des] || [http://desertion.wurmonline.com/battles Des]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4] || [http://serenity.wurmonline.com/battles/stats.html Ser] || [http://serenity.wurmonline.com/battles Ser]&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenge001]] || Storm || Challenge || [http://twitter.com/stormchallenge Storm] || [http://c001.game.wurmonline.com/battles/stats.html Sto] || [http://c001.game.wurmonline.com/battles Sto]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon Valrei] || n/a || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; Ranks and Max Ranks (if applicable) can be found at the bottom of the lists.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90241</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90241"/>
		<updated>2015-02-02T01:06:03Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar is heading to Xanadu to help organize a new academy, and is a former resident of Troll's Vantage, Aincrad, and Wyvern Academy.  &lt;br /&gt;
&lt;br /&gt;
== Tathar's Info ==&lt;br /&gt;
General carpenter and builder, with related skills and digging on the side.&lt;br /&gt;
Loadout: Huge axe, studded leather armor; Knowledge path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Carpentry (70)&lt;br /&gt;
** Fine Carpentry (46)&lt;br /&gt;
** Shipbuilding (29)&lt;br /&gt;
* Woodcutting (34)&lt;br /&gt;
* Digging (62)&lt;br /&gt;
* Masonry (40)&lt;br /&gt;
** Stone Cutting (23)&lt;br /&gt;
* Paving (24)&lt;br /&gt;
&lt;br /&gt;
=== Side Skills ===&lt;br /&gt;
* Alchemy (6)&lt;br /&gt;
** Natural Substances (16)&lt;br /&gt;
* Ropemaking (12)&lt;br /&gt;
* Nature (19)&lt;br /&gt;
** Foraging (17)&lt;br /&gt;
** Botanizing (16)&lt;br /&gt;
** Meditating (20)&lt;br /&gt;
** Forestry (20)&lt;br /&gt;
** Gardening (18)&lt;br /&gt;
* Coal-making (20)&lt;br /&gt;
* Pottery (37)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (31)&lt;br /&gt;
** Aggressive Fighting (9)&lt;br /&gt;
** Defensive Fighting (5)&lt;br /&gt;
** Normal Fighting (13)&lt;br /&gt;
* Axes (24)&lt;br /&gt;
** Huge Axe (27)&lt;br /&gt;
* Archery (14)&lt;br /&gt;
** Long Bow (10)&lt;br /&gt;
* Healing (8)&lt;br /&gt;
** First Aid (20)&lt;br /&gt;
&lt;br /&gt;
== TatharMD's Info ==&lt;br /&gt;
Fo priest, focused on healing and alchemy, with ropemaking and digging on the side.&lt;br /&gt;
Loadout: Longsword + large metal shield, cloth armor; Love path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Alchemy (4)&lt;br /&gt;
** Natural Substances (11)&lt;br /&gt;
* Nature (8)&lt;br /&gt;
** Foraging (6)&lt;br /&gt;
** Botanizing (8)&lt;br /&gt;
** Meditating (10)&lt;br /&gt;
* Ropemaking (18)&lt;br /&gt;
* Digging (16)&lt;br /&gt;
&lt;br /&gt;
=== Priest Skills ===&lt;br /&gt;
* Faith (50)&lt;br /&gt;
* Religion (9)&lt;br /&gt;
** Prayer (10)&lt;br /&gt;
** Channeling (18)&lt;br /&gt;
* Soul Depth (20.37)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (3)&lt;br /&gt;
** Shield Bashing (1)&lt;br /&gt;
* Swords (8)&lt;br /&gt;
** Longsword (13)&lt;br /&gt;
* Shields (1)&lt;br /&gt;
** Large Metal Shield (1)&lt;br /&gt;
* Healing (5)&lt;br /&gt;
** First Aid (13)&lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90240</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90240"/>
		<updated>2015-02-02T01:03:12Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* TatharMD's Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar once owned Vantage West Harbor, and is a former resident of Troll's Vantage and Aincrad.  Tathar is currently living at [[Wyvern Academy]], which is located where Aincrad used to be.  &lt;br /&gt;
&lt;br /&gt;
== Tathar's Info ==&lt;br /&gt;
General carpenter and builder, with related skills and digging on the side.&lt;br /&gt;
Loadout: Huge axe, studded leather armor; Knowledge path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Carpentry (70)&lt;br /&gt;
** Fine Carpentry (46)&lt;br /&gt;
** Shipbuilding (29)&lt;br /&gt;
* Woodcutting (34)&lt;br /&gt;
* Digging (62)&lt;br /&gt;
* Masonry (40)&lt;br /&gt;
** Stone Cutting (23)&lt;br /&gt;
* Paving (24)&lt;br /&gt;
&lt;br /&gt;
=== Side Skills ===&lt;br /&gt;
* Alchemy (6)&lt;br /&gt;
** Natural Substances (16)&lt;br /&gt;
* Ropemaking (12)&lt;br /&gt;
* Nature (19)&lt;br /&gt;
** Foraging (17)&lt;br /&gt;
** Botanizing (16)&lt;br /&gt;
** Meditating (20)&lt;br /&gt;
** Forestry (20)&lt;br /&gt;
** Gardening (18)&lt;br /&gt;
* Coal-making (20)&lt;br /&gt;
* Pottery (37)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (31)&lt;br /&gt;
** Aggressive Fighting (9)&lt;br /&gt;
** Defensive Fighting (5)&lt;br /&gt;
** Normal Fighting (13)&lt;br /&gt;
* Axes (24)&lt;br /&gt;
** Huge Axe (27)&lt;br /&gt;
* Archery (14)&lt;br /&gt;
** Long Bow (10)&lt;br /&gt;
* Healing (8)&lt;br /&gt;
** First Aid (20)&lt;br /&gt;
&lt;br /&gt;
== TatharMD's Info ==&lt;br /&gt;
Fo priest, focused on healing and alchemy, with ropemaking and digging on the side.&lt;br /&gt;
Loadout: Longsword + large metal shield, cloth armor; Love path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Alchemy (4)&lt;br /&gt;
** Natural Substances (11)&lt;br /&gt;
* Nature (8)&lt;br /&gt;
** Foraging (6)&lt;br /&gt;
** Botanizing (8)&lt;br /&gt;
** Meditating (10)&lt;br /&gt;
* Ropemaking (18)&lt;br /&gt;
* Digging (16)&lt;br /&gt;
&lt;br /&gt;
=== Priest Skills ===&lt;br /&gt;
* Faith (50)&lt;br /&gt;
* Religion (9)&lt;br /&gt;
** Prayer (10)&lt;br /&gt;
** Channeling (18)&lt;br /&gt;
* Soul Depth (20.37)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (3)&lt;br /&gt;
** Shield Bashing (1)&lt;br /&gt;
* Swords (8)&lt;br /&gt;
** Longsword (13)&lt;br /&gt;
* Shields (1)&lt;br /&gt;
** Large Metal Shield (1)&lt;br /&gt;
* Healing (5)&lt;br /&gt;
** First Aid (13)&lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90239</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90239"/>
		<updated>2015-02-02T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Combat Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar once owned Vantage West Harbor, and is a former resident of Troll's Vantage and Aincrad.  Tathar is currently living at [[Wyvern Academy]], which is located where Aincrad used to be.  &lt;br /&gt;
&lt;br /&gt;
== Tathar's Info ==&lt;br /&gt;
General carpenter and builder, with related skills and digging on the side.&lt;br /&gt;
Loadout: Huge axe, studded leather armor; Knowledge path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Carpentry (70)&lt;br /&gt;
** Fine Carpentry (46)&lt;br /&gt;
** Shipbuilding (29)&lt;br /&gt;
* Woodcutting (34)&lt;br /&gt;
* Digging (62)&lt;br /&gt;
* Masonry (40)&lt;br /&gt;
** Stone Cutting (23)&lt;br /&gt;
* Paving (24)&lt;br /&gt;
&lt;br /&gt;
=== Side Skills ===&lt;br /&gt;
* Alchemy (6)&lt;br /&gt;
** Natural Substances (16)&lt;br /&gt;
* Ropemaking (12)&lt;br /&gt;
* Nature (19)&lt;br /&gt;
** Foraging (17)&lt;br /&gt;
** Botanizing (16)&lt;br /&gt;
** Meditating (20)&lt;br /&gt;
** Forestry (20)&lt;br /&gt;
** Gardening (18)&lt;br /&gt;
* Coal-making (20)&lt;br /&gt;
* Pottery (37)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (31)&lt;br /&gt;
** Aggressive Fighting (9)&lt;br /&gt;
** Defensive Fighting (5)&lt;br /&gt;
** Normal Fighting (13)&lt;br /&gt;
* Axes (24)&lt;br /&gt;
** Huge Axe (27)&lt;br /&gt;
* Archery (14)&lt;br /&gt;
** Long Bow (10)&lt;br /&gt;
* Healing (8)&lt;br /&gt;
** First Aid (20)&lt;br /&gt;
&lt;br /&gt;
== TatharMD's Info ==&lt;br /&gt;
Soon-to-be Fo priest, focused on healing and alchemy, with ropemaking and digging on the side.  Not yet premium.&lt;br /&gt;
Loadout: Longsword + large metal shield, cloth armor; Love path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Alchemy (2)&lt;br /&gt;
** Natural Substances (4)&lt;br /&gt;
* Nature (2)&lt;br /&gt;
** Foraging (3)&lt;br /&gt;
** Botanizing (3)&lt;br /&gt;
** Meditating (5)&lt;br /&gt;
* Ropemaking (7)&lt;br /&gt;
* Digging (8)&lt;br /&gt;
&lt;br /&gt;
=== Priest Skills ===&lt;br /&gt;
* Faith (10)&lt;br /&gt;
* Religion (1)&lt;br /&gt;
** Prayer (2)&lt;br /&gt;
* Soul Depth (19.70)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (2)&lt;br /&gt;
** Shield Bashing (1)&lt;br /&gt;
* Swords (3)&lt;br /&gt;
** Longsword (6)&lt;br /&gt;
* Shields (1)&lt;br /&gt;
** Large Metal Shield (1)&lt;br /&gt;
* Healing (3)&lt;br /&gt;
** First Aid (8)&lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90238</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90238"/>
		<updated>2015-02-02T00:57:18Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Side Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar once owned Vantage West Harbor, and is a former resident of Troll's Vantage and Aincrad.  Tathar is currently living at [[Wyvern Academy]], which is located where Aincrad used to be.  &lt;br /&gt;
&lt;br /&gt;
== Tathar's Info ==&lt;br /&gt;
General carpenter and builder, with related skills and digging on the side.&lt;br /&gt;
Loadout: Huge axe, studded leather armor; Knowledge path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Carpentry (70)&lt;br /&gt;
** Fine Carpentry (46)&lt;br /&gt;
** Shipbuilding (29)&lt;br /&gt;
* Woodcutting (34)&lt;br /&gt;
* Digging (62)&lt;br /&gt;
* Masonry (40)&lt;br /&gt;
** Stone Cutting (23)&lt;br /&gt;
* Paving (24)&lt;br /&gt;
&lt;br /&gt;
=== Side Skills ===&lt;br /&gt;
* Alchemy (6)&lt;br /&gt;
** Natural Substances (16)&lt;br /&gt;
* Ropemaking (12)&lt;br /&gt;
* Nature (19)&lt;br /&gt;
