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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheMadDoctor</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheMadDoctor"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/TheMadDoctor"/>
	<updated>2026-06-04T06:30:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=79123</id>
		<title>Ice pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=79123"/>
		<updated>2013-04-28T18:23:48Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Tile, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
|cooldowntime=2 minutes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Area damage spell. When targetted at a creature it deals two wounds, one to the head and one to the body.&lt;br /&gt;
&lt;br /&gt;
Can be used to convert an [[enchanted tree]] or a grass tile into [[tundra]].&lt;br /&gt;
&lt;br /&gt;
Can take many casts, tests indicate that high channeling/soul depth helps a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_pillar.jpg|thumb|left|upright=1.5|]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=79122</id>
		<title>Ice pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=79122"/>
		<updated>2013-04-28T18:22:23Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Tile, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Area damage spell. When targetted at a creature it deals two wounds, one to the head and one to the body.&lt;br /&gt;
&lt;br /&gt;
Can be used to convert an [[enchanted tree]] or a grass tile into [[tundra]].&lt;br /&gt;
&lt;br /&gt;
Can take many casts, tests indicate that high channeling/soul depth helps a lot.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown timer of 2 minutes between each cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_pillar.jpg|thumb|left|upright=1.5|]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=79121</id>
		<title>Ice pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=79121"/>
		<updated>2013-04-28T18:21:56Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Tile, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Area damage spell. When targetted at a creature it deals two wounds, one to the head and one to the body.&lt;br /&gt;
&lt;br /&gt;
Can be used to convert an [[enchanted tree]] or a grass tile into [[tundra]].&lt;br /&gt;
Can take many casts, tests indicate that high channeling/soul depth helps a lot.&lt;br /&gt;
There is a cooldown timer of 2 minutes between each cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_pillar.jpg|thumb|left|upright=1.5|]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_magical_chest&amp;diff=77853</id>
		<title>Small magical chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_magical_chest&amp;diff=77853"/>
		<updated>2013-02-09T21:29:28Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A small chest that prevents non-food decay while having normal decay itself. It can not be repaired but can be picked up.''&lt;br /&gt;
&lt;br /&gt;
A '''small magical chest''' prevents decay on any item stored inside with the exception food. The chest itself takes damage from decay, and cannot be repaired. Unlike the [[large magical chest]], it can be picked up.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* It can be bought from a [[trader]] for 25 [[silver coin]]s.&lt;br /&gt;
* Weighs 3kg.&lt;br /&gt;
* Can be locked like a normal small chest.&lt;br /&gt;
* Can be picked up.&lt;br /&gt;
*Cannot be [[Mend]].&lt;br /&gt;
&lt;br /&gt;
''Side Note; The decay bonus does in fact seem to work on food, so this may be a glitch. (Last Checked June 6th 2011)'' --[[User:Boston|Boston]] 10:38, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
[[Image:Small_magical_chest.jpeg|A small magical chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_magical_chest&amp;diff=77852</id>
		<title>Large magical chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_magical_chest&amp;diff=77852"/>
		<updated>2013-02-09T21:29:14Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A large chest that prevents non-food decay while having normal decay itself. It can not be repaired or picked up.'' &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It can be bought from a [[trader]] for 50 silver.&lt;br /&gt;
*Weighs 15kg.&lt;br /&gt;
*It can be locked like a normal large chest.&lt;br /&gt;
*It can not be picked up.  (However, it's held in your inventory when purchased, until you drop it)&lt;br /&gt;
*Cannot be [[Mend]].&lt;br /&gt;
&lt;br /&gt;
''Side Note; The decay bonus does in fact seem to work on food, so this may be a glitch. (Last Checked June 6th 2011)'' --[[User:Boston|Boston]] 10:52, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
[[Image:Large_Magical_Chest.png|A large magical chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_magical_chest&amp;diff=77851</id>
		<title>Large magical chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_magical_chest&amp;diff=77851"/>
		<updated>2013-02-09T21:28:46Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A large chest that prevents non-food decay while having normal decay itself. It can not be repaired or picked up.'' &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It can be bought from a [[trader]] for 50 silver.&lt;br /&gt;
*Weighs 15kg.&lt;br /&gt;
