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		<title>Settlement</title>
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		<summary type="html">&lt;p&gt;Tekari: /* Founding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of Templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=90018</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=90018"/>
		<updated>2015-01-03T08:42:23Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Other Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Climbing is the skill of climbing slopes that are too steep for you to walk across normally (those with over 23 slope). Climbing is turned on and off with the button at the bottom of the event/friends/skills window. Beware: some slopes are very steep, and once you have low stamina you will stop climbing -- possibly falling to your death. Climbing consumes much more [[stamina]] than walking.&lt;br /&gt;
&lt;br /&gt;
Your climbing skill will increase the more you climb, but [[body stamina]] affects how far you can climb more than climbing skill does.&lt;br /&gt;
&lt;br /&gt;
== 'Tree climbing' and Ladders ==&lt;br /&gt;
&lt;br /&gt;
If you cannot make it up the hill you are trying to climb before your stamina runs out, try looking for resting spots along the way. These might include walls and fences, trees, or flatter patches of hillside -- basically anywhere that you could turn your climbing off and not plunge to your death. In some places (like [[Dragon's Fang]] Mountain on Freedom), players have created 'ladders' out of strategically-placed fences, to allow traversal of very steep slopes. They are spaced out at intervals that allow most uninjured players to climb to the next 'rung' of the ladder (fence section) before their stamina runs out.&lt;br /&gt;
&lt;br /&gt;
In a similar principle, climbing a thickly-wooded hillside can be accomplished by hopping from tree to tree, in a process some players call 'tree climbing'. Start at the bottom of the slope, and select a likely tree that looks like it will be approximately 2/3rds as far up the slope as you could climb with full stamina. Then turn on climbing, and make your way up so you are a little above the tree on the hillside. The next part is tricky. You want to position yourself so that when you turn off climbing, the tree is *exactly* downhill from you. That way Wurm won't make you slip off of either side of the tree, and you can stay still long enough to regain your stamina. In practice, you almost never nail that equilibrium position on your first shot. In this case, what will probably happen is, by the time you can hit the climb button again (if you have enough stamina left to do so; this is why we left 1/3 of it over), you will have slid a considerable way down the slope, and sustained some injuries. If you are lucky, however, you will remain balanced behind the tree long enough to see which direction you are slipping. In that case, start trying to walk in the opposite direction! You want to counter the slipping with your attempts at walking. If you are close enough to the equilibrium point, you will be able to stabilize yourself eventually this way, and hopefully hit true equilibrium. Once you have regained your stamina, repeat! This can be a frustrating but rewarding process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
* If you are climbing uphill while dragging a cart, your stamina drops very fast. Try moving backwards up the hill so the cart moves up and stop dragging, then climb up and begin dragging again. This way you can make it up the slope and take your cart with you.&lt;br /&gt;
&lt;br /&gt;
* Sometimes, if you activate climbing before landing in a fall, you will take no damage. This does not always work, so use with caution.&lt;br /&gt;
&lt;br /&gt;
* If you don't have enough stamina to activate climbing while you're swimming to get out of the water, then you can activate [[Last Gasp]].&lt;br /&gt;
&lt;br /&gt;
* When climbing down very steep slopes (while lightly geared) it is possible to get falling damage even when still climbing.&lt;br /&gt;
&lt;br /&gt;
==Icon==&lt;br /&gt;
[[File:climbing.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Mountaineer at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Settlement&amp;diff=89595</id>
		<title>Talk:Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Settlement&amp;diff=89595"/>
		<updated>2014-11-15T06:07:13Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Should the time between consecutive deed drains be included? gavin tells me(forum question) that it is 24hours, is this a correct time? [[User:Stika 1|Stika 1]] 00:28, 25 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Could someone come up with a better way to format the &amp;quot;Details&amp;quot; section? It's completely impossible to read in the in-game wiki. [[User:Aeris|Aeris]] 00:29, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wut?!? - &amp;quot;When declaring war it will come into effect 24h after the declaration, unless the other side accepts it.&amp;quot; - There's no way to NOT accept it? [[User:Arvid|Arvid]] 14:24, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, that's only on the wild server. tbh I've no idea what the rules are for war on freedom server [[User:Manny|Manny]] 18:52, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Sorry, but though that sentence seems a bit ambiguous to me, the way I read it the war will come into effect in ''both'' cases. Shouldn't it say &amp;quot;unless the other side ''does not'' accept it.&amp;quot;? [[User:Arvid|Arvid]] 21:13, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The spirit guards don't do the sign/lamp/banners/flags maintenance do they? If not I would like to change this because us who don't have guards might be confused as I clearly am. [[User:Syrinx|Syrinx]] 12 Jan 2012&lt;br /&gt;
&lt;br /&gt;
:: Not anymore.  They used to be required to enforce deed rules and light the lamps, but was changed some time ago.[[User:Malaclypse|Malaclypse]] 10:19, 13 January 2012 (UTC)&lt;br /&gt;
:::060809 - You may now change upkeep plan even if there are no guards alive. &lt;br /&gt;
:::100211 - There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
&lt;br /&gt;
i try with my premium to trade the settlement paper between my premiun and non-premum accout and it doesnt work so i remove that - [[User:BIGPapa|BIGPapa]]&lt;br /&gt;
&lt;br /&gt;
Player said &amp;quot;Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.&amp;quot; is false. Tried from behind a tall stone wall and said &amp;quot;too far away&amp;quot;&lt;br /&gt;
[[User:Snakegal|Snakegal]] ([[User talk:Snakegal|talk]]) 14:40, 28 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I had a dispute with my mayor recently over whether or not she (the mayor) needed to hold my writ to further expand the deed. For what it's worth, I asked in CA Help and had two people claim they personally have received the message that they may not expand their deed because they are not holding a writ. [[User:Mosekon|Mosekon]] 18:36, 5 June 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog. If you have sufficient funds in your bank'' '''''an 11x11 tile deed is selected (with no other choices)'''''.&amp;quot; This is not true. You can select size, perimeter and the rest as usual. Just like when using a settlement form. [[User:Tekari|Tekari]] ([[User talk:Tekari|talk]]) 07:07, 15 November 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Can newcomers become mayor ? ==&lt;br /&gt;
&lt;br /&gt;
It seems that new members of a village cannot become mayor for 24 hours (?).&lt;br /&gt;
&lt;br /&gt;
:[10:15:44] &amp;lt;x1&amp;gt; I am trying to trade a settlement doc from one of my accounts to another - second account is a villager and I am getting this message &amp;gt;&amp;gt; [10:10:56] &amp;lt;x2&amp;gt; may not change village until 22 hours and&lt;br /&gt;
