<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Telarin</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Telarin"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Telarin"/>
	<updated>2026-06-04T04:11:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_and_iron_parapet&amp;diff=77629</id>
		<title>Stone and iron parapet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_and_iron_parapet&amp;diff=77629"/>
		<updated>2013-01-31T22:00:51Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Stone and iron parapet&lt;br /&gt;
|active=[[trowel]], [[mallet]], or [[hammer]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build stone and iron parapet&lt;br /&gt;
|materials=* 15x [[stone brick]]s&lt;br /&gt;
|result=*'''Stone and iron parapet'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improveItem=stone bricks&lt;br /&gt;
|note=*You must have at least one stone brick in your [[inventory]] to start building the stone and iron parapet.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a strong parapet made of stone and iron.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=77628</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=77628"/>
		<updated>2013-01-31T20:23:31Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 10x [[Stone brick]] &lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start, these materials are not consumed at this time.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
* Requires 40 paving skill for the 6th floor.&lt;br /&gt;
* Can be repaired and improved with stone bricks.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[stone brick]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=77627</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=77627"/>
		<updated>2013-01-31T20:13:41Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 10x [[Stone brick]] &lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start, these materials are not consumed at this time.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
* Requires 40 skill for the 6th floor.&lt;br /&gt;
* Can be repaired and improved with stone bricks.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[stone brick]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_jacket&amp;diff=76653</id>
		<title>Leather jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_jacket&amp;diff=76653"/>
		<updated>2012-12-28T19:12:03Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Undo revision 76652 by Telarin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Leather_jacket.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.66 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
*[[Leather pieces]] (0.06 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''leather jacket''' is made from [[leather]] with wooden husks.&lt;br /&gt;
&lt;br /&gt;
[[Leather armour]] generally provides the least amount of base defense. However, it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra [[damage]] from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher [[needle]] [[quality]] will increase creation success chance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Studded leather jacket]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_jacket&amp;diff=76652</id>
		<title>Leather jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_jacket&amp;diff=76652"/>
		<updated>2012-12-28T19:09:58Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Leather_jacket.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.66 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
*[[Leather pieces]] (0.06 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''leather jacket''' is made from [[leather]] with a needle.&lt;br /&gt;
&lt;br /&gt;
[[Leather armour]] generally provides the least amount of base defense. However, it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra [[damage]] from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher [[needle]] [[quality]] will increase creation success chance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Studded leather jacket]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=76580</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=76580"/>
		<updated>2012-12-27T01:22:23Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Key names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press &amp;quot;F1&amp;quot; (by default). You can also press &amp;quot;ESC&amp;quot; and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is possible to bind actions to mouse buttons too but only the middle mouse button ''MOUSE2'' seems to have any effect.&lt;br /&gt;
&lt;br /&gt;
(as of 12/23/12 mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse (tested with mine_forward as the command))&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || Works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind your H key to the wiki search, you would open your console (F1) and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;minus&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;Lcontrol&amp;lt;/tt&amp;gt; || left control ||  &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;Rcontrol&amp;lt;/tt&amp;gt; || right control ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For an example of how key bindings can help you, see [[quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76391</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76391"/>
		<updated>2012-12-19T22:11:26Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 10x [[Stone brick]] &lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start, these materials are not consumed at this time.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[stone brick]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76390</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76390"/>
		<updated>2012-12-19T22:10:55Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Updated requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 11x [[Stone brick]] &lt;br /&gt;
* 3x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start, these materials are not consumed at this time.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[stone brick]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76389</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76389"/>
		<updated>2012-12-19T22:10:19Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Updated materials needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 11x [[Stone brick]] &lt;br /&gt;
* 3x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[stone brick]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76388</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=76388"/>
		<updated>2012-12-19T22:08:59Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 11x [[Stone brick]] &lt;br /&gt;
* 3x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 11x [[stone brick]]&lt;br /&gt;
* 3x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template_talk:Item&amp;diff=75781</id>
		<title>Template talk:Item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template_talk:Item&amp;diff=75781"/>
		<updated>2012-11-21T17:15:08Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are there any objections to adding a &amp;quot;Stats&amp;quot; section to the template with information like weight, volume, damage type (for items that can be used as weapons), and any other important stats people can think of?&lt;br /&gt;
&lt;br /&gt;
Anyone objecting to renaming this template to &amp;quot;Crafted&amp;quot; or &amp;quot;Craftable&amp;quot;, since crafted items is what it really is about. My brain keeps demanding that I do it... [[User:Arvid|Arvid]] 16:29, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also I'd really like to rename the categories of &amp;quot;Blacksmithing items&amp;quot; and &amp;quot;Carpentry items&amp;quot; etc. to &amp;quot;Blacksmithing products&amp;quot; and &amp;quot;Carpentry products&amp;quot; etc. [[User:Arvid|Arvid]] 16:29, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bump ==&lt;br /&gt;
&lt;br /&gt;
If I do not see any objections I will make a mess of this wiki [[User:Arvid|Arvid]] 03:16, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No objections --[[User:Manny|Manny]] 08:19, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image file format ==&lt;br /&gt;
&lt;br /&gt;
Why did you make the image file format default to JPG? There are next to none jpeg format image files, if any, at least I can't find any File entries in the history for the past 30 days / 500 entries. Resulting in disabling any item template on the wiki showing an image.&lt;br /&gt;
&lt;br /&gt;
The portable network graphics format has been used throughout the wiki, they're of good image quality and moderate file size if the [[images]] are saved correctly. I can't see a lot of jpeg format files being uploaded any time soon. A consistent transition would be if the existing png image files were converted and uploaded in advance instead. But then again, for what reason? --[[User:Ulviirala|Ulviirala]] 21:42, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I changed it based on the following correspondence with MrBloodworth:&lt;br /&gt;
&lt;br /&gt;
''Quote from: Arvid on 11 May 2010, 06:54:47&lt;br /&gt;
''How about I make the preferred image format = jpg? Isn't that usually better with regard to the size of the images/screenshots we normally need?&lt;br /&gt;
&lt;br /&gt;
''MrBloodworth: Yes, its is the preferred image type for web images and photographs. PNG limits the colors.&lt;br /&gt;
&lt;br /&gt;
I think MrBloodworth has also mentioned something about providing rendered (outside the game) images like he did with the new streetlamps. I was sort of waiting for that (taking in mind that he's busy with other jobs too).&lt;br /&gt;
&lt;br /&gt;
Also I feel many of the images allready on the wiki are too dark and that the items in them doesn't really stand out too well from the background. I many cases I find myself having to strain my eyes a bit much to see what's actually in them (especially regarding the thumbnails). I'd appreciate if contributors would make an effort to provide screenshots taken in bright daylight and where appropriate with sand or similar as background.&lt;br /&gt;
  &lt;br /&gt;
If people really feel like, of course we could change the image format back. [[User:Arvid|Arvid]] 12:42, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is zero reason to use PNG over jpg in this situation, all PNG is doing (''and has done'') on many images is skew and limit the colors. When i got here, for some reasion most players and users think PNG is best, this is a falsehood that seems to have been ingrained into the player base. The only reason to use PNG at this point, is because we have the images already in that format, moving forward JPEG should be used. If i had upload rights, I would have already converted them, all renders from me in the future will be Jpeg, except in the rare occasion we need a transparency.[[User:Mrbloodworth|Mrbloodworth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've talked to MrB and although I don't think that any of the formats could be prefered over the other, I'm okay with uploading future screenshots in the jpeg image format. File size and quality heavily depend on the compression level and type though, you can create a perfect, lossless, large jpeg image or a shabby, compressedtohellandback, tiny jpeg image. While perfect, a png is somewhat larger. Small screenshots don't really suffer from an optimized palette which brings it up to par in file size anyway. So I don't buy the file size or &amp;quot;prefered for web images and photographs&amp;quot; reason just &amp;quot;because everyone is using it&amp;quot;. As if a photographer would know about the data compression techniques of image file formats. While this might sound a bit bold, I feel confident about it.&lt;br /&gt;
&lt;br /&gt;
He also said that it was unintended that no more images could be displayed by changing the template because the jpg doesn't exist. After some research I think it might be possible to add a conditional statement that displays an existing JPG or fallback to the PNG version of the image if one exists. I will try to make it happen but can't promise it'll work :) --[[User:Ulviirala|Ulviirala]] 06:25, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh that went faster than I expected, I managed to make it happen. I would still choose the [[:Image:Small padlock.png]] (256 colours optimized octree palette @ 40kb) over the the [[:Image:Small padlock.jpg]] (compression level 10 (closer to &amp;quot;best quality&amp;quot;) at 12kb) though. When comparing both images thoroughful, you will notice the jpeg &amp;quot;smudging&amp;quot; around all edges caused by the compression which only at compression level 1 (37kb image) disappears in this picture. This is why I personally prefer PNG anytime which also has been developed for a web standard. Please consider the course of action for images. --[[User:Ulviirala|Ulviirala]] 07:01, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aight, this might be the final edit. Unfortunately I couldn't come up with something cleaner and more efficient but it will do the job of helping in the change. Feel free to optimize this if you're more familiar with the wiki markups :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{#ifexist: Image:{{{name|{{PAGENAME}}}}}.{{{imagetype|jpg}}}&lt;br /&gt;
    | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.{{{imagetype|jpg}}}}}}|center|90px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
    | {{#ifexist: Image:{{{name|{{PAGENAME}}}}}.{{{imagetype|png}}}&lt;br /&gt;
        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.{{{imagetype|png}}}}}}|center|90px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.{{{imagetype|jpg}}}}}}|center|90px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pseudocode for this is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;IF a JPG image exists THEN&lt;br /&gt;
    Display the JPG&lt;br /&gt;
ELSE&lt;br /&gt;
    IF PNG image exists THEN&lt;br /&gt;
        Display the PNG&lt;br /&gt;
    ELSE&lt;br /&gt;
