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		<title>Wurm Universe</title>
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		<updated>2021-03-05T21:15:05Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* Quick References */ Cleaned up the real life to Wurm conversions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''&lt;br /&gt;
&lt;br /&gt;
== Quick References ==&lt;br /&gt;
&lt;br /&gt;
=== Measurements ===&lt;br /&gt;
&lt;br /&gt;
* 1 tile = 4 meter x 4 meter square.&lt;br /&gt;
&lt;br /&gt;
* 250 tiles = 1 kilometer&lt;br /&gt;
&lt;br /&gt;
* 10 dirts (dropped or dug) = 1 meter of slope&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
* 1 RL hour = 8 Wurm hours&lt;br /&gt;
&lt;br /&gt;
* 1 RL day = 8 Wurm days&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm day = 3 RL hours&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm hour = 7.5 RL minutes (0.125 RL hours)&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm year = 336 Wurm days = 42 RL days&lt;br /&gt;
&lt;br /&gt;
(RL stands for Real Life)&lt;br /&gt;
&lt;br /&gt;
== Distance, Slopes, and Height ==&lt;br /&gt;
&lt;br /&gt;
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.&lt;br /&gt;
 &lt;br /&gt;
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png]]&lt;br /&gt;
 &lt;br /&gt;
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:&lt;br /&gt;
&lt;br /&gt;
[[File:Triangulation.png]]&lt;br /&gt;
 &lt;br /&gt;
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:&lt;br /&gt;
&lt;br /&gt;
    '''H = T tan α'''&lt;br /&gt;
&lt;br /&gt;
Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:&lt;br /&gt;
&lt;br /&gt;
H = 160m ● tan(14°) = 40m&lt;br /&gt;
&lt;br /&gt;
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;200&amp;quot; | Object&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Height (m)&lt;br /&gt;
|-&lt;br /&gt;
| Player character&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.7&lt;br /&gt;
|-&lt;br /&gt;
|House wall (1 floor)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3 *&lt;br /&gt;
|-&lt;br /&gt;
|Pillar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.6&lt;br /&gt;
|-&lt;br /&gt;
|Freedom tower (incl. flag)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Colossus&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
|Deity avatar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
|}''(*) Note: the ground floor of a house has a height of 3.3 m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts&amp;quot; dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.&lt;br /&gt;
 &lt;br /&gt;
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope04raw.jpg]] .....         [[File:Slope120raw.jpg]]&lt;br /&gt;
 &lt;br /&gt;
[[File:ExperimentDiagram.jpg|800x333px]]&lt;br /&gt;
 &lt;br /&gt;
Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]&lt;br /&gt;
 &lt;br /&gt;
This table shows the angle for slopes spanning a single tile):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Slope&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Angle&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Elevation (m)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 14.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 26.6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 36.9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 63.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 66.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 68.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 78.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20.0&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Thus, there is a simple relation between “dirts” and metric units:&lt;br /&gt;
&lt;br /&gt;
    '''1 meter = 10 dirts.'''&lt;br /&gt;
&lt;br /&gt;
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:&lt;br /&gt;
&lt;br /&gt;
[[File:CharacterPerspective.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.  &lt;br /&gt;
&lt;br /&gt;
More Notes on Volume in Wurm:&lt;br /&gt;
&lt;br /&gt;
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:&lt;br /&gt;
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.  &lt;br /&gt;
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).&lt;br /&gt;
&lt;br /&gt;
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.&lt;br /&gt;
&lt;br /&gt;
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.&lt;br /&gt;
&lt;br /&gt;
== Time, Seasons ==&lt;br /&gt;
&lt;br /&gt;
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:&lt;br /&gt;
&lt;br /&gt;
      '''1 real day = 8 Wurm days'''	AND	'''1 Wurm day = 3 real hours'''&lt;br /&gt;
&lt;br /&gt;
      '''1 real hour = 8 Wurm hours'''	AND	'''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''&lt;br /&gt;
&lt;br /&gt;
* For more help with time, see the following '''Game Time Conversion Table''':&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Real&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Wurm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 11,520.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 192.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80,640.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,344.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.92&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 43,829.10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 730.49&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30.44&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.35&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 350,632.80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,843.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 243.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34.79&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.76&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.73&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525,949.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,765.82&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365.24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 52.18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4,207,592.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70,126.53&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2,921.94&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 417.42&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 104.40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 180.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,260.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 21.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,040.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 84.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,320.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 672.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 28.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60,480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,008.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 42.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.37&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 483,840.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,064.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 336.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 48.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:&lt;br /&gt;
&lt;br /&gt;
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''&lt;br /&gt;
&lt;br /&gt;
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:&lt;br /&gt;
 &lt;br /&gt;
                 '''1 Wurm year = 12 starfalls&lt;br /&gt;
                 1 starfall = 4 Wurm weeks = 3.5 real days&lt;br /&gt;
                 1 Wurm week = 7 Wurm days = 21 real hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The 12 Starfalls and Associated Harvest Seasons===&lt;br /&gt;
&lt;br /&gt;
# Diamonds Starfall - ''[[Pinenut]] (week 1)''&lt;br /&gt;
# Saw Starfall - ''No seasons''&lt;br /&gt;
# Digging Starfall - ''No seasons''&lt;br /&gt;
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4), &lt;br /&gt;
# Bear starfall - [[Lavender]] (week 2), [[Rose]] (week 3), [[Maple]] (week 4)''&lt;br /&gt;
# Snake starfall - ''[[Acorn]] (week 2)''&lt;br /&gt;
# White Shark starfall - ''[[Cherry]] (week 1)''&lt;br /&gt;
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberry]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''&lt;br /&gt;
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnut]] season (week 4)''&lt;br /&gt;
# Dancer Starfall - ''[[Raspberry]] season (week 1)'', ''[[Walnut]] (week 2), [[Hazelnut]] (week 3)'', ''[[Lingonberry]] season (week 4)''&lt;br /&gt;
# Omen Starfall - ''No seasons''&lt;br /&gt;
# Silent Starfall - ''No seasons''&lt;br /&gt;
&lt;br /&gt;
===Weekdays (7)===&lt;br /&gt;
&lt;br /&gt;
# Day of the Ant&lt;br /&gt;
# Day of Luck&lt;br /&gt;
# Day of the Wurm&lt;br /&gt;
# Day of Wrath&lt;br /&gt;
# Day of Tears&lt;br /&gt;
# Day of Sleep&lt;br /&gt;
# Day of Awakening&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The Wurm year has 4 seasons:&lt;br /&gt;
&lt;br /&gt;
# '''Spring''' (beginning in week 3 of the Diamond Starfall)&lt;br /&gt;
# '''Summer''' (beginning in week 1 of the Leaf Starfall)&lt;br /&gt;
# '''Autumn''' (beginning in week 4 of the Raven Starfall)&lt;br /&gt;
# '''Winter''' (beginning in week 2 of the Silent Starfall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:&lt;br /&gt;
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''&lt;br /&gt;
&lt;br /&gt;
[[File:wurmcalendar.JPG]]&lt;br /&gt;
&lt;br /&gt;
(Image taken from Yaga's &amp;quot;WurmClock V3&amp;quot;, by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)&lt;br /&gt;
&lt;br /&gt;
==Weather/Meteorology==&lt;br /&gt;
&lt;br /&gt;
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is always during winter. Wind is also a unpredictable change but seems to follow the same direction on multiple servers, time span for wind changes also varies.&lt;br /&gt;
&lt;br /&gt;
*'''[[Wind]]''' Only affects boats, can help or hurt the speed if the player if facing/following the [[wind]]. &lt;br /&gt;
:* Finding [[wind]] direction is easy, '''In game''' use /weather or on '''Official wurm Discord''' use !weather&lt;br /&gt;
&lt;br /&gt;
*'''[[Rain]]''' Strictly visual as the water level is a set depth. Rainbows can occur during this time&lt;br /&gt;
:* With [[Sorcery]], [[Rain]] can be summoned using the lightning spell&lt;br /&gt;
&lt;br /&gt;
*'''Lightning''' Visual during rain and also has a unique function on players.&lt;br /&gt;
:* In Players event tab, this could happen ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''&lt;br /&gt;
:* Mind Speed will increase drastically(3.0+), the down side is all equipped armor/weapons will have 20 damage on them. The Chances of getting hit are rare.&lt;br /&gt;
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)&lt;br /&gt;
::*0.000006% chance on 4k servers (Independence)&lt;br /&gt;
::*0.0000015% chance on 8k servers (Xanadu)&lt;br /&gt;
&lt;br /&gt;
*'''Snow''' changes the visual terrain to white, main purpose is to make [[Snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.&lt;br /&gt;
&lt;br /&gt;
*'''[[Fog]]''' Was rumored that [[Fog Spider]]s predicted this, however they do spawn during this time. [[Fog]] is only server wide and not on the cluster like wind&lt;br /&gt;
&lt;br /&gt;
*'''Day/Night''' With a day and night cycle, the distance seen can vary. all weather types can happen at any part of the day, [[Moons]] can also been seen at different times also.&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=119187</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=119187"/>
		<updated>2021-03-03T13:38:21Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* Enlightenment */ Cleaned up the messages from Rolf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be 30 minutes apart at least&lt;br /&gt;
* After your fifth meditation the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
 Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
