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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tybalt</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T06:40:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wound&amp;diff=66147</id>
		<title>Wound</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wound&amp;diff=66147"/>
		<updated>2011-08-02T04:04:00Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Wound Severity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can suffer '''wounds''' or '''injuries''' from creature attacks (and player attacks on Wild servers) as well as falling, [[thorn]]s, drowning, and other mishaps.  Wounds are shown under the affected body part in the player's [[inventory window]] under the expanded &amp;quot;body&amp;quot; tab.  Pets and other creatures can also suffer wounds, but only from combat.  Wounds on creatures can be examined by right-clicking the creature and selecting look &amp;gt; equipment from the options.&lt;br /&gt;
&lt;br /&gt;
Medium, bad, and severe wounds will need treatment.&lt;br /&gt;
Bandaged medium wounds heal on their own again but very slow and maybe only below 25%, need further investigation.&lt;br /&gt;
&lt;br /&gt;
==Wound Severity==&lt;br /&gt;
Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen.  Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered.&lt;br /&gt;
&lt;br /&gt;
* [[Wound:Very light|Very light]].  0-5% damage.  These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).&lt;br /&gt;
* [[Wound:Light|Light]]. 5-15% damage.  Light wounds naturally heal at 8 HP/tick (4 points of damage for basic character). &lt;br /&gt;
* [[Wound:Medium|Medium]].  15-30% damage.  Medium wounds will not heal without treatment.  If the wound has an infection or the character is underfed, a medium wound may worsen to bad. &lt;br /&gt;
* [[Wound:Bad|Bad]].  30-45% damage.  Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe. &lt;br /&gt;
* [[Wound:Severe|Severe]].  45% and up.  Severe wounds worsen at 10 HP/tick.  They must be treated or the wound will worsen until the character dies.&lt;br /&gt;
&lt;br /&gt;
==Wound Types==&lt;br /&gt;
Each wound is displayed with its type, which is usually related to how the wound was suffered.  Wound type will allow or prohibit what healing may be used.  Wounds can generally be treated with bandaging, healing covers, or spells and exceptions are noted below.&lt;br /&gt;
* Bite. Inflicted by many animal, bites are treated normally.&lt;br /&gt;
* Bruise.  Inflicted by mauls and clubs, or by many animal attacks.  In addition to normal treatments, bruises may also be treated with farmer's salve.&lt;br /&gt;
* Burn.  Inflicted by lava and lava creatures, burns can also be inflicted with some enchanted weapons.  Treated normally.&lt;br /&gt;
* Cut.  Inflicted by sharp weapons such as axes and treated normally. &lt;br /&gt;
* Hole.  Inflicted by stabbing weapons and similar animal attacks.  Treated normally.&lt;br /&gt;
* Water.  Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound.  It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.&lt;br /&gt;
* Poison.  Inflicted by specially enchanted weapons or similar magical effects.  Poison wounds can only be treated with farmer's salve and magical healing.&lt;br /&gt;
* Infection.  Inflicted by specially enchanted weapons or similar magical effects.  Infected wounds may worsen more rapidly (or heal slower), but can be treated normally. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[First aid]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Wounds]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS117:Medium&amp;diff=66146</id>
		<title>Special:Badtitle/NS117:Medium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS117:Medium&amp;diff=66146"/>
		<updated>2011-08-02T04:01:10Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wurmonline.com/forum/index.php?topic=19488.msg184306&lt;br /&gt;
Forum thread relating to medium wounds which do indeed get worse. Is there a damage threshold for wounds to heal on their own? e.g. 20, 25? [[User:Marni|Marni]] 03:24, 28 May 2009 (CDT)&lt;br /&gt;
:it could be nutrition related [[User:Norill|Norill]]&lt;br /&gt;
::It's actually damage related, I can almost confirm the treshold is 25, my pet got a severe eventually from a medium, and I had a 20 medium at that time which didn't worsen. [[User:Rael|Rael]] 23:53, 12 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wounds between 15.00dmg and 20.00dmg will not get worse. Wounds Higher than 20.00 may get worse (bleed) Tested and being retested.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS117:Medium&amp;diff=66142</id>
		<title>Special:Badtitle/NS117:Medium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS117:Medium&amp;diff=66142"/>
		<updated>2011-08-02T00:02:37Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wurmonline.com/forum/index.php?topic=19488.msg184306&lt;br /&gt;
Forum thread relating to medium wounds which do indeed get worse. Is there a damage threshold for wounds to heal on their own? e.g. 20, 25? [[User:Marni|Marni]] 03:24, 28 May 2009 (CDT)&lt;br /&gt;
:it could be nutrition related [[User:Norill|Norill]]&lt;br /&gt;
::It's actually damage related, I can almost confirm the treshold is 25, my pet got a severe eventually from a medium, and I had a 20 medium at that time which didn't worsen. [[User:Rael|Rael]] 23:53, 12 June 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wounds between 15.00dmg and 20.00dmg will not get worse. Wounds Higher than 20.00 will get worse (bleed) Tested and being retested.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=65966</id>
		<title>Wooden fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=65966"/>
		<updated>2011-08-01T04:01:33Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Wooden Fence&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden fence&lt;br /&gt;
