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	<updated>2026-06-04T06:11:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_scrap&amp;diff=126108</id>
		<title>Wood scrap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_scrap&amp;diff=126108"/>
		<updated>2023-06-11T18:46:23Z</updated>

		<summary type="html">&lt;p&gt;Wilca: changed &amp;quot;apon&amp;quot; to &amp;quot;upon&amp;quot; (upon failure to create said items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Woodcutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wood scrap.jpg&lt;br /&gt;
|creation=By-product of [[carpentry]] creations&lt;br /&gt;
|result=* '''Wood scrap''' (various kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Scrap wood, only useful for feeding fires with.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Commonly used to [[fuel]] fires, as it is often in abundance.&lt;br /&gt;
* [[Kindling]]s can be created using an [[axe]], [[saw]], or [[carving knife]].&lt;br /&gt;
* You can build a decorative low [[woven fence]] using 10 wood scraps of 1.50 kg.&lt;br /&gt;
* Can be used on small [[wine barrel]]s to start the fermentation process of [[Alcohol|alcoholic beverages]]. Activate the wood scrap, right click the filled wine barrel and select ''create'', then the fermenting beverage.&lt;br /&gt;
* Can be turned into [[wood pulp]] by combining 1.50kg wood scrap with 1.50kg [[water]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* By-product from creating things such as [[plank]]s, [[shaft]]s, and other similar [[wood]]en items.&lt;br /&gt;
* Also made upon failure to create said items.&lt;br /&gt;
* [[QL]] is 10% of the original item.&lt;br /&gt;
* Also can come from cutting down [[age|very young]] or [[age|shriveled]] fruit trees, with QL up to [[woodcutting]] skill.&lt;br /&gt;
* [[age|Very young]] trees also can produce wood scraps.&lt;br /&gt;
* Decays quickly, so is preferably stored in [[bulk storage bin]]s.&lt;br /&gt;
* For convenience, it is recommended to [[combine]] up to 20kg for fuel as it saves several right-click -&amp;gt; 'Burn' actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=111274</id>
		<title>Break altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=111274"/>
		<updated>2019-03-26T23:51:09Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Destroying the main WL / BL altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=20 (80 when cast on [[Bone Altar]]/[[Altar of Three]])&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|cooldowntime=4 minutes&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]], [[Nahjo]], [[Tosiek]], [[Nathan]], [[Paaweelr]], [[Smeagain]], [[Gary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is a spell that can not only destroy normal [[altar]]s, but it can also damage the [[Bone Altar]] and the [[Altar of Three]]. This spell requires 20 favor to cast against normal altars, but 80 when cast against the Bone Altar or Alter of Three. It will give you rather nasty wounds if you fail in the cast.&lt;br /&gt;
&lt;br /&gt;
== Destroying the main WL / BL altar ==&lt;br /&gt;
To be able to destroy the black or white main altar it is imperative that the following requirements are met :&lt;br /&gt;
&lt;br /&gt;
* Enough followers of your faith with high faith. (5000 faith)&lt;br /&gt;
* Enough followers of your faith at the altar.&lt;br /&gt;
* Someone who can cast the spell or [[Gold Sceptre of Ascension|through the use]] of the right [[:Category:artifact|artifact]].&lt;br /&gt;
* Priests must have 23 body strength&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Nathan spells]]&lt;br /&gt;
[[Category:Paaweelr spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Tosiek spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Gary spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=111273</id>
		<title>Break altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=111273"/>
		<updated>2019-03-26T23:50:19Z</updated>

		<summary type="html">&lt;p&gt;Wilca: changed CD from 3 to 4 minutes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=20 (80 when cast on [[Bone Altar]]/[[Altar of Three]])&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|cooldowntime=4 minutes&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]], [[Nahjo]], [[Tosiek]], [[Nathan]], [[Paaweelr]], [[Smeagain]], [[Gary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is a spell that can not only destroy normal [[altar]]s, but it can also damage the [[Bone Altar]] and the [[Altar of Three]]. This spell requires 20 favor to cast against normal altars, but 80 when cast against the Bone Altar or Alter of Three. It will give you rather nasty wounds if you fail in the cast.&lt;br /&gt;
&lt;br /&gt;
== Destroying the main WL / BL altar ==&lt;br /&gt;
To be able to destroy the black or white main altar it is imperative that the following requirements are met :&lt;br /&gt;
&lt;br /&gt;
* Enough followers of your faith with high faith. (5000 faith)&lt;br /&gt;
* Enough followers of your faith at the altar.&lt;br /&gt;
* Someone who can cast the spell or [[Gold Sceptre of Ascension|through the use]] of the right [[:Category:artifact|artifact]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Nathan spells]]&lt;br /&gt;
[[Category:Paaweelr spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Tosiek spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Gary spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Nathan&amp;diff=111239</id>
		<title>Historical:Nathan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Nathan&amp;diff=111239"/>
		<updated>2019-03-18T23:27:32Z</updated>

		<summary type="html">&lt;p&gt;Wilca: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Nathan'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Nathan is the third [[Gods|deity]] ascension from a demigod of a [[player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Nathan's converting speech===&lt;br /&gt;
Nathan is here to grant strength and guidance.&lt;br /&gt;
&lt;br /&gt;
We are all seekers here in these foreign lands,&lt;br /&gt;
&lt;br /&gt;
We are all threatened by the ancient powers,&lt;br /&gt;
&lt;br /&gt;
And it is easy to stumble in this darkness never to rise again.&lt;br /&gt;
&lt;br /&gt;
he will lead you through the marshes and caverns, and he will hold your hand when you falter.&lt;br /&gt;
&lt;br /&gt;
Trust him in the darkness and sorrow.&lt;br /&gt;
&lt;br /&gt;
Together we will crush our enemies and rule here in eternity.&lt;br /&gt;
&lt;br /&gt;
Listen carefully and you will hear the thunder of his armies!&lt;br /&gt;
&lt;br /&gt;
The path leads on to victory and a new dawn for humankind.&lt;br /&gt;
&lt;br /&gt;
Will you join us or be crushed like a flea?&lt;br /&gt;
&lt;br /&gt;
===Nathan's inscription ([[Bone Altar]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;Mortal,&lt;br /&gt;
&lt;br /&gt;
I have transcended to a higher state of being.&lt;br /&gt;
&lt;br /&gt;
I am now among the Immortals.&lt;br /&gt;
&lt;br /&gt;
I have become the epitome of darkness.&lt;br /&gt;
&lt;br /&gt;
Trust me when I promise you a path to strength and glory.&lt;br /&gt;
&lt;br /&gt;
I will lead the way and you will follow.&lt;br /&gt;
&lt;br /&gt;
Together we will slay our enemies in the sleep and tear their children apart.&lt;br /&gt;
&lt;br /&gt;
Nothing will stop us and one day we will meet on the Western Spurs and drink our enemies&lt;br /&gt;
&lt;br /&gt;
Let us grow together and conquer the forbidden lands where our souls rule in eternity!&lt;br /&gt;
&lt;br /&gt;
Are you ready to join us?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nathan followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
Please note : To convert someone to a follower of Nathan ''when not converting at the [[Bone Altar]]'' they must be at least -1 Alignment. When using the Bone Altar, you must right-click and select '''random inscription'''. This will present you with a dialog for [[Tosiek]] or Nathan. You can dismiss the dialog and try again until you have the one for Nathan. You do not lose Nathan faith when traveling from Chaos to Freedom Isles.&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Nathan domain bonuses while in Nathan's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* At 20 Faith and with at least 10 favour receives a small experience gain bonus of 10%, whether they are in domain area or not.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Nathan dislikes destroying roads, walls, and fences.&lt;br /&gt;
* Nathan dislikes [[butchering]] human [[corpse]]s.&lt;br /&gt;
* Nathan dislikes thievery, such as [[lockpicking]] and [[stealing]].&lt;br /&gt;
&lt;br /&gt;
=== Nathan priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
*Priests of Nathan receive double favor gains from sacrificing [[Square piece of cloth]]&lt;br /&gt;
*[[Farming]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Woodcutting]]&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*[[Priest]]s of Nathan receive a 15% bonus to damage dealt when they pass 40 [[faith]]. For this to be effective they must also have over 40 [[favor]].&lt;br /&gt;
* Priests of Nathan with 60 [[faith]] and 30 [[favor]] are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. &lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
*Generic [[Priest]] penalties&lt;br /&gt;
*[[Digging]] and [[Paving]]&lt;br /&gt;
*[[Alchemy]] and making [[healing covers]]&lt;br /&gt;
&lt;br /&gt;
=== Nathan champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Nathan follower and Nathan priest abilities (NOT the priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray and gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ to your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Nathan (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nathan' for example).&lt;br /&gt;
* You will lose your champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=110136</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=110136"/>
		<updated>2019-01-28T05:25:59Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Description */ added missing brackets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    [[Light fishing reel]]   &lt;br /&gt;
    [[Medium fishing reel]]&lt;br /&gt;
    [[Deep water fishing reel]]&lt;br /&gt;
    [[Professional fishing reel]]&lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Handles]]'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''[[Fishing Line]]'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees, with an awl equipped.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.&lt;br /&gt;
Rare floats will take less damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    [[Wooden fishing hook]] - same as current item, better for fly fishing&lt;br /&gt;
    [[Metal fishing hook]] - same as current item, better for deep water / sea fishing&lt;br /&gt;
    [[Bone fishing hook]] - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.&lt;br /&gt;
Rare hooks are better at keeping a fish on the hook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wood Type !! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Cedar || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Fir || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Pine || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Lemon and Orange || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Apple || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Oleander || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Rod fishing ===&lt;br /&gt;
# Right-click on a tile or boat &amp;gt; '''Start fishing'''&lt;br /&gt;
# A timer begins for casting. Cast by moving the mouse. When the circle is not red, left-click to cast at that spot.&lt;br /&gt;
# A 2nd timer starts (3 minutes). During this time, the following can happen:&lt;br /&gt;
* After a delay, a fish will appear and swim to the hook where it will take a bite (the float bobs up and down as well as the line moves).&lt;br /&gt;
* You have a limited time to try to hook the fish.&lt;br /&gt;
* If you manage to hook a fish it will try to get away, during this time you may see the fish moving away from or closer to you.&lt;br /&gt;
** If the fish gets too far away, it will escape.&lt;br /&gt;
** If the fish gets close to you, it will be caught.&lt;br /&gt;
** There is a possibility for the rod to break (actually the rod stays with you but you loose the reel and anything in it).&lt;br /&gt;
** There is a possibility for the line to snap (you will loose anything that was on the line as well).&lt;br /&gt;
*If you tried and failed to hook the fish, your fishing session is over.&lt;br /&gt;
*If you did not try to hook the fish, it will swim away, and after a delay another will turn up.&lt;br /&gt;
===Spear fishing===&lt;br /&gt;
# Right-click on a tile &amp;gt; '''Start fishing''&lt;br /&gt;
# A timer will start, waiting for fish to arrive.&lt;br /&gt;
*A fish will appear and slowly swim fairly close to you. It will pass just in front of you.&lt;br /&gt;
*You can try to spear it by launching your spear (e.g. left-click) near the fish.&lt;br /&gt;
**If you hit it, you catch a fish.&lt;br /&gt;
**If you miss it, it will swim away. It’s also possible to hit your own foot!&lt;br /&gt;
*If you decide to leave the fish alone, it will swim on past. Once out of range after a delay a new fish should turn up.&lt;br /&gt;
===Net fishing===&lt;br /&gt;
# Right-click on a tile &amp;gt; '''Start fishing''&lt;br /&gt;
# A timer will start, waiting for fish to arrive.&lt;br /&gt;
*The net will sway on screen and no other action is required&lt;br /&gt;
** Nets will need to be emptied once a item is cough &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Bait]]'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
    [[Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    [[Cheese piece]] - Cheese Broken into smaller pieces.&lt;br /&gt;
    [[Dough ball]] - a small ball of dough.&lt;br /&gt;
    [[Wurm]] - Found on dirt and mycelium tiles.&lt;br /&gt;
    [[Sardine|Sardines]] - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    [[Minnow|Minnow]] - Caught in caves.&lt;br /&gt;
    [[Bit of fish]] - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    [[Grain of wheat]] - from wheat!&lt;br /&gt;
    [[Corn kernel]] - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing (More Info Also Found on [[Fish]] Page) ==&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
*[[Minnow|Minnow]]               ? kg/ql&lt;br /&gt;
*[[Loach]]             0.02 kg/ql&lt;br /&gt;
*[[Wurmfish]]          0.05 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Sardine|Sardine]]              ?  kg/ql&lt;br /&gt;
*[[Roach]]            0.002  kg/ql&lt;br /&gt;
*[[Perch]]            0.005  kg/ql&lt;br /&gt;
*[[clam|Clam]]         0.02  kg/ql&lt;br /&gt;
*[[Brook trout]]       0.03  kg/ql&lt;br /&gt;
*[[Pike]]              0.06  kg/ql&lt;br /&gt;
*[[Carp]]              0.16  kg/ql&lt;br /&gt;
*[[Catfish]]           0.25  kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]           0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]]    0.04 kg/ql&lt;br /&gt;
*[[Snook]]               0.2 kg/ql&lt;br /&gt;
*[[Salmon|Salmon]]         ? kg/ql&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Fish can be stored in water using a [[Fish keep net]] to reduce decay&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* Skill gain only happens on successfully hooking, or when the fish gets reeled in or otherwise catching a fish&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tar&amp;diff=109991</id>
		<title>Tar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tar&amp;diff=109991"/>
		<updated>2019-01-21T19:14:50Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Uses */  formatting edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=tar_blob.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.0 kg)&lt;br /&gt;
|creation=dig&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Black, greasy, sticky tar.''&lt;br /&gt;
&lt;br /&gt;
'''Tar''' is created from [[charcoal pile]]s, can be [[dug]] from [[Tar tile|tar pit]]s or butchered from [[Spawn of Uttacha]].&lt;br /&gt;
&lt;br /&gt;
[[Tar tile]]s can be raised by dropping [[dirt]] or [[sand]] but they cannot be changed to a different tile type. They can be lowered with the [[level]] command if all corners are higher or level to an adjacent flat tile and your [[digging]] skill is at least 70.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Fuel]] for [[forge]]s, [[stone oven]]s, [[campfire]], s[[lantern]]s, [[lamp]]s, and [[carved pumpkin]]s&lt;br /&gt;
* [[Torch]]&lt;br /&gt;
* [[Boats]]&lt;br /&gt;
* [[Floor board]]s preservative (via the &amp;quot;Tar&amp;quot; action)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Star_ruby&amp;diff=109711</id>
		<title>Star ruby</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Star_ruby&amp;diff=109711"/>
		<updated>2019-01-05T06:42:09Z</updated>

