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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taxton</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taxton"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Taxton"/>
	<updated>2026-06-04T06:11:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Supreme_item&amp;diff=79157</id>
		<title>Supreme item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Supreme_item&amp;diff=79157"/>
		<updated>2013-05-03T15:47:33Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description text: ''This is a supreme example of the item, with fine details and slick design. ''&lt;br /&gt;
{{stub}}&lt;br /&gt;
'''Supreme items''' were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating [[rare item|rare]], supreme, or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
Premium players have a 2% added bonus to the creation of supreme items over non-premium players.&lt;br /&gt;
&lt;br /&gt;
'''''Please see the [[rare]] entry for other details.'''''&lt;br /&gt;
&lt;br /&gt;
== Supreme functionality ==&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Horse shoe]]s improve speed. A supreme horse shoe gives 1.44km/h extra gain.&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
Sacrificing supreme items has been reported to give skillgain. &lt;br /&gt;
&lt;br /&gt;
'''Reported examples'''&lt;br /&gt;
* +0.07 axes skill&lt;br /&gt;
* +0.099 fishing from a supreme mortar&lt;br /&gt;
* +0.014 bowyery (from 85.98 to 85.99)&lt;br /&gt;
* +0.08 war machines (from 15.17 to 15.25) from a supreme silver shard (&amp;lt;Zarmazarmaex&amp;gt;)&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Supreme_item&amp;diff=79154</id>
		<title>Supreme item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Supreme_item&amp;diff=79154"/>
		<updated>2013-05-03T15:41:36Z</updated>

		<summary type="html">&lt;p&gt;Taxton: Added 2% bonus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description text: ''This is a supreme example of the item, with fine details and slick design. ''&lt;br /&gt;
{{stub}}&lt;br /&gt;
'''Supreme items''' were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating [[rare item|rare]], supreme, or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
Premium players have a 2% added bonus to the creation of Supreme items over non-premium players.&lt;br /&gt;
&lt;br /&gt;
'''''Please see the [[rare]] entry for other details.'''''&lt;br /&gt;
&lt;br /&gt;
== Supreme functionality ==&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Horse shoe]]s improve speed. A supreme horse shoe gives 1.44km/h extra gain.&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
Sacrificing supreme items has been reported to give skillgain. &lt;br /&gt;
&lt;br /&gt;
'''Reported examples'''&lt;br /&gt;
* +0.07 axes skill&lt;br /&gt;
* +0.099 fishing from a supreme mortar&lt;br /&gt;
* +0.014 bowyery (from 85.98 to 85.99)&lt;br /&gt;
* +0.08 war machines (from 15.17 to 15.25) from a supreme silver shard (&amp;lt;Zarmazarmaex&amp;gt;)&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78864</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78864"/>
		<updated>2013-04-05T05:30:29Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Floor and Opening types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed). &lt;br /&gt;
*update stone wall require [[masonry]] to make upper floor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 49    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 95&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a [[mallet]] is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|300px|right|Housing floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78863</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78863"/>
		<updated>2013-04-05T05:29:29Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Floor and Opening types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed). &lt;br /&gt;
*update stone wall require [[masonry]] to make upper floor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 49    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 95&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a [[mallet]] is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|350px|right|Housing floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78862</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=78862"/>
		<updated>2013-04-05T05:27:28Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed). &lt;br /&gt;
*update stone wall require [[masonry]] to make upper floor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 49    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 95&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a [[mallet]] is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|400px|right|House floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=78467</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=78467"/>
		<updated>2013-03-11T06:19:12Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Facing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=== Facing ===&lt;br /&gt;
It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions.  ~ [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I edited it, I don't recall towers facing directly north/south/east/west. Usually I see them facing NE/SE/NW/SW, is it different for each tower type?   ~  [[User:KyleBooze|KyleBooze]] ([[User talk:KyleBooze|talk]]) 20:09, 3 March 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, they can face N/S/E/W as well.&lt;br /&gt;
