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	<updated>2026-06-04T07:25:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forestry&amp;diff=131360</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forestry&amp;diff=131360"/>
		<updated>2026-04-26T12:55:43Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: added some effects caused by pruning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Forestry'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Forestry is the skill used when:&lt;br /&gt;
* Cutting [[sprout]]s from [[tree]]s and [[:Category:Bushes|bushes]]&lt;br /&gt;
* Harvesting from bushes and trees when they are in [[Seasons|season]] &lt;br /&gt;
* Pruning trees&lt;br /&gt;
&lt;br /&gt;
== Picking Sprouts ==&lt;br /&gt;
* To pick an available sprout, activate a [[sickle]], right-click the bush or tree tile, and click ''Pick sprout''. Trees and bushes only have sprouts at certain ages.&lt;br /&gt;
&lt;br /&gt;
* A forestry skill of 15 or more allows the player to see the age of trees and whether they're sprouting on the tile you are standing on. &lt;br /&gt;
* At a forestry skill of 30, this increases to one tile away and by simply hovering the mouse over the tile in question. &lt;br /&gt;
* The range at which players can recognize such plant features from afar increases every 15 skill points gained in forestry from that point on. For example, 45 forestry allows identification from up to two tiles away, 60 allows at three tiles, and so on.&lt;br /&gt;
&lt;br /&gt;
*Planting sprouts is part of [[Gardening]].&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
* To harvest, activate a [[sickle]], right-click the bush or tree tile, and click ''Harvest''. Trees and bushes can only be harvested when mature or older, and must be [[Seasons|in season]].&lt;br /&gt;
*Examining the tree or bush will tell you if it's ready to be harvested, almost ready, or is in season but has been harvested already. With enough skill, hovering the mouse over it will also tell you if it can be harvested.&lt;br /&gt;
*Successful pruning will cause it to produce fruit if it is in season and does not have a sprout.&lt;br /&gt;
*The amount of goods harvested depends on the player's forestry skill level and the age of the tree or bush:&lt;br /&gt;
&lt;br /&gt;
:*1 below 26 skill (maximum amount from mature trees)&lt;br /&gt;
&lt;br /&gt;
:*2 at 26 skill (maximum amount from younger stages of old trees)&lt;br /&gt;
&lt;br /&gt;
:*3 at 53 skill&lt;br /&gt;
&lt;br /&gt;
:*4 at 80 skill&lt;br /&gt;
&lt;br /&gt;
== Pruning ==&lt;br /&gt;
*Very old trees with sprouts, some young and mature trees, and overaged trees can be pruned with a sickle to reduce their age.&lt;br /&gt;
*Unsuccessful pruning gives the message {{event|inline|&amp;quot;You make a lot of errors and need to take a break&amp;quot;}}, but you can try again until you succeed.&lt;br /&gt;
*Successful pruning will reduce it's by one age step.&lt;br /&gt;
*Successful pruning will destroy it's sprout if it has one.&lt;br /&gt;
*Successful pruning will cause it to produce fruit if it is in season and does not have a sprout.&lt;br /&gt;
*You can only Prune or pick sprouts, not both.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Forestry&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Forester at 50 skill&lt;br /&gt;
* Arboriculturist at 70 skill&lt;br /&gt;
* Arbophiliac at 90 skill&lt;br /&gt;
* Lorax at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=131324</id>
		<title>Player:Uzetaab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=131324"/>
		<updated>2026-04-03T01:51:20Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've been playing since about September 2005. But I took a decade long break in about 2011. I currently make my home on [[Independence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corner&amp;diff=131298</id>
		<title>Corner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corner&amp;diff=131298"/>
		<updated>2026-03-22T22:37:12Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''corner''' is the intersection of 4 [[tile|tiles]] and/or 4 [[tile border|borders]] on the ground, and can be used to [[dig]] dirt from a location that you are near but not on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain|*]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corner&amp;diff=131297</id>
		<title>Corner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corner&amp;diff=131297"/>
		<updated>2026-03-22T22:36:30Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''corner''' is the intersection of 4 [[tile|tiles]] and/or 4 [[border|borders]] on the ground, and can be used to [[dig]] dirt from a location that you are near but not on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain|*]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corner&amp;diff=131296</id>
		<title>Corner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corner&amp;diff=131296"/>
		<updated>2026-03-22T22:35:35Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: Created page with &amp;quot;Main / Terrain / '''{{PAGENAME}}'''  A '''corner''' is the intersection of 4 tiles and/or 4 borders on the ground, and can be used to d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''corner''' is the intersection of 4 [[tiles]] and/or 4 [[borders]] on the ground, and can be used to [[dig]] dirt from a location that you are near but not on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain|*]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=131295</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=131295"/>
		<updated>2026-03-22T22:30:29Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */  clarifying digging corners.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Digging is the [[skill]] of terraforming or moving [[dirt]] around. It is used either to raise or lower a [[tile]] or the sides of a tile, to change the appearance of the world around you. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate a shovel and right-click a tile and select &amp;quot;Dig&amp;quot;. This will lower the [[ground]] and drop the dug material in a collectible pile on that tile or nearby.&lt;br /&gt;
&lt;br /&gt;
*'''Note that the material is dug from the corners of tiles; Where your avatar's feet are (which of the four corners in the tile you stand in) is where the tile will be dug down(exception is if you use dig action to the corner of the tile and even if you stand on another corner it will still dig from the targeted corner). Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig.''' So, for example, by standing in the northwestern corner of a tile and digging, just that area of the tile and connecting tiles will drop. The other three corners of the tile will remain at their original level. By then hovering the cursor over neighboring tile borders, one can then see the results of their work via slope count (1 slope = 1 dirt = 1 dig action). Dropping dirt on tile corners works the same way but by raising the corner in which the player is standing when dropping the dirt.&lt;br /&gt;
&lt;br /&gt;
*The maximum slope you can dig on, level, or flatten is 3 x [your digging skill] + 1. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
*For skills below 10, you can dig slopes up to 30.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining#Surface_mining|mined]] down.&lt;br /&gt;
&lt;br /&gt;
*To lower a whole [[dirt tile|dirt]], [[moss tile|moss]], [[tundra]], [[steppe tile|steppe]], or [[sand tile]], you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Clay tiles will lower every 50-100 actions while digging corners. When on tiles like [[peat]] or [[tar]], digging produces material each dig, but will not lower the corner. You must use [[level]]ing for these tiles. &lt;br /&gt;
&lt;br /&gt;
*To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You need 10 digging and 20 body strength to destroy pavement.&lt;br /&gt;
* You need 20 body strength to dig on roads.&lt;br /&gt;
* Trees will obstruct digging is when there is a tree in the NE, NW, and SW tiles. Cut down that tree and you can continue digging. &lt;br /&gt;
* Digging holds a chance to reward you with [[strange bone]]s &amp;amp; [[emerald]]s. Anybody, even non premium accounts have the chance of finding emeralds. Only premium accounts have the chance of finding rare bones.&lt;br /&gt;
* Having a shovel activated will give a mouse tool indicating the [[slope]] of a tile border when you mouse over it.&lt;br /&gt;
* Digging can be done while moving, so long as you do not move too far (two tiles) from the tile you are currently digging.&lt;br /&gt;
* You can also remove dirt from a different location to where you are standing by clicking on the [[Corner]], instead of the [[Tile]].&lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope on dirt is limited to 150 on the [[Defiance]] and [[Elevation]] servers, no matter how high the skill a player may have. &lt;br /&gt;
&lt;br /&gt;
== Warning Messages ==&lt;br /&gt;
; The concrete would only flow away.&lt;br /&gt;
: Occurs when trying to raise a rock tile that is greater than 40 slope. It only takes into consideration the 4 adjacent slope borders.&lt;br /&gt;
; The frozen soil is too hard to dig effectively.&lt;br /&gt;
: Occurs when there is tundra next to it&lt;br /&gt;
; The &amp;lt;item&amp;gt; would flow down into a &amp;lt;structure/fence&amp;gt;. You are not allowed to drop &amp;lt;item&amp;gt; on &amp;lt;structures/fences&amp;gt;&lt;br /&gt;
: Occurs when trying to drop a dirt that is adjacent to a structure/fence in which the slope is more than 40.&lt;br /&gt;
; The &amp;lt;structure/fence&amp;gt; is in the way.&lt;br /&gt;
: Occurs when trying to dig in a corner where there is a &amp;lt;structure/fence&amp;gt; present.&lt;br /&gt;
; The object nearby prevents digging further down.&lt;br /&gt;
: An object, such as a [[bulk storage bin]] may prevent digging steep slopes.&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: You cannot dig a highway road to over 20 slope steep.&lt;br /&gt;
; The water is too deep to cultivate here.&lt;br /&gt;
: Occurs when trying to cultivate a tile in which the northwest corner is not 0 dirts or more above the water table.&lt;br /&gt;
; The water is too deep or too shallow to dig using that tool&lt;br /&gt;
: You can only dig 7 dirt below water level with a shovel before you have to switch to a [[dredge]].&lt;br /&gt;
; The water is too deep and would only dissolve the concrete.&lt;br /&gt;
: When using [[concrete]] to raise a tile below water the lowest height that the tile can be is 25.&lt;br /&gt;
; The water is too deep to pack the dirt here.&lt;br /&gt;
: Occurs when trying to pack a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; The water is too deep to pave here.&lt;br /&gt;
: Occurs when trying to pave a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on paved road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 15 digging skill, you can dig on, level, or flatten a slope up to 45 steep.&lt;br /&gt;
; You can't flatten at that depth.&lt;br /&gt;
: Occurs when trying to flatten a tile in which is the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You can't level at that depth.&lt;br /&gt;
: Occurs when trying to level a tile in which the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; The area is too crowded with (trees / bushes / trees and bushes) to dig properly.&lt;br /&gt;
: This message happens when the corner is surrounded by 3 or 4 tree or bush tiles. Cut down one (or more) to continue.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message will occur when trying to lower floorboards through a dig action.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: Body strength of 20 and a digging skill of 10 is required for destroying pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Find a different spot.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butchering|butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less than 3 dirts deep you will fail and get the message, &amp;quot;The ground is too hard to bury anything in using a shovel, try using a pickaxe.&amp;quot; However, it is possible to bury corpses on a rock tile and or a cave tile with a [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==Under water==&lt;br /&gt;
Until 7 dirt below sea level, you can dig as above water, but deeper than 7 you must [[dredge]] instead of dig.&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Tile Difficulties==&lt;br /&gt;
Digging difficulty varies by tile. The formula starts at 1 + (the highest slope from that corner/5, rounded down), then adds the specific tile difficulty. &lt;br /&gt;
&lt;br /&gt;
* Dirt - 0&lt;br /&gt;
* Peat - 0&lt;br /&gt;
* Sand - 10&lt;br /&gt;
* Moss - 10&lt;br /&gt;
* Clay - 20&lt;br /&gt;
* Tundra - 20&lt;br /&gt;
* Marsh - 30&lt;br /&gt;
* Tar - 35&lt;br /&gt;
* Steppe - 40&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Digger at 50 skill&lt;br /&gt;
* Excavator at 70 skill&lt;br /&gt;
* Land Shaper at 90 skill&lt;br /&gt;
* Earthwurm at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
* [[Slope]]: an explanation on how to read slopes&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=131294</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=131294"/>
		<updated>2026-03-22T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */  fixed some incorrect information. Digging removes dirt from where you are standing, not where you point your mouse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Digging is the [[skill]] of terraforming or moving [[dirt]] around. It is used either to raise or lower a [[tile]] or the sides of a tile, to change the appearance of the world around you. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate a shovel and right-click a tile and select &amp;quot;Dig&amp;quot;. This will lower the [[ground]] and drop the dug material in a collectible pile on that tile or nearby.&lt;br /&gt;
&lt;br /&gt;
*'''Note that the material is dug from the corners of tiles; Where your avatar's feet are (which of the four corners in the tile you stand in) is where the tile will be dug down(exception is if you use dig action to the corner of the tile and even if you stand on another corner it will still dig from the targeted corner). Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig.''' So, for example, by standing in the northwestern corner of a tile and digging, just that area of the tile and connecting tiles will drop. The other three corners of the tile will remain at their original level. By then hovering the cursor over neighboring tile borders, one can then see the results of their work via slope count (1 slope = 1 dirt = 1 dig action). Dropping dirt on tile corners works the same way but by raising the corner in which the player is standing when dropping the dirt.&lt;br /&gt;
&lt;br /&gt;
*The maximum slope you can dig on, level, or flatten is 3 x [your digging skill] + 1. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
*For skills below 10, you can dig slopes up to 30.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining#Surface_mining|mined]] down.&lt;br /&gt;
&lt;br /&gt;
*To lower a whole [[dirt tile|dirt]], [[moss tile|moss]], [[tundra]], [[steppe tile|steppe]], or [[sand tile]], you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Clay tiles will lower every 50-100 actions while digging corners. When on tiles like [[peat]] or [[tar]], digging produces material each dig, but will not lower the corner. You must use [[level]]ing for these tiles. &lt;br /&gt;
&lt;br /&gt;
*To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You need 10 digging and 20 body strength to destroy pavement.&lt;br /&gt;
* You need 20 body strength to dig on roads.&lt;br /&gt;
* Trees will obstruct digging is when there is a tree in the NE, NW, and SW tiles. Cut down that tree and you can continue digging. &lt;br /&gt;
* Digging holds a chance to reward you with [[strange bone]]s &amp;amp; [[emerald]]s. Anybody, even non premium accounts have the chance of finding emeralds. Only premium accounts have the chance of finding rare bones.&lt;br /&gt;
* Having a shovel activated will give a mouse tool indicating the [[slope]] of a tile border when you mouse over it.&lt;br /&gt;
* Digging can be done while moving, so long as you do not move too far (two tiles) from the tile you are currently digging.&lt;br /&gt;
* Digging removes dirt from the nearest corner from where you are standing, so to lower a tile by 1 dirt, you have to dig 4 times, once in each corner.&lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope on dirt is limited to 150 on the [[Defiance]] and [[Elevation]] servers, no matter how high the skill a player may have. &lt;br /&gt;
&lt;br /&gt;
== Warning Messages ==&lt;br /&gt;
; The concrete would only flow away.&lt;br /&gt;
: Occurs when trying to raise a rock tile that is greater than 40 slope. It only takes into consideration the 4 adjacent slope borders.&lt;br /&gt;
; The frozen soil is too hard to dig effectively.&lt;br /&gt;
: Occurs when there is tundra next to it&lt;br /&gt;
; The &amp;lt;item&amp;gt; would flow down into a &amp;lt;structure/fence&amp;gt;. You are not allowed to drop &amp;lt;item&amp;gt; on &amp;lt;structures/fences&amp;gt;&lt;br /&gt;
: Occurs when trying to drop a dirt that is adjacent to a structure/fence in which the slope is more than 40.&lt;br /&gt;
; The &amp;lt;structure/fence&amp;gt; is in the way.&lt;br /&gt;
: Occurs when trying to dig in a corner where there is a &amp;lt;structure/fence&amp;gt; present.&lt;br /&gt;
; The object nearby prevents digging further down.&lt;br /&gt;
: An object, such as a [[bulk storage bin]] may prevent digging steep slopes.&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: You cannot dig a highway road to over 20 slope steep.&lt;br /&gt;
; The water is too deep to cultivate here.&lt;br /&gt;
: Occurs when trying to cultivate a tile in which the northwest corner is not 0 dirts or more above the water table.&lt;br /&gt;
; The water is too deep or too shallow to dig using that tool&lt;br /&gt;
: You can only dig 7 dirt below water level with a shovel before you have to switch to a [[dredge]].&lt;br /&gt;
; The water is too deep and would only dissolve the concrete.&lt;br /&gt;
