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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wisdom_of_vynora&amp;diff=63721</id>
		<title>Wisdom of vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wisdom_of_vynora&amp;diff=63721"/>
		<updated>2011-04-15T00:35:38Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Redirected page to Wisdom of Vynora&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wisdom of Vynora]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=60897</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=60897"/>
		<updated>2010-12-06T13:41:07Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add four grains ([[rye]] or others) and one vegetable ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
*00 Pigs, Dogs&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses (may be possible to tame even before?)&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=60896</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=60896"/>
		<updated>2010-12-06T13:39:10Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased [[quality]], without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must not be hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. (Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is not a factor in breeding ([[calves]] or [[foal]]s will not breed though).&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding animals with [[animal conditions|characteristics]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)&lt;br /&gt;
** The same applies to Traits as well.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Improved body strength?)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope?)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (Slows after traveling long distances. Will eat twice as much as a normal horse?)&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease) &lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Milling&amp;diff=60893</id>
		<title>Milling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Milling&amp;diff=60893"/>
		<updated>2010-12-06T12:33:21Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Milling is the skill of turning [[grain]] ([[barley]], [[rye]], [[oat]], or [[wheat]]) into [[flour]] with a [[grindstone]].&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Body / [[Body Stamina]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Miller at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=60815</id>
		<title>Talk:Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=60815"/>
		<updated>2010-11-30T22:13:19Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A post that rolf made:&lt;br /&gt;
:Ah okay now I see the issue here. I had to test some to understand what was going on.&lt;br /&gt;
&lt;br /&gt;
:Yes, the higher faith you have, the longer it takes to reach maximum favor.&lt;br /&gt;
:The top points of favor cost more and more time to regain.&lt;br /&gt;
&lt;br /&gt;
:So at 70 faith, if you want to stay on 70 favor all the time you will spend a lot of time praying after every small spell you cast.&lt;br /&gt;
&lt;br /&gt;
:You will however always regain the lower favor points faster the higher faith you have. The :better you are at praying, and the better the quality level of the altar will always increase :the speed as well.&lt;br /&gt;
&lt;br /&gt;
:So, basically: The most time-economic thing to do is to only have as much favor as you need to cast the current spell you are trying to cast. If you want to go fully prepared into battle you may want to spend time charching your favor to full though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know what the max quality of gem you will receive for praying is? I was under the impression you would only get under 10ql, but recently I was given a 27ql gem from praying. [[User:Polan|Polan]] 18:11, 13 May 2010 (UTC)Polan&lt;br /&gt;
&lt;br /&gt;
=====Concering point at which you get gems===== &lt;br /&gt;
@Ago : I'm quite reasonably certain that my priest received gems before he had 50 faith and that it happened right around 35 prayer. Another priest I prayed with is below that level in prayer and faith so I cannot tell with all certainty. I will look through my logs and try to verify it somewhat, untill then I will not edit your post. --[[User:Thirn|Thirn]] 05:09, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have a priest with rather low praying skill. She's not even at 35 prayer yet but has been getting gems for a very long time now, the switch was around the time of getting 50 faith. The last mushroom was received on 2010-07-16, 50 faith was reached on 2010-07-19. Unfortunatly the log does not say what Fo put in her pocket but I usually dropped the mushrooms as soon as I got them. Additionally the logs showed some vesseling action on 2010-07-24, just after receiving some items from Fo which is an indicator I may have got gems back then. --[[User:Ago|Ago]] 13:10, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Alright, at this point my logs are inconclusive as well, although they point toward my finding I'm an not 100% certain. I will try to get the other priest (which is around 42 faith) to 35 prayer though and see what happens. Could we - for time being - agree to edit out the part about getting gems? --[[User:Thirn|Thirn]] 02:15, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sure. But I can definitly say it's not 35 prayer that gives gems. Neither of my two priests has 35 prayer but both get gems for a long time. --[[User:Ago|Ago]] 12:31, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I guess we'll have to wait and see :) You know, chance is we're ''both right'' - you start getting gems when you reach '''35''' prayer '''or 50''' faith, whichever comes first. I'd suggest putting something like that in the main article... or wait for me to get the prayer up.  --[[User:Thirn|Thirn]] 22:13, 30 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=60759</id>
		<title>Talk:Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=60759"/>
		<updated>2010-11-29T02:15:07Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A post that rolf made:&lt;br /&gt;
:Ah okay now I see the issue here. I had to test some to understand what was going on.&lt;br /&gt;
&lt;br /&gt;
:Yes, the higher faith you have, the longer it takes to reach maximum favor.&lt;br /&gt;
:The top points of favor cost more and more time to regain.&lt;br /&gt;
&lt;br /&gt;
:So at 70 faith, if you want to stay on 70 favor all the time you will spend a lot of time praying after every small spell you cast.&lt;br /&gt;
&lt;br /&gt;
:You will however always regain the lower favor points faster the higher faith you have. The :better you are at praying, and the better the quality level of the altar will always increase :the speed as well.&lt;br /&gt;
&lt;br /&gt;
:So, basically: The most time-economic thing to do is to only have as much favor as you need to cast the current spell you are trying to cast. If you want to go fully prepared into battle you may want to spend time charching your favor to full though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know what the max quality of gem you will receive for praying is? I was under the impression you would only get under 10ql, but recently I was given a 27ql gem from praying. [[User:Polan|Polan]] 18:11, 13 May 2010 (UTC)Polan&lt;br /&gt;
&lt;br /&gt;
=====Concering point at which you get gems===== &lt;br /&gt;
@Ago : I'm quite reasonably certain that my priest received gems before he had 50 faith and that it happened right around 35 prayer. Another priest I prayed with is below that level in prayer and faith so I cannot tell with all certainty. I will look through my logs and try to verify it somewhat, untill then I will not edit your post. --[[User:Thirn|Thirn]] 05:09, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have a priest with rather low praying skill. She's not even at 35 prayer yet but has been getting gems for a very long time now, the switch was around the time of getting 50 faith. The last mushroom was received on 2010-07-16, 50 faith was reached on 2010-07-19. Unfortunatly the log does not say what Fo put in her pocket but I usually dropped the mushrooms as soon as I got them. Additionally the logs showed some vesseling action on 2010-07-24, just after receiving some items from Fo which is an indicator I may have got gems back then. --[[User:Ago|Ago]] 13:10, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Alright, at this point my logs are inconclusive as well, although they point toward my finding I'm an not 100% certain. I will try to get the other priest (which is around 42 faith) to 35 prayer though and see what happens. Could we - for time being - agree to edit out the part about getting gems? --[[User:Thirn|Thirn]] 02:15, 29 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=60666</id>
		<title>Talk:Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Praying&amp;diff=60666"/>
		<updated>2010-11-27T05:09:47Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A post that rolf made:&lt;br /&gt;
:Ah okay now I see the issue here. I had to test some to understand what was going on.&lt;br /&gt;
&lt;br /&gt;
:Yes, the higher faith you have, the longer it takes to reach maximum favor.&lt;br /&gt;
:The top points of favor cost more and more time to regain.&lt;br /&gt;
&lt;br /&gt;
:So at 70 faith, if you want to stay on 70 favor all the time you will spend a lot of time praying after every small spell you cast.&lt;br /&gt;
&lt;br /&gt;
:You will however always regain the lower favor points faster the higher faith you have. The :better you are at praying, and the better the quality level of the altar will always increase :the speed as well.&lt;br /&gt;
&lt;br /&gt;
:So, basically: The most time-economic thing to do is to only have as much favor as you need to cast the current spell you are trying to cast. If you want to go fully prepared into battle you may want to spend time charching your favor to full though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know what the max quality of gem you will receive for praying is? I was under the impression you would only get under 10ql, but recently I was given a 27ql gem from praying. [[User:Polan|Polan]] 18:11, 13 May 2010 (UTC)Polan&lt;br /&gt;