:[10:20:57] &amp;lt;x1&amp;gt; &amp;lt;x2&amp;gt; joined just a lil while ago&lt;br /&gt;
&lt;br /&gt;
Is this a known restriction ?&lt;br /&gt;
[[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 09:29, 23 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Favor&amp;diff=80604</id>
		<title>Favor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Favor&amp;diff=80604"/>
		<updated>2013-07-30T05:45:43Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Religion|Religion]] / [[Favor]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Favor]] is used by [[priest]]s and [[Champion player|champion]]s in casting [[:Category:Spells |spells]]. The maximum amount of favor you can have is equal to your [[faith]]. Favor replenishes automatically. &lt;br /&gt;
&lt;br /&gt;
The rate of replenishment is slow and decreases the more favor you have. Going from 30 to 60 favor takes about 3 times longer than going from 0 to 30. The actual faith has no noticable influence on the rate of replenishment.&lt;br /&gt;
&lt;br /&gt;
A good rule of thumb for favor gain from 0 favor is &lt;br /&gt;
*2 minutes to gain 10 Favor&lt;br /&gt;
*10 minutes to gain 20 Favor &lt;br /&gt;
*22 minutes to gain 30 Favor.&lt;br /&gt;
&lt;br /&gt;
Favor gain is halved when doing an action.&lt;br /&gt;
&lt;br /&gt;
Favor can be stored in [[gems]] with the spell [[Vessel]]. You can also gain favor by [[sacrificing]] valuable items or money at an altar of your god. [[Praying]] can grant you both an instant favor boost, as well as a temporary favor gain rate increase.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Resources&amp;diff=79008</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Resources&amp;diff=79008"/>
		<updated>2013-04-18T05:49:50Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Mining: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The basic &amp;quot;raw&amp;quot; resources in wurm are:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Butchering]]: ===&lt;br /&gt;
&lt;br /&gt;
[[Hide]], [[tooth]], [[paw]], [[pelt]],[[cochineal]], [[animal fat]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Carpentry]]: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Felled tree]], [[log]], [[plank]], [[shaft]], [[wood scrap]], [[kindling]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Coal-making]]: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Charcoal]], [[tar]],[[ash]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Cooking]]: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Meat]], [[fish]], [[farming]] items, [[foraging]] and [[botanizing]] items.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Digging]]: ===&lt;br /&gt;
&lt;br /&gt;
[[Dirt]], [[clay]], [[sand]], [[peat]], [[moss]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Farming]]: ===&lt;br /&gt;
[[Barley]], [[Corn]], [[Cotton]], [[Garlic]], [[Kelp]], [[Oat]], [[Onion]], [[Potato]], [[Pumpkin]], [[Reed]], [[Rye]], [[Strawberry]], [[Wemp plants]], [[Wheat]], &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Healing]]: ===&lt;br /&gt;
[[Cotton]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Mining]]: ===&lt;br /&gt;
[[Rock shards]], [[slate shards]], [[marble shards]], [[flint]], [[salt]], [[iron ore]], [[copper ore]], [[tin ore]], [[zinc ore]], [[lead ore]], [[silver ore]], [[gold ore]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=77042</id>
		<title>Masonry house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=77042"/>
		<updated>2013-01-04T08:24:08Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:stonehouse.jpg|thumb|400px|stone house]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[stone house]] is stronger than a regular [[wooden house]]. A [[stone house]] takes more [[skills]] and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for your future structure, this step is the same for both wooden and stone houses.&lt;br /&gt;
# Activate a [[trowel]], right-click the wall plan, and select your desired wall type.&lt;br /&gt;
# With the trowel activated, right-click the wall plan, and select ''Continue building'' until the [[wall]], [[window]], or [[sturdy door]] is finished.&lt;br /&gt;
* You need to have at least one stone brick and 2kg (as one piece) of mortar in your inventory to start a wall or continue building it. A wall needs 20 actions to finish, each action consuming one stone brick and 2kg of mortar.&lt;br /&gt;
* The stone brick and mortar will be consumed at the end of the action.&lt;br /&gt;
* A building plan with no walls will decay in a few days, make sure you start at least one wall.&lt;br /&gt;
* The wall starts at 1QL. Each action including creating the wall adds (Mortar QL + Brick QL)/21 to the wall. The completed wall therefore has a quality of up to 1QL + 20 * (Mortar QL + Brick QL)/21. Depending on your masonry skill and quality of the tools you may get less on each action.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and it requires 30 Carpentry skill to plan.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Iron hammer]] or [[mallet]]&lt;br /&gt;
* [[Trowel]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 20x [[mortar]] (40kg) per wall&lt;br /&gt;
* 20x [[stone brick]] per wall&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Masonry]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox|At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.}}&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=76950</id>
		<title>Path of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=76950"/>
		<updated>2013-01-02T19:37:41Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Get Info (Level 3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Knowledge''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Knowledge tiles ==&lt;br /&gt;
Knowledge path tiles are usually found beside water and sand. Generally they are quite close to the shore, but some have also been found in deep waters.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own knowledge path tile by flattening a low 3x3 area close to open water and creating some sand tiles near by.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Knowledge Tile does not have to be in the center.  If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 1)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4 &lt;br /&gt;
&lt;br /&gt;
You get the option on creatures and players. You are only able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
Using the ability on a creature gives information similar to this:&lt;br /&gt;
 You decide to classify the Adolescent fat Haltchaser using numbers.&lt;br /&gt;
 Stamina level 65535, damage level 0.&lt;br /&gt;
 Hunger value 36001, fat level 125, nutrition level 31.620344, thirst level 0, dominated by X, loyalty level 28.508104.&lt;br /&gt;
 Normal stamina regen true.&lt;br /&gt;
 Kingdom is Freedom Isles, leader is none, hitched to none.&lt;br /&gt;
 Not busy doing anything.&lt;br /&gt;
 Adolescent fat Haltchaser targets none, and fights none.&lt;br /&gt;
&lt;br /&gt;
If somebody uses this on you, you see the event message: ''XXX evaluates you.''&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 2)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on tiles. It tells you the direction and the distance of all the nearby hostile creatures and if they are above ground or under it. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
 The Aged champion troll is behind you fairly close by. Above ground.&lt;br /&gt;
&lt;br /&gt;
The distances and directions are the same as listed for the [[Vynora]] spell [[Reveal creatures]].&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 3)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You gain this option as an extension to the Level 1 ability: &amp;quot;You feel the skills of creatures&amp;quot;. You are able to use this option now twice every day.&lt;br /&gt;