*It can be locked like a normal large chest.&lt;br /&gt;
*It can not be picked up.  (However, it's held in your inventory when purchased, until you drop it)&lt;br /&gt;
*Can't be [[Mend]] also.&lt;br /&gt;
&lt;br /&gt;
''Side Note; The decay bonus does in fact seem to work on food, so this may be a glitch. (Last Checked June 6th 2011)'' --[[User:Boston|Boston]] 10:52, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
[[Image:Large_Magical_Chest.png|A large magical chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_magical_chest&amp;diff=77850</id>
		<title>Large magical chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_magical_chest&amp;diff=77850"/>
		<updated>2013-02-09T21:27:46Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A large chest that prevents non-food decay while having normal decay itself. It can not be repaired or picked up.'' &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It can be bought from a [[trader]] for 50 silver.&lt;br /&gt;
*Weighs 15kg.&lt;br /&gt;
*It can be locked like a normal large chest.&lt;br /&gt;
*It can not be picked up.  (However, it's held in your inventory when purchased, until you drop it)&lt;br /&gt;
*Can't be ''Mend'' also.&lt;br /&gt;
&lt;br /&gt;
''Side Note; The decay bonus does in fact seem to work on food, so this may be a glitch. (Last Checked June 6th 2011)'' --[[User:Boston|Boston]] 10:52, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
[[Image:Large_Magical_Chest.png|A large magical chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=77495</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=77495"/>
		<updated>2013-01-23T06:46:14Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Body control levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Body control''' is a [[characteristic]] that helps with accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[archery]] and [[fighting]] but [[smithing]] and [[carpentry]] both offer decent skill gain.&lt;br /&gt;
&lt;br /&gt;
Chopping trees with a [[longsword]] and [[two handed sword]] also offers good Body Control gains.  Note; this only works until 20 skill, or 20 effective skill on Epic.&lt;br /&gt;
&lt;br /&gt;
Archery on an [[archery target]] is excellent until about skill level 30.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;20 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Hell horse]]&lt;br /&gt;
|-&lt;br /&gt;
| ?? || [[Dragon]] ([[dominate]]d only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The body control required to ride a cow has been decreased again to non-prem levels (tested Jan. 20, 2013 on a non-prem character with 19.508253 body control). So currently cows are the only animals non-prem characters can ride.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short Bow]]&lt;br /&gt;
**[[Bow|Medium Bow]]&lt;br /&gt;
**[[Long bow|Long Bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine Carpentry]]&lt;br /&gt;
**[[Ship building|Ship Building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting|Aggressive Fighting]]&lt;br /&gt;
**[[Defensive fighting|Defensive Fighting]]&lt;br /&gt;
**[[Normal Fighting]]&lt;br /&gt;
**[[Shield bashing|Shield Bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting|Weaponless Fighting]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering Knife]]&lt;br /&gt;
**[[Carving Knife]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour Smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon Smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Longsword]]&lt;br /&gt;
**[[Shortsword]]&lt;br /&gt;
**[[Two handed sword|Two Handed Sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth Tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You now feel confident enough to steal things. : When body control rises to 20.5&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=77424</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=77424"/>
		<updated>2013-01-20T01:41:25Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]] by dragging it.  By right-clicking you can also toggle its size to smaller and back again, as well as hide it.  To get it back from hiding, you can enter &amp;quot;toggle compass&amp;quot; into the console.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* [[WoA]] also affect the speed of recovery.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory or a [[Gift box]]&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle|iron needle]]. &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=77423</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=77423"/>
		<updated>2013-01-20T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;TheMadDoctor: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]] by dragging it.  By right-clicking you can also toggle its size to smaller and back again, as well as hide it.  To get it back from hiding, you can enter &amp;quot;toggle compass&amp;quot; into the console.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* WoA also affect the speed of recovery.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory or a [[Gift box]]&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle|iron needle]]. &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>TheMadDoctor</name></author>
		
	</entry>
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