([[User:Taxton|Taxton]]) ([[User talk:Taxton|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74949</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74949"/>
		<updated>2012-09-07T04:14:15Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
Suppose a player wants to build a guard tower on &amp;quot;E&amp;quot; that faces &amp;quot;H&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player should stand on &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower. This will make the tower face &amp;quot;H&amp;quot; when completed.&lt;br /&gt;
&lt;br /&gt;
Sometimes a tower will jump to the tile the player is facing upon completion. &lt;br /&gt;
&lt;br /&gt;
To prevent this, the player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. &lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
If the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; centered along the &amp;quot;E/F&amp;quot; border.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
If the player is facing &amp;quot;I&amp;quot; to place the tower so it faces &amp;quot;F&amp;quot; then the player should be standing on &amp;quot;E&amp;quot; in the &amp;quot;A/B/D/E&amp;quot; corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74948</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74948"/>
		<updated>2012-09-07T03:59:14Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
Suppose a player wants to build a guard tower on &amp;quot;E&amp;quot; that faces &amp;quot;H&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player should stand on &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower. This will make the tower face &amp;quot;H&amp;quot; when completed.&lt;br /&gt;
&lt;br /&gt;
Sometimes a tower will jump to the next tile upon completion. To prevent this the player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. &lt;br /&gt;
&lt;br /&gt;
For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; centered along the &amp;quot;E/F&amp;quot; border.&lt;br /&gt;
If the player is facing &amp;quot;I&amp;quot; to place the tower so it faces &amp;quot;F&amp;quot; then the player should be standing on &amp;quot;E&amp;quot; in the &amp;quot;A/B/D/E&amp;quot; corner. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74947</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74947"/>
		<updated>2012-09-07T03:40:33Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
Suppose a player wants to build a guard tower on &amp;quot;E&amp;quot; that faces &amp;quot;H&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player should stand on &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower. This will make the tower face &amp;quot;H&amp;quot; when completed.&lt;br /&gt;
&lt;br /&gt;
Sometimes a tower will jump to the next tile upon completion. To prevent this the player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; at the &amp;quot;E/F&amp;quot; border. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74946</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74946"/>
		<updated>2012-09-07T03:38:24Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
Suppose a player wants to build a guard tower on &amp;quot;E&amp;quot; that faces &amp;quot;H&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player should stand on &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower. This will make the tower face &amp;quot;H&amp;quot; when completed.&lt;br /&gt;
&lt;br /&gt;
The player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; at the &amp;quot;E/F&amp;quot; border. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74945</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74945"/>
		<updated>2012-09-07T03:25:38Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | A&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | B&lt;br /&gt;
| width=&amp;quot;15pt&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| D || E || F&lt;br /&gt;
|-&lt;br /&gt;
| G || H || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player stands on &amp;quot;E&amp;quot; and faces &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower, the door of the tower will face &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; at the &amp;quot;E/F&amp;quot; border. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74944</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74944"/>
		<updated>2012-09-07T03:06:26Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
A B C&amp;lt;br&amp;gt;&lt;br /&gt;
D E F&amp;lt;br&amp;gt; &lt;br /&gt;
G H I&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player stands on &amp;quot;E&amp;quot; and faces &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower, the door of the tower will face &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; at the &amp;quot;E/F&amp;quot; border. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74943</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74943"/>
		<updated>2012-09-07T03:06:02Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Tower Orientation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
'''For example:'''&lt;br /&gt;
&lt;br /&gt;
'''A B C&amp;lt;br&amp;gt;&lt;br /&gt;
D E F&amp;lt;br&amp;gt; &lt;br /&gt;
G H I'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player stands on &amp;quot;E&amp;quot; and faces &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower, the door of the tower will face &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; at the &amp;quot;E/F&amp;quot; border. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74942</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74942"/>