 Rolf: like level you try to achieve *10 or so&lt;br /&gt;
 Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16***&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
''***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. There are no benefits to these higher levels except bragging rights. &lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' ||  || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation, with meditation skill level and rug quality increasing the chance.&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Well&amp;diff=119186</id>
		<title>Well</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Well&amp;diff=119186"/>
		<updated>2021-03-03T12:39:52Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* Additional Notes */ Added a link to the Wishing Well page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Well&lt;br /&gt;
|image=Well.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] &lt;br /&gt;
|group=Fountains and wells&lt;br /&gt;
|materials=*11 [[stone brick]]s&lt;br /&gt;
* 11x [[clay]]&lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
* 1x [[bucket]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A grey stone well with a bucket.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A well is a stone structure that holds up to 125kg of liquid, and automatically refills itself with [[water]] frequently when placed above an underground water source, found with [[Water divining|divining]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[stone brick]] affects the success chance when creating.&lt;br /&gt;
* No matter the size of the first clay (as long as its 2 kg or higher), the entire clay lump will be used up. Adding clay just subtracts 2kg from a lump, however.&lt;br /&gt;
* The quality of the clay affects the initial quality of the well.&lt;br /&gt;
* If you fail creating, both the brick and the clay are damaged.&lt;br /&gt;
* The well can be [[Improving Guide|improved]].&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Once built, it usually takes around 15 minutes for the well to fill.&lt;br /&gt;
* Water is typically refilled within minutes of depletion.&lt;br /&gt;
* [[Courier]] can be cast on wells to make them into a [[Wishing well]].&lt;br /&gt;
* Wells will also function on upper [[multi story|stories]] or [[cave|underground]] tiles, located above or below ground level.&lt;br /&gt;
* Can be loaded onto a large cart if empty but not held in inventory.&lt;br /&gt;
* Some items can be placed on top of the well, as decoration. Since the item is a container already, any items placed on it will be dropped on the ground when it is loaded; a message in event log will notify the player of this.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fountain]]&lt;br /&gt;
* [[Wishing well]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fountains and wells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=119185</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=119185"/>
		<updated>2021-03-02T13:12:14Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* Special characters */ Needed to remove the special formatting for the = (equals) as it was displaying incorrectly as {{1}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands.  These may be modified via the launcher settings under the '''Keybindings''' tab.  This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile.  See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes.  It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.&lt;br /&gt;
&lt;br /&gt;
== Quick Binding ==&lt;br /&gt;
&lt;br /&gt;
New as of 01/24/19 update: Players can utilize the quick bind method to more quickly create keybinds. To do so, hold the desired key to be bound while hovering the mouse over the desired right-click menu option to be bound to that key.&lt;br /&gt;
&lt;br /&gt;
==Default keybindings==&lt;br /&gt;
&amp;lt;!---  Editors, I have set this table up to match the keybindings screen in the settings.  I find this order would be best for new players.  I've added the additional ones at the bottom in a new table - Marni ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move forwards&lt;br /&gt;
| ALIGN=CENTER | {{key|W}} / {{key|UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] forward&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move backwards&lt;br /&gt;
| ALIGN=CENTER | {{key|S}} / {{key|DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_BACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] backwards&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move left&lt;br /&gt;
| ALIGN=CENTER | {{key|A}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe left or turn [[mount]]/[[:Category:Vehicles|vehicle]] left&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move right&lt;br /&gt;
| ALIGN=CENTER | {{key|D}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe right or turn [[mount]]/[[:Category:Vehicles|vehicle]] right&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn left&lt;br /&gt;
| ALIGN=CENTER | {{key|Q}} / {{key|LEFT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera left&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn right&lt;br /&gt;
| ALIGN=CENTER | {{key|E}} / {{key|RIGHT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera right&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn up&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera up&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn down&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera down&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Glance left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring left – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Glance right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring right – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Autorun&lt;br /&gt;
| ALIGN=CENTER | {{key|X}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | AUTORUN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Automatically walks forward until pressed again&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Strafe&lt;br /&gt;
| ALIGN=CENTER | {{key|INSERT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | STRAFE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Whilst held the TURN_ commands become MOVE_&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Center view&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | CENTER_VIEW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Resets the camera vertically&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Freelook mode&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle freelookmode&amp;quot;&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the ability to look around using the mouse without clicking&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Change view&lt;br /&gt;
| ALIGN=CENTER | {{key|V}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | CHANGE_VIEW&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Changes from first person to third person view and back&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Zoom in &lt;br /&gt;
| ALIGN=CENTER | {{key|+}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | ZOOM_IN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the camera in in third person&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Zoom out&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | ZOOM_OUT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the camera out in third person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle chat&lt;br /&gt;
| ALIGN=CENTER | {{key|ENTER}} / {{key|T}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHAT&lt;br /&gt;
| ALIGN=CENTER | BindF&lt;br /&gt;
| ALIGN=LEFT | Enters the editbox for the focused [[chat]] window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Next tab&lt;br /&gt;
| ALIGN=CENTER | {{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the next tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Previous tab&lt;br /&gt;
| ALIGN=CENTER | {{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the previous tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Next window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the next window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Previous window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the previous window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Main menu&lt;br /&gt;
| ALIGN=CENTER | {{key|O}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Open the in-game menu&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Stop or Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|ESCAPE}}&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_OR_MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]] or opens the in-game menu if empty&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | &amp;lt;div id=&amp;quot;SelectBar&amp;quot;&amp;gt;Select bar slot #&amp;lt;/div&amp;gt;&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Select bar]]&lt;br /&gt;
| ALIGN=LEFT | SELECT_BUTTON_#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform the action in slot # of the [[select bar]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt slot #&lt;br /&gt;
| ALIGN=CENTER | {{key|1}} – {{key|5}}&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Activate item in [[toolbelt]] slot of number #&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt previous slot&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL_PREVIOUS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Activate item in previous [[toolbelt]] slot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt next slot&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL_NEXT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Activate item in next [[toolbelt]] slot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Load toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads [[toolbelt]] arrangement # into active toolbelt&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Save current toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Save toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves # [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Next toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Previous toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | PREV_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Save current skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[skill tracker]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Save skill tracker arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_SKILL_TRACKER#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves # skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Load skill tracker arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_SKILL_TRACKER#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads # skill tracker arrangement&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Next skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Previous skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | PREV_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle climb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CLIMB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[climb]]ing mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle faithful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FAITHFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[faith]] mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle lawful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Reputation]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_LAWFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[lawful]] mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle fight spam&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FIGHT_SPAM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[fighting]] spam text&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle character window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the the character display&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle character&lt;br /&gt;