		<summary type="html">&lt;p&gt;Wilca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / [[:Category:Gems|Gems]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=star ruby.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|creation=Mining and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
This is a rare gem which is worth twice as much to a trader and stores twice as much favor as it's more common counterpart (non-black|star).&lt;br /&gt;
{{Gem}}&lt;br /&gt;
Can also be used to create a [[Ruby staff]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rack_for_empty_bsbs&amp;diff=104861</id>
		<title>Rack for empty bsbs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rack_for_empty_bsbs&amp;diff=104861"/>
		<updated>2017-12-20T22:25:41Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Description */ removed &amp;quot;and their contents&amp;quot; because empty means nothing inside, or dead inside - like my soul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Rack for Empty BSB&lt;br /&gt;
|image=Rackforemptybsb.PNG&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materials= * 1x [[large nails]]&lt;br /&gt;
* 2x [[wooden beam]]&lt;br /&gt;
* 6x [[plank]]&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (86.5 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store empty bulk storage bins.''&lt;br /&gt;
&lt;br /&gt;
A rack to hold empty bulk storage bins.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The bulk container unit holds 30 empty bulk storage bins.&lt;br /&gt;
* Cannot put items in the bsbs while in the rack.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* To pick it up, it must be empty of bulk storage bins.&lt;br /&gt;
* Individual empty bulk storage bins can be added and removed once created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rack_for_empty_bsbs&amp;diff=104402</id>
		<title>Rack for empty bsbs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rack_for_empty_bsbs&amp;diff=104402"/>
		<updated>2017-10-15T02:59:05Z</updated>

		<summary type="html">&lt;p&gt;Wilca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Rack for Empty BSB&lt;br /&gt;
|image=Rackforemptybsb.PNG&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materials= * 1x [[large nails]]&lt;br /&gt;
* 2x [[wooden beam]]&lt;br /&gt;
* 6x [[plank]]&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (86.5 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store empty bulk storage bins.''&lt;br /&gt;
&lt;br /&gt;
A rack to hold empty bulk storage bins and their contents.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The bulk container unit holds 30 empty bulk storage bins.&lt;br /&gt;
* Cannot put items in the bsbs while in the rack.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* To pick it up, it must be empty of bulk storage bins.&lt;br /&gt;
* Individual empty bulk storage bins can be added and removed once created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=104401</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=104401"/>
		<updated>2017-10-15T02:56:34Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[head board]]&lt;br /&gt;
* 1x [[bed frame]]&lt;br /&gt;
* 1x [[foot board]]&lt;br /&gt;
* 3x [[fur]]s (1.00 kg)&lt;br /&gt;
* 2x [[Sheet of cloth|cotton sheet]]s (1.50 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A cosy bed with furs and sheets.''&lt;br /&gt;
&lt;br /&gt;
A [[bed]] is a piece of [[furniture]] that when inside a [[House (general)|house]], lets you sleep in it to gain [[sleep bonus]] for double [[skill]] gain.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As furniture, a bed may be used as a decoration in addition to the uses described below.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping ===&lt;br /&gt;
You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
&lt;br /&gt;
*A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: {{event|block|The house is too windy to provide protection.}}&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer for sleeping in it.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
If you are the [[writ|owner]] of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]].&lt;br /&gt;
&lt;br /&gt;
Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' coins, 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent'.&lt;br /&gt;
&lt;br /&gt;
If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[bed frame]] is [[damage]]d if you fail.&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* A bed cannot occupy the same tile as another bed or [[storage bin]].  It can share a tile with a forge or oven.&lt;br /&gt;
* You can use furs larger than what the bed needs. When you add a fur, it will use one kilogram and give you back the rest.&lt;br /&gt;
* When [[finish]]ing the bed, it will be placed perpendicular to you, with the pillow on left side.&lt;br /&gt;
&lt;br /&gt;
=== Total materials required ===&lt;br /&gt;
* 15x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 2x [[Cotton_sheet|sheets]] (1.50 kg each)&lt;br /&gt;
* 3x [[fur]]s (1.00 kg each)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can not be picked up by hand, but pushed, pulled, and turned.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle like [[boat]]s and [[cart]]s.&lt;br /&gt;
* Beds that do not have [[permissions]] set may be slept in by anyone who has a '''May Enter''' permission on the building where it's housed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Highway&amp;diff=104400</id>
		<title>Highway</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Highway&amp;diff=104400"/>
		<updated>2017-10-15T02:53:45Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Highway|Highway]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A highway is a 2-3 tile-wide paved road that leads between two or more deeds. Single paved roads that are paved on the edge with gravel also count as a highway.&lt;br /&gt;
&lt;br /&gt;
Official protected highways use a marker per tile corner which will protect all 4 tiles around it. Most of these markers are called [[Catseye|Catseyes]], with a second type called a [[Waystone]], which is used primarily at junctions, e.g. where roads meet or as a terminus (on deed).&lt;br /&gt;
&lt;br /&gt;
More information on the mechanics on highways can be found on [https://docs.google.com/document/d/1enAogVQhXsDvKrOT0DCna5zWh-z4RCsN9ABxMnDSmjw this Google document].&lt;br /&gt;
&lt;br /&gt;
[[Category:Highway]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Praying&amp;diff=104399</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Praying&amp;diff=104399"/>
		<updated>2017-10-15T02:51:38Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Praying]] can increase your [[faith]] and give occasional gifts and boosts.  ''It used to contribute directly to how quickly you regain [[favor]], but this is no longer the case.''&lt;br /&gt;
&lt;br /&gt;
In fact at the moment you only gain half the [[favor]] while praying compared to when doing nothing.&lt;br /&gt;
&lt;br /&gt;
It is still being discussed whether or not prayer skill affects the type and amount of rewards given when praying at an altar. (see [[Talk:Praying|discussion]]).&lt;br /&gt;
&lt;br /&gt;
Praying timer is affected by praying skill and quality of altar (see [[Talk:Praying|discussion]] for more info)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Faith==&lt;br /&gt;
You need to pray at an [[altar]] of your god to gain faith. &lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the messages you may see when gaining faith while praying.&lt;br /&gt;
* You feel calm and solemn.&lt;br /&gt;
* Was that a sudden gust of wind? Maybe &amp;lt;god&amp;gt; is pleased with your devotion?&lt;br /&gt;
* You feel sincere devotion to &amp;lt;god&amp;gt;.&lt;br /&gt;
* You can almost feel that an envoy of &amp;lt;god&amp;gt; is watching you.&lt;br /&gt;
* You are relying on &amp;lt;god&amp;gt; to help you.&lt;br /&gt;
* You have a feeling that &amp;lt;god&amp;gt; is here with you now.&lt;br /&gt;
* Deep in your heart, you feel certain that &amp;lt;god&amp;gt; is pleased with you and will protect you.&lt;br /&gt;
&lt;br /&gt;
==Praying Locations==&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith, but you can get gifts.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - [[Tree#Tree/Bush Ages|Overaged or Shriveled trees]].&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - [[Rock tile]]s.&lt;br /&gt;
:* [[Libila]] - [[Corpse]]s.&lt;br /&gt;
&lt;br /&gt;
==Gifts from the Gods==&lt;br /&gt;
The [[skills|skill]] ''prayer'' can give a gift to the player. Here are some of the messages you may get and what effect it has:&lt;br /&gt;
* &amp;quot;You send your prayers to &amp;lt;god&amp;gt;.&amp;quot;&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; is pleased with your devotion.&amp;quot; - Faith gain.&lt;br /&gt;
* &amp;quot;Your pocket suddenly feels heavier.&amp;quot; - Gift of 1-10 iron coins.&lt;br /&gt;
* &amp;quot;Your legs tingle and you feel unstoppable.&amp;quot; - [[Player status effect|Farwalker effect]] for 45 seconds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; gives you some favor.&amp;quot; - Instant 10 favor boost.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; puts something in your pocket.&amp;quot; - Receive an item, can be either one of [[Mushroom]], [[Flint]], [[Salt]] or [[Gems|Gem]]. Higher skill increases chance of receiving a better gift.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; grants you faster favor gain.&amp;quot; - Doubled favor gain for 5 minutes.&lt;br /&gt;
* &amp;quot;You are blessed with some Mind logic.&amp;quot; - A gift of [[Characteristic]] for Vynora &amp;amp; Nahjo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Strength.&amp;quot; - A gift of [[Characteristic]] for Magranon and Libila followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Stamina.&amp;quot; - A gift of [[Characteristic]] for Fo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals you.&amp;quot; - Fully heals one of your wounds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals &amp;lt;creature&amp;gt;.&amp;quot; - A 3x3 area-of-effect heal that is only available to priests. Fully heals one wound on every friendly player or creature near you, excluding yourself. (currently broken)&lt;br /&gt;
* &amp;quot;&amp;lt;Pet's name&amp;gt; suddenly seems more loyal&amp;quot; - Increases the loyalty rating of your current pet by a small amount. Can appear if current pet is a zombie or dominated animal, though its effect in that case is unknown.&lt;br /&gt;
* &amp;quot;You sober up and your addiction is removed.&amp;quot; - Removes alcohol addiction and cures drunkenness. &lt;br /&gt;
* &amp;quot;Nothing special seems to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from faith gain, each effect has a base 2% chance of activating. This is not affected by prayer skill, altar type, or altar quality. Rare rolls increase the chance of getting these effects.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* Pious at 70 skill&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Gems|Gem]] will become a gift at 50+ Faith.&lt;br /&gt;
* Higher skill results in a slight decrease in timer example at 11 prayer your timer is at 28.3 but at 44 its at 25&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Praying&amp;diff=104398</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Praying&amp;diff=104398"/>
		<updated>2017-10-15T02:50:51Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Praying]] can increase your [[faith]] and give occasional gifts and boosts.  ''It used to contribute directly to how quickly you regain [[favor]], but this is no longer the case.''&lt;br /&gt;
&lt;br /&gt;
In fact at the moment you only gain half the [[favor]] while praying compared to when doing nothing.&lt;br /&gt;
&lt;br /&gt;
It is still being discussed whether or not prayer skill affects the type and amount of rewards given when praying at an altar. (see [[Talk:Praying|discussion]]).&lt;br /&gt;
&lt;br /&gt;
Praying timer is affected by Praying Skill and quality of altar (see [[Talk:Praying|discussion]] for more info)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Gaining Faith==&lt;br /&gt;
You need to pray at an [[altar]] of your god to gain faith. &lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the messages you may see when gaining faith while praying.&lt;br /&gt;
* You feel calm and solemn.&lt;br /&gt;
* Was that a sudden gust of wind? Maybe &amp;lt;god&amp;gt; is pleased with your devotion?&lt;br /&gt;
* You feel sincere devotion to &amp;lt;god&amp;gt;.&lt;br /&gt;
* You can almost feel that an envoy of &amp;lt;god&amp;gt; is watching you.&lt;br /&gt;
* You are relying on &amp;lt;god&amp;gt; to help you.&lt;br /&gt;
* You have a feeling that &amp;lt;god&amp;gt; is here with you now.&lt;br /&gt;
* Deep in your heart, you feel certain that &amp;lt;god&amp;gt; is pleased with you and will protect you.&lt;br /&gt;
&lt;br /&gt;
==Praying Locations==&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith, but you can get gifts.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - [[Tree#Tree/Bush Ages|Overaged or Shriveled trees]].&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - [[Rock tile]]s.&lt;br /&gt;
:* [[Libila]] - [[Corpse]]s.&lt;br /&gt;
&lt;br /&gt;
==Gifts from the Gods==&lt;br /&gt;
The [[skills|skill]] ''prayer'' can give a gift to the player. Here are some of the messages you may get and what effect it has:&lt;br /&gt;
* &amp;quot;You send your prayers to &amp;lt;god&amp;gt;.&amp;quot;&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; is pleased with your devotion.&amp;quot; - Faith gain.&lt;br /&gt;
* &amp;quot;Your pocket suddenly feels heavier.&amp;quot; - Gift of 1-10 iron coins.&lt;br /&gt;
* &amp;quot;Your legs tingle and you feel unstoppable.&amp;quot; - [[Player status effect|Farwalker effect]] for 45 seconds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; gives you some favor.&amp;quot; - Instant 10 favor boost.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; puts something in your pocket.&amp;quot; - Receive an item, can be either one of [[Mushroom]], [[Flint]], [[Salt]] or [[Gems|Gem]]. Higher skill increases chance of receiving a better gift.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; grants you faster favor gain.&amp;quot; - Doubled favor gain for 5 minutes.&lt;br /&gt;
* &amp;quot;You are blessed with some Mind logic.&amp;quot; - A gift of [[Characteristic]] for Vynora &amp;amp; Nahjo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Strength.&amp;quot; - A gift of [[Characteristic]] for Magranon and Libila followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;You are blessed with some Body Stamina.&amp;quot; - A gift of [[Characteristic]] for Fo followers (+0.000099 up to +0.000101).&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals you.&amp;quot; - Fully heals one of your wounds.&lt;br /&gt;
* &amp;quot;&amp;lt;god&amp;gt; heals &amp;lt;creature&amp;gt;.&amp;quot; - A 3x3 area-of-effect heal that is only available to priests. Fully heals one wound on every friendly player or creature near you, excluding yourself. (currently broken)&lt;br /&gt;
* &amp;quot;&amp;lt;Pet's name&amp;gt; suddenly seems more loyal&amp;quot; - Increases the loyalty rating of your current pet by a small amount. Can appear if current pet is a zombie or dominated animal, though its effect in that case is unknown.&lt;br /&gt;
* &amp;quot;You sober up and your addiction is removed.&amp;quot; - Removes alcohol addiction and cures drunkenness. &lt;br /&gt;
* &amp;quot;Nothing special seems to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from faith gain, each effect has a base 2% chance of activating. This is not affected by prayer skill, altar type, or altar quality. Rare rolls increase the chance of getting these effects.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* Pious at 70 skill&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Gems|Gem]] will become a gift at 50+ Faith.&lt;br /&gt;
* Higher skill results in a slight decrease in timer example at 11 prayer your timer is at 28.3 but at 44 its at 25&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sauce_pan&amp;diff=104397</id>
		<title>Sauce pan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sauce_pan&amp;diff=104397"/>
		<updated>2017-10-15T02:49:49Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Description */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Sauce pan&lt;br /&gt;
|image=Sauce pan.png&lt;br /&gt;
|active=[[glowing]] [[lump]] (1.5 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Cooking utensils&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A deep bowl for cooking casseroles and lots of other recipes.''&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' is used for [[cooking|cook]] ingredients.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Place ingredients in the sauce pan by dragging and dropping them. The sauce pan acts as a container, holding items inside. To find out if the ingredients will create something, right-click on the sauce pan and select ''Lore''. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Holds 7.16 kg of liquid. &lt;br /&gt;
* The higher the quality, the quicker it [[heat]]s up.&lt;br /&gt;
* The [[QL]] also affects the chance to get the maximum quality (capped by hot food cooking skill) of the [[food]] cooked in it.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooking utensils]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Cooking utensils]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=104396</id>
		<title>Body stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=104396"/>
		<updated>2017-10-15T02:47:27Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Stamina Regeneration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Body stamina reflects how much stamina you can have in your stamina bar. It is represented by a green bar in the [[HUD]] and never is higher than your [[health]]. Body Stamina can be gained by woodcutting, digging, mining and milling on the Freedom cluster.  On the Epic cluster, only woodcutting and milling give body stamina.&lt;br /&gt;
&lt;br /&gt;
Having higher stamina means you can do more fatiguing actions before becoming exhausted. Stamina is what you use for almost every action in Wurm. An action started with less than full stamina will take longer than if the stamina bar was filled.&lt;br /&gt;
&lt;br /&gt;
== Stamina Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Some actions take up more stamina than others, but stamina is regained according to your [[water|thirst]] and [[food]] bars. &lt;br /&gt;
&lt;br /&gt;
:* The water bar affects Stamina regen noticeably at 80%&lt;br /&gt;
:* The food bar affects Stamina regen noticeably at 25%&lt;br /&gt;
:* Stamina can be regained by eating [[sandwich]]es and/or drinking [[wine]].&lt;br /&gt;
&lt;br /&gt;
'''One of the most common causes of stamina not regenerating is forgetting to turn off climbing.'''&lt;br /&gt;
&lt;br /&gt;
== Actions that ignore stamina ==&lt;br /&gt;
&lt;br /&gt;
These actions require the same amount of time to perform at any stamina level. They typically don't reduce your stamina, either. This list is only about timers. '''Doing these actions with no stamina will still reduce your skillgains to almost 0.&lt;br /&gt;
'''&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* Chopping up [[felled tree]]s (drains stamina)&lt;br /&gt;
* [[Meat_filet|Filleting]] meat/fish&lt;br /&gt;
* [[Flattening]] (drains stamina, aborts with no stamina)&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* Mixing [[healing cover]]s&lt;br /&gt;
* [[Praying]] (drains very little stamina)&lt;br /&gt;
* [[Prospecting]] (drains stamina)&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* Sowing (drains very little stamina)&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Channeling]]&lt;br /&gt;
* (more...)&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
If you run out of stamina while in the water, you will start to [[drown]].&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina in combat it becomes very hard to escape.&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina whilst climbing, you will cease climbing and fall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=104395</id>
		<title>Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=104395"/>
		<updated>2017-10-15T02:45:51Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Pumpkinn.jpg&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A nice red pumpkin.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used in the construction of a [[practice doll]].&lt;br /&gt;
* Can be used in [[cooking]] to make heavy meals as it adds 1kg of weight and it counted as a vegetable.&lt;br /&gt;
* Can be used to create a [[carved pumpkin|jack-o-lantern]].&lt;br /&gt;
* Has a potency of 1 when used to create a [[healing cover]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It can be found by [[foraging]] on a [[grass tile]].&lt;br /&gt;
* Crush to get [[pumpkin seed]]s which can then be [[farming|sown]].&lt;br /&gt;
* During Halloween, the pumpkin model is usually changed to that of a [[carved pumpkin|Jack-O-Lantern]]. The item itself does not change, unless carved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tapestry_of_Ehizellbob&amp;diff=104337</id>
		<title>Tapestry of Ehizellbob</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tapestry_of_Ehizellbob&amp;diff=104337"/>
		<updated>2017-10-03T03:51:10Z</updated>