&lt;br /&gt;
=====Concering point at which you get gems===== &lt;br /&gt;
@Ago : I'm quite reasonably certain that my priest received gems before he had 50 faith and that it happened right around 35 prayer. Another priest I prayed with is below that level in prayer and faith so I cannot tell with all certainty. I will look through my logs and try to verify it somewhat, untill then I will not edit your post. // [[User:Thirn|Thirn]] 05:09, 27 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Praying&amp;diff=60647</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Praying&amp;diff=60647"/>
		<updated>2010-11-25T22:44:25Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Cleaned up, reformatted, updated and clarified a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Praying]] can increase your [[faith]] and the rate at which you gain [[favor]].&lt;br /&gt;
&lt;br /&gt;
Higher skill in ''prayer'' can increase chance of receiving a special gift. Additionally at around 35 skill you will start getting gems instead of mushrooms.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Faith==&lt;br /&gt;
You need to pray at an [[altar]] of your god to gain faith. &lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.&lt;br /&gt;
&lt;br /&gt;
==Praying Locations==&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - [[Tree#Tree/Bush Ages|Overaged trees]].&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - [[Rock tile]]s.&lt;br /&gt;
:* [[Libila]] - [[Corpse]]s.&lt;br /&gt;
&lt;br /&gt;
==Gifts from the Gods==&lt;br /&gt;
The [[skills|skill]] ''prayer'' can give a gift to the player. Here are some of the messages you may get and what effect it has:&lt;br /&gt;
* &amp;quot;You send your prayers to Vynora.&amp;quot;&lt;br /&gt;
* &amp;quot;Vynora is pleased with your devotion.&amp;quot; - Faith gain.&lt;br /&gt;
* &amp;quot;Your pocket suddenly feels heavier.&amp;quot; - Gift of some iron coins (usually 2 - 10).&lt;br /&gt;
* &amp;quot;Your legs tingle and you feel unstoppable.&amp;quot; - [[Player status effect|Farwalker effect]] for 45 seconds.&lt;br /&gt;
* &amp;quot;Vynora gives you some favor.&amp;quot; - Instant 10 favor boost.&lt;br /&gt;
* &amp;quot;Vynora puts something in your pocket.&amp;quot; - Receive and item, can be either one of [[Mushroom]], [[Flint]], [[Salt]] or [[Gems|Gem]]. Higher skill increases chance of receiving a better gift.&lt;br /&gt;
* &amp;quot;Vynora grants you faster favor gain.&amp;quot; - Doubled favor gain for 5 minutes.&lt;br /&gt;
* &amp;quot;You are blessed with some Mind logic.&amp;quot; - A gift of [[Characteristic]] for Vynora followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Strength.&amp;quot; - A gift of [[Characteristic]] for Magranon and Libila followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Stamina.&amp;quot; - A gift of [[Characteristic]] for Fo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;Magranon heals you.&amp;quot; - Heals at least up to a light wound, possibly higher.&lt;br /&gt;
* &amp;quot;&amp;lt;Pet's name&amp;gt; suddenly seems more loyal&amp;quot; - Increases the loyalty rating of your current pet by a small amount. Can be gained with a zombie pet, unknown if this effects anything.&lt;br /&gt;
* &amp;quot;nothing special seems to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* No title at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=60530</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=60530"/>
		<updated>2010-11-22T01:11:35Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward around 31 times before it is too high to reach. A floor tile can be mined downward a maximum of ?? times. Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels. The new tile will be standard height with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* Iron: 50-60&lt;br /&gt;
* Copper: 60-70&lt;br /&gt;
* Tin or lead: 70-85&lt;br /&gt;
* Silver: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your pickaxe or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=60529</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=60529"/>
		<updated>2010-11-22T01:04:13Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. The skill effects the types of fish you get and their weight. &lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Activate the [[fishing rod]] or [[fine fishing rod]]&lt;br /&gt;
* Right click on [[water tile]] or a [[boat]] you are sailing&lt;br /&gt;
* Select ''Fish''.&lt;br /&gt;
&lt;br /&gt;
You can only fish on tiles that are fully submerged under water. &lt;br /&gt;
&lt;br /&gt;
You cannot fish while swimming or standing on water tile. What you need to stand on is a tile that is half above and half below water, and not so steep that you cannot stand on it without sliding in. Then stand on the part that is not submerged and fish the adjacent tile which is fully submerged. Note that you can also fish from a tile 2 - 3 tiles away from you rather than just the closest tile.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use a boat: Head out to deep water, activate your fishing rod, right click on your boat and select ''Fish''. Note that you will probably have to moor the boat first or it will drift too far to complete the action. It may help to embark on the boat as passenger rather than commander.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Fishing in deep water can give better fish. &lt;br /&gt;