: When using [[concrete]] to raise a tile below water the lowest height that the tile can be is 25.&lt;br /&gt;
; The water is too deep to pack the dirt here.&lt;br /&gt;
: Occurs when trying to pack a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; The water is too deep to pave here.&lt;br /&gt;
: Occurs when trying to pave a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on paved road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 15 digging skill, you can dig on, level, or flatten a slope up to 45 steep.&lt;br /&gt;
; You can't flatten at that depth.&lt;br /&gt;
: Occurs when trying to flatten a tile in which is the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You can't level at that depth.&lt;br /&gt;
: Occurs when trying to level a tile in which the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; The area is too crowded with (trees / bushes / trees and bushes) to dig properly.&lt;br /&gt;
: This message happens when the corner is surrounded by 3 or 4 tree or bush tiles. Cut down one (or more) to continue.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message will occur when trying to lower floorboards through a dig action.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: Body strength of 20 and a digging skill of 10 is required for destroying pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Find a different spot.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butchering|butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less than 3 dirts deep you will fail and get the message, &amp;quot;The ground is too hard to bury anything in using a shovel, try using a pickaxe.&amp;quot; However, it is possible to bury corpses on a rock tile and or a cave tile with a [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==Under water==&lt;br /&gt;
Until 7 dirt below sea level, you can dig as above water, but deeper than 7 you must [[dredge]] instead of dig.&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Tile Difficulties==&lt;br /&gt;
Digging difficulty varies by tile. The formula starts at 1 + (the highest slope from that corner/5, rounded down), then adds the specific tile difficulty. &lt;br /&gt;
&lt;br /&gt;
* Dirt - 0&lt;br /&gt;
* Peat - 0&lt;br /&gt;
* Sand - 10&lt;br /&gt;
* Moss - 10&lt;br /&gt;
* Clay - 20&lt;br /&gt;
* Tundra - 20&lt;br /&gt;
* Marsh - 30&lt;br /&gt;
* Tar - 35&lt;br /&gt;
* Steppe - 40&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Digger at 50 skill&lt;br /&gt;
* Excavator at 70 skill&lt;br /&gt;
* Land Shaper at 90 skill&lt;br /&gt;
* Earthwurm at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
* [[Slope]]: an explanation on how to read slopes&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_chandelier&amp;diff=130781</id>
		<title>Metal chandelier</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_chandelier&amp;diff=130781"/>
		<updated>2025-10-14T09:06:27Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Chandelier.png&lt;br /&gt;
|active=[[glowing]] [[metal lump]] (1.80 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|dyeable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small metal chandelier with four candles.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It can be hung from [[ceilings]].&lt;br /&gt;
* Chandeliers are lit by [[candles]] made from [[animal fat]] or [[beeswax]], instead of tar or oil.&lt;br /&gt;
* The lamp quality determines how far the lamp will illuminate.&lt;br /&gt;
* Can be made from any metal. &lt;br /&gt;
* No matter how many candles the model holds, you only need one to fill it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Decorative lamps]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Blacksmithing_items]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Any-metal products]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=130256</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=130256"/>
		<updated>2025-08-11T14:05:42Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Cannot be sent */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo or Libila with the spells [[Courier]] or [[Dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
==Mail between servers==&lt;br /&gt;
* You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]] or on [[Epic]] servers. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
* You cannot send items between Freedom or Epic servers and the Jackal server.&lt;br /&gt;
* You cannot send items between North and South Freedom clusters. &lt;br /&gt;
* '''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server.'''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, &lt;br /&gt;
# Drop the item(s) into any spirit container, then right-click the container, and select ''Send''.  &lt;br /&gt;
# There are two dialogues that will control how the items are sent.  &lt;br /&gt;
## The first allows you to specify the name of the recipient, and what items should be sent using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  &lt;br /&gt;
## The second dialogue allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
The returned items will go back to the server the sender was on at the time it was sent. The sender will not receive a mail notification unless they enter that server.&lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within 7 days, they are destroyed.&lt;br /&gt;
&lt;br /&gt;
If a merchant disbands due to 3 months of inactivity of its owner, then their contents will be mailed to the owner with a 6 month expiry period.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 1 [[Bank of Wurm|copper]] per item for same or cross-server mailing. The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
* An inscribed [[papyrus sheet]] or [[paper sheet]] is 1 [[Bank of Wurm|iron]] to mail.&lt;br /&gt;
* Combined items (such as metal lumps, wood scraps, liquids, etc) are 1 copper per 5 kg.&lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via [[mailbox]] have a predetermined time for mailing, based on the power of the enchant of the sending [[mailbox]].&lt;br /&gt;
the timer is 101 minus power in minutes.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*1 power will take 100 minutes.&lt;br /&gt;
*50 power will take 51 minutes.&lt;br /&gt;
*99 power will take 2 minutes.&lt;br /&gt;
*101 or higher power will be instant.&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*[[Almanac]] (1c 20i for a full almanac with all 20 harvest reports)&lt;br /&gt;
*[[Archaeology journal]] (1c plus 1i per paper sheet inside)&lt;br /&gt;
*[[Armour|Armour pieces]] (including [[Barding]])&lt;br /&gt;
*[[Backpack]] (and everything that can fit in one)&lt;br /&gt;
*[[Birdcage]]&lt;br /&gt;
*[[Buoy]] &lt;br /&gt;
*[[Butchering knife]]&lt;br /&gt;
*[[Candelabra]]&lt;br /&gt;
*[[Carving knife]]&lt;br /&gt;
*[[Cauldron]] (and everything that can fit in one)&lt;br /&gt;
*Crude tools (all)&lt;br /&gt;
*[[Dredge]]&lt;br /&gt;
*[[Explorer tent]]&lt;br /&gt;
*[[Fence bars]]&lt;br /&gt;
*[[File]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Fishing net]]&lt;br /&gt;
*[[Hammer]]&lt;br /&gt;
*[[Hatchet]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Huge axe]]&lt;br /&gt;
*[[Lantern]]&lt;br /&gt;
*[[Large anvil]]&lt;br /&gt;
*[[Large brazier bowl]]&lt;br /&gt;
*[[Large maul]]&lt;br /&gt;
*[[Large pottery amphora]]&lt;br /&gt;
*[[Longsword]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Meditation rug]]&lt;br /&gt;
*[[Metal]] [[Lump|lump]] (1c / 5kg if combined)&lt;br /&gt;
*[[Military tent]]&lt;br /&gt;
*[[Mooring anchor]]&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Pelt]]&lt;br /&gt;
*[[Pickaxe]]&lt;br /&gt;
*[[Picnic basket]]&lt;br /&gt;
*[[Pile of dirt]]&lt;br /&gt;
*[[Practice doll]]&lt;br /&gt;
*[[Rake]]&lt;br /&gt;
*[[Reflex bow]] &lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Saw]]&lt;br /&gt;
*[[Scythe]]&lt;br /&gt;
*[[Shields]] (all of them are mailable)&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Short sword]]&lt;br /&gt;
*[[Shovel]]&lt;br /&gt;
*[[Sickle]]&lt;br /&gt;
*[[Small anvil]]&lt;br /&gt;
*[[Small axe]]&lt;br /&gt;
*[[Small barrel]] or [[small wine barrel]]&lt;br /&gt;
*[[Small magical chest]]&lt;br /&gt;
*[[Small pottery amphora]]&lt;br /&gt;
*[[Small tortoise shell]]**&lt;br /&gt;
*[[Smelting pot]]&lt;br /&gt;
*[[Snowman statue]]**&lt;br /&gt;
*[[Spindle]]&lt;br /&gt;
*[[Square sail]]&lt;br /&gt;
*[[Steel and flint]]&lt;br /&gt;
*[[Still]]**&lt;br /&gt;
*[[Stone chisel]]&lt;br /&gt;
*[[Stone shards]]&lt;br /&gt;
*[[Strip of leather]]&lt;br /&gt;
*[[Triangular sail]] (and all smaller than it, like [[square piece of cloth]])&lt;br /&gt;
*[[Troll mask]]&lt;br /&gt;
*[[Trowel]]&lt;br /&gt;
*[[Two handed sword]]&lt;br /&gt;
*[[Waystone]]&lt;br /&gt;
*[[Whetstone]]&lt;br /&gt;
*[[Witchs hat]]&lt;br /&gt;
*[[Yellow potion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Can be sent but were tested with a runed mailbox. Must still be tested with non-runed mailboxes.&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Christmas tree]]*&lt;br /&gt;
*[[Bank of Wurm|Coin]]&lt;br /&gt;
*[[Corpse]]&lt;br /&gt;
*[[Deck board]]*&lt;br /&gt;
*[[Fishing rod]]*&lt;br /&gt;
*[[Flag]]*&lt;br /&gt;
*[[Halberd]]*&lt;br /&gt;
*[[Hull plank]]&lt;br /&gt;
*[[Kingdom banner]]*&lt;br /&gt;
*[[Lamp]]*&lt;br /&gt;
*[[Large barrel]]&lt;br /&gt;
*[[Large barrel rack]]&lt;br /&gt;
*[[Large crate]]&lt;br /&gt;
*[[Log]]*&lt;br /&gt;
*[[Longbow]]*&lt;br /&gt;
*[[Long spear]]*&lt;br /&gt;
*[[Mine door|Mine doors]]&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)*&lt;br /&gt;
*[[Plank]]*&lt;br /&gt;
*[[Range pole]]*&lt;br /&gt;
*[[Slab]]*&lt;br /&gt;
*[[Small barrel rack]]&lt;br /&gt;
*[[Small crate]]&lt;br /&gt;
*[[Spinning wheel]]&lt;br /&gt;
*[[Tall kingdom banner]]&lt;br /&gt;
*[[Tapestry]]*&lt;br /&gt;
*[[Trellis]]&lt;br /&gt;
*Unfinished items of any kind&lt;br /&gt;
*[[Wine barrel rack]]&lt;br /&gt;
*[[Wooden beam]]*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can be sent in mailboxes with a '''[[Runes|zinc rune of Magranon]]''' attached.&lt;br /&gt;
&lt;br /&gt;
==Additional Uses of Mailboxes==&lt;br /&gt;
Mailboxes can be right-clicked on to access the [[Jackal#Jackal_points_and_rewards|Jackal points shop]] and the [[Rift points shop]]. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 1 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  However, combining items (e.g. lumps) does decrease the mailing cost - combined items that are mailed will cost 1 copper per 5 kg, so a 5kg lump costs the same as one 1 kg lump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=130255</id>
		<title>Dredge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=130255"/>
		<updated>2025-08-06T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Dredge.png&lt;br /&gt;
|active=[[rope]] &lt;br /&gt;
|passive=[[square piece of cloth]] &lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[rope]]&lt;br /&gt;
* 1x [[square piece of cloth]]&lt;br /&gt;
* 4x [[dredge scraping lip]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
|dyeable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dirty sack with four metal blades along its rim. A rope is attached to it. The idea is that you drag it along the bottom and gather mud.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* The [[dredge]]'s main ability is to dig from below water level, since digging with a shovel can only be done down to 7 dirt below water level. Dredge quality and [[digging]] skill affect the maximum depth you can dredge. You cannot dredge at a depth greater than 180 dirt below sea level. &lt;br /&gt;
* A dredge can hold 2 [[pile of dirt|piles of dirt]] or [[heap of sand|heaps of sand]] (40kg), or 36 clay (72kg), before it requires emptying.&lt;br /&gt;
** When dredging, there must be space in the dredge and in the ship for the materials you would acquire.&lt;br /&gt;
* You may not dredge stone.&lt;br /&gt;
*Be careful when dredging while swimming as you will quickly run out of stamina and drown. A rowboat is the best boat to dredge from, as you can see the tiles below you much easier than on other boats.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[rope]] affects your success chance.&lt;br /&gt;
* The quality of the [[square piece of cloth]] affects the initial quality of the dredge.&lt;br /&gt;
* Failure damages both the [[rope]] and the [[square piece of cloth]].&lt;br /&gt;
* Improvement uses [[Blacksmithing]] skill but [[carpentry]] tools: [[mallet]], [[file]], [[carving knife]], [[pelt]] and [[log]].&lt;br /&gt;
* Dredging works similar to digging, though you can be embarked on a boat or ship to dredge. Move on top of the corner you want to dig at, right-click the boat or ship you are on, and select ''Dredge''. The dredged material appears inside the boat. In order to level a tile to flat, however, one must be over an already-flat tile that is next to the nearby tile that is to be flattened (right-click -&amp;gt; level will appear only on tiles outside of boat and very near).&lt;br /&gt;
* On bigger ships you may have to embark as passenger to get the option to dredge, because as the commander you might technically be too far way from the boat to use it. It is also a good idea to [[mooring anchor|moor]] your ship or boat before dredging.&lt;br /&gt;
* You can dredge all kinds of materials, for instance [[clay]], [[peat]], [[tar]], [[gems]], and [[valrei item|valrei items]].&lt;br /&gt;
* It is much easier to see the bottom if you turn off water reflections in the game's video settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=130094</id>
		<title>Player:Uzetaab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=130094"/>
		<updated>2025-05-30T23:08:18Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a cowardly champion of the [[Whitelighter]]s and mostly nice guy.&lt;br /&gt;
&lt;br /&gt;
&amp;amp; no, I will not be moving to the Wild server, so stop asking ;)&lt;br /&gt;
&lt;br /&gt;
Currently, I am a member of the Town [[Rockcliff]], which is located 25 mins west of NT down Curtains Memorial Highway.&lt;br /&gt;
My specialties are smithing (most types), digging and road building. However,  I am fairly well experienced with almost all aspects of the game. I've been playing since about September 2005.&lt;br /&gt;
&lt;br /&gt;
I am generally happy to help with your questions, as long as the answer can not be found at the [[Useful N00b Links|noob links section]]. If it is there, I will probably just point to the page that has the exact info you are after.&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=130093</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=130093"/>
		<updated>2025-05-30T22:48:44Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Creation Details */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1x [[pottery jar]]&lt;br /&gt;
* 1x [[olive oil]] (0.18 kg)&lt;br /&gt;
* 1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory (or a container within) of the player in order to use it.&lt;br /&gt;
&lt;br /&gt;
The GUI window may be placed anywhere on the [[HUD]] by dragging it around. By right-clicking it may also be made smaller (and back to large again), as well as be hidden completely.  To get it back from being hidden the console - {{key|F1}} - command '''toggle compass''' may be used, or toggled from the [[Main menu]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving and stabilizes again while standing still. While the compass is unstable the direction cannot be seen.&lt;br /&gt;
* The quality of the compass affects stability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1. Starter compasses are at 10 ql, so they take 16 seconds to become readable.&lt;br /&gt;
* A compass remains stable for longer at higher quality (when you begin to move, a QL 30 compass becomes unreadable after about 2 seconds, a QL 70 compass lasts about 7 seconds).&lt;br /&gt;
* Stopping just after the compass becomes unstable will allow it to recover quicker (the compass was not fully unstable).&lt;br /&gt;
* [[WoA]] affects the speed of recovery.&lt;br /&gt;
* A finished compass cannot be improved, use high quality components to craft to get better quality end products. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory.&lt;br /&gt;
* Upon adding a new compass to the inventory, even with the previous one removed, the old GUI may remain. To correct this remove all compasses from the inventory and re-take the intended one.&lt;br /&gt;
* (Hint) Most objects when placed on the ground will point north by default. For example a sword's blade will point north, as will the business end of most tools. A compass is '''not''' one of those objects, it is rotated 90 degrees and points west.&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with a [[needle]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=130092</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=130092"/>
		<updated>2025-05-30T22:46:55Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */ objects placed in the world point north.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1x [[pottery jar]]&lt;br /&gt;
* 1x [[olive oil]] (0.18 kg)&lt;br /&gt;
* 1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory (or a container within) of the player in order to use it.&lt;br /&gt;
&lt;br /&gt;
The GUI window may be placed anywhere on the [[HUD]] by dragging it around. By right-clicking it may also be made smaller (and back to large again), as well as be hidden completely.  To get it back from being hidden the console - {{key|F1}} - command '''toggle compass''' may be used, or toggled from the [[Main menu]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving and stabilizes again while standing still. While the compass is unstable the direction cannot be seen.&lt;br /&gt;
* The quality of the compass affects stability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1. Starter compasses are at 10 ql, so they take 16 seconds to become readable.&lt;br /&gt;
* A compass remains stable for longer at higher quality (when you begin to move, a QL 30 compass becomes unreadable after about 2 seconds, a QL 70 compass lasts about 7 seconds).&lt;br /&gt;
* Stopping just after the compass becomes unstable will allow it to recover quicker (the compass was not fully unstable).&lt;br /&gt;