** Foraging (17)&lt;br /&gt;
** Botanizing (16)&lt;br /&gt;
** Meditating (20)&lt;br /&gt;
** Forestry (20)&lt;br /&gt;
** Gardening (18)&lt;br /&gt;
* Coal-making (20)&lt;br /&gt;
* Pottery (37)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (11)&lt;br /&gt;
** Aggressive Fighting (9)&lt;br /&gt;
** Defensive Fighting (5)&lt;br /&gt;
** Normal Fighting (6)&lt;br /&gt;
* Axes (20)&lt;br /&gt;
** Huge Axe (21)&lt;br /&gt;
* Archery (14)&lt;br /&gt;
** Long Bow (10)&lt;br /&gt;
* Healing (6)&lt;br /&gt;
** First Aid (15)&lt;br /&gt;
&lt;br /&gt;
== TatharMD's Info ==&lt;br /&gt;
Soon-to-be Fo priest, focused on healing and alchemy, with ropemaking and digging on the side.  Not yet premium.&lt;br /&gt;
Loadout: Longsword + large metal shield, cloth armor; Love path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Alchemy (2)&lt;br /&gt;
** Natural Substances (4)&lt;br /&gt;
* Nature (2)&lt;br /&gt;
** Foraging (3)&lt;br /&gt;
** Botanizing (3)&lt;br /&gt;
** Meditating (5)&lt;br /&gt;
* Ropemaking (7)&lt;br /&gt;
* Digging (8)&lt;br /&gt;
&lt;br /&gt;
=== Priest Skills ===&lt;br /&gt;
* Faith (10)&lt;br /&gt;
* Religion (1)&lt;br /&gt;
** Prayer (2)&lt;br /&gt;
* Soul Depth (19.70)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (2)&lt;br /&gt;
** Shield Bashing (1)&lt;br /&gt;
* Swords (3)&lt;br /&gt;
** Longsword (6)&lt;br /&gt;
* Shields (1)&lt;br /&gt;
** Large Metal Shield (1)&lt;br /&gt;
* Healing (3)&lt;br /&gt;
** First Aid (8)&lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90237</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=90237"/>
		<updated>2015-02-02T00:55:40Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Main Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar once owned Vantage West Harbor, and is a former resident of Troll's Vantage and Aincrad.  Tathar is currently living at [[Wyvern Academy]], which is located where Aincrad used to be.  &lt;br /&gt;
&lt;br /&gt;
== Tathar's Info ==&lt;br /&gt;
General carpenter and builder, with related skills and digging on the side.&lt;br /&gt;
Loadout: Huge axe, studded leather armor; Knowledge path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Carpentry (70)&lt;br /&gt;
** Fine Carpentry (46)&lt;br /&gt;
** Shipbuilding (29)&lt;br /&gt;
* Woodcutting (34)&lt;br /&gt;
* Digging (62)&lt;br /&gt;
* Masonry (40)&lt;br /&gt;
** Stone Cutting (23)&lt;br /&gt;
* Paving (24)&lt;br /&gt;
&lt;br /&gt;
=== Side Skills ===&lt;br /&gt;
* Alchemy (4)&lt;br /&gt;
** Natural Substances (11)&lt;br /&gt;
* Ropemaking (12)&lt;br /&gt;
* Nature (15)&lt;br /&gt;
** Foraging (16)&lt;br /&gt;
** Botanizing (14)&lt;br /&gt;
** Meditating (16)&lt;br /&gt;
** Forestry (14)&lt;br /&gt;
** Gardening (11)&lt;br /&gt;
* Coal-making (20)&lt;br /&gt;
* Pottery (21)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (11)&lt;br /&gt;
** Aggressive Fighting (9)&lt;br /&gt;
** Defensive Fighting (5)&lt;br /&gt;
** Normal Fighting (6)&lt;br /&gt;
* Axes (20)&lt;br /&gt;
** Huge Axe (21)&lt;br /&gt;
* Archery (14)&lt;br /&gt;
** Long Bow (10)&lt;br /&gt;
* Healing (6)&lt;br /&gt;
** First Aid (15)&lt;br /&gt;
&lt;br /&gt;
== TatharMD's Info ==&lt;br /&gt;
Soon-to-be Fo priest, focused on healing and alchemy, with ropemaking and digging on the side.  Not yet premium.&lt;br /&gt;
Loadout: Longsword + large metal shield, cloth armor; Love path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Alchemy (2)&lt;br /&gt;
** Natural Substances (4)&lt;br /&gt;
* Nature (2)&lt;br /&gt;
** Foraging (3)&lt;br /&gt;
** Botanizing (3)&lt;br /&gt;
** Meditating (5)&lt;br /&gt;
* Ropemaking (7)&lt;br /&gt;
* Digging (8)&lt;br /&gt;
&lt;br /&gt;
=== Priest Skills ===&lt;br /&gt;
* Faith (10)&lt;br /&gt;
* Religion (1)&lt;br /&gt;
** Prayer (2)&lt;br /&gt;
* Soul Depth (19.70)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (2)&lt;br /&gt;
** Shield Bashing (1)&lt;br /&gt;
* Swords (3)&lt;br /&gt;
** Longsword (6)&lt;br /&gt;
* Shields (1)&lt;br /&gt;
** Large Metal Shield (1)&lt;br /&gt;
* Healing (3)&lt;br /&gt;
** First Aid (8)&lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rice&amp;diff=85373</id>
		<title>Rice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rice&amp;diff=85373"/>
		<updated>2014-03-28T16:02:14Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Making links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Some rice. Rice requires a lot of water to grow.''&lt;br /&gt;
&lt;br /&gt;
Rice can be foraged from tiles near water and in Marsh. (Tested with 20 foraging)&lt;br /&gt;
&lt;br /&gt;
Rice are planted in shallow water like reeds.&lt;br /&gt;
&lt;br /&gt;
Rice can be used to make:&lt;br /&gt;
*[[Rice Wine]]&lt;br /&gt;
*[[Porridge]]&lt;br /&gt;
*[[Risotto]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85340</id>
		<title>User:Tathar/HC Reference</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85340"/>
		<updated>2014-03-26T14:49:29Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Wound Treatment Grid */ Clarifications and cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
This quick reference guide is intended to improve the usage and creation of healing covers.  Both potency and weight are considered for purpose-driven recommendations for healing covers in this guide.  Throughout this guide, &amp;quot;HC&amp;quot; is used as an acronym for healing cover.  &lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance !! Weight (kg) !! BSB/FSB !! Usage Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kit HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| FSB&lt;br /&gt;
| Meat item for foods; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| BSB&lt;br /&gt;
| Good for first-aid kits; use with gland for max-strength 0.11 kg HC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
| 0.80&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| FSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs or first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; better used for other things&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for bread&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
| 0.02&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
| 0.60&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for farmer's salve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
| 0.20?&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; better for beverages and cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item, good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; useful for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
| 1.00&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| BSB&lt;br /&gt;
| Marine harvest item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
| 0.70&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; far more useful for making bread&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weight Considerations ==&lt;br /&gt;
In addition to varying potency, healing covers can vary in weight from 0.02 kg to 1.80 kg based on the weights of the component ingredients.  This section outlines usage considerations for healing covers of different weights.  &lt;br /&gt;
&lt;br /&gt;
=== HCs under 0.05 kg ===&lt;br /&gt;
This class of healing cover is ideal for carrying on-hand or in an equipped backpack as part of a first-aid kit.  Since healing covers do not decay in inventory, you can keep several of these with you with no meaningful effect on encumbrance.  However, only four ingredients can produce healing covers this lightweight, and all four must come from butchered corpses.  Unless you have a surplus of glands, teeth, eyes, and bladders, reserve these healing covers for anyone with pressing need for maximum efficiency of carried weight, such as those carrying heavy loads or wearing plate armor on foot.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.05 kg and 0.10 kg ===&lt;br /&gt;
This class of healing cover is both good for keeping on-hand and easy to obtain ingredients for.  While ingredients under 0.05 kg would be wasted on these healing covers, a wide variety of herbs from botanizing can be used to resupply these on a reliable basis.  Use these healing covers for typical everyday needs.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.11 kg and 0.25 kg ===&lt;br /&gt;
This class of healing cover is acceptable for keeping on-hand, but only if more lightweight covers aren't available in the potency needed.  The lightest maximum-strength healing cover, made from a gland and a unicorn horn, falls under this weight class, but for any wound below 75 damage, gland and tooth would be a better choice.  If you choose to use these, only a small number should be kept on-hand to minimize carried weight.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.26 kg and 0.50 kg ===&lt;br /&gt;
This class of healing cover is generally both too heavy to keep on-hand and too wasteful to store in containers for emergencies.  Either you have to waste materials better used in lighter healing covers, or you're using materials that have better uses than in healing covers.  Generally, you should avoid making these except in a pinch.  &lt;br /&gt;
&lt;br /&gt;
=== HCs above 0.50 kg ===&lt;br /&gt;