| ALIGN=CENTER | {{key|C}} / {{key|P}} / {{key|F9}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Character_window|character equipment window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle map&lt;br /&gt;
| ALIGN=CENTER | {{key|M}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_MAP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[world map]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting window&lt;br /&gt;
| ALIGN=CENTER | {{key|B}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting recipes&lt;br /&gt;
| ALIGN=CENTER | {{key|N}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING_RECIPES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Crafting#Crafting_Recipes|crafting recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle cookbook window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_COOKBOOK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Cooking#Cookbook|cooking recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle console&lt;br /&gt;
| ALIGN=CENTER | {{key|F1}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle console&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[console]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle skills&lt;br /&gt;
| ALIGN=CENTER | {{key|F2}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Skills|skill window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle inventory&lt;br /&gt;
| ALIGN=CENTER | {{key|F3}} / {{key|I}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Inventory|inventory window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle stats&lt;br /&gt;
| ALIGN=CENTER | {{key|F4}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the client statistics window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Check sleep&lt;br /&gt;
| ALIGN=CENTER | {{key|F5}}&lt;br /&gt;
| ALIGN=CENTER | [[Sleep bonus]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[sleep bonus]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Check time&lt;br /&gt;
| ALIGN=CENTER | {{key|F6}}&lt;br /&gt;
| ALIGN=CENTER | [[Time]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /time&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[time]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle mission&lt;br /&gt;
| ALIGN=CENTER | {{key|F7}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /mission&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Displays a window showing [[mission]] or [[tutorial]] information&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle fight&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle fightspam&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the fight [[spam mode]] on or off&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle GUI&lt;br /&gt;
| ALIGN=CENTER | {{key|F10}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface|GUI]] on or off&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Screenshot&lt;br /&gt;
| ALIGN=CENTER | {{key|F11}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;screenshot&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Takes a screenshot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Quit&lt;br /&gt;
| ALIGN=CENTER | {{key|F12}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;quit&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Displays the quit dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Examine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EXAMINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Examine]]s the highlighted item, object etc&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the left side&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the right side&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Unequip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNEQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Unequip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | First aid&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRSTAID&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Aids]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Treat&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TREAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Treats]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Absorb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ABSORB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Absorbs the highlighted [[mycelium]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Climb up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb up ladders&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Climb down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb down ladders&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Track&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Track]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Fish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fish]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Stop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Sell&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SELL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Sell]]s to the highlighted [[token]] or [[trader]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Trade&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRADE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the [[trade]] window&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Investigate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Archaeology]]&lt;br /&gt;
| ALIGN=LEFT | INVESTIGATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Archaeology|Investigates]] the highlighted tile for [[Unidentified fragment|fragments]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Identify&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Archaeology]]&lt;br /&gt;
| ALIGN=LEFT | IDENTIFY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Archaeology|Identifies]] the selected unidentified fragments&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Eat&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Eat the selected [[food]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Taste&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TASTE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Taste the selected [[food]]/[[beverage]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Drink&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DRINK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drink the selected [[beverage]]/water &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Embark as commander&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EMBARK_DRIVER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Embark the selected vehicle/boat as commander/captain&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Embark as passenger&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EMBARK_PASSENGER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Embark the selected vehicle/boat as passenger&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Disembark&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DISEMBARK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Disembark the selected vehicle/boat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Moor&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MOOR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moor the selected boat with the activated anchor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Raise Anchor&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | RAISE_ANCHOR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Raise anchor from the selected boat &lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mix&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MIX&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Mix the highlighted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Add to crafting window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | ADD_TO_CRAFTING_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Adds highlighted item to the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Improve&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | IMPROVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Improve]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Repair&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | REPAIR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Repair]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Continue&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | CONTINUE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Continues creating the highlighted item which require more attachments&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Finish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Finish]]es the highlighted item (unfinished items only)&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Plan building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | PLAN_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plan a [[building]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Finalize building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINALIZE_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Finalizes a [[building]] on the highlighted tile&lt;br /&gt;
|}&lt;br /&gt;
=== Item ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Activate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Activate]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Open&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | OPEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Close&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | CLOSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Closes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Take&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAKE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Takes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Drop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item(s)&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Drop as pile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP_AS_PILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item(s) into a pile.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Combine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected items&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Combine fragment&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE_FRAGMENT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected fragments&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Lock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Lock]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unlock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Un[[locks]] the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Drag&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DRAG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drags the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Stop dragging&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_DRAGGING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops dragging the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Push&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pushes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pull&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pulls the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Push Gently&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH_GENTLY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gently pushes the highlighted item, moving it slightly&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pull Gently&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL_GENTLY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gently pulls the highlighted item, moving it slightly&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn clockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_CLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item clockwise&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn counterclockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_COUNTERCLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item counter-clockwise&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Sit&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SIT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You sit on the targeted sit-able item.