* Fishing skill goes up as you fish, not when you catch the fish.&lt;br /&gt;
* Fishing is close to impossible in small pools (less then 4x4) of water. &lt;br /&gt;
* It is possible to make a fishing pond inside a cave, but you will only catch some types of fish. &lt;br /&gt;
* [[Lurker in the deep]] cast on a [[pendulum]] will help you find good fishing spots for rare fish like white shark.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=60528</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=60528"/>
		<updated>2010-11-22T01:02:59Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. The skill effects the types of fish you get and their weight. &lt;br /&gt;
&lt;br /&gt;
=== Characteristic gained ===&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Activate the [[fishing rod]] or [[fine fishing rod]]&lt;br /&gt;
* Right click on [[water tile]] or a [[boat]] you are sailing&lt;br /&gt;
* Select ''Fish''.&lt;br /&gt;
&lt;br /&gt;
You can only fish on tiles that are fully submerged under water. &lt;br /&gt;
&lt;br /&gt;
You cannot fish while swimming or standing on water tile. What you need to stand on is a tile that is half above and half below water, and not so steep that you cannot stand on it without sliding in. Then stand on the part that is not submerged and fish the adjacent tile which is fully submerged. Note that you can also fish from a tile 2 - 3 tiles away from you rather than just the closest tile.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use a boat: Head out to deep water, activate your fishing rod, right click on your boat and select ''Fish''. Note that you will probably have to moor the boat first or it will drift too far to complete the action. It may help to embark on the boat as passenger rather than commander.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Fishing in deep water can give better fish. &lt;br /&gt;
* Fishing skill goes up as you fish, not when you catch the fish.&lt;br /&gt;
* Fishing is close to impossible in small pools (less then 4x4) of water. &lt;br /&gt;
* It is possible to make a fishing pond inside a cave, but you will only catch some types of fish. &lt;br /&gt;
* [[Lurker in the deep]] cast on a [[pendulum]] will help you find good fishing spots for rare fish like white shark.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gold_mine_door&amp;diff=60090</id>
		<title>Gold mine door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gold_mine_door&amp;diff=60090"/>
		<updated>2010-11-07T08:34:31Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Redirected page to Mine door (gold)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Mine door (gold)]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Silver_mine_door&amp;diff=60089</id>
		<title>Silver mine door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Silver_mine_door&amp;diff=60089"/>
		<updated>2010-11-07T08:34:01Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Redirected page to Mine door (silver)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Mine door (silver)]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_mine_door&amp;diff=60088</id>
		<title>Stone mine door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_mine_door&amp;diff=60088"/>
		<updated>2010-11-07T08:32:16Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Redirected page to Mine door (rock)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Mine door (rock)]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=56863</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=56863"/>
		<updated>2010-06-10T13:50:14Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.&lt;br /&gt;
&lt;br /&gt;
*Best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
*[[Bow]]s are best shot from 10 tiles.&lt;br /&gt;
*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*The effectiveness of arrows against [[animals]] has been disputed. It is of general consensus that it's more deadly in [[PvP]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
:* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=56862</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=56862"/>
		<updated>2010-06-10T13:50:06Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Body control''' is a [[skill]] that helps with accuracy, [[attack]] speed, [[stealth]]ing, and also determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]] but [[smithing]] and [[carpentry]] both offer decent skill gain.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;/= 28 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] (unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| ?? || [[Dragon]] ([[dominate]]d only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow]]&lt;br /&gt;
