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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trenix</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T06:42:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope&amp;diff=63665</id>
		<title>Rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope&amp;diff=63665"/>
		<updated>2011-04-12T15:39:41Z</updated>

		<summary type="html">&lt;p&gt;Trenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive=[[wemp fibre]] (0.65 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* [[Rope]] (0.50 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A coarse rope made from from wemp fibre.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Ropes can be used to lead [[cows]], [[bull]]s, [[calf|calves]], [[hen]]s, [[rooster]]s, [[chicken]]s, [[pig]]s, and [[horse]]s as well as [[Animal taming|tamed animals]]. You can lead up to three animals at a time, using a different rope for each animal.&lt;br /&gt;
&lt;br /&gt;
They also can be used to construct [[catapult]]s and are a required item in a [[well]].&lt;br /&gt;
&lt;br /&gt;
Ropes are also used as a sacrifice to a deity for favor regeneration.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope&amp;diff=63664</id>
		<title>Rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope&amp;diff=63664"/>
		<updated>2011-04-12T15:37:55Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Fixed spelling mistake and added pigs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive=[[wemp fibre]] (0.65 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* [[Rope]] (0.50 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A coarse rope made from from wemp fibre.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Ropes can be used to lead [[cows]], [[bull]]s, [[calf|calves]], [[hen]]s, [[rooster]]s, [[pig]]s, [[chicken]]s and [[horse]]s as well as [[Animal taming|tamed animals]]. You can lead up to three animals at a time, using a different rope for each animal.&lt;br /&gt;
&lt;br /&gt;
They also can be used to construct [[catapult]]s and are a required item in a [[well]].&lt;br /&gt;
&lt;br /&gt;
Ropes are also used as a sacrifice to a deity for favor regeneration.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Food&amp;diff=63612</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Food&amp;diff=63612"/>
		<updated>2011-04-06T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Player status effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Food''' is what a [[player]] needs to eat to fill the [[hunger bar]] up. Food can be [[Farming|farmed]], [[Fishing|fished]], [[Butchering|butchered]], [[Foraging|foraged]], [[Botanizing|botanized]], and [[cooking|cooked]]. &lt;br /&gt;
&lt;br /&gt;
See [[hot food cooking]] for details about cooking various dishes. Cooked food usually provides a player with more [[nutrition]] than if the items were eaten raw.&lt;br /&gt;
&lt;br /&gt;
A player will automatically ''fast'' when the hunger bar drops between 6%-8%. However, once a player loses their [[fat]] reserves/layers, they will no longer be able to fast and will enter a state of [[starvation]].&lt;br /&gt;
&lt;br /&gt;
You will '''NOT''' die from not eating in wurm! Do not panic when your food and nutrition is low. The only problems caused by not eating in wurm is slower stamina regain and not being able to carry out heavy labour actions, such as [[mining]] or [[digging]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
* [[Player status effect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Food|*]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63611</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63611"/>
		<updated>2011-04-06T22:20:48Z</updated>

		<summary type="html">&lt;p&gt;Trenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is the blue bar on your interface which is labeled water. If the your water is low the [[player]] becomes thirsty and requires [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your [[stamina]] regenerates. Higher levels obviously cause your stamina to regenerate faster. You will '''not''' die if your water reaches 0%.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
* [[Player status effect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63610</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63610"/>
		<updated>2011-04-06T22:19:04Z</updated>

		<summary type="html">&lt;p&gt;Trenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is the blue bar on your interface which is labeled water. If the your water is low the [[player]] becomes '''thirsty''' and requires [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your [[stamina]] regenerates. Higher levels obviously cause your stamina to regenerate faster. You will '''not''' die if your water reaches 0%.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
* [[Player status effect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63609</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63609"/>
		<updated>2011-04-06T18:22:29Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Easier to Understand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is the blue bar on your interface which is labeled water. If the your water is low the [[player]] becomes '''thirsty''' and requires [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your [[stamina]] regenerates. Higher levels obviously cause your stamina to regenerate faster. You will '''not''' die if your water reaches 0%.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63608</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63608"/>
		<updated>2011-04-06T18:12:52Z</updated>

		<summary type="html">&lt;p&gt;Trenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is when a [[player]] is '''thirsty''' and needs [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your stamina regenerates. Higher levels obviously cause your stamina to regenerate faster. You will '''not''' die if your water reaches 0%.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63607</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63607"/>
		<updated>2011-04-06T18:07:33Z</updated>