Using the Level 1 ability gives some additional information: &lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
 Affinity in skill Yoyo&lt;br /&gt;
 she is carrying 92 kgs in inventory and 11 kgs equipped.&lt;br /&gt;
 Battle rank: 1000&lt;br /&gt;
&lt;br /&gt;
Note: You cannot see the affinity of a player who has not yet discovered their affinity. (Checked with Shejack 13/10/11)&lt;br /&gt;
&lt;br /&gt;
==== No skill loss ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
All skills, except Fighting skill, are preserved when you die: &amp;quot;You understand how to cement your knowledge, never forgetting anything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Intellect of the Enlightened ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All skillgains are permanently increased by 25%, with the exception of Fighting skill.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
 You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals wounds to the head of the opponent.&lt;br /&gt;
The damage inflicted is affected by armor.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.&lt;br /&gt;
 You thought pulse Zombie extremely hard in the head and damage it.&lt;br /&gt;
 You see a deep hole at the head.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Knowledge|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Smite&amp;diff=76494</id>
		<title>Talk:Smite</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Smite&amp;diff=76494"/>
		<updated>2012-12-23T09:52:33Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, we know now it isnt a champ only spell, anyone wanna put in what faith you get it at? (Steffe?)&lt;br /&gt;
~Madt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, posted (70?) at the main magranon page since I'm not sure when I got it. --[[User:Steffel|Steffe]] 15:25, 14 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's not true that it never kills. I have just cast smite on a foal and instakilled it. [[User:Tekari|Tekari]] ([[User talk:Tekari|talk]]) 03:52, 23 December 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=74891</id>
		<title>Masonry house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=74891"/>
		<updated>2012-08-30T05:29:15Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:stonehouse.jpg|thumb|400px|stone house]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[stone house]] is stronger than a regular [[wooden house]]. A [[stone house]] takes more [[skills]] and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for your future structure, this step is the same for both wooden and stone houses.&lt;br /&gt;
# Activate a [[trowel]], right-click the wall plan, and select your desired wall type.&lt;br /&gt;
# With the trowel activated, right-click the wall plan, and select ''Continue building'' until the [[wall]], [[window]], or [[sturdy door]] is finished.&lt;br /&gt;
* You need to have at least one stone brick and 2kg (as one piece) of mortar in your inventory to start a wall or continue building it. A wall needs 20 actions to finish, each action consuming one stone brick and 2kg of mortar.&lt;br /&gt;
* &amp;lt;s&amp;gt;'''The stone brick and mortar will be consumed shortly after you start the action, do not move while building or the action is aborted and the resources are lost'''.&amp;lt;/s&amp;gt;&lt;br /&gt;
* The stone brick and mortar will be consumed at the end of the action now.&lt;br /&gt;
* A building plan with no walls will decay in a few days, make sure you start at least one wall.&lt;br /&gt;
* The wall starts at 1QL. Each action including creating the wall adds (Mortar QL + Brick QL)/21 to the wall. The completed wall therefore has a quality of up to 1QL + 20 * (Mortar QL + Brick QL)/21. Depending on your masonry skill and quality of the tools you may get less on each action.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and it requires 30 Carpentry skill to plan.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Iron hammer]] or [[mallet]]&lt;br /&gt;
* [[Trowel]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 20x [[mortar]] (40kg) per wall&lt;br /&gt;
* 20x [[stone brick]] per wall&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Masonry]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox|At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.}}&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by ???]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Base_Price&amp;diff=74140</id>
		<title>Talk:Base Price</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Base_Price&amp;diff=74140"/>
		<updated>2012-07-28T21:23:36Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The get price formula is:&lt;br /&gt;
constant x ql^2 = get price in irons. &lt;br /&gt;
&lt;br /&gt;
This has been around for awhile and the constant factors are nice even numbers, as explained in this thread http://wurmonline.com/forum/index.php?topic=42234.0. &lt;br /&gt;
I think &amp;quot;[Get Price] = [Base Price](QL/10)^2 &amp;quot; originated by manipulated the favor formula. The problem with this formula is its difficult to explain where it originated from. Since everything we do is player contributed we need solid foundation to prove origins. Its easy to back up the formula I put above. A simple graphing of get prices will show a x^2 relationship like pattern. I believe someone didn't like working with iron units and decided to start manipulating the formula to satisfy that desire.&lt;br /&gt;
&lt;br /&gt;
here are the facts:&lt;br /&gt;
# constant x ql^2 = get price in irons.&lt;br /&gt;
# 500 irons = 1 favor.&lt;br /&gt;
[[User:Joedobo|Joedobo]] 22:16, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(QL/10)^2 = QL^2 / 100. There's nothing wrong with either formula. Both are correct and the constants and base prices should probably be noted with units. That way it would be pretty clear if the result is in irons, silver or favor. &lt;br /&gt;
Instead of starting a war which formula is the right one it's better to make a table which includes the constants for irons, silver and favor. After all they can be derived easily. &lt;br /&gt;
&lt;br /&gt;
Depending on what a player wants to calculate, if he needs an exact number or if he's going to do a rough estimate of the value, different formulas and differently scaled constants are useful:&lt;br /&gt;
# Get price (i) = c * QL^2&lt;br /&gt;
# Get price (i) = c2 * (QL/10)^2, c2 = c * 100&lt;br /&gt;
# Get price (s) = cs * (QL/10)^2,  cs = c / 100&lt;br /&gt;
# Favor = cf * (QL/10)^2, cf = c / 5&lt;br /&gt;
For simplicitiy and because it's probably the way the constants are used in the server I'd use c as the base and derive all other values from c.&lt;br /&gt;
--[[User:Ago|Ago]] 04:29, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;different formulas and differently scaled constants are useful&amp;quot;(Ago). I disagree, one formula and one constant is far simpler for people to understand. Then we just use some simple conversion to get what unit is needed. Not only is this simpler it helps others gain an understand of how things related to each other. Your way is closer to &amp;quot;use the magic formula&amp;quot;, a formula that almost no one will understand.&lt;br /&gt;
# favor: (c x ql^2)/500  or c x ql^2 x .002&lt;br /&gt;
# Get (c): (c x ql^2)/100&lt;br /&gt;
# Get (s): (c x ql^2)/10,000&lt;br /&gt;
# Get (g): (c x ql^2)/1,000,000&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Joedobo|Joedobo]] 20:40, 10 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
A formula that almost no one will understand? What's so hard to understand? Everyone who knows a tiny bit of math will be able to understand how each of the formulas relate. People use different scales to make numbers fit to a certain usage. There's a reason why the length of a year is measured in days and not seconds, or why the speed of cars is measured in km/h or mph instead of m/s. &lt;br /&gt;