|materials=*2x [[Shaft]] (min. 1 kg)&lt;br /&gt;
*2x [[Plank]]&lt;br /&gt;
*1x [[Small nails]]&lt;br /&gt;
|result=*'''Wooden Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Plank&lt;br /&gt;
|note=*You must have at least one [[shaft]] in your [[inventory]] to start building it.&lt;br /&gt;
*You must have all materials in your inventory to complete.&lt;br /&gt;
*Canceling or interrupting the Continue Building action can result in loss of a [[Plank]]&lt;br /&gt;
*Repair with a plank.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a wooden fence.''&lt;br /&gt;
&lt;br /&gt;
A '''wooden fence''' is a quick and easy-to-make fence -- useful for animal pens. Wooden fences can break more easily than [[stone wall]]s when battered with a [[maul]] or [[rock]]s from a [[catapult]]. A [[wooden fence gate]] can be added for minimal protection when used with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
Wooden Fences can be improved or repaired with [[plank]]s.&lt;br /&gt;
&lt;br /&gt;
== Skill Required ==&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, which is based on your [[carpentry]] skill, use the following formula discovered by [[Player:Ketza|Ketza]]:&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Total Materials needed for creation ==&lt;br /&gt;
* 2 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
* 1 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woven_fence&amp;diff=62337</id>
		<title>Woven fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woven_fence&amp;diff=62337"/>
		<updated>2011-02-09T22:33:45Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemM&lt;br /&gt;
|image=Woven Fence.jpg&lt;br /&gt;
|name=Woven Fence&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build woven fence&lt;br /&gt;
|materials=*10x [[Wood scrap]] (min. 1.50 kg)&lt;br /&gt;
|result=*'''Woven Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Wood scrap&lt;br /&gt;
|note=*You must have at least one [[Wood scrap]] in your [[inventory]] to start building it.&lt;br /&gt;
*Repair with a wood scrap.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''This woven fence is purely a decoration and stops neither creature nor man.''&lt;br /&gt;
&lt;br /&gt;
This Description is misleading, the fence will stop players from crossing but not Animals.&lt;br /&gt;
&lt;br /&gt;
A '''woven fence''' takes longer to construct than a [[wooden fence]], but it is much easier to obtain the necessary materials. That said, building even a mediocre quality woven fence is difficult, because higher QL [[wood scrap]] is hard to find: as a byproduct of construction, wood scrap has only 10% of the original material QL. The only way to obtain high QL wood scrap is to cut down young or shriveled fruit trees. &lt;br /&gt;
&lt;br /&gt;
Repairing requires 1.5 kg wood scraps. Every action repairs 10 damage and uses 1.5 kg from a larger lump of wood scraps.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
&lt;br /&gt;
Woven fences can be improved with wood scraps. The maximum quality seems to depend on carpentry skill and wood scrap QL:&lt;br /&gt;
&lt;br /&gt;
* (Carpentry skill + Wood scrap QL) / 2  (tested with 80 carpentry skill, and 4-8 carpentry skill on test)&lt;br /&gt;
&lt;br /&gt;
A few 1.5QL wood scraps for example allow improving to about 40QL with 80 carpentry. &lt;br /&gt;
&lt;br /&gt;
There have been reports however that at 20 carpentry skill improving to 30QL is possible too.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=62180</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=62180"/>
		<updated>2011-02-03T20:19:39Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[stern]]&lt;br /&gt;
* 40x [[deck board]]&lt;br /&gt;
* 2x 13kg [[rudder]]s&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
The smallest ship possible to make (ships excluding rowing boat and sailing boat). Has manageable permissions.&lt;br /&gt;
&lt;br /&gt;
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''&lt;br /&gt;
&lt;br /&gt;
75+ rafts will fit inside.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 24.68 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: &amp;gt;20.000 kg&lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
*Weight: 1400kg (20 strength minimum to drag) &lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=62153</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=62153"/>
		<updated>2011-02-02T16:13:58Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]].&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* For better speed, hitch two animals.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* The [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart. The only portable container that can hold that much dye is the [[cauldron]].&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*0 [[keel section]], they do no fit in large carts.&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=62103</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=62103"/>
		<updated>2011-02-02T00:06:39Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.8 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-11)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16-20)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=62102</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=62102"/>
		<updated>2011-02-01T23:54:57Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
Fishweight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL rounded off to one decimal * multiplier&lt;br /&gt;
&lt;br /&gt;