		<summary type="html">&lt;p&gt;Trenix: not dying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is when a [[player]] is '''thirsty''' and needs [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your stamina regenerates. Higher levels obviously cause your stamina to regenerate faster. You will '''not''' die if your water drops to 0%.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Liquid&amp;diff=63606</id>
		<title>Liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Liquid&amp;diff=63606"/>
		<updated>2011-04-06T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Added Wine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''liquid''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Dishwater]]&lt;br /&gt;
* [[Dye]]&lt;br /&gt;
* [[Lye]]&lt;br /&gt;
* [[Gulasch]]&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Porridge]]&lt;br /&gt;
* [[Soup]]&lt;br /&gt;
* [[Stew]]&lt;br /&gt;
* [[Tea]]&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Liquids|*]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63605</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=63605"/>
		<updated>2011-04-06T18:00:35Z</updated>

		<summary type="html">&lt;p&gt;Trenix: For informative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is when a [[player]] is '''thirsty''' and needs [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your stamina regenerates. Higher levels obviously cause your stamina to regenerate faster.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=63604</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=63604"/>
		<updated>2011-04-06T17:47:06Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Easier to understand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
'''Heart''' can be gained by [[butcher]]ing a [[lava fiend]].&lt;br /&gt;
[[GM]]s and [[blacklighter]]s can also butcher it from humans.&lt;br /&gt;
&lt;br /&gt;
Can be used in making [[healing cover]]s, with power of 5. The heart is edible and is also considered a meat, which makes it an ingredient for [[hot food cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frying_pan&amp;diff=63602</id>
		<title>Frying pan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frying_pan&amp;diff=63602"/>
		<updated>2011-04-06T17:36:49Z</updated>

		<summary type="html">&lt;p&gt;Trenix: It's under containers, not misc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Frying pan&lt;br /&gt;
|active=[[large anvil]]&lt;br /&gt;
|passive=[[glowing]] [[iron lump]] (2.5 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.5 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A round metal plate with a shaft.''&lt;br /&gt;
&lt;br /&gt;
An iron '''frying pan''' used in the [[cooking]] of a [[meal]]. The higher the [[quality]], the quicker the pan [[heat]]s up.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=63336</id>
		<title>Door lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=63336"/>
		<updated>2011-03-22T00:35:36Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Little clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Door lock&lt;br /&gt;
|active=[[iron lump]] (0.6 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (0.5 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A metal lock, ready to fit in a door.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Door locks are much different than other locks, for you don't need a key to use them. Instead, you attach them to a door as you would a normal lock. Houses use a [[writ]] to manage who may access through the door, while [[mine door|mine doors]] are managed by right clicking on them when near. Without a door lock, anyone who may reach your door will be able to go through it with or without your permission.&lt;br /&gt;
&lt;br /&gt;
When you examine a door with a lock on it, you will receive a description rather than the lock's [[QL]]:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=63334</id>
		<title>Door lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=63334"/>
		<updated>2011-03-22T00:32:14Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Added Mine Doors, made it more clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Door lock&lt;br /&gt;
|active=[[iron lump]] (0.6 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (0.5 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A metal lock, ready to fit in a door.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Door locks are much different than other locks, for you don't need a key to use them. Instead, you attach them to a door as you would a normal lock. Houses use a [[writ]] to manage who may access through the door, while [[mine door|mine doors]] are managed by right clicking on them when near. Without a door lock, anyone who may reach your door will be able to go through it.&lt;br /&gt;
&lt;br /&gt;
When you examine a door with a lock on it, you will receive a description rather than the lock's [[QL]]:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=63333</id>
		<title>Door lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=63333"/>
		<updated>2011-03-22T00:15:12Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Was inaccurate, door locks are not only used for houses. Also reverted back some worthy information for beginners.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Door lock&lt;br /&gt;
|active=[[iron lump]] (0.6 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (0.5 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A metal lock, ready to fit in a door.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Door locks are different than other locks, you don't need a key to use them. Instead, you attach them to a house door as you would a normal lock, and you use the house [[writ]] to manage who has access.&lt;br /&gt;
&lt;br /&gt;
When you examine a door with a lock on it, you will receive a description rather than the lock's [[QL]]:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=55157</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=55157"/>
		<updated>2010-03-31T16:48:53Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Burying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]], or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]], [[body strength]], [[body stamina]], and [[mind logic]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: Happens when the corner is surrounded on all sides by trees or other digging-unfriendly tiles. Cut down one of the trees to continue.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile (it is not possible to dig on [[rock tile]]s) and select '''Dig'''. This will lower the [[ground]] and put 1x of the tile material in your [[inventory]]. Please note, dirt is dug from corners (points) of tiles and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig. Where your avatars feet are is all that matters.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corner.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and click ''[[flattening|flatten]]'' or examine a tile's borders. If all tile borders say &amp;quot;The slope is flat&amp;quot;, the tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you're standing. For example, if the slope is two &amp;quot;dirts&amp;quot; toward you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Slopes become to steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on). For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
&lt;br /&gt;
Note: Upon reaching level 15, you no longer have to examine, nor double click a border to see it's slope. All you have to do is have a shovel activate and hover your mouse over it. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
''Activate a shovel, right-click the corpse and select &amp;quot;bury&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. A corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It's a good idea to [[butcher]] the animal with a [[butchering knife]] before it's buried. Also, remember to bury your own corpse after you pick up it's inventory.&lt;br /&gt;
&lt;br /&gt;
==Digging for rock==&lt;br /&gt;
To start you must dig a reasonable distance above [[water]]. Keep digging in one corner until you &amp;quot;hit rock&amp;quot; or you do not have enough skill to continue digging. Once you hit rock in one corner you then must dig in all other corners of the tile until they have all hit rock. When you hit rock in all four corners the rock tile will be uncovered.  If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you're working on.&lt;br /&gt;
&lt;br /&gt;
==Small digging guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [[Dredging]] ==&lt;br /&gt;
A [[dredge]] is used to dig dirt from under the water level. Maximum depth is determined by your digging skill. You need a boat to dredge. When not in a boat you can only dredge to the same depth as you could dig with a shovel (2 dirt deep).&lt;br /&gt;
&lt;br /&gt;
Improving the dredge uses carpentry tools and logs, but improves blacksmithing skill.&lt;br /&gt;
&lt;br /&gt;
To use a dredge, while in a boat such as a Small Rowing boat, you simply float on top of the tile you want to dredge, and right click the tiles below and select &amp;quot;Dredge&amp;quot;. Dredging will also make the tile you dredged steeper, just like normal digging, it's basicly the same. There is no specific boat to dredge from. There is no such boat as a &amp;quot;Dredger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=55156</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=55156"/>
		<updated>2010-03-31T16:44:41Z</updated>