&lt;br /&gt;
I usually calculate a rough estimate of favor in the head. Using the formula with the tenth of QL usually yields calculations with 6^2 or 4^2 instead of 60^2 or 40^2. The difference between 16 * 0.1 and 1600 * 0.5 * 0.002 is a lot of zeroes that only lead to errors in magnitude. &lt;br /&gt;
&amp;lt;br&amp;gt; --[[User:Ago|Ago]] 01:18, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I edited the cf value of the door lock value after testing it. I used a 50ql door lock to test whether the 0.10 value was correct and it wasn't, I noticed it was double the amount I got from the equation. If anybody else sees a problem go ahead and change it back, otherwise I believe it is correct now. --[[User:KyleBooze|KyleBooze]] 10:32, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're a mag priest? Mag priests seem to get twice the favor for saccing. I just verified the 0.1 with a vyn priest and it's definitly 0.1 which is in line with one favor for 5c get price. --[[User:Ago|Ago]] 11:37, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I removed the BS about copper units because QL has no unit at all. The different constants only reflect different scales. --[[User:Ago|Ago]] 23:04, 24 May 2011 (UTC)&lt;br /&gt;
:My point is factual and valid. The wiki is great, you can delete and I can put it back :) [[User:Joedobo|Joedobo]] 07:40, 25 May 2011 (UTC)&lt;br /&gt;
:: Your point is made up. It has nothing to do with copper units. It uses the same scale as copper units, thats true but nevertheless the incentive was not to make it match to copper units. If a unit is wanted it's usually iron or silver. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC)&lt;br /&gt;
::: c x Ql^2 = irons. Multiple that by 1c/100i to get coppers. Then, multiply that by 1 favor/ 5 coppers to get favor. If you take all those conversions and combine them down you'll find out that its equal to cf x (QL/10)^2. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC)&lt;br /&gt;
:::: I know. I think I've layed that out for you in the forum post a year ago showing that the formulas are equivalent. Since both variants can be transformed to each other none can be &amp;quot;the right one&amp;quot;. --[[User:Ago|Ago]] 09:04, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
So would this version be acceptable: ''favor = c * .2(QL/10)^2'' ? This would allow us to use the same constant for everything and make the numbers smaller. [[User:Joedobo|Joedobo]] 07:40, 25 May 2011 (UTC)&lt;br /&gt;
:Why are you so eager to use the same constant for everything? It's far easier to use 0.1 for door locks than going with 0.5 * 0.2. Or 2.75 * 0.2 in the case of necklaces. The numbers are derived from the same constant but it's useful to have the one for favor precalculated. Also this page has been in this state for almost half a year. Your favorite variant is on the page, my favorite is on the page. Just keep it that way. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC)&lt;br /&gt;
:: I don't care how long its been here. Using one constant for everything creates conformity, and c is the most likely the constant the game uses anyway. I don't expect you to agree so we will see how this plays out. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Having an explanation on where things originated is important for player created formulas. The ''History for constants and formula'' section is based on facts and is informative. [[User:Joedobo|Joedobo]] 02:13, 27 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems that the GetPrice for boat locks has changed. It's the same as the GetPrice for door locks now.&lt;br /&gt;
We should check what else has changed. [[User:Tekari|Tekari]] ([[User talk:Tekari|talk]]) 16:23, 28 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sculpting_wand&amp;diff=73691</id>
		<title>Sculpting wand</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sculpting_wand&amp;diff=73691"/>
		<updated>2012-07-05T21:20:06Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Sculpt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''A slender wooden twig that has been grown in a spiral around something.''&lt;br /&gt;
&lt;br /&gt;
The Sculpting wand is a special item that was given out in Christmas 2008 as a [[Item:Gift|gift]] to premium players at [[Newtown]], [[The Shroud]], [[Gold Coast]], [[The Landing]] and at [[Alchemist Bay]]. It can be used to lower tile corners in some situations where it would be hard or impossible otherwise.&lt;br /&gt;
&lt;br /&gt;
It is a non-drop item&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Use ===&lt;br /&gt;
The ''use'' option on the sculpting wand changes the power of the wand. A message is given that tells how much dirt is removed per use:&lt;br /&gt;
&lt;br /&gt;
* ''You rub the wand and it makes a barely audible humming sound.'': Removes 1 dirt per sculpting action.&lt;br /&gt;
* ''You rub the wand and it makes a humming sound.'': Removes 3 dirts per sculpting action.&lt;br /&gt;
* ''You rub the wand and it makes a loud humming sound.'': Removes 5 dirts per sculpting action.&lt;br /&gt;
&lt;br /&gt;
=== Sculpt ===&lt;br /&gt;
Activate the sculpting wand and right-click a tile. Select the ''Sculpt'' option to remove dirt from the north-western corner of that tile. Each action will remove the amount of dirt set with ''Use'' and lower the [[quality]] of the wand by the same amount. The dirt is destroyed and not dug. You won't get any dirt or rock in your inventory or on the ground.&lt;br /&gt;
&lt;br /&gt;
The sculpting wand can not be used on tiles with [[fence]]s, [[house]]s, [[pavement]], [[trees]] or [[crops]] on the tile or any surrounding tiles &amp;lt;s&amp;gt;or if the surrounding slopes added together exceeds 201&amp;lt;/s&amp;gt;.&lt;br /&gt;
The maximum slope adjacent to the tile corner to be lowered seems to be 60 now.&lt;br /&gt;
&lt;br /&gt;
The sculpting wand has a minimum quality of 1QL therefore you can lower a tile up to one less than the current quality of the wand. A 60QL wand for example allows you to remove 59 dirts.&lt;br /&gt;
&lt;br /&gt;
Warning: Using the wand to sculpt with the 3 dirt or 5 dirt options results in you getting falling damage if you stand on the corner that's being lowered.&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
The sculpting wand can be recharged at any [[altar]] for 5 silver per 10QL. Activate the sculpting wand and right-click the altar. The ''Recharge'' option opens a window asking if you would like to recharge the wand. The required 5 silver are taken from the inventory.&lt;br /&gt;
&lt;br /&gt;
The sculpting wand can be recharged to a maximum quality of 99QL.&lt;br /&gt;
&lt;br /&gt;
Recharge message: &amp;quot;[19:54:57] Something rummages through your pockets. The sculpting wand humms softly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=71477</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=71477"/>
		<updated>2012-04-21T08:08:50Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=67220</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=67220"/>
		<updated>2011-09-01T06:15:15Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Yields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Farm-harvest.png|thumb|200px|Ready to harvest]]&lt;br /&gt;
[[Image:Farm-notready.png|thumb|200px|Not ready to harvest]]&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers tending [[field]]s, sowing and harvesting the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest the top of it will turn yellow.&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