		<summary type="html">&lt;p&gt;Wilca: fixed capitalization; changed made to designed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Tapestry of Ehizellbob.png&lt;br /&gt;
|active=[[Square piece of wool cloth]]&lt;br /&gt;
|passive=[[Tapestry stand]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[Tapestry stand]]&lt;br /&gt;
* 8x [[Square piece of wool cloth]] (0.6kg)&lt;br /&gt;
* 6x [[Yarn]] (0.2kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (12kg)&lt;br /&gt;
|skill=Cloth tailoring&lt;br /&gt;
|improve=Cloth&lt;br /&gt;
|improveItem=Yarn&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A nice woven tapestry designed by Ehizellbob.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_iron_fence&amp;diff=104336</id>
		<title>Pottery iron fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_iron_fence&amp;diff=104336"/>
		<updated>2017-10-03T03:46:41Z</updated>

		<summary type="html">&lt;p&gt;Wilca: changed stone brick to pottery brick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Fence&lt;br /&gt;
|babel=P&lt;br /&gt;
|image=Pottery_iron_fence.jpg&lt;br /&gt;
|material=pottery brick&lt;br /&gt;
|examine=&lt;br /&gt;
|type=iron}}&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=101083</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=101083"/>
		<updated>2017-01-28T01:39:21Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Resizing */ grammar corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
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''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
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== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
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A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
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After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
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== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
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The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
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If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
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== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
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Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
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== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
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Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
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== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=99560</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=99560"/>
		<updated>2016-09-07T01:39:10Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Outdated */ removed Reward Tool as it is no longer used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==List of &amp;quot;getting started&amp;quot; tutorials==&lt;br /&gt;
*[[New Player Walkthrough]] - Getting started guide (January 2013)&lt;br /&gt;
&lt;br /&gt;
*[[The Little Things]] - Beginner's Guide to the basics(September 2013)&lt;br /&gt;
&lt;br /&gt;
*[[What Do I Do|First 24 Hours]] - A handheld guide on how to get established in your first 24 hours of gameplay(August 2011)&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial|Overview II]] - Interface and &amp;quot;first steps&amp;quot; (August 2012)&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial3|Overview III]] - Digging, Pottery, and Cooking. (October 2010)&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial2|Overview I]] - Detailed overview of important game concepts (July 2010)&lt;br /&gt;
&lt;br /&gt;
*[[Tips and Advice]] - Help on what to do upon starting the game.(October 2010)&lt;br /&gt;
&lt;br /&gt;
*[[TheStarCroc%27s_Crash_Course_On_Wurm|TheStarCroc's Crash Course On Wurm]] - The shortest Wurmonline tutorial available. (June 2014)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific tutorials==&lt;br /&gt;
&lt;br /&gt;
*[[Starting with Nothing]] - How to make the most basic tools in Wurm, when you have nothing.(September 2013)&lt;br /&gt;
&lt;br /&gt;
*[[Tips for Skills]] - General information on how to best raise a skill.(September 2013)&lt;br /&gt;
&lt;br /&gt;
*[[Farming Tips]] - Tips for new farmers.(July 2013)&lt;br /&gt;
&lt;br /&gt;
*[[Build House|How to build a house]] - The definitive guide to building your first house. (also see: [[House]])(May 2013)&lt;br /&gt;
&lt;br /&gt;
*[[Digging - Simplified|Digging Guide]] - Guide to the digging process (also see [[Digging]])(October 2012)&lt;br /&gt;
&lt;br /&gt;
*[[Flattening]] - A guide for how to flatten a piece of land effectively. (also see: [[Digging]])(June 2012)&lt;br /&gt;
&lt;br /&gt;
*[[Landbridges]] - Guide to making landbridges effectively. (also see: [[Highway]])(June 2012)&lt;br /&gt;
&lt;br /&gt;
*[[Building A Team]] Suggestions on how not to end up &amp;quot;going it alone&amp;quot;.(May 2012)&lt;br /&gt;
&lt;br /&gt;
*[[Improving Guide]] - Basic information of Improving, by Realwurld. (also see: [[Quality]])(January 2012)&lt;br /&gt;
&lt;br /&gt;
*[[Healing Guide]] - Beginners Guide to Healing, by [[User:Claies|Claies]] (also see: [[HC]])(July 2011)&lt;br /&gt;
&lt;br /&gt;
*[[Setting up IRC in the client]] - How to set up IRC in the in-game client. (also see: [[IRC]])(June 2011)&lt;br /&gt;
&lt;br /&gt;
*[[Kiro's mining guide|Finding Ore Veins]] - Kiro's guide to finding ore veins.(also see: [[Prospecting]])(October 2010)&lt;br /&gt;
&lt;br /&gt;
*[[Tactics]] - An older article about attack and defense strategies. (also see: [[Combat]])(October 2010)&lt;br /&gt;
&lt;br /&gt;
*[[Smithing Skill Tips|Smithing Guide]]s - Tips for smithing. (also see: [[Blacksmithing]])(July 2010)&lt;br /&gt;
&lt;br /&gt;
==Outdated==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=99559</id>
		<title>Guides:What Do I Do</title>
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		<summary type="html">&lt;p&gt;Wilca: /* The Reward Tool */ removed this link as Reward Tool is no longer in use&lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 (but that's probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will give you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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The purpose of this guide is to help you get through your first 24 hours of in-game time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
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Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasize enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep that's a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Don't waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are traveling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbors and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes traveling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, that's not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were traveling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferably one with a forge built in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have at least: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorities after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbors and villagers is more likely to be welcome in a village and can make in-game money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
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= SO WHAT DO I DO? =&lt;br /&gt;
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== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you don't actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
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Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
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For myself I have mostly found that a fairly natural process though. You build your house and you realize that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you don't die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
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Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidentally cause you extra work by digging or building where you would prefer they should not. If you own the land then you can say that other people cannot do certain things there.&lt;br /&gt;
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You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
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There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
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=== Prayer ===&lt;br /&gt;
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To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of in-game cash by praying at an [[altar]].&lt;br /&gt;
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=== Premium ===&lt;br /&gt;
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At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more and a lot faster, set more interesting and extensive goals. Become a renowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
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Some aspects of the game are only available to premium players.&lt;br /&gt;
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As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
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= What Now? =&lt;br /&gt;
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I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walk-through of how to get going.&lt;br /&gt;
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At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
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Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
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Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, that's always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
&lt;br /&gt;
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
&lt;br /&gt;
= Final Advice =&lt;br /&gt;
&lt;br /&gt;
You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These posts are written by two types of people:&lt;br /&gt;
&lt;br /&gt;
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If that's you, byeee!&lt;br /&gt;
&lt;br /&gt;
The second type is more mature but makes the forgivable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focused entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
&lt;br /&gt;
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
&lt;br /&gt;
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
&lt;br /&gt;
= Caveats =&lt;br /&gt;
&lt;br /&gt;
* Be patient. Wurm is a difficult game at the start but the rewards are there for the perseverant.&lt;br /&gt;
* Do not destroy roads or public pathways. Both premium players with deeds and GM's can enforce penalties against destructive players. Digging within one tile of a road may damage it.&lt;br /&gt;
* Don't steal stuff (its a right click menu option). Doing this usually means you will be attacked by guards in or near the area.&lt;br /&gt;
* Don't attack guards. You will almost certainly die.&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=99558</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=99558"/>
		<updated>2016-09-07T01:35:35Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* The Reward Tool */ removed this link as Reward Tool is no longer in use&lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
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&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage to formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Halter_rope&amp;diff=98913</id>
		<title>Halter rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Halter_rope&amp;diff=98913"/>
		<updated>2016-05-28T15:49:18Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Notes */ * Halter ropes cannot be used to haul items up or down ladders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|image=Rope.jpg&lt;br /&gt;
|active=[[rope]]&lt;br /&gt;
|passive=[[rope]]&lt;br /&gt;
|group=Ropes&lt;br /&gt;
|materials=* 4x [[rope]]&lt;br /&gt;
|result=* [[Halter rope]] (2.00 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A long length of rope with knotted loops to lead multiple animals.''&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
A '''halter rope''' is used to lead up to 4 animals at once with one rope. Many creatures can be lead without [[Animal_taming|taming]] and these include: [[bison]], [[bull]]s, [[calf|calves]], [[cows]], [[chicken]]s, [[hen]]s, [[horse]]s, [[rooster]]s, [[pig]]s and [[sheep]].&lt;br /&gt;
:Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Quality of the activated wemp fibre and your rope skill determines the maximum quality of the finished halter rope.&lt;br /&gt;
* Combining uses 0.5 kg from each rope to make an unfinished halter rope.&lt;br /&gt;
* Halter ropes cannot be used to haul items up or down ladders.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Thick rope]]&lt;br /&gt;
* [[Cordage rope]]&lt;br /&gt;
* [[Mooring rope]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Ropes]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=98879</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=98879"/>
		<updated>2016-05-22T19:00:43Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Notes */ added Merchants have the same inventory settings as players. If it decays in a player inventory it will decay in a merchant's inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Merchant_&amp;lt;name&amp;gt; is here selling items on behalf of &amp;lt;player&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
A '''personal merchant''' is an NPC that tries to sell anything you give him to other players. Then you can come back and collect the money.&lt;br /&gt;
&lt;br /&gt;
Unlike [[trader]]s, personal merchants will not buy anything, they only sell items that the owner gives them, and the owner sets the prices.&lt;br /&gt;
&lt;br /&gt;
[[Image:Male merchant.jpg|left|thumb|Male merchant]]&lt;br /&gt;
[[Image:Female merchant.jpg|left|thumb|Female merchant]]&lt;br /&gt;
&lt;br /&gt;
== Contract ==&lt;br /&gt;
You can buy a [[personal merchant contract]] from a trader for 10 [[silver coin]]s. 25% of this purchase price will remain on the trader you bought from.&lt;br /&gt;
&lt;br /&gt;
Merchants trade ownership when the contract is traded.&lt;br /&gt;
You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining in the merchant will stay in the merchant for the new owner once the merchant contract is traded.&lt;br /&gt;
If you wish to trade the contract on a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you.&lt;br /&gt;
&lt;br /&gt;
If you change [[kingdom]], you will NOT lose the contract anymore, as long as you dismiss the merchant. This has been confirmed by Rudie, Garfunkal, and Longshanks(Hexd).   If you fail to dismiss the merchant and switch kingdoms, you will not be able to take items off or add new items too it - but you will still be able to manage prices (Per Rudie).&lt;br /&gt;
&lt;br /&gt;
Placed contracts do not change servers and will remain on the server where the merchant was placed until you return to it. Contracts which are not for placed merchants will transfer servers within the same [[servers|server cluster]].&lt;br /&gt;
&lt;br /&gt;
== Placing ==&lt;br /&gt;
Merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]]. Go on the desired tile, and make sure no other creatures than you are on it. Right-click the Personal merchant contract in your inventory and select 'Manage traders'. Name your merchant, select the gender and click 'Send'. If the name is too long, a random name will be picked for you. &lt;br /&gt;
&lt;br /&gt;
If you want to place a merchant on a [[deed]] in a building as a non-villager, you need to be on the [[writ]] of the building. If the merchant option is set on the deed, non-villagers may place personal merchants in market stalls.&lt;br /&gt;
&lt;br /&gt;
If the building the merchant is in rots away, he will still be able to trade and be managed.&lt;br /&gt;
&lt;br /&gt;
== Stocking ==&lt;br /&gt;
&lt;br /&gt;