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Standup&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STAND_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You stand up from sitting.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Meditate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MEDITATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You meditate at the targeted rug.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] once.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch 5&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH5&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 5 times.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch 10&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH10&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 10 times.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unwind&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNWIND&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unwinds the highlighted [[war machines|machine]].&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Load&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads the selected item into the war machine.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unload&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unloads the war machine.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fire&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Fires the highlighted [[war machines|machine]].&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Sit&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SIT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sits your character on the selected item&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Stand up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STAND_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stands your character up from the item your sitting on&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Load Cargo&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_CARGO&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads selected object into mounted vehicle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Light&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Lights the selected object&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Snuff&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SNUFF&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Snuffs the selected object &lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Discard&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DISCARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Discards the object (crumble into dust)&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Place&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PLACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Place the object&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Lore&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LORE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform a lore action on the container&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Rename&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | RENAME&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Renames an object&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Spin&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SPIN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Spin - &lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Smelt&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SMELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Smelt - &lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Burn&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BURN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Burn the activated fuel in the selected object &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Lead&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Rope|Leads]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Stop leading&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_LEADING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops [[Rope|leading]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Tame&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAME&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tame]]s the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Feed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FEED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Feeds the highlighted creature with the activated item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Breed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BREED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Breed]]s the highlighted creature with the led creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Groom&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | GROOM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Groom]]s the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Butcher&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BUTCHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Butchering|Butchers]] the highlighted [[corpse]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Bury&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BURY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Bury]]s the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shear&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SHEAR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shear [[wool]] of [[sheep]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Milk&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MILK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Collect milk from [[bison]], [[sheep]], or [[cow|cows]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Hitch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | HITCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Hitching|Hitch]] a leaded animal to the vehicle&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unhitch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNHITCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unhitch the selected animal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraform ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dig&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dig To Pile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG_TO_PILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing, drops the dirt to a pile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pack&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | PACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pack]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pave&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Paving]]&lt;br /&gt;
| ALIGN=LEFT | PAVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pave]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pave corner&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Paving]]&lt;br /&gt;
| ALIGN=LEFT | PAVE_CORNER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pave]]s the nearest corner on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dredge&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DREDGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Dredge]]s on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Level&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | LEVEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Level]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Flatten&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Flatten border&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN_BORDER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile border]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine surface&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_SURFACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s the [[Rock|surface]] of the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Tunnel&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_TUNNEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tunnel]]s into the [[rock]] face highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine forward&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s flat into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s down into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s up into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Prospect&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | PROSPECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prospect]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Analyse&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | ANALYSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Analyse]]s the highlighted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nature ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick herb/spice&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PICK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[herb]] or [[spice]] from highlighted planter&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant [[trellis]] right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant a trellis to the right of the tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant [[trellis]] left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant a trellis to the left of the tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Harvest&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | HARVEST&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Harvest]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Farm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | FARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farm]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Sow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | SOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farming|Sow]] the activated item in the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Cultivate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | CULTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Cultivate]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick sprout&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PICK_SPROUT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[sprout]] from highlighted tree/plant/trellis&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Prune&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PRUNE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prune]] highlighted tree/plant&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Cut down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CUT_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Cut down highlighted [[tree]]/plant/[[hedges|hedge]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Chop up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CHOP_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Chop up highlighted [[felled tree]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage vegetable&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_VEG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[vegetable]]s on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for resources on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage berries&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_BERRIES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[berries]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize seeds&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SEEDS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[seeds]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize herbs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_HERBS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[herbs]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[resources]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize spices&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SPICES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[spices]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick flower&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PICK_FLOWERS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[flowers]] from highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant naturally&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s naturally or [[Herbs]] in  a [[Pottery planter]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant Center&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_CENTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s in the center if tiles&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Gather grass&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | GATHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gather [[grass]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Trim grass&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | TRIM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Trim [[grass]] to [[lawn]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Collect Snow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | COLLECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Collect [[Snowballs]] during [[Winter]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Crush&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | CRUSH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Crush [[Wemp fibre|fibres]] from [[Wemp plant|plants]] or [[Pumpkin|Pumpkins]] into seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sets [[Fighting#Targeting|target]] as highlighted creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | No target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | NO_TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Removes any [[Fighting#Targeting|target]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight defensive&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_DEFENSIVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] defensively&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight normal&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_NORMAL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] normally&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight aggressively&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_AGGRESSIVELY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] aggressively&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD7}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD9}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD4}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD5}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD6}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD1}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD2}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD3}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend left&lt;br /&gt;
| ALIGN=CENTER | {{key|DIVIDE}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your left parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend right&lt;br /&gt;
| ALIGN=CENTER | {{key|ADD}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your right parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend upper&lt;br /&gt;
| ALIGN=CENTER | {{key|MULTIPLY}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_UPPER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your upper parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend lower&lt;br /&gt;
| ALIGN=CENTER | {{key|SUBTRACT}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LOWER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your lower parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Focus&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FOCUS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Focus|Focus]] your [[fighting]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shield bash&lt;br /&gt;
| ALIGN=CENTER | {{key|DECIMAL}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SHIELD_BASH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Use your [[Shield_bashing|shield]] to stun the [[Fighting#Targeting|target]].&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Special move #&lt;br /&gt;
| ALIGN=CENTER | {{key|6}} – {{key|0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SPECIAL_MOVE#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform [[special move]] number #&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Target Hostile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET_HOSTILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Only allows you to target hostile [[creatures]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot &lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at legs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_LEGS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's legs with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at torso&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_TORSO&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's torso with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at face&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_FACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's face with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at head&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_HEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's head with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at right arm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_RIGHTARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's right arm with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at left arm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_LEFTARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's left arm with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Taunt&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TAUNT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Taunt]] the creature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pray&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PRAY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pray]] at highlighted tile or item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Preach&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PREACH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Preaching|Preach]] at highlighted item or character&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Listen&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LISTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Listen]] to highlighted character&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Link&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LINK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Link]] to highlighted character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest Spells ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left |Bless&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bless]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dispel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DISPEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dispel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dirt (Spell)&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DIRT_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dirt (spell)]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Locate Soul&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LOCATE_SOUL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Locate soul]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Light Token&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIGHT_TOKEN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Light token]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Nolocate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | NOLOCATE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Nolocate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure light&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_LIGHT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure light]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure medium&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_MEDIUM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure medium]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure serious&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_SERIOUS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure serious]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Humid drizzle&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HUMID_DRIZZLE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Humid drizzle]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Ward&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WARD&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Ward]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wild growth&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WILD_GROWTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wild growth]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Light of Fo&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIGHT_OF_FO&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Light of Fo]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wrath of Magranon&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WRATH_OF_MAGRANON&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wrath of Magranon]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Disintegrate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DISINTEGRATE &lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Disintegrate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mass Stamina&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MASS_STAMINA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mass stamina]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Fire Pillar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FIRE_PILLAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fire pillar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mole senses&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MOLE_SENSES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mole senses]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Strongwall&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | STRONGWALL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Strongwall]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Locate artifact&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LOCATE_ARTIFACT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Locate artifact]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Tentacles &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TENTACLES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Tentacles]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Reveal creatures&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REVEAL_CREATURES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Reveal creatures]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Ice pillar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ICE_PILLAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Ice pillar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Reveal settlements &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REVEAL_SETTLEMENTS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Reveal settlements]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fungus trap &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FUNGUS_TRAP&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fungus trap]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fungus &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FUNGUS_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fungus]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Pain rain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PAINRAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Pain rain]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Scorn of Libila  &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SCORN_OF_LIBILA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Scorn of Libila]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Bearpaws&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BEARPAWS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bearpaws]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Willowspine &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WILLOWSPINE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Willowspine]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Sixth sense&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SIXTH_SENSE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Sixth sense]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Morning fog&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MORNING_FOG&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Morning fog]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Charm&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CHARM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Charm]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Refresh&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REFRESH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Refresh_(spell)|Refresh]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Oakshell&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | OAKSHELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Oakshell]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Forest giant strength&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOREST_GIANT_STRENGTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Forest giant strength]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Tangle weave&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TANGLEWEAVE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Tangle weave]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Genesis&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | GENESIS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Genesis]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Heal&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HEAL_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Heal]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Frantic Charge&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FRANTIC_CHARGE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Frantic charge]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fireheart&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FIRE_HEART&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fireheart]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dominate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DOMINATE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dominate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Smite&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SMITE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Smite]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Goat shape&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | GOAT_SHAPE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Goat shape]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Shard of ice&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SHARD_OF_ICE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Shard of ice]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Excel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | EXCEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Excel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wisdom of vynora&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WISDOM_OF_VYNORA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wisdom of vynora]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Drain health&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAIN_HEALTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Drain health]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Phantasms&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PHANTASMS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Phantasms]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rotting gut&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ROTTING_GUT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rotting gut]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Weakness&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WEAKNESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Weakness]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Truehit&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TRUEHIT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Truehit]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Hell strength&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HELL_STRENGTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Hell strength]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Drain stamina&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAIN_STAMINA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Drain stamina]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Worm brains&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WORM_BRAINS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Worm brains]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the Woods&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_WOODS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the woods]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lifetransfer&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIFETRANSFER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lifetransfer]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Vessel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VESSEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Vessel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dark messenger&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DARK_MESSENGER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dark messenger]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Courier&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | COURIER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Courier]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Venom&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VENOM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Venom]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Break altar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BREAK_ALTAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Break altar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Flaming aura&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FLAMING_AURA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Flaming aura]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the dark&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_DARK&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the dark]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Aura of Shared Pain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | AURA_OF_SHARED_PAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Aura of shared pain]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Sunder&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SUNDER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Sunder]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Animal Demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ANIMALS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Animal Demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Circle of cunning&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CIRCLE_OF_CUNNING&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Circle of cunning]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Opulence&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | OPULENCE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Opulence]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Frostbrand&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FROSTBRAND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Frostbrand]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mind stealer&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MIND_STEALER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mind stealer]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the deep&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_DEEP&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the deep]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mend&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MEND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mend]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wind of ages&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WIND_OF_AGES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wind of ages]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Nimbleness&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | NIMBLENESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Nimbleness]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Human Demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HUMANS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Human Demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rotting touch&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ROTTING_TOUCH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rotting touch]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Bloodthirst&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLOOD_THIRST&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bloodthirst]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Web armour&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WEB_ARMOUR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Web armour]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Blessings of the dark&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLESSINGS_OF_THE_DARK&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Blessings of the dark]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rebirth&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REBIRTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rebirth]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Essence drain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ESSENCE_DRAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Essence drain]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Land of the dead&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LAND_OF_THE_DEAD&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Land of the dead]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Summon soul&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spell]]&lt;br /&gt;