The current minimum harvest yield is 2.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 30 farmers can determine the growth status of nearby fields using the tool-tip when hovering over a tile. At even higher farming skill this tooltip shows at greater distances.&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== Yields ==&lt;br /&gt;
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)&lt;br /&gt;
* at 20 skill you will get a guaranteed 3&lt;br /&gt;
* at 40 skill you will get a guaranteed 4&lt;br /&gt;
* at 57 skill you will get a guaranteed 6 (this doesn't count for every crop)&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming With Tritus]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Farming&amp;diff=67219</id>
		<title>Talk:Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Farming&amp;diff=67219"/>
		<updated>2011-09-01T06:13:54Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That new guide was written by a newbie. It's riddled with spelling errors and speculation on things about higher level farming. I'm assuming he doesn't even have 15 farming. Should we just get rid of it completely?--[[User:Lordtemplar|Lordtemplar]] 10:51, 17 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I dunno... most non-newbies got their skill up before the latest changes, so we're in a bit of a pickle for getting a solid guide. Unless someone wants to rewrite, maybe we should just stick to editing and improving what we have. I don't think it's actively harmful as it is. - [[User:Dashiva|Dashiva]] 19:31, 17 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not so sure on the bit about farming every 6 hours...At most I get once a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Well, after that new update for the grass tiles, I noticed that small barrels no longer are the proper height for knowing when to farm, I suggest someone change that soon, because its a pretty big change. --[[User:Ajgajg|ajgajg]]&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: In the most recent update the barrel size is now back to its original size. --[[User:Ajgajg|ajgajg]]&lt;br /&gt;
: Added a del to all barrel references. This was due to the change in the barrel textures. There has been another update today so I'm going to test it out before confirming. Regardless of that, I'm going to re-write the entire farming page at some point. --[[User:Marni|Marni]] 07:34, 24 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I recently did an experiment involving 10 flat fields and 10 sloped fields, and there was no difference is growing time, frequency of opportunities to rake, or yield.  If anyone else can confirm this, we should remove the bold wording to the contrary in the article.  --[[User:Arcas|Arcas]] 04:44, 29 September 2010 (UTC)&lt;br /&gt;
: I can confirm this. My farm has about 90 tiles flat and right next to it many more with an 8 EW and 0 NS slope. No difference exists between the flat and sloped. [[User:Joedobo|Joedobo]] 08:31, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;compound slope&amp;quot; of 8 idea is accurate except that I found that I could sow on a tile with one corner raised by 5 dirts.  Otherwise max(NorthSouthSlopes) + max(EastWestSlopes) = 8.  Was this changed, does it increase with skill, or is this a weird exception?  My farming skill is 42. --[[User:Arcas|Arcas]] 03:09, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not true that you can harvest a guaranteed 6 crops at 57 skill. [[User:Tekari|Tekari]] 06:13, 1 September 2011 (UTC)Tekari&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=67153</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=67153"/>
		<updated>2011-08-28T16:11:01Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Ownership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
See also [[ship]] for information about using ships. All ships are started by using a [[keel section]] on a [[keel section]].&lt;br /&gt;
&lt;br /&gt;
* [[Small raft]] (cannot be boarded but can be dragged)&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;The last person to pick up and drop a boat while under construction will be marked as the owner of that boat upon completion.&amp;lt;/del&amp;gt;&lt;br /&gt;
* The person attaching the last piece to a boat will become the owner.&lt;br /&gt;
* Boats can be managed by the owner to have various permissions, like allowing all friends to command the boat, or to transfer ownership to another player.&lt;br /&gt;
* Ownership can be taken from another player on the [[Wild]] server, but not on [[Freedom]].&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
If you're making your first ever boat it is recommended to not make the keels as the first item. You should start by making [[hull plank]], [[tenon]], [[peg]], and [[belaying pin]]. Then you make some of the more complicated pieces like [[oar]] or [[seat]], and you improve those as far as you can to get your [[ship building]] skill up. Once your skill has reached 10-15, you may create the [[keel section|keel sections]] with decent success rate.&lt;br /&gt;
&lt;br /&gt;
'''Weight in parentheses is raw material weight required to create.'''&lt;br /&gt;
&lt;br /&gt;
'''Hatchet on Felled Tree'''&lt;br /&gt;
* [[Keel section]] (90.00kg, sometimes unfinished)&lt;br /&gt;
* [[Small mast]] (72.00kg)&lt;br /&gt;
* [[Medium mast]] (96.00kg)&lt;br /&gt;
* [[Large mast]] (120.00kg)&lt;br /&gt;
* [[Tall mast]] (148.00kg)&lt;br /&gt;
&lt;br /&gt;
'''Saw on Log'''&lt;br /&gt;
* [[Seat]] (24.00kg, sometimes unfinished)&lt;br /&gt;
* [[Hull plank]] (8.80kg)&lt;br /&gt;
* [[Oar]] (8.00kg)&lt;br /&gt;
* [[Deck board]] (5.60kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Log'''&lt;br /&gt;
* [[Tenon]] (1.40kg)&lt;br /&gt;
* [[Large tackle]] (13.00kg, sometimes unfinished)&lt;br /&gt;
* [[Small tackle]] (6.50kg, sometimes unfinished)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Shaft'''&lt;br /&gt;
* [[Belaying pin]] (0.65kg)&lt;br /&gt;
* [[Peg]]s (0.10kg) are a vital part of ship building, but count as regular [[carpentry]] items. &lt;br /&gt;
&lt;br /&gt;
'''Multiple Parts'''&lt;br /&gt;
* [[Rudder]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Crows nest]]&lt;br /&gt;
* [[Rig]]&lt;br /&gt;
&lt;br /&gt;
== Ship details overview ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Component&lt;br /&gt;
! Weight || Imp || [[Small cart|S. Cart]] || [[Large cart|L. Cart]]&lt;br /&gt;
! [[Rowing boat]] || [[Small sailing boat]] || [[Corbita]] || [[Cog]] || [[Knarr]] || [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill to Start&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 1 || 5 || 7 || 15 || 23 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Occupants&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 3 || 5 || 7 || 9 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Volume (kg) || NA || NA || 760 || ?&lt;br /&gt;
| 760 || 760 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || 20.1 || 21.05 || 22 || 23 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || &amp;lt;20 || 20 || &amp;lt;20 || ~29 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 60 || yes || no || no&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stern]] || 120 || yes || unfinished || unfinished&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudder]] || 13 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship helm]] || 20 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 8 || no || no || yes&lt;br /&gt;
| 50 || 50 || 200 || 300 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Seat]] || 20 || yes || no || yes&lt;br /&gt;
| 4 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 4 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 40 || 60 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 5 || yes || no || yes&lt;br /&gt;