To add items to the merchant, right-click him and select '[[Trade]]'. Drag items from your inventory into the Your offer -window, and the merchant will drag them down to his Demand window. Note that the Prices shown there are his evaluations; if you have set the prices manually, the selling prices will be those. (To set the price yourself, right-click the item in your inventory, select Prices &amp;gt; Set price, and set the desired amount of Gold, Silver, Copper and Iron coins you want for the item.) Once finished, check 'You accept'.&lt;br /&gt;
&lt;br /&gt;
You cannot put containers with items in them nor items inside containers onto a merchant, the container must be emptied first.&lt;br /&gt;
&lt;br /&gt;
The inventory limit for a merchant seems to be about 50 - 55 items.&lt;br /&gt;
&lt;br /&gt;
You can remove items from sale by dragging them from merchant's Offer window down to your Demand window and checking 'You accept'. You do not need to pay for them. If the merchant has gained money, he will give that to you as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing ==&lt;br /&gt;
&lt;br /&gt;
After placing the merchant, you can manage it by right-clicking the Personal merchant contract in your inventory and selecting 'Manage traders'.&lt;br /&gt;
&lt;br /&gt;
'''Use local price''' means that the merchant will use his local supply when determining price for items. This is the default. Otherwise the price used will be the standard base value for the item.&lt;br /&gt;
'''Price modifier''' is the value he will apply to the price; default is 1.4 times the Get Price.&lt;br /&gt;
If you set specific prices on items, those prices will be used regardless of these settings.&lt;br /&gt;
&lt;br /&gt;
If you see that the amount of money has increased in the ''Sold'' columns, remember to go to your merchant to collect the money. Note that merchant takes a 10% cut of the sales. &lt;br /&gt;
&lt;br /&gt;
=== Changing Prices ===&lt;br /&gt;
To change prices of the items in stock, check '''Manage prices''' and click 'Send'. A window with all the items and their price fields comes up. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to &amp;quot;lock&amp;quot; the merchant until you have set all your prices.  &lt;br /&gt;
&lt;br /&gt;
=== Dismissing ===&lt;br /&gt;
To dismiss a merchant, for instance to move it somewhere else, check the '''Dismiss''' box and click 'Send'. A dismissed merchant's items and money disappear, so make sure to take them all out beforehand.  &lt;br /&gt;
&lt;br /&gt;
==== Forced Dismissing ====&lt;br /&gt;
* If you are away for several months, the merchant may leave or be forced to leave with all the items and coins in his inventory. &lt;br /&gt;
* Mayors can dismiss merchants on their deed if the owner has not logged on in over one month. &lt;br /&gt;
* If the merchant is wizkilled (an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set. &lt;br /&gt;
* Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
* Putting large numbers of low-value items on a Merchant is hardly worth the effort, as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
* You can now sell low quality items when standing next to a Merchant. See [[Sell]] for more information.&lt;br /&gt;
*Merchants have the same inventory settings as players. If it decays in a player inventory it will decay in a merchant's inventory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Speed&amp;diff=98860</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Speed&amp;diff=98860"/>
		<updated>2016-05-22T03:54:13Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Speed]] in [[Wurm Online]] is measured and expressed in '''kilometers per hour''' (km/h). Beside every [[player]] who can move at a speed, be slowed down or accelerated by certain [[player status effect|conditions]], there are vehicles and animals that move at various speeds that you can [[riding|ride]], like [[cow]]s and [[horse]]s on land, [[ship]]s on water, or [[crocodile]]s that can do both. Yes, you can [[animal taming|tame]], or as a [[priest]] of [[Libila]], [[zombie|re-animate]] crocodiles and ride them on land and [[water]].&lt;br /&gt;
&lt;br /&gt;
You can display your current [[speed]] if you right-click your [[Interface#The_Interface|health bar]] and select '''Toggle speed'''.&lt;br /&gt;
&lt;br /&gt;
== Walking or running ==&lt;br /&gt;
You can not '''''run''''' in Wurm like in other games, where you can perhaps toggle between walking and running, or even temporarily sprint at an even faster pace. Your walking speed is affected by the [[weight]] you're [[inventory|carrying]], any [[armour]] and [[clothing]] you're wearing, any [[player status effect]]s you might have, the [[slope]] you're walking up or down, and largely the [[tile types|type of map tile]] you're walking on.&lt;br /&gt;
&lt;br /&gt;
Your speed can be anywhere between 4.90 km/h on tar to 17.3 km/h on cobblestone when not encumbered and on a flat surface. Walking consumes your [[stamina]] at various rates, depending on many things mentioned above. If you run out of stamina, you will be [[player status effect|exhausted]] and greatly slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Roads ===&lt;br /&gt;
Travelling on [[road]]s and [[highway]]s is one of the fastest ways to get around. They usually have [[pavement]] that allows you to walk at the highest speeds. Established [[server]]s more often than not, have a well developed road infrastructure entirely built by players. If you find a place to [[settlement|settle]] in a speck of wilderness, you will have to build your own roads.&lt;br /&gt;
&lt;br /&gt;
== Swimming ==&lt;br /&gt;
Your base [[swim]]ming speed is about 8.20 km/h when unencumbered, but can be slowed down by mostly the same things as walking. It does consume stamina, and you can not regenerate stamina naturally while swimming. If you run out of stamina and continue moving, you will start [[drowning]] and accumulate water [[wound]] damage until you die.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
When climbing, your walking speed is greatly slowed down to at least 4.30 km/h on flat [[rock tile]]s or [[pavement]]. Climbing consumes a lot of stamina on steep stopes, and you can not regenerate stamina naturally. If you continue climbing when running out of stamina, you will be forced out of the climbing mode sooner or later, depending on your [[climbing]] skill.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
While mounts are technically vehicles, they're commonly rather referred to as a living [[creature]]s that can [[Age#Creatures|age and die]], be [[kill]]ed in [[combat]], and move at slower speeds when [[hunger|hungry]], instead of a mechanical vehicle. &lt;br /&gt;
&lt;br /&gt;
There are a number of [[animal]]s and [[monster]]s you can ride as [[mounts]] if you meet the requirements. Once [[animal taming|tamed]] or [[dominate]]d, some can wear [[animal equipment]] that can make them move and turn considerably faster. They are not affected by tile types and pavement, and move at their regular speed, even on [[tar]].&lt;br /&gt;
&lt;br /&gt;
Mounts ignore the amount of [[stamina]] you have, and won't slow down if their rider is [[player status effect|exhausted]]. You will not regenerate stamina while riding when standing on a steep slope. They are however affected by [[slope]]s you're riding up or down. Mounts can walk up and down slopes of up to 40 dirts.&lt;br /&gt;
&lt;br /&gt;
Some [[animal husbandry|bred]] animals with speed [[Animal husbandry#Traits|traits]] and good [[animal equipment]] can reach speeds in excess of 30 km/h on any terrain. Others, while still useful for dragging carts, are only able to move at speeds slower than a walking player. But you're not riding your [[scorpion]] through town because you want to go fast, do you?&lt;br /&gt;
&lt;br /&gt;
You can not take passengers on mounts at this time.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
Vehicles, with the exception of the [[wagon]] and [[ship transporter]], can take 2 to 13 passengers, in addition to the driver. To control a vehicle, you will have to ''embark it as commander'', it's generally referred to as ''to sail a boat'' or ''to drive a cart''. Passengers have to ''embark as passenger''. They are controlled by the player's movement keys, sped up by ''walking forward'', slowed down or backed up by ''walking backwards'', and turned by ''strafing left or right''. Vehicles can drive up and down slopes of up to 40. Driving vehicles consumes stamina, and you can not regenerate stamina while standing on a steep slope. However vehicles do not slow down when you run out of stamina.&lt;br /&gt;
&lt;br /&gt;
=== Carts ===&lt;br /&gt;
[[Small cart]]s can not be embarked, they can not be [[drag]]ged by animals, they can only be dragged by players. The weight you can drag is limited by your [[body strength]].&lt;br /&gt;
&lt;br /&gt;
[[Large cart]]s can seat up to 3 passengers, they can be dragged by players, or be pulled by up to 2 animals like [[horse]]s, or [[brown bear]]s if you're an able animal tamer for example.&lt;br /&gt;
&lt;br /&gt;
[[Wagon]]s can not be dragged by a player, they need to be dragged by up to 4 animals, and can not seat any passengers. [[Bison]] are very good at dragging wagons.&lt;br /&gt;
&lt;br /&gt;
[[Ship transporter]]s are by far the slowest vehicle you can drive, it can be dragged by a player, or by up to 2 animals, and they can not seat any passengers.&lt;br /&gt;
&lt;br /&gt;
While their speeds are not very high, and often slower than a walking player, their ability to transport large amounts of items and heavy loads makes them very useful. Bred horses with speed traits and good equipment though, can drag your sports cart at over 20 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Rafts ===&lt;br /&gt;
[[Raft]]s, although able to float on water, can not be embarked and used as a vessel. They can only be dragged by players like a small cart.&lt;br /&gt;
&lt;br /&gt;
=== Boats and ships ===&lt;br /&gt;
[[Rowboat]]s can drift slightly in the [[wind]], but are mainly propelled by ''walking'' as the commander. They're overall the slowest vessel to use. [[Sailboat]]s make much more use of wind while not largely dependent on it, but like bigger [[ship]]s still make use of the commander's walking. Larger ships are highly dependent on wind, and can reach speeds in excess of 30 km/h in a gale, but can still receive a small boost from the commander.&lt;br /&gt;
&lt;br /&gt;
Every passenger will passively speed up the boat or ship a little, helping to reach its maximum speed.&lt;br /&gt;
&lt;br /&gt;
== Read more ==&lt;br /&gt;
* [[Basic Knowledge]]&lt;br /&gt;
* [[Wurm Universe]]&lt;br /&gt;
* [[Basic Knowledge#Movement|Movement]]&lt;br /&gt;
* [[Weight]]&lt;br /&gt;
* [[Encumbered]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=98859</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=98859"/>
		<updated>2016-05-22T03:51:14Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sorcery is the ability to create magical spawns, or cast spells with the use of [[karma]].  Not to be confused with [[priest]]s and [[spells]].&lt;br /&gt;
&lt;br /&gt;
The abilities are learned from magic tomes or other items from [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
Each Sorcery item comes with it's own unique ability, as well as a resistance and a weakness to a certain type of damage. In addition, titles are granted to players who obtain the powers from Sorcery items.&lt;br /&gt;
==Acquisition==&lt;br /&gt;
'''Freedom''': Sorcery items have a chance to be dropped by a [[Unique]] Monster upon death. (These are dropped before the butcher similar to a [[Huge shod club|Troll club]])&lt;br /&gt;
&lt;br /&gt;
'''Epic''': Sorcery items are acquired through completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map then each scenario point acquired works like a raffle ticket (a random point is drawn and a Sorcery item is given) &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Each Sorcery item comes with 3 charges that grant the effect to the player that uses it. To gain the powers from a Sorcery item it must be used while standing next to an altar. &lt;br /&gt;
&lt;br /&gt;
Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title !! width=&amp;quot;200&amp;quot; | Spell !! width=&amp;quot;300&amp;quot; | Spell Description !! width=&amp;quot;150&amp;quot; | Resistance !! width=&amp;quot;150&amp;quot; | Weakness &lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke of Sol]]&lt;br /&gt;
| Occultist || Karma Disease || Causes 19dmg Infected Wound || Physical || Poison &lt;br /&gt;
|-&lt;br /&gt;
| [[White Cherry]]&lt;br /&gt;
| Enchanter(m)/Norn(f) || Rust Monster || Attacker Weapon Takes more damage || Water || Disease &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Tome]]&lt;br /&gt;
| Sorcerer || Fireball || AoE FireBall ||Fire || Internal &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cherry]]&lt;br /&gt;
|  Evocator || Karma Bolt || Causes 19dmg Headwound  || Poison || Physical &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](m)&lt;br /&gt;
|  Conjurer || Continuum || 20% Damage Reduction for Duration || Acid || Cold&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Angels]](f)&lt;br /&gt;
| Mesmerizer  || Mirrored Self || Creates 3 illusions only enemies can see || Acid || Cold &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Cherry]]&lt;br /&gt;
| Berserker(m)/Valkyrie(f) || Stoneskin || Attacker Misses Next Three Attacks || Internal || Fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Walnut]]&lt;br /&gt;
| Druid || Lightning || Causes a  HeadWound || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Tome]]&lt;br /&gt;
| Worgmaster || Summon Worg || Summons a [[Worg]] || Internal || Fire &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Tome]]&lt;br /&gt;
| Necromancer(m)/Witch(f) || Summon Skeletons (m)/Wraith(f)|| Summons 1-9 Skeletons(m)/ 1 Wraith(f) || Disease || Water &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Tome]]&lt;br /&gt;
| Illusionist || Stone Wall || Click Tile Border to Create a Wall of stone || Cold || Acid &lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll of Binding]]&lt;br /&gt;
| Spellbinder || Karma Slow ||Slows Attack Speed || Crush || Slash &lt;br /&gt;
|-&lt;br /&gt;
| [[Libram of the Night]]&lt;br /&gt;
| Inquisitor || Karma Missile || || Pierce || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime of Uttacha]]&lt;br /&gt;
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% Crit || Slash || Crush &lt;br /&gt;
|-&lt;br /&gt;
| [[White Tome]]&lt;br /&gt;
| Summoner || Fire Wall || Summons a wall of fire on Tile Border || Bite || Pierce &lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Incineration]]&lt;br /&gt;
| ? || Incinerate || DoT Fire Spell || Fire || Bite &lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the Heavens]]&lt;br /&gt;
| Ascended || || 0-3 Random Abilities || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related items==&lt;br /&gt;
*[[Smoke of Sol]]&lt;br /&gt;
*[[Blood of Angels]]&lt;br /&gt;
*[[Red Cherry]]&lt;br /&gt;
*[[White Cherry]]&lt;br /&gt;
*[[Green Cherry]]&lt;br /&gt;
*[[Red Tome]]&lt;br /&gt;
*[[White Tome]]&lt;br /&gt;
*[[Black Tome]]&lt;br /&gt;
*[[Green Tome]]&lt;br /&gt;
*[[Blue Tome]]&lt;br /&gt;
*[[Libram of the Night]]&lt;br /&gt;
*[[Slime of Uttacha]]&lt;br /&gt;
*[[Giant Walnut]]&lt;br /&gt;
*[[Scroll of Binding]]&lt;br /&gt;
*Wand of the Seas&lt;br /&gt;
*[[Tome of Incineration]]&lt;br /&gt;
*[[Key to the Heavens]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rename&amp;diff=98858</id>
		<title>Rename</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rename&amp;diff=98858"/>
		<updated>2016-05-22T03:48:56Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Renaming''' an item allows you to add a short tag that is visible when you hover your mouse over an item in the world or next to the item's name in a [[container]] or your [[inventory]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
'''Right-click''' on an item in your inventory or an item that you have dropped or placed in the world and select '''rename'''. An input box will be shown allowing you to enter a short description.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You may only rename items you are in possession of, or items you were last in possession of.&lt;br /&gt;
*Renaming an item in the world may not show immediately, but should update upon logging back in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Pictures:Cave_Canal&amp;diff=98857</id>
		<title>Talk:Pictures:Cave Canal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Pictures:Cave_Canal&amp;diff=98857"/>
		<updated>2016-05-22T03:46:46Z</updated>