        Display redlink for JPG&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to be nested to finally display a redlink for a jpeg when no images exist, so nobody uploads another png instead. I couldn't find any documentation on the ''imagetype'' keyword at all so I don't know if this could be written more tidy. :\ --[[User:Ulviirala|Ulviirala]] 09:48, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lol, ''imagetype'' is a variable I included to make it possible to use any imageformat. I guess it's not really needed anymore and so can safely be removed. I originally  attempted to do what you did, but found that my brain at that time wasn't quite sharp enough to grasp the intricasies needed. So thank you very much for your work here. It is very much appreciated. [[User:Arvid|Arvid]] 14:19, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm.. right now I'd appreciate if you remove that variable, since atm it will take me some time to wholly grasp that code :/. [[User:Arvid|Arvid]] 14:24, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oohhh now I get it &amp;gt;_&amp;lt; it's { { {  variablename | default value } } } so it either takes the specified value for variablename or default value. I thought it was a parser function and it would evaluate all image format file extensions, because for example a jpg's file extenstion can be either .jpg or .jpeg. Now I can make much more sense of it! And this code wouldn't work very well either! :D Oh well, wiki markup sure likes brackets eh. I edited it so it should work better now but it still looks sorta twisted. --[[User:Ulviirala|Ulviirala]] 17:11, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''I don't know what is wrong, but this template adds redlinks on [[Special:WantedPages]] for the not used *.jpg/*.png even if one of them is existing. Could someone with more knowledge in 'Wiki markup language' check the code and hopefully fix it?''' - [[User:KaiH|KaiH]] 11:56, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It looks like this cannot be fixed. It seems to add it to the wanted pages when it checks if it exists, regardless if it exists or not. --[[User:Manny|Manny]] 14:03, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Switching the item template to only JPG would remove the need for this template, but that will require quite some work. Mediawiki has a bugzilla report on this but nothing has been done about it for years --[[User:Manny|Manny]] 14:43, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you for looking into it, Manny. Leaves us to the workaround to add |image=imagename.jpg (or *.png) to the item page whenever there is an image added, at least that removes the entry on the WantedPages. - [[User:KaiH|KaiH]] 16:32, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Needs Image Category ==&lt;br /&gt;
Is it possible to automaticly include the Needsimage template if the redlink for the image is shown or adding it to Category:Needs image? --[[User:Ago|Ago]] 01:37, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes. Category:Needs image is now added to all item pages missing an image :). [[User:Arvid|Arvid]] 09:17, 28 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rake&amp;diff=75779</id>
		<title>Rake</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rake&amp;diff=75779"/>
		<updated>2012-11-21T16:00:37Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rake&lt;br /&gt;
|image=Rake.png&lt;br /&gt;
|active=[[rake blade]]&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.20 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool for working the fields.''&lt;br /&gt;
&lt;br /&gt;
Used for [[farming]] fields or to cut down trees, though the latter is not recommended.&lt;br /&gt;
&lt;br /&gt;
The newbie version from the starter kit is made of birchwood, cannot be improved, and will burn if placed in a fire.&lt;br /&gt;
&lt;br /&gt;
The QL of the rake slightly effects the timer.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Maximum creation QL is 1/5 of Blacksmithing Skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rake_blade&amp;diff=75778</id>
		<title>Rake blade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rake_blade&amp;diff=75778"/>
		<updated>2012-11-21T15:50:19Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rake blade&lt;br /&gt;
|image=Rake blade.jpg&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.40 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 rake blade (0.40 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Combined with a [[shaft]] to make a [[rake]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Maximum creation QL is 1/5 Blacksmithing Skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Bulk_storage_bin&amp;diff=75361</id>
		<title>Talk:Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Bulk_storage_bin&amp;diff=75361"/>
		<updated>2012-10-15T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, when they say every month, is it a calendar month (ie every 1st of each month) ? [[User:Tymst|Tymst]] 23:41, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires more than 49 kg of dye to paint (I didn't have any more at the time).&lt;br /&gt;
&lt;br /&gt;
== Amount ==&lt;br /&gt;
&lt;br /&gt;
I think there should be another column showing how much of each item will fit in the bsb rather than just the volume. So people don't have to bring up the calculator to find out... --[[User:KyleBooze|KyleBooze]] 00:49, 20 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volume Per Unit ==&lt;br /&gt;
&lt;br /&gt;
Would it be useful to add a volume per unit field to the item template for items so this data can be recorded with the items themselves, as well as here? It can be handy when trying to figure out how many of something will fit in a container. --[[User:Telarin|Telarin]] ([[User talk:Telarin|talk]]) 12:55, 15 October 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Square_yard_rig&amp;diff=69504</id>
		<title>Square yard rig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Square_yard_rig&amp;diff=69504"/>
		<updated>2012-01-12T19:19:15Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[tall mast]] &lt;br /&gt;
|passive=[[square sail]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 12x [[cordage rope]]s&lt;br /&gt;
* 3x [[square sail]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (106kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large sized mast with a large square sail and cordage.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[quality]] of the [[tall mast]] affects success change when creating.&lt;br /&gt;
*On failure the [[square sail]] is heavily damaged.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Knarr]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Square_yard_rig&amp;diff=69503</id>
		<title>Square yard rig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Square_yard_rig&amp;diff=69503"/>
		<updated>2012-01-12T19:18:48Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[tall mast]] &lt;br /&gt;
|passive=[[square sail]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 12x [[cordage rope]]s&lt;br /&gt;
* 3x [[square sail]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (106kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large sized mast with a large square sail and cordage.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[quality]] of the [[tall mast]] affects success change when creating.&lt;br /&gt;
*On failure the sail are heavily damaged.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Knarr]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Square_sail&amp;diff=69494</id>
		<title>Square sail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Square_sail&amp;diff=69494"/>
		<updated>2012-01-11T20:15:10Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|Square sail.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (5.30 kg) &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.30 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This sail seems to be square in shape.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
* [[Square rig]]&lt;br /&gt;
* [[Large square rig]]&lt;br /&gt;
* [[Square yard rig]]&lt;br /&gt;
* [[Tall square rig]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Needle QL affects chance to make this item.&lt;br /&gt;
* See [[sail]] for quality and chance details.&lt;br /&gt;
* Failure destroys all 5.3kg of cloth, creating a 5.3kg rag.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=63626</id>
		<title>Talk:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=63626"/>
		<updated>2011-04-08T13:50:51Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently new descriptions have been added:&lt;br /&gt;
Whatever you discover, please help me record the info in here:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
! Lower Ql&lt;br /&gt;
! Highest Ql&lt;br /&gt;
|- &lt;br /&gt;
| Poor&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Acceptable&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There might be more to this than expected. I have a vein which prospects to &amp;quot;pretty bad&amp;quot;. However, if I prospect outside the cave, it says &amp;quot;acceptable&amp;quot;. - [[User:Dashiva|Dashiva]] 12:21, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Although the reported quality's are probably wrong, the list in the wiki is all the types I've seen since the game went gold. I've not seen 'acceptable' anywhere since the end of beta. Suspecting there's a bug around - [[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
: I have all three near my place, so it's not a name change at least. - [[User:Dashiva|Dashiva]] 14:05, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gems appear randomly during all mining, and cannot be prospected.&amp;quot; - Can anyone with 90+ prospecting confirm that this is absolutely true? My testing has indicated that gems occur in clusters of tiles much like flint and salt, and I suspect that they are prospectable at some point, probably 80 if the 20 skill increments are any indication. --[[User:Telarin|Telarin]] 13:50, 8 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=63625</id>
		<title>Talk:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=63625"/>
		<updated>2011-04-08T13:50:16Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently new descriptions have been added:&lt;br /&gt;
Whatever you discover, please help me record the info in here:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
! Lower Ql&lt;br /&gt;
! Highest Ql&lt;br /&gt;
|- &lt;br /&gt;
| Poor&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Acceptable&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There might be more to this than expected. I have a vein which prospects to &amp;quot;pretty bad&amp;quot;. However, if I prospect outside the cave, it says &amp;quot;acceptable&amp;quot;. - [[User:Dashiva|Dashiva]] 12:21, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Although the reported quality's are probably wrong, the list in the wiki is all the types I've seen since the game went gold. I've not seen 'acceptable' anywhere since the end of beta. Suspecting there's a bug around - [[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
: I have all three near my place, so it's not a name change at least. - [[User:Dashiva|Dashiva]] 14:05, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gems appear randomly during all mining, and cannot be prospected.&amp;quot; - Can anyone with 90+ prospecting confirm that this is absolutely true? My testing has indicated that gems occur in clusters of tiles much like flint and salt, and I suspect that they are prospectable at some point, probably 80 if the 20 skill increments are any indication. --[[User:Telarin|Telarin]] 13:50, 8 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Whetstone&amp;diff=63365</id>
		<title>Whetstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Whetstone&amp;diff=63365"/>
		<updated>2011-03-25T18:37:46Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Whetstone&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (0.33 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A small finely polished stone used for sharpening the edges of weapons.''&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
Max quality of the finished whetstone is determined by the quality of the [[rock shard]] used. Try to use as high quality a shard as possible, however it's no big loss to just make a new one later on as they need very little source material.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Whetstones decay very rapidly so they should always be stored in inventory or a [[Gift box]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stone cutting items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Whetstone&amp;diff=63364</id>
		<title>Whetstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Whetstone&amp;diff=63364"/>
		<updated>2011-03-25T18:36:58Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Whetstone&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (0.33 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A small finely polished stone used for sharpening the edges of weapons.''&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
Max quality of the finished whetstone is determined by the quality of the [[rock shard]] used. Try to use as high quality a shard as possible, however it's no big loss to just make a new one later on as they need very little source material.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Whetstones decay very rapidly so should always be stored in inventory or a [[Gift box]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stone cutting items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=63363</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=63363"/>
		<updated>2011-03-25T18:36:07Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.06 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]] by dragging it.  By right-clicking you can also toggle its size to smaller and back again, as well as hide it.  To get it back from hiding, you can enter &amp;quot;toggle compass&amp;quot; into the console.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory or a [[Gift box]]&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle|iron needle]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combine&amp;diff=62975</id>
		<title>Combine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combine&amp;diff=62975"/>
		<updated>2011-03-10T20:51:02Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combine''' is the action used to make 2 or more [[item]]s of the same type in [[inventory]] into 1, usually to get a heavier item of that type or to overcome the universal container limit of 100. The weight of the newly combined item will be the sum of the original item weights and the [[quality]] (QL) will be the average of those of the original items.&lt;br /&gt;
&lt;br /&gt;
Some items that can be combined are [[iron lump]] (which needs to be [[glowing hot]] for this), [[wood scrap]] (very usefull when feeding ie. forges with them), [[rock shards]], [[cotton]], [[clay]] etc.&lt;br /&gt;
&lt;br /&gt;