Minimum QL you can catch is 10.9 QL&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! fish !! minimum weight !! multiplier !! rod damage* &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:brook trout|Brook trout]] || 0.33kg || 0.03 || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:carp|Carp]] || 2.72kg || 0.25 || 3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:catfish|Catfish]] || 1.74kg || 0.16 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:herring|Herring]] || 0.03kg || 0.003 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:perch|Perch]] || 0.05kg || 0.005 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:pike|Pike]] || 0.65kg || 0.06 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:roach|Roach]] || 0.02kg || 0.002 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:smallmouth_bass|Smallmouth bass]] || 0.44kg || 0.04 || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:snook|Snook]] || 2.18kg || 0.2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | '''Special fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:blue shark|Blue Shark]] || 4.36kg || 0.4 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:dorado|Dorado]] || 3.27kg || 0.3 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:marlin|Marlin]] || 21.80kg || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:octopus|Octopus]] || 1.09kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:sailfish|Sailfish]] || 1.09kg || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:tuna|Tuna]] || 6.54kg || 0.6 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:white shark|White Shark]] || 21.80kg || 2 || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = damage on the [[fishing rod]] is based on the fish weight.&lt;br /&gt;
&lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Note that it can happen to get +/- 0.10 damage in seldom cases.&lt;br /&gt;
&lt;br /&gt;
Above a certain level in [[fishing]] a roll seems to decide if you get damage on the rod or not. The damage stays the same.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
To slow the decay of Fish, store in a [[barrel]] with [[water]].&lt;br /&gt;
Look for fish swimming in deeper [[water]] for better and bigger fish. &lt;br /&gt;
A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=62086</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=62086"/>
		<updated>2011-02-01T13:30:19Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 21.00 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]].&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* For better speed, hitch two animals.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* The [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart. The only portable container that can hold that much dye is the [[cauldron]].&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*0 [[keel section]], they do no fit in large carts.&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Large_cart&amp;diff=61866</id>
		<title>Talk:Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Large_cart&amp;diff=61866"/>
		<updated>2011-01-20T07:03:40Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Passengers ==&lt;br /&gt;
How many Passengers can ride in a Large Cart?&lt;br /&gt;
&lt;br /&gt;
(I will test this as soon as possible)&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
How fast can you go with animals hitched to the large cart?&lt;br /&gt;
&lt;br /&gt;
* 1 old [[bull]] dragged it with 0.72km/h on [[packed dirt]]. - [[User:Ulviirala|Ulviirala]] 23:55, 3 April 2009 (CDT)&lt;br /&gt;
* Heard that two bulls dragged a cart at about 5km/h.  --Confirmed, 5.45kmh&lt;br /&gt;
* 1 old bull and 1 adolescent horse w/o any &amp;quot;upgrades&amp;quot; 3.60km/h. - [[User:Ulviirala|Ulviirala]] 03:27, 9 April 2009 (CDT)&lt;br /&gt;
* Same adolescent horse on its own 1.72km/h. - [[User:Ulviirala|Ulviirala]] 03:27, 9 April 2009 (CDT)&lt;br /&gt;
* Two adolescent/mature horses with QL50 shoes, one with bridle, 3.60km/h.&lt;br /&gt;
&lt;br /&gt;
It looks like the cart maxes out at 3.60km/h with any type of creature. Here's a quote from IRC:&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; i haven't hardcoded a max speed limit but maybe it's not possible to get it higher with those creatures&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; ox carts are notoriously slow&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; part of the siesta manana image&lt;br /&gt;
&lt;br /&gt;
* 1 young bull on freedom about 1.45 km/h&lt;br /&gt;
* 1 young brown bear about 2.12kmh&lt;br /&gt;
* Both together at a stunning 4.32km/h! (Did got &amp;quot;there is on space&amp;quot; message on first try to add the bull) *happyface* Need to find another bear ^_^&lt;br /&gt;
&lt;br /&gt;
* Adol hardened black bears drag them around 5.6km/h, all I can say for sure is older animals are faster. ~ Polan(02/2010)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A villagemate had 100 coal piles in his large cart, only the dirts missing. that sums up to 50.000kg. the cart didnt slow down. --[[User:KaiH|KaiH]] 14:50, 3 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
With 2 horses (both with 70ql gear, 80+ Woa on shoes, Fleeter Lightning Carries More Strong legs) my cart goes around 15kph. [[User:Othobrithol|Othobrithol]] 21:46, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
# Sub-components and Total Materials sections should be removed, I think people can click[[small wheel axle]] under creation.&lt;br /&gt;
# Hitching and notes sections have content that may not fit best in those categories.&lt;br /&gt;
# &amp;quot;Items can be stowed in large carts during construction....&amp;quot; This note is confusing. Since the items that can be built in carts seems to change with time, I think simple disclaimer is better.&lt;br /&gt;
I didn't want to do such a drastic edit to fulfill those 3 points, what do others think? [[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Total materials should stay because it's very handy to check the total required materials and mass producing them before even starting the first wheel. In general I think it's good to have sub component information on the page too without having to dig through the linked pages. But I see how this duplicates information on many pages and can be a pain to maintain if anything changed.  --[[User:Ago|Ago]] 09:49, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the generic warnings (like building things inside carts) be moved to the cart page, and make it a category instead of a disambiguation page?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The cart doesn't speed up downhill, but it doesn't slow down uphill either.&amp;lt;/s&amp;gt;&lt;br /&gt;