This class of healing cover is far too heavy to keep on-hand, but most of the ingredients this heavy don't have other uses.  This is the domain of mushroom-based healing covers, since mushrooms are both extremely heavy and a poor choice for food.  Mushrooms also can't be stored in bulk or food storage bins, so they need to be used sooner rather than later.  Make these healing covers for training your natural substances skill, and keep them in a barrel or other container at home.  If you get injured at home, you should use the most damaged covers from this weight class first so they can see use before they decay.  Alternatively, if you're worried about waste and decay, consider using these for first-aid training after sparring sessions.  Sparring will give you a lot of wounds to treat and bandage without risk of death, so it's great for training the skill without exposing you to real danger.&lt;br /&gt;
&lt;br /&gt;
== Wound Treatment Grid ==&lt;br /&gt;
This grid provides the maximum wound severities that can be treated by each potency of healing cover.  Both &amp;quot;single tick&amp;quot; and long-term wound severities are listed.  &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Parts&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; |  30&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 22.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 63&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 10.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 42&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,255,64)&amp;quot; | 4.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Before healing rate modifiers, wounds at 3.75 damage or below heal in a single healing tick, and wounds under 15 damage will eventually heal.''&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | Potency&lt;br /&gt;
|-&lt;br /&gt;
| Single Tick&lt;br /&gt;
| Long-Term&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Healing bonus on deeds affect healing rate by an unknown amount, which would also affect these thresholds.&lt;br /&gt;
* High nutrition and fat layers increase natural healing rate.  Well-fed players seem to get +2 healing rate.  For these players, increase the above wound thresholds by 1.5 (single tick) and 6 (long-term) for bandaged wounds.  (See [[Wurm Server Release Notes 2009#090512|Wurm Server Release Notes 2009]] for the relevant patch notes.)&lt;br /&gt;
* Religion may give a healing boost of an unknown amount.&lt;br /&gt;
* Bandaged wounds increase the healing rate by 1.  Increase the above wound thresholds by 0.75 (single tick) and 3 (long-term) for bandaged wounds.&lt;br /&gt;
* Healing ticks occur every 15 minutes after when the damage took place.&lt;br /&gt;
* Healing ticks only heal an integer amount each tick, with an insignificant level of variance, presumably due to floating point error.&lt;br /&gt;
&lt;br /&gt;
Other observations:&lt;br /&gt;
* Falling bruises of 22 damage and 15 damage did not heal off-deed without some sort of treatment.  Natural healing rate at the time was 7, as determined from other fall wounds of varying severity.  Maybe medium wounds in general won't heal on their own?&lt;br /&gt;
* During the above test, some evidence was found that natural healing ticks heal the same amount per tick when no additional treatment takes place.  It was expected that the healing rate would increase slightly, as the reduced wound severity would slow down healing by a smaller amount than the original severity.  The actual results could mean either that healing ticks are based on the original wound severity, or that the healing rate is cached until something other than wound severity modifies it.  Determining which is the case would require observing slow-healing wounds (healing 1-2 damage per tick) and then applying a minimum-potency healing cover that doesn't completely heal the wound during the next tick.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85339</id>
		<title>User:Tathar/HC Reference</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85339"/>
		<updated>2014-03-26T14:43:53Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Wound Treatment Grid */ Medical science at work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
This quick reference guide is intended to improve the usage and creation of healing covers.  Both potency and weight are considered for purpose-driven recommendations for healing covers in this guide.  Throughout this guide, &amp;quot;HC&amp;quot; is used as an acronym for healing cover.  &lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance !! Weight (kg) !! BSB/FSB !! Usage Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kit HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| FSB&lt;br /&gt;
| Meat item for foods; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| BSB&lt;br /&gt;
| Good for first-aid kits; use with gland for max-strength 0.11 kg HC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
| 0.80&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| FSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs or first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; better used for other things&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for bread&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
| 0.02&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
| 0.60&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for farmer's salve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
| 0.20?&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; better for beverages and cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item, good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; useful for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
| 1.00&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| BSB&lt;br /&gt;
| Marine harvest item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
| 0.70&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; far more useful for making bread&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weight Considerations ==&lt;br /&gt;
In addition to varying potency, healing covers can vary in weight from 0.02 kg to 1.80 kg based on the weights of the component ingredients.  This section outlines usage considerations for healing covers of different weights.  &lt;br /&gt;
&lt;br /&gt;
=== HCs under 0.05 kg ===&lt;br /&gt;
This class of healing cover is ideal for carrying on-hand or in an equipped backpack as part of a first-aid kit.  Since healing covers do not decay in inventory, you can keep several of these with you with no meaningful effect on encumbrance.  However, only four ingredients can produce healing covers this lightweight, and all four must come from butchered corpses.  Unless you have a surplus of glands, teeth, eyes, and bladders, reserve these healing covers for anyone with pressing need for maximum efficiency of carried weight, such as those carrying heavy loads or wearing plate armor on foot.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.05 kg and 0.10 kg ===&lt;br /&gt;
This class of healing cover is both good for keeping on-hand and easy to obtain ingredients for.  While ingredients under 0.05 kg would be wasted on these healing covers, a wide variety of herbs from botanizing can be used to resupply these on a reliable basis.  Use these healing covers for typical everyday needs.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.11 kg and 0.25 kg ===&lt;br /&gt;
This class of healing cover is acceptable for keeping on-hand, but only if more lightweight covers aren't available in the potency needed.  The lightest maximum-strength healing cover, made from a gland and a unicorn horn, falls under this weight class, but for any wound below 75 damage, gland and tooth would be a better choice.  If you choose to use these, only a small number should be kept on-hand to minimize carried weight.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.26 kg and 0.50 kg ===&lt;br /&gt;
This class of healing cover is generally both too heavy to keep on-hand and too wasteful to store in containers for emergencies.  Either you have to waste materials better used in lighter healing covers, or you're using materials that have better uses than in healing covers.  Generally, you should avoid making these except in a pinch.  &lt;br /&gt;
&lt;br /&gt;
=== HCs above 0.50 kg ===&lt;br /&gt;
This class of healing cover is far too heavy to keep on-hand, but most of the ingredients this heavy don't have other uses.  This is the domain of mushroom-based healing covers, since mushrooms are both extremely heavy and a poor choice for food.  Mushrooms also can't be stored in bulk or food storage bins, so they need to be used sooner rather than later.  Make these healing covers for training your natural substances skill, and keep them in a barrel or other container at home.  If you get injured at home, you should use the most damaged covers from this weight class first so they can see use before they decay.  Alternatively, if you're worried about waste and decay, consider using these for first-aid training after sparring sessions.  Sparring will give you a lot of wounds to treat and bandage without risk of death, so it's great for training the skill without exposing you to real danger.&lt;br /&gt;
&lt;br /&gt;
== Wound Treatment Grid ==&lt;br /&gt;