To combine 2 items, [[activate]] the first item then right-click the second item and select &amp;quot;Combine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Entire groups of identical items can be combined in 1 action by activating the second (or later) item in the group, right-clicking the group line (the one with a -/+ sign) and then selecting &amp;quot;Combine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note: Combining will reduce the total monetary value of the final product if they are not all of the same QL. Combining uses a [[Wikipedia:average|linear average]] but the prices in Wurm are not linear but, instead, quadratic (so a [[Wikipedia:quadratic form|quadratic sum]] would be more accurate than a linear average).&lt;br /&gt;
&lt;br /&gt;
Typically the maximum amount of an item that can be combined is 64 times whatever the base weight of the item is. (i.e. 1.5kg x 64 = 96kg for woodscraps)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foot_board&amp;diff=62487</id>
		<title>Foot board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foot_board&amp;diff=62487"/>
		<updated>2011-02-21T00:09:29Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Foot board&lt;br /&gt;
|active=[[small nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Miscellaneous &lt;br /&gt;
|materials=*1x [[plank]]&lt;br /&gt;
*2x [[shaft]]s (1.00kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (6.00kg)&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''foot''' part of a [[bed]], consisting of two feet joined by [[plank]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[small nails]] affects the success chance when creating.&lt;br /&gt;
* The small nails used to create the [[foot board]] are lost if you fail and the plank is damaged.&lt;br /&gt;
* Wood type is determined by the type of the last wooden piece attached.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=62096</id>
		<title>Settlement:Eden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=62096"/>
		<updated>2011-02-01T18:53:58Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Elders and Veterans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Bravery. Loyalty. Courage. FUN.&lt;br /&gt;
|mayor=Zao&lt;br /&gt;
|population=30+&lt;br /&gt;
|type=v&lt;br /&gt;
|allies= &lt;br /&gt;
*[[House of Mol Rehan]]&lt;br /&gt;
*[[Whosville]]&lt;br /&gt;
*[[Blackwoods]]&lt;br /&gt;
*[[Mithril Hall]]&lt;br /&gt;
*[[MR]]&lt;br /&gt;
*[[Rivendell]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*Anyone who does us harm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Eden is a laid back, secluded town where members are free to do what they want, when they want. We provide a safe haven for crafting, fighting, or anything else you're in the mood for.&lt;br /&gt;
&lt;br /&gt;
We have every resource you need on and close to deed, many animals to hunt and plenty of PvP closeby.  &lt;br /&gt;
&lt;br /&gt;
There are always projects in and around town that are in need of some hungry new players (or old) that are looking for a community to build and aren't afraid to get their hands dirty. &lt;br /&gt;
&lt;br /&gt;
See this topic [http://wurmonline.com/forum/index.php?topic=31807.0] for more info, and if you'd like to join, post a message there or message one of the elders or veterans in-game.&lt;br /&gt;
&lt;br /&gt;
== Elders and Veterans ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Member Name!! Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Zao|Zao/Equinox]]|| Retired/Mayor/Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Naio|Naio]]|| Retired/Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Neurfur|Neurfur ]]||	Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Thirn|Thirn ]]|| Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Garfunkal|Garfunkal ]]|| Retired/Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Mardak|Mardak ]]|| Retired/Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Telarin|Telarin ]]|| Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Febur|Febur ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Blasphemer|Blasphemer ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have over 30 citizens, Elders and Veterans are listed above.&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=62095</id>
		<title>Settlement:Eden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=62095"/>
		<updated>2011-02-01T18:53:40Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Elders and Veterans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Bravery. Loyalty. Courage. FUN.&lt;br /&gt;
|mayor=Zao&lt;br /&gt;
|population=30+&lt;br /&gt;
|type=v&lt;br /&gt;
|allies= &lt;br /&gt;
*[[House of Mol Rehan]]&lt;br /&gt;
*[[Whosville]]&lt;br /&gt;
*[[Blackwoods]]&lt;br /&gt;
*[[Mithril Hall]]&lt;br /&gt;
*[[MR]]&lt;br /&gt;
*[[Rivendell]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*Anyone who does us harm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Eden is a laid back, secluded town where members are free to do what they want, when they want. We provide a safe haven for crafting, fighting, or anything else you're in the mood for.&lt;br /&gt;
&lt;br /&gt;
We have every resource you need on and close to deed, many animals to hunt and plenty of PvP closeby.  &lt;br /&gt;
&lt;br /&gt;
There are always projects in and around town that are in need of some hungry new players (or old) that are looking for a community to build and aren't afraid to get their hands dirty. &lt;br /&gt;
&lt;br /&gt;
See this topic [http://wurmonline.com/forum/index.php?topic=31807.0] for more info, and if you'd like to join, post a message there or message one of the elders or veterans in-game.&lt;br /&gt;
&lt;br /&gt;
== Elders and Veterans ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Member Name!! Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Zao|Zao/Equinox]]|| Retired/Mayor/Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Naio|Naio]]|| Retired/Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Neurfur|Neurfur ]]||	Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Thirn|Thirn ]]|| Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Garfunkal|Garfunkal ]]|| Retired/Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Mardak|Mardak ]]|| Retired/Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Telarin|Telarin ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Febur|Febur ]]|| Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Blasphemer|Blasphemer ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have over 30 citizens, Elders and Veterans are listed above.&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=62094</id>
		<title>Settlement:Eden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=62094"/>
		<updated>2011-02-01T18:52:55Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Elders and Veterans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Bravery. Loyalty. Courage. FUN.&lt;br /&gt;
|mayor=Zao&lt;br /&gt;
|population=30+&lt;br /&gt;
|type=v&lt;br /&gt;
|allies= &lt;br /&gt;
*[[House of Mol Rehan]]&lt;br /&gt;
*[[Whosville]]&lt;br /&gt;
*[[Blackwoods]]&lt;br /&gt;
*[[Mithril Hall]]&lt;br /&gt;
*[[MR]]&lt;br /&gt;
*[[Rivendell]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*Anyone who does us harm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Eden is a laid back, secluded town where members are free to do what they want, when they want. We provide a safe haven for crafting, fighting, or anything else you're in the mood for.&lt;br /&gt;
&lt;br /&gt;
We have every resource you need on and close to deed, many animals to hunt and plenty of PvP closeby.  &lt;br /&gt;
&lt;br /&gt;
There are always projects in and around town that are in need of some hungry new players (or old) that are looking for a community to build and aren't afraid to get their hands dirty. &lt;br /&gt;
&lt;br /&gt;
See this topic [http://wurmonline.com/forum/index.php?topic=31807.0] for more info, and if you'd like to join, post a message there or message one of the elders or veterans in-game.&lt;br /&gt;
&lt;br /&gt;
== Elders and Veterans ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Member Name!! Rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Zao|Zao/Equinox]]|| Retired/Mayor/Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Naio|Naio]]|| Retired/Co-Founder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Neurfur|Neurfur ]]||	Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Thirn|Thirn ]]|| Elder&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Garfunkal|Garfunkal ]]|| Retired/Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Mardak|Mardak ]]|| Retired/Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Telarin|Telarin ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Febur|Febur ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[Player:Blasphemer|Blasphemer ]]|| Veteran&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have over 30 citizens, Elders and Veterans are listed above.&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Construction_marker&amp;diff=62070</id>
		<title>Construction marker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Construction_marker&amp;diff=62070"/>
		<updated>2011-01-31T16:57:52Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Construction marker&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=*[[Large nails]] x1 (0.30 kg)&lt;br /&gt;
*[[Plank]] x4 (2.0 kg)&lt;br /&gt;
|result= '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''construction marker''' is a tall wooden structure with four yellow on green arrows pointing down, used to mark that someone is planning a build project here. It is just dropped in place, not planted like a sign. It cannot be improved.&lt;br /&gt;
&lt;br /&gt;
Unlike deed markers, these do not decay within an hour.&lt;br /&gt;
&lt;br /&gt;
Construction markers cannot be repaired or improved and decay very quickly, generally within 3 to 4 days.&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
* Shaft x 2&lt;br /&gt;
* Large nails x 1&lt;br /&gt;
* Plank x 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=61747</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=61747"/>
		<updated>2011-01-15T15:41:01Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Warning messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward around 31 times before it is too high to reach. A floor tile can be mined downward a maximum of ?? times. Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels. The new tile will be standard height with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
; Another tunnel is too close. It would collpase. : Occurs when opening a new tunnel from the surface. Caused when there is already a mine underneath the tile you are trying to tunnel into.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=61578</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=61578"/>
		<updated>2011-01-07T19:04:29Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Cash flow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building on-deed (for example by resizing the deed), the Trader will automatically become a citizen of your settlement.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always start with the following items in stock:&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 1 [[personal merchant contract]]&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation|Rods of Transmutation]]&lt;br /&gt;
* 1 [[settlement form]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[sleep powder]]s&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]s&lt;br /&gt;
* 1 [[trader contract]]&lt;br /&gt;
* 3 [[tuning fork of metal detection|tuning forks of metal detection]]&lt;br /&gt;
&lt;br /&gt;
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[Base Price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
=== A Cash Flow Fix ===&lt;br /&gt;
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0. &lt;br /&gt;
Buy 1 silver worth of player made items off the trader.&lt;br /&gt;
Sell back the player made items as as you bought.&lt;br /&gt;
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50   &lt;br /&gt;
of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.&lt;br /&gt;
A ratio of at least .10 is needed to get funds off the kingdom pool.&lt;br /&gt;
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.&lt;br /&gt;
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=61577</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=61577"/>
		<updated>2011-01-07T19:03:42Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Cash flow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building on-deed (for example by resizing the deed), the Trader will automatically become a citizen of your settlement.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always start with the following items in stock:&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 1 [[personal merchant contract]]&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation|Rods of Transmutation]]&lt;br /&gt;
* 1 [[settlement form]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[sleep powder]]s&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]s&lt;br /&gt;
* 1 [[trader contract]]&lt;br /&gt;
* 3 [[tuning fork of metal detection|tuning forks of metal detection]]&lt;br /&gt;
&lt;br /&gt;
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[base price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
=== A Cash Flow Fix ===&lt;br /&gt;
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0. &lt;br /&gt;
Buy 1 silver worth of player made items off the trader.&lt;br /&gt;
Sell back the player made items as as you bought.&lt;br /&gt;
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50   &lt;br /&gt;
of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.&lt;br /&gt;
A ratio of at least .10 is needed to get funds off the kingdom pool.&lt;br /&gt;
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.&lt;br /&gt;
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Food_storage_bin&amp;diff=61376</id>
		<title>Food storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Food_storage_bin&amp;diff=61376"/>
		<updated>2010-12-27T15:40:18Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Items that fit in */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A storage bin made from planks and strengthened with iron ribbons.&lt;br /&gt;
&lt;br /&gt;
Food storage bins are useful for two main reasons. First, you can fit more than 100 objects into them. Second, they stop all decay of objects put into them. There are two major downsides: the quality of the items you get out seem to be the average of the items you put in, similar to combining items in your inventory, and 5% of the stored items are lost per 30 days. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Finished storage bins can not be picked up, but can be pushed, pulled, and turned like forges and ovens.&lt;br /&gt;
* On failure, the plank is damaged and the ribbon is destroyed.&lt;br /&gt;
* Enchants, renames, and other &amp;quot;special&amp;quot; characteristics are lost.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* Can hold more than 100 items.&lt;br /&gt;