With the latest changes to mounts, the cart doesn't speed up downhill, but it does slow down when going uphill now.&lt;br /&gt;
&lt;br /&gt;
Terrain doesn't affect cart speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At steep slopes (20?) the cart might not move. You have to '''move forward and double-strafe''' (hold your walk left and your walk right keys), to get up that hill but it's very slow.&amp;lt;/s&amp;gt;&lt;br /&gt;
This has been fixed and it seems that the animals don't move over a tile that has a slope above 27? of any opposite corner (diagonal opposite counts, too). The exact conditions are to be discovered yet.&amp;lt;br /&amp;gt;&lt;br /&gt;
sum or slopes at each corner can not exceed 30 [[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The formula applied to small carts does not seem to be valid for large carts.&lt;br /&gt;
I propose testing: ((BodyStr * 7 - AmountYoureCarrying) * 10) - 240. &lt;br /&gt;
- [[User:Ulviirala|Ulviirala]] 02:58, 4 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Locks ==&lt;br /&gt;
All the notes below are outdated because we now use a [[large padlock]].[[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My large cart has a boat lock attached, it is &amp;quot;locked&amp;quot; but I can access the hold, drag it, and embark it without the key being in my inventory but in a large chest in my house. Therefore the information added about locks seems to be errorneus. It's to be tested if only the builder of the cart can still access it, and other people can't, I don't have many people around who could test though. --[[User:Ulviirala|Ulviirala]] 01:41, 17 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
just checked with my alt. it acts like other boats. the key in not needed. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
I added the section on locks as I was testing the specifics. At that time, it was correct. Glad to see it was tweaked a little since then. [[User:Othobrithol|Othobrithol]] 15:59, 20 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which all became pointless as : [[http://wurmonline.com/newsmenu/game-updates/181-boat-bugfix| Rolf removed it]]   [[User:Othobrithol|Othobrithol]] 14:01, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&amp;quot;However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart.&amp;quot; - This bugs forum post claims ownership is fixed now, is it? http://wurmonline.com/forum/index.php?topic=40601.0 - [[User:Mauz|Mauz]] 09:33, 3 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=57655</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=57655"/>
		<updated>2010-08-01T05:09:20Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] to command:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Ship or Boat || Mind Logic &lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]|| None&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]|| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]|| 21.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]|| 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]|| 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]|| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can moor a ship with a [[Mooring anchor]] to keep it from drifting away and taking damage.&lt;br /&gt;
&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
&lt;br /&gt;
*The last person to pick up and drop an unfinished ship becomes the owner when it is finished.  Dragging the container it is in is not sufficient.&lt;br /&gt;
&lt;br /&gt;
*Currently there are no beneficial results from improving the quality of a ship.&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=57654</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=57654"/>
		<updated>2010-08-01T05:04:26Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] to command:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Ship or Boat || Mind Logic &lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]|| None&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]|| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]|| 21.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]|| 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]|| 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]|| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can moor a ship with a [[Mooring anchor]] to keep it from drifting away and taking damage.&lt;br /&gt;
&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
&lt;br /&gt;
*The last person to pick up and drop an unfinished ship becomes the owner when it is finished.  Dragging the container it is in is not sufficient.&lt;br /&gt;
&lt;br /&gt;
*Currently there are no beneficial results from improving the quality of a ship, other than decay rate.&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=57400</id>
		<title>Player:Tybalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=57400"/>
		<updated>2010-07-19T20:39:19Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
'''Tybalt''', Mayor of Verona, Mol Rehan. &lt;br /&gt;
&lt;br /&gt;
Alts:&lt;br /&gt;
[[Player:Mercutio|Mercutio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Mercutio&amp;diff=57399</id>
