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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thesisus</id>
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	<updated>2026-06-04T06:57:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolbelt&amp;diff=88704</id>
		<title>Toolbelt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolbelt&amp;diff=88704"/>
		<updated>2014-10-02T05:04:58Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Toolbelt.jpg&lt;br /&gt;
|active=[[leather belt]] (0.30 kg)&lt;br /&gt;
|passive=[[hooks]] (0.20 kg)&lt;br /&gt;
|group= Miscellaneous&lt;br /&gt;
|materials=* [[Leather]] 3.00 kg&lt;br /&gt;
* [[Square piece of cloth]] 0.30 kg&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.''&lt;br /&gt;
&lt;br /&gt;
A '''toolbelt''' is a piece of [[HUD]] that allows you to place up to ten tools or materials on it for quick selection.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
* The [[hooks]]' [[QL]] affects the success rate.&lt;br /&gt;
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.&lt;br /&gt;
* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg even if the piece is bigger.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Toolbelts with rare properties have been seen to have additional slots. A [[rare]] toolbelt has 1 extra slot; a [[supreme]] toolbelt has 2 extra slots; it would be logical to assume that [[fantastic]] has 3 extra slots. Note: the maximum number of slots a toolbelt can have is '''locked''' at 10, thus even a fantastic toolbelt at maximum (99 QL) would only have 10 slots as opposed to 13. This is confirmed by many.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Wear ([[equip]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD (like the [[compass]]).&lt;br /&gt;
* The toolbelt must be at least 10 QL before it will even appear on the HUD, even if it is already worn on the legs. There is one slot every 10 QL up to nine at QL90. However, ten is the maximum number of slots and appears at QL99 instead of QL100.&lt;br /&gt;
* A [[rare]] toolbelt has 1 more slot than the equivalent normal toolbelt.&lt;br /&gt;
* A [[supreme]] toolbelt has 2 more slots than the equivalent normal toolbelt.&lt;br /&gt;
* Drag tools from your inventory into the toolbar's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools.&lt;br /&gt;
* The slots can be [[Key bindings|bound]] to hotkeys. Default is &amp;lt;code&amp;gt;bind 1 ACTIVATE_TOOL1&amp;lt;/code&amp;gt; and so on, up to 10.&lt;br /&gt;
* Putting a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when [[sowing]] large fields or attaching lots of identical items to large creations such as [[ships]]. Filling up several containers on the toolbelt and using an attach or sow [[keybind]], one can queue up lots of actions without ever using the mouse.&lt;br /&gt;
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing &amp;quot;toggle toolbelt&amp;quot; into the console.&lt;br /&gt;
== Profiles ==&lt;br /&gt;
With a bit of work you can create [[Toolbelt Profiles]] that you can use to swiftly switch between different custom sets of toolbelt bindings (e.g. one for carpentry, one for blacksmithing, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=88690</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=88690"/>
		<updated>2014-10-01T12:41:33Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: /* Horse Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Horse Names ==&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s when they are born. All horse names appear to be any two of the following words combined in any order.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
:Abbas&lt;br /&gt;
:Abia&lt;br /&gt;
:Ace&lt;br /&gt;
:Adriana&lt;br /&gt;
:Agnes&lt;br /&gt;
:Aisha&lt;br /&gt;
:Ann&lt;br /&gt;
:Anna&lt;br /&gt;
:Babe&lt;br /&gt;
:Ballet&lt;br /&gt;
:Baron&lt;br /&gt;
:Bart&lt;br /&gt;
:Bashira&lt;br /&gt;
:Baxter&lt;br /&gt;
:Bear&lt;br /&gt;
:Bella&lt;br /&gt;
:Ben&lt;br /&gt;
:Benita&lt;br /&gt;
:Benny&lt;br /&gt;
:Billy&lt;br /&gt;
:Blood&lt;br /&gt;
:Bom&lt;br /&gt;
:Bouncer&lt;br /&gt;
:Brisk&lt;br /&gt;
:Cactus&lt;br /&gt;
:Cage&lt;br /&gt;
:Caine&lt;br /&gt;
:Call&lt;br /&gt;
:Calypso&lt;br /&gt;
:Cesar&lt;br /&gt;
:Chaser&lt;br /&gt;