		<summary type="html">&lt;p&gt;Trenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]], or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]], [[body strength]], [[body stamina]], and [[mind logic]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: Happens when the corner is surrounded on all sides by trees or other digging-unfriendly tiles. Cut down one of the trees to continue.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile (it is not possible to dig on [[rock tile]]s) and select '''Dig'''. This will lower the [[ground]] and put 1x of the tile material in your [[inventory]]. Please note, dirt is dug from corners (points) of tiles and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig. Where your avatars feet are is all that matters.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corner.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and click ''[[flattening|flatten]]'' or examine a tile's borders. If all tile borders say &amp;quot;The slope is flat&amp;quot;, the tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you're standing. For example, if the slope is two &amp;quot;dirts&amp;quot; toward you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Slopes become to steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on). For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
&lt;br /&gt;
Note: Upon reaching level 15, you no longer have to examine, nor double click a border to see it's slope. All you have to do is have a shovel activate and hover your mouse over it. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
''Activate a shovel, right-click the corpse and select &amp;quot;bury&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. A corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It's a good idea to [[butcher]] the animal with a [[butchering knife]] before you bury it. Also, remember to bury your own corpse after you pick up it's inventory.&lt;br /&gt;
&lt;br /&gt;
==Digging for rock==&lt;br /&gt;
To start you must dig a reasonable distance above [[water]]. Keep digging in one corner until you &amp;quot;hit rock&amp;quot; or you do not have enough skill to continue digging. Once you hit rock in one corner you then must dig in all other corners of the tile until they have all hit rock. When you hit rock in all four corners the rock tile will be uncovered.  If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you're working on.&lt;br /&gt;
&lt;br /&gt;
==Small digging guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [[Dredging]] ==&lt;br /&gt;
A [[dredge]] is used to dig dirt from under the water level. Maximum depth is determined by your digging skill. You need a boat to dredge. When not in a boat you can only dredge to the same depth as you could dig with a shovel (2 dirt deep).&lt;br /&gt;
&lt;br /&gt;
Improving the dredge uses carpentry tools and logs, but improves blacksmithing skill.&lt;br /&gt;
&lt;br /&gt;
To use a dredge, while in a boat such as a Small Rowing boat, you simply float on top of the tile you want to dredge, and right click the tiles below and select &amp;quot;Dredge&amp;quot;. Dredging will also make the tile you dredged steeper, just like normal digging, it's basicly the same. There is no specific boat to dredge from. There is no such boat as a &amp;quot;Dredger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=55155</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=55155"/>
		<updated>2010-03-31T16:41:28Z</updated>