		<updated>2012-09-07T03:05:01Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
===Tower Orientation===&lt;br /&gt;
A guard tower cannot be moved once completed so it is vital to be standing in the right position upon completion so it orients itself in the way the player desires. The position of an unfinished tower is not necessarily the position it will take upon completion.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
A B C&amp;lt;br&amp;gt;&lt;br /&gt;
D E F&amp;lt;br&amp;gt; &lt;br /&gt;
G H I&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player stands on &amp;quot;E&amp;quot; and faces &amp;quot;G&amp;quot; while they're attaching the last piece of the guard tower, the door of the tower will face &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The player should stand on the edge of &amp;quot;E&amp;quot; farthest from the tile they are facing to orient the tower. For example, if the player is facing &amp;quot;D&amp;quot; to orient the tower to face &amp;quot;G&amp;quot; then they should be standing on &amp;quot;E&amp;quot; at the &amp;quot;E/F&amp;quot; border. This will prevent the tower from jumping over to the tile that the player is facing.&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74940</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74940"/>
		<updated>2012-09-07T01:06:19Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
You cannot turn a guard tower after it has been made. &lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
A B C&amp;lt;br&amp;gt;&lt;br /&gt;
D E F&amp;lt;br&amp;gt;&lt;br /&gt;
G H I&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you stand in the center of &amp;quot;E&amp;quot; and face &amp;quot;G&amp;quot; while you're attaching the last piece of the guard tower, the door of the tower will face &amp;quot;H&amp;quot; when completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74939</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=74939"/>
		<updated>2012-09-07T00:59:51Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Guard tower.png&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 500x [[stone brick]]&lt;br /&gt;
* 500x [[clay]] (1000.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It also increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. They do not However attack Enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
&lt;br /&gt;
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.&lt;br /&gt;
&lt;br /&gt;
You cannot turn a guard tower after it has been made. &lt;br /&gt;
&lt;br /&gt;
Do not build fences or a structure on the tile borders of the center tile of a guard tower.  Although the fence may build, it will eventually be destroyed.&lt;br /&gt;
&lt;br /&gt;
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: These Values are Currently Being Reconfirmed sue to PMK problems and Player feedback.&lt;br /&gt;
&lt;br /&gt;
When finished, the door of the tower will be 45 degrees to the left of where the player is currently looking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Guard towers can be destroyed with a weapon, such as a [[large maul]]. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. A [[rare]] guard tower will spawn 1 Extra [[tower guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
&lt;br /&gt;
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; in Local chat within range of a guard tower, after which the guards will attack your current target. They will also attack [[KoS]]ed player, if player enters a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). Note that 2 Guards respond per turn but you can call more a 10 seconds later.&amp;lt;br/&amp;gt;&lt;br /&gt;
Guards will respond to help call if the creature is within range of the Guard tower not of the guards.&amp;lt;br/&amp;gt;&lt;br /&gt;
This Range is 20 to 25 tiles (more testing needed) but you don`t have to be close (worked at 80 tiles not 81 thus local).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=74938</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=74938"/>
		<updated>2012-09-07T00:58:45Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Positioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=74935</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=74935"/>
		<updated>2012-09-07T00:22:05Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Positioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
&lt;br /&gt;
A B C&lt;br /&gt;
D E F&lt;br /&gt;
G H I&lt;br /&gt;
&lt;br /&gt;
I stood in the north east corner of E, facing I, when I attached the last component. The tower was created on &amp;quot;E&amp;quot; with the door facing &amp;quot;F&amp;quot;. This does not coincide with what the wiki page says will happen when you finish a tower. If someone else could try a different position while creating their guard tower, just to test, we might be able to explain conclusively how to place a tower as desired.&lt;br /&gt;
--[[User:Taxton|Taxton]] ([[User talk:Taxton|talk]]) 19:22, 6 September 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=74934</id>
		<title>Talk:Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guard_tower&amp;diff=74934"/>
		<updated>2012-09-07T00:21:43Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Call rates ===&lt;br /&gt;
10 seconds delay between responses - tested a few times.&lt;br /&gt;