:Cliff&lt;br /&gt;
:Clip&lt;br /&gt;
:Cloud&lt;br /&gt;
:Copper&lt;br /&gt;
:Daisy&lt;br /&gt;
:Dale&lt;br /&gt;
:Dalia&lt;br /&gt;
:Damien&lt;br /&gt;
:Dance&lt;br /&gt;
:Dog&lt;br /&gt;
:Dom&lt;br /&gt;
:Dream&lt;br /&gt;
:Duke&lt;br /&gt;
:Eagle&lt;br /&gt;
:East&lt;br /&gt;
:Eben&lt;br /&gt;
:Ebony&lt;br /&gt;
:Echo&lt;br /&gt;
:Ecker&lt;br /&gt;
:Eclipse&lt;br /&gt;
:Ed&lt;br /&gt;
:Fabiola&lt;br /&gt;
:Faith&lt;br /&gt;
:Falcon&lt;br /&gt;
:Fancy&lt;br /&gt;
:Fantasy&lt;br /&gt;
:Fast&lt;br /&gt;
:Flash&lt;br /&gt;
:Flea&lt;br /&gt;
:Flint&lt;br /&gt;
:Gage&lt;br /&gt;
:Gala&lt;br /&gt;
:Gallant&lt;br /&gt;
:Gold&lt;br /&gt;
:Golden&lt;br /&gt;
:Grey&lt;br /&gt;
:Hale&lt;br /&gt;
:Halim&lt;br /&gt;
:Hall&lt;br /&gt;
:Halt&lt;br /&gt;
:Happy&lt;br /&gt;
:Hard&lt;br /&gt;
:Hat&lt;br /&gt;
:Heart&lt;br /&gt;
:Hill&lt;br /&gt;
:Honey&lt;br /&gt;
:Hop&lt;br /&gt;
:Hopper&lt;br /&gt;
:Hunting&lt;br /&gt;
:Ibn&lt;br /&gt;
:Ice&lt;br /&gt;
:Ida&lt;br /&gt;
:Iron&lt;br /&gt;
:Ita&lt;br /&gt;
:Jack&lt;br /&gt;
:Jade&lt;br /&gt;
:Jolly&lt;br /&gt;
:Kaden&lt;br /&gt;
:Kalil&lt;br /&gt;
:Kalypso&lt;br /&gt;
:Kia&lt;br /&gt;
:Kiss&lt;br /&gt;
:Lace&lt;br /&gt;
:Lad&lt;br /&gt;
:Lady&lt;br /&gt;
:Lars&lt;br /&gt;
:Lei&lt;br /&gt;
:Li&lt;br /&gt;
:Lightning&lt;br /&gt;
:Lil&lt;br /&gt;
:Lily&lt;br /&gt;
:Mack&lt;br /&gt;
:Madia&lt;br /&gt;
:Maestro&lt;br /&gt;
:Man&lt;br /&gt;
:Mark&lt;br /&gt;
:Master&lt;br /&gt;
:Max&lt;br /&gt;
:Minsc&lt;br /&gt;
:Molly&lt;br /&gt;
:Mountain&lt;br /&gt;
:Nada&lt;br /&gt;
:Nafa&lt;br /&gt;
:Nafar&lt;br /&gt;
:Nana&lt;br /&gt;
:Nanook&lt;br /&gt;
:Napa&lt;br /&gt;
:North&lt;br /&gt;
:Notch&lt;br /&gt;
:Oak&lt;br /&gt;
:Oblivion&lt;br /&gt;
:Ocean&lt;br /&gt;
:Ocho&lt;br /&gt;
:Osio&lt;br /&gt;
:Paint&lt;br /&gt;
:Pearl&lt;br /&gt;
:Pick&lt;br /&gt;
:Pie&lt;br /&gt;
:Pinkie&lt;br /&gt;
:Pot&lt;br /&gt;
:Prancer&lt;br /&gt;
:Quail&lt;br /&gt;
:Queen&lt;br /&gt;
:Raffle&lt;br /&gt;
:Rage&lt;br /&gt;
:Rags&lt;br /&gt;
:Raid&lt;br /&gt;
:Rain&lt;br /&gt;
:Rock&lt;br /&gt;
:Rolf&lt;br /&gt;
:Rose&lt;br /&gt;
:Run&lt;br /&gt;
:Sad&lt;br /&gt;
:Sadie&lt;br /&gt;
:Sage&lt;br /&gt;
:Sahar&lt;br /&gt;
:Silver&lt;br /&gt;
:South&lt;br /&gt;
:Stark&lt;br /&gt;
:Strong&lt;br /&gt;
:Sweet&lt;br /&gt;
:Swift&lt;br /&gt;
:Taffy&lt;br /&gt;
:Tahu&lt;br /&gt;
:Tails&lt;br /&gt;
:Tammy&lt;br /&gt;
:Tear&lt;br /&gt;
:Tess&lt;br /&gt;
:Thunder&lt;br /&gt;
:Ula&lt;br /&gt;
:Uma&lt;br /&gt;
:Umbra&lt;br /&gt;
:Unity&lt;br /&gt;
:Vanessa&lt;br /&gt;
:Vanilla&lt;br /&gt;
:Venture&lt;br /&gt;
:Vigor&lt;br /&gt;
:Waldo&lt;br /&gt;
:Walking&lt;br /&gt;
:Walt&lt;br /&gt;
:War&lt;br /&gt;
:Warrior&lt;br /&gt;
:Wart&lt;br /&gt;
:West&lt;br /&gt;
:Wild&lt;br /&gt;
:Wind&lt;br /&gt;
:Wing&lt;br /&gt;
:Xena&lt;br /&gt;
:Xo&lt;br /&gt;
:Yahya&lt;br /&gt;
:Yasin&lt;br /&gt;
:Yazmeen&lt;br /&gt;
:Yoana&lt;br /&gt;
:Zafir&lt;br /&gt;
:Zara&lt;br /&gt;
:Zoe&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Red_dragon&amp;diff=88687</id>
		<title>Red dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Red_dragon&amp;diff=88687"/>
		<updated>2014-10-01T03:38:25Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Reddragon.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[Dragon scale|Red Dragon Scales]], [[Skull]], [[Bone]], [[Tooth]], [[Eye]], [[Gland]], [[Blood]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes, when dominated&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Red Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The menacing huge dragon, with scales in every possible red color.''&lt;br /&gt;
&lt;br /&gt;
The Red Dragon is one of the 4 dragons in Wurm. There is usually only one dragon of each type per map, unless they are hatched from huge eggs. The Red Dragon is the only adult dragon. The Red Dragon is one of the strongest creatures in Wurm, and is the strongest of all the dragons. It is the only dragon to drop [[Dragon scale|scale]]s upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mixing Red Dragon [[blood]] with [[source salt]] will create a [[Oil of the weapon smith|weaponsmithing potion]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Despite it's wings, the red dragon is unable to fly.&lt;br /&gt;
*The red dragon can swim.&lt;br /&gt;