		<title>Player:Mercutio</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Mercutio&amp;diff=57399"/>
		<updated>2010-07-19T20:39:00Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
'''Mercutio''', an alt owned by [[Player:Tybalt|Tybalt]].&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Mercutio&amp;diff=57398</id>
		<title>Player:Mercutio</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Mercutio&amp;diff=57398"/>
		<updated>2010-07-19T20:33:32Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wd-mr}}&lt;br /&gt;
'''Mercutio''', an alt owned by [[Player:Tybalt|Tybalt]].&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=57396</id>
		<title>Player:Tybalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=57396"/>
		<updated>2010-07-19T20:32:12Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tybalt''', Mayor of Verona, Mol Rehan. &lt;br /&gt;
&lt;br /&gt;
Alts:&lt;br /&gt;
[[Player:Mercutio|Mercutio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47746</id>
		<title>Settlement:Marshy Cove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47746"/>
		<updated>2009-08-16T19:24:50Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Marshy Cove&lt;br /&gt;
|mayor=Mercutio&lt;br /&gt;
|motto=Bigger don't always mean better.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=&lt;br /&gt;
|population=9&lt;br /&gt;
|allies=*[[Scorpion Stone]]&lt;br /&gt;
*Blood Gulch&lt;br /&gt;
|enemies=None}}         &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Marshy Cove ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The Community of Marshy Cove was founded by [[Player:Mercutio | Mercutio]] of Jenn-Kellon. It is located just east of [[Scorpion Stone]], along the coastline. &lt;br /&gt;
&lt;br /&gt;
We believe in making the most of the area we live in. which means that we do not waste space by making mansions and unnecessary large buildings. We each have our own private area which is only a single tile house with three tiles of personal yard. There is no need for anything bigger because of community buildings for storage, smithing and farming. Each member has their own ovens that will be improved to 20 quality if requested. If interested in joining Marshy Cove, contact Mercutio ingame or Forum PM Tybalt.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
== What We Offer. ==&lt;br /&gt;
'''&lt;br /&gt;
*20+ Quality Community Forge&lt;br /&gt;
*20+ Quality Community Large Anvil&lt;br /&gt;
*Access to Community Dairy Farm&lt;br /&gt;
*Access to Community Farms&lt;br /&gt;
*Community Mines with all Veins but Silver and Zinc(Access to Silver and Zinc near by.)&lt;br /&gt;
*20 Quality Raw Materials for Improving&lt;br /&gt;
*Fine Fishing Rods Available for use upon Request&lt;br /&gt;
*Clay in Local Area&lt;br /&gt;
*Tar in Local Area&lt;br /&gt;
*Nice Covered Dock for Fishing and Shipbuilding&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Community Rules. ==&lt;br /&gt;
'''&lt;br /&gt;
*Everyone gets 2x2 Personal Area, that is all. Houses are not to be over one tile in size.&lt;br /&gt;
*No Slave Labor.&lt;br /&gt;
*Help with community where you can.&lt;br /&gt;
*No Building, Terraforming, Paving or Cutting local trees without discussing plans with Mercutio or Kepler.&lt;br /&gt;
*No Hoarding, of anything. If you have more than you can use in a reasonable time, share with the community.&lt;br /&gt;
*No Animal Abuse. If you can't take care of an animal, you don't need it. Also no beating the cows.&lt;br /&gt;
*Have Fun, it is after all the reason we are all here.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47704</id>
		<title>Settlement:Marshy Cove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47704"/>
		<updated>2009-08-14T11:43:34Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Marshy Cove&lt;br /&gt;
|mayor=Mercutio&lt;br /&gt;
|motto=Bigger don't always mean better.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=Scorpion Stone, Blood Gulch&lt;br /&gt;
|enemies=None}}         &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Marshy Cove ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The Community of Marshy Cove was founded by [[Player:Mercutio | Mercutio]] of Jenn-Kellon. It is located just east of [[Scorpion Stone]], along the coastline. &lt;br /&gt;
&lt;br /&gt;
We believe in making the most of the area we live in. which means that we do not waste space by making mansions and unnecessary large buildings. We each have our own private area which is only a single tile house with three tiles of personal yard. There is no need for anything bigger because of community buildings for storage, smithing and farming. Each member has their own ovens that will be improved to 20 quality if requested. If interested in joining Marshy Cove, contact Mercutio ingame or Forum PM Tybalt.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
== What We Offer. ==&lt;br /&gt;
'''&lt;br /&gt;
*20+ Quality Community Forge&lt;br /&gt;
*20+ Quality Community Large Anvil&lt;br /&gt;
*Access to Community Dairy Farm&lt;br /&gt;
*Access to Community Farms&lt;br /&gt;
*Community Mines with all Veins but Silver and Zinc(Access to Silver and Zinc near by.)&lt;br /&gt;
*20 Quality Raw Materials for Improving&lt;br /&gt;
*Fine Fishing Rods Available for use upon Request&lt;br /&gt;
*Clay in Local Area&lt;br /&gt;
*Tar in Local Area&lt;br /&gt;
*Nice Covered Dock for Fishing and Shipbuilding&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Community Rules. ==&lt;br /&gt;
'''&lt;br /&gt;
*Everyone gets 2x2 Personal Area, that is all. Houses are not to be over one tile in size.&lt;br /&gt;
*No Slave Labor.&lt;br /&gt;
*Help with community where you can.&lt;br /&gt;
*No Building, Terraforming, Paving or Cutting local trees without discussing plans with Mercutio or Kepler.&lt;br /&gt;
*No Hoarding, of anything. If you have more than you can use in a reasonable time, share with the community.&lt;br /&gt;