| 2 || 2 || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 4 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 200 || 200 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 400 || 400 || 400 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.2 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 200  || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 2 || no || yes || yes&lt;br /&gt;
| 10 || 10 || 50 || 50 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 1 || 1 || 4 || 4 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 5.5 || no || yes || yes&lt;br /&gt;
| 0 || 2 || 8 || 8 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular rig]] || 0 || no || unfinished || yes&lt;br /&gt;
| 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square rig]] || 86 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinnaker rig]] || 66 || no || unfinished || yes&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square yard rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large square rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tall square rig]] || 166 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For details regarding completed vessel statistics you may also want to see the [[Ship#Vessel Details | Vessel Details Table]].&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Harbormaster at 50 skill&lt;br /&gt;
* Shipwright at 70 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=67152</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=67152"/>
		<updated>2011-08-28T16:10:35Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Ownership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
See also [[ship]] for information about using ships. All ships are started by using a [[keel section]] on a [[keel section]].&lt;br /&gt;
&lt;br /&gt;
* [[Small raft]] (cannot be boarded but can be dragged)&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;p&amp;gt;The last person to pick up and drop a boat while under construction will be marked as the owner of that boat upon completion.&amp;lt;/p&amp;gt;&lt;br /&gt;
* The person attaching the last piece to a boat will become the owner.&lt;br /&gt;
* Boats can be managed by the owner to have various permissions, like allowing all friends to command the boat, or to transfer ownership to another player.&lt;br /&gt;
* Ownership can be taken from another player on the [[Wild]] server, but not on [[Freedom]].&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
If you're making your first ever boat it is recommended to not make the keels as the first item. You should start by making [[hull plank]], [[tenon]], [[peg]], and [[belaying pin]]. Then you make some of the more complicated pieces like [[oar]] or [[seat]], and you improve those as far as you can to get your [[ship building]] skill up. Once your skill has reached 10-15, you may create the [[keel section|keel sections]] with decent success rate.&lt;br /&gt;
&lt;br /&gt;
'''Weight in parentheses is raw material weight required to create.'''&lt;br /&gt;
&lt;br /&gt;
'''Hatchet on Felled Tree'''&lt;br /&gt;
* [[Keel section]] (90.00kg, sometimes unfinished)&lt;br /&gt;
* [[Small mast]] (72.00kg)&lt;br /&gt;
* [[Medium mast]] (96.00kg)&lt;br /&gt;
* [[Large mast]] (120.00kg)&lt;br /&gt;
* [[Tall mast]] (148.00kg)&lt;br /&gt;
&lt;br /&gt;
'''Saw on Log'''&lt;br /&gt;
* [[Seat]] (24.00kg, sometimes unfinished)&lt;br /&gt;
* [[Hull plank]] (8.80kg)&lt;br /&gt;
* [[Oar]] (8.00kg)&lt;br /&gt;
* [[Deck board]] (5.60kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Log'''&lt;br /&gt;
* [[Tenon]] (1.40kg)&lt;br /&gt;
* [[Large tackle]] (13.00kg, sometimes unfinished)&lt;br /&gt;
* [[Small tackle]] (6.50kg, sometimes unfinished)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Shaft'''&lt;br /&gt;
* [[Belaying pin]] (0.65kg)&lt;br /&gt;
* [[Peg]]s (0.10kg) are a vital part of ship building, but count as regular [[carpentry]] items. &lt;br /&gt;
&lt;br /&gt;
'''Multiple Parts'''&lt;br /&gt;
* [[Rudder]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Crows nest]]&lt;br /&gt;
* [[Rig]]&lt;br /&gt;
&lt;br /&gt;
== Ship details overview ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Component&lt;br /&gt;
! Weight || Imp || [[Small cart|S. Cart]] || [[Large cart|L. Cart]]&lt;br /&gt;
! [[Rowing boat]] || [[Small sailing boat]] || [[Corbita]] || [[Cog]] || [[Knarr]] || [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill to Start&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 1 || 5 || 7 || 15 || 23 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Occupants&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 3 || 5 || 7 || 9 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Volume (kg) || NA || NA || 760 || ?&lt;br /&gt;
| 760 || 760 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || 20.1 || 21.05 || 22 || 23 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || &amp;lt;20 || 20 || &amp;lt;20 || ~29 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 60 || yes || no || no&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stern]] || 120 || yes || unfinished || unfinished&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudder]] || 13 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship helm]] || 20 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 8 || no || no || yes&lt;br /&gt;
| 50 || 50 || 200 || 300 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Seat]] || 20 || yes || no || yes&lt;br /&gt;
| 4 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 4 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 40 || 60 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 5 || yes || no || yes&lt;br /&gt;
| 2 || 2 || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 4 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 200 || 200 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 400 || 400 || 400 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.2 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 200  || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 2 || no || yes || yes&lt;br /&gt;
| 10 || 10 || 50 || 50 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 1 || 1 || 4 || 4 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 5.5 || no || yes || yes&lt;br /&gt;
| 0 || 2 || 8 || 8 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular rig]] || 0 || no || unfinished || yes&lt;br /&gt;
| 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square rig]] || 86 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinnaker rig]] || 66 || no || unfinished || yes&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square yard rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large square rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tall square rig]] || 166 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For details regarding completed vessel statistics you may also want to see the [[Ship#Vessel Details | Vessel Details Table]].&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Harbormaster at 50 skill&lt;br /&gt;
* Shipwright at 70 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Iron_lamp&amp;diff=67116</id>
		<title>Talk:Iron lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Iron_lamp&amp;diff=67116"/>
		<updated>2011-08-27T14:57:42Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently painting lamps now affect the lamp itself. I tested it on an iron lamp and the lamp itself turned white.&lt;br /&gt;
To be honest I don't see a difference in the light the lamp emits now. But this might change once the lamp went off and on again.&lt;br /&gt;
Need to verify this for other sorts of lamps once I'm able to make them. [[User:Tekari|Tekari]] 09:03, 27 August 2011 (UTC)Tekari&lt;br /&gt;
&lt;br /&gt;
After a game restart and now that the lamps went off and on again they are non-painted again and the light has the color of the paint. [[User:Tekari|Tekari]] 14:57, 27 August 2011 (UTC)Tekari&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Iron_lamp&amp;diff=67107</id>