*Cannot be tamed.&lt;br /&gt;
*The red dragon can breath fire.&lt;br /&gt;
*The red dragon, like any other unique, will break any wall or fence in it's path.&lt;br /&gt;
*Slaying the red dragon will give the [[title]] &amp;quot;Dragonslayer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Reddragon.jpg | A red dragon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:dragon|Dragon]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=88338</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=88338"/>
		<updated>2014-09-12T18:47:35Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=healing_cover.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Must combine two items with a potency value listed below.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-1.80 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[first aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison horn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Long horn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 10 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
Overall healing tick = 5 + (effectiveness of healing cover)&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood&amp;diff=83119</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood&amp;diff=83119"/>
		<updated>2013-12-27T23:59:39Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: /* Type of wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Wood'''&lt;br /&gt;
&lt;br /&gt;
= Wood =&lt;br /&gt;
&lt;br /&gt;
Wood is found in the form of [[felled tree]]s or [[log]]s.&lt;br /&gt;
&lt;br /&gt;
It is the main type of resource used in [[carpentry]] and is found from [[woodcutting | cutting down]] [[tree]]s.&lt;br /&gt;
&lt;br /&gt;
Any wooden item can be used as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
== Type of wood ==&lt;br /&gt;
&lt;br /&gt;
The type of wood of the last wooden item that is attached to a carpentry item determines its type of wood.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of wood an item is made of, it has different textures.&lt;br /&gt;
&lt;br /&gt;
Wood textures are displayed on the small barrels and ship pictured below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Small Barrels with different woods as labelled and worn / decayed look &lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Apple :&lt;br /&gt;
! Birch :&lt;br /&gt;
! Cedar :&lt;br /&gt;
! Cherry :&lt;br /&gt;
! Lemon :&lt;br /&gt;
! Maple :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SmallBarel-Apple.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Birch.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Cedar.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Cherry.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Lemon.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Maple.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! Oak :&lt;br /&gt;
! Olive :&lt;br /&gt;
! Pine :&lt;br /&gt;
! Willow :&lt;br /&gt;
! Worn :&lt;br /&gt;
! Decayed :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SmallBarel-Oak.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Olive.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Pine.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Willow.png|200px]]&lt;br /&gt;
| [[Image:SmallBarel-Worn.png|200px]]&lt;br /&gt;
Does not display ingame yet.&lt;br /&gt;
| [[Image:SmallBarel-Decayed.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Wood types on ships&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Apple :&lt;br /&gt;
! Birch :&lt;br /&gt;
! Cedar :&lt;br /&gt;
! Cherry :&lt;br /&gt;
! Lemon :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:boat-wood-apple.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-birch.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-cedar.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-cherry.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-lemon.jpg|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Maple :&lt;br /&gt;
! Oak :&lt;br /&gt;
! Olive :&lt;br /&gt;
! Pine :&lt;br /&gt;