*No Animal Abuse. If you can't take care of an animal, you don't need it. Also no beating the cows.&lt;br /&gt;
*Have Fun, it is after all the reason we are all here.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47703</id>
		<title>Settlement:Marshy Cove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47703"/>
		<updated>2009-08-14T10:26:02Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Community Rules. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Marshy Cove&lt;br /&gt;
|mayor=Mercutio&lt;br /&gt;
|motto=Bigger don't always mean better.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=Scorpion Stone, Blood Gulch&lt;br /&gt;
|enemies=None}}         &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Marshy Cove ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The Community of Marshy Cove was founded by [[Player:Mercutio | Mercutio]] of Jenn-Kellon. It is located just east of [[Scorpion Stone]], along the coastline. &lt;br /&gt;
&lt;br /&gt;
We believe in making the most of the area we live in. which means that we do not waste space by making mansions and unnecessary large buildings. We each have our own private area which is only a single tile house with three tiles of personal yard. There is no need for anything bigger because of community buildings for storage, smithing and farming. Each member has their own ovens that will be improved to 20 quality if requested. If interested in joining Marshy Cove, contact Mercutio ingame or Forum PM Tybalt.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
== What We Offer. ==&lt;br /&gt;
'''&lt;br /&gt;
*20+ Quality Community Forge&lt;br /&gt;
*20+ Quality Community Large Anvil&lt;br /&gt;
*Access to Community Dairy Farm&lt;br /&gt;
*Access to Community Farms&lt;br /&gt;
*Community Mines with all Veins but Silver and Zinc(Access to Silver and Zinc near by.)&lt;br /&gt;
*20 Quality Raw Materials for Improving&lt;br /&gt;
*Fine Fishing Rods Available for use upon Request&lt;br /&gt;
*Clay in Local Area&lt;br /&gt;
*Tar in Local Area&lt;br /&gt;
*Nice Covered Dock for Fishing and Shipbuilding&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Community Rules. ==&lt;br /&gt;
'''&lt;br /&gt;
*Everyone gets 2x2 Personal Area, that is all. Houses are not to be over one tile in size.&lt;br /&gt;
*No Slave Labor.&lt;br /&gt;
*Help with community where you can.&lt;br /&gt;
*No Building, Terraforming, Paving or Cutting local trees without discussing plans with Mercutio or Kepler.&lt;br /&gt;
*No Hoarding, of anything. If you have more than you can use in a reasonable time, share with the community.&lt;br /&gt;
*No Animal Abuse. If you can't take care of an animal, you don't need it. Also no beating the cows.&lt;br /&gt;
*Have Fun, it is after all the reason we are all here.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47702</id>
		<title>Settlement:Marshy Cove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47702"/>
		<updated>2009-08-14T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Marshy Cove */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Marshy Cove&lt;br /&gt;
|mayor=Mercutio&lt;br /&gt;
|motto=Bigger don't always mean better.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=Scorpion Stone, Blood Gulch&lt;br /&gt;
|enemies=None}}         &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Marshy Cove ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The Community of Marshy Cove was founded by [[Player:Mercutio | Mercutio]] of Jenn-Kellon. It is located just east of [[Scorpion Stone]], along the coastline. &lt;br /&gt;
&lt;br /&gt;
We believe in making the most of the area we live in. which means that we do not waste space by making mansions and unnecessary large buildings. We each have our own private area which is only a single tile house with three tiles of personal yard. There is no need for anything bigger because of community buildings for storage, smithing and farming. Each member has their own ovens that will be improved to 20 quality if requested. If interested in joining Marshy Cove, contact Mercutio ingame or Forum PM Tybalt.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
== What We Offer. ==&lt;br /&gt;
'''&lt;br /&gt;
*20+ Quality Community Forge&lt;br /&gt;
*20+ Quality Community Large Anvil&lt;br /&gt;
*Access to Community Dairy Farm&lt;br /&gt;
*Access to Community Farms&lt;br /&gt;
*Community Mines with all Veins but Silver and Zinc(Access to Silver and Zinc near by.)&lt;br /&gt;
*20 Quality Raw Materials for Improving&lt;br /&gt;
*Fine Fishing Rods Available for use upon Request&lt;br /&gt;
*Clay in Local Area&lt;br /&gt;
*Tar in Local Area&lt;br /&gt;
*Nice Covered Dock for Fishing and Shipbuilding&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Community Rules. ==&lt;br /&gt;
'''&lt;br /&gt;
*Everyone gets 2x2 Personal Area, that is all. Houses are not to be over one tile in size.&lt;br /&gt;
*No Slave Labor.&lt;br /&gt;
*Help with community where you can.&lt;br /&gt;
*No Building, Terraforming or Paving without discussing plans with Mercutio or Kepler.&lt;br /&gt;
*No Hoarding, of anything. If you have more than you can use in a reasonable time, share with the community.&lt;br /&gt;
*No Animal Abuse. If you can't take care of an animal, you don't need it. Also no beating the cows.&lt;br /&gt;
*Have Fun, it is after all the reason we are all here.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47701</id>
		<title>Settlement:Marshy Cove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Marshy_Cove&amp;diff=47701"/>
		<updated>2009-08-14T10:19:23Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: New page: {{S-gv-jk}} {{settlement |name=Marshy Cove |mayor=Mercutio |motto=Bigger don't always mean better. |type=v |size= |population=4 |allies=Scorpion Stone, Blood Gulch |enemies=None}}         ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Marshy Cove&lt;br /&gt;