[10:28:34] Guards from guard tower runs to the rescue!&lt;br /&gt;
[10:28:39] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:41] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:42] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:43] You already called the guards. Wait a few seconds.&lt;br /&gt;
[10:28:44] Guards from guard tower runs to the rescue!&lt;br /&gt;
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 03:34, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Towers spawn at least one guard no matter the quality ===&lt;br /&gt;
I have removed this information from the Guard tower page: &lt;br /&gt;
&lt;br /&gt;
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards. &lt;br /&gt;
&lt;br /&gt;
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower Guard activating on KoS calls ===&lt;br /&gt;
 - tested with an alt: --[[User:Axeblade|Axeblade]] 17:43, 22 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
18:29:38] You enter Port Side.&lt;br /&gt;
&lt;br /&gt;
[18:29:38] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
[18:29:38] You feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
[18:29:43] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:09] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:30:28] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:30:30] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:30:33] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:30:59] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:05] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:09] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.&lt;br /&gt;
&lt;br /&gt;
[18:31:34] The spirit touches you and you feel drained.&lt;br /&gt;
&lt;br /&gt;
[18:31:39] You are cast back into the light.&lt;br /&gt;
&lt;br /&gt;
[18:31:46] The deities bless you with a faint light.&lt;br /&gt;
&lt;br /&gt;
[18:31:50] Portsideinviter raises the village alarm!&lt;br /&gt;
&lt;br /&gt;
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logging started 2011-09-22&lt;br /&gt;
&lt;br /&gt;
[18:29:33] You are dead.&lt;br /&gt;
&lt;br /&gt;
[18:29:45] Spirit templar moves in to attack you.&lt;br /&gt;
&lt;br /&gt;
[18:29:47] Spirit templar seems to target your lower right parts.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] You try to hit a Spirit templar.&lt;br /&gt;
&lt;br /&gt;
[18:29:48] Spirit templar targets your lower right parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:50] Freedom isles tower guard moves in to attack you.'''&lt;br /&gt;
&lt;br /&gt;
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.&lt;br /&gt;
&lt;br /&gt;
[18:29:55] Spirit templar suddenly goes into a frenzy.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Spirit templar seems to target your upper left parts.&lt;br /&gt;
&lt;br /&gt;
'''[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.&lt;br /&gt;
&lt;br /&gt;
[18:29:56] Freedom Isles tower guard freezes you.'''&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Test was done at -100 , -75 , - 70 , -50 and -30&lt;br /&gt;
&lt;br /&gt;
Tower guards don`t respond below -30 , same as the spirit Templar&lt;br /&gt;
&lt;br /&gt;
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
&lt;br /&gt;
A B C&lt;br /&gt;
D E F&lt;br /&gt;
G H I&lt;br /&gt;
&lt;br /&gt;
I stood in the north east corner of E, facing I, when I attached the last component. The tower was created on &amp;quot;E&amp;quot; with the door facing &amp;quot;F&amp;quot;. This does not coincide with what the wiki page says will happen when you finish a tower. If someone else could try a different position while creating their guard tower, just to test, we might be able to explain conclusively how to place a tower as desired.&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_support&amp;diff=74879</id>
		<title>Mine support</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_support&amp;diff=74879"/>
		<updated>2012-08-29T01:55:20Z</updated>

		<summary type="html">&lt;p&gt;Taxton: Created Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[support beam]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_support&amp;diff=74878</id>
		<title>Mine support</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_support&amp;diff=74878"/>
		<updated>2012-08-29T01:54:41Z</updated>

		<summary type="html">&lt;p&gt;Taxton: Created Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Support Beam]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=74570</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=74570"/>
		<updated>2012-08-10T06:06:53Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || .&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=73849</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=73849"/>
		<updated>2012-07-13T02:56:34Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
You get approximately 1 chance of 50% each hour to create a rare item.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
*Locks are harder to pick&lt;br /&gt;
*Lockpicks break less and aid picking&lt;br /&gt;
*Containers (including boats) are harder to pick&lt;br /&gt;
*Arrows hit harder and miss less&lt;br /&gt;
*Bows hit harder and miss less&lt;br /&gt;
*All items get higher default price depending on rarity&lt;br /&gt;
*Ships sail faster (up to max so good only for fewer people)&lt;br /&gt;
*Carts move faster&lt;br /&gt;
*Yo-yos and Dolls succeed more&lt;br /&gt;
*Fishing poles dmg less and have better odds at rare fish&lt;br /&gt;