* [[WoA]] affects the speed of recovery.&lt;br /&gt;
* A finished compass cannot be improved, use high quality components to craft to get better quality end products. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory.&lt;br /&gt;
* Upon adding a new compass to the inventory, even with the previous one removed, the old GUI may remain. To correct this remove all compasses from the inventory and re-take the intended one.&lt;br /&gt;
* (Hint) Most objects when placed on the ground will point north by default. For example a sword's blade will point north, as will the business end of most tools. A compass is '''not''' one of those objects, it is rotated 90 degrees and points west.&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle]]. &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=130091</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=130091"/>
		<updated>2025-05-30T22:34:02Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */ High QL Compasses also stay on longer when you start to move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Compass&lt;br /&gt;
|image=Compass.png&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.18 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1x [[pottery jar]]&lt;br /&gt;
* 1x [[olive oil]] (0.18 kg)&lt;br /&gt;
* 1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory (or a container within) of the player in order to use it.&lt;br /&gt;
&lt;br /&gt;
The GUI window may be placed anywhere on the [[HUD]] by dragging it around. By right-clicking it may also be made smaller (and back to large again), as well as be hidden completely.  To get it back from being hidden the console - {{key|F1}} - command '''toggle compass''' may be used, or toggled from the [[Main menu]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving and stabilizes again while standing still. While the compass is unstable the direction cannot be seen.&lt;br /&gt;
* The quality of the compass affects stability.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1. Starter compasses are at 10 ql, so they take 16 seconds to become readable.&lt;br /&gt;
* A compass remains stable for longer at higher quality (when you begin to move, a QL 30 compass becomes unreadable after about 2 seconds, a QL 70 compass lasts about 7 seconds).&lt;br /&gt;
* Stopping just after the compass becomes unstable will allow it to recover quicker (the compass was not fully unstable).&lt;br /&gt;
* [[WoA]] affects the speed of recovery.&lt;br /&gt;
* A finished compass cannot be improved, use high quality components to craft to get better quality end products. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
* Compasses decay very rapidly, so should always be stored in inventory.&lt;br /&gt;
* Upon adding a new compass to the inventory, even with the previous one removed, the old GUI may remain. To correct this remove all compasses from the inventory and re-take the intended one.&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using [[pottery jar]]s and [[olive oil]], and finishing them with an [[needle]]. &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Compass_Floor.PNG|Compass on the floor&lt;br /&gt;
Image:Compass.png|Compass in use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=130047</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=130047"/>
		<updated>2025-04-24T12:17:37Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Nutrition &amp;amp; CCFP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. &lt;br /&gt;
&lt;br /&gt;
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Trolls and goblins have their own special foods, and therefore give a chance to find a recipe on the corpse. Dealing the killing blow on some rift humanoids has a small chance of giving a special recipe directly to the player's inventory. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|Have you tried adding ground any spice?}} - part of a recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked.}} - complete recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
&lt;br /&gt;
Generally speaking, in order to fill the CCFP bars, you need to create foods that contain a variety of ingredients that with all the nutrients a human needs to remain healthy. For example, a meal that has the following;&lt;br /&gt;
* Meat/fish for protein&lt;br /&gt;
* A potato for carbohydrates&lt;br /&gt;
* Cheese for fats&lt;br /&gt;
* Several vegetables like corn and pumpkin for vitamins and fibre&lt;br /&gt;
* Several herbs/spices like mint and parsley for taste&lt;br /&gt;
The larger it is and the more varied the ingredients used to create it, the better.&lt;br /&gt;
&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
&lt;br /&gt;
=== Decay Prevention ===&lt;br /&gt;
There are several methods that reduce decay, and most of them can be stacked to increase the effect. Food should not be stored in your inventory because it will take damage after some time. Just carry a day or two worth of food and store the rest.&lt;br /&gt;
*[[Containers]] in a building on a deed should be the minimum level of storage.&lt;br /&gt;
*[[Larder|Larders]] need [[snowball|snowballs]] to work, but provide a significant boost over just storing in a container.&lt;br /&gt;
*[[Food_storage_bin|Food storage bins]] Can be used to completely eliminate food decay, but only on raw materials.&lt;br /&gt;
*[[Lunchbox|Lunchboxes]] lower the decay of food that is carried in your inventory.&lt;br /&gt;
*[[Salt]] can be added to most meals when they are cooked.&lt;br /&gt;
*[[Waxed_paper|Waxed paper]] can be used to wrap food.&lt;br /&gt;
*The [[Quality_level|quality]] of the food seems to have some effect on decay, but the quality of the container does not.&lt;br /&gt;
*A [[Rarity_system|Rare]] lunchbox will lower decay further and the same probably applies to rare foods and larders.&lt;br /&gt;
*A [[Picnic_basket|Picnic basket]] offers more protection for carried food items than even a rare lunchbox.&lt;br /&gt;
*Some [[Runes]] lower the decay of a container's contents&lt;br /&gt;
*[[Magical_chest|Magical chests]] are the only known method to completely eliminate the decay of a finished or cooked meal/food. It is worth considering their use to store a variety of meals with different affinities.&lt;br /&gt;
*Some created food items are still considered raw materials that can be stored in a food storage bin, such as cheese or meat fillets.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.''' &lt;br /&gt;
&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
&lt;br /&gt;
* Wine containers must be sealed for the wine to age.&lt;br /&gt;
&lt;br /&gt;
* Oak barrels have a slight bonus over other wood types.&lt;br /&gt;
&lt;br /&gt;
* Wine and other distilled spirits increase in quality when they take decay ticks, representing drinks aging. Example: Over 362 days,  14 oakwood wine barrels filled with mead, sealed, in a building, in a mine. The mead quality ranged from 70 to 93, and all gained exactly 5 quality in that time.&lt;br /&gt;
&lt;br /&gt;
Note: For beverages that need to be fermented, you must be online and on the same server when fermentation completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Hand]]&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Measuring jug]]&lt;br /&gt;
* [[Mortar and pestle]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. &lt;br /&gt;
&lt;br /&gt;
* [[Baking]]&lt;br /&gt;
* [[Beverages]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Butchering]] &lt;br /&gt;
* [[Dairy Food Making]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a [[larder]]&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cooking&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Baking]] - making bread, cakes&lt;br /&gt;
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea&lt;br /&gt;
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - creating cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
* Chef de Cuisine  at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]&lt;br /&gt;
* [[:Category:Cooking]]&lt;br /&gt;
* [[:Category:Cooking items]]&lt;br /&gt;
* [[:Category:Cooking utensils]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** [[Baking]]&lt;br /&gt;
** [[Beverages]]&lt;br /&gt;
** [[Butchering]]&lt;br /&gt;
** [[Dairy food making]]&lt;br /&gt;
** [[Hot food cooking]]&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
* [[Nutrition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Picnic_basket&amp;diff=130046</id>
		<title>Picnic basket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Picnic_basket&amp;diff=130046"/>
		<updated>2025-04-24T11:32:40Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.80kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|image=Picnic_basket.png&lt;br /&gt;
|dyeable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wicker basket with containers for storing a bit of food and drink for travelling. 'Christmas 2016' has been engraved under the lid.''&lt;br /&gt;
&lt;br /&gt;
==  Notes ==&lt;br /&gt;
* Given as a gift to premium players for December 2016. All picnic baskets are 99 quality. &lt;br /&gt;
* Picnic basket holds 2kg of liquid and 2.2kg of food and is limited to 3 items.&lt;br /&gt;
* [[Lunchbox]] is a craftable version of the picnic basket.&lt;br /&gt;
* Picnic baskets cannot be dyed. This is despite a right-click menu option appearing to permit it.&lt;br /&gt;
* Decay ticks take twice as long to happen and are reduced by 75%.&lt;br /&gt;
*  Picnic baskets were the 2016 Christmas event gift, but have still been possible to receive as recently as the 2024 Christmas event, and may be available in future events.&lt;br /&gt;
[[File:Picnic_basket_inside.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=130045</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=130045"/>
		<updated>2025-04-24T11:31:19Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Decay Prevention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. &lt;br /&gt;
&lt;br /&gt;
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Trolls and goblins have their own special foods, and therefore give a chance to find a recipe on the corpse. Dealing the killing blow on some rift humanoids has a small chance of giving a special recipe directly to the player's inventory. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|Have you tried adding ground any spice?}} - part of a recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked.}} - complete recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
&lt;br /&gt;
=== Decay Prevention ===&lt;br /&gt;
There are several methods that reduce decay, and most of them can be stacked to increase the effect. Food should not be stored in your inventory because it will take damage after some time. Just carry a day or two worth of food and store the rest.&lt;br /&gt;
*[[Containers]] in a building on a deed should be the minimum level of storage.&lt;br /&gt;
*[[Larder|Larders]] need [[snowball|snowballs]] to work, but provide a significant boost over just storing in a container.&lt;br /&gt;
*[[Food_storage_bin|Food storage bins]] Can be used to completely eliminate food decay, but only on raw materials.&lt;br /&gt;
*[[Lunchbox|Lunchboxes]] lower the decay of food that is carried in your inventory.&lt;br /&gt;
*[[Salt]] can be added to most meals when they are cooked.&lt;br /&gt;
*[[Waxed_paper|Waxed paper]] can be used to wrap food.&lt;br /&gt;
*The [[Quality_level|quality]] of the food seems to have some effect on decay, but the quality of the container does not.&lt;br /&gt;
*A [[Rarity_system|Rare]] lunchbox will lower decay further and the same probably applies to rare foods and larders.&lt;br /&gt;
*A [[Picnic_basket|Picnic basket]] offers more protection for carried food items than even a rare lunchbox.&lt;br /&gt;
*Some [[Runes]] lower the decay of a container's contents&lt;br /&gt;
*[[Magical_chest|Magical chests]] are the only known method to completely eliminate the decay of a finished or cooked meal/food. It is worth considering their use to store a variety of meals with different affinities.&lt;br /&gt;
*Some created food items are still considered raw materials that can be stored in a food storage bin, such as cheese or meat fillets.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.''' &lt;br /&gt;
&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
&lt;br /&gt;
* Wine containers must be sealed for the wine to age.&lt;br /&gt;
&lt;br /&gt;
* Oak barrels have a slight bonus over other wood types.&lt;br /&gt;
&lt;br /&gt;
* Wine and other distilled spirits increase in quality when they take decay ticks, representing drinks aging. Example: Over 362 days,  14 oakwood wine barrels filled with mead, sealed, in a building, in a mine. The mead quality ranged from 70 to 93, and all gained exactly 5 quality in that time.&lt;br /&gt;
&lt;br /&gt;
Note: For beverages that need to be fermented, you must be online and on the same server when fermentation completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Hand]]&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Measuring jug]]&lt;br /&gt;
* [[Mortar and pestle]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. &lt;br /&gt;
&lt;br /&gt;
* [[Baking]]&lt;br /&gt;
* [[Beverages]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Butchering]] &lt;br /&gt;
* [[Dairy Food Making]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a [[larder]]&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cooking&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Baking]] - making bread, cakes&lt;br /&gt;
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea&lt;br /&gt;
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - creating cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
* Chef de Cuisine  at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]&lt;br /&gt;
* [[:Category:Cooking]]&lt;br /&gt;
* [[:Category:Cooking items]]&lt;br /&gt;
* [[:Category:Cooking utensils]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** [[Baking]]&lt;br /&gt;
** [[Beverages]]&lt;br /&gt;
** [[Butchering]]&lt;br /&gt;
** [[Dairy food making]]&lt;br /&gt;
** [[Hot food cooking]]&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
* [[Nutrition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Level&amp;diff=129181</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Level&amp;diff=129181"/>
		<updated>2024-07-07T07:49:14Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* How to level a tile */  adding some commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Levelling''' is the [[digging]] process of taking an adjacent [[tile]] to the same level as the one being stood on (the reference tile). The reference tile must be flat;  a tile is considered flat when all four corners are of the same height, which can be seen by examining tile borders. If all 4 borders around a tile are reported as &amp;quot;level&amp;quot;, the tile is flat.&lt;br /&gt;
&lt;br /&gt;
== How to level a tile ==&lt;br /&gt;
&lt;br /&gt;
When standing on an already flat tile, select the '''level''' command by right-clicking on the required adjacent tile with a [[shovel]] activated.&lt;br /&gt;
&lt;br /&gt;
* If the tile to be levelled is lower (or contains less dirt) than the reference tile, [[dirt]] (or [[sand]]) must be held in the player inventory to begin.&lt;br /&gt;
* If the tile to be levelled is higher (or contains more dirt) than the reference tile, the player inventory must have space for at least one dirt to begin.&lt;br /&gt;
&lt;br /&gt;
This dirt is then dropped or collected automatically to bring the selected tile to the same height as the reference tile.  The process will continue until the tile is level as long as new dirt is brought into the inventory for raising, emptied from the inventory for lowering, or the player runs out of [[stamina]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As with [[flattening]], when lowering a tile levelling will stop once rock is found in one corner.  Since levelling typically takes or adds two dirts at a time it is possible to repeatedly select level to remove the one dirt from the corner which has not hit rock.&lt;br /&gt;
* With at least 70 digging skill you can level resource tiles, such as [[clay]] or [[tar]], as long as no corner needs to be raised. You will get dirt for lowering the corner instead of the resource. If a corner needs to be raised you will receive the message ''Some corners can't be modified'' and the levelling action stops.&lt;br /&gt;
* If used on a dirt(or similar) tile, you will lower one corner every 5 seconds. If used on a cave floor tile, you will lower one corner every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=129037</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=129037"/>
		<updated>2024-06-01T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Benefits */  I thought it would be helpful to list all the methods of reducing decay on food&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. &lt;br /&gt;
&lt;br /&gt;
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Trolls, goblins, and rift ogres have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|Have you tried adding ground any spice?}} - part of a recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked.}} - complete recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
&lt;br /&gt;
=== Decay Prevention ===&lt;br /&gt;
There are several methods that reduce decay, and most of them can be stacked to increase the effect. Food should not be stored in your inventory because it will take damage after some time. Just carry a day or two worth of food and store the rest.&lt;br /&gt;
*[[Containers]] in a building on a deed should be the minimum level of storage.&lt;br /&gt;
*[[Larder|Larders]] need [[snowball|snowballs]] to work, but provide a significant boost over just storing in a container.&lt;br /&gt;
*[[Food_storage_bin|Food storage bins]] Can be used to completely eliminate food decay, but only on raw materials.&lt;br /&gt;
*[[Lunchbox|Lunchboxes]] lower the decay of food that is carried in your inventory.&lt;br /&gt;
*[[Salt]] can be added to most meals when they are cooked.&lt;br /&gt;
*[[Waxed_paper|Waxed paper]] can be used to wrap food.&lt;br /&gt;