		<title>Talk:Iron lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Iron_lamp&amp;diff=67107"/>
		<updated>2011-08-27T09:03:09Z</updated>

		<summary type="html">&lt;p&gt;Tekari: Created page with 'Apparently painting lamps now affect the lamp itself. I tested it on an iron lamp and the lamp itself turned white. To be honest I don't see a difference in the light the lamp em…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently painting lamps now affect the lamp itself. I tested it on an iron lamp and the lamp itself turned white.&lt;br /&gt;
To be honest I don't see a difference in the light the lamp emits now. But this might change once the lamp went off and on again.&lt;br /&gt;
Need to verify this for other sorts of lamps once I'm able to make them. [[User:Tekari|Tekari]] 09:03, 27 August 2011 (UTC)Tekari&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=67060</id>
		<title>Talk:Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=67060"/>
		<updated>2011-08-24T09:03:13Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A post that rolf made:&lt;br /&gt;
:Ah okay now I see the issue here. I had to test some to understand what was going on.&lt;br /&gt;
&lt;br /&gt;
:Yes, the higher faith you have, the longer it takes to reach maximum favor.&lt;br /&gt;
:The top points of favor cost more and more time to regain.&lt;br /&gt;
&lt;br /&gt;
:So at 70 faith, if you want to stay on 70 favor all the time you will spend a lot of time praying after every small spell you cast.&lt;br /&gt;
&lt;br /&gt;
:You will however always regain the lower favor points faster the higher faith you have. The :better you are at praying, and the better the quality level of the altar will always increase :the speed as well.&lt;br /&gt;
&lt;br /&gt;
:So, basically: The most time-economic thing to do is to only have as much favor as you need to cast the current spell you are trying to cast. If you want to go fully prepared into battle you may want to spend time charching your favor to full though.&lt;br /&gt;
&lt;br /&gt;
- At the moment you only get half the favor compared to when doing nothing.&lt;br /&gt;
I guess this is a bug... at least I hope it is. [[User:Tekari|Tekari]] 09:03, 24 August 2011 (UTC)Tekari&lt;br /&gt;
&lt;br /&gt;
Anyone know what the max quality of gem you will receive for praying is? I was under the impression you would only get under 10ql, but recently I was given a 27ql gem from praying. [[User:Polan|Polan]] 18:11, 13 May 2010 (UTC)Polan&lt;br /&gt;
&lt;br /&gt;
=====Concerning point at which you get gems===== &lt;br /&gt;
@Ago : I'm quite reasonably certain that my priest received gems before he had 50 faith and that it happened right around 35 prayer. Another priest I prayed with is below that level in prayer and faith so I cannot tell with all certainty. I will look through my logs and try to verify it somewhat, untill then I will not edit your post. --[[User:Thirn|Thirn]] 05:09, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have a priest with rather low praying skill. She's not even at 35 prayer yet but has been getting gems for a very long time now, the switch was around the time of getting 50 faith. The last mushroom was received on 2010-07-16, 50 faith was reached on 2010-07-19. Unfortunatly the log does not say what Fo put in her pocket but I usually dropped the mushrooms as soon as I got them. Additionally the logs showed some vesseling action on 2010-07-24, just after receiving some items from Fo which is an indicator I may have got gems back then. --[[User:Ago|Ago]] 13:10, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Alright, at this point my logs are inconclusive as well, although they point toward my finding I'm an not 100% certain. I will try to get the other priest (which is around 42 faith) to 35 prayer though and see what happens. Could we - for time being - agree to edit out the part about getting gems? --[[User:Thirn|Thirn]] 02:15, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sure. But I can definitly say it's not 35 prayer that gives gems. Neither of my two priests has 35 prayer but both get gems for a long time. --[[User:Ago|Ago]] 12:31, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I guess we'll have to wait and see :) You know, chance is we're ''both right'' - you start getting gems when you reach '''35''' prayer '''or 50''' faith, whichever comes first. I'd suggest putting something like that in the main article... or wait for me to get the prayer up.  --[[User:Thirn|Thirn]] 22:13, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Avonthorn|Avonthorn]] noted the change around 38-39 faith. --[[User:Ago|Ago]] 16:43, 6 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had 50 faith and around 33-ish praying. I believe the 50 faith is the important number. [[User:Joedobo|Joedobo]] 23:27, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
50 faith is where you start getting gems and stop getting mushrooms. Not one mushroom since 50 faith (80+ now, been getting gems instead of mushrooms since 50) and praying skill seems irrelevant. [[User:Aeris|Aeris]] 23:42, 16 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Praying&amp;diff=67059</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Praying&amp;diff=67059"/>
		<updated>2011-08-24T09:00:47Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Praying]] can increase your [[faith]] and give occasional gifts and boosts.  ''It used to contribute directly to how quickly you regain [[favor]], but this is no longer the case.''&lt;br /&gt;
&lt;br /&gt;
In fact at the moment you only gain half the [[favor]] while praying compared to when doing nothing.&lt;br /&gt;
&lt;br /&gt;
It is still being discussed wether or not prayer skill affects the type and amount of rewards given when praying at an altar. (see [[Talk:Praying|discussion]]).&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Faith==&lt;br /&gt;
You need to pray at an [[altar]] of your god to gain faith. &lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.&lt;br /&gt;
&lt;br /&gt;
==Praying Locations==&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - [[Tree#Tree/Bush Ages|Overaged trees]].&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - [[Rock tile]]s.&lt;br /&gt;
:* [[Libila]] - [[Corpse]]s.&lt;br /&gt;
&lt;br /&gt;
==Gifts from the Gods==&lt;br /&gt;
The [[skills|skill]] ''prayer'' can give a gift to the player. Here are some of the messages you may get and what effect it has:&lt;br /&gt;
* &amp;quot;You send your prayers to Vynora.&amp;quot;&lt;br /&gt;
* &amp;quot;Vynora is pleased with your devotion.&amp;quot; - Faith gain.&lt;br /&gt;
* &amp;quot;Your pocket suddenly feels heavier.&amp;quot; - Gift of some iron coins (usually 2 - 10).&lt;br /&gt;
* &amp;quot;Your legs tingle and you feel unstoppable.&amp;quot; - [[Player status effect|Farwalker effect]] for 45 seconds.&lt;br /&gt;
* &amp;quot;Vynora gives you some favor.&amp;quot; - Instant 10 favor boost.&lt;br /&gt;
* &amp;quot;Vynora puts something in your pocket.&amp;quot; - Receive an item, can be either one of [[Mushroom]], [[Flint]], [[Salt]] or [[Gems|Gem]]. Higher skill increases chance of receiving a better gift.&lt;br /&gt;
* &amp;quot;Vynora grants you faster favor gain.&amp;quot; - Doubled favor gain for 5 minutes.&lt;br /&gt;
* &amp;quot;You are blessed with some Mind logic.&amp;quot; - A gift of [[Characteristic]] for Vynora followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Strength.&amp;quot; - A gift of [[Characteristic]] for Magranon and Libila followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Stamina.&amp;quot; - A gift of [[Characteristic]] for Fo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;Magranon heals you.&amp;quot; - Heals at least up to a light wound, possibly higher.&lt;br /&gt;