|ALIGN=LEFT | SUMMON_SOUL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Summon soul]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Corrupt&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CORRUPT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Corrupt]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Zombie Infestation&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ZOMBIE_INFESTATION&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Zombie infestation]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Purge&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PURGE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Purge]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Toxin&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TOXIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Toxin]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cleanse&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CLEANSE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cleanse]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Hypothermia&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HYPOTHERMIA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Hypothermia]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Focused will&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOCUSED_WILL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Focused will]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Inferno&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | INFERNO&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Inferno]] on highlighted item&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These keybinds are set as default in the client but cannot be directly modified in the settings.  Read the advanced section below for details on how to modify these.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Check focus level&lt;br /&gt;
| ALIGN=CENTER | {{key|F8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /fl&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[Fighting#Focus|focus]] level information in event window&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle Wikisearch&lt;br /&gt;
| ALIGN=CENTER | {{key|H}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the Wikisearch window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced key binding==&lt;br /&gt;
There are more advanced methods to changing key binds and this section will attempt to explain these.  Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.&lt;br /&gt;
: Overwriting a key bind may be done unintentionally and there is no ''undo'', the original will have to be re-added.&lt;br /&gt;
: Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.&lt;br /&gt;
: If in doubt, back-up the &amp;lt;tt&amp;gt;keybindings.txt&amp;lt;/tt&amp;gt; file before making any changes via the console or in the file itself.&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
To access the console press the default keybind of {{key|F1}} to open the window.  From here the &amp;lt;tt&amp;gt;BIND&amp;lt;/tt&amp;gt; command may be used to assign keys to actions, chat or console commands.&lt;br /&gt;
 Usage: bind &amp;lt;key&amp;gt; [&amp;lt;action&amp;gt;|&amp;quot;&amp;lt;command&amp;gt;&amp;quot;]&lt;br /&gt;
There are three types of action or command which can be assigned to a key bind.  '''Action''', '''[[console]]''' and '''[[Chat_commands|chat]]'''.&lt;br /&gt;
:Actions are the '''Bind''' type entries listed in the tables above, such as &amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt;.  These cannot be used stand-alone and normally reference right-click in-game context menu actions.&lt;br /&gt;
 BIND UP MINE_FORWARD&lt;br /&gt;
:Console commands are '''[[Console]]''' type entries such as &amp;lt;tt&amp;gt;&amp;quot;toggle console&amp;quot;&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;&amp;quot;screenshot&amp;quot;&amp;lt;/tt&amp;gt;.  These must be added to the bind with the double quotes ({{key|&amp;quot;}}) surrounding them.  They may also be used stand-alone in the console without the quotations.&lt;br /&gt;
 BIND F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
:Chat commands are '''[[Chat]]''' type entries, &amp;lt;tt&amp;gt;&amp;quot;say /time&amp;quot;&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;&amp;quot;say /sleep&amp;quot;&amp;lt;/tt&amp;gt;.  These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix &amp;lt;tt&amp;gt;say&amp;lt;/tt&amp;gt;.&lt;br /&gt;
 BIND F5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''In-game wiki'''&lt;br /&gt;
The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound.  Open the console using the default {{key|F1}}, if this has been unbound check in the keybindings setting.  Now enter the following to have it re-bound to {{key|H}}.&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
Now when the player hits {{key|H}} the wiki box will appear so that in-game searches may be made.&lt;br /&gt;
&lt;br /&gt;
===keybindings.txt===&lt;br /&gt;
Editing the ''keybindings.txt'' file in the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed.  They are entered the in the same method as they would be typed into the console.  It's advisable that a backup is taken before any changes are made.&lt;br /&gt;
&lt;br /&gt;
===Console EXEC===&lt;br /&gt;
Key binds may also be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
==Special characters==&lt;br /&gt;
Some keys cannot be entered as typed on a keyboard and must be referred to by their ''Java'' reference.&lt;br /&gt;
{| CLASS=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | Java name&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTY&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTZ&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|/}}&lt;br /&gt;
| ALIGN=CENTER | {{key|#}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;APOSTROPHE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|'}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ä}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PERIOD&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SEMICOLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| ;}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ü}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;EQUALS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | =&lt;br /&gt;
| ALIGN=CENTER | {{key|*}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COMMA&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SUBTRACT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PLUS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|+}}&lt;br /&gt;
| ALIGN=CENTER | {{key|;}} or {{key|NUMPAD +}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;GRAVE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|`}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ö}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;RBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|]}}&lt;br /&gt;
| ALIGN=CENTER | {{key|´}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;LBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|[}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ß}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;BACKSLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|\}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;DECIMAL&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD .}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD ,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;DIVIDE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MULTIPLY&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE2&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE3&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE4&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SCROLLUP&amp;lt;/TT&amp;gt;*&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SCROLLDOWN&amp;lt;/TT&amp;gt;*&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Down}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;AT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| :}}&lt;br /&gt;
| ALIGN=CENTER | {{key|:}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;CIRCUMFLEX&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|}&lt;br /&gt;
* Most mouse buttons will be detected by Java and the game may make them all available.  Simply increment the number at the end of &amp;lt;tt&amp;gt;MOUSE&amp;lt;/tt&amp;gt; to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only available in Preview client.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* To reset  key bindings to their default state delete the keybindings.txt file at the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings.  This will generate a new file on next load.&lt;br /&gt;
* To access the console, press {{key|F1}} (by default). It's also accessable via the '''Main Menu'''.&lt;br /&gt;
* Key modifiers may also be specified, e.g. &amp;lt;tt&amp;gt;SHIFT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CTRL+ALT&amp;lt;/tt&amp;gt;. Add these before the key you with to bind, e.g. &amp;lt;tt&amp;gt;SHIFT+D&amp;lt;/tt&amp;gt;. Available modifiers are:&lt;br /&gt;
:* shift&lt;br /&gt;
:* ctrl, ctrl+alt, ctrl+shift&lt;br /&gt;
:* alt, alt+shift&lt;br /&gt;
:* ctrl+alt+shift&lt;br /&gt;
* Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.&lt;br /&gt;
* It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.&lt;br /&gt;
* To see the current assignment via the console type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* To remove a key bind assignment type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* Chat messages may also be bound to keys:&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /v Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /tell &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
* All possible chat commands are available by typing &amp;lt;tt&amp;gt;/help&amp;lt;/tt&amp;gt; in a chat box.&lt;br /&gt;
* To list all key binds in the console type &amp;lt;tt&amp;gt;dump binds&amp;lt;/tt&amp;gt; in the console window.&lt;br /&gt;
* Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action.  Some actions require an activated item to be available.&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
* [[Quickswitch hotkeys]]&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ Daray's Keyboard Guide].&lt;br /&gt;
* [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html Full Java KeyEvent list]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119184</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119184"/>
		<updated>2021-03-01T23:55:05Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* List of Wurm Crops */ Made it sortable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. &lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forester%27s_wool_hat&amp;diff=119164</id>
		<title>Forester's wool hat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forester%27s_wool_hat&amp;diff=119164"/>
		<updated>2021-02-25T04:07:31Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: Forester's hat can be dyed with 18g of dye.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=forester_hat.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of wool cloth]] (0.30kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=* [[square piece of wool cloth]] (0.30kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth&lt;br /&gt;
|dyeamount=18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A comfy but oddly shaped wool hat.''&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are five variants of the foresters wool hat, regular, blue, dark, green, and red.  These are all created from the finished base hat and colored raw dying materials.&lt;br /&gt;
&lt;br /&gt;
To color a hat it needs to first be dipped in [[water]]; activate water from a [[container]] in the [[inventory]] and on the base hat '''right click''' &amp;gt; '''create'''.  The table below shows all materials required to create a dyed hat, including the initial water.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! WIDTH=90 HEIGHT=17  | Color&lt;br /&gt;
! WIDTH=90  | [[Water]] 1.0kg&lt;br /&gt;
! WIDTH=90  | [[Cochineal]]&lt;br /&gt;
! WIDTH=90  | [[Copper lump]]&lt;br /&gt;
! WIDTH=90  | [[Iron lump]]&lt;br /&gt;
! WIDTH=90  | [[Tannin]]&lt;br /&gt;