		<summary type="html">&lt;p&gt;Wilca: Created page with &amp;quot;Any chance anyone has replacement images for cave canal?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any chance anyone has replacement images for cave canal?&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Panfilling_tips&amp;diff=98856</id>
		<title>Guides:Panfilling tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Panfilling_tips&amp;diff=98856"/>
		<updated>2016-05-22T03:38:46Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Panfilling tips ==&lt;br /&gt;
&lt;br /&gt;
Panfilling refers to the activity of creating food (meals, stews etc) usually in frying pans inside a forge. It is commonly used to skill priests because of skill gains it provides for soul depth. Other non-priest character types also gain skills as well including mind logic, cooking, hot food cooking, and soul. For every 10 mind logic you gain the ability to queue an additional action making this a very attractive option to consider for priests and non-priests alike.&lt;br /&gt;
&lt;br /&gt;
=== Meals vs stews vs ? ===&lt;br /&gt;
&lt;br /&gt;
MamaDarkness completed a very detailed study into meals versus stews for soul depth gain. This information can be found on Wurmpedia under [[Cooking With Mamadarkness]]. Until very high levels stews are the best approach to gaining soul depth while also being the easiest to dispose of.&lt;br /&gt;
&lt;br /&gt;
=== Filling pans ===&lt;br /&gt;
&lt;br /&gt;
Filling pans does not have to be exceptionally painful. It can be easier to perform than the way most people initially try it.&lt;br /&gt;
&lt;br /&gt;
# Go into [[Client_Configuration|Settings]], check the box for &amp;quot;Enable shift-drag in GUI&amp;quot; and change the &amp;quot;Default shift drag value&amp;quot; to 1&lt;br /&gt;
# Place 100 empty frying pans into a forge&lt;br /&gt;
# Place two satchels, backpacks or cauldrons in your inventory&lt;br /&gt;
# Put 100 of one vegetable (corn in the example) in one backpack (or whichever container you chose in step 3, above) &lt;br /&gt;
# Put 100 of the second vegetable (onions in the example) in the second backpack &lt;br /&gt;
# Expand the backpacks so you can see the summary line for each vegetable (corn 100 and onion 100) &lt;br /&gt;
# Use the ctrl key to select the corn(100) and onion(100) lines in inventory&lt;br /&gt;
# Hold down the SHIFT and ENTER key while left-clicking on the bottom vegetable item – the top menu bar should change from words to dashes&lt;br /&gt;
# While continuing to hold down the shift and enter keys, drag the vegetables across to each frying pan in the forge. Each drag should result in 1 onion and 1 corn being placed into the pan&lt;br /&gt;
# Continue until all 100 frying pans are filled&lt;br /&gt;
# Repeat the steps for all forges&lt;br /&gt;
&lt;br /&gt;
=== Cooking the food ===&lt;br /&gt;
&lt;br /&gt;
When all pans in all forges have been filled then complete the following steps:&lt;br /&gt;
 &lt;br /&gt;
# Place sufficient kindling in your inventory for all forges&lt;br /&gt;
# Right click on the health bar and select &amp;quot;Show SB&amp;quot;. This will result in a new line showing sleep bonus appearing on your stamina/food/water/health bar. When sleep bonus is enabled the line is white. Having this displayed makes it less likely that you will forget to turn off sleep bonus later&lt;br /&gt;
# Go into settings and have it display the skill tracker window&lt;br /&gt;
# Setup the skill tracker window to show cooking, hot food cooking, soul depth and mind logic&lt;br /&gt;
# Turn on sleep bonus&lt;br /&gt;
# Light all forges (no need to add logs or other fuel, kindling should be enough – High ql Steel and Flint with Woa will significantly speed up the process)&lt;br /&gt;
# In about 4 minutes you should see a dramatic change in the skill tracker window and also in the skills tab&lt;br /&gt;
# After no change in skill tracker for 1 minute, turn off sleep bonus (generally this is about 5 – 6 minutes after lighting the last forge)&lt;br /&gt;
&lt;br /&gt;
=== Emptying pans ===&lt;br /&gt;
&lt;br /&gt;
Emptying pans is usually not a wonderfully loved task and part of the reason is due to the way that most people go about it initially. Here is a way that makes it a bit easier:&lt;br /&gt;
&lt;br /&gt;
# Place an empty small barrel or cauldron in your inventory &lt;br /&gt;
# Open the inventory of a forge&lt;br /&gt;
# Right click on the name column and select &amp;quot;Expand all&amp;quot;&lt;br /&gt;
# If you have only frying pans in the forge then the pans will all be open making it easy to see the stews&lt;br /&gt;
# Click on the first stew and while holding down the CTRL key work your way down the entire forge inventory of stews selecting each one&lt;br /&gt;
# Drag the stews to your small barrel or cauldron&lt;br /&gt;
# Expand the barrel or cauldron, right click the stew and select pour on ground&lt;br /&gt;
# Repeat until all forges are empty&lt;br /&gt;
&lt;br /&gt;
=== What if someone else fills the pans for you? ===&lt;br /&gt;
&lt;br /&gt;
If someone else fills the pans for you it is important that you cycle all pans through your own inventory before lighting the forge otherwise they will receive the skill gain instead of you. Here is one way to do this:&lt;br /&gt;
&lt;br /&gt;
# Empty your personal inventory as much as possible&lt;br /&gt;
# Place an extra cauldron or backpack on the ground&lt;br /&gt;
# Open the forge inventory window&lt;br /&gt;
# Drag the items in the forge to your personal inventory &lt;br /&gt;
# Drag all remaining forge pans directly to the empty backpack on the ground &lt;br /&gt;
# Move the pans in your inventory back to the forge&lt;br /&gt;
# Move the pans from the backpack on the ground to your personal inventory&lt;br /&gt;
# Move the pans in your inventory back to the forge&lt;br /&gt;
# Once all pans have been cycled through your personal inventory then it is safe to light the forge&lt;br /&gt;
&lt;br /&gt;
=== Best way to setup the forges? ===&lt;br /&gt;
&lt;br /&gt;
It is possible to use cauldrons and backpacks to fit far more than 100 pans in a forge. As an example you can fit 8 cauldrons each containing 32 pans for a total of 256 pans in a single forge. While this is appealing from a maximum number of pans in a forge viewpoint it actually makes emptying pans more difficult because expand all doesn't open all the pans resulting in alot more clicking as you open the pans.&lt;br /&gt;
&lt;br /&gt;
=== Does pan quality matter for soul depth? ===&lt;br /&gt;
&lt;br /&gt;
Soul depth does not seem to be impacted by the quality of the pan used. Pan quality does impact the ql of the meals/stews produced so if you intend to eat the cooked food then this may be important to you.&lt;br /&gt;
&lt;br /&gt;
=== Maximizing nutrition ===&lt;br /&gt;
&lt;br /&gt;
When you sacrifice a rare or use a refresh it provides you with 99 nutrition which in turn provides maximum skill gain. It is recommended to always have 99 nutrition whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Sleep bonus ===&lt;br /&gt;
&lt;br /&gt;
Sleep bonus provides double skill gains. With the amount of work and cost involved in panfilling it makes sense to always use sleep bonous when cooking the food. Turn it off when cycling, filling and emptying pans.&lt;br /&gt;
&lt;br /&gt;
=== Setting up a cookhouse ===&lt;br /&gt;
&lt;br /&gt;
When setting up a cookhouse a primary consideration should always be reducing the number of clicks required. If you are trying to create 30,000 stews then even one fewer click per forge can make a huge difference.&lt;br /&gt;
&lt;br /&gt;
Here is one possible layout for 20 forges holding 100 pans each for 2,000 pans total. Notice that the width and length is about 2 tiles so you will be squeezing the forges together very closely. The key is to make it so the panfiller can open any of the objects in that diagram without needing to move location. You want to eliminate opening and closing windows more then once.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;-    -&amp;gt;&lt;br /&gt;
 2 tiles&lt;br /&gt;
 XXXXXXXX&lt;br /&gt;
 X      X&lt;br /&gt;
 X   C  X&lt;br /&gt;
 X      X&lt;br /&gt;
 X   P  X&lt;br /&gt;
 X      X&lt;br /&gt;
 X      X&lt;br /&gt;
  B F W&lt;br /&gt;
 AAA&lt;br /&gt;
  &lt;br /&gt;
 P = Panfiller&lt;br /&gt;
 X = Forge&lt;br /&gt;
 C = Cauldrons or backpacks on ground&lt;br /&gt;
 W = Water barrel&lt;br /&gt;
 F = Food storage bin&lt;br /&gt;
 A = Altar(s) for sacrificing rares&lt;br /&gt;
 B = Bulk storage bin holding kindling&lt;br /&gt;
&lt;br /&gt;
=== Hiring a panfiller ===&lt;br /&gt;
&lt;br /&gt;
Some people enjoy panfilling and actually hire themselves out to assist you with your panfilling needs. The safest way to work with them is to keep your account information to yourself and have them fill the pans for you using their own character (or their own alt).&lt;br /&gt;
&lt;br /&gt;
The section &amp;quot;What if someone else fills the pans for you?&amp;quot; is an important section to review in this case. &lt;br /&gt;
&lt;br /&gt;
Another consideration is the cookhouse itself. The more pans you have in your cookhouse the longer the interval is between times when you have to log in to cycle the pans. In this scenario 4,000 pans truly are better then just 2,000 pans.&lt;br /&gt;
&lt;br /&gt;
=== Vegetables ===&lt;br /&gt;
&lt;br /&gt;
Another part of the panfilling job is getting enough vegetables in the first place. While it is certainly possible to farm all the vegetables yourself an alternative is to purchase vegetables from a dedicated farmer. Often these farmers have very high farming skill and 1,000+ tiles of active farmland.&lt;br /&gt;
&lt;br /&gt;
When you have purchased the vegetables a likely requirement will be transporting them from the delivery location to your cookhouse food storage bin.&lt;br /&gt;
&lt;br /&gt;
* Using large crates your wagon can hold about 2700 vegetables. &lt;br /&gt;
* With 100 backpacks the number increases to 10,000 depending on the vegetable type.&lt;br /&gt;
* If you use rafts, backpacks and satchels 80 - 100 k of vegetables can be transported in a single wagon where each item is inside it's predecessor. Adding flasks inside the satchels can bump the number even higher to approximately 500,000 vegetables per load (again depends on vegetable type - usually corn, garlic, onions are good lightweight choices)&lt;br /&gt;
&lt;br /&gt;
Be warned - it can take a long time to load and unload the wagon especially when using the last option!&lt;br /&gt;
&lt;br /&gt;
An alternative approach for those purchasing vegetables is to ask their favourite farmer to build an onsite cookhouse for you to use. This saves a lot of time shipping vegetables however it does require that you travel to their cookhouse.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Miscellaneous&amp;diff=98855</id>
		<title>Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Miscellaneous&amp;diff=98855"/>
		<updated>2016-05-22T03:36:49Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items found under the '''Miscellaneous''' sub-menu when creating are usually either too unique to require their own sub-menu, or are general items that don't fit into any of the other existing categories.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=98854</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=98854"/>
		<updated>2016-05-22T03:35:45Z</updated>