*General tools are faster&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*Altars get bonus to normal affects and alignment during prayers and sermons&lt;br /&gt;
*Food gives more nutrition&lt;br /&gt;
*Drinks are more potent&lt;br /&gt;
*Gems store more favor&lt;br /&gt;
*War machines do more damage&lt;br /&gt;
*Healing items has better effect&lt;br /&gt;
*Signs have a few more letters&lt;br /&gt;
*[[Horse shoe]]s improve speed&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and item ql&lt;br /&gt;
*[[Sacrificing]] rares gives 99% [[nutrition]], [[water]] and [[food]]&lt;br /&gt;
*Rare [[grooming brush]]es take 12.5% less damage&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s with slightly higher QL than the shard&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the equivalent normal [[toolbelt]]&lt;br /&gt;
*A rare [[Horse shoe]] gives 0.01km.h extra gain (only tested at 70ql)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare items, graphically, have a pulsating effect added.&lt;br /&gt;
*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.&lt;br /&gt;
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Papyrus&amp;diff=73241</id>
		<title>Papyrus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Papyrus&amp;diff=73241"/>
		<updated>2012-06-08T12:49:38Z</updated>

		<summary type="html">&lt;p&gt;Taxton: Redirected page to Papyrus sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[papyrus sheet]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Papyrus&amp;diff=73240</id>
		<title>Papyrus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Papyrus&amp;diff=73240"/>
		<updated>2012-06-08T12:49:20Z</updated>

		<summary type="html">&lt;p&gt;Taxton: Redirected page to Papyrus Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Papyrus Sheet]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73236</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73236"/>
		<updated>2012-06-07T23:45:45Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of known Achievements */ separated achievements from kill counters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
=List of known Achievements=&lt;br /&gt;
==Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Break Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]] (counts only one time)&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || improving unfinished item (seems to count all imps atm) &lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || .&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kill Counters==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || n/a || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || n/a || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soylent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73235</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=73235"/>
		<updated>2012-06-07T23:32:37Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
=List of known Achievements=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]]&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]]&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]]&lt;br /&gt;
|-&lt;br /&gt;
| Break Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || n/a || Silver || Kill a [[crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]]&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]]&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]] (counts only one time)&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || n/a || Silver || Kill a [[lava fiend]]&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]]&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]]&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]]&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || improving unfinished item (seems to count all imps atm) &lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]]&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]]&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Soylent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]]&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]]&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || .&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72692</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72692"/>
		<updated>2012-05-31T15:06:35Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Walking into water.&lt;br /&gt;
|-&lt;br /&gt;
| Out at Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72691</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72691"/>
		<updated>2012-05-31T15:06:14Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Walking into water.&lt;br /&gt;
|-&lt;br /&gt;
| Out at Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72690</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72690"/>
		<updated>2012-05-31T14:48:10Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || ? || Silver || Walking into water.&lt;br /&gt;
|-&lt;br /&gt;
| Out at Sea || ? || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| The First || ? || Silver || The first person on a server?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72689</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72689"/>
		<updated>2012-05-31T14:47:25Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || ? || Silver || Walking into water.&lt;br /&gt;
|-&lt;br /&gt;
| Out at Sea || ? || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72688</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72688"/>