* Storage bins can be used to separate large piles of combined items (e.g. woodscraps).&lt;br /&gt;
* Storage bins can be used to combine leftover bits of logs, assuming they are of the same type.&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume, a single bin can hold 16000.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Can only be destroyed by the creator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items that fit in==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Item&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[Basil]] || 0.005&lt;br /&gt;
|-&lt;br /&gt;
| [[Belladonna]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Berries]] ([[Lingonberry]], [[Blueberry]], [[Strawberry]]) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread]] || 0.5&lt;br /&gt;
|- &lt;br /&gt;
| [[Camellia]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese]] || 0.252&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherries]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked meat]] || 0.252&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 0.018&lt;br /&gt;
|- &lt;br /&gt;
| [[Dough]] || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Flour]] || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]s ([[Grapes]], [[Olives]], [[Apples]], [[Lemon]] ) || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Oats]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleander]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Oregano]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]] || 0.001&lt;br /&gt;
|- &lt;br /&gt;
| [[Parsley]] || 0.001&lt;br /&gt;
|- &lt;br /&gt;
| [[Pig food]]|| 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 0.175&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin seeds]]|| 0.018&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 0.018&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]]|| 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 0.018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finished food items (meal, gulash, casserole, stew, sandwich, porridge, stew, soup, dishwater) do not fit in.&lt;br /&gt;
&lt;br /&gt;
Mushrooms and most healing cover ingredients don't fit in too. Meat (including Filet) does not fit in. Wemp and cotton seeds fit in [[bulk storage bin]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=61277</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=61277"/>
		<updated>2010-12-22T20:55:24Z</updated>

		<summary type="html">&lt;p&gt;Telarin: added note about only being destroyable by creator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A storage bin made from planks and strengthened with iron ribbons.&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They allow players to average the QL for items this is not normally possible for.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any enchants, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Finished bulk storage bins can not be picked up, but can be pushed, pulled, and turned like forges and ovens.&lt;br /&gt;
* On failure, the plank is damaged and the ribbon is destroyed.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Only the creator of a BSB can destroy it.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.20 || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.00 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1 || 0.1 || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.05 || 0.10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow]]s ([[arrow shaft|shaft]], [[hunting arrow|hunting]], [[War arrow|war]]) || 0.04 || 0.14 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow head]]s ([[War arrow head]], [[hunting arrow head]] || 0.03 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.30 || 0.50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.01 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.10 || 2.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth sheet|(Cloth) Sheet]] || 0.125 || 1.50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] ||  0.125 || 0.20 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]]s || 8 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8 || 1.00 || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]]s || 1.50 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt|(Pile of) Dirt]] || 18.75 || 20.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor board]]s || 756 || 42 || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| [[Flower]]s || 0.001 || 0.05 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling ]] || 4 || 1.5 || 0.375&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.04 || 0.3 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || ? || 0.05 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9 || 3.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.50 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80 || 24 || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Lump ([[Iron lump|Iron]]) || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lump ([[Silver lump|Silver]], [[Gold lump|Gold]])]] || 0.25 || 0.1 || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal scrap]] || 0.12 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2 || 6.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.00 || 42.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.04 || 0.05 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor|(Mooring) Anchor]] || ? || 20.50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1 || 2.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1 || 0.30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.50 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.75 || 20 || 1.067&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.25 || 10.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.04 || 0.10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3 || 2.00 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.2 || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] (all types) || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon|(Iron) Ribbon]] || 0.20 || 3.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.20 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.75 || 20 || 1.067&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose|Rose flower]] || 0.03 || 0.05 || 1.67&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand|(Heap of) Sand]] || 18.75 || 20 || 1.067&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.10 || 1 || 0.476&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.02 || 0.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.50 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.3 || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8 || 15 || 1.875&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam ]] || 756 || 60.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.15 || 1.00 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]] (wood) ||  0.75 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.18 || 0.50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.50 || 0.70 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.05 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.12 || 1.5 || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden handle|(Wooden) Handle]] || 0.04 || 0.10 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Alternative_character&amp;diff=61276</id>
		<title>Talk:Alternative character</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Alternative_character&amp;diff=61276"/>
		<updated>2010-12-22T20:40:02Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Storing writs/deeds = allowed. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Storing writs/deeds = allowed. ==&lt;br /&gt;
Confirmed by GM. -[[User:EliasTheCrimson|EliasTheCrimson]] 04:13, 31 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Opinion ==&lt;br /&gt;
I have never heard that it was &amp;quot;frowned upon&amp;quot; to have multiple characters. This sounds like opinion that should be removed unless someone has a GM comment somewhere to back it up.&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=61275</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=61275"/>
		<updated>2010-12-22T20:37:37Z</updated>

		<summary type="html">&lt;p&gt;Telarin: /* Volume and Capacity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== External pictures ==&lt;br /&gt;
&lt;br /&gt;
Now external pictures just appear as links (MediaWiki updated). Anyone know the proper wikicode for inserting external pictures in the new version? --[[User:Ancient|Ancient/Graham Edgecombe]] 10:28, 7 May 2007 (CDT)&lt;br /&gt;
: It's the same code as the last version, it was just a setting that got disabled. It should again now. [[User:Manny|Manny]] 10:54, 7 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::External image loading is broken again]]. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:18, 18 June 2007 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Breadcrumbs ==&lt;br /&gt;
&lt;br /&gt;
It used to be common organise breadcrumbs outside the Complete Database like this:&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] :: [[Page1]] :: '''Current Page'''&lt;br /&gt;
&lt;br /&gt;
I'm seeing more pages outside of the Complete Database being done like this:&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Page1]] / '''Current Page'''&lt;br /&gt;
&lt;br /&gt;
Please could everyone help to fix the breadcrumbs!&lt;br /&gt;
&lt;br /&gt;
==RE: ''Player:'' Redirects And Babel Information==&lt;br /&gt;
Okay, we need a collaborative effort in making all of these happen. As you should know, a Wiki redirect is as follows: ''&amp;lt;nowiki&amp;gt;#Redirect [[Pagename]]&amp;lt;/nowiki&amp;gt;''. So when you come across a link to a User:USERNAME page please take the time to copy all the information on that page then make a redirect to Player:PLAYERNAME(for this purpose we will assume every wurmpedia account has a corresponding Wurm Online player account, if not please redirect that user page to the matching in-game name). Now go to the page you just redirected to and paste the information in, additionally you will need to add to the bottom of the page ''&amp;lt;nowiki&amp;gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/INSERTFIRSTLETTEROFPLAYER'SNAMEHERE]]&amp;lt;/nowiki&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
I feel we need to discuss on how to do the talk pages for users, should we redirect the User talk:USERNAME to Talk:Player:USERNAME or vice versa? ~ [[User:Tigiot|Tigiot]] 01:18, 4 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
: Keep the user talk page. The wiki emails me when my user talk page is changed, it does not when my player talk page is changed :) [[User:Manny|Manny]] 02:30, 4 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
::'''AHAH!''' I was talking on the MW irc and they told me of a simple solution. :) We get Egal to rename the User: namespace to Player: they also said for us to get Egal to upgrade ;) not sure if it's required to change namespaces(why would it be, seems like a simple database thing) ~ [[User:Tigiot|Tigiot]] 13:58, 7 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
It would be so much easier if Notch just changed the client to access User: pages instead of Player: pages. --[[User:Ancient|Ancient/Graham Edgecombe]] 06:26, 16 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I've changed my opinion on this, I think User: and Player: should be kept separate, some users might want different info to display on each. --[[User:Ancient|Ancient/Graham Edgecombe]] 02:09, 31 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Babel===&lt;br /&gt;
On another note, for uniformities sake can we all make it so that when we are adding categories that we '''always''' make &amp;lt;nowiki&amp;gt;[[Category:Babel/LETTER]]&amp;lt;/nowiki&amp;gt; the last category in the article? ~ [[User:Tigiot|Tigiot]] 01:21, 4 February 2007 (CST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Toolbar==&lt;br /&gt;
If you are using Mozilla Firefox to edit these Wiki-pages, I suggest you get this Wiki-extension : http://wikipedia.mozdev.org/&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you fast access to almost all Wikipedia editing features.&lt;br /&gt;
:http://www.downloadsquad.com/2006/09/01/firefox-2-making-your-old-extensions-work/ for if you use Firefox 2.x ~ [[User:Tigiot|Tigiot]] 20:36, 2 February 2007 (CST)&lt;br /&gt;
::Update: There is a slight problem, easily fixed though. Close Firefox. First download this file into some folder on your computer: http://downloads.mozdev.org/wikipedia/wikipedia_0.8.0.2.xpi. Next extract the wikipedia_0.8.0.2.xpi file into C:\Documents and Settings\[USER]\Application Data\Mozilla\Firefox\Profiles\[PROFILE THINGY]\extensions\wikitoolbar. Now go back to the profile directory and edit the file in there called extensions.ini by adding an extra extension variable in continuity with the value of the wikitoolbar folder. Restart Firefox, now it won't be on the add-ons list but it will appear. This took me about 2 minutes to figure out. ~ [[User:Tigiot|Tigiot]] 21:06, 2 February 2007 (CST)&lt;br /&gt;
:::Arg, if you do do this, be forewarned - IT WON'T LIKE YOU! ~ [[User:Tigiot|Tigiot]] 21:30, 2 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Translating Links==&lt;br /&gt;
If anyone knows how to translate the google links into the asian characters, please do so. thx, &amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 20:42, March 9, 2006 (CST)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Senryaku ha kaimu! (It is done.) ^_^&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 03:30, 10 March 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
I made a stub template, use &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; to put it in your articles. :) &amp;lt;small&amp;gt;[[User:Lainiwakura|Lain Iwakura]] 11:53, 8 January 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Template:stub]]&lt;br /&gt;
&lt;br /&gt;
It's new template time again! &amp;lt;del&amp;gt;This one has bugs however, due to dependency problems&amp;lt;/del&amp;gt; I'll fix later...maybe.&lt;br /&gt;
Use the &amp;lt;nowiki&amp;gt;{{cleanup}}&amp;lt;/nowiki&amp;gt; tag on pages that have bad formatting or Wikicode.&lt;br /&gt;
[[Template:cleanup]]&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 21:48, 7 April 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another new one, use the &amp;lt;nowiki&amp;gt;{{Copyedit}}&amp;lt;/nowiki&amp;gt; tag for pages that have spelling or grammar mistakes, or use 'leetspeak'...:P&lt;br /&gt;
&lt;br /&gt;