		<summary type="html">&lt;p&gt;Wilca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{warning | warning=This page contains spoilers to the [[Meditation]] path questions. Only continue reading if you have intentionally chosen to view these, otherwise [[Main Page|navigate]] away from this page. }}&lt;br /&gt;
&lt;br /&gt;
The answers here are '''not''' confirmed by Code Club AB and are subject modification and change at any time, without warning, as with any other game mechanic.  The lists below are not in spoilers, not blurred out and are fully visible for all paths.&lt;br /&gt;
&lt;br /&gt;
You are urged to please to not reveal the path questions or answers in public chat, the forums or on IRC. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
'''Please do not make the titles section headers and do not put too much information into the summary box when adding answers.  Be as discrete as possible to avoid spoiling the fantasy for other Wurmpedia readers.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1024px;&amp;quot;&amp;gt;Scroll down for the answers.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1024px;&amp;quot;&amp;gt;You have been warned..... there are no more spoilers beyond this point. [https://www.google.co.uk/search?q=bunny+rabbits&amp;amp;tbm=isch Click here] to leave now!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Answers'''&lt;br /&gt;
&lt;br /&gt;
'''Love'''&lt;br /&gt;
#1st Question - What is love?&lt;br /&gt;
#:It is a spring.&lt;br /&gt;
#2nd Question - Without which can love not survive?&lt;br /&gt;
#:Respect&lt;br /&gt;
#3rd Question - Which of these negates love?&lt;br /&gt;
#:Contempt&lt;br /&gt;
#4th Question - How do I love someone more?&lt;br /&gt;
#:I accept&lt;br /&gt;
#5th Question - What makes love grow most?&lt;br /&gt;
#:Time&lt;br /&gt;
#6th Question - What should i say to best strengthen existing love?&lt;br /&gt;
#:I love you&lt;br /&gt;
#7th Question - What is the best reason to ask someone I love to change?&lt;br /&gt;
#:To preserve balance&lt;br /&gt;
#8th Question - What do I need to do to love everyone?&lt;br /&gt;
#:Accept humankind&lt;br /&gt;
#9th Question - Which of these is the biggest failure in love?&lt;br /&gt;
#:Not protecting your love&lt;br /&gt;
#10th Question - What of these will ultimately make love fail?&lt;br /&gt;
#:Lack of patience&lt;br /&gt;
#11th Question - What is the biggest act of love?&lt;br /&gt;
#:Setting free&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Insanity'''&lt;br /&gt;
#1st Question - How come some people are rich and some are poor?&lt;br /&gt;
#:Life is unfair&lt;br /&gt;
#2nd Question - Who has the most control of my fate?&lt;br /&gt;
#:The stars&lt;br /&gt;
#3rd Question - If I win the lottery, what determined it?&lt;br /&gt;
#:Simple Luck&lt;br /&gt;
#4th Question - A horse slips and kills the rider. What happened?&lt;br /&gt;
#:Chance struck&lt;br /&gt;
#5th Question - Who of these are usually hiding something&lt;br /&gt;
#:A silent person&lt;br /&gt;
#6th Question - Do you have free will?&lt;br /&gt;
#:Yes&lt;br /&gt;
#7th Question - Must I treat others as I want to be treated myself?&lt;br /&gt;
#:Always&lt;br /&gt;
#8th Question - These roads, mines and houses are&lt;br /&gt;
#:Basically unnatural&lt;br /&gt;
#9th Question - Who usually has most incentive to attack a normal person like me?&lt;br /&gt;
#:The government&lt;br /&gt;
#10th Question - What best describes humankind?&lt;br /&gt;
#:Evil&lt;br /&gt;
#11th Question - What best describes my life?&lt;br /&gt;
#:Totally meaningless&lt;br /&gt;
#12th Question - Who committed the crime?&lt;br /&gt;
#:The rich guy&lt;br /&gt;
#13th Question - He worries about someone therefore he _____ the person.&lt;br /&gt;
#:cares about&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knowledge'''&lt;br /&gt;
#1st Question - What is knowledge?&lt;br /&gt;
#:Information that I have accepted as a fact&lt;br /&gt;
#2nd Question - What best constitutes a fact?&lt;br /&gt;
#:Anything I accept as the truth&lt;br /&gt;
#3rd Question - Is there any absolute truth?&lt;br /&gt;
#:Only what I decide to see within me&lt;br /&gt;
#4th Question - How do I best prepare myself to learn things?&lt;br /&gt;
#:I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
#5th Question - What is the most important product of knowledge?&lt;br /&gt;
#:Fearlessness&lt;br /&gt;
#6th Question - What constitutes a professional?&lt;br /&gt;
#:someone who is paid&lt;br /&gt;
#7th Question - Which of these is the most certain way to rise above the crowd?&lt;br /&gt;
#:To really learn the details&lt;br /&gt;
#8th Question - What do I do when I have too little knowledge to make the best choice?&lt;br /&gt;
#:Usually you could toss a coin&lt;br /&gt;
#9th Question - How important is knowledge of history?&lt;br /&gt;
#:It can help&lt;br /&gt;
#10th Question - What is required to make good decisions?&lt;br /&gt;
#:Fairly logical thinking&lt;br /&gt;
#11th Question - What will make my knowledge useless?&lt;br /&gt;
#:Inactivity&lt;br /&gt;
#12th Question - Which of these is a requirement for truly working knowledge?&lt;br /&gt;
#:That there is no randomness in the world&lt;br /&gt;
#13th Question - What knowledge is most valuable?&lt;br /&gt;
#:To see what it is that you actually do to the world and the people around you&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Power'''&lt;br /&gt;
#1st Question - What is the ultimate purpose of power?&lt;br /&gt;
#:To achieve personal freedom&lt;br /&gt;
#2nd Question - What is money?&lt;br /&gt;
#:Money is mainly energy&lt;br /&gt;
#3rd Question - In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
#:Money&lt;br /&gt;
#4th Question - What is the main reason that people strive for power and money?&lt;br /&gt;
#:To gain control over their lives&lt;br /&gt;
#5th Question - What is the safest way of getting rid of your enemy?&lt;br /&gt;
#:Conquer them&lt;br /&gt;
#6th Question - If power is a sword, what do i need to swing it?&lt;br /&gt;
#:Courage&lt;br /&gt;
#7th Question - What is the biggest risk of my gaining power?&lt;br /&gt;
#:That i become a coward&lt;br /&gt;
#8th Question - How do i best control other people while releasing their energy?&lt;br /&gt;
#:Give them limited power&lt;br /&gt;
#9th Question - Will i loose my power if i am dishonest ?&lt;br /&gt;
#:Usually not&lt;br /&gt;
#10th Question - Why am I in power?&lt;br /&gt;
#:I am better&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hate'''&lt;br /&gt;
#1st Question - What is hate?&lt;br /&gt;
#:A need&lt;br /&gt;
#2nd Question - What is the best thing that comes from hate?&lt;br /&gt;
#:Energy&lt;br /&gt;
#3rd Question - What is the worst thing that hate can bring?&lt;br /&gt;
#:It can kill me&lt;br /&gt;
#4th Question - What type of hate is the weakest?&lt;br /&gt;
#:Hate based on Fear&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Meditating]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=98853</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=98853"/>
		<updated>2016-05-22T03:35:05Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{warning | warning=This page contains spoilers to the [[Meditation]] path questions. Only continue reading if you have intentionally chosen to view these, otherwise [[Main Page|navigate]] away from this page. }}&lt;br /&gt;
&lt;br /&gt;
The answers here are '''not''' confirmed by Code Club AB and are subject modification and change at any time, without warning, as with any other game mechanic.  The lists below are not in spoilers, not blurred out and are fully visible for all paths.&lt;br /&gt;
&lt;br /&gt;
You are urged to please to not reveal the path questions or answers in public chat, the forums or on IRC. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
'''Please do not make the titles section headers and do not put too much information into the summary box when adding answers.  Be as discrete as possible to avoid spoiling the fantasy for other Wurmpedia readers.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1024px;&amp;quot;&amp;gt;Scroll down for the answers.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:1024px;&amp;quot;&amp;gt;You have been warned..... there are no more spoilers beyond this point. [https://www.google.co.uk/search?q=bunny+rabbits&amp;amp;tbm=isch Click here] to leave now!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Answers'''&lt;br /&gt;
&lt;br /&gt;
'''Love'''&lt;br /&gt;
#1st Question - What is love?&lt;br /&gt;
#:It is a spring.&lt;br /&gt;
#2nd Question - Without which can love not survive?&lt;br /&gt;
#:Respect&lt;br /&gt;
#3rd Question - Which of these negates love?&lt;br /&gt;
#:Contempt&lt;br /&gt;
#4th Question - How do I love someone more?&lt;br /&gt;
#:I accept&lt;br /&gt;
#5th Question - What makes love grow most?&lt;br /&gt;
#:Time&lt;br /&gt;
#6th Question - What should i say to best strengthen existing love?&lt;br /&gt;
#:I love you&lt;br /&gt;
#7th Question - What is the best reason to ask someone I love to change?&lt;br /&gt;
#:To preserve balance&lt;br /&gt;
#8th Question - What do I need to do to love everyone?&lt;br /&gt;
#:Accept humankind&lt;br /&gt;
#9th Question - Which of these is the biggest failure in love?&lt;br /&gt;
#:Not protecting your love&lt;br /&gt;
#10th Question - What of these will ultimately make love fail?&lt;br /&gt;
#:Lack of patience&lt;br /&gt;
#11th Question - What is the biggest act of love?&lt;br /&gt;
#:Setting free&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Insanity'''&lt;br /&gt;
#1st Question - How come some people are rich and some are poor?&lt;br /&gt;
#:Life is unfair&lt;br /&gt;
#2nd Question - Who has the most control of my fate?&lt;br /&gt;
#:The stars&lt;br /&gt;
#3rd Question - If I win the lottery, what determined it?&lt;br /&gt;
#:Simple Luck&lt;br /&gt;
#4th Question - A horse slips and kills the rider. What happened?&lt;br /&gt;
#:Chance struck&lt;br /&gt;
#5th Question - Who of these are usually hiding something&lt;br /&gt;
#:A silent person&lt;br /&gt;
#6th Question - Do you have free will?&lt;br /&gt;
#:Yes&lt;br /&gt;
#7th Question - Must I treat others as I want to be treated myself?&lt;br /&gt;
#:Always&lt;br /&gt;
#8th Question - These roads, mines and houses are&lt;br /&gt;
#:Basically unnatural&lt;br /&gt;
#9th Question - Who usually has most incentive to attack a normal person like me?&lt;br /&gt;
#:The government&lt;br /&gt;
#10th Question - What best describes humankind?&lt;br /&gt;
#:Evil&lt;br /&gt;
#11th Question - What best describes my life?&lt;br /&gt;
#:Totally meaningless&lt;br /&gt;
#12th Question - Who committed the crime?&lt;br /&gt;
#:The rich guy&lt;br /&gt;
#13th Question - He worries about someone therefore he _____ the person.&lt;br /&gt;
#:cares about&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knowledge'''&lt;br /&gt;
#1st Question - What is knowledge?&lt;br /&gt;
#:Information that I have accepted as a fact&lt;br /&gt;
#2nd Question - What best constitutes a fact?&lt;br /&gt;
#:Anything I accept as the truth&lt;br /&gt;
#3rd Question - Is there any absolute truth?&lt;br /&gt;
#:Only what I decide to see within me&lt;br /&gt;
#4th Question - How do I best prepare myself to learn things?&lt;br /&gt;
#:I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
#5th Question - What is the most important product of knowledge?&lt;br /&gt;
#:Fearlessness&lt;br /&gt;
#6th Question - What constitutes a professional?&lt;br /&gt;
#:someone who is paid&lt;br /&gt;
#7th Question - Which of these is the most certain way to rise above the crowd?&lt;br /&gt;
#:To really learn the details&lt;br /&gt;
#8th Question - What do I do when I have too little knowledge to make the best choice?&lt;br /&gt;
#:Usually you could toss a coin&lt;br /&gt;
#9th Question - How important is knowledge of history?&lt;br /&gt;
#:It can help&lt;br /&gt;
#10th Question - What is required to make good decisions?&lt;br /&gt;
#:Fairly logical thinking&lt;br /&gt;
#11th Question - What will make my knowledge useless?&lt;br /&gt;
#:Inactivity&lt;br /&gt;
#12th Question - Which of these is a requirement for truly working knowledge?&lt;br /&gt;
#:That there is no randomness in the world&lt;br /&gt;
#13th Question - What knowledge is most valuable?&lt;br /&gt;
#:To see what it is that you actually do to the world and the people around you&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Power'''&lt;br /&gt;
#1st Question - What is the ultimate purpose of power?&lt;br /&gt;
#:To achieve personal freedom&lt;br /&gt;
#2nd Question - What is money?&lt;br /&gt;
#:Money is mainly energy&lt;br /&gt;
#3rd Question - In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
#:Money&lt;br /&gt;
#4th Question - What is the main reason that people strive for power and money?&lt;br /&gt;
#:To gain control over their lives&lt;br /&gt;
#5th Question - What is the safest way of getting rid of your enemy?&lt;br /&gt;
#:Conquer them&lt;br /&gt;
#6th Question - If power is a sword, what do i need to swing it?&lt;br /&gt;
#:Courage&lt;br /&gt;
#7th Question - What is the biggest risk of my gaining power?&lt;br /&gt;
#:That i become a coward&lt;br /&gt;
#8th Question - How do i best control other people while releasing their energy?&lt;br /&gt;
#:Give them limited power&lt;br /&gt;
#9th Question - Will i loose my power if i am dishonest ?&lt;br /&gt;
#:Usually not&lt;br /&gt;
#10th Question - Why am I in power?&lt;br /&gt;
#:I am better&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hate'''&lt;br /&gt;
#1st Question - What is hate?&lt;br /&gt;
#:A need&lt;br /&gt;
#2nd Question - What is the best thing that comes from hate?&lt;br /&gt;
#:Energy&lt;br /&gt;
#3rd Question - What is the worst thing that hate can bring?&lt;br /&gt;
#:It can kill me&lt;br /&gt;
#4th Question - What type of hate is the weakest?&lt;br /&gt;
#:Hate based on Fear&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Nature]]&lt;br /&gt;
[[Category:Meditating]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Legacy_loyalty_bonus&amp;diff=98852</id>
		<title>Historical:Legacy loyalty bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Legacy_loyalty_bonus&amp;diff=98852"/>
		<updated>2016-05-22T03:31:14Z</updated>

		<summary type="html">&lt;p&gt;Wilca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Lore|Lore]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
With the beginning of the [[long-term customer reward program]] for subscribing to [[Wurm]] Online [[premium]] time for single and consecutive months since December 2013, the [[legacy loyalty bonus]] was also created for months you have been subscribed to premium time on your account before December 2013.&lt;br /&gt;
&lt;br /&gt;
== Claiming ==&lt;br /&gt;
To check your stats type {{event|inline|/playtime}} in the chat bar and you will get a similar event message output to the following:&lt;br /&gt;
&lt;br /&gt;
{{event|block|You have been premium a total of N months until Dec 2013.&amp;lt;br /&amp;gt;You have been premium a total of N since Dec 2013.&amp;lt;br /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
To claim any outstanding rewards, '''right-click''' a [[settlement token]] and select '''Reimbursements'''. If you are eligible for any rewards, the reward items will be placed in your [[inventory]]. If you are not eligible or have already claimed your rewards, you will get the following message:&lt;br /&gt;
&lt;br /&gt;
{{event|block|You have already received any Legacy Loyalty Bonus items that you were entitled to.}}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards include [[seryll lump]] and [[:Category:Seryll products|armour made from seryll]] between 30 and 90 [[quality]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Floors&amp;diff=98851</id>
		<title>Category:Floors</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Floors&amp;diff=98851"/>
		<updated>2016-05-22T03:25:35Z</updated>