**[[Bow]]&lt;br /&gt;
**[[Long bow]]&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Characteristics]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=56692</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=56692"/>
		<updated>2010-05-30T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Characteristic that can be raised by skills like [[carpentry]] and [[digging]] and by playing with [[toys]].&lt;br /&gt;
&lt;br /&gt;
For every 10 mind logic, you can queue one additional action. &lt;br /&gt;
&lt;br /&gt;
Most ships also require mind logic:&lt;br /&gt;
* Small sailing boat - 20.10 mind logic required to command&lt;br /&gt;
* Corbita - 21.05 mind logic required to command&lt;br /&gt;
* Cog - 22 mind logic required to command&lt;br /&gt;
* Knarr - 23 mind logic required to command&lt;br /&gt;
* Caravel - 24 mind logic required to command &lt;br /&gt;
 &lt;br /&gt;
== List of skills that raise Mind logic ==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Soul_depth&amp;diff=56691</id>
		<title>Soul depth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Soul_depth&amp;diff=56691"/>
		<updated>2010-05-30T21:34:21Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Soul depth''' is the depth of [[faith]] you have in your [[god]]. Your god judges you by soul depth. [[Priest]]s need at least 23 soul depth to become a [[Champion player|Champion]]. Soul depth increases your god's view of you.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Soul depth ==&lt;br /&gt;
*[[Nature]]&lt;br /&gt;
**[[Fishing]]&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Characteristics]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=56690</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=56690"/>
		<updated>2010-05-30T21:29:50Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The skill of fishing. Skill effects the types of fish you get and the weight. &lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate the [[fishing rod]] or [[fine fishing rod]] and right click on water or boat and select Fish&lt;br /&gt;
&lt;br /&gt;
You can only fish on tiles which are fully submerged, but since you can't fish while swimming this can make finding a spot quite difficult. What you need is a tile to stand on which is half above and half below water, and not so steep that you can't stand on it without sliding in. Then stand on the part that isn't submerged and fish the adjacent tile which is fully submerged.  &lt;br /&gt;
&lt;br /&gt;
Alternatively you can just use a boat. Head out to deep water, activate your fishing rod, right click on your '''boat''' and select &amp;quot;fish&amp;quot;. Note that you will probably have to moor the boat first or it will drift too far to complete the action.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:*Fishing in deep water can give better fish. &lt;br /&gt;
:*Fishing skill goes up as you fish, not when you catch the fish.&lt;br /&gt;
:*Fishing is close to impossible in small pools (less then 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
==Tools required==&lt;br /&gt;
:*[[Fine fishing rod]] or [[Fishing rod]]&lt;br /&gt;
:*[[Lurker in the deep]] cast on a [[pendulum]]&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:*Different types of [[Fish]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=56686</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=56686"/>
		<updated>2010-05-30T16:45:37Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Characteristic that can be raised by skills like [[carpentry]] and [[digging]] and by playing with [[toys]].&lt;br /&gt;
&lt;br /&gt;
For every 10 mind logic, you can queue one additional action. &lt;br /&gt;
&lt;br /&gt;
Most ships also require mind logic:&lt;br /&gt;
* Small sailing boat - 20.10 mind logic required to command&lt;br /&gt;
* Corbita - 21.05 mind logic required to command&lt;br /&gt;
* Cog - 22 mind logic required to command&lt;br /&gt;
* Knarr - 23 mind logic required to command&lt;br /&gt;
* Caravel - 24 mind logic required to command &lt;br /&gt;
 &lt;br /&gt;
== List of skills that raise mind logic ==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=56685</id>
		<title>Natural substances</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=56685"/>
		<updated>2010-05-30T14:57:58Z</updated>

		<summary type="html">&lt;p&gt;Thirn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], and [[healing cover]]s. Having this skill at 10 gains the ability to use &amp;quot;[[Lore]]&amp;quot; on a combination, predicting the effects. &lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Acorns]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Copper lump]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Alchemist at 50 skill&lt;br /&gt;
* Transmutator at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=56684</id>
		<title>Natural substances</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=56684"/>
		<updated>2010-05-30T13:52:03Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], and [[healing cover]]s. Having this skill at 10 gains the ability to use &amp;quot;[[Lore]]&amp;quot; on a combination, predicting the effects. &lt;br /&gt;