		<updated>2012-05-31T14:46:32Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || ? || Silver || Waling into water.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72687</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72687"/>
		<updated>2012-05-31T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72686</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72686"/>
		<updated>2012-05-31T14:40:25Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72685</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72685"/>
		<updated>2012-05-31T14:40:13Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* List of Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
==List of Achievements==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You got a cold. || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72684</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72684"/>
		<updated>2012-05-31T14:25:25Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
==List of Achievements==&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72683</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=72683"/>
		<updated>2012-05-31T14:24:51Z</updated>

		<summary type="html">&lt;p&gt;Taxton: Created page with &amp;quot;The achievement system was added May 31st, 2012.  ==List of Achievements==  ==External Links== [http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Achievement Reports on the F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
==List of Achievements==&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Achievement Reports on the Forums]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=72559</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=72559"/>
		<updated>2012-05-30T20:35:41Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* - Deliverance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] April 2012&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted. [http://minersahoy.com/Wurm%20Maps/Recent%20Map%20%28Low%20Res%29.png Temporary Link to Trencal's Deliverance map.]&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://dl.dropbox.com/u/60942645/mappy%20map.png Newer updated map] April 2012 ''(Contact Snakegal for modfication)''&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=72558</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=72558"/>
		<updated>2012-05-30T20:25:49Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* - Deliverance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] April 2012&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map%20%28Low%20Res%29.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://dl.dropbox.com/u/60942645/mappy%20map.png Newer updated map] April 2012 ''(Contact Snakegal for modfication)''&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=72341</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=72341"/>
		<updated>2012-05-29T22:36:57Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
You get approximately 1 chance of 50% each hour to create a rare item.&lt;br /&gt;
&lt;br /&gt;
[[File:rare2handedsword.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
*Locks are harder to pick&lt;br /&gt;
*Lockpicks break less and aid picking&lt;br /&gt;
*Containers (including boats) are harder to pick&lt;br /&gt;
*Arrows hit harder and miss less&lt;br /&gt;
*Bows hit harder and miss less&lt;br /&gt;
*All items get higher default price depending on rarity&lt;br /&gt;
*Ships sail faster (up to max so good only for fewer people)&lt;br /&gt;
*Carts move faster&lt;br /&gt;
*Yo-yos and Dolls succeed more&lt;br /&gt;
*Fishing poles dmg less and have better odds at rare fish&lt;br /&gt;
*General tools are faster&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*Altars get bonus to normal affects and alignment during prayers and sermons&lt;br /&gt;
*Food gives more nutrition&lt;br /&gt;
*Drinks are more potent&lt;br /&gt;
*Gems store more favor&lt;br /&gt;
*War machines do more damage&lt;br /&gt;
*Healing items has better effect&lt;br /&gt;
*Signs have a few more letters&lt;br /&gt;
*Horseshoes improve speed&lt;br /&gt;
*Butchering knives increase meat yield and item ql&lt;br /&gt;
*[[Sacrificing]] rares gives 99% nutrition , water and food.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.&lt;br /&gt;
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.msg642367#msg642367 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=72148</id>
		<title>Sleep bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=72148"/>
		<updated>2012-05-26T03:00:54Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Sleep bonus''' (SB) provides a period of increased [[skill]] and [[stamina]] gain. This is a way to help [[player]]s who can not play for many hours each day, without hindering players who can stay logged on for a long time.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sleep bonus is gained through the use of a [[bed]]: log out by right-clicking a vacant bed inside a completed house and select 'Bed' &amp;gt; 'Sleep'. A player receives 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. Minimum time to stay asleep is 1 hour. (All times are in real-life time, not [[Wurm time]].) &lt;br /&gt;
&lt;br /&gt;
You can freeze and resume the consumption of sleep bonus with the command '/fsleep'. You will need to wait 5 minutes before using the command again (to unfreeze, or freeze again). &lt;br /&gt;
&lt;br /&gt;
You can use the '/sleep' command or press F5 to see your current remaining sleep bonus and whether it is frozen or not.&lt;br /&gt;
&lt;br /&gt;