|mayor=Mercutio&lt;br /&gt;
|motto=Bigger don't always mean better.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=Scorpion Stone, Blood Gulch&lt;br /&gt;
|enemies=None}}         &lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Marshy Cove ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The Community of Marshy Cove was founded by [[Player:Mercutio | Mercutio]] of Jenn-Kellon. It is located just east of [[Scorpion Stone]], along the coastline. &lt;br /&gt;
&lt;br /&gt;
We believe in making the most of the area we live in. which means that we do not waste space by making mansions and unnecessary large buildings. We each have our own private area which is only a single tile house with three tiles of personal yard. There is no need for anything bigger because of community buildings for storage, smithing and farming. Each member has their own ovens that will be improved to 20 quality if requested.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
== What We Offer. ==&lt;br /&gt;
'''&lt;br /&gt;
*20+ Quality Community Forge&lt;br /&gt;
*20+ Quality Community Large Anvil&lt;br /&gt;
*Access to Community Dairy Farm&lt;br /&gt;
*Access to Community Farms&lt;br /&gt;
*Community Mines with all Veins but Silver and Zinc(Access to Silver and Zinc near by.)&lt;br /&gt;
*20 Quality Raw Materials for Improving&lt;br /&gt;
*Fine Fishing Rods Available for use upon Request&lt;br /&gt;
*Clay in Local Area&lt;br /&gt;
*Tar in Local Area&lt;br /&gt;
*Nice Covered Dock for Fishing and Shipbuilding&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Community Rules. ==&lt;br /&gt;
'''&lt;br /&gt;
*Everyone gets 2x2 Personal Area, that is all. Houses are not to be over one tile in size.&lt;br /&gt;
*No Slave Labor.&lt;br /&gt;
*Help with community where you can.&lt;br /&gt;
*No Building, Terraforming or Paving without discussing plans with Mercutio or Kepler.&lt;br /&gt;
*No Hoarding, of anything. If you have more than you can use in a reasonable time, share with the community.&lt;br /&gt;
*No Animal Abuse. If you can't take care of an animal, you don't need it. Also no beating the cows.&lt;br /&gt;
*Have Fun, it is after all the reason we are all here.&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Mercutio&amp;diff=47581</id>
		<title>Player:Mercutio</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Mercutio&amp;diff=47581"/>
		<updated>2009-08-09T09:06:14Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-GV-JK}}&lt;br /&gt;
'''Mercutio''', an alt owned by [[Player:Tybalt|Tybalt]] of [[Independence]].&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47580</id>
		<title>Player:Tybalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47580"/>
		<updated>2009-08-09T09:03:38Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tybalt''', the owner of the [[Homestead]] &amp;quot;Wild Ridge&amp;quot; on [[Independence]]. &lt;br /&gt;
&lt;br /&gt;
Alts:&lt;br /&gt;
[[Player:Mercutio|Mercutio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47579</id>
		<title>Player:Tybalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47579"/>
		<updated>2009-08-09T09:00:05Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tybalt''', the owner of the [[Homestead]] &amp;quot;Wild Ridge&amp;quot; on [[Independence]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47578</id>
		<title>Player:Tybalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47578"/>
		<updated>2009-08-09T08:45:52Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tybalt===, the owner of the Homestead &amp;quot;Wild Ridge&amp;quot; on Independence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47576</id>
		<title>Player:Tybalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tybalt&amp;diff=47576"/>
		<updated>2009-08-09T08:39:12Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tybalt is the owner of the Homestead Wild Ridge on Independence, Freedom Isles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Aegis_(Freedom)&amp;diff=47042</id>
		<title>Settlement:Aegis (Freedom)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Aegis_(Freedom)&amp;diff=47042"/>
		<updated>2009-07-25T16:23:39Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Residents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Settlements]] :: [[Freedom Settlements]] :: '''{{PAGENAME}}'''&lt;br /&gt;
{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Aegis&lt;br /&gt;
|motto=None yet.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Alistar&lt;br /&gt;
|population=24+&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Aegis is currently a farming/mining town, with plans to be a merchant town in the future. Certainly a much bigger merchant town than Samling.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Aegis is located just to the East of Samling (The Newtown of Freedom) along the Freedom Road.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Current Projects===&lt;br /&gt;
We are currently farming, mining, building our houses, and transporting the dirt from the pit we dug to get to the rock layer. (250 dirt down, first iron mine so far reported.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Residents===&lt;br /&gt;
*Alistar (Mayor)&lt;br /&gt;
*Radnor (Writholder)&lt;br /&gt;
*Blalt&lt;br /&gt;
*Fredyc&lt;br /&gt;
*Secos&lt;br /&gt;
*Adamb&lt;br /&gt;
*Wisteria&lt;br /&gt;
*Librarian&lt;br /&gt;
*Johan&lt;br /&gt;
*Vydagen&lt;br /&gt;
*Spiderhawk&lt;br /&gt;
*Achroite&lt;br /&gt;
*Apocadawg&lt;br /&gt;
*Dominikk&lt;br /&gt;
*Shadowex&lt;br /&gt;
*Huntera&lt;br /&gt;
*Achroite&lt;br /&gt;
*Fredyc&lt;br /&gt;
*Kyellan&lt;br /&gt;
*Longbeard&lt;br /&gt;
*Vashous&lt;br /&gt;
*Alluraprime&lt;br /&gt;
*Ephemeral&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Linkdead&lt;br /&gt;