&lt;br /&gt;
=== Characteristic gained ===&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Acorns]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Copper lump]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Alchemist at 50 skill&lt;br /&gt;
* Transmutator at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=56683</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=56683"/>
		<updated>2010-05-30T13:51:21Z</updated>

		<summary type="html">&lt;p&gt;Thirn: Part of project for listing all skill/characteristic dependencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Characteristic that can be raised by skills like [[carpentry]] and [[digging]] and by playing with [[toys]].&lt;br /&gt;
&lt;br /&gt;
For every 10 mind logic, you can queue one additional action. &lt;br /&gt;
&lt;br /&gt;
Most ships also require mind logic:&lt;br /&gt;
* Small sailing boat - 20.10 mind logic required to command&lt;br /&gt;
* Corbita - 21.05 mind logic required to command&lt;br /&gt;
* Cog - 22 mind logic required to command&lt;br /&gt;
* Knarr - 23 mind logic required to command&lt;br /&gt;
* Caravel - 24 mind logic required to command &lt;br /&gt;
 &lt;br /&gt;
== List of skills that raise mind logic ==&lt;br /&gt;
[[Natural substances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_oil_lamp&amp;diff=56117</id>
		<title>Brass oil lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_oil_lamp&amp;diff=56117"/>
		<updated>2010-05-12T04:04:34Z</updated>

		<summary type="html">&lt;p&gt;Thirn: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|active=[[brass lump]] (0.3 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.3 kg)&lt;br /&gt;
|skill=Blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A brass lamp with a wicker.&lt;br /&gt;
&lt;br /&gt;
* Is used as a personal light source.&lt;br /&gt;
* Fill it with 0.13 kg of [[olive oil]] or [[tar]], then light it with a [[steel and flint]].&lt;br /&gt;
* Oil is rumored to produce light for longer than tar.&lt;br /&gt;
* When full it will burn for almost 24 hours depending on [[quality]] (further studies are needed to determine more precise burn times).&lt;br /&gt;
* The lamp quality determines how far it can illuminate.&lt;br /&gt;
* If the lamp is [[dye|painted]] the light emitted from it will be that color. Black dye has no effect on the light of the lamp though. &lt;br /&gt;
*Brass oil lamps have been shown to be marginally more fuel efficient compared to iron lanterns, and also decay through general use much, much slower. The only drawback is that they require [[brass lump|brass]] to improve instead of [[iron lump|iron]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Personal lights]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sailing_boat&amp;diff=55851</id>
		<title>Sailing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sailing_boat&amp;diff=55851"/>
		<updated>2010-05-05T16:56:42Z</updated>

		<summary type="html">&lt;p&gt;Thirn: for ingame search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Small sailing boat]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sail_boat&amp;diff=55850</id>
		<title>Sail boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sail_boat&amp;diff=55850"/>
		<updated>2010-05-05T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;Thirn: for ingame search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Small sailing boat]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Row_boat&amp;diff=55849</id>
		<title>Row boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Row_boat&amp;diff=55849"/>
		<updated>2010-05-05T16:52:14Z</updated>

		<summary type="html">&lt;p&gt;Thirn: testing if this works for ingame search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rowing boat]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_love&amp;diff=55848</id>
		<title>Path of love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_love&amp;diff=55848"/>
		<updated>2010-05-05T16:44:45Z</updated>

		<summary type="html">&lt;p&gt;Thirn: For redirect without capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Path of Love]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_knowledge&amp;diff=55847</id>
		<title>Path of knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_knowledge&amp;diff=55847"/>
		<updated>2010-05-05T16:44:02Z</updated>

		<summary type="html">&lt;p&gt;Thirn: For redirect without capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Path of Knowledge]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_insanity&amp;diff=55846</id>
		<title>Path of insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_insanity&amp;diff=55846"/>
		<updated>2010-05-05T16:43:08Z</updated>

		<summary type="html">&lt;p&gt;Thirn: For redirect without capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Path of Insanity]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_hate&amp;diff=55845</id>
		<title>Path of hate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_hate&amp;diff=55845"/>
		<updated>2010-05-05T16:42:10Z</updated>