This grid provides the maximum wound severities that can be treated by each potency of healing cover.  Both &amp;quot;single tick&amp;quot; and long-term wound severities are listed.  &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Parts&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; |  30&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 22.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 63&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 10.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 42&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,255,64)&amp;quot; | 4.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Before healing rate modifiers, wounds at 3.75 damage or below heal in a single healing tick, and wounds under 15 damage will eventually heal.''&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | Potency&lt;br /&gt;
|-&lt;br /&gt;
| Single Tick&lt;br /&gt;
| Long-Term&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Healing bonus on deeds affect these thresholds by an unknown amount.&lt;br /&gt;
* High nutrition and fat layers increase natural healing rate.  Well-fed players seem to get +2 healing rate.  (See [[Wurm Server Release Notes 2009#090512|Wurm Server Release Notes 2009]] for the relevant patch notes.)&lt;br /&gt;
* Religion can give a healing boost of an unknown amount.&lt;br /&gt;
* Bandaged wounds increase the healing rate by 1.  Increase the above wound thresholds by 0.75 (single tick) and 3 (long-term) for bandaged wounds.&lt;br /&gt;
* Healing ticks occur every 15 minutes from when the damage took place.&lt;br /&gt;
* Healing ticks only heal an integer amount each tick, with an insignificant level of variance, presumably due to floating point error.&lt;br /&gt;
&lt;br /&gt;
Other observations:&lt;br /&gt;
* Falling bruises of 22 damage and 15 damage did not heal off-deed without some sort of treatment.  Natural healing rate at the time was 7, determined from other fall wounds of varying severity.  Maybe medium wounds in general won't heal on their own?&lt;br /&gt;
* During the above test, some evidence was found that natural healing ticks heal the same amount per tick when no additional treatment takes place.  It was expected that the healing rate would increase slightly, as the reduced wound severity would slow down healing by a smaller amount than the original severity.  The actual results could mean either that healing ticks are based on the original wound severity, or that the healing rate is cached until something other than wound severity modifies it.  Determining which is the case would require observing slow-healing wounds (healing 1-2 damage per tick) and then applying a minimum-potency healing cover that doesn't completely heal the wound during the next tick.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85250</id>
		<title>User:Tathar/HC Reference</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85250"/>
		<updated>2014-03-20T00:57:28Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Wound Treatment Grid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
This quick reference guide is intended to improve the usage and creation of healing covers.  Both potency and weight are considered for purpose-driven recommendations for healing covers in this guide.  Throughout this guide, &amp;quot;HC&amp;quot; is used as an acronym for healing cover.  &lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance !! Weight (kg) !! BSB/FSB !! Usage Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kit HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| FSB&lt;br /&gt;
| Meat item for foods; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| BSB&lt;br /&gt;
| Good for first-aid kits; use with gland for max-strength 0.11 kg HC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
| 0.80&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| FSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs or first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; better used for other things&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for bread&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
| 0.02&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
| 0.60&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for farmer's salve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
| 0.20?&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; better for beverages and cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item, good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; useful for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
| 1.00&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| BSB&lt;br /&gt;
| Marine harvest item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
| 0.70&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; far more useful for making bread&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weight Considerations ==&lt;br /&gt;
In addition to varying potency, healing covers can vary in weight from 0.02 kg to 1.80 kg based on the weights of the component ingredients.  This section outlines usage considerations for healing covers of different weights.  &lt;br /&gt;
&lt;br /&gt;
=== HCs under 0.05 kg ===&lt;br /&gt;
This class of healing cover is ideal for carrying on-hand or in an equipped backpack as part of a first-aid kit.  Since healing covers do not decay in inventory, you can keep several of these with you with no meaningful effect on encumbrance.  However, only four ingredients can produce healing covers this lightweight, and all four must come from butchered corpses.  Unless you have a surplus of glands, teeth, eyes, and bladders, reserve these healing covers for anyone with pressing need for maximum efficiency of carried weight, such as those carrying heavy loads or wearing plate armor on foot.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.05 kg and 0.10 kg ===&lt;br /&gt;
This class of healing cover is both good for keeping on-hand and easy to obtain ingredients for.  While ingredients under 0.05 kg would be wasted on these healing covers, a wide variety of herbs from botanizing can be used to resupply these on a reliable basis.  Use these healing covers for typical everyday needs.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.11 kg and 0.25 kg ===&lt;br /&gt;
This class of healing cover is acceptable for keeping on-hand, but only if more lightweight covers aren't available in the potency needed.  The lightest maximum-strength healing cover, made from a gland and a unicorn horn, falls under this weight class, but for any wound below 75 damage, gland and tooth would be a better choice.  If you choose to use these, only a small number should be kept on-hand to minimize carried weight.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.26 kg and 0.50 kg ===&lt;br /&gt;
This class of healing cover is generally both too heavy to keep on-hand and too wasteful to store in containers for emergencies.  Either you have to waste materials better used in lighter healing covers, or you're using materials that have better uses than in healing covers.  Generally, you should avoid making these except in a pinch.  &lt;br /&gt;
&lt;br /&gt;
=== HCs above 0.50 kg ===&lt;br /&gt;
This class of healing cover is far too heavy to keep on-hand, but most of the ingredients this heavy don't have other uses.  This is the domain of mushroom-based healing covers, since mushrooms are both extremely heavy and a poor choice for food.  Mushrooms also can't be stored in bulk or food storage bins, so they need to be used sooner rather than later.  Make these healing covers for training your natural substances skill, and keep them in a barrel or other container at home.  If you get injured at home, you should use the most damaged covers from this weight class first so they can see use before they decay.  Alternatively, if you're worried about waste and decay, consider using these for first-aid training after sparring sessions.  Sparring will give you a lot of wounds to treat and bandage without risk of death, so it's great for training the skill without exposing you to real danger.&lt;br /&gt;
&lt;br /&gt;
== Wound Treatment Grid ==&lt;br /&gt;
This grid provides the maximum wound severities that can be treated by each potency of healing cover.  Both &amp;quot;single tick&amp;quot; and long-term wound severities are listed.  &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Parts&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; |  30&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 22.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 63&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 10.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 42&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,255,64)&amp;quot; | 4.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Untreated, wounds at 3.75 damage or below heal in a single healing tick, and wounds under 15 damage will eventually heal.''&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Healing bonus on deeds affect these thresholds by an unknown amount.&lt;br /&gt;
* High nutrition gives a buff to natural healing.&lt;br /&gt;
* Religion can give a healing boost of an unknown amount.&lt;br /&gt;
* Bandaged wounds increase the healing rate by 1.  Increase the above wound thresholds by 3 for bandaged wounds.&lt;br /&gt;
* Healing ticks are every 15 minutes from when the damage took place.&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | Potency&lt;br /&gt;
|-&lt;br /&gt;
| Single Tick&lt;br /&gt;
| Long-Term&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85243</id>
		<title>User:Tathar/HC Reference</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/HC_Reference&amp;diff=85243"/>