*The [[Quality_level|quality]] of the food seems to have some effect on decay, but the quality of the container does not.&lt;br /&gt;
*A [[Rarity_system|Rare]] lunchbox will lower decay further and the same probably applies to rare foods and larders.&lt;br /&gt;
*Some [[Runes]] lower the decay of a container's contents&lt;br /&gt;
*[[Magical_chest|Magical chests]] are the only known method to completely eliminate the decay of a finished or cooked meal/food. It is worth considering their use to store a variety of meals with different affinities.&lt;br /&gt;
*Some created food items are still considered raw materials that can be stored in a food storage bin, such as cheese or meat fillets.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.''' &lt;br /&gt;
&lt;br /&gt;
Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
Wine containers must be sealed for the wine to age.&lt;br /&gt;
Oak barrels have a slight bonus over other wood types.&lt;br /&gt;
Note that for beverages which need to be fermented you must be online and on the same server when it completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Hand]]&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Measuring jug]]&lt;br /&gt;
* [[Mortar and pestle]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. &lt;br /&gt;
&lt;br /&gt;
* [[Baking]]&lt;br /&gt;
* [[Beverages]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Butchering]] &lt;br /&gt;
* [[Dairy Food Making]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a [[larder]]&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cooking&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Baking]] - making bread, cakes&lt;br /&gt;
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea&lt;br /&gt;
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - creating cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
* Chef de Cuisine  at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]&lt;br /&gt;
* [[:Category:Cooking]]&lt;br /&gt;
* [[:Category:Cooking items]]&lt;br /&gt;
* [[:Category:Cooking utensils]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** [[Baking]]&lt;br /&gt;
** [[Beverages]]&lt;br /&gt;
** [[Butchering]]&lt;br /&gt;
** [[Dairy food making]]&lt;br /&gt;
** [[Hot food cooking]]&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=129031</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=129031"/>
		<updated>2024-06-01T22:15:56Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Wrapping Items */  removing incorrect information. I have a runed and rare lunch box. A wrapped and salted meal takes about 8-9 dmg overnight, compared to about 23-25 dmg with wrapping and no salt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. &lt;br /&gt;
&lt;br /&gt;
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Trolls, goblins, and rift ogres have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|Have you tried adding ground any spice?}} - part of a recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked.}} - complete recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
*Wrapping has more effect than salt for reducing decay, and overrides salt with decay prevention.&lt;br /&gt;
*Wrapping can be combined with other decay reducing methods such as storage in a lunchbox, or adding salt to food when it is cooked.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.''' &lt;br /&gt;
&lt;br /&gt;
Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
Wine containers must be sealed for the wine to age.&lt;br /&gt;
Oak barrels have a slight bonus over other wood types.&lt;br /&gt;
Note that for beverages which need to be fermented you must be online and on the same server when it completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Hand]]&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Measuring jug]]&lt;br /&gt;
* [[Mortar and pestle]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. &lt;br /&gt;
&lt;br /&gt;
* [[Baking]]&lt;br /&gt;
* [[Beverages]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Butchering]] &lt;br /&gt;
* [[Dairy Food Making]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a [[larder]]&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cooking&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Baking]] - making bread, cakes&lt;br /&gt;
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea&lt;br /&gt;
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - creating cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
* Chef de Cuisine  at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]&lt;br /&gt;
* [[:Category:Cooking]]&lt;br /&gt;
* [[:Category:Cooking items]]&lt;br /&gt;
* [[:Category:Cooking utensils]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** [[Baking]]&lt;br /&gt;
** [[Beverages]]&lt;br /&gt;
** [[Butchering]]&lt;br /&gt;
** [[Dairy food making]]&lt;br /&gt;
** [[Hot food cooking]]&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_lump&amp;diff=129016</id>
		<title>Brass lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_lump&amp;diff=129016"/>
		<updated>2024-05-18T06:57:59Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */  this may have been true in the past, but it is not anymore: &amp;quot;If both are combined they will create one larger lump of brass.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brass lump.png&lt;br /&gt;
|active=[[zinc lump]] (1.00 kg)&lt;br /&gt;
|passive=[[copper lump]] (0.15 kg)&lt;br /&gt;
|group=Resources&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A shiny yellowy red lump of brass.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[QL]] of the [[zinc lump|zinc]] affects your success chance.&lt;br /&gt;
* Any [[enchantments]] should be cast upon the zinc lump.&lt;br /&gt;
* The quality of the [[copper lump|copper]] affects the maximum quality of the resulting lump, but since brass gets a 10% creation bonus, even to itself, it will come out higher than the ql of the copper. &lt;br /&gt;
* If you fail creating, you lose 0.01kg from both lumps.&lt;br /&gt;
* The copper and/or zinc can be combined into one lump, as only the amount required is used.&lt;br /&gt;
* This metal has some [[Metal_lumps#Table_of_properties|special properties]], especially when compared to [[iron]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category: Brass products]].&lt;br /&gt;
* [[:Category:Any-metal_products]] for more items that can be made from brass.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal]]&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=128846</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=128846"/>
		<updated>2024-04-25T12:35:01Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */  Forges only need 10 kg of fuel, not 20.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11x [[brick]]s&lt;br /&gt;
*11x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
|dyeable=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge, activate a [[steel and flint]] with a [[kindling]] in your inventory, then right-click the forge and select '''Light'''. To then fuel the forge, activate any wooden item, right-click the forge and select '''Burn'''. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of [[fuel]].&lt;br /&gt;
&lt;br /&gt;
A 60 quality forge with burn for about 30 minutes with 1 kindling only and no fuel.enough to allow cleaning for ash.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]] - Note that forges add 10 difficulty to the recipe being cooked.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 10 kg of [[fuel]] is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron|cauldrons]] or [[backpack|backpacks]] inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 8 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting ''Burn'' in the actions menu.&lt;br /&gt;
* Loading requires a wagon. Currently, the forge takes up the same space as 3 large crates within the wagon.&lt;br /&gt;
* While a large cart can hold 3 large crates (equivalent size of a forge within a wagon), the cart cannot contain a forge.&lt;br /&gt;
* Planted forges will not take damage on deeds.&lt;br /&gt;
* Can be cleaned of [[ash]] with an activated [[shovel]].&lt;br /&gt;
* A rendered forge requires one extra clay to build.&lt;br /&gt;
[[File:Forges.png|600px|thumb|center|Forge material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cave_floor&amp;diff=127186</id>
		<title>Cave floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cave_floor&amp;diff=127186"/>
		<updated>2023-09-05T10:26:29Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */  just added some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''You see dark dungeons.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
A [[tile|floor tile]] inside a [[cave]]. This surface may be [[prospecting|prospected]] and [[mining|mined]] for [[Stone shards]]. [[Mining]] will lower the height of your nearest corner by 1 &amp;quot;dirt&amp;quot; per action. You can raise corners of cave floors by using [[Concrete]], or having a [[Magranon]] [[priest]] cast [[Strongwall]] and then re-mine the created [[rock tile]].&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=48583</id>
		<title>Talk:Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=48583"/>
		<updated>2009-09-20T15:20:19Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data about skill:  after starting to meditate, there is a check at the 4-second mark.  If you fail, the meditating fails: &amp;quot;you fail to relax&amp;quot;.  If you succeed, you get one of the meditation messages, a small amount of skill and the meditation continues.  At the end of the meditation timer you sometimes get skill; this is about 10x the amount that you get for passing the relaxation check.  I currently (skill~5) get skill every time for the relaxation check, and only some of the time at end-of-timer.  [I think most of the information regarding this skill should be here, in the skill page, not the item page] [[User:Urman|Urman]] 21:17, 15 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Rolf mentioned in IRC that you can increase skill to 20 without following a path. He also said skillgain is higher when following a path. [[Player:Mulhadrian|Mulhadrian]] 14:26, September 17th 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I got the message &amp;quot;May your mere appearance change the course of events?&amp;quot; but it is not a knowledge tile, but is listed as such.  I logged an alt in, went to the same tile and got a generic message. [[player:pentaxpilot|PentaxPilot]] 14:17, 18 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I was about to say the same thing about this message: &amp;quot;Should children really be allowed to sort out their indifferences themselves?&amp;quot; I suspect that these questions are just random and the only valuable questions are ones that you have to answer. Both question types probably come from the same database of questions too. --[[User:Uzetaab|Uzetaab]] 09:42, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Heh figured they are either for filler, or to give you something to ponder before facing the actual question. --[[User:Klaa|Klaa]] 19:48, 18 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do we actaully want to put the answers on this wiki? Or shall we leave it for people to work out? [[User:Drega|Drega]] 12:09, 20 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I say we should, Drega. Maybe we can choose another path once we finished one (just a guess). --[[User:KaiH|KaiH]] 07:18, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
The people in k chat on freedom seem to be having a lot of fun working it all out &amp;amp; updating the wiki. My vote is to put all the info in the wiki too. --[[User:Uzetaab|Uzetaab]] 09:42, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
A couple of things I am wondering about:&lt;br /&gt;
&lt;br /&gt;
Does the skill make success at meditating easier? do you have to be a certain skill to progress along the path? Then there is the big question of course, what does meditating achieve? can you be asked more than one question on the same tile? What happens if you pray at a special place for another path?--[[User:Uzetaab|Uzetaab]] 10:20, 20 September 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=48582</id>
		<title>Talk:Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=48582"/>
		<updated>2009-09-20T14:42:47Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data about skill:  after starting to meditate, there is a check at the 4-second mark.  If you fail, the meditating fails: &amp;quot;you fail to relax&amp;quot;.  If you succeed, you get one of the meditation messages, a small amount of skill and the meditation continues.  At the end of the meditation timer you sometimes get skill; this is about 10x the amount that you get for passing the relaxation check.  I currently (skill~5) get skill every time for the relaxation check, and only some of the time at end-of-timer.  [I think most of the information regarding this skill should be here, in the skill page, not the item page] [[User:Urman|Urman]] 21:17, 15 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Rolf mentioned in IRC that you can increase skill to 20 without following a path. He also said skillgain is higher when following a path. [[Player:Mulhadrian|Mulhadrian]] 14:26, September 17th 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I got the message &amp;quot;May your mere appearance change the course of events?&amp;quot; but it is not a knowledge tile, but is listed as such.  I logged an alt in, went to the same tile and got a generic message. [[player:pentaxpilot|PentaxPilot]] 14:17, 18 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I was about to say the same thing about this message: &amp;quot;Should children really be allowed to sort out their indifferences themselves?&amp;quot; I suspect that these questions are just random and the only valuable questions are ones that you have to answer. Both question types probably come from the same database of questions too. --[[User:Uzetaab|Uzetaab]] 09:42, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Heh figured they are either for filler, or to give you something to ponder before facing the actual question. --[[User:Klaa|Klaa]] 19:48, 18 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do we actaully want to put the answers on this wiki? Or shall we leave it for people to work out? [[User:Drega|Drega]] 12:09, 20 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I say we should, Drega. Maybe we can choose another path once we finished one (just a guess). --[[User:KaiH|KaiH]] 07:18, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
The people in k chat on freedom seem to be having a lot of fun working it all out &amp;amp; updating the wiki. My vote is to put all the info in the wiki too. --[[User:Uzetaab|Uzetaab]] 09:42, 20 September 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=48533</id>
		<title>Talk:Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=48533"/>
		<updated>2009-09-18T14:01:41Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data about skill:  after starting to meditate, there is a check at the 4-second mark.  If you fail, the meditating fails: &amp;quot;you fail to relax&amp;quot;.  If you succeed, you get one of the meditation messages, a small amount of skill and the meditation continues.  At the end of the meditation timer you sometimes get skill; this is about 10x the amount that you get for passing the relaxation check.  I currently (skill~5) get skill every time for the relaxation check, and only some of the time at end-of-timer.  [I think most of the information regarding this skill should be here, in the skill page, not the item page] [[User:Urman|Urman]] 21:17, 15 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Rolf mentioned in IRC that you can increase skill to 20 without following a path. He also said skillgain is higher when following a path. [[Player:Mulhadrian|Mulhadrian]] 14:26, September 17th 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I got the message &amp;quot;May your mere appearance change the course of events?&amp;quot; but it is not a knowledge tile, but is listed as such.  I logged an alt in, went to the same tile and got a generic message. [[player:pentaxpilot|PentaxPilot]] 14:17, 18 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I was about to say the same thing about this message: &amp;quot;Should children really be allowed to sort out their indifferences themselves?&amp;quot; I suspect that these questions are just random and the only valuable questions are ones that you have to answer. Both question types probably come from the same database of questions too.&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48531</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48531"/>
		<updated>2009-09-18T13:54:06Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Messages */ *Is it possible to move along the chain of time?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you are on a path, skill-gain is limited to 5 times every 3 hours. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let many things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
On certain tiles, their can be a pop-up after finishing meditating that allows you to start a path. There are 3 paths, listed below. &lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. You must wait for a certain amount of time before you can advance to the next step on the path.&lt;br /&gt;
&lt;br /&gt;
* Uninitiated&lt;br /&gt;
* Initiate (12 hours)&lt;br /&gt;
* .... (24 hours)&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=48530</id>
		<title>Meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=48530"/>
		<updated>2009-09-18T13:47:44Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Notes */  , the damage done is dependant on the rug's quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (1.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
* Effective rug QL seems to determine success in meditation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=41919</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=41919"/>