		<summary type="html">&lt;p&gt;Trenix: Added Bury&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]], or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]], [[body strength]], [[body stamina]], and [[mind logic]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: Happens when the corner is surrounded on all sides by trees or other digging-unfriendly tiles. Cut down one of the trees to continue.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile (it is not possible to dig on [[rock tile]]s) and select '''Dig'''. This will lower the [[ground]] and put 1x of the tile material in your [[inventory]]. Please note, dirt is dug from corners (points) of tiles and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig. Where your avatars feet are is all that matters.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corner.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and click ''[[flattening|flatten]]'' or examine a tile's borders. If all tile borders say &amp;quot;The slope is flat&amp;quot;, the tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you're standing. For example, if the slope is two &amp;quot;dirts&amp;quot; toward you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Slopes become to steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on). For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
&lt;br /&gt;
Note: Upon reaching level 15, you no longer have to examine, nor double click a border to see it's slope. All you have to do is have a shovel activate and hover your mouse over it. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
''Activate a shovel, right-click the corpse and select &amp;quot;bury&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. A corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. Also, remember to bury your own corpse after you pick up it's inventory.&lt;br /&gt;
&lt;br /&gt;
==Digging for rock==&lt;br /&gt;
To start you must dig a reasonable distance above [[water]]. Keep digging in one corner until you &amp;quot;hit rock&amp;quot; or you do not have enough skill to continue digging. Once you hit rock in one corner you then must dig in all other corners of the tile until they have all hit rock. When you hit rock in all four corners the rock tile will be uncovered.  If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you're working on.&lt;br /&gt;
&lt;br /&gt;
==Small digging guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [[Dredging]] ==&lt;br /&gt;
A [[dredge]] is used to dig dirt from under the water level. Maximum depth is determined by your digging skill. You need a boat to dredge. When not in a boat you can only dredge to the same depth as you could dig with a shovel (2 dirt deep).&lt;br /&gt;
&lt;br /&gt;
Improving the dredge uses carpentry tools and logs, but improves blacksmithing skill.&lt;br /&gt;
&lt;br /&gt;
To use a dredge, while in a boat such as a Small Rowing boat, you simply float on top of the tile you want to dredge, and right click the tiles below and select &amp;quot;Dredge&amp;quot;. Dredging will also make the tile you dredged steeper, just like normal digging, it's basicly the same. There is no specific boat to dredge from. There is no such boat as a &amp;quot;Dredger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55129</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55129"/>
		<updated>2010-03-30T01:31:09Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Hitching notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Unhitching ==&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* The large cart requires to be at least 10 [[quality]] before it can be hitched.&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55128</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55128"/>
		<updated>2010-03-30T01:29:16Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Hitching */ removed unhitching as subcategory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Unhitching ==&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* The large cart requires to be at least 10 quality before it can be hitched.&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55126</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55126"/>
		<updated>2010-03-30T01:25:50Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Hitching */ Cleaning up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Unhitching ===&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* The large cart requires to be at least 10 quality before it can be hitched.&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55125</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55125"/>
		<updated>2010-03-30T01:24:22Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Hitching */ g&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;. Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.&lt;br /&gt;
&lt;br /&gt;
=== Unhitching ===&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* The large cart requires to be at least 10 quality before it can be hitched.&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55124</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55124"/>
		<updated>2010-03-30T01:22:36Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;. The large cart requires to be at least 10 quality before it can be hitched or embarked. Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.&lt;br /&gt;
&lt;br /&gt;
=== Unhitching ===&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55123</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55123"/>
		<updated>2010-03-30T01:20:07Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;. The large cart requires to be at least 10 quality before it can be hitched or embarked. Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.&lt;br /&gt;
&lt;br /&gt;
=== Unhitching ===&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The large cart requires to be at least 10 quality before it can be hitched.&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55122</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55122"/>
		<updated>2010-03-30T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Hitching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;. The large cart requires to be at least 10 quality before it can be hitched or embarked. Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.&lt;br /&gt;
&lt;br /&gt;
=== Unhitching ===&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55121</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55121"/>
		<updated>2010-03-30T01:09:14Z</updated>

		<summary type="html">&lt;p&gt;Trenix: /* Hitching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;. Remember, the large cart requires to be at least 10 quality before it can be hitched. Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.&lt;br /&gt;
&lt;br /&gt;
=== Unhitching ===&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
* Can not be locked anymore.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hen&amp;diff=55120</id>
		<title>Hen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hen&amp;diff=55120"/>
		<updated>2010-03-29T23:40:53Z</updated>

		<summary type="html">&lt;p&gt;Trenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hens are found in the wilderness. You do not need to [[Taming|tame]] one before you can lead one. After they eat 2 items they will lay 1 [[egg]] every 3 hours. [[Egg]]s can be used for [[cooking]] or eating. You could just let them reach 100 damage also so a [[chicken]] would hatch. Hens will follow [[rooster]]s. [[chicken]]s will also follow Hens.&lt;br /&gt;
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*15kg corpse.&lt;br /&gt;
*Extremely weak.&lt;br /&gt;
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===Images===&lt;br /&gt;
[[Image:Hen.JPG]]&lt;br /&gt;
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[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Trenix</name></author>
		
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