{{Copyedit}}&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 02:01, 15 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've made one for articles that don't belong in the complete database:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;&amp;lt;nowiki&amp;gt;{{NotCDB|insert reason here}}&amp;lt;/nowiki&amp;gt;&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;nowiki&amp;gt;{{NotCDB|REASON}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient/Graham Edgecombe]] 05:06, 12 April 2007 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Prototyping ==&lt;br /&gt;
&lt;br /&gt;
I'm prototyping a new mainpage with a 'Wurmictionary' or babel, will list all articles by letter, [[User:Lainiwakura/NewMainPagePrototype|you can see it here]]. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:55, 20 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
: The prototype looks messed up in Firefox here. &amp;quot;Wiki editing requires login&amp;quot;, &amp;quot;Categories&amp;quot; and IRC   are on the right side of the contents window now, while the babel is below them in the right bottom corner.  &amp;lt;small&amp;gt;--[[User:Manny|Manny]] 0:43, 21 May 2006 (GMT+2)&amp;lt;/small&amp;gt;&lt;br /&gt;
: That's why it's a prototype... :P, I don't want to break the real mainpage whilst I experiment. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 12:49, 21 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Woo! Fixed it, should look right in Firefox &amp;amp; Opera now, but IE is being mean. :( &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 02:06, 24 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
== Re organise the main page ==&lt;br /&gt;
&lt;br /&gt;
The main page is a bit messy at the moment. I think we should make something simple like Wikipedia's Main Page. It will help users find things faster. Does anyone agree? I will work on a prototype of the ideas I have in mind - check my [[User:Ancient|user page]].&lt;br /&gt;
--[[User:Ancient|Ancient]] 12:04, 6 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here's what I've got so far: [[User:Ancient/Prototype_Main_Page]]. Any ideas and suggestions? Do you think we should replace the main page with this. I've also seen that Lain Iwakura is working on alphabetical categories for all articles: [[User:Lainiwakura/NewMainPagePrototype]]. This could be introduced into my prototype too and replace the main-page. Does anyone think this is a good idea?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 13:21, 6 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I like it so far. :) &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:04, 7 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well I've just about finished it - if i've forgotten some things then people can add them later. Unless anyone objects then we can replace the main page with it soon. &amp;lt;small&amp;gt;--[[User:Ancient|Ancient]] 09:56, 8 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two thumbs up: clean and efficient &amp;lt;small&amp;gt;--[[User:Kanif|Kanif]] 16:53, 13 june 2006 (EST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since babel is starting, maybe a &amp;quot;(work in progress)&amp;quot; beside &amp;quot;Alphabetically Categorised Articles&amp;quot; would be in order for a while. &amp;lt;small&amp;gt;--[[User:Kanif|Kanif]] 17:07, 13 june 2006 (EST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maybe we can put the contents in a little box :) --[[User:Sppt|Sppt]] 13:21, 14 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've took out most of the HTML in [[Fr:Page principale]].  Is it ok?  ''Fits well for a test page.''. --[[User:Kanif|Kanif]] 06:39, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Absolutely fine. I don't mind - I think most people also find it easier to edit in wiki-code but I just don't get tables in it - that's why the new Main Page is nearly all HTML. --[[User:Ancient|Ancient]] 14:32, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Babel ==&lt;br /&gt;
&lt;br /&gt;
This babel is quite a load of work.  Makes me amazed at how big this wiki really is.&lt;br /&gt;
&lt;br /&gt;
:I know, I've done tons of pages. :) &amp;lt;small&amp;gt;--http://img157.imageshack.us/img157/1144/duckie0fq.gif[[User:Lainiwakura|Lain Iwakura]] 10:22, 22 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== French branch ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if a translation effort would be welcomed.  Is it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Huh? There are not that much French people playing wurm :p I would be useless&lt;br /&gt;
&lt;br /&gt;
And how could we translate the 1000+ article? It's a lot of work, and I don't think that there are a lot of people who can speak french who want to translate the whole wiki :O&lt;br /&gt;
&lt;br /&gt;
Up to now, me and [[User:Kiri|Kiri]] are on it.  We tried it on the [[Page principale|Main page]]. --[[User:Kanif|Kanif]] 14:03, 14 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I asked [[User:Egal|Egal]] and she said that the french pages should be prefixed with either &amp;quot;Francais:&amp;quot; or &amp;quot;Fr:&amp;quot;.  I think &amp;quot;Fr:&amp;quot; would be just fine.  Onward, &amp;quot;Es:&amp;quot;, &amp;quot;Ru:&amp;quot;, might become interesting. --[[User:Kanif|Kanif]] 02:05, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Would it be possible for Wurmpedia to detect the language preference of the visitor's browser and redirect those who chose fr, fr-CA, fr-FR, fr-BE, fr-CH and on to [[Fr:Page principale]]? --[[User:Kanif|Kanif]] 22:10, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That would be possible if we asked Egal to make a script that does it. For example there is a wiki.php script which is executed when the user clicks &amp;quot;Wiki&amp;quot; in the menu, instead of going straight to the wiki, then the wiki.php script finds the language and redirects the user onwards to the real wiki.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 05:32, 17 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
My proposed code is below:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;?php&lt;br /&gt;
     // Language Redirect Script by Graham Edgecombe aka Ancient&lt;br /&gt;
     //&lt;br /&gt;
     // Find the user's language&lt;br /&gt;
     $language = $_SERVER['HTTP_ACCEPT_LANGUAGE'];&lt;br /&gt;
     // Default it to English if it is not set by the browser&lt;br /&gt;
     if(!isset($language))&lt;br /&gt;
     {&lt;br /&gt;
         $language = &amp;quot;en&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
     // A list of all the languages supported and their &amp;quot;Main Page&amp;quot; names is defined here&lt;br /&gt;
     $languages_supported = array&lt;br /&gt;
     (&lt;br /&gt;
         &amp;quot;en&amp;quot;    =&amp;gt;    &amp;quot;Main Page&amp;quot;&lt;br /&gt;
         &amp;quot;fr&amp;quot;    =&amp;gt;    &amp;quot;Page principale&amp;quot;&lt;br /&gt;
         &amp;quot;de&amp;quot;    =&amp;gt;    &amp;quot;Hauptseite&amp;quot;&lt;br /&gt;
     );&lt;br /&gt;
     // Checks to see if the users language is supported&lt;br /&gt;
     if(isset($languages_supported[$language]))&lt;br /&gt;
     {&lt;br /&gt;
         // If so redirect them to their language's home page which is &amp;quot;language code&amp;quot;:&amp;quot;Main Page in that language&amp;quot; - of course this means English goes to &amp;quot;En:Main Page&amp;quot; so we will have to make a redirect in the wiki to go back to &amp;quot;Main Page&amp;quot;&lt;br /&gt;
         header(&amp;quot;Location: http://www.wurmonline.com/wiki/&amp;quot; . $language . &amp;quot;:&amp;quot; . $languages_supported[$language]);&lt;br /&gt;
     }&lt;br /&gt;
     else&lt;br /&gt;
     {&lt;br /&gt;
         // Otherwise redirect them to the Main Page, this could also be another page saying that the language is not supported&lt;br /&gt;
         header(&amp;quot;Location: http://www.wurmonline.com/wiki/Main Page&amp;quot;);&lt;br /&gt;
     }&lt;br /&gt;
 ?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 05:28, 17 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
The web server has a function that, when there is a page that has multiple copy but all ending with a language code (ex.: index.html.en, index.html.fr, index.html.fr-CH, index.html.es) then it returns the file that match the language of the browser.  It isn't turned on by default.&lt;br /&gt;
&lt;br /&gt;
I don't think that would work with the wiki - it would do a different index.php file for each language, what we want is a different page in the wiki database, and that has to be done by passing a different parameter to the script, not by finding a different index.php file. --[[User:Ancient|Ancient]] 01:55, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
***Did anything ever become of this idea? The implementation seems sound enough. &amp;lt;small&amp;gt;--http://img86.imageshack.us/img86/8964/duckieta2.gif[[User:Lainiwakura|Lain Iwakura]] 03:48, 21 December 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== German translation ==&lt;br /&gt;
&lt;br /&gt;
Well I've translated the Main Page into [[De:Hauptseite|German]]. It has been done by using my current knowledge, looking up words in dictionaries and not translating the complicated bits - just removing them! There are probably some mistakes in there - if someone finds any and knows German then please fix them! --[[User:Ancient|Ancient]] 02:50, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dutch Translation ==&lt;br /&gt;
i guess since were having german and french translations that a dutch one would also be in place? --[[User:Sppt|Sppt]] 07:29, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you know Dutch then it would be great! --[[User:Ancient|Ancient]] 06:48, 19 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::dutch is my mother language&lt;br /&gt;
::edit: i'm thinking of making a program either in php or java to grab the page, then i run some. replaces over it to translate it, write it to a file, and then i'm going to check them and upload it. but the thing is: i have to think of a way to do this &lt;br /&gt;
&lt;br /&gt;
::edit of the edit: i managed to do it using the curl library, code is [http://pastebin.com/720817 here]&amp;lt;br&amp;gt;  &lt;br /&gt;
::note: this is only the source grabber, i'm working out how to strip out the content ~ [[User:Sppt|Sppt]] 15:24, 19 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Signature generator ==&lt;br /&gt;
&lt;br /&gt;
Today I made a signature generator for my Wurm fansite.&lt;br /&gt;
&lt;br /&gt;
You can access it [http://www.grahamedgecombe.com/wurm/index.php?c=signature.php here].&lt;br /&gt;
&lt;br /&gt;
You can choose a background image, add some text and put some dynamic text in. At the moment you have three choices for dynamic text: number of players on home server, number of players on wild server or number of players on all the servers.&lt;br /&gt;
&lt;br /&gt;
It might be slightly off to what you see on [http://www.wurmonline.com www.wurmonline.com] because it only updates every 5 minutes.&lt;br /&gt;
&lt;br /&gt;
Here's a sample signature:&lt;br /&gt;
&lt;br /&gt;
http://www.grahamedgecombe.com/wurm/sig.php?r=255&amp;amp;g=255&amp;amp;b=255&amp;amp;img=6&amp;amp;text_dynamic=pcTotal&amp;amp;dynx=200&amp;amp;dyny=80&amp;amp;text_normal=%3D+Ancient+-+Wurm+Online+Player+-+Member+of+DarkWood+%3D&amp;amp;staticx=5&amp;amp;staticy=20&amp;amp;/file001.png&lt;br /&gt;
It exports HTML, wikicode and BB code.&lt;br /&gt;
&lt;br /&gt;
Thought it might be interesting to put it up here. --[[User:Ancient|Ancient]] 07:33, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Another thought: maybe we could make a player count for the main page. Anybody like the idea? --Ancient 07:39, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Translation guidelines ==&lt;br /&gt;
&lt;br /&gt;
Since some people might be doing some Polish translations, I've set up a page with some basic guidelines on how namespaces should be used etc - [[WurmPedia:Translations]] - any comments? --[[User:Ancient|Ancient/Graham Edgecombe]] 13:13, 14 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Add new category? ==&lt;br /&gt;
&lt;br /&gt;
Should we add a new category to mainpage wich is about players with the highest skills and best achivements in villages and homesteads? --[[User:ChJees|ChJees]] 07:58, 26 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I'm not convinced that's a good idea. There's already a skill compare site, and villages can boast their accomplishments on the village pages. The wiki should be as objective as possible, getting involved in matters as subjective as which achievements are best is not attractive to me. - [[User:Dashiva|Dashiva]] 13:02, 26 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Japanese wiki ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit hesitant to mess with the main page, but the japanese community have been working on their own wiki &amp;amp; I thought it might be a good idea to link to it. It's here:&lt;br /&gt;
http://wurm.mmorpgplayer.com/ --[[User:Uzetaab|Uzetaab]] 03:16, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
: I added the link to the language bar. - [[User:Dashiva|Dashiva]] 17:04, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Duplication of effort and redirects, a suggestion ==&lt;br /&gt;
&lt;br /&gt;
Since the client has supported redirects for a while now, how about a bit of a reorganization spree involving deleting all the Item: Creature: Skill: (and so on) pages and redirecting them to their equivalent main namespace articles. I'm sure I can't be the only one who thinks having to maintain two copies of most pages is a big unnecessary pain.&lt;br /&gt;
[[User:Robert|Robert]] 04:48, 27 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
: Redirects were never the issue to begin with. The reason we have ingame help pages is because the client doesn't support markup. - [[User:Dashiva|Dashiva]] 10:51, 27 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Namespaces for Settlements ==&lt;br /&gt;
There are a lot of settlements listed on the Wiki and I suggest that they get their own namespace, regardless of their server or whether or not they longer exist. This would tidy them up into one area and also mean if anyone happens to create, or have already created, a settlement with the same name as a current page there would be little confusion. I know we already have categories for the settlements, but I believe they deserve their own namespace... even more so than wounds (which DO have their own). Thoughts? --[[User:Marni|purp]] 10:04, 21 May 2009 (CDT)&lt;br /&gt;
:Seems reasonable to me, however what about the situation of two villages having the same names on different servers, how would that work? [[User:Robert|Robert]] 11:47, 21 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: I like this too. rolf could make it so when u right click on the token and select &amp;quot;what's this?&amp;quot; u will see village's wiki page. something similar to &amp;quot;Player:&amp;quot; pages. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