		<updated>2009-02-14T15:20:44Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Uzetaab's tips and notes */  couple more changes after some feedback (I forgot to add something :p). feel free to add links or make spelling/grammer corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and other various items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Tools used ==&lt;br /&gt;
:* [[Metal lumps]], usually [[iron lump]] (Creation material)&lt;br /&gt;
:* [[Hammer]]&lt;br /&gt;
:* [[Small anvil]] (Creation tool)&lt;br /&gt;
:* [[Large anvil]] (Creation tool)&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Whetstone]]&lt;br /&gt;
:* [[Pelt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Awl]]&lt;br /&gt;
:*[[File]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Hatchet]]&lt;br /&gt;
:*[[Lantern]]&lt;br /&gt;
:*[[Leather knife]]&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
:*[[Metal brush]]&lt;br /&gt;
:*[[Needle]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Stone chisel]]&lt;br /&gt;
&lt;br /&gt;
=== Tool heads ===&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Hooks]]&lt;br /&gt;
:*[[Iron fishing hook]]&lt;br /&gt;
:*[[Lamp head]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
:*[[Rivets]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned Blacksmith at 70 skill&lt;br /&gt;
*Master Blacksmith &lt;br /&gt;
&lt;br /&gt;
===Uzetaab's tips and notes===&lt;br /&gt;
'''*Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.'''&lt;br /&gt;
&lt;br /&gt;
*Always use a [[forge]], other fire types just don't cut it, because they heat things faster. However, they do use more fuel.&lt;br /&gt;
&lt;br /&gt;
*Get the quality of the forge as high as possible, for 2 reasons.&lt;br /&gt;
:1) it heats things up quicker&lt;br /&gt;
:2) it burns longer.&lt;br /&gt;
&lt;br /&gt;
*anymore than 20kg of fuel is wasted.&lt;br /&gt;
&lt;br /&gt;
*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.&lt;br /&gt;
&lt;br /&gt;
*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it won't turn into lump. Apparently, if you put a scrap into a cauldron in a unlit forge, it insta-cools.&lt;br /&gt;
*Having a water source right next to the forge is a must if you plan long smithing sessions. It's also useful for if you forget to refill your barrel when you log off &amp;amp; run out of water during sleep bonus. You may want to consider a dredge, it holds more water than a barrel. 3 ways to get water next to your forge, 2 of them require a door next to your forge.&lt;br /&gt;
:1) Try to build the forge near the water table, then dig a hole outside your door until water is revealed. The end result looks like a pond.&lt;br /&gt;
:2) Open a mine entrance next to your forge &amp;amp; mine the floor until you hit water. Make sure to support the walls so you don't have to do it again. This is the least ideal way because you tend to fall in &amp;amp; have to climb out again. Also, you have to step into the mine to refill, ponds work from inside the house. This end result is like a well.&lt;br /&gt;
:3) Build your forge next to one of these new magically refilling fountains. This is the best option, but having a big fountain in your house looks a little silly. This option is like a natural spring or indoor plumbing ;)&lt;br /&gt;
&lt;br /&gt;
*When improving several things at once, apply lump to them all together until they all require a different item, then put the lump back in the forge and imp them all back to needing lump again. this is because lump needs to be hot, so you want to get through it's use quickly.&lt;br /&gt;
&lt;br /&gt;
*It's also useful to have 2 lumps for imping, so that you can switch if one cools.&lt;br /&gt;
&lt;br /&gt;
*As a good general guideline, you can improve items to your skill +10. For example, a hammer uses blacksmithing, if you have 25 skill, you can improve the item to 35ql. However, there are some variables that can affect this. Tool Quality is the big one, theoretically, if you had 20 skill &amp;amp; 90ql tools, you could imp something to 40 or 50ql. The other main variable is your actual skill. It's much easier to imp something to 30ql with 20 skill than it is to imp something to 80ql with 70 skill.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the most important smithing skill, followed by weapon smithing. This will cover all your tools and allows you to work faster and better. Blacksmithing is more important because your hammer and anvils use this and these tools need to be good to make the other smithing skills easier.&lt;br /&gt;
&lt;br /&gt;
*The better the quality of your tools, the more chance you have to succeed at imping. If your tool is significantly lower quality than the tool you are imping (say 30 points lower), your chance to improve the item is very slim. You will most likely end up lowering the quality of the item though fails &amp;amp; repairs.&lt;br /&gt;
&lt;br /&gt;
*If you want to train a particular smithing skill, the best way is to make 20 of a small item that uses this skill, then imp them all to 5, then 10, then 15, etc. Reasons:&lt;br /&gt;
:1)Having a large number of tools to imp allows you to gain skill faster with relation to the following reasons&lt;br /&gt;
:2)Making the item a small one means that you will use less lump on them.&lt;br /&gt;
:3)There is a 'magic' point at which you gain skill fastest, so by hitting this point with many items at once makes your skill jump fastest. By the time you have gone through this 'magic' point in all the items, the magic point has moved ahead of you again and you get to hit it all over again.&lt;br /&gt;
&lt;br /&gt;
*Use a [[cauldron]] (Backpacks work better because they do not burn in a fire &amp;amp; hold more than cauldrons) to keep lumps/chains/small tools in &amp;amp; you are able to keep more than 100 items in your forge. Note that items in containers seem to heat slightly slower than in the forge itself.&lt;br /&gt;
&lt;br /&gt;
*This new imp column has been a godsend for smithing. It means you have to switch tools less often if you imp lots of things at once, so use a method like my imping everything that needs iron at once for the other tools too.&lt;br /&gt;
&lt;br /&gt;
*I find the toolbelt is most useful for imping since you tend to switch tools more often when imping than when doing anything else. But I don't bother to load the lumps into it since you have to switch them too often to combat cooling. Go for food instead.&lt;br /&gt;
&lt;br /&gt;
*There are a lot of people who say that using lower quality tools &amp;amp; no WOA raises your skill faster, &amp;amp; they may be right, especially when it comes to things like digging, WC &amp;amp; mining. But for imping, I don't believe this is the case (&amp;amp; I don't really believe it for the other 3 either, but that's another topic). Perhaps it's simply not true, but I suspect that my action speed &amp;amp; success rates (needing to repair after an imping action is a failure. You can still get skill from a failure, but it is less frequent) make up for the fact that I have a wider gap between actions that increase my skill. My proof for this is that I have managed to keep up with the best smiths in the game &amp;amp; have always used the best tools. But you may prefer to use lower quality tools on your smithing because it feels faster for you. This is extremely difficult because you have to balance success rates with skillgain, so simply using a 1ql tool will not work here, because as I've said in another point, the QL of the item you are imping will actually start to go backwards if there is too much of a gap, especially at high QL, but I will try to provide a guide to get you started.&lt;br /&gt;
&lt;br /&gt;
:This is assuming that your skill is 50. If your skill is different, you will have to adjust:&lt;br /&gt;
::1-30ql imping, 1ql tools&lt;br /&gt;
::31-40ql imping, 5-15ql tools&lt;br /&gt;
::41-50ql imping, 20-30ql tools&lt;br /&gt;
::50-60ql imping, 40-50ql tools&lt;br /&gt;
::60-70ql imping, 55-65ql tools&lt;br /&gt;
::70-80ql imping, 70-80ql tools&lt;br /&gt;
::81-90ql imping, 90-99ql tools&lt;br /&gt;
::90-99ql imping, 99ql tools&lt;br /&gt;
&lt;br /&gt;
:note that 60-65ql imping is ''hard'' &amp;amp; anything above 65 is probably impossible, but it should give you an idea for you to plan from. Interesting note, there is actually an upper limit to which the game will even let you attempt to imp something. I recently tried to imp a ~69.8ql longsword with ~61 skill &amp;amp; ~90ql tools &amp;amp; the game actually gave an error that I can not improve this item further. I was able to imp it with something like 62 skill, but when I got it to 69.97, I was actually getting improvements of less than 0.01ql. This cap is harder to come up against in blacksmithing because your skill moves so much faster, but it is still there.&lt;br /&gt;
&lt;br /&gt;
*CoC &amp;amp; WoA, my personal preference is to have both on my tools, but you may prefer just CoC for the reasons in the last point. Regardless of which you prefer, you should have your lumps &amp;amp; water enchanted too. If your lucky &amp;amp; you have a priest who is grinding channelling, you can probably get them to enchant all your lumps, but if not, then if you have a lump that is enchanted active &amp;amp; combine it with another lump it will keep the enchantment. When you refill your dredge, it will keep the enchantment too, just be careful not to let either of them get completely used up.&lt;br /&gt;
&lt;br /&gt;
*You can keep your items &amp;amp; lumps hot between sessions by logging out with them in an inventory, or giving them to a merchant (only allowed on home servers), but I personally prefer to log in an alt about 30mins (for a 50ql forge) before I start playing to light my forge. This way I don't waste sleep bonus waiting. Alternatively, you could spend your first 30 mins doing something like mining so that you don't have to rely on others for standard QL lumps. about 50 mining is a handy thing for a smith to have. The other thing you could do is ask a friend to light it for you if you have one who is usually on when you log in. Either set a time with them or contact them through other means (IRC, etc).&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 09:20, 14 February 2009 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Also note, the damage on older lumps can be turned into quality loss (to avoid losing the lumps) by combining with other lumps.  The qualities will be averaged as usual but the lump with decay will lose a percentage of its quality based on the damage level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=41722</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=41722"/>
		<updated>2009-02-08T23:33:25Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Uzetaab's tips and notes */  updated for game changes &amp;amp; new revelations I have had about smithing. Feel free to add page links for tools I've mentioned or whatever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and other various items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Tools used ==&lt;br /&gt;
:* [[Metal lumps]], usually [[iron lump]] (Creation material)&lt;br /&gt;
:* [[Hammer]]&lt;br /&gt;
:* [[Small anvil]] (Creation tool)&lt;br /&gt;
:* [[Large anvil]] (Creation tool)&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Whetstone]]&lt;br /&gt;
:* [[Pelt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Awl]]&lt;br /&gt;
:*[[File]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Hatchet]]&lt;br /&gt;
:*[[Lantern]]&lt;br /&gt;
:*[[Leather knife]]&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
:*[[Metal brush]]&lt;br /&gt;
:*[[Needle]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Stone chisel]]&lt;br /&gt;
&lt;br /&gt;
=== Tool heads ===&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Hooks]]&lt;br /&gt;
:*[[Iron fishing hook]]&lt;br /&gt;
:*[[Lamp head]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
:*[[Rivets]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned Blacksmith at 70 skill&lt;br /&gt;
*Master Blacksmith &lt;br /&gt;
&lt;br /&gt;
===Uzetaab's tips and notes===&lt;br /&gt;
* *Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.&lt;br /&gt;
&lt;br /&gt;
:*Always use a [[forge]], other fire types just don't cut it, because they heat things faster. However, they do use more fuel.&lt;br /&gt;
&lt;br /&gt;
:*Get the quality of the forge as high as possible, for 2 reasons.&lt;br /&gt;
::1) it heats things up quicker&lt;br /&gt;
::2) it burns longer.&lt;br /&gt;
&lt;br /&gt;
:*anymore than 20kg of fuel is wasted.&lt;br /&gt;
&lt;br /&gt;
:*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.&lt;br /&gt;
&lt;br /&gt;
:*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it won't turn into lump. Apparently, if you put a scrap into a cauldron in a unlit forge, it insta-cools.&lt;br /&gt;
:*Having a water source right next to the forge is a must if you plan long smithing sessions. It's also useful for if you forget to refill your barrel when you log off &amp;amp; run out of water during sleep bonus. You may want to consider a dredge, it holds more water than a barrel. 3 ways to get water next to your forge, 2 of them require a door next to your forge.&lt;br /&gt;
::1) Try to build the forge near the water table, then dig a hole outside your door until water is revealed. The end result looks like a pond.&lt;br /&gt;
::2) Open a mine entrance next to your forge &amp;amp; mine the floor until you hit water. Make sure to support the walls so you don't have to do it again. This is the least ideal way because you tend to fall in &amp;amp; have to climb out again. Also, you have to step into the mine to refill, ponds work from inside the house. This end result is like a well.&lt;br /&gt;
::3) Build your forge next to one of these new magically refilling fountains. This is the best option, but having a big fountain in your house looks a little silly. This option is like a natural spring or indoor plumbing ;)&lt;br /&gt;
&lt;br /&gt;
:*When improving several things at once, apply lump to them all together until they all require a different item, then put the lump back and imp them all back to needing lump again. this is because lump needs to be hot, so you want to get through it's use quickly.&lt;br /&gt;
&lt;br /&gt;
:*It's also useful to have 2 lumps for imping, so that you can switch if one cools.&lt;br /&gt;
&lt;br /&gt;
:*As a good general guideline, you can improve items to your skill +10. For example, a hammer uses blacksmithing, if you have 25 skill, you can improve the item to 35ql.&lt;br /&gt;
&lt;br /&gt;
:*Blacksmithing is the most important smithing skill, followed by weapon smithing. This will cover all your tools and allows you to work faster and better. Blacksmithing is more important because your hammer and anvils use this and these tools need to be good to make the other smithing skills easier.&lt;br /&gt;
&lt;br /&gt;
:*The better the quality of your tools, the more chance you have to succeed at imping. If your tool is significantly lower quality than the tool you are imping (say 30 points lower), your chance to improve the item is very slim. You will most likely end up lowering the quality of the item though fails &amp;amp; repairs.&lt;br /&gt;
&lt;br /&gt;
:*If you want to train a particular smithing skill, the best way is to make 20 of a small item that uses this skill, then imp them all to 5, then 10, then 15, etc. Reasons:&lt;br /&gt;
::1)Having a large number of tools to imp allows you to gain skill faster with relation to the following reasons&lt;br /&gt;
::2)Making the item a small one means that you will use less lump on them.&lt;br /&gt;
::3)There is a 'magic' point at which you gain skill fastest, so by hitting this point with many items at once makes your skill jump fastest. By the time you have gone through this 'magic' point in all the items, the magic point has moved ahead of you again and you get to hit it all over again.&lt;br /&gt;
&lt;br /&gt;
:*Use a [[cauldron]] (Backpacks work better because they do not burn in a fire &amp;amp; hold more than cauldrons) to keep lumps/chains/small tools in &amp;amp; you are able to keep more than 100 items in your forge. Note that items in containers seem to heat slightly slower than in the forge itself.&lt;br /&gt;
&lt;br /&gt;
:*This new imp column has been a godsend for smithing. It means you have to switch tools less often if you imp lots of things at once, so use a method like my imping everything that needs iron at once for the other tools too.&lt;br /&gt;
&lt;br /&gt;
:*I find the toolbelt is most useful for imping since you tend to switch tools more often when imping than when doing anything else. But I don't bother to load the lumps into it since you have to switch them too often to combat cooling. Go for food instead.&lt;br /&gt;
&lt;br /&gt;
:*There are a lot of people who say that using lower quality tools &amp;amp; no WOA raises your skill faster, &amp;amp; they may be right, especially when it comes to things like digging, WC &amp;amp; mining. But for imping, I don't believe this is the case (&amp;amp; I don't really believe it for the other 3 either, but that's another topic). Perhaps it's simply not true, but I suspect that my action speed &amp;amp; success rates (needing to repair after an imping action is a failure. You can still get skill from a failure, but it is less frequent) make up for the fact that I have a wider gap between actions that increase my skill. My proof for this is that I have managed to keep up with the best smiths in the game &amp;amp; have always used the best tools. But you may prefer to use lower quality tools on your smithing because it feels faster for you. This is extremely difficult because you have to balance success rates with skillgain, so simply using a 1ql tool will not work here, because as I've said in another point, the QL of the item you are imping will actually start to go backwards if there is too much of a gap, especially at high QL, but I will try to provide a guide to get you started.&lt;br /&gt;
&lt;br /&gt;
This is assuming that your skill is 50. If your skill is different, you will have to adjust:&lt;br /&gt;
1-30ql imping, 1ql tools&lt;br /&gt;
31-40ql imping, 5-15ql tools&lt;br /&gt;
41-50ql imping, 20-30ql tools&lt;br /&gt;
50-60ql imping, 40-50ql tools&lt;br /&gt;