		<summary type="html">&lt;p&gt;Wilca: merging info from bad floor page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Structures|Structures]] / '''Floors'''&lt;br /&gt;
&lt;br /&gt;
A house can have a floor. The floor acts like a [[tile]].&lt;br /&gt;
These are the types of floors you can build in a house.&lt;br /&gt;
&lt;br /&gt;
'''See Also:''' [[:Category:Staircases|Staircases]] | [[:Category:Openings|Openings]] | '''Floors'''&lt;br /&gt;
&lt;br /&gt;
=== Floors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble slab floor.png|link=Marble slab floor|Marble slab floor&lt;br /&gt;
File:Pottery brick floor.png|link=Pottery brick floor|Pottery brick floor&lt;br /&gt;
File:Slate slab floor.png|link=Slate slab floor|Slate slab floor&lt;br /&gt;
File:Stone brick floor.png|link=Stone brick floor|Stone brick floor&lt;br /&gt;
File:Stone Slab floor.png|link=Stone slab floor|Stone slab floor&lt;br /&gt;
File:Wooden plank floor.png|link=Wooden plank floor|Wooden plank floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Karma&amp;diff=98850</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Karma&amp;diff=98850"/>
		<updated>2016-05-22T03:18:03Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added category:resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Getting Karma==&lt;br /&gt;
The following ways are known to give karma:&lt;br /&gt;
*[[Conquer]] a tower on [[epic]] and [[chaos]]&lt;br /&gt;
*Drink from a [[source spring]].&lt;br /&gt;
*Drink from a [[source fountain]].&lt;br /&gt;
*Eat a [[source salt]].&lt;br /&gt;
*Contribute to missions (1000 Karma per mission, e.g. a mission to sacrifice 500 mallet heads will give 2 karma per mallet head you sacrifice.)&lt;br /&gt;
*Complete one of your personal goals (100 karma for a silver, 500 for gold, 1000 for diamond.)&lt;br /&gt;
&lt;br /&gt;
==Uses for Karma==&lt;br /&gt;
Karma is used to cast spells granted to players through [[sorcery]] or the default karma spells. Information on the default karma spells can be found below.&lt;br /&gt;
&lt;br /&gt;
==Using Karma==&lt;br /&gt;
You can see the your current karma level in the &amp;quot;Using your karma&amp;quot; window. You use karma by right clicking on your body:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! How to find the karma menu&lt;br /&gt;
! The current options available on the menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Karma_Menu.png|250px]]&lt;br /&gt;
| [[Image:Karma_Options.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;color:#ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;color:#000000;&amp;quot; |&lt;br /&gt;
! Karma options&lt;br /&gt;
! Description&lt;br /&gt;
|- &lt;br /&gt;
| Light up 50 tiles radius (500 karma)&lt;br /&gt;
| Lights up any lanterns within 50 tiles radius.&lt;br /&gt;
|- &lt;br /&gt;
| Light up 100 tiles radius (1500 karma)&lt;br /&gt;
| Lights up any lanterns within 100 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
| Light up 200 tiles radius (3000 karma)&lt;br /&gt;
| Lights up any lanterns within 200 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
| Summon corpse (3000 karma, 5 minutes delay)&lt;br /&gt;
| Summons your corpse in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| Town Portal (1000 karma, enemies block)&lt;br /&gt;
| &lt;br /&gt;
*Instantly teleports you back to your village.&lt;br /&gt;
*Any enemies within a certain unknown range will stop you from making the portal.&lt;br /&gt;
*Does '''not''' teleport your mount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Karma&amp;diff=98849</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Karma&amp;diff=98849"/>
		<updated>2016-05-22T03:15:28Z</updated>

		<summary type="html">&lt;p&gt;Wilca: added Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Getting Karma==&lt;br /&gt;
The following ways are known to give karma:&lt;br /&gt;
*[[Conquer]] a tower on [[epic]] and [[chaos]]&lt;br /&gt;
*Drink from a [[source spring]].&lt;br /&gt;
*Drink from a [[source fountain]].&lt;br /&gt;
*Eat a [[source salt]].&lt;br /&gt;
*Contribute to missions (1000 Karma per mission, e.g. a mission to sacrifice 500 mallet heads will give 2 karma per mallet head you sacrifice.)&lt;br /&gt;
*Complete one of your personal goals (100 karma for a silver, 500 for gold, 1000 for diamond.)&lt;br /&gt;
&lt;br /&gt;
==Uses for Karma==&lt;br /&gt;
Karma is used to cast spells granted to players through [[sorcery]] or the default karma spells. Information on the default karma spells can be found below.&lt;br /&gt;
&lt;br /&gt;
==Using Karma==&lt;br /&gt;
You can see the your current karma level in the &amp;quot;Using your karma&amp;quot; window. You use karma by right clicking on your body:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! How to find the karma menu&lt;br /&gt;
! The current options available on the menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Karma_Menu.png|250px]]&lt;br /&gt;
| [[Image:Karma_Options.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;color:#ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;color:#000000;&amp;quot; |&lt;br /&gt;
! Karma options&lt;br /&gt;
! Description&lt;br /&gt;
|- &lt;br /&gt;
| Light up 50 tiles radius (500 karma)&lt;br /&gt;
| Lights up any lanterns within 50 tiles radius.&lt;br /&gt;
|- &lt;br /&gt;
| Light up 100 tiles radius (1500 karma)&lt;br /&gt;
| Lights up any lanterns within 100 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
| Light up 200 tiles radius (3000 karma)&lt;br /&gt;
| Lights up any lanterns within 200 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
| Summon corpse (3000 karma, 5 minutes delay)&lt;br /&gt;
| Summons your corpse in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| Town Portal (1000 karma, enemies block)&lt;br /&gt;
| &lt;br /&gt;
*Instantly teleports you back to your village.&lt;br /&gt;
*Any enemies within a certain unknown range will stop you from making the portal.&lt;br /&gt;
*Does '''not''' teleport your mount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=98846</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=98846"/>
		<updated>2016-05-22T00:46:40Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. &lt;br /&gt;
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Animals are attracted to food sources. Creatures such as [[huge spider]]s may come to piles of [[meat]], while unicorns may come to piles of [[seed]].&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.&lt;br /&gt;
* Animal can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butcher]]ed, and some animals can die of starvation.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
*Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
: ''[[Fighting skill]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the [[player]]'s [[equip]]ped [[weapon]]s and their [[quality level]]s.''&lt;br /&gt;
{| border=1 class=sortable class=center&lt;br /&gt;
! Animal Name !! [[Fighting | Fight Skill]] !! Hostile !! [[Taming | Tamable]] !! Recommended [[Taming]] skill !! [[Animal husbandry | Groomable]] !! Can [[Swim]] !! Lead w/o Taming !! [[Dominate | Dominated]] !! [[Fur]] !! [[Animal hide |Hide]] !! [[Pelt]] !! [[Weight]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || Yes || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || Yes || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || ?? || No || ?? || ?? || ?? || Yes || No || ?? || No || No || No || ??&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || Yes || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] ||  10 || Yes || Yes || 35 || No || No || No || No || No || No || No || 19.28&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || No || No || No || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab]] ||  ?? || Yes || Yes ||  ??? ||  No || Yes || No ||  ??? || No || No || No || 19.28&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || 1 || No || Yes || 1 || No || No || No || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || No || No || Yes || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] ||  ?? || No || No || N/A || No || Yes || No ||  ??? || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|-[[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || No || No || No || ??&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || No || No || No || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || No || No || Yes || 7.14&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || No || No || Yes || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] ||  ?? || No || No || N/A ||  ??? || Yes || No ||  ??? || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || No || No || No || 15&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes ||  ??? || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || No || No || No || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] ||  ?? || Yes || Yes ||  ??? || No || ??? || No || No || No || Yes || No ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark]] ||  ?? || Yes || No || N/A || No || Yes || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] ||  ?? || No || Yes || 1 || Yes || No || Yes || No || No || No || No ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] ||  65 || No || Yes || 25+|| No || Yes || No ||  ??? || No || No || No ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || No || No || Yes || 7.14&lt;br /&gt;
|}&lt;br /&gt;
* CSV file of table http://pastebin.com/ntmKVLuJ&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Additional Information ==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).&lt;br /&gt;
* Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
* As of undocumented January 2012 update, all corpses except humans max is now 50.00kg.&lt;br /&gt;
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]&lt;br /&gt;
* As of April 2014, carnivorous animals or mobs will attack certain non-hostile animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Mob (computer gaming)|Wikipedia: Mobs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=98845</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=98845"/>
		<updated>2016-05-22T00:44:55Z</updated>

		<summary type="html">&lt;p&gt;Wilca: /* Table */ added Blue Whale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. &lt;br /&gt;
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Animals are attracted to food sources. Creatures such as [[huge spider]]s may come to piles of [[meat]], while unicorns may come to piles of [[seed]].&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.&lt;br /&gt;
* Animal can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butcher]]ed, and some animals can die of starvation.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
*Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
: ''[[Fighting skill]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the [[player]]'s [[equip]]ped [[weapon]]s and their [[quality level]]s.''&lt;br /&gt;
{| border=1 class=sortable class=center&lt;br /&gt;
! Animal Name !! [[Fighting | Fight Skill]] !! Hostile !! [[Taming | Tamable]] !! Recommended [[Taming]] skill !! [[Animal husbandry | Groomable]] !! Can [[Swim]] !! Lead w/o Taming !! [[Dominate | Dominated]] !! [[Fur]] !! [[Animal hide |Hide]] !! [[Pelt]] !! [[Weight]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || Yes || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || Yes || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue Whale]] || ?? || No || ?? || ?? || ?? || Yes || No || ?? || No || No || No || ??&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || Yes || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] ||  10 || Yes || Yes || 35 || No || No || No || No || No || No || No || 19.28&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || No || No || No || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab]] ||  ?? || Yes || Yes ||  ??? ||  No || Yes || No ||  ??? || No || No || No || 19.28&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || 1 || No || Yes || 1 || No || No || No || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || No || No || Yes || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] ||  ?? || No || No || N/A || No || Yes || No ||  ??? || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|-[[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || No || No || No || ??&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || No || No || No || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || No || No || Yes || 7.14&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || No || No || Yes || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] ||  ?? || No || No || N/A ||  ??? || Yes || No ||  ??? || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || No || No || No || 15&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes ||  ??? || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || No || No || No || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] ||  ?? || Yes || Yes ||  ??? || No || ??? || No || No || No || Yes || No ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark]] ||  ?? || Yes || No || N/A || No || Yes || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] ||  ?? || No || Yes || 1 || Yes || No || Yes || No || No || No || No ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] ||  65 || No || Yes || 25+|| No || Yes || No ||  ??? || No || No || No ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || No || Yes || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || No || No || No || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || No || No || Yes || 7.14&lt;br /&gt;
|}&lt;br /&gt;
* CSV file of table http://pastebin.com/ntmKVLuJ&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Additional Information ==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).&lt;br /&gt;
* Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
* As of undocumented January 2012 update, all corpses except humans max is now 50.00kg.&lt;br /&gt;
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]&lt;br /&gt;
* As of April 2014, carnivorous animals or mobs will attack certain non-hostile animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Mob (computer gaming)|Wikipedia: Mobs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:GuardTowers.jpg&amp;diff=98773</id>
		<title>File:GuardTowers.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:GuardTowers.jpg&amp;diff=98773"/>
		<updated>2016-04-24T06:24:07Z</updated>

		<summary type="html">&lt;p&gt;Wilca: Current Models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current Models&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Guard_tower.jpg&amp;diff=98772</id>
		<title>File:Guard tower.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Guard_tower.jpg&amp;diff=98772"/>
		<updated>2016-04-24T06:22:09Z</updated>

		<summary type="html">&lt;p&gt;Wilca: Wilca uploaded a new version of &amp;amp;quot;File:Guard tower.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Guard_tower.jpg&amp;diff=98771</id>
		<title>File:Guard tower.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Guard_tower.jpg&amp;diff=98771"/>
		<updated>2016-04-24T06:12:48Z</updated>

		<summary type="html">&lt;p&gt;Wilca: Wilca uploaded a new version of &amp;amp;quot;File:Guard tower.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=98742</id>
		<title>Disintegrate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Disintegrate&amp;diff=98742"/>
		<updated>2016-04-18T22:28:13Z</updated>