:Hm I don't know if creating a namespace like &amp;quot;Settlement:&amp;quot; or so would be the best solution, is there a function/way to &amp;quot;join&amp;quot; multiple categories on one page? Effectively there will be abandoned settlements, freedom settlements, wild jk/mr/hots settlements and epic jk/mr/hots settlements (8 categories total), the home settlements will either go to abandoned or to one of the other servers.&lt;br /&gt;
:Settlements with identical names on different or same server (if possible) have to be linked on a disambiguation page either way (e.g. Existing Village (Freedom) and Existing Village (Wild)), regardless of having a namespace or not. Or we could just create a new Category, additionally to server-specific categories and just name it Settlements.&lt;br /&gt;
:Either way, it would be a hell of a lot of editing. --[[User:Ulviirala|Ulviirala]] 13:47, 21 May 2009 (CDT)&lt;br /&gt;
:I'd be willing to do work on it.... if not all of it. We could always test on a few settlements which already exist... and we don't have to limit it to deeded settlements. If you search for Bees for example, it brings up an old settlement. If wurm ever introduced bees into the game (for honey say..) then this is going to cause a conflict. Just an idea, nice to see a few people discussing though. Any further ideas anyone? --[[User:Marni|Marni]] 14:20, 21 May 2009 (CDT)&lt;br /&gt;
::Hm I just saw that the [[:Category:Settlements]] sums all categories up pretty much, so I think they will be fine without a namespace imho. --[[User:Ulviirala|Ulviirala]] 08:17, 22 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Pages ==&lt;br /&gt;
&lt;br /&gt;
The front page isn't very dynamic, so I was thinking that adding a featured page system would be an excellent way to make it seem more interesting and attractive. We could probably shift it once a week or so, and draw attention to lesser known concepts that the Community would benefit from, as well as new players. The main page would be better with an overhaul, and with sections made neater and better updated. Perhaps the translations would be better put in a sidebar for example, or a literal translation de-emphasised in favour of a general overview of the game in various world languages. [[User:Ols|Ols]] 12:10, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've had no response in nearly a month, so I'm going ahead with it. Please contact me if you have a problem with changes. [[User:Ols|Ols]] 20:45, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would keep the page translations considering we have a wide assortment of players who do not speak English but still play wurm. --[[User:Doughboy|Doughboy]] 01:08, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. Some translations are there, but others are simply links to Google translate, and do not provide much help to the players. I think what it's suggesting is that you copy and paste the main page into the translation field, but I don't see why people who commonly frequent English-language websites but speak it poorly would not do this already. [[User:Ols|Ols]] 11:04, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We can't insinuate that they do though and you can't be 100% sure either way.--[[User:Doughboy|Doughboy]] 19:28, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volume and Capacity ==&lt;br /&gt;
&lt;br /&gt;
I would like to propose adding Volume and Capacity to the item template. Capacity would apply only to containers (removed from other items) and would be the capacity of the container in liters. Volume would be the volume of the item, also in liters.&lt;br /&gt;
&lt;br /&gt;
For binnable items, the volume is easy to figure out, as that is what the weight column represents in the BSB. For other items, this number can be obtained experimentally by seeing how many fit into certain containers. --[[User:Telarin|Telarin]] 20:37, 22 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Carpentry&amp;diff=61274</id>
		<title>Talk:Carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Carpentry&amp;diff=61274"/>
		<updated>2010-12-22T20:37:16Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would anyone object to me turning the list of items created with carpentry into a table with basic construction info: active item, passive item (used for creation) other materials, and maybe some other data. I know that is available on the individual item pages, but it would be nice to have it all in one place without having to click on 10 different things. --[[User:Telarin|Telarin]] 20:37, 22 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Carpentry&amp;diff=61273</id>
		<title>Talk:Carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Carpentry&amp;diff=61273"/>
		<updated>2010-12-22T20:37:01Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Created page with 'Would anyone object to me turning the list of items created with carpentry into a table with basic construction info: active item, passive item (used for creation) other material…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would anyone object to me turning the list of items created with carpentry into a table with basic construction info: active item, passive item (used for creation) other materials, and maybe some other data. I know that is available on the individual item pages, but it would be nice to have it all in one place without having to click on 10 different things.&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Telarin&amp;diff=61267</id>
		<title>Player:Telarin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Telarin&amp;diff=61267"/>
		<updated>2010-12-21T21:15:17Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Telarin&lt;br /&gt;
|kingdom=Mol-Rehan&lt;br /&gt;
|server=Wild&lt;br /&gt;
|alts=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Telarin is a Mol-Rehan player who currently resides in [[Eden]] on the Wild Server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
: [[Digger]]&lt;br /&gt;
: [[Fletcher]]&lt;br /&gt;
: [[Miner]]&lt;br /&gt;
: [[Handyman]]&lt;br /&gt;
: [[Land Shaper]]&lt;br /&gt;
: [[Excavator]]&lt;br /&gt;
: [[Carpenter]]&lt;br /&gt;
: [[Mason]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Telarin&amp;diff=61266</id>
		<title>User:Telarin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Telarin&amp;diff=61266"/>
		<updated>2010-12-21T21:13:58Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Telarin&amp;diff=61265</id>
		<title>User:Telarin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Telarin&amp;diff=61265"/>
		<updated>2010-12-21T21:12:16Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Telarin&lt;br /&gt;
|kingdom=Mol-Rehan&lt;br /&gt;
|server=Wild&lt;br /&gt;
|alts=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
Digger&lt;br /&gt;
Fletcher&lt;br /&gt;
Miner&lt;br /&gt;
Handyman&lt;br /&gt;
Land Shaper&lt;br /&gt;
Excavator&lt;br /&gt;
Carpenter&lt;br /&gt;
Mason&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Telarin&amp;diff=61264</id>
		<title>User:Telarin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Telarin&amp;diff=61264"/>
		<updated>2010-12-21T21:11:05Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Created page with '{{Player |name=Telarin |kingdom=Mol-Rehan |server=Wild |alts=None }}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Telarin&lt;br /&gt;
|kingdom=Mol-Rehan&lt;br /&gt;
|server=Wild&lt;br /&gt;
|alts=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=61175</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=61175"/>
		<updated>2010-12-18T17:02:26Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== External pictures ==&lt;br /&gt;
&lt;br /&gt;
Now external pictures just appear as links (MediaWiki updated). Anyone know the proper wikicode for inserting external pictures in the new version? --[[User:Ancient|Ancient/Graham Edgecombe]] 10:28, 7 May 2007 (CDT)&lt;br /&gt;
: It's the same code as the last version, it was just a setting that got disabled. It should again now. [[User:Manny|Manny]] 10:54, 7 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::External image loading is broken again]]. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:18, 18 June 2007 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Breadcrumbs ==&lt;br /&gt;
&lt;br /&gt;
It used to be common organise breadcrumbs outside the Complete Database like this:&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] :: [[Page1]] :: '''Current Page'''&lt;br /&gt;
&lt;br /&gt;
I'm seeing more pages outside of the Complete Database being done like this:&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Page1]] / '''Current Page'''&lt;br /&gt;
&lt;br /&gt;
Please could everyone help to fix the breadcrumbs!&lt;br /&gt;
&lt;br /&gt;
==RE: ''Player:'' Redirects And Babel Information==&lt;br /&gt;
Okay, we need a collaborative effort in making all of these happen. As you should know, a Wiki redirect is as follows: ''&amp;lt;nowiki&amp;gt;#Redirect [[Pagename]]&amp;lt;/nowiki&amp;gt;''. So when you come across a link to a User:USERNAME page please take the time to copy all the information on that page then make a redirect to Player:PLAYERNAME(for this purpose we will assume every wurmpedia account has a corresponding Wurm Online player account, if not please redirect that user page to the matching in-game name). Now go to the page you just redirected to and paste the information in, additionally you will need to add to the bottom of the page ''&amp;lt;nowiki&amp;gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/INSERTFIRSTLETTEROFPLAYER'SNAMEHERE]]&amp;lt;/nowiki&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
I feel we need to discuss on how to do the talk pages for users, should we redirect the User talk:USERNAME to Talk:Player:USERNAME or vice versa? ~ [[User:Tigiot|Tigiot]] 01:18, 4 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
: Keep the user talk page. The wiki emails me when my user talk page is changed, it does not when my player talk page is changed :) [[User:Manny|Manny]] 02:30, 4 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
::'''AHAH!''' I was talking on the MW irc and they told me of a simple solution. :) We get Egal to rename the User: namespace to Player: they also said for us to get Egal to upgrade ;) not sure if it's required to change namespaces(why would it be, seems like a simple database thing) ~ [[User:Tigiot|Tigiot]] 13:58, 7 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
It would be so much easier if Notch just changed the client to access User: pages instead of Player: pages. --[[User:Ancient|Ancient/Graham Edgecombe]] 06:26, 16 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I've changed my opinion on this, I think User: and Player: should be kept separate, some users might want different info to display on each. --[[User:Ancient|Ancient/Graham Edgecombe]] 02:09, 31 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Babel===&lt;br /&gt;
On another note, for uniformities sake can we all make it so that when we are adding categories that we '''always''' make &amp;lt;nowiki&amp;gt;[[Category:Babel/LETTER]]&amp;lt;/nowiki&amp;gt; the last category in the article? ~ [[User:Tigiot|Tigiot]] 01:21, 4 February 2007 (CST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Toolbar==&lt;br /&gt;
If you are using Mozilla Firefox to edit these Wiki-pages, I suggest you get this Wiki-extension : http://wikipedia.mozdev.org/&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you fast access to almost all Wikipedia editing features.&lt;br /&gt;
:http://www.downloadsquad.com/2006/09/01/firefox-2-making-your-old-extensions-work/ for if you use Firefox 2.x ~ [[User:Tigiot|Tigiot]] 20:36, 2 February 2007 (CST)&lt;br /&gt;
::Update: There is a slight problem, easily fixed though. Close Firefox. First download this file into some folder on your computer: http://downloads.mozdev.org/wikipedia/wikipedia_0.8.0.2.xpi. Next extract the wikipedia_0.8.0.2.xpi file into C:\Documents and Settings\[USER]\Application Data\Mozilla\Firefox\Profiles\[PROFILE THINGY]\extensions\wikitoolbar. Now go back to the profile directory and edit the file in there called extensions.ini by adding an extra extension variable in continuity with the value of the wikitoolbar folder. Restart Firefox, now it won't be on the add-ons list but it will appear. This took me about 2 minutes to figure out. ~ [[User:Tigiot|Tigiot]] 21:06, 2 February 2007 (CST)&lt;br /&gt;
:::Arg, if you do do this, be forewarned - IT WON'T LIKE YOU! ~ [[User:Tigiot|Tigiot]] 21:30, 2 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Translating Links==&lt;br /&gt;
If anyone knows how to translate the google links into the asian characters, please do so. thx, &amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 20:42, March 9, 2006 (CST)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Senryaku ha kaimu! (It is done.) ^_^&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 03:30, 10 March 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
I made a stub template, use &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; to put it in your articles. :) &amp;lt;small&amp;gt;[[User:Lainiwakura|Lain Iwakura]] 11:53, 8 January 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Template:stub]]&lt;br /&gt;
&lt;br /&gt;
It's new template time again! &amp;lt;del&amp;gt;This one has bugs however, due to dependency problems&amp;lt;/del&amp;gt; I'll fix later...maybe.&lt;br /&gt;
Use the &amp;lt;nowiki&amp;gt;{{cleanup}}&amp;lt;/nowiki&amp;gt; tag on pages that have bad formatting or Wikicode.&lt;br /&gt;
[[Template:cleanup]]&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 21:48, 7 April 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another new one, use the &amp;lt;nowiki&amp;gt;{{Copyedit}}&amp;lt;/nowiki&amp;gt; tag for pages that have spelling or grammar mistakes, or use 'leetspeak'...:P&lt;br /&gt;
&lt;br /&gt;
{{Copyedit}}&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 02:01, 15 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've made one for articles that don't belong in the complete database:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;&amp;lt;nowiki&amp;gt;{{NotCDB|insert reason here}}&amp;lt;/nowiki&amp;gt;&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;nowiki&amp;gt;{{NotCDB|REASON}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient/Graham Edgecombe]] 05:06, 12 April 2007 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Prototyping ==&lt;br /&gt;
&lt;br /&gt;