60-70ql imping, 55-65ql tools&lt;br /&gt;
70-80ql imping, 70-80ql tools&lt;br /&gt;
81-90ql imping, 90-99ql tools&lt;br /&gt;
90-99ql imping, 99ql tools&lt;br /&gt;
&lt;br /&gt;
note that 60-65ql imping is ''hard'' &amp;amp; anything above 65 is probably impossible, but it should give you an idea for you to plan from. Interesting note, there is actually an upper limit to which the game will even let you attempt to imp something. I recently tried to imp a ~69.8ql longsword with ~61 skill &amp;amp; ~90ql tools &amp;amp; the game actually gave an error that I can not improve this item further. I was able to imp it with something like 63 skill, but when I got it to 69.97, I was actually getting improvements of less than 0.01ql. This cap is harder to come up against in blacksmithing because your skill moves so much faster, but it is still there.&lt;br /&gt;
&lt;br /&gt;
:*CoC &amp;amp; WoA, my personal preference is to have both on my tools, but you may prefer just CoC for the reasons in the last point. Regardless of which you prefer, you should have your lumps &amp;amp; water enchanted too. If your lucky &amp;amp; you have a priest who is grinding channelling, you can probably get them to enchant all your lumps, but if not, then if you have a lump that is enchanted active &amp;amp; combine it with another lump it will keep the enchantment. When you refill your dredge, it will keep the enchantment too, just be careful not to let either of them get completely used up.&lt;br /&gt;
&lt;br /&gt;
:*You can keep your items &amp;amp; lumps hot between sessions by logging out with them in an inventory, or giving them to a merchant (only allowed on home servers), but I personally prefer to log in an alt about 30mins (for a 50ql forge) before I start playing to light my forge. This way I don't waste sleep bonus waiting. Alternatively, you could spend your first 30 mins doing something like mining so that you don't have to rely on others for standard QL lumps. about 50 mining is a handy thing for a smith to have. The other thing you could do is ask a friend to light it for you if you have one who is usually on when you log in. Either set a time with them or contact them through other means (IRC, etc).&lt;br /&gt;
&amp;lt;small&amp;gt;----[[User:Uzetaab|Uzetaab]] 17:33, 8 February 2009 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Also note, the damage on older lumps can be turned into quality loss (to avoid losing the lumps) by combining with other lumps.  The qualities will be averaged as usual but the lump with decay will lose a percentage of its quality based on the damage level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Rockcliff&amp;diff=41103</id>
		<title>Settlement:Rockcliff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Rockcliff&amp;diff=41103"/>
		<updated>2009-01-26T14:59:16Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: Remove outdated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Tich/Uzetaab&lt;br /&gt;
|population=9&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Size 20 [[Village Deeds|village deed]]. Rockcliff has moved to a quieter location and remains private at this time. &lt;br /&gt;
&lt;br /&gt;
See the list of items that Rockcliff is buying on the [[jobs|jobs page]]&lt;br /&gt;
&lt;br /&gt;
[[Player:Tich|Tich]] Co-Mayor&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Uzetaab|Uzetaab]] Co-Mayor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=39992</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=39992"/>
		<updated>2008-12-29T11:43:42Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: correcting minimum tower quality to get a guard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{extimage&lt;br /&gt;
|http://img90.imageshack.us/img90/345/towerguardhalloweengn4.jpg&lt;br /&gt;
|Halloween-style tower guard&lt;br /&gt;
}}&lt;br /&gt;
* Tower guards spawn at [[guard tower]]s.&lt;br /&gt;
* They are aggressive against those from the other kingdoms. &lt;br /&gt;
* They are stronger than the weakest town guards and stronger than [[brown bear]]s. &lt;br /&gt;
* If you butcher them you can get human meat and loose alignement.&lt;br /&gt;
* They have 35~40 fighting skill&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard! The minimum tower [[quality]] required to get a tower guard is 10.&lt;br /&gt;
Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strength of guards. &lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
Tower guards can gain or loose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
&lt;br /&gt;
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=34883</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=34883"/>
		<updated>2008-06-25T15:01:15Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Myths */  bless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] of [[item]]s and manmade structures in [[Wurm]]. There are several ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Decay rates == &lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher then 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.&lt;br /&gt;
* Houses reduce item decay by ?.&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with this exception of food items&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would. &lt;br /&gt;
* Item decay rates inside caves are not faster or slower than outdoor locations.&lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* Deeds only affect wall decay, they have no affect on items.&lt;br /&gt;
* [[Bless]] has no affect on decay. It's only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.&lt;br /&gt;
*An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=34640</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=34640"/>
		<updated>2008-06-20T08:18:37Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Decay rates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] of [[item]]s and manmade structures in [[Wurm]]. There are several ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Decay rates == &lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher then 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.&lt;br /&gt;
* Houses reduce item decay by ?.&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with this exception of food items&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would. &lt;br /&gt;
* Item decay rates inside caves are not faster or slower than outdoor locations.&lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* Deeds only affect wall decay, they have no affect on items.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.&lt;br /&gt;
*An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Rockcliff&amp;diff=33043</id>
		<title>Settlement:Rockcliff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Rockcliff&amp;diff=33043"/>
		<updated>2008-04-25T01:20:57Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Tich/Uzetaab&lt;br /&gt;
|population=7&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Size 10 [[Village Deeds|village deed]] 25 mins west of NT down The Public Highway&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the list of items that Rockcliff is buying on the [[jobs|jobs page]]&lt;br /&gt;
&lt;br /&gt;
For further information visit our webpage at [http://www.rockcliff.info Rockcliff]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Player:Tich|Tich]] Co-Mayor&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Uzetaab|Uzetaab]] Co-Mayor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Medium_wooden_shield&amp;diff=32280</id>
		<title>Medium wooden shield</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Medium_wooden_shield&amp;diff=32280"/>
		<updated>2008-03-11T12:34:07Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Medium wooden shield&lt;br /&gt;
|active=[[small nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Shields&lt;br /&gt;
|materials=* 1 [[iron ribbon]]&lt;br /&gt;
* 1 [[plank]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=shield smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
All new players start out with a non-improvable medium wooden shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shields]] &lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=30891</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=30891"/>
		<updated>2008-01-12T04:38:48Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelrysmithing==&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.  &lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster.  Look for an area you want to [[flatten]] or terraform, and then dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember don't look at the skills until you have finished at least a 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe Way===&lt;br /&gt;
&lt;br /&gt;
Create a practice doll and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs alot, so leg protection will save you health in the end.&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
To leatherwork properly you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt. This is because leather belts are the cheapest(don't take much leather) to make and you will most likely not fail. From then, get a piece of leather of high-ish QL and improve the belt until you need another tool. Keep improving it and you will gain skill. Once you have a higher chance on other items, make lots of gloves and improve them all to 15QL. Keep doing this with higher difficulty items and once your skill reaches 10-15. Try and stud some of them (it takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 and leather jackets which take 0.4)&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better QL tools. &lt;br /&gt;
Tool QL and skill level limits your max improving QL, not the raw leather QL.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill #.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,02kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finnish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades Smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Heads Smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=30890</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=30890"/>
		<updated>2008-01-12T04:35:06Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Mining */  Alternate methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelrysmithing==&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.  &lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster.  Look for an area you want to [[flatten]] or terraform, and then dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember don't look at the skills until you have finished at least a 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe Way===&lt;br /&gt;
&lt;br /&gt;
Create a practice doll and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs alot, so leg protection will save you health in the end.&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
To leatherwork properly you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt. This is because leather belts are the cheapest(don't take much leather) to make and you will most likely not fail. From then, get a piece of leather of high-ish QL and improve the belt until you need another tool. Keep improving it and you will gain skill. Once you have a higher chance on other items, make lots of gloves and improve them all to 15QL. Keep doing this with higher difficulty items and once your skill reaches 10-15. Try and stud some of them (it takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 and leather jackets which take 0.4)&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better QL tools. &lt;br /&gt;
Tool QL and skill level limits your max improving QL, not the raw leather QL.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill*.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
*There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,02kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finnish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades Smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Heads Smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=30889</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=30889"/>
		<updated>2008-01-12T04:17:53Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Uzetaab's tips and notes */  another tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and other various items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Tools used ==&lt;br /&gt;
:* [[Metal lumps]], usually [[iron lump]] (Creation material)&lt;br /&gt;
:* [[Hammer]]&lt;br /&gt;
:* [[Small anvil]] (Creation tool)&lt;br /&gt;
:* [[Large anvil]] (Creation tool)&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Whetstone]]&lt;br /&gt;
:* [[Pelt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Awl]]&lt;br /&gt;
:*[[File]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Lantern]]&lt;br /&gt;
:*[[Leather knife]]&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
:*[[Metal brush]]&lt;br /&gt;
:*[[Needle]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Stone chisel]]&lt;br /&gt;
&lt;br /&gt;
=== Tool heads ===&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Hooks]]&lt;br /&gt;
:*[[Iron fishing hook]]&lt;br /&gt;
:*[[Lamp head]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
:*[[Rivets]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned blacksmith at 70 skill&lt;br /&gt;
&lt;br /&gt;
===Uzetaab's tips and notes===&lt;br /&gt;
* *Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.&lt;br /&gt;
&lt;br /&gt;
:*Always use a [[forge]], other fire types just don't cut it, because they heat things faster. However, they do use more fuel.&lt;br /&gt;
&lt;br /&gt;
:*Get the quality of the forge as high as possible, for 2 reasons.&lt;br /&gt;
::1) it heats things up quicker&lt;br /&gt;
::2) it burns longer.&lt;br /&gt;
&lt;br /&gt;
:*anymore than 20kg of fuel is wasted.&lt;br /&gt;
&lt;br /&gt;
:*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.&lt;br /&gt;
&lt;br /&gt;
:*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it won't turn into lump.&lt;br /&gt;
&lt;br /&gt;
:*Try to build the forge near the water table, then dig a hole until water is revealed, you will use a lot of water.&lt;br /&gt;
&lt;br /&gt;
:*When improving several things at once, apply lump to them all together until they all require a different item, then put the lump back and imp them all back to needing lump again. this is because lump needs to be hot, so you want to get through it's use quickly.&lt;br /&gt;
&lt;br /&gt;
:*It's also useful to have 2 lumps for imping, so that you can switch if one cools.&lt;br /&gt;
&lt;br /&gt;
:*As a good general guideline, you can improve items to your skill +10. For example, a hammer uses blacksmithing, if you have 25 skill, you can improve the item to 35ql.&lt;br /&gt;
&lt;br /&gt;
:*Blacksmithing is the most important smithing skill, followed by weapon smithing. This will cover all your tools and allows you to work faster and better. Blacksmithing is more important because your hammer and anvils use this and these tools need to be good to make the other smithing skills easier.&lt;br /&gt;
&lt;br /&gt;
:*The better the quality of your tools, the more chance you have to succeed at imping. If your tool is significantly lower quality than the tool you are imping (say 30 points lower), your chance to improve the item is very slim. You will most likely end up lowering the quality of the item though fails &amp;amp; repairs.&lt;br /&gt;
&lt;br /&gt;
:*If you want to train a particular smithing skill, the best way is to make 20 of a small item that uses this skill, then imp them all to 5, then 10, then 15, etc. Reasons:&lt;br /&gt;
::1)Having a large number of tools to imp allows you to gain skill faster with relation to the following reasons&lt;br /&gt;
::2)Making the item a small one means that you will use less lump on them.&lt;br /&gt;
::3)There is a 'magic' point at which you gain skill fastest, so by hitting this point with many items at once makes your skill jump fastest. By the time you have gone through this 'magic' point in all the items, the magic point has moved ahead of you again and you get to hit it all over again.&lt;br /&gt;
&lt;br /&gt;
:*Use a [[cauldron]] to keep lumps/chains/small tools in &amp;amp; you are able to keep more than 100 items in your forge.&lt;br /&gt;
:*Make [[rivets]] and finish the unfinished ones until you reach around 20 Blacksmithing.  Then start making [[needle|needles]], these are a great way to raise your Blacksmithing.&lt;br /&gt;
&lt;br /&gt;
:*An alternative method that I'm finding works well is to imp things in pairs. for example, imp a hammer &amp;amp; file at the same time. this way you can have the next tool active &amp;amp; ready to imp as soon as your stamina is full again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 10:37, 24 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=30318</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=30318"/>
		<updated>2008-01-02T09:16:38Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== External pictures ==&lt;br /&gt;
&lt;br /&gt;
Now external pictures just appear as links (MediaWiki updated). Anyone know the proper wikicode for inserting external pictures in the new version? --[[User:Ancient|Ancient/Graham Edgecombe]] 10:28, 7 May 2007 (CDT)&lt;br /&gt;
: It's the same code as the last version, it was just a setting that got disabled. It should again now. [[User:Manny|Manny]] 10:54, 7 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::External image loading is [[New_World_Mapping_Project|broken again]]. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:18, 18 June 2007 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Breadcrumbs ==&lt;br /&gt;
&lt;br /&gt;
It used to be common organise breadcrumbs outside the Complete Database like this:&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] :: [[Page1]] :: '''Current Page'''&lt;br /&gt;
&lt;br /&gt;
I'm seeing more pages outside of the Complete Database being done like this:&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Page1]] / '''Current Page'''&lt;br /&gt;
&lt;br /&gt;
Please could everyone help to fix the breadcrumbs!&lt;br /&gt;
&lt;br /&gt;
==RE: ''Player:'' Redirects And Babel Information==&lt;br /&gt;