		<updated>2014-03-19T02:46:43Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Horn weight fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
This quick reference guide is intended to improve the usage and creation of healing covers.  Both potency and weight are considered for purpose-driven recommendations for healing covers in this guide.  Throughout this guide, &amp;quot;HC&amp;quot; is used as an acronym for healing cover.  &lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance !! Weight (kg) !! BSB/FSB !! Usage Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kit HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| FSB&lt;br /&gt;
| Meat item for foods; makes heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| BSB&lt;br /&gt;
| Good for first-aid kits; use with gland for max-strength 0.11 kg HC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
| 0.40&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
| 0.80&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; use for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
| 0.01&lt;br /&gt;
| FSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; great for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs or first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
| 0.20&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; better used for other things&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for bread&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
| 0.02&lt;br /&gt;
| BSB&lt;br /&gt;
| Ideal for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
| 0.60&lt;br /&gt;
| No&lt;br /&gt;
| Foraging item; good for heavy HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; better used for farmer's salve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
| 0.20?&lt;br /&gt;
| FSB&lt;br /&gt;
| Seasonal harvest item; better for beverages and cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item, good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| BSB&lt;br /&gt;
| Useful for first-aid kits in a pinch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
| 0.10&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; useful for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
| 1.00&lt;br /&gt;
| FSB&lt;br /&gt;
| Foraging item; much more useful for meals&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
| 0.50&lt;br /&gt;
| BSB&lt;br /&gt;
| Marine harvest item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
| 0.05&lt;br /&gt;
| BSB&lt;br /&gt;
| Seasonal harvest item; good for first-aid kits&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
| 0.70&lt;br /&gt;
| BSB&lt;br /&gt;
| Foraging item; not recommended for HCs&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
| 0.30&lt;br /&gt;
| FSB&lt;br /&gt;
| Botanizing item; far more useful for making bread&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weight Considerations ==&lt;br /&gt;
In addition to varying potency, healing covers can vary in weight from 0.02 kg to 1.80 kg based on the weights of the component ingredients.  This section outlines usage considerations for healing covers of different weights.  &lt;br /&gt;
&lt;br /&gt;
=== HCs under 0.05 kg ===&lt;br /&gt;
This class of healing cover is ideal for carrying on-hand or in an equipped backpack as part of a first-aid kit.  Since healing covers do not decay in inventory, you can keep several of these with you with no meaningful effect on encumbrance.  However, only four ingredients can produce healing covers this lightweight, and all four must come from butchered corpses.  Unless you have a surplus of glands, teeth, eyes, and bladders, reserve these healing covers for anyone with pressing need for maximum efficiency of carried weight, such as those carrying heavy loads or wearing plate armor on foot.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.05 kg and 0.10 kg ===&lt;br /&gt;
This class of healing cover is both good for keeping on-hand and easy to obtain ingredients for.  While ingredients under 0.05 kg would be wasted on these healing covers, a wide variety of herbs from botanizing can be used to resupply these on a reliable basis.  Use these healing covers for typical everyday needs.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.11 kg and 0.25 kg ===&lt;br /&gt;
This class of healing cover is acceptable for keeping on-hand, but only if more lightweight covers aren't available in the potency needed.  The lightest maximum-strength healing cover, made from a gland and a unicorn horn, falls under this weight class, but for any wound below 75 damage, gland and tooth would be a better choice.  If you choose to use these, only a small number should be kept on-hand to minimize carried weight.  &lt;br /&gt;
&lt;br /&gt;
=== HCs between 0.26 kg and 0.50 kg ===&lt;br /&gt;
This class of healing cover is generally both too heavy to keep on-hand and too wasteful to store in containers for emergencies.  Either you have to waste materials better used in lighter healing covers, or you're using materials that have better uses than in healing covers.  Generally, you should avoid making these except in a pinch.  &lt;br /&gt;
&lt;br /&gt;
=== HCs above 0.50 kg ===&lt;br /&gt;
This class of healing cover is far too heavy to keep on-hand, but most of the ingredients this heavy don't have other uses.  This is the domain of mushroom-based healing covers, since mushrooms are both extremely heavy and a poor choice for food.  Mushrooms also can't be stored in bulk or food storage bins, so they need to be used sooner rather than later.  Make these healing covers for training your natural substances skill, and keep them in a barrel or other container at home.  If you get injured at home, you should use the most damaged covers from this weight class first so they can see use before they decay.  Alternatively, if you're worried about waste and decay, consider using these for first-aid training after sparring sessions.  Sparring will give you a lot of wounds to treat and bandage without risk of death, so it's great for training the skill without exposing you to real danger.&lt;br /&gt;
&lt;br /&gt;
== Wound Treatment Grid ==&lt;br /&gt;
This grid provides the maximum wound severities that can be treated by each potency of healing cover.  Both &amp;quot;single tick&amp;quot; and long-term wound severities are listed.  &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Parts&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(128,128,128)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; |  30&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 22.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(160,160,160)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 63&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(192,192,192)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 10.50&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 42&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 12.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 51&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 15&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(224,224,224)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 8.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 33&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 9.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 39&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 11.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,64,64)&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color:rgb(255,255,255)&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,255,64)&amp;quot; | 4.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 18&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 5.25&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 21&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 24&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 6.75&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,160,64)&amp;quot; | 27&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,208,64)&amp;quot; | 7.5&lt;br /&gt;
|style=&amp;quot;background-color:rgb(255,112,64)&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Untreated, wounds at 3.75 damage or below heal in a single healing tick, and wounds under 15 damage will eventually heal.''&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;2&amp;quot; | Potency&lt;br /&gt;
|-&lt;br /&gt;
| Single Tick&lt;br /&gt;
| Long-Term&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=85239</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=85239"/>
		<updated>2014-03-19T00:56:20Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Several fixes to the sermons info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Faith gives [[priest]]s the ability to cast spells at certain levels - see the information on each [[Gods|god]] for more information on these spells.&lt;br /&gt;
&lt;br /&gt;
You gain [[faith]] (and some [[favor]]) by [[praying]] at [[altar]]s after [[Convert#Changing_Religion|converting]] to a [[religion]]. The maximum amount of favor you can get while praying is equal to your current level of faith. You can gain faith 5 times per real-life day, but you must leave 20 minutes between these prayers. Any prayers in between these 5 prayers will not raise your [[faith]] but will get your [[prayer]] skill up.&lt;br /&gt;
&lt;br /&gt;
You cannot raise faith above 30 without becoming a priest.&lt;br /&gt;
&lt;br /&gt;
At 10 '''faith''', you may [[Exorcism|desecrate]] [[altar]]s.&lt;br /&gt;