! Willow :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:boat-wood-maple.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-oak.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-olive.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-pine.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-willow.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=83064</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=83064"/>
		<updated>2013-12-24T15:41:43Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Build House]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on flat [[ground]]: house tiles can now only be [[building plan|planned]] on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you will be allowed to build or plan another one, however if you wish to do so you must wait until a server reset. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(or 24 hours)&amp;lt;/s&amp;gt; ''Was only a myth, back when server restarts were more nearly everyday.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once finalized, the footprint of a house may not be altered. If you wish to increase the footprint of your house, you would need to destroy and re-plan the structure.  You do not receive materials back from this process, so plan your structure carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writ and Management==&lt;br /&gt;
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a [[door lock]] attached.&lt;br /&gt;
&lt;br /&gt;
You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall). &lt;br /&gt;
&lt;br /&gt;
You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.&lt;br /&gt;
&lt;br /&gt;
You can change the house name or destroy the whole house in this window.&lt;br /&gt;
&lt;br /&gt;
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1, 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4, 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 to 10&lt;br /&gt;
* mansion - 11 to 20&lt;br /&gt;
* estate - 21 to 30&lt;br /&gt;
* stronghold - 31 to 65 (max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 8.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
; You are not allowed to expand &amp;lt;Player's name&amp;gt; planned structure.&lt;br /&gt;
: You tried to add to a building plan before finishing the plan.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=83047</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=83047"/>
		<updated>2013-12-23T20:43:47Z</updated>

		<summary type="html">&lt;p&gt;Thesisus: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Build House]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on flat [[ground]]: house tiles can now only be [[building plan|planned]] on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you will be allowed to build or plan another one, however if you wish to do so you must wait until a server reset. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(or 24 hours)&amp;lt;/s&amp;gt; ''Was only a myth, back when server restarts were more nearly everyday.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once finalized, the footprint of a house may not be altered. If you wish to increase the footprint of your house, you would need to destroy and re-plan the structure.  You do not receive materials back from this process, so plan your structure carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writ and Management==&lt;br /&gt;
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a [[door lock]] attached.&lt;br /&gt;
&lt;br /&gt;
You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall). &lt;br /&gt;
&lt;br /&gt;
You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.&lt;br /&gt;
&lt;br /&gt;
You can change the house name or destroy the whole house in this window.&lt;br /&gt;
&lt;br /&gt;
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1, 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4, 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 to 10&lt;br /&gt;
* mansion - 11 to 20&lt;br /&gt;
* estate - 21 to 30&lt;br /&gt;
* stronghold - 31 to 65 (max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 8.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
; You are not allowed to expand &amp;lt;Player's name&amp;gt; planned structure.&lt;br /&gt;
: [To be provided]&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Thesisus</name></author>
		
	</entry>
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