* &amp;quot;&amp;lt;Pet's name&amp;gt; suddenly seems more loyal&amp;quot; - Increases the loyalty rating of your current pet by a small amount. Can be gained with a zombie pet, unknown if this effects anything.&lt;br /&gt;
* &amp;quot;nothing special seems to happen.&amp;quot;&lt;br /&gt;
* &amp;quot;Vynora heals you.&amp;quot; - Heals, unknown amount&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* No title at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Wisdom_of_Vynora&amp;diff=66919</id>
		<title>Talk:Wisdom of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Wisdom_of_Vynora&amp;diff=66919"/>
		<updated>2011-08-19T08:35:14Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's not always an hour of fatigue transfered.&lt;br /&gt;
More testing is needed. Last time I casted it took 12 mins. of fatigue and gave 2 mins. of sleep bonus.--[[User:Tekari|Tekari]] 08:34, 9 August 2011 (UTC)Tekari&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've not really checked the fatigue cost though I did think it was approximately half an hour. Looking at the full page and what you state above it could be you get 1 minute of sleep bonus for each six minutes of fatigue so ten minutes of sleep bonus would then cost the full hour mentioned.&lt;br /&gt;
&lt;br /&gt;
--[[User:Gaeron|Gaeron]] 09:25, 9 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Wisdom_of_Vynora&amp;diff=66918</id>
		<title>Talk:Wisdom of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Wisdom_of_Vynora&amp;diff=66918"/>
		<updated>2011-08-19T08:34:56Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's not always an hour of fatigue transfered.&lt;br /&gt;
More testing is needed. Last time I casted it took 12 mins. of fatigue and gave 2 mins. of sleep bonus.--[[User:Tekari|Tekari]] 08:34, 19 August 2011 (UTC)Tekari&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've not really checked the fatigue cost though I did think it was approximately half an hour. Looking at the full page and what you state above it could be you get 1 minute of sleep bonus for each six minutes of fatigue so ten minutes of sleep bonus would then cost the full hour mentioned.&lt;br /&gt;
&lt;br /&gt;
--[[User:Gaeron|Gaeron]] 09:25, 9 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Ship&amp;diff=66917</id>
		<title>Talk:Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Ship&amp;diff=66917"/>
		<updated>2011-08-19T08:34:11Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;''Upon finishing the ship the last person who had the unfinished ship in the inventory becomes the owner. Dragging the cart or ship the unfinished ship is built in does not reliably set the ownership. Ownership can be transferred by the owner in the vehicle management window.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is no longer true. The last person attaching a piece becomes the owner. [[User:Tekari|Tekari]] 08:33, 9 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Another one of Rolfs Ninja edits? I could not find anything in the changelog. I'll check if that's true for a boat I never had in inventory and check if it's intended or a bug.&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Ship&amp;diff=66916</id>
		<title>Talk:Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Ship&amp;diff=66916"/>
		<updated>2011-08-19T08:33:03Z</updated>

		<summary type="html">&lt;p&gt;Tekari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;''Upon finishing the ship the last person who had the unfinished ship in the inventory becomes the owner. Dragging the cart or ship the unfinished ship is built in does not reliably set the ownership. Ownership can be transferred by the owner in the vehicle management window.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is no longer true. The last person attaching a piece becomes the owner. [[User:Tekari|Tekari]] 08:33, 19 August 2011 (UTC)Tekari, 05:47, 9 August 2011&lt;br /&gt;
&lt;br /&gt;
:Another one of Rolfs Ninja edits? I could not find anything in the changelog. I'll check if that's true for a boat I never had in inventory and check if it's intended or a bug.&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=66878</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=66878"/>
		<updated>2011-08-16T08:14:38Z</updated>

		<summary type="html">&lt;p&gt;Tekari: /* Total Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[stern]]&lt;br /&gt;
* 40x [[deck board]]&lt;br /&gt;
* 2x 13kg [[rudder]]s&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it. Has manageable permissions.&lt;br /&gt;
&lt;br /&gt;
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''&lt;br /&gt;
&lt;br /&gt;
75+ rafts will fit inside.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 24.68 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: &amp;gt;20.000 kg&lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
*Weight: 1400kg (20 strength minimum to drag) &lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other components.&lt;br /&gt;
* 2x [[Oar]]s&lt;br /&gt;
* 40x [[Deck board]]s&lt;br /&gt;
* 420x [[Peg]]s (20x in the [[stern]])&lt;br /&gt;
* 210x [[Tenon]] (10x in the [[stern]])&lt;br /&gt;
* 2x [[Shaft]] (1x in each [[rudder]])&lt;br /&gt;
* 211x [[Hull plank]] (11x in the [[stern]])&lt;br /&gt;
* 50x [[Tar]] (Assuming base weight of 1 kg)&lt;br /&gt;
* 8x [[Thick rope]]s&lt;br /&gt;
* 6x [[Cordage rope]]s&lt;br /&gt;
* 12x [[Plank]]s (6 in each [[Rudder]])&lt;br /&gt;
* 4x [[Small tackle]] (2x in [[Square rig]] 2x in [[Spinnaker rig]])&lt;br /&gt;
* 2x [[Large tackle]] (in the [[Square rig]])&lt;br /&gt;
* 1x [[Small mast]] (in the [[Spinnaker rig]])&lt;br /&gt;
* 1x [[Medium mast]] (in the [[Square rig]])&lt;br /&gt;
* 1x [[Small square sail]] (in the [[Spinnaker rig]])&lt;br /&gt;
* 1x [[Square sail]] (in the [[Square rig]])&lt;br /&gt;
* 4x [[Mooring rope]]s&lt;br /&gt;
* 10x [[Belaying pin]]s&lt;br /&gt;
* 4x [[Keel section]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The QL of the keel section that is ACTIVE is what effects creation chance.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Wisdom_of_Vynora&amp;diff=66607</id>
		<title>Talk:Wisdom of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Wisdom_of_Vynora&amp;diff=66607"/>
		<updated>2011-08-09T08:42:08Z</updated>

		<summary type="html">&lt;p&gt;Tekari: Created page with 'It's not always an hour of fatigue transfered. More testing is needed. Last time I casted it took 12 mins. of fatigue and gave 2 mins. of sleep bonus.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's not always an hour of fatigue transfered.&lt;br /&gt;
More testing is needed. Last time I casted it took 12 mins. of fatigue and gave 2 mins. of sleep bonus.&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Ship&amp;diff=66575</id>
		<title>Talk:Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Ship&amp;diff=66575"/>
		<updated>2011-08-09T05:47:29Z</updated>

		<summary type="html">&lt;p&gt;Tekari: Created page with '&amp;quot;''Upon finishing the ship the last person who had the unfinished ship in the inventory becomes the owner. Dragging the cart or ship the unfinished ship is built in does not reli…'&lt;/p&gt;
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&lt;div&gt;&amp;quot;''Upon finishing the ship the last person who had the unfinished ship in the inventory becomes the owner. Dragging the cart or ship the unfinished ship is built in does not reliably set the ownership. Ownership can be transferred by the owner in the vehicle management window.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is no longer true. The last person attaching a piece becomes the owner.&lt;/div&gt;</summary>
		<author><name>Tekari</name></author>
		
	</entry>
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