&lt;br /&gt;
At 30 '''faith''', you may travel to the [[Altar of Three]](WL) or the [[Bone Altar]](BL) (depending which of the [[Gods]] you follow) and become a [[priest]] of your god.  If you're on the Freedom server, you'll need to find a priest from your religion with 40 faith to perform a ritual for you in order to become a priest yourself.&lt;br /&gt;
&lt;br /&gt;
At 40 '''faith''', you can identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
At 50 '''faith''', you can become a [[champion player|champion]] of your god on the [[Epic]] Elevation server; this does not carry over to the Freedom cluster, however. You can also randomly get flint, salt, and gems from [[praying]].&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
*Faith gain is not affected by [[sleep bonus]] or by praying at different types of altars (i.e. made of gold, silver, stone, or wood). Faith skill is not lost when a player dies. &lt;br /&gt;
*It can take a player approximately 12 days (praying five times a day) to reach the 30 faith needed to become a [[priest]].&lt;br /&gt;
*It can take a player approximately 100 days (praying five times a day) to reach 70 faith, at which point most spells are available.&lt;br /&gt;
&lt;br /&gt;
===Sermons===&lt;br /&gt;
Holding a sermon will reward a preacher with a faith related bonus when preaching to a group of listeners. A valid listener is a [[premium]] player of the same [[kingdom]] (both follower '''or''' priest), who has not done any actions that normally give [[alignment]] gain in the past 30 minutes and is near the preacher (4 tiles).&lt;br /&gt;
*Sermons give 0.02 faith per valid listener (priest included) in the area, minimum listeners for faith gain is 4 and maximum gain seems like its 2.60 (not confirmed).&lt;br /&gt;
*The priest giving the sermon does NOT count as a listener. So you need 7 players total to reset the prays for the day (the preacher and 6 valid listeners).&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners (including the preacher) attended. This counts only for Freedom servers, preachers on '''Epic servers do not get this benefit.'''&lt;br /&gt;
**If you did not gain at least 0.12 faith from the sermon itself, you did not have enough valid listeners to reset your prayer counter.&lt;br /&gt;
*Followers of sermons now count as long as you have a deity and are in the same kingdom (since update of 2/05/2012)&lt;br /&gt;
*A sermon has a three hour cooldown for the preacher. Within this time, the preacher cannot give another sermon. Although, within this window that same preacher can be a listener in another priest's sermon.&lt;br /&gt;
**If your listeners have less than 100.00 alignment they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
*Sermons made by different priests need to be spaced 30 mins apart to count.&lt;br /&gt;
*A player with an alignment gain in the last 30mins doesn`t count toward towards a sermon (they won't cause a Sermon to fail but they wont count so make sure you have enough listeners excluding them)&lt;br /&gt;
**Alignment gains exceeding 100.00 still count as a gain for sermon purposes. Even if you have 100.00 alignment, doing any actions that would normally give alignment gain will still invalidate you as a listener. &lt;br /&gt;
*A mounted player ''can'' count as a listener (mounted on horse, but not embarked on a cart)&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=85233</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=85233"/>
		<updated>2014-03-18T14:57:12Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Images */ Adding wood grain template to section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small barrel.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wooden barrel.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used to store items in.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Has a liquid capacity of 45kgs.&lt;br /&gt;
* 0.36kg of [[dye]] is needed to paint.&lt;br /&gt;
* It is the quality of the small nails that determines the success rate.&lt;br /&gt;
* If the initial creation fails, the nails and the plank are damaged.&lt;br /&gt;
* The barrel's [[wood]] type is dictated by the type of plank you attach last.&lt;br /&gt;
* A common myth is that water, salt, or water plus salt will decrease the decay rate of food items in a barrel, but this has been proven to be false.&lt;br /&gt;
* Will only hold 12 [[gift box]]es.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Small wine barrel]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Smallbarrels.png|800px|Ten small barrels, made from each available tree type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
{{Wood Grain}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=85232</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=85232"/>
		<updated>2014-03-18T14:53:17Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Images */ Replacing section with new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large barrel.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large wooden barrel, strengthened by iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used to store items in, but are difficult to move since they cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It has a liquid capacity of 250kgs.&lt;br /&gt;
* Slows the decay of the items in them.&lt;br /&gt;
* It is the [[QL]] of the [[iron ribbon]] that determines the success rate.&lt;br /&gt;
* If you fail creating, the ribbon and plank used are both damaged.&lt;br /&gt;
* The last plank attached determines the wood-type.&lt;br /&gt;
* Use [[cedar]] wood to prevent the barrel itself from decaying too quickly.&lt;br /&gt;
* Large barrels can't be named.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small wine barrel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{{Wood Grain}}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Wood_Grain&amp;diff=85231</id>
		<title>Template:Wood Grain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Wood_Grain&amp;diff=85231"/>
		<updated>2014-03-18T14:51:37Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Creating template to replace the images section for non-ship items affected by wood grain textures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#444444;&amp;quot;&lt;br /&gt;
|+ Small Barrels with different woods as labelled and worn / decayed look &lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Apple:&lt;br /&gt;
! Birch:&lt;br /&gt;
! Cedar:&lt;br /&gt;
! Cherry:&lt;br /&gt;
! Lemon:&lt;br /&gt;
! Maple:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SmallBarel-Apple.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Birch.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Cedar.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Cherry.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Lemon.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Maple.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Oak:&lt;br /&gt;
! Olive:&lt;br /&gt;
! Pine:&lt;br /&gt;
! Willow:&lt;br /&gt;
! Worn:&lt;br /&gt;
! Decayed:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SmallBarel-Oak.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Olive.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Pine.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Willow.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Worn.png|150px]]&lt;br /&gt;
| [[Image:SmallBarel-Decayed.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! align=center colspan=6 | Chestnut, walnut, fir, and linden woods use the birch texture.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/Dye_Guide&amp;diff=85190</id>
		<title>User:Tathar/Dye Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/Dye_Guide&amp;diff=85190"/>
		<updated>2014-03-15T01:49:44Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Initial findings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
&lt;br /&gt;
== Dye colors ==&lt;br /&gt;
* Red (cochineal)&lt;br /&gt;
::150, 100, 100 base&lt;br /&gt;
::+1, -1, -1 per QL&lt;br /&gt;
* Green (copper lump)&lt;br /&gt;
::100, 150, 100 base&lt;br /&gt;
::-1, +1, -1 per QL&lt;br /&gt;
* Blue (woad)&lt;br /&gt;
::100, 100, 150 base&lt;br /&gt;
::-1, -1, +1 per QL&lt;br /&gt;
* White (zinc lump)&lt;br /&gt;
::150, 150, 150 base&lt;br /&gt;
::+1, +1, +1 per QL&lt;br /&gt;
* Black (iron lump, tannin instead of water)&lt;br /&gt;
::100, 100, 100 base&lt;br /&gt;
::-1, -1, -1 per QL&lt;br /&gt;
&lt;br /&gt;
== Dye-making recommendations ==&lt;br /&gt;
&lt;br /&gt;
* Lower RGB values for contrasting colors result in a stronger color, except for trying to make white.  If you need a strong color, start with as strong a black (or main color) as you can get, then adjust from there.&lt;br /&gt;
* Mixing dyes tends to shift the RGB values towards gray due to rounding error.  Avoid mixing dyes whenever possible, since gray in the color creates a weak result.&lt;br /&gt;
* If you need a large quantity of red or blue dye, start by making a single heavy black dye of the desired QL, then mix in raw cochineals or woad to get the desired color.  This avoids mixing dyes, which would normally be necessary with these colors.  &lt;br /&gt;
* There is no way to lower the RGB value of a dye without mixing it with a darker dye.  You're better off starting with a dark color and working up.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=85188</id>