Note that by default, sleep bonus is now frozen when you log in so don't type /fsleep until you want to start using it.&lt;br /&gt;
==Benefits==&lt;br /&gt;
* 3x stamina regeneration&lt;br /&gt;
* 2x skill gain&lt;br /&gt;
&lt;br /&gt;
== Accumulation ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Hours of sleep&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus time, in minutes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 (five days)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours = the maximum&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sleep bonus does not affect the main [[fighting]] skill (unless using the [[practice doll]]). However, its subskills (defensive, aggressive, and normal) and other fighting-related skills, such as shields and swords, do receive the bonus.&lt;br /&gt;
* Sleep bonus has no effect on faith, alignment, favor.&lt;br /&gt;
* [[White powder]] grants the user one hour of sleep bonus.&lt;br /&gt;
* [[Rite of Spring]] spell gives SB to every [[Vynora|Vynoran]] follower online when the spell is cast.&lt;br /&gt;
* The Vynoran spell [[Wisdom of Vynora]] can be used to transform a players available [[fatigue]] into sleep bonus.&lt;br /&gt;
* Sometimes SB is awarded for everybody as a compensation for some server problem that prevented normal Wurm play.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=72147</id>
		<title>Sleep bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=72147"/>
		<updated>2012-05-26T02:59:06Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Sleep bonus''' (SB) provides a period of increased [[skill]] and [[stamina]] gain. This is a way to help [[player]]s who can not play for many hours each day, without hindering players who can stay logged on for a long time.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sleep bonus is gained through the use of a [[bed]]: log out by right-clicking a vacant bed inside a completed house and select 'Bed' &amp;gt; 'Sleep'. A player receives 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. Minimum time to stay asleep is 1 hour. (All times are in real-life time, not [[Wurm time]].) &lt;br /&gt;
&lt;br /&gt;
You can freeze and resume the consumption of sleep bonus with the command '/fsleep'. You will need to wait 5 minutes before using the command again (to unfreeze, or freeze again). &lt;br /&gt;
&lt;br /&gt;
You can use the '/sleep' command or press F5 to see your current remaining sleep bonus and whether it is frozen or not.&lt;br /&gt;
&lt;br /&gt;
Note that by default, sleep bonus is now frozen when you log in so don't type /fsleep until you want to start using it.&lt;br /&gt;
==Benefits==&lt;br /&gt;
* 3x stamina regeneration&lt;br /&gt;
* 2x skill gain&lt;br /&gt;
&lt;br /&gt;
== Accumulation ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Hours of sleep&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus time, in minutes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 (five days)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours = the maximum&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sleep bonus does not affect the main [[fighting]] skill (unless using the [[practice doll]]). However, its subskills (defensive, aggressive, and normal) and other fighting-related skills, such as shields and swords, do receive the bonus.&lt;br /&gt;
* Sleep bonus has no effect on faith, alignment, favor.&lt;br /&gt;
* [[White powder]] also gives 1 hour of sleep bonus.&lt;br /&gt;
* [[Rite of Spring]] spell gives SB to every [[Vynora|Vynoran]] follower online when the spell is cast.&lt;br /&gt;
* The Vynoran spell [[Wisdom of Vynora]] can be used to transform a players available [[fatigue]] into sleep bonus.&lt;br /&gt;
* Sometimes SB is awarded for everybody as a compensation for some server problem that prevented normal Wurm play.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=72146</id>
		<title>Sleep bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=72146"/>
		<updated>2012-05-26T02:56:12Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Sleep bonus''' (SB) provides a period of increased [[skill]] and [[stamina]] gain. This is a way to help [[player]]s who can not play for many hours each day, without hindering players who can stay logged on for a long time.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sleep bonus is gained through the use of a [[bed]]: log out by right-clicking a vacant bed inside a completed house and select 'Bed' &amp;gt; 'Sleep'. A player receives 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. Minimum time to stay asleep is 1 hour. (All times are in real-life time, not [[Wurm time]].) &lt;br /&gt;
&lt;br /&gt;
You can freeze and resume the consumption of sleep bonus with the command '/fsleep'. You will need to wait 5 minutes before using the command again (to unfreeze, or freeze again). &lt;br /&gt;
&lt;br /&gt;
You can use the '/sleep' command or press F5 to see your current remaining sleep bonus and whether it is frozen or not.&lt;br /&gt;
&lt;br /&gt;
Note that by default, sleep bonus is now frozen when you log in so don't type /fsleep until you want to start using it.&lt;br /&gt;
==Benefits==&lt;br /&gt;
* 3x stamina regeneration&lt;br /&gt;
* 2x skill gain&lt;br /&gt;
&lt;br /&gt;