I'm prototyping a new mainpage with a 'Wurmictionary' or babel, will list all articles by letter, [[User:Lainiwakura/NewMainPagePrototype|you can see it here]]. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:55, 20 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
: The prototype looks messed up in Firefox here. &amp;quot;Wiki editing requires login&amp;quot;, &amp;quot;Categories&amp;quot; and IRC   are on the right side of the contents window now, while the babel is below them in the right bottom corner.  &amp;lt;small&amp;gt;--[[User:Manny|Manny]] 0:43, 21 May 2006 (GMT+2)&amp;lt;/small&amp;gt;&lt;br /&gt;
: That's why it's a prototype... :P, I don't want to break the real mainpage whilst I experiment. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 12:49, 21 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Woo! Fixed it, should look right in Firefox &amp;amp; Opera now, but IE is being mean. :( &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 02:06, 24 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
== Re organise the main page ==&lt;br /&gt;
&lt;br /&gt;
The main page is a bit messy at the moment. I think we should make something simple like Wikipedia's Main Page. It will help users find things faster. Does anyone agree? I will work on a prototype of the ideas I have in mind - check my [[User:Ancient|user page]].&lt;br /&gt;
--[[User:Ancient|Ancient]] 12:04, 6 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here's what I've got so far: [[User:Ancient/Prototype_Main_Page]]. Any ideas and suggestions? Do you think we should replace the main page with this. I've also seen that Lain Iwakura is working on alphabetical categories for all articles: [[User:Lainiwakura/NewMainPagePrototype]]. This could be introduced into my prototype too and replace the main-page. Does anyone think this is a good idea?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 13:21, 6 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I like it so far. :) &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:04, 7 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well I've just about finished it - if i've forgotten some things then people can add them later. Unless anyone objects then we can replace the main page with it soon. &amp;lt;small&amp;gt;--[[User:Ancient|Ancient]] 09:56, 8 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two thumbs up: clean and efficient &amp;lt;small&amp;gt;--[[User:Kanif|Kanif]] 16:53, 13 june 2006 (EST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since babel is starting, maybe a &amp;quot;(work in progress)&amp;quot; beside &amp;quot;Alphabetically Categorised Articles&amp;quot; would be in order for a while. &amp;lt;small&amp;gt;--[[User:Kanif|Kanif]] 17:07, 13 june 2006 (EST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maybe we can put the contents in a little box :) --[[User:Sppt|Sppt]] 13:21, 14 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've took out most of the HTML in [[Fr:Page principale]].  Is it ok?  ''Fits well for a test page.''. --[[User:Kanif|Kanif]] 06:39, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Absolutely fine. I don't mind - I think most people also find it easier to edit in wiki-code but I just don't get tables in it - that's why the new Main Page is nearly all HTML. --[[User:Ancient|Ancient]] 14:32, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Babel ==&lt;br /&gt;
&lt;br /&gt;
This babel is quite a load of work.  Makes me amazed at how big this wiki really is.&lt;br /&gt;
&lt;br /&gt;
:I know, I've done tons of pages. :) &amp;lt;small&amp;gt;--http://img157.imageshack.us/img157/1144/duckie0fq.gif[[User:Lainiwakura|Lain Iwakura]] 10:22, 22 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== French branch ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if a translation effort would be welcomed.  Is it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Huh? There are not that much French people playing wurm :p I would be useless&lt;br /&gt;
&lt;br /&gt;
And how could we translate the 1000+ article? It's a lot of work, and I don't think that there are a lot of people who can speak french who want to translate the whole wiki :O&lt;br /&gt;
&lt;br /&gt;
Up to now, me and [[User:Kiri|Kiri]] are on it.  We tried it on the [[Page principale|Main page]]. --[[User:Kanif|Kanif]] 14:03, 14 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I asked [[User:Egal|Egal]] and she said that the french pages should be prefixed with either &amp;quot;Francais:&amp;quot; or &amp;quot;Fr:&amp;quot;.  I think &amp;quot;Fr:&amp;quot; would be just fine.  Onward, &amp;quot;Es:&amp;quot;, &amp;quot;Ru:&amp;quot;, might become interesting. --[[User:Kanif|Kanif]] 02:05, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Would it be possible for Wurmpedia to detect the language preference of the visitor's browser and redirect those who chose fr, fr-CA, fr-FR, fr-BE, fr-CH and on to [[Fr:Page principale]]? --[[User:Kanif|Kanif]] 22:10, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That would be possible if we asked Egal to make a script that does it. For example there is a wiki.php script which is executed when the user clicks &amp;quot;Wiki&amp;quot; in the menu, instead of going straight to the wiki, then the wiki.php script finds the language and redirects the user onwards to the real wiki.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 05:32, 17 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
My proposed code is below:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;?php&lt;br /&gt;
     // Language Redirect Script by Graham Edgecombe aka Ancient&lt;br /&gt;
     //&lt;br /&gt;
     // Find the user's language&lt;br /&gt;
     $language = $_SERVER['HTTP_ACCEPT_LANGUAGE'];&lt;br /&gt;
     // Default it to English if it is not set by the browser&lt;br /&gt;
     if(!isset($language))&lt;br /&gt;
     {&lt;br /&gt;
         $language = &amp;quot;en&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
     // A list of all the languages supported and their &amp;quot;Main Page&amp;quot; names is defined here&lt;br /&gt;
     $languages_supported = array&lt;br /&gt;
     (&lt;br /&gt;
         &amp;quot;en&amp;quot;    =&amp;gt;    &amp;quot;Main Page&amp;quot;&lt;br /&gt;
         &amp;quot;fr&amp;quot;    =&amp;gt;    &amp;quot;Page principale&amp;quot;&lt;br /&gt;
         &amp;quot;de&amp;quot;    =&amp;gt;    &amp;quot;Hauptseite&amp;quot;&lt;br /&gt;
     );&lt;br /&gt;
     // Checks to see if the users language is supported&lt;br /&gt;
     if(isset($languages_supported[$language]))&lt;br /&gt;
     {&lt;br /&gt;
         // If so redirect them to their language's home page which is &amp;quot;language code&amp;quot;:&amp;quot;Main Page in that language&amp;quot; - of course this means English goes to &amp;quot;En:Main Page&amp;quot; so we will have to make a redirect in the wiki to go back to &amp;quot;Main Page&amp;quot;&lt;br /&gt;
         header(&amp;quot;Location: http://www.wurmonline.com/wiki/&amp;quot; . $language . &amp;quot;:&amp;quot; . $languages_supported[$language]);&lt;br /&gt;
     }&lt;br /&gt;
     else&lt;br /&gt;
     {&lt;br /&gt;
         // Otherwise redirect them to the Main Page, this could also be another page saying that the language is not supported&lt;br /&gt;
         header(&amp;quot;Location: http://www.wurmonline.com/wiki/Main Page&amp;quot;);&lt;br /&gt;
     }&lt;br /&gt;
 ?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 05:28, 17 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
The web server has a function that, when there is a page that has multiple copy but all ending with a language code (ex.: index.html.en, index.html.fr, index.html.fr-CH, index.html.es) then it returns the file that match the language of the browser.  It isn't turned on by default.&lt;br /&gt;
&lt;br /&gt;
I don't think that would work with the wiki - it would do a different index.php file for each language, what we want is a different page in the wiki database, and that has to be done by passing a different parameter to the script, not by finding a different index.php file. --[[User:Ancient|Ancient]] 01:55, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
***Did anything ever become of this idea? The implementation seems sound enough. &amp;lt;small&amp;gt;--http://img86.imageshack.us/img86/8964/duckieta2.gif[[User:Lainiwakura|Lain Iwakura]] 03:48, 21 December 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== German translation ==&lt;br /&gt;
&lt;br /&gt;
Well I've translated the Main Page into [[De:Hauptseite|German]]. It has been done by using my current knowledge, looking up words in dictionaries and not translating the complicated bits - just removing them! There are probably some mistakes in there - if someone finds any and knows German then please fix them! --[[User:Ancient|Ancient]] 02:50, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dutch Translation ==&lt;br /&gt;
i guess since were having german and french translations that a dutch one would also be in place? --[[User:Sppt|Sppt]] 07:29, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you know Dutch then it would be great! --[[User:Ancient|Ancient]] 06:48, 19 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::dutch is my mother language&lt;br /&gt;
::edit: i'm thinking of making a program either in php or java to grab the page, then i run some. replaces over it to translate it, write it to a file, and then i'm going to check them and upload it. but the thing is: i have to think of a way to do this &lt;br /&gt;
&lt;br /&gt;
::edit of the edit: i managed to do it using the curl library, code is [http://pastebin.com/720817 here]&amp;lt;br&amp;gt;  &lt;br /&gt;
::note: this is only the source grabber, i'm working out how to strip out the content ~ [[User:Sppt|Sppt]] 15:24, 19 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Signature generator ==&lt;br /&gt;
&lt;br /&gt;
Today I made a signature generator for my Wurm fansite.&lt;br /&gt;
&lt;br /&gt;
You can access it [http://www.grahamedgecombe.com/wurm/index.php?c=signature.php here].&lt;br /&gt;
&lt;br /&gt;
You can choose a background image, add some text and put some dynamic text in. At the moment you have three choices for dynamic text: number of players on home server, number of players on wild server or number of players on all the servers.&lt;br /&gt;
&lt;br /&gt;
It might be slightly off to what you see on [http://www.wurmonline.com www.wurmonline.com] because it only updates every 5 minutes.&lt;br /&gt;
&lt;br /&gt;
Here's a sample signature:&lt;br /&gt;
&lt;br /&gt;
http://www.grahamedgecombe.com/wurm/sig.php?r=255&amp;amp;g=255&amp;amp;b=255&amp;amp;img=6&amp;amp;text_dynamic=pcTotal&amp;amp;dynx=200&amp;amp;dyny=80&amp;amp;text_normal=%3D+Ancient+-+Wurm+Online+Player+-+Member+of+DarkWood+%3D&amp;amp;staticx=5&amp;amp;staticy=20&amp;amp;/file001.png&lt;br /&gt;
It exports HTML, wikicode and BB code.&lt;br /&gt;
&lt;br /&gt;
Thought it might be interesting to put it up here. --[[User:Ancient|Ancient]] 07:33, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Another thought: maybe we could make a player count for the main page. Anybody like the idea? --Ancient 07:39, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Translation guidelines ==&lt;br /&gt;
&lt;br /&gt;
Since some people might be doing some Polish translations, I've set up a page with some basic guidelines on how namespaces should be used etc - [[WurmPedia:Translations]] - any comments? --[[User:Ancient|Ancient/Graham Edgecombe]] 13:13, 14 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Add new category? ==&lt;br /&gt;
&lt;br /&gt;
Should we add a new category to mainpage wich is about players with the highest skills and best achivements in villages and homesteads? --[[User:ChJees|ChJees]] 07:58, 26 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I'm not convinced that's a good idea. There's already a skill compare site, and villages can boast their accomplishments on the village pages. The wiki should be as objective as possible, getting involved in matters as subjective as which achievements are best is not attractive to me. - [[User:Dashiva|Dashiva]] 13:02, 26 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Japanese wiki ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit hesitant to mess with the main page, but the japanese community have been working on their own wiki &amp;amp; I thought it might be a good idea to link to it. It's here:&lt;br /&gt;
http://wurm.mmorpgplayer.com/ --[[User:Uzetaab|Uzetaab]] 03:16, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
: I added the link to the language bar. - [[User:Dashiva|Dashiva]] 17:04, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Duplication of effort and redirects, a suggestion ==&lt;br /&gt;
&lt;br /&gt;
Since the client has supported redirects for a while now, how about a bit of a reorganization spree involving deleting all the Item: Creature: Skill: (and so on) pages and redirecting them to their equivalent main namespace articles. I'm sure I can't be the only one who thinks having to maintain two copies of most pages is a big unnecessary pain.&lt;br /&gt;
[[User:Robert|Robert]] 04:48, 27 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
: Redirects were never the issue to begin with. The reason we have ingame help pages is because the client doesn't support markup. - [[User:Dashiva|Dashiva]] 10:51, 27 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Namespaces for Settlements ==&lt;br /&gt;
There are a lot of settlements listed on the Wiki and I suggest that they get their own namespace, regardless of their server or whether or not they longer exist. This would tidy them up into one area and also mean if anyone happens to create, or have already created, a settlement with the same name as a current page there would be little confusion. I know we already have categories for the settlements, but I believe they deserve their own namespace... even more so than wounds (which DO have their own). Thoughts? --[[User:Marni|purp]] 10:04, 21 May 2009 (CDT)&lt;br /&gt;
:Seems reasonable to me, however what about the situation of two villages having the same names on different servers, how would that work? [[User:Robert|Robert]] 11:47, 21 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: I like this too. rolf could make it so when u right click on the token and select &amp;quot;what's this?&amp;quot; u will see village's wiki page. something similar to &amp;quot;Player:&amp;quot; pages. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
:Hm I don't know if creating a namespace like &amp;quot;Settlement:&amp;quot; or so would be the best solution, is there a function/way to &amp;quot;join&amp;quot; multiple categories on one page? Effectively there will be abandoned settlements, freedom settlements, wild jk/mr/hots settlements and epic jk/mr/hots settlements (8 categories total), the home settlements will either go to abandoned or to one of the other servers.&lt;br /&gt;