! WIDTH=90  | [[Woad]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Blue&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Dark&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Green&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Red&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hats replace [[armour]] pieces to the head and do not provide any protection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wool items]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=119136</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=119136"/>
		<updated>2021-02-22T21:02:48Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: Equipped quiver arrows take precedence above equipped backpack arrows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 21:00 to 05:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the better chance you have to hit your target.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in an equipped quiver&lt;br /&gt;
#Arrows in your backpack&lt;br /&gt;
#Arrows in a quiver in your inventory&lt;br /&gt;
#Arrows in your inventory not in a quiver&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
If you have an empty [[quiver]] in your inventory, the bow will not shoot any arrows from any other quiver in your inventory, nor from any arrows in your inventory. &lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in [[body strength]] increases archery damage by 1%.&lt;br /&gt;
*The biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armor is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of ages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* The archery skill is limited to 45 while practicing on an archery [[target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. &lt;br /&gt;
* It is possible to gain 30 skill in one bow type, then begin a new bow type.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Archery &amp;gt; [[Short bow]]&lt;br /&gt;
* Archery &amp;gt; [[Bow|Medium bow]]&lt;br /&gt;
* Archery &amp;gt; [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Bowyery]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=119126</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=119126"/>
		<updated>2021-02-22T11:27:53Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: Moved the material breakdown to the right panel to bring it up to par with other pages on the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1 [[small wheel]]&lt;br /&gt;
* 2 [[small nails]]&lt;br /&gt;
* 2 [[tar]]&lt;br /&gt;
* 3 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
|materialbreakdown=* 6x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 2x [[tar]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An ingenious device which turns rough wool into yarn.''&lt;br /&gt;
&lt;br /&gt;
The '''Spinning wheel''' is a tool used to create yarns of wool.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[small wheel]] affects the success chance when creating.&lt;br /&gt;
* The unfinished version must be on the floor in order to be continued.&lt;br /&gt;
* The last wooden piece determines the wood type.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the wool, right click on the wheel and select '''create''' &amp;gt; '''resources'''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*30 [[fine carpentry]] skill is required to start a spinning wheel.&lt;br /&gt;
*30 [[fine carpentry]], 75ql [[shaft]], 51ql [[small wheel]]   gives 44% creation chance&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=118821</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=118821"/>
		<updated>2021-02-18T18:18:17Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: Made tables sortable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Largecart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 16x [[plank]]s&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|materialbreakdown=* 24x [[plank]]s&lt;br /&gt;
* 7x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*A large cart is a mobile [[container]] used to transport cargo and [[player]]s. &lt;br /&gt;
*It has a larger capacity than the [[small cart]]. &lt;br /&gt;
*It can be [[drag]]ged by a player or led by up to two [[Creatures|animals]].  &lt;br /&gt;
*It can have a commander and up to three passengers.&lt;br /&gt;
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased. &lt;br /&gt;
*A player must have 20.1 [[mind logic]] to command the large cart.&lt;br /&gt;
*All carts need to be of at least 10 [[quality]] to be functional. &lt;br /&gt;
*Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be hitched to pull a cart or wagon.  Below is a complete list, in no particular order.&lt;br /&gt;
* [[Horse]]s&lt;br /&gt;
* [[Bull]]s&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]], young, adolescent, and the last stages of aged&lt;br /&gt;
* [[Bear]]s, if [[tame]]d, both young and adolescent&lt;br /&gt;
* [[Troll]]s when [[dominate]]d, young and adolescent&lt;br /&gt;
* [[Unicorn]]s when tamed&lt;br /&gt;
* [[Weta]] when on Jackal&lt;br /&gt;
&lt;br /&gt;
Note - the strength of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; can also affect strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click &amp;gt; Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.&lt;br /&gt;
&lt;br /&gt;
*Any player can push a non-hitched cart off deed, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others. Dragging an unhitched cart off deed requires that it is unlocked or that the player has permissions. &lt;br /&gt;
&lt;br /&gt;
*Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and anyone can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.&lt;br /&gt;
&lt;br /&gt;
*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; |&lt;br /&gt;
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates &amp;amp; raft  !! 3 large crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Clay]]&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Stone shards]]&lt;br /&gt;
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts? || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93 || ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 3 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]] || 78 || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Crate and raft combinations ==&lt;br /&gt;
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; |&lt;br /&gt;
! Large crates !! Small crates !! Rafts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|0 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|0 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loadable items ==&lt;br /&gt;
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.&lt;br /&gt;
&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 15 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* {{haul|hitch=yes}}&lt;br /&gt;
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart. &lt;br /&gt;
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.&lt;br /&gt;
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.&lt;br /&gt;
* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.&lt;br /&gt;
* Animals remain hitched to carts during server restarts.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=118820</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=118820"/>
		<updated>2021-02-18T18:09:35Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* Crate and raft combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Largecart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 16x [[plank]]s&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|materialbreakdown=* 24x [[plank]]s&lt;br /&gt;
* 7x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*A large cart is a mobile [[container]] used to transport cargo and [[player]]s. &lt;br /&gt;
*It has a larger capacity than the [[small cart]]. &lt;br /&gt;
*It can be [[drag]]ged by a player or led by up to two [[Creatures|animals]].  &lt;br /&gt;
*It can have a commander and up to three passengers.&lt;br /&gt;
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased. &lt;br /&gt;
*A player must have 20.1 [[mind logic]] to command the large cart.&lt;br /&gt;
*All carts need to be of at least 10 [[quality]] to be functional. &lt;br /&gt;
*Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be hitched to pull a cart or wagon.  Below is a complete list, in no particular order.&lt;br /&gt;
* [[Horse]]s&lt;br /&gt;
* [[Bull]]s&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]], young, adolescent, and the last stages of aged&lt;br /&gt;
* [[Bear]]s, if [[tame]]d, both young and adolescent&lt;br /&gt;
* [[Troll]]s when [[dominate]]d, young and adolescent&lt;br /&gt;
* [[Unicorn]]s when tamed&lt;br /&gt;
* [[Weta]] when on Jackal&lt;br /&gt;
&lt;br /&gt;
Note - the strength of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; can also affect strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click &amp;gt; Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.&lt;br /&gt;
&lt;br /&gt;
*Any player can push a non-hitched cart off deed, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others. Dragging an unhitched cart off deed requires that it is unlocked or that the player has permissions. &lt;br /&gt;
&lt;br /&gt;
*Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and anyone can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.&lt;br /&gt;
&lt;br /&gt;
*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates &amp;amp; raft  !! 3 large crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Clay]]&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Stone shards]]&lt;br /&gt;
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 3||&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]] || 78||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Crate and raft combinations ==&lt;br /&gt;
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; |&lt;br /&gt;
! Large crates !! Small crates !! Rafts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|0 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|0 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loadable items ==&lt;br /&gt;
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.&lt;br /&gt;
&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 15 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* {{haul|hitch=yes}}&lt;br /&gt;
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart. &lt;br /&gt;
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.&lt;br /&gt;
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.&lt;br /&gt;
* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.&lt;br /&gt;
* Animals remain hitched to carts during server restarts.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_hide&amp;diff=118767</id>
		<title>Animal hide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_hide&amp;diff=118767"/>
		<updated>2021-02-15T21:37:32Z</updated>

		<summary type="html">&lt;p&gt;TheOnlyDionysos: /* Usage */ Made the table sortable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=Hide.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (various kg)&lt;br /&gt;
|creation=Butchering&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}} [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hide skinned from an animal.''&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Butchering items|butchered item]] obtained from butchering hide-bearing animals.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Creating [[leather]] and [[leather pieces]] with [[lye]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!|Animal || [[Weight]] (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Calf]] || 6.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]] || 9.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Foal]] || 9.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell horse]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]] || 12.00&lt;br /&gt;
|+Hide yield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Drake hide]]&lt;br /&gt;
*[[Dragon scale]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Butchering items]]&lt;/div&gt;</summary>
		<author><name>TheOnlyDionysos</name></author>
		
	</entry>
</feed>