Okay, we need a collaborative effort in making all of these happen. As you should know, a Wiki redirect is as follows: ''&amp;lt;nowiki&amp;gt;#Redirect [[Pagename]]&amp;lt;/nowiki&amp;gt;''. So when you come across a link to a User:USERNAME page please take the time to copy all the information on that page then make a redirect to Player:PLAYERNAME(for this purpose we will assume every wurmpedia account has a corresponding Wurm Online player account, if not please redirect that user page to the matching in-game name). Now go to the page you just redirected to and paste the information in, additionally you will need to add to the bottom of the page ''&amp;lt;nowiki&amp;gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/INSERTFIRSTLETTEROFPLAYER'SNAMEHERE]]&amp;lt;/nowiki&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
I feel we need to discuss on how to do the talk pages for users, should we redirect the User talk:USERNAME to Talk:Player:USERNAME or vice versa? ~ [[User:Tigiot|Tigiot]] 01:18, 4 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
: Keep the user talk page. The wiki emails me when my user talk page is changed, it does not when my player talk page is changed :) [[User:Manny|Manny]] 02:30, 4 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
::'''AHAH!''' I was talking on the MW irc and they told me of a simple solution. :) We get Egal to rename the User: namespace to Player: they also said for us to get Egal to upgrade ;) not sure if it's required to change namespaces(why would it be, seems like a simple database thing) ~ [[User:Tigiot|Tigiot]] 13:58, 7 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
It would be so much easier if Notch just changed the client to access User: pages instead of Player: pages. --[[User:Ancient|Ancient/Graham Edgecombe]] 06:26, 16 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I've changed my opinion on this, I think User: and Player: should be kept separate, some users might want different info to display on each. --[[User:Ancient|Ancient/Graham Edgecombe]] 02:09, 31 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Babel===&lt;br /&gt;
On another note, for uniformities sake can we all make it so that when we are adding categories that we '''always''' make &amp;lt;nowiki&amp;gt;[[Category:Babel/LETTER]]&amp;lt;/nowiki&amp;gt; the last category in the article? ~ [[User:Tigiot|Tigiot]] 01:21, 4 February 2007 (CST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Toolbar==&lt;br /&gt;
If you are using Mozilla Firefox to edit these Wiki-pages, I suggest you get this Wiki-extension : http://wikipedia.mozdev.org/&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you fast access to almost all Wikipedia editing features.&lt;br /&gt;
:http://www.downloadsquad.com/2006/09/01/firefox-2-making-your-old-extensions-work/ for if you use Firefox 2.x ~ [[User:Tigiot|Tigiot]] 20:36, 2 February 2007 (CST)&lt;br /&gt;
::Update: There is a slight problem, easily fixed though. Close Firefox. First download this file into some folder on your computer: http://downloads.mozdev.org/wikipedia/wikipedia_0.8.0.2.xpi. Next extract the wikipedia_0.8.0.2.xpi file into C:\Documents and Settings\[USER]\Application Data\Mozilla\Firefox\Profiles\[PROFILE THINGY]\extensions\wikitoolbar. Now go back to the profile directory and edit the file in there called extensions.ini by adding an extra extension variable in continuity with the value of the wikitoolbar folder. Restart Firefox, now it won't be on the add-ons list but it will appear. This took me about 2 minutes to figure out. ~ [[User:Tigiot|Tigiot]] 21:06, 2 February 2007 (CST)&lt;br /&gt;
:::Arg, if you do do this, be forewarned - IT WON'T LIKE YOU! ~ [[User:Tigiot|Tigiot]] 21:30, 2 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Translating Links==&lt;br /&gt;
If anyone knows how to translate the google links into the asian characters, please do so. thx, &amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 20:42, March 9, 2006 (CST)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Senryaku ha kaimu! (It is done.) ^_^&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 03:30, 10 March 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
I made a stub template, use &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; to put it in your articles. :) &amp;lt;small&amp;gt;[[User:Lainiwakura|Lain Iwakura]] 11:53, 8 January 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Template:stub]]&lt;br /&gt;
&lt;br /&gt;
It's new template time again! &amp;lt;del&amp;gt;This one has bugs however, due to dependency problems&amp;lt;/del&amp;gt; I'll fix later...maybe.&lt;br /&gt;
Use the &amp;lt;nowiki&amp;gt;{{cleanup}}&amp;lt;/nowiki&amp;gt; tag on pages that have bad formatting or Wikicode.&lt;br /&gt;
[[Template:cleanup]]&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 21:48, 7 April 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another new one, use the &amp;lt;nowiki&amp;gt;{{Copyedit}}&amp;lt;/nowiki&amp;gt; tag for pages that have spelling or grammar mistakes, or use 'leetspeak'...:P&lt;br /&gt;
&lt;br /&gt;
{{Copyedit}}&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 02:01, 15 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I've made one for articles that don't belong in the complete database:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;&amp;lt;nowiki&amp;gt;{{NotCDB|insert reason here}}&amp;lt;/nowiki&amp;gt;&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;nowiki&amp;gt;{{NotCDB|REASON}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient/Graham Edgecombe]] 05:06, 12 April 2007 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Prototyping ==&lt;br /&gt;
&lt;br /&gt;
I'm prototyping a new mainpage with a 'Wurmictionary' or babel, will list all articles by letter, [[User:Lainiwakura/NewMainPagePrototype|you can see it here]]. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:55, 20 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
: The prototype looks messed up in Firefox here. &amp;quot;Wiki editing requires login&amp;quot;, &amp;quot;Categories&amp;quot; and IRC   are on the right side of the contents window now, while the babel is below them in the right bottom corner.  &amp;lt;small&amp;gt;--[[User:Manny|Manny]] 0:43, 21 May 2006 (GMT+2)&amp;lt;/small&amp;gt;&lt;br /&gt;
: That's why it's a prototype... :P, I don't want to break the real mainpage whilst I experiment. &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 12:49, 21 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
: Woo! Fixed it, should look right in Firefox &amp;amp; Opera now, but IE is being mean. :( &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 02:06, 24 May 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
== Re organise the main page ==&lt;br /&gt;
&lt;br /&gt;
The main page is a bit messy at the moment. I think we should make something simple like Wikipedia's Main Page. It will help users find things faster. Does anyone agree? I will work on a prototype of the ideas I have in mind - check my [[User:Ancient|user page]].&lt;br /&gt;
--[[User:Ancient|Ancient]] 12:04, 6 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here's what I've got so far: [[User:Ancient/Prototype_Main_Page]]. Any ideas and suggestions? Do you think we should replace the main page with this. I've also seen that Lain Iwakura is working on alphabetical categories for all articles: [[User:Lainiwakura/NewMainPagePrototype]]. This could be introduced into my prototype too and replace the main-page. Does anyone think this is a good idea?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 13:21, 6 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I like it so far. :) &amp;lt;small&amp;gt;--[[User:Lainiwakura|Lain Iwakura]] 06:04, 7 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well I've just about finished it - if i've forgotten some things then people can add them later. Unless anyone objects then we can replace the main page with it soon. &amp;lt;small&amp;gt;--[[User:Ancient|Ancient]] 09:56, 8 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two thumbs up: clean and efficient &amp;lt;small&amp;gt;--[[User:Kanif|Kanif]] 16:53, 13 june 2006 (EST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since babel is starting, maybe a &amp;quot;(work in progress)&amp;quot; beside &amp;quot;Alphabetically Categorised Articles&amp;quot; would be in order for a while. &amp;lt;small&amp;gt;--[[User:Kanif|Kanif]] 17:07, 13 june 2006 (EST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maybe we can put the contents in a little box :) --[[User:Sppt|Sppt]] 13:21, 14 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've took out most of the HTML in [[Fr:Page principale]].  Is it ok?  ''Fits well for a test page.''. --[[User:Kanif|Kanif]] 06:39, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Absolutely fine. I don't mind - I think most people also find it easier to edit in wiki-code but I just don't get tables in it - that's why the new Main Page is nearly all HTML. --[[User:Ancient|Ancient]] 14:32, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Babel ==&lt;br /&gt;
&lt;br /&gt;
This babel is quite a load of work.  Makes me amazed at how big this wiki really is.&lt;br /&gt;
&lt;br /&gt;
:I know, I've done tons of pages. :) &amp;lt;small&amp;gt;--http://img157.imageshack.us/img157/1144/duckie0fq.gif[[User:Lainiwakura|Lain Iwakura]] 10:22, 22 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== French branch ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if a translation effort would be welcomed.  Is it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Huh? There are not that much French people playing wurm :p I would be useless&lt;br /&gt;
&lt;br /&gt;
And how could we translate the 1000+ article? It's a lot of work, and I don't think that there are a lot of people who can speak french who want to translate the whole wiki :O&lt;br /&gt;
&lt;br /&gt;
Up to now, me and [[User:Kiri|Kiri]] are on it.  We tried it on the [[Page principale|Main page]]. --[[User:Kanif|Kanif]] 14:03, 14 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I asked [[User:Egal|Egal]] and she said that the french pages should be prefixed with either &amp;quot;Francais:&amp;quot; or &amp;quot;Fr:&amp;quot;.  I think &amp;quot;Fr:&amp;quot; would be just fine.  Onward, &amp;quot;Es:&amp;quot;, &amp;quot;Ru:&amp;quot;, might become interesting. --[[User:Kanif|Kanif]] 02:05, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Would it be possible for Wurmpedia to detect the language preference of the visitor's browser and redirect those who chose fr, fr-CA, fr-FR, fr-BE, fr-CH and on to [[Fr:Page principale]]? --[[User:Kanif|Kanif]] 22:10, 16 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That would be possible if we asked Egal to make a script that does it. For example there is a wiki.php script which is executed when the user clicks &amp;quot;Wiki&amp;quot; in the menu, instead of going straight to the wiki, then the wiki.php script finds the language and redirects the user onwards to the real wiki.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 05:32, 17 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
My proposed code is below:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;?php&lt;br /&gt;
     // Language Redirect Script by Graham Edgecombe aka Ancient&lt;br /&gt;
     //&lt;br /&gt;
     // Find the user's language&lt;br /&gt;
     $language = $_SERVER['HTTP_ACCEPT_LANGUAGE'];&lt;br /&gt;
     // Default it to English if it is not set by the browser&lt;br /&gt;
     if(!isset($language))&lt;br /&gt;
     {&lt;br /&gt;
         $language = &amp;quot;en&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
     // A list of all the languages supported and their &amp;quot;Main Page&amp;quot; names is defined here&lt;br /&gt;
     $languages_supported = array&lt;br /&gt;
     (&lt;br /&gt;
         &amp;quot;en&amp;quot;    =&amp;gt;    &amp;quot;Main Page&amp;quot;&lt;br /&gt;
         &amp;quot;fr&amp;quot;    =&amp;gt;    &amp;quot;Page principale&amp;quot;&lt;br /&gt;
         &amp;quot;de&amp;quot;    =&amp;gt;    &amp;quot;Hauptseite&amp;quot;&lt;br /&gt;
     );&lt;br /&gt;
     // Checks to see if the users language is supported&lt;br /&gt;
     if(isset($languages_supported[$language]))&lt;br /&gt;
     {&lt;br /&gt;
         // If so redirect them to their language's home page which is &amp;quot;language code&amp;quot;:&amp;quot;Main Page in that language&amp;quot; - of course this means English goes to &amp;quot;En:Main Page&amp;quot; so we will have to make a redirect in the wiki to go back to &amp;quot;Main Page&amp;quot;&lt;br /&gt;
         header(&amp;quot;Location: http://www.wurmonline.com/wiki/&amp;quot; . $language . &amp;quot;:&amp;quot; . $languages_supported[$language]);&lt;br /&gt;
     }&lt;br /&gt;
     else&lt;br /&gt;
     {&lt;br /&gt;
         // Otherwise redirect them to the Main Page, this could also be another page saying that the language is not supported&lt;br /&gt;
         header(&amp;quot;Location: http://www.wurmonline.com/wiki/Main Page&amp;quot;);&lt;br /&gt;
     }&lt;br /&gt;
 ?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Ancient|Ancient]] 05:28, 17 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
The web server has a function that, when there is a page that has multiple copy but all ending with a language code (ex.: index.html.en, index.html.fr, index.html.fr-CH, index.html.es) then it returns the file that match the language of the browser.  It isn't turned on by default.&lt;br /&gt;
&lt;br /&gt;
I don't think that would work with the wiki - it would do a different index.php file for each language, what we want is a different page in the wiki database, and that has to be done by passing a different parameter to the script, not by finding a different index.php file. --[[User:Ancient|Ancient]] 01:55, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
***Did anything ever become of this idea? The implementation seems sound enough. &amp;lt;small&amp;gt;--http://img86.imageshack.us/img86/8964/duckieta2.gif[[User:Lainiwakura|Lain Iwakura]] 03:48, 21 December 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== German translation ==&lt;br /&gt;
&lt;br /&gt;
Well I've translated the Main Page into [[De:Hauptseite|German]]. It has been done by using my current knowledge, looking up words in dictionaries and not translating the complicated bits - just removing them! There are probably some mistakes in there - if someone finds any and knows German then please fix them! --[[User:Ancient|Ancient]] 02:50, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dutch Translation ==&lt;br /&gt;
i guess since were having german and french translations that a dutch one would also be in place? --[[User:Sppt|Sppt]] 07:29, 18 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you know Dutch then it would be great! --[[User:Ancient|Ancient]] 06:48, 19 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::dutch is my mother language&lt;br /&gt;
::edit: i'm thinking of making a program either in php or java to grab the page, then i run some. replaces over it to translate it, write it to a file, and then i'm going to check them and upload it. but the thing is: i have to think of a way to do this &lt;br /&gt;
&lt;br /&gt;
::edit of the edit: i managed to do it using the curl library, code is [http://pastebin.com/720817 here]&amp;lt;br&amp;gt;  &lt;br /&gt;
::note: this is only the source grabber, i'm working out how to strip out the content ~ [[User:Sppt|Sppt]] 15:24, 19 June 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Signature generator ==&lt;br /&gt;
&lt;br /&gt;
Today I made a signature generator for my Wurm fansite.&lt;br /&gt;
&lt;br /&gt;
You can access it [http://www.grahamedgecombe.com/wurm/index.php?c=signature.php here].&lt;br /&gt;
&lt;br /&gt;
You can choose a background image, add some text and put some dynamic text in. At the moment you have three choices for dynamic text: number of players on home server, number of players on wild server or number of players on all the servers.&lt;br /&gt;
&lt;br /&gt;
It might be slightly off to what you see on [http://www.wurmonline.com www.wurmonline.com] because it only updates every 5 minutes.&lt;br /&gt;
&lt;br /&gt;
Here's a sample signature:&lt;br /&gt;
&lt;br /&gt;
http://www.grahamedgecombe.com/wurm/sig.php?r=255&amp;amp;g=255&amp;amp;b=255&amp;amp;img=6&amp;amp;text_dynamic=pcTotal&amp;amp;dynx=200&amp;amp;dyny=80&amp;amp;text_normal=%3D+Ancient+-+Wurm+Online+Player+-+Member+of+DarkWood+%3D&amp;amp;staticx=5&amp;amp;staticy=20&amp;amp;/file001.png&lt;br /&gt;
It exports HTML, wikicode and BB code.&lt;br /&gt;
&lt;br /&gt;
Thought it might be interesting to put it up here. --[[User:Ancient|Ancient]] 07:33, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Another thought: maybe we could make a player count for the main page. Anybody like the idea? --Ancient 07:39, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Translation guidelines ==&lt;br /&gt;
&lt;br /&gt;
Since some people might be doing some Polish translations, I've set up a page with some basic guidelines on how namespaces should be used etc - [[WurmPedia:Translations]] - any comments? --[[User:Ancient|Ancient/Graham Edgecombe]] 13:13, 14 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Add new category? ==&lt;br /&gt;
&lt;br /&gt;
Should we add a new category to mainpage wich is about players with the highest skills and best achivements in villages and homesteads? --[[User:ChJees|ChJees]] 07:58, 26 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I'm not convinced that's a good idea. There's already a skill compare site, and villages can boast their accomplishments on the village pages. The wiki should be as objective as possible, getting involved in matters as subjective as which achievements are best is not attractive to me. - [[User:Dashiva|Dashiva]] 13:02, 26 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Japanese wiki ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit hesitant to mess with the main page, but the japanese community have been working on their own wiki &amp;amp; I thought it might be a good idea to link to it. It's here:&lt;br /&gt;