		<summary type="html">&lt;p&gt;Wilca: Undo revision 98739 by Zachariah (talk) Nahjo does not have this spell on PvE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=80&lt;br /&gt;
|difficulty=70&lt;br /&gt;
|target=[[Cave wall]]&lt;br /&gt;
|castingtime=60&lt;br /&gt;
|god=* All: [[Magranon]]&lt;br /&gt;
* PvP Only: [[Vynora]], [[Nahjo]], [[Tosiek]], [[Libila]], [[Fo]], [[Nathan]]&lt;br /&gt;
}}&lt;br /&gt;
'''Disintegrate''' is a spell used [[Mining|underground]] to destroy [[rock tile]]s and [[Support beam|reinforced]] tiles (with extensive effort). Metal [[vein]]s have not been tested extensively. The spell is available for [[Magranon]] on PvE based servers ([[Freedom]], save the Chaos server), and all priests on PvP.&lt;br /&gt;
&lt;br /&gt;
Its use is tied into the [[Mining]] role for [[deed]]s. This means, on freedom server only those that have mining permission can disintegrate inside deed, anyone can disintegrate out of deed. On pvp server, you can now only disintegrate reinforced tiles inside enemy settlements if they were drained during the last 2 hours. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A cast will result in the same floor slope a Mine forward action would have resulted in. The general rule of Disintegrate is, if it can't be mined, it can't be Disintegrated. It will cast, but normal mining action will happen.&lt;br /&gt;
&lt;br /&gt;
*If side shafts are attempted, it will not crack the rock tile and will only waste favor.&lt;br /&gt;
*If its too deep under water to mine it will not crack the rock tile and will only waste favor.&lt;br /&gt;
*Can be used to create an exit from a mine (follows same rules as manually mining), but cannot be used to create a tunnel from the outside.&lt;br /&gt;
**Mining or disintegrate from inside a mine will not result in the 20 entrance slope, it instead connects to the 2 lowest tile corners.&lt;br /&gt;
**Any item, corpse, player, mine door or altar in the way will result in 'Item in the way' error.&lt;br /&gt;
&lt;br /&gt;
When used to disintegrate reinforced tiles, the chances are very low – 2% for a [50] power cast and 10% if you manage to cast a [90] power spell, which is hard enough for a difficulty 70 spell. This goes up to 25% at [95] power and 50% at [98]. Because of the long casting time, high favor cost, and difficulty to cast, disintegrating a tile with a single priest can very difficult.  &lt;br /&gt;
&lt;br /&gt;
Note on messages: When attempting to disintegrate a reinforced wall, a success of the spell does not mean you got the power and % roll. The messages see are:&lt;br /&gt;
&lt;br /&gt;
*Spell success, but failed on removal &amp;quot;[17:54:56] You succeed.&amp;quot;   &amp;quot;[17:54:56] You fail to find a weak spot to direct the power to. The wall still stands this time.&amp;quot;&lt;br /&gt;
*Spell success, got the power and % roll &amp;quot;[17:54:56] You succeed.&amp;quot;   &amp;quot;[17:54:56] You disintegrate the reinforcement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Tosiek spells]]&lt;br /&gt;
[[Category:Nathan spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Creature&amp;diff=98648</id>
		<title>Template:Creature</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Creature&amp;diff=98648"/>
		<updated>2016-04-13T00:25:04Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:1em; width:200px;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; | {{PAGENAME}}&lt;br /&gt;
|&lt;br /&gt;
{{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.jpg}}}&lt;br /&gt;
    | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|250px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
    | {{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.png}}}&lt;br /&gt;
        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.png}}}|center|90px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|90px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{lc:{{{unique|}}}}}|yes|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color:#FFD700; color:#FFFFFF;&amp;quot; {{!}} [[Unique]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#4B3E30; color:#FFFFFF;&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{aggro|}}}|&lt;br /&gt;
	{{#switch: {{lc:{{{aggro}}}}}&lt;br /&gt;
	| no = ;Aggressive:No, this creature will not attack unprovoked.&lt;br /&gt;
	| yes = ;Aggressive:Yes, this creature will attack unprovoked.&lt;br /&gt;
	| reduced = ;Aggressive:Yes, this creature will occasionally attack unprovoked.&lt;br /&gt;
	| #default = ;Aggressive:{{{aggro}}}&lt;br /&gt;
	}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{tamable|}}}|&lt;br /&gt;
	{{#switch: {{lc:{{{tamable}}}}}&lt;br /&gt;
	| no = ;[[Taming|Tamable]]:No, this creature is unable to be tamed.&lt;br /&gt;
	| yes = ;[[Taming|Tamable]]:Yes, you may tame this creature.&lt;br /&gt;
	| unknown = ;[[Taming|Tamable]]:The ability to tame this creature is not known.&lt;br /&gt;
	| #default = ;[[Taming|Tamable]]:{{{tamable}}}&lt;br /&gt;
	}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{dommable|}}}|&lt;br /&gt;
	{{#switch: {{lc:{{{dommable}}}}}&lt;br /&gt;
	| no = ;[[Dominate]]:No, this creature is unable to be dominated.&lt;br /&gt;
	| yes = ;[[Dominate]]:Yes, you may dominate this creature.&lt;br /&gt;
	| unknown = ;[[Dominate]]:The ability to dominate this creature is not known.&lt;br /&gt;
	| #default = ;[[Dominate]]:{{{dommable}}}&lt;br /&gt;
	}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{groomable|}}}|&lt;br /&gt;
	{{#switch: {{lc:{{{groomable}}}}}&lt;br /&gt;
	| no = ;[[Grooming|Groomable]]:No, this creature cannot be groomed.&lt;br /&gt;
	| yes = ;[[Grooming|Groomable]]:Yes, you may groom this creature.&lt;br /&gt;
	| unknown = ;[[Grooming|Groomable]]:The ability to groom this creature is not known.&lt;br /&gt;
	| #default = ;[[Grooming|Groomable]]:{{{groomable}}}&lt;br /&gt;
	}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{ridable|}}}|&lt;br /&gt;
	{{#switch: {{lc:{{{ridable}}}}}&lt;br /&gt;
	| no = ;[[Mounts|Ridable]]:No, this creature cannot be ridden.&lt;br /&gt;
	| yes = ;[[Mounts|Ridable]]:Yes, you may ride this creature.&lt;br /&gt;
	| unknown = ;[[Mounts|Ridable]]:The ability to ride this creature is unknown.&lt;br /&gt;
	| #default = ;[[Mounts|Ridable]]:{{{ridable}}}&lt;br /&gt;
	}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{swim|}}}|&lt;br /&gt;
	{{#switch: {{lc:{{{swim}}}}}&lt;br /&gt;
	| no = ;[[Swimming|Swimmer]]:No, this creature cannot swim.&lt;br /&gt;
	| yes = ;[[Swimming|Swimmer]]:Yes, this creature can swim.&lt;br /&gt;
	| unknown = ;[[Swimming|Swimmer]]:It is unknown if this creature can swim.&lt;br /&gt;
	| #default = ;[[Swimming|Swimmer]]:{{{swim}}}&lt;br /&gt;
	}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{butcheringprod|}}}|;[[Butchering|Butchering produces]]:{{{butcheringprod}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{eats|}}}|;Eats:{{{eats}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{lair|}}}|;Lair:{{{lair}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|}}{{#if:{{{spawn|}}}|;Spawns on:{{{spawn}}}|}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=deer.jpg    *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***&lt;br /&gt;
|unique=yes (leave out for non-uniques)&lt;br /&gt;
|aggro=Yes|No|Reduced&lt;br /&gt;
|tamable=Yes|No|Unknown&lt;br /&gt;
|dommable=Yes|No|Unknown&lt;br /&gt;
|groomable=Yes|No|Unknown&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[gland]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|ridable=Yes|No|Unknown&lt;br /&gt;
|swim=Yes|No|Unknown&lt;br /&gt;
|eats=Grain and seeds&lt;br /&gt;
|lair=[[Deer Yard]]&lt;br /&gt;
|spawn=[[Grass]], [[Steppe]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Zylian&amp;diff=98575</id>
		<title>Player:Zylian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Zylian&amp;diff=98575"/>
		<updated>2016-04-12T23:11:41Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WurmPedia grammar fixer and ingame blacksmith.&lt;br /&gt;
&lt;br /&gt;
Previously played as [[Player:Zylia|Zylia]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zerobyte&amp;diff=98566</id>
		<title>User:Zerobyte</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zerobyte&amp;diff=98566"/>
		<updated>2016-04-12T23:06:05Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started playing two maps ago. Lived in Lavaraville for a while before being seduced to the BL by Icedevil. Loves to fight and will fight anything or anyone any time, win lose or draw. Need help or have a question? pm me i'll try and help.&lt;br /&gt;
&lt;br /&gt;
Death is just the beginning.....&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Zeno&amp;diff=98565</id>
		<title>Player:Zeno</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Zeno&amp;diff=98565"/>
		<updated>2016-04-12T23:05:31Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bio==&lt;br /&gt;
*Founding member of [[Nexus|Nexus]] on Xanadu upon the launch of that server in Gold 2&lt;br /&gt;
*Founding member of [[Nexus|Nexus]] on Deliverance upon the launch of that server in Gold 2&lt;br /&gt;
*Founding member of [[Nexus|Nexus]] on Independance in Gold 2&lt;br /&gt;
*Founder of [[Nexus|Nexus]] on Mol-Rehan home in Gold 2&lt;br /&gt;
*Founding member of [[Nexus|Nexus]] on Wild in Gold 2&lt;br /&gt;
*Former mayor of the [[VCS|Valley of Cursed Souls]] on Wild in Gold 1&lt;br /&gt;
*Former citizen of Syphilis on Wild in Gold 1&lt;br /&gt;
*Former mayor of Oblivion on Wild in Gold 1&lt;br /&gt;
*Former citizen of [[Mist]] on Home in Gold 1&lt;br /&gt;
*Former citizen of [[VCS|Valley of Cursed Souls]] in Beta&lt;br /&gt;
*Former citizen of GoonTown in Beta&lt;br /&gt;
*Solo in all maps from Alpha up to the middle of Beta&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally started in early alpha and played sporadically during the end of alpha / early beta game. Zeno played only casually for some time and then returned in full force during the beginning of the last beta map to help with the settlement of the Goons. Shortly after the goon rush had settled into Goontown they were visited by a player named [[Player:Inacron|Inacron]]. After speaking to Inacron at length about his projects and the blacklight, Zeno moved on to join him and Malvado in their blacklight town of [[VCS|VCS]]. &lt;br /&gt;
&lt;br /&gt;
Later in Gold 1, started on Home and joined the town of [[Mist]] under the leadership of Wizard and Lex. Eventually moved to Wild and re-established [[VCS|Valley of Cursed Souls]] and remained mayor there until the big crash before the reset and Gold 2. &lt;br /&gt;
&lt;br /&gt;
At the launch of Gold 2 became an elder of [[Nexus|Nexus]] and helped to establish it as the early pvp force of the map that helped move [[Rivendell]] out of their starting location and further back behind the safety of the other JK towns as well as establish a large hole into the Whitelight territory called &amp;quot;The Wall&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Using this tunnel, Zeno and the other members of Nexus were able to raid the WL lands at will for months. Rolf had then announced some &amp;quot;fixes&amp;quot; and tweaks to the game's fighting and archery skills and a severe nerf to the BL which prompted all but a few stragglers of Nexus to quit the game in search of a more balanced PvP environment.&lt;br /&gt;
&lt;br /&gt;
During Gold 2, [[Nexus|Nexus]] was re-founded on various servers and ultimately ended up on [[Deliverance|Deliverance]] for some time. It was here that Zeno and the residents of Nexus slayed the white drake numerous times and established themselves atop the highest mountain on Deliverance. Nexus as a village lived on the Deli server for a few years and remained active throughout.&lt;br /&gt;
&lt;br /&gt;
With the announcement of the launch of the [[Xanadu|Xanadu]] server, Zeno and the other residents of [[Nexus|Nexus]] migrated during the server launch and settled on the west coast of Xanadu where Nexus currently resides along with numerous sub deeds.&lt;br /&gt;
&lt;br /&gt;
==Current Title==&lt;br /&gt;
* Dragonslayer&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zao&amp;diff=98564</id>
		<title>User:Zao</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zao&amp;diff=98564"/>
		<updated>2016-04-12T23:04:48Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a pretty laid back guy and easy to get along with. Got a family and they take priority over Wurm but I still find time to play. I love this game and I can't wait to see it reach its full potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Zanetheinsane&amp;diff=98563</id>
		<title>Player:Zanetheinsane</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Zanetheinsane&amp;diff=98563"/>
		<updated>2016-04-12T23:04:22Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does not compute.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Insula_Magna&amp;diff=98213</id>
		<title>Settlement:Insula Magna</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Insula_Magna&amp;diff=98213"/>
		<updated>2016-04-10T17:08:38Z</updated>

		<summary type="html">&lt;p&gt;Wilca: removed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
Welcome to &amp;lt;b&amp;gt;Insula Magna&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Recruitment status: &amp;lt;b&amp;gt;Open&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Insula Magna&lt;br /&gt;
|motto=&amp;quot;Rise Above!&amp;quot;&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=71x19&lt;br /&gt;
|mayor=JTFoomega&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=&amp;lt;center&amp;gt;StoneridandGarden O&amp;lt;/center&amp;gt;&lt;br /&gt;
|enemies=&amp;lt;center&amp;gt;none so far&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Insula Magna''' is a player [[Settlement]] in the [[Pristine]] lands of the [[Freedom Isles]].&lt;br /&gt;
&lt;br /&gt;
It is located approximately at coordinates (7x,26y) on the [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Community Map].&lt;br /&gt;
&lt;br /&gt;
'''Insula Magna''' has a public Inn with many [[Bed]]s to rent, accessible [[Token]] for banking, and several [[Merchants]] and a [[Trader]].&lt;br /&gt;
&lt;br /&gt;
A large church is available for use. An altar of Magranon and an altar Vynora are currently available in the settlement.&lt;br /&gt;
&lt;br /&gt;
It is reachable by boat and a land bridge from shore.&lt;br /&gt;
&lt;br /&gt;
The settlement is still under construction.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
Several significant agricultural fields including:&lt;br /&gt;
*[[Pumpkin]]&lt;br /&gt;
*[[Wemp]]&lt;br /&gt;
*[[Garlic]]&lt;br /&gt;
*[[Cotton]]&lt;br /&gt;
*[[Reed]]&lt;br /&gt;
&lt;br /&gt;
Several herds of animals including:&lt;br /&gt;
*[[Horses]]&lt;br /&gt;
*[[Cows]]&lt;br /&gt;
*[[Bison]]&lt;br /&gt;
&lt;br /&gt;
Crafting stations including:&lt;br /&gt;
*Kitchens         ([[Food]])&lt;br /&gt;
*Looms            ([[Cloth]])&lt;br /&gt;
*Forges           ([[Blacksmithing]]/[[Weapon smithing]])&lt;br /&gt;
*Carpentry Shops  ([[Carpentry items]])&lt;br /&gt;
*Weaving stations ([[Rope]])&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*JTFoomega&lt;br /&gt;
*Juju&lt;br /&gt;
*Albert&lt;br /&gt;
*icbash&lt;br /&gt;
*Kire&lt;br /&gt;
&lt;br /&gt;
==Alliance==&lt;br /&gt;
*StoneridandGarden O&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
'''Insula Magna''' is currently open to new members provided that they are friendly and good citizens willing to contribute to the community.&lt;br /&gt;
&lt;br /&gt;
==Forum==&lt;br /&gt;
The '''Insula Magna''' online forum is located here:[http://insulamagna.createaforum.com/index.php Online Forum]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dolphin&amp;diff=98212</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dolphin&amp;diff=98212"/>
		<updated>2016-04-10T17:07:58Z</updated>

		<summary type="html">&lt;p&gt;Wilca: fixed babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Passive&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Unknown&lt;br /&gt;
|groomable=Unknown&lt;br /&gt;
|butcheringprod=[[Meat]], [[Eye]]&lt;br /&gt;
|eats=Fish&lt;br /&gt;
|ridable=Unknown&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A playful dolphin. They have been known to defend sailors in distress from their natural enemy, the shark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Wilca</name></author>
		
	</entry>
</feed>