		<summary type="html">&lt;p&gt;Thirn: For redirect without capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Path of Hate]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_power&amp;diff=55844</id>
		<title>Path of power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_power&amp;diff=55844"/>
		<updated>2010-05-05T16:40:07Z</updated>

		<summary type="html">&lt;p&gt;Thirn: For redirect without capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Path of Power]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=55169</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=55169"/>
		<updated>2010-03-31T21:51:32Z</updated>

		<summary type="html">&lt;p&gt;Thirn: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
To improve a forge, you must first right click, and examine the forge. In the [[event window]] you will see what you need to work on the forge to improve its [[quality]].&lt;br /&gt;
&lt;br /&gt;
In all cases it will either require a [[stone chisel]] to chip away irregularities or [[rock shards]].&lt;br /&gt;
&lt;br /&gt;
To improve with a stone chisel:&lt;br /&gt;
# Activate a stone chisel from your inventory&lt;br /&gt;
# Right-click the stone forge and select '''Improvements'''/'''Chip'''&lt;br /&gt;
&lt;br /&gt;
To improve with rock shards:&lt;br /&gt;
# Activate a rock shards from your inventory&lt;br /&gt;
# Right-click the stone forge and select '''Improvements'''/'''Improve'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:*Smelting [[:Category:Ores | metal ore]] into lumps.&lt;br /&gt;
:*Heating up items.&lt;br /&gt;
:*[[Cooking]]&lt;br /&gt;
&lt;br /&gt;
Cooking in a [[forge]] is not recommended because there is a larger chance of burning your food. For [[cooking]] it would be better to use a [[stone oven]]. However, because of the increased difficulty of cooking, many people do cook in forges for the increased skill gain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
:* The first lump of clay you use (when starting the forge) will be completely consumed even if it is a 20kg lump.&lt;br /&gt;
:* Subsequent use of clay can be taken from a single 20kg lump, however that is inefficient since the lump will become progressively more damaged.&lt;br /&gt;
:* The [[quality]] level of a forge is a factor in both how long it stays lit for and how long it takes to heat up items. Example: a 40[[QL]] forge will take 20 minutes to get iron lumps glowing (also depends on quality of lumps).&lt;br /&gt;
:* A 70 [[quality]] level forge burns for 115 minutes with 20kg of [[peat]] set to burn in it. &lt;br /&gt;
:* If using [[wood scrap]] as [[fuel]] only burn 20kg at a time. A 40QL forge will last for approximately 40 minutes before it needs refueling (more than 20kg does not seem to effect how long the forge lasts at any QL).&lt;br /&gt;
:* A forge will hold 28 [[ore]] at most. However, using a [[cauldron]] or a [[backpack]] allows the forge to hold more things.&lt;br /&gt;
:* [[Tar]] and other fuel sources can also be used; some burn better than others. See [[fuel]] for more info.&lt;br /&gt;
:* Metal scraps will cool much faster than usually in an unlit forge regardless of the forge ql.&lt;br /&gt;
:* Wooden items such as small barrels WILL burn up if left inside.&lt;br /&gt;
:* QL of fuel does not seem to affect forge's burning time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_oven&amp;diff=55168</id>
		<title>Stone oven</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_oven&amp;diff=55168"/>
		<updated>2010-03-31T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;Thirn: /* Improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''stone oven''' is a fire container best suited for [[cooking]] but, like other fire containers, can be used to heat up [[ore]], make [[pottery]], etc.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Stone Oven&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*20kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] the [[stone brick]], right-click the [[clay]], and select '''Create'''/'''Containers'''/[[Stone oven]].&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:* [[Stone chisel]]&lt;br /&gt;
:* [[Rock shards]]&lt;br /&gt;
:* [[Clay]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Stone oven]]&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
# Activate a [[rock shards]] from your [[inventory]]&lt;br /&gt;
# Right-click the stone oven and select &amp;quot;Improve&amp;quot;&lt;br /&gt;
Note: The [[quality]] of the oven will affect the duration of the [[fuel]]. The higher the quality the longer fuel lasts.&lt;br /&gt;
&lt;br /&gt;
The higher the quality of the oven, the faster items [[heat]] up, too.&lt;br /&gt;
&lt;br /&gt;
To start creating an oven use a normal sized (2kg) lump of clay, not a combined piece, or it will take the whole lot. However, a combined piece of clay can be used to continue the forge.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:* [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The stone brick used to start the oven is destroyed if the attempt fails. &lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Thirn</name></author>
		
	</entry>
</feed>