http://wurm.mmorpgplayer.com/ --[[User:Uzetaab|Uzetaab]] 03:16, 2 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=28178</id>
		<title>Player:Uzetaab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=28178"/>
		<updated>2007-11-03T00:28:59Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a cowardly champion of the [[Whitelighter]]s and mostly nice guy.&lt;br /&gt;
&lt;br /&gt;
&amp;amp; no, I will not be moving to the Wild server, so stop asking ;)&lt;br /&gt;
&lt;br /&gt;
Currently, I am a member of the Town [[Rockcliff]], which is located 25 mins west of NT down Curtains Memorial Highway.&lt;br /&gt;
My specialties are smithing (most types), digging and road building. However,  I am fairly well experienced with almost all aspects of the game. I've been playing since about September 2005.&lt;br /&gt;
&lt;br /&gt;
I am generally happy to help with your questions, as long as the answer can not be found at the [[Useful N00b Links|noob links section]]. If it is there, I will probably just point to the page that has the exact info you are after. The main 2 reasons for this are that chat tends to be concise so the information given is not always as complete as it could be when done that way. The other reason is that I get annoyed if I repeat myself frequently.&lt;br /&gt;
&lt;br /&gt;
I have no tolerance for thieving, or disrespect towards women. &amp;amp; I hold a grudge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=27603</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=27603"/>
		<updated>2007-10-20T14:45:23Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Container Comparison */  added a few items to carts &amp;amp; rafts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Containers are created items used to store smaller items, and can be used to organize. There are many different kinds of containers, and if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container Comparison ==&lt;br /&gt;
Containers have a weight, and hold a given volume of items.  Some containers will not hold liquids and others only hold liquids.  Some are mobile containers, others are stationary, and most can be carried in your inventory.  Items are sorted by increasing volume.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!string of cloth&lt;br /&gt;
!seeds&lt;br /&gt;
!rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
|----&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|----&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|----&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|----&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|----&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|----&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|----&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|----&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|?&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
X = not possible&amp;lt;br&amp;gt;&lt;br /&gt;
NA = not applicable&amp;lt;br&amp;gt;&lt;br /&gt;
? = need data&amp;lt;br&amp;gt;&lt;br /&gt;
Rags = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Cotton = 1.0kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Seeds = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Meat filet = 0.3kg each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid -- usually water -- a container will hold.  The weight attribute is the weight of the container itself, not the amount of weight it will hold.  Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used.  For example a cart will only hold 94kg of cotton, but that same cart will hold 1,400kg of bricks.  This occurs because the cotton has significantly greater volume than bricks do.  Unfortunately the volume of items are not displayed only their weights.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with cooking ingredients, e.g. to make soup.&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=27001</id>
		<title>Player:Uzetaab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Uzetaab&amp;diff=27001"/>
		<updated>2007-10-05T10:04:03Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a cowardly champion of the [[Whitelighter]]s and mostly nice guy.&lt;br /&gt;
&lt;br /&gt;
&amp;amp; no, I will not be moving to the Wild server, so stop asking ;)&lt;br /&gt;
&lt;br /&gt;
Currently, I am a member of the Town [[Rockcliff]], which is located 25 mins west of NT down Curtains Memorial Highway.&lt;br /&gt;
My specialties are smithing (most types), digging and road building. However,  I am fairly well experienced with almost all aspects of the game. I've been playing since about September 2005.&lt;br /&gt;
&lt;br /&gt;
I am generally happy to help with your questions, as long as the answer can not be found at the [[Useful N00b Links|noob links section]]. If it is there, I will probably just point to the page that has the exact info you are after. The main 2 reasons for this are that chat tends to be concise so the information given is not always as complete as it could be when done that way. The other reason is that I get annoyed if I repeat myself frequently.&lt;br /&gt;
&lt;br /&gt;
I have no tolerance for thieving, or disrespect towards women. &amp;amp; I hold a grudge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/U]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Rockcliff&amp;diff=26999</id>
		<title>Settlement:Rockcliff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Rockcliff&amp;diff=26999"/>
		<updated>2007-10-05T09:46:45Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
Size 10 [[Village Deeds|village deed]] 25 mins west of NT down Curtains Memorial Highway&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the list of items that Rockcliff is buying on the [[jobs|jobs page]]&lt;br /&gt;
&lt;br /&gt;
For further information visit our webpage at [http://www.rockcliff.info Rockcliff]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Player:Tich|Tich]] Co-Mayor&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player:Uzetaab|Uzetaab]] Co-Mayor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Oak&amp;diff=25100</id>
		<title>Oak</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Oak&amp;diff=25100"/>
		<updated>2007-08-25T03:30:09Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Oak Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Oak]]&lt;br /&gt;
&lt;br /&gt;
== Oak Tree ==&lt;br /&gt;
A tall tree with a thick trunk, the leaves don't hang low.&lt;br /&gt;
&lt;br /&gt;
Very old oak trees yield more wood than most trees.&lt;br /&gt;
&lt;br /&gt;
Oak trees are slow growing.&lt;br /&gt;
&lt;br /&gt;
Oak trees will also kill trees around it due to it's thick foliage blocking the sunlight. If your planting an Oak, you need to leave 2 tiles of grass between it and other trees.&lt;br /&gt;
&lt;br /&gt;
Oak wood is most useful for creating durable, wooden tools like [[mallet|mallets]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[http://img253.imageshack.us/my.php?image=babyoak1pe.png]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Oak|WikiPedia article on Oak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees|Trees]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Willow&amp;diff=25099</id>
		<title>Willow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Willow&amp;diff=25099"/>
		<updated>2007-08-25T03:28:30Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Willow Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Willow Tree ==&lt;br /&gt;
A tall tree with a thick trunk, the leaves hang low, right to the ground.&lt;br /&gt;
&lt;br /&gt;
Very old willow trees yield more wood than most trees.&lt;br /&gt;
&lt;br /&gt;
Willow trees are slow growing.&lt;br /&gt;
&lt;br /&gt;
Willow trees will also kill trees around it due to it's thick foliage blocking the sunlight. If your planting a willow, you need to leave 2 tiles of grass between it and other trees.&lt;br /&gt;
&lt;br /&gt;
Willow wood is most useful for creating [[Bows]] as it is a flexable wood &amp;amp; gives a bonus to bows.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[http://img242.imageshack.us/my.php?image=babywillow6bw.png]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:WikiPedia:Willow|WikiPedia article on Willow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Oak&amp;diff=25098</id>
		<title>Oak</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Oak&amp;diff=25098"/>
		<updated>2007-08-25T03:23:26Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Oak Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Oak]]&lt;br /&gt;
&lt;br /&gt;
== Oak Tree ==&lt;br /&gt;
A tall tree with a thick trunk, the leaves don't hang low.&lt;br /&gt;
&lt;br /&gt;
Very old oak trees yield more wood than most trees.&lt;br /&gt;
&lt;br /&gt;
Oak trees are slow growing.&lt;br /&gt;
&lt;br /&gt;
Oak trees will also kill trees around it due to it's thick foliage blocking the sunlight. If your planting an Oak, you need to leave 2 tiles of grass between it and other trees.&lt;br /&gt;
&lt;br /&gt;
Oak wood is most useful for creating durable, wooden tools like mallets.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[http://img253.imageshack.us/my.php?image=babyoak1pe.png]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Oak|WikiPedia article on Oak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees|Trees]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=23721</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=23721"/>
		<updated>2007-07-13T12:56:27Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: /* Uzetaab's tips and notes */  correcting the note about scrap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and other various items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
:*[[Pickaxe head]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned blacksmith at 70 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uzetaab's tips and notes===&lt;br /&gt;
* *Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.&lt;br /&gt;
&lt;br /&gt;
:*Always use a [[forge]], other fire types just don't cut it, because they heat things faster. However, they do use more fuel.&lt;br /&gt;
&lt;br /&gt;
:*Get the quality of the forge as high as possible, for 2 reasons.&lt;br /&gt;
::1) it heats things up quicker&lt;br /&gt;
::2) it burns longer.&lt;br /&gt;
&lt;br /&gt;
:*anymore than 20kg of fuel is wasted.&lt;br /&gt;
&lt;br /&gt;
:*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.&lt;br /&gt;
&lt;br /&gt;
:*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it wont turn into lump.&lt;br /&gt;
&lt;br /&gt;
:*Try to build the forge near the water table, then dig a hole until water is revealed, you will use a lot of water.&lt;br /&gt;
&lt;br /&gt;
:*When improving several things at once, apply lump to them all together until they all require a different item, then put the lump back and imp them all back to needing lump again. this is because lump needs to be hot, so you want to get through it's use quickly.&lt;br /&gt;
&lt;br /&gt;
:*It's also useful to have 2 lumps for imping, so that you can switch if one cools.&lt;br /&gt;
&lt;br /&gt;
:*As a good general guideline, you can improve items to your skill +10. For example, a hammer uses blacksmithing, if you have 25 skill, you can improve the item to 35ql.&lt;br /&gt;
&lt;br /&gt;
:*Blacksmithing is the most important smithing skill, followed by weapon smithing. This will cover all your tools and allows you to work faster and better. Black is more important because your hammer and anvils use this and these tools need to be good to make the other smithing skills easier.&lt;br /&gt;
&lt;br /&gt;
:*The better the quality of your tools, the more chance you have to succeed at imping. If your tool is significantly lower quality than the tool you are imping (say 30 points lower), your chance to improve the item is very slim. You will most likely end up lowering the quality of the item though fails &amp;amp; repairs.&lt;br /&gt;
&lt;br /&gt;
:*If you want to train a particular smithing skill, the best way is to make 20 of a small item that uses this skill, then imp them all to 5, then 10, then 15, etc. Reasons:&lt;br /&gt;
::1)Having a large number of tools to imp allows you to gain skill faster with relation to the following reasons&lt;br /&gt;
::2)Making the item a small one means that you will use less lump on them.&lt;br /&gt;
::3)There is a 'magic' point at which you gain skill fastest, so by hitting this point with many items at once makes your skill jump fastest. By the time you have gone through this 'magic' point in all the items, the magic point has moved ahead of you again and you get to hit it all over again.&lt;br /&gt;
&lt;br /&gt;
:*Use a [[cauldron]] to keep lumps/chains/small tools in &amp;amp; you are able to keep more than 100 items in your forge.&lt;br /&gt;
:*Make [[rivets]] and finish the unfinished ones until you reach around 20 Blacksmithing.  Then start making [[needle|needles]], these are a great way to raise your Blacksmithing.&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 10:37, 24 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=23720</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blacksmithing&amp;diff=23720"/>
		<updated>2007-07-13T12:55:23Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: Undo revision 23686 by Special:Contributions/GenghisKahn (User talk:GenghisKahn) undoing, then correcting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
Blacksmithing is the process by which tools and other various items are made by processing metal.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Blacksmithing items]]''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Hammer]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Small nails]]&lt;br /&gt;
:*[[Large nails]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
:*[[Hammer head]]&lt;br /&gt;
:*[[Pickaxe head]]&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
:*[[Large anvil]]&lt;br /&gt;
&lt;br /&gt;
===[[Titles]]===&lt;br /&gt;
*Blacksmith at 50 skill&lt;br /&gt;
*Renowned blacksmith at 70 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uzetaab's tips and notes===&lt;br /&gt;
* *Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.&lt;br /&gt;
&lt;br /&gt;
:*Always use a [[forge]], other fire types just don't cut it, because they heat things faster. However, they do use more fuel.&lt;br /&gt;
&lt;br /&gt;
:*Get the quality of the forge as high as possible, for 2 reasons.&lt;br /&gt;
::1) it heats things up quicker&lt;br /&gt;
::2) it burns longer.&lt;br /&gt;
&lt;br /&gt;
:*anymore than 20kg of fuel is wasted.&lt;br /&gt;
&lt;br /&gt;
:*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.&lt;br /&gt;
&lt;br /&gt;
:*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it will be destroyed&lt;br /&gt;
&lt;br /&gt;
:*Try to build the forge near the water table, then dig a hole until water is revealed, you will use a lot of water.&lt;br /&gt;
&lt;br /&gt;
:*When improving several things at once, apply lump to them all together until they all require a different item, then put the lump back and imp them all back to needing lump again. this is because lump needs to be hot, so you want to get through it's use quickly.&lt;br /&gt;
&lt;br /&gt;
:*It's also useful to have 2 lumps for imping, so that you can switch if one cools.&lt;br /&gt;
&lt;br /&gt;
:*As a good general guideline, you can improve items to your skill +10. For example, a hammer uses blacksmithing, if you have 25 skill, you can improve the item to 35ql.&lt;br /&gt;
&lt;br /&gt;
:*Blacksmithing is the most important smithing skill, followed by weapon smithing. This will cover all your tools and allows you to work faster and better. Black is more important because your hammer and anvils use this and these tools need to be good to make the other smithing skills easier.&lt;br /&gt;
&lt;br /&gt;
:*The better the quality of your tools, the more chance you have to succeed at imping. If your tool is significantly lower quality than the tool you are imping (say 30 points lower), your chance to improve the item is very slim. You will most likely end up lowering the quality of the item though fails &amp;amp; repairs.&lt;br /&gt;
&lt;br /&gt;
:*If you want to train a particular smithing skill, the best way is to make 20 of a small item that uses this skill, then imp them all to 5, then 10, then 15, etc. Reasons:&lt;br /&gt;
::1)Having a large number of tools to imp allows you to gain skill faster with relation to the following reasons&lt;br /&gt;
::2)Making the item a small one means that you will use less lump on them.&lt;br /&gt;
::3)There is a 'magic' point at which you gain skill fastest, so by hitting this point with many items at once makes your skill jump fastest. By the time you have gone through this 'magic' point in all the items, the magic point has moved ahead of you again and you get to hit it all over again.&lt;br /&gt;
&lt;br /&gt;
:*Use a [[cauldron]] to keep lumps/chains/small tools in &amp;amp; you are able to keep more than 100 items in your forge.&lt;br /&gt;
:*Make [[rivets]] and finish the unfinished ones until you reach around 20 Blacksmithing.  Then start making [[needle|needles]], these are a great way to raise your Blacksmithing.&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 10:37, 24 June 2006 (CDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Blacksmithing&amp;diff=23718</id>
		<title>Talk:Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Blacksmithing&amp;diff=23718"/>
		<updated>2007-07-13T12:52:23Z</updated>

		<summary type="html">&lt;p&gt;Uzetaab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was the part removed in [http://wurmonline.com/wiki/index.php?title=Blacksmithing&amp;amp;curid=1304&amp;amp;diff=23686&amp;amp;oldid=23641 this] edit not correct?  I thought it was. [[User:Edmazur|Ed]] 22:05, 12 July 2007 (CDT)&lt;br /&gt;
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It used to be. I've not tested it in a long time, but I just did. Seems Rolf fixed it, but now the scraps just stay scrap. so you still have to cool them. --[[User:Uzetaab|Uzetaab]] 07:52, 13 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Uzetaab</name></author>
		
	</entry>
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