		<title>User:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar&amp;diff=85188"/>
		<updated>2014-03-15T00:36:43Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Links and Subpages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Tathar&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=release&lt;br /&gt;
|settlement=Wyvern Academy&lt;br /&gt;
|profession=General [[Carpentry]]&lt;br /&gt;
|alts=[[Player:Tatharmd|TatharMD]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tathar is a player on the [[Release]] server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis.  He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server.  Tathar once owned Vantage West Harbor, and is a former resident of Troll's Vantage and Aincrad.  Tathar is currently living at [[Wyvern Academy]], which is located where Aincrad used to be.  &lt;br /&gt;
&lt;br /&gt;
== Tathar's Info ==&lt;br /&gt;
General carpenter and builder, with related skills and digging on the side.&lt;br /&gt;
Loadout: Huge axe, studded leather armor; Knowledge path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Carpentry (61)&lt;br /&gt;
** Fine Carpentry (37)&lt;br /&gt;
** Shipbuilding (28)&lt;br /&gt;
* Woodcutting (30)&lt;br /&gt;
* Digging (58)&lt;br /&gt;
* Masonry (38)&lt;br /&gt;
** Stone Cutting (21)&lt;br /&gt;
* Paving (24)&lt;br /&gt;
&lt;br /&gt;
=== Side Skills ===&lt;br /&gt;
* Alchemy (4)&lt;br /&gt;
** Natural Substances (11)&lt;br /&gt;
* Ropemaking (12)&lt;br /&gt;
* Nature (15)&lt;br /&gt;
** Foraging (16)&lt;br /&gt;
** Botanizing (14)&lt;br /&gt;
** Meditating (16)&lt;br /&gt;
** Forestry (14)&lt;br /&gt;
** Gardening (11)&lt;br /&gt;
* Coal-making (20)&lt;br /&gt;
* Pottery (21)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (11)&lt;br /&gt;
** Aggressive Fighting (9)&lt;br /&gt;
** Defensive Fighting (5)&lt;br /&gt;
** Normal Fighting (6)&lt;br /&gt;
* Axes (20)&lt;br /&gt;
** Huge Axe (21)&lt;br /&gt;
* Archery (14)&lt;br /&gt;
** Long Bow (10)&lt;br /&gt;
* Healing (6)&lt;br /&gt;
** First Aid (15)&lt;br /&gt;
&lt;br /&gt;
== TatharMD's Info ==&lt;br /&gt;
Soon-to-be Fo priest, focused on healing and alchemy, with ropemaking and digging on the side.  Not yet premium.&lt;br /&gt;
Loadout: Longsword + large metal shield, cloth armor; Love path&lt;br /&gt;
&lt;br /&gt;
=== Main Skills ===&lt;br /&gt;
* Alchemy (2)&lt;br /&gt;
** Natural Substances (4)&lt;br /&gt;
* Nature (2)&lt;br /&gt;
** Foraging (3)&lt;br /&gt;
** Botanizing (3)&lt;br /&gt;
** Meditating (5)&lt;br /&gt;
* Ropemaking (7)&lt;br /&gt;
* Digging (8)&lt;br /&gt;
&lt;br /&gt;
=== Priest Skills ===&lt;br /&gt;
* Faith (10)&lt;br /&gt;
* Religion (1)&lt;br /&gt;
** Prayer (2)&lt;br /&gt;
* Soul Depth (19.70)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
* Fighting (2)&lt;br /&gt;
** Shield Bashing (1)&lt;br /&gt;
* Swords (3)&lt;br /&gt;
** Longsword (6)&lt;br /&gt;
* Shields (1)&lt;br /&gt;
** Large Metal Shield (1)&lt;br /&gt;
* Healing (3)&lt;br /&gt;
** First Aid (8)&lt;br /&gt;
&lt;br /&gt;
== Links and Subpages ==&lt;br /&gt;
*[[Player:Tathar|Main character's player page]]&lt;br /&gt;
*[[User:Tathar/HC Reference|Tathar's Healing Cover Quick Reference Sheet]]&lt;br /&gt;
*[[User:Tathar/First-Aid Kit|Tathar's recommendations for a first-aid kit kept in backpack]]&lt;br /&gt;
*[[User:Tathar/Dye Guide|Tathar's findings and recommendations for making dyes]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tathar&amp;diff=85133</id>
		<title>Player:Tathar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tathar&amp;diff=85133"/>
		<updated>2014-03-14T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tathar is a player on the Release server and an experienced MediaWiki editor, having edited for Wikipedia, StrategyWiki, and multiple Wikia wikis. He also owned and administrated a private wiki and a wiki for his now-defunct Minecraft server. Tathar once owned Vantage West Harbor, and is a former resident of Troll's Vantage and Aincrad. Tathar is currently living at Wyvern Academy, which is located where Aincrad used to be.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/First-Aid_Kit&amp;diff=84619</id>
		<title>User:Tathar/First-Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/First-Aid_Kit&amp;diff=84619"/>
		<updated>2014-03-03T04:31:20Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
&lt;br /&gt;
There are a wide variety of dangers present in the land of Wurm, and one of the most important contributors to staying alive is to be able to heal wounds that you will inevitably incur.  Unfortunately, when not hunting, most players are ill-prepared to handle emergency first aid, and few even consider making first-aid supplies until they're immediately needed because of weight, decay, and storage concerns.  This guide is intended to assist in keeping people healthy by clearing up misconceptions and outlining the considerations necessary for various aspects of a village healthcare system.  &lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Healthcare Roles ===&lt;br /&gt;
&lt;br /&gt;
* ''Doctor'': Makes healing covers and farmer's salve for the village.  May also be a Fo priest and/or on Path of Love.  &lt;br /&gt;
* ''Harvesting Farmer'': The most skilled farmer in the village.  High QL cotton is important for bandage success, and high QL garlic is important for farmer's salve.  &lt;br /&gt;
* ''Hunter'': Anyone skilled enough in combat to hunt wild animals for healing cover ingredients and animal fat.  Should have first priority for first-aid kit materials.&lt;br /&gt;
* ''Everyone else'': Everyone in the town needs to be involved in foraging and botanizing for healing cover ingredients and cotton.  &lt;br /&gt;
&lt;br /&gt;
=== Skills Needed ===&lt;br /&gt;
&lt;br /&gt;
* First Aid (10+ for everyone; 20+ for the doctor and hunters)&lt;br /&gt;
* Natural Substances (10+ for doctor only)&lt;br /&gt;
* Farming (21+ for harvesting farmer)&lt;br /&gt;
* Fighting (for hunters; specific level needed depends on equipment)&lt;br /&gt;
* Butchering (for hunters)&lt;br /&gt;
* Foraging (everyone needs some; 20+ for everyone ideal)&lt;br /&gt;
* Botanizing (everyone needs some; 20+ for everyone ideal)&lt;br /&gt;
&lt;br /&gt;
=== Items Needed ===&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] (always raw; high QL is best)&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]s of various potencies and weights&lt;br /&gt;
&lt;br /&gt;
== The First-Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Once prepared, none of the items needed for healthcare will decay in a player's inventory, since only food items and lanterns decay in inventories.  Furthermore, all of these items will fit in a backpack, so a backpack can be used to organize healing items separately from other items.  The only problem with keeping these supplies on-hand is that some of them can be heavy and encumbering.  However, with appropriate planning and mindfulness, weight issues can be mitigated.  &lt;br /&gt;
&lt;br /&gt;
== On Foot ==&lt;br /&gt;
&lt;br /&gt;
Most players will be moving on foot when not performing tasks that specifically require other methods of transportation.  Under normal, peaceful circumstances, you probably won't expect to be attacked when on foot, but you're also least prepared to defend against such an attack.  This is also the only time when you're at risk of fall damage, and the only time when your inventory's weight affects your movement speed.  Overall, this is the most difficult scenario to develop a first-aid kit for, so we're tackling it first.  &lt;br /&gt;
&lt;br /&gt;
In most first-aid kits, cotton will make up the vast majority of the kit's total weight.  You need 0.10kg to 0.40kg of cotton to attempt to bandage a single wound, so you need quite a bit to bandage every wound.  However, bandaging every wound would be a waste of valuable inventory space.  Since you can only carry twice your body strength between body and inventory without being encumbered, you won't be able to carry very much before you start slowing down.  Farmer's salve is significantly lighter per dose, so for the wounds it will heal, you should use that instead.  Additionally, all wounds below 15 damage will heal over time, and all wounds below 3.75 damage will heal in a single healing tick, so these wounds can be safely ignored.  Healing covers can also increase these thresholds, so they can be used to boost natural healing when cotton is running low.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tathar/First-Aid_Kit&amp;diff=84618</id>
		<title>User:Tathar/First-Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tathar/First-Aid_Kit&amp;diff=84618"/>
		<updated>2014-03-03T04:30:14Z</updated>

		<summary type="html">&lt;p&gt;Tathar: Starting the page, but the guide isn't finished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Tathar/DontTouch}}&lt;br /&gt;
&lt;br /&gt;
There are a wide variety of dangers present in the land of Wurm, and one of the most important contributors to staying alive is to be able to heal wounds that you will inevitably incur.  Unfortunately, when not hunting, most players are ill-prepared to handle emergency first aid, and few even consider making first-aid supplies until they're immediately needed because of weight, decay, and storage concerns.  This guide is intended to assist in keeping people healthy by clearing up misconceptions and outlining the considerations necessary for various aspects of a village healthcare system.  &lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Healthcare Roles ===&lt;br /&gt;