:Settlements with identical names on different or same server (if possible) have to be linked on a disambiguation page either way (e.g. Existing Village (Freedom) and Existing Village (Wild)), regardless of having a namespace or not. Or we could just create a new Category, additionally to server-specific categories and just name it Settlements.&lt;br /&gt;
:Either way, it would be a hell of a lot of editing. --[[User:Ulviirala|Ulviirala]] 13:47, 21 May 2009 (CDT)&lt;br /&gt;
:I'd be willing to do work on it.... if not all of it. We could always test on a few settlements which already exist... and we don't have to limit it to deeded settlements. If you search for Bees for example, it brings up an old settlement. If wurm ever introduced bees into the game (for honey say..) then this is going to cause a conflict. Just an idea, nice to see a few people discussing though. Any further ideas anyone? --[[User:Marni|Marni]] 14:20, 21 May 2009 (CDT)&lt;br /&gt;
::Hm I just saw that the [[:Category:Settlements]] sums all categories up pretty much, so I think they will be fine without a namespace imho. --[[User:Ulviirala|Ulviirala]] 08:17, 22 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Pages ==&lt;br /&gt;
&lt;br /&gt;
The front page isn't very dynamic, so I was thinking that adding a featured page system would be an excellent way to make it seem more interesting and attractive. We could probably shift it once a week or so, and draw attention to lesser known concepts that the Community would benefit from, as well as new players. The main page would be better with an overhaul, and with sections made neater and better updated. Perhaps the translations would be better put in a sidebar for example, or a literal translation de-emphasised in favour of a general overview of the game in various world languages. [[User:Ols|Ols]] 12:10, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've had no response in nearly a month, so I'm going ahead with it. Please contact me if you have a problem with changes. [[User:Ols|Ols]] 20:45, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would keep the page translations considering we have a wide assortment of players who do not speak English but still play wurm. --[[User:Doughboy|Doughboy]] 01:08, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. Some translations are there, but others are simply links to Google translate, and do not provide much help to the players. I think what it's suggesting is that you copy and paste the main page into the translation field, but I don't see why people who commonly frequent English-language websites but speak it poorly would not do this already. [[User:Ols|Ols]] 11:04, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We can't insinuate that they do though and you can't be 100% sure either way.--[[User:Doughboy|Doughboy]] 19:28, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Volume and Capacity ==&lt;br /&gt;
&lt;br /&gt;
I would like to propose adding Volume and Capacity to the item template. Capacity would apply only to containers (removed from other items) and would be the capacity of the container in liters. Volume would be the volume of the item, also in liters.&lt;br /&gt;
&lt;br /&gt;
For binnable items, the volume is easy to figure out, as that is what the weight column represents in the BSB. For other items, this number can be obtained experimentally by seeing how many fit into certain containers.&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=59976</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=59976"/>
		<updated>2010-10-28T02:02:23Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|active=[[Girth]] or [[Saddle seat]]&lt;br /&gt;
|passive=[[Girth]] or [[Saddle seat]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Stirrups]]&lt;br /&gt;
|result=*'''Saddle (4.5 kg)'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A leather saddle complete with a [[girth]] and [[stirrups]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Saddles are meant to be equipped on the torso of [[horse]]s to increase their speed somewhat.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Girth]] quality affects the chance of creating the saddle. In case of failure the girth is destroyed and the saddle seat is damaged.&lt;br /&gt;
*The speed increase is dependent on the quality of the saddle.&lt;br /&gt;
*Horses must be [[tame]]d to be equipped. Once equipped they can be untamed though.&lt;br /&gt;
*On creation failure, both components are damaged.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Horse shoe]]s and [[bridle]] as well as [[large saddle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridle&amp;diff=59975</id>
		<title>Bridle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridle&amp;diff=59975"/>
		<updated>2010-10-28T02:00:30Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Bridle&lt;br /&gt;
|active=[[Mouth bit]] &lt;br /&gt;
|passive=[[Headstall]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=*[[Reins]]&lt;br /&gt;
|result=*'''Bridle''' (0.8 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
These thin leather reins, headstall and metal bit should be put on the head of a [[creature]] to direct it.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Equip onto creature by opening up it's equipment option and dragging the bridle to the head of the creature.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mouth bit quality affects success chance. In case of failure the [[mouth bit]] is destroyed.&lt;br /&gt;
* Horses/creatures must be [[tame]]d to be equipped.&lt;br /&gt;
* No obvious effect of equipping [[horse]]s with bridles has been observed yet. [[Mount]]s seem to turn/be directed equally well with or without bridles equipped.&lt;br /&gt;
* On failure to create, both parts are damaged.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Saddle]]s and [[horse shoe]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=59782</id>
		<title>Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=59782"/>
		<updated>2010-10-13T00:27:24Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Updated creation notes for damaged/lost items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Floor board&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create [[Terrain:Wooden planks|wooden flooring]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the floor boards, right click a [[dirt]] or [[marsh]] tile, and select &amp;quot;Lay floor&amp;quot;.&lt;br /&gt;
:''Note: Floor boards outside houses decay fast (tiles change to dirt).''&lt;br /&gt;
* Useful for removing [[marsh]] ground tiles. Apply low [[QL]] floor boards (for fast [[decay]]) to a marsh tile and, once the floor boards have decayed, the tile will be [[dirt]]. If the only purpose for laying floor boards is to convert marsh tiles, the layed floor boards can be destroyed at anytime by equipping a [[shovel]], right-clicking on the tile, and selecting &amp;quot;Destroy pavement&amp;quot;. [[Body strength]] of 20 is required to destroy pavement.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Paving]] skill is used to apply a floor board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Plank quality determines the success rate.&lt;br /&gt;
* The [[plank]] and [[large nails]] used to start the floor board are damaged if the creation attempt fails. Subsequent planks will also get damaged if they fail to attach to the floor boards.&lt;br /&gt;
* Finished floor boards take up quite a lot of space, it is advised to haul them around unfinished, seeing as those take up nearly no space.&lt;br /&gt;
* Applying [[tar]] to a floor board after it has been paved will help reduce decay on the floor board. To use tar on a floor board, activate the tar in your inventory, select a paved floor board, and then select &amp;quot;Tar&amp;quot;. Examining a correctly tarred floor board will display the message: &amp;quot;You see some planks laid down by someone. They are protected from the environment by a thin layer of tar.&amp;quot;&lt;br /&gt;
* You cannot Lay Floor on packed dirt. Use a [[shovel]] or a [[rake]] to Cultivate the square.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 21x [[plank]]&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 1x [[tar]] (optional)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=59777</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=59777"/>
		<updated>2010-10-12T18:34:56Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Updated note about damaged items to match new creation rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[foot board]]&lt;br /&gt;
* 3x [[fur]] (1.00 kg)&lt;br /&gt;
* 2x [[Sheet of cloth|sheet]]s (1.50 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cosy bed with furs and sheets.''&lt;br /&gt;
&lt;br /&gt;
'''Bed''' is a furniture structure inside a [[house]] that lets you sleep in it, to gain [[sleep bonus]] for double [[skill]] gain.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[head board]] and [[bed frame]] used to create the bed are both [[damage]]d if you fail..&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* You can build only one bed per [[tile]]. A bed cannot occupy the same tile as a [[storage bin]]; however, it can share a tile with a forge or oven.&lt;br /&gt;
&lt;br /&gt;
== Sleeping ==&lt;br /&gt;
You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
&lt;br /&gt;
*A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: ''&amp;quot;The house is too windy to provide protection.&amp;quot;''&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: ''Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;''.&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
&lt;br /&gt;
== Renting ==&lt;br /&gt;
If you are the [[writ|owner]] of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]]. Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' [coins], 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent', which makes sleeping free for anybody who can enter the house.&lt;br /&gt;
&lt;br /&gt;
If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== Total materials required ==&lt;br /&gt;
* 15x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 2x [[sheet]]s (1.50 kg)&lt;br /&gt;
* 3.00kg [[fur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed_frame&amp;diff=59776</id>
		<title>Bed frame</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed_frame&amp;diff=59776"/>
		<updated>2010-10-12T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Updated note about damaged items to match new creation rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 9x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The [[Sleep bonus|sleeping]] part of a [[bed]], lacking the feet that keeps you above the moisture and rats. It is made of [[wood]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[large nails]] affects the success chance when creating.&lt;br /&gt;
* The [[large nails]] and [[plank]] used to create the [[bed frame]] are damaged if you fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=59595</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=59595"/>
		<updated>2010-10-03T03:42:15Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Removed note about being able to lower rock into a mine which has been fixed. Added note about the &amp;quot;rock sounds hollow&amp;quot; error when attempting to do so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward around 31 times before it is too high to reach. A floor tile can be mined downward a maximum of ?? times. Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels. The new tile will be standard height with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* Iron: 50-60&lt;br /&gt;
* Copper: 60-70&lt;br /&gt;
* Tin or lead: 70-85&lt;br /&gt;
* Silver: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your pickaxe or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cauldron&amp;diff=59353</id>
		<title>Cauldron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cauldron&amp;diff=59353"/>
		<updated>2010-09-22T01:06:41Z</updated>

		<summary type="html">&lt;p&gt;Telarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cauldron&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (5.5 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (5.5 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cooking tool used to make [[soup]], [[porridge]], and [[tea]].&lt;br /&gt;
&lt;br /&gt;
''*NOTE! The cauldron has a very large volume. While cooking soup, the chances of getting 1[[QL]] product seems high unless you add enough of other ingredients ([[veggie]]s, [[meat]], [[herb]]s, etc) compared to the amount of [[water]]. Same rule applies when adding [[camellia]] for tea.''&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Put [[metal scrap]]s, [[lumps]], or other small items in a cauldron to make more space in a [[forge]]. The higher the [[quality]] of the cauldron is, the faster the items inside it [[heat]] up.&lt;br /&gt;
&lt;br /&gt;
Despite being a cooking implement, it does not fit in an [[oven]].&lt;br /&gt;
&lt;br /&gt;
Holds 64 liters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cauldron&amp;diff=59352</id>
		<title>Cauldron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cauldron&amp;diff=59352"/>
		<updated>2010-09-22T01:04:04Z</updated>

		<summary type="html">&lt;p&gt;Telarin: Fixed active/passive components, you can't activate a large anvil.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cauldron&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (5.5 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (5.5 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cooking tool used to make [[soup]], [[porridge]], and [[tea]].&lt;br /&gt;
&lt;br /&gt;
''*NOTE! The cauldron has a very large volume. While cooking soup, the chances of getting 1[[QL]] product seems high unless you add enough of other ingredients ([[veggie]]s, [[meat]], [[herb]]s, etc) compared to the amount of [[water]]. Same rule applies when adding [[camellia]] for tea.''&lt;br /&gt;
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=== Tips ===&lt;br /&gt;
Put [[metal scrap]]s, [[lumps]], or other small items in a cauldron to make more space in a [[forge]]. The higher the [[quality]] of the cauldron is, the faster the items inside it [[heat]] up.&lt;br /&gt;
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Despite being a cooking implement, it does not fit in an [[oven]].&lt;br /&gt;
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Holds 64 liters.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
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[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Telarin</name></author>
		
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