== Accumulation ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Hours of sleep&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus time, in minutes&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 (five days)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours = the maximum&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sleep bonus does not affect the main [[fighting]] skill (unless using the [[practice doll]]). However, its subskills (defensive, aggressive, and normal) and other fighting-related skills, such as shields and swords, do receive the bonus.&lt;br /&gt;
* Sleep bonus has no effect on faith, alignement, favor.&lt;br /&gt;
* [[White powder]] also gives 1 hour of sleep bonus.&lt;br /&gt;
* [[Rite of Spring]] spell gives SB to every [[Vynora|Vynoran]] follower online when the spell is cast.&lt;br /&gt;
* Sometimes SB is awarded for everybody as a compensation for some server problem that prevented normal Wurm play.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70616</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70616"/>
		<updated>2012-04-02T04:05:31Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
You get approximately 1 chance of 50% each hour to create a rare item.&lt;br /&gt;
&lt;br /&gt;
[[File:rare2handedsword.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.&lt;br /&gt;
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.0 Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.msg642367#msg642367 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70549</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70549"/>
		<updated>2012-03-30T13:42:02Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rare2handedsword.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Rare items create their own categories in inventory lists. For example, if you have 5 stone bricks in a pile, and 2 are rare, you would see stone bricks (3x) and rare stone bricks (2x).&lt;br /&gt;
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list).&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.0 Rare Item Reports on the Wurm Forum]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70548</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70548"/>
		<updated>2012-03-30T13:41:45Z</updated>

		<summary type="html">&lt;p&gt;Taxton: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rare2handedsword.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Rare items create their own categories in inventory lists. For example, if you have 5 stone bricks in a pile, and 2 are rare, you would see stone bricks (3x) and rare stone bricks (2x).&lt;br /&gt;
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list).&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.0 Rare Item Reports on the Wurm Forum]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Rare2handedsword.jpg&amp;diff=70547</id>
		<title>File:Rare2handedsword.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Rare2handedsword.jpg&amp;diff=70547"/>
		<updated>2012-03-30T13:40:07Z</updated>

		<summary type="html">&lt;p&gt;Taxton: A rare two handed sword.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rare [[two handed sword]].&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70541</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70541"/>
		<updated>2012-03-29T22:44:40Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Rare items create their own categories in inventory lists. For example, if you have 5 stone bricks in a pile, and 2 are rare, you would see stone bricks (3x) and rare stone bricks (2x).&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
*Rare ore has been seen to make rare lumps.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.0 Rare Item Reports on the Wurm Forum]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70540</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70540"/>
		<updated>2012-03-29T22:34:45Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Rare items create their own categories in inventory lists. For example, if you have 5 stone bricks in a pile, and 2 are rare, you would see stone bricks (3x) and rare stone bricks (2x).&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.0 Rare Item Reports on the Wurm Forum]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70539</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=70539"/>
		<updated>2012-03-29T22:32:28Z</updated>

		<summary type="html">&lt;p&gt;Taxton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
===Description===&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Rare items were introduced in an update, Thursday, 29 March 2012. &lt;br /&gt;
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Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
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===Effects===&lt;br /&gt;
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare weapons hit harder.&lt;br /&gt;
*Rare armor protects more.&lt;br /&gt;
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===Notes===&lt;br /&gt;
*Rare items, graphically appear the same as regular items, however, they will have the &amp;quot;rare&amp;quot; prefix.&lt;br /&gt;
*Rare items create their own categories in inventory lists. For example, if you have 5 stone bricks in a pile, and 2 are rare, you would see stone bricks (3x) and rare stone bricks (2x).&lt;br /&gt;
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.&lt;br /&gt;
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===External Links===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=72178.0 Rare Item Reports on the Wurm Forum]&lt;/div&gt;</summary>
		<author><name>Taxton</name></author>
		
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