&lt;br /&gt;
''Doctor'': Makes healing covers and farmer's salve for the village.  May also be a Fo priest and/or on Path of Love.  &lt;br /&gt;
''Harvesting Farmer'': The most skilled farmer in the village.  High QL cotton is important for bandage success, and high QL garlic is important for farmer's salve.  &lt;br /&gt;
''Hunter'': Anyone skilled enough in combat to hunt wild animals for healing cover ingredients and animal fat.  Should have first priority for first-aid kit materials.&lt;br /&gt;
''Everyone else'': Everyone in the town needs to be involved in foraging and botanizing for healing cover ingredients and cotton.  &lt;br /&gt;
&lt;br /&gt;
=== Skills Needed ===&lt;br /&gt;
&lt;br /&gt;
* First Aid (10+ for everyone; 20+ for the doctor and hunters)&lt;br /&gt;
* Natural Substances (10+ for doctor only)&lt;br /&gt;
* Farming (21+ for harvesting farmer)&lt;br /&gt;
* Fighting (for hunters; specific level needed depends on equipment)&lt;br /&gt;
* Butchering (for hunters)&lt;br /&gt;
* Foraging (everyone needs some; 20+ for everyone ideal)&lt;br /&gt;
* Botanizing (everyone needs some; 20+ for everyone ideal)&lt;br /&gt;
&lt;br /&gt;
=== Items Needed ===&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] (always raw; high QL is best)&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]s of various potencies and weights&lt;br /&gt;
&lt;br /&gt;
== The First-Aid Kit ==&lt;br /&gt;
&lt;br /&gt;
Once prepared, none of the items needed for healthcare will decay in a player's inventory, since only food items and lanterns decay in inventories.  Furthermore, all of these items will fit in a backpack, so a backpack can be used to organize healing items separately from other items.  The only problem with keeping these supplies on-hand is that some of them can be heavy and encumbering.  However, with appropriate planning and mindfulness, weight issues can be mitigated.  &lt;br /&gt;
&lt;br /&gt;
== On Foot ==&lt;br /&gt;
&lt;br /&gt;
Most players will be moving on foot when not performing tasks that specifically require other methods of transportation.  Under normal, peaceful circumstances, you probably won't expect to be attacked when on foot, but you're also least prepared to defend against such an attack.  This is also the only time when you're at risk of fall damage, and the only time when your inventory's weight affects your movement speed.  Overall, this is the most difficult scenario to develop a first-aid kit for, so we're tackling it first.  &lt;br /&gt;
&lt;br /&gt;
In most first-aid kits, cotton will make up the vast majority of the kit's total weight.  You need 0.10kg to 0.40kg of cotton to attempt to bandage a single wound, so you need quite a bit to bandage every wound.  However, bandaging every wound would be a waste of valuable inventory space.  Since you can only carry twice your body strength between body and inventory without being encumbered, you won't be able to carry very much before you start slowing down.  Farmer's salve is significantly lighter per dose, so for the wounds it will heal, you should use that instead.  Additionally, all wounds below 15 damage will heal over time, and all wounds below 3.75 damage will heal in a single healing tick, so these wounds can be safely ignored.  Healing covers can also increase these thresholds, so they can be used to boost natural healing when cotton is running low.&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84617</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84617"/>
		<updated>2014-03-02T20:01:09Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Subcomponents */ Splitting further, down to base components.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates or 16 small crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]] || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || 53 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Raft]] || 21 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speed bonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon.&lt;br /&gt;
*21 mind logic is needed to command it&lt;br /&gt;
*23 Body Strength is needed to use the [[load cargo]] function (Needs confirmation)&lt;br /&gt;
*Plank quality effects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
*Bed&lt;br /&gt;
*Bulk Storage Bin&lt;br /&gt;
*Food Storage Bin&lt;br /&gt;
*Forge&lt;br /&gt;
*Large Barrel&lt;br /&gt;
*Large Crate&lt;br /&gt;
*Small Crate&lt;br /&gt;
&lt;br /&gt;
==== See also ====&lt;br /&gt;
[[Load cargo]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84614</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84614"/>
		<updated>2014-03-02T18:35:12Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Notes */ I think this goes without saying for anyone who made one, but people should know what they're getting into.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]&lt;br /&gt;
* 33 [[plank|planks]]&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
* 2 [[sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates or 16 small crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]] || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || 53 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Raft]] || 21 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon. [http://forum.wurmonline.com/index.php?/topic/96224-selling-wagons-40corder-now-and-get-it-in-your-mailbox-today/ Forum thread]&lt;br /&gt;
*21 mind logic is needed to command it&lt;br /&gt;
*23 Body Strength is needed to use the [[load cargo]] function (Needs confirmation)&lt;br /&gt;
*Plank quality effects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
*Bed&lt;br /&gt;
*Bulk Storage Bin&lt;br /&gt;
*Food Storage Bin&lt;br /&gt;
*Forge&lt;br /&gt;
*Large Barrel&lt;br /&gt;
*Large Crate&lt;br /&gt;
*Small Crate&lt;br /&gt;
&lt;br /&gt;
==== See also ====&lt;br /&gt;
[[Load cargo]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84613</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84613"/>
		<updated>2014-03-02T15:57:42Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]&lt;br /&gt;
* 33 [[plank|planks]]&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
* 2 [[sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates or 16 small crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]] || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || 53 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Raft]] || 21 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon. [http://forum.wurmonline.com/index.php?/topic/96224-selling-wagons-40corder-now-and-get-it-in-your-mailbox-today/ Forum thread]&lt;br /&gt;
*21 mind logic is needed to command it&lt;br /&gt;
*23 Body Strength is needed to use the [[load cargo]] function (Needs confirmation)&lt;br /&gt;
*Plank quality effects creation chance&lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
*Bed&lt;br /&gt;
*Bulk Storage Bin&lt;br /&gt;
*Food Storage Bin&lt;br /&gt;
*Forge&lt;br /&gt;
*Large Barrel&lt;br /&gt;
*Large Crate&lt;br /&gt;
*Small Crate&lt;br /&gt;
&lt;br /&gt;
==== See also ====&lt;br /&gt;
[[Load cargo]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84612</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84612"/>
		<updated>2014-03-02T15:50:49Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]&lt;br /&gt;
* 33 [[plank|planks]]&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
* 2 [[sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates or 16 small crates can be added to a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]] || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || 53 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Raft]] || 21 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon. [http://forum.wurmonline.com/index.php?/topic/96224-selling-wagons-40corder-now-and-get-it-in-your-mailbox-today/ Forum thread]&lt;br /&gt;
*21 mind logic is needed to command it&lt;br /&gt;
*23 Body Strength is needed to use the [[load cargo]] function (Needs confirmation)&lt;br /&gt;
*Plank quality effects creation chance&lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql plank and the same skill level, the creation chance was 8%.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
*Bed&lt;br /&gt;
*Bulk Storage Bin&lt;br /&gt;
*Food Storage Bin&lt;br /&gt;
*Forge&lt;br /&gt;
*Large Barrel&lt;br /&gt;
*Large Crate&lt;br /&gt;
*Small Crate&lt;br /&gt;
&lt;br /&gt;
==== See also ====&lt;br /&gt;
[[Load cargo]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=84589</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=84589"/>
		<updated>2014-03-01T21:28:17Z</updated>

		<summary type="html">&lt;p&gt;Tathar: /* Path Leaders */ Wasn't able to get enlightenment from a level 4, so this isn't automatic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can leave it until 20 Meditation skill, but you must join a path at that point if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. Enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Imunity|Spell Imunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation at higher levels (9+).&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected) and you will receive a mini skill increase in meditation.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Tathar</name></author>
		
	</entry>
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