*Beanbagg&lt;br /&gt;
&lt;br /&gt;
===Village Plan===&lt;br /&gt;
[http://img15.imageshack.us/img15/4317/wallsh.jpg Village Plan]&lt;br /&gt;
&lt;br /&gt;
===Village Website===&lt;br /&gt;
[http://aegis.renscreations.com/?page_id=2 Village Website]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=46482</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=46482"/>
		<updated>2009-07-11T01:34:39Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
*Unfinished [[stone altar]]&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A stone altar, with decorations depicting famous religious events. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
*You will need to be a follower of a [[Gods | God]] to construct an altar.&lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, no the one that starts it.&lt;br /&gt;
*If in the presence of Libilia, and you are a follower of a White Light God, you cannot create an altar.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
You can [[Praying | pray]] at these altars for [[faith]] and you can use the altar for [[sacrificing]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Altars]]&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=46481</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=46481"/>
		<updated>2009-07-11T01:31:08Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 20kg [[Clay]]&lt;br /&gt;
* 10x [[Clay]]&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
*Unfinished [[stone altar]]&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A stone altar, with decorations depicting famous religious events. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
*You will need to be a follower of a [[Gods | God]] to construct an altar.&lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, no the one that starts it.&lt;br /&gt;
*If in the presence of Libilia, and you are a follower of a White Light God, you cannot create an altar.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
You can [[Praying | pray]] at these altars for [[faith]] and you can use the altar for [[sacrificing]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Altars]]&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46437</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46437"/>
		<updated>2009-07-10T14:38:35Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Guard Towers take up one tile but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Calling Guards ==&lt;br /&gt;
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46436</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46436"/>
		<updated>2009-07-10T14:37:56Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Guard Towers take up one tile but will overlap about half a tile in a 3x3 tile area.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Calling Guards ==&lt;br /&gt;
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46433</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46433"/>
		<updated>2009-07-10T12:27:15Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Guard Towers take up an approximate 3x3 tile area. The tower will surround the central tile.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Calling Guards ==&lt;br /&gt;
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46432</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46432"/>
		<updated>2009-07-10T12:26:43Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Guard Towers take up an approximate 3x3 tile area. The towers will surround the central tile.&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Calling Guards ==&lt;br /&gt;
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Samling&amp;diff=46207</id>
		<title>Settlement:Samling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Samling&amp;diff=46207"/>
		<updated>2009-07-07T10:48:18Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Samling&lt;br /&gt;
|motto=?&lt;br /&gt;
|type=village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=[[User:LeveDara|Leve`Dara]]&lt;br /&gt;
|population=2&lt;br /&gt;
}}&lt;br /&gt;
Samling is the starter town of [[Independence]] on the [[Freedom Isles]] server, located at the north coast. The deed is held by the [[GM|game moderator]] Levedara. If your avatar happens to [[death|die in the game]], you will always have the option to [[respawn]] here.&lt;br /&gt;
&lt;br /&gt;
Samling is rather small, compared to other and former starter towns. It will most likely not be expanded or fit with a merchant row like [[Newtown]] for example, [[:Category:Freedom_settlements|Player-driven towns]] are featuring trading places instead.&lt;br /&gt;
&lt;br /&gt;
It has a token to access your [[bank account]] at, and a [[bartender]] that gives new players free food in their first 24 hours of total playtime.&lt;br /&gt;
&lt;br /&gt;
(WARNING) Do not select &amp;quot;Outside Samling&amp;quot; as a respawn point after you die. You may be spawned in the water near Samling and drown.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=46195</id>
		<title>Horse shoe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=46195"/>
		<updated>2009-07-06T10:28:33Z</updated>

		<summary type="html">&lt;p&gt;Tybalt: /* Improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Horse shoe&lt;br /&gt;
|active=[[lump]] (0.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Horse shoe''' (0.50 kg)&lt;br /&gt;
*or [[metal scrap]] (0.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An U-shaped metal item, that can be equipped to horses to protect the hooves from wear and tear. Equipping horse shoes makes the horse go slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
Horse shoes enchanted with [[Wind of Ages|WoA]] improve the horse speed greatly. (Tested?)&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Tybalt</name></author>
		
	</entry>
</feed>