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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=113918</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=113918"/>
		<updated>2020-02-14T14:47:19Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Combinations == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=6 |  Rune Combination List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL&lt;br /&gt;
| &amp;quot;Decent&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus&lt;br /&gt;
| 5% skill level bonus, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% raking/harvesting&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months)&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on [[Soul Depth]] and the [[Quality]] of the rune.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=113917</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=113917"/>
		<updated>2020-02-14T14:36:41Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goobidy, Boobidy, Goob&amp;quot; - Meredit&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Combinations == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=6 |  Rune Combination List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL&lt;br /&gt;
| &amp;quot;Decent&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus&lt;br /&gt;
| 5% skill level bonus, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% raking/harvesting&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months)&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on [[Soul Depth]] and the [[Quality]] of the rune.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_tower&amp;diff=95618</id>
		<title>Archery tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_tower&amp;diff=95618"/>
		<updated>2015-08-27T22:28:58Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] (2.00 kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
&lt;br /&gt;
|materials=&lt;br /&gt;
&lt;br /&gt;
* 20x [[log]]s (24.00 kg)&lt;br /&gt;
* 20x [[wooden beam]]s&lt;br /&gt;
* 201x [[plank]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
''Inside this building live fanatic guards who spend all their time awake shooting arrows at every enemy in sight.''&lt;br /&gt;
&lt;br /&gt;
[[Archery tower]]s on PvP servers will shoot arrows at enemy players. On the [[Freedom Isles]] PvE servers, they are purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At least 40 fine carpentry is required to create, as well as to [[unfinished item|continue]] building an archery tower.&lt;br /&gt;
* Have to be built at least 20 tiles apart (19 tiles between them) from another archery tower.&lt;br /&gt;
* Needs to be built on a [[slope|flat]] tile.&lt;br /&gt;
* They can be created on the same tiles as [[guard tower]]s.&lt;br /&gt;
* Automatically centers on the tile it's created on.&lt;br /&gt;
* Cannot be picked up.&lt;br /&gt;
* On PvP servers, it only functions within kingdom influence.&lt;br /&gt;
* On PvP servers, they require no ammo to be supplied, but the arrows it shoots can not be picked up.&lt;br /&gt;
* On PvP servers, their arrows can be block by [[shield]]s.&lt;br /&gt;
* Their shooting range is 10-15 tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:War machines]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=90224</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=90224"/>
		<updated>2015-01-31T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Windamere: /* Overall materials required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person or animal. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 6 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage then rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=77106</id>
		<title>Slate shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=77106"/>
		<updated>2013-01-05T20:45:48Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Changed paving to masonry in notes, verified using 44 masonry 21 paving and can build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Slate_shingle_roof.png&lt;br /&gt;
|active=[[mallet]]&lt;br /&gt;
|passive=[[roof plan]]&lt;br /&gt;
|group={{PAGENAME}}&lt;br /&gt;
|materials=* 10x [[Slate shingle]]&lt;br /&gt;
* 5x [[Mortar]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create slate shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build' and ''Slate shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 30 [[Masonry]] skill to build&lt;br /&gt;
* Use a [[trowel]] to continue building the roof&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
* 10x [[Slate shingle]]&lt;br /&gt;
* 5x [[Mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Roofs]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=77105</id>
		<title>Slate shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=77105"/>
		<updated>2013-01-05T20:44:37Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Slate_shingle_roof.png&lt;br /&gt;
|active=[[mallet]]&lt;br /&gt;
|passive=[[roof plan]]&lt;br /&gt;
|group={{PAGENAME}}&lt;br /&gt;
|materials=* 10x [[Slate shingle]]&lt;br /&gt;
* 5x [[Mortar]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create slate shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build' and ''Slate shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 30 Masonry skill to build&lt;br /&gt;
* Use a [[trowel]] to continue building the roof&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
* 10x [[Slate shingle]]&lt;br /&gt;
* 5x [[Mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Roofs]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=77103</id>
		<title>Slate shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=77103"/>
		<updated>2013-01-05T20:31:06Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Slate_shingle_roof.png&lt;br /&gt;
|active=[[mallet]]&lt;br /&gt;
|passive=[[roof plan]]&lt;br /&gt;
|group={{PAGENAME}}&lt;br /&gt;
|materials=* 10x [[Slate shingle]]&lt;br /&gt;
* 5x [[Mortar]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create slate shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build' and ''Slate shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 30 paving skill to build(This needs testing)&lt;br /&gt;
* Use a [[trowel]] to continue building the roof&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
* 10x [[Slate shingle]]&lt;br /&gt;
* 5x [[Mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Roofs]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_shingle_roof&amp;diff=77026</id>
		<title>Wood shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_shingle_roof&amp;diff=77026"/>
		<updated>2013-01-03T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wood shingle roof&lt;br /&gt;
|image=Wood_shingle_roof.png&lt;br /&gt;
|active=[[hammer]]&lt;br /&gt;
|passive=[[roof plan]]&lt;br /&gt;
|group=Wood shingle roof&lt;br /&gt;
|materials=* 9x [[Wood shingle]]&lt;br /&gt;
* 1x [[Small nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create wood shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build'' and ''Wood shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have 1 [[small nails]] and [[Wood shingle]] in inventory to start. &lt;br /&gt;
* Uses [[Plank]] for Repair/Improve&lt;br /&gt;
&lt;br /&gt;
==Temporary Picture==&lt;br /&gt;
http://i.imgur.com/FVZhn.jpg&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[Wood shingle]] &lt;br /&gt;
* 2x [[Small nails]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Roofs]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=76929</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=76929"/>
		<updated>2013-01-02T03:08:19Z</updated>

		<summary type="html">&lt;p&gt;Windamere: added Mystic per titles page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Faith gives [[priest]]s the ability to cast spells at certain levels - see the information on each [[Gods|god]] for more information on these spells.&lt;br /&gt;
&lt;br /&gt;
You gain [[faith]] (and some [[favor]]) by [[praying]] at [[altar]]s after [[Convert#Changing_Religion|converting]] to a [[religion]]. The maximum amount of favor you can get while praying is equal to your current level of faith. You can gain faith 5 times per real-life day, but you must leave 20 minutes between these prayers. Any prayers in between these 5 prayers will not raise your [[faith]] but will get your [[prayer]] skill up.&lt;br /&gt;
&lt;br /&gt;
You cannot raise faith above 30 without becoming a priest.&lt;br /&gt;
&lt;br /&gt;
At 30 '''faith''', you may travel to the [[Altar of Three]](WL) or the [[Bone Altar]](BL) (depending which of the [[Gods]] you follow) and become a [[priest]] of your god.  If you're on the Freedom server, you'll need to find a priest from your religion with 40 faith to perform a ritual for you in order to become a priest yourself.&lt;br /&gt;
&lt;br /&gt;
At 40 '''faith''', you can identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
At 50 '''faith''', you can become a [[champion player|champion]] of your god on the [[Epic]] Elevation server; this does not carry over to the Freedom cluster, however. You can also randomly get flint, salt, and gems from [[praying]].&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
*Faith gain is not affected by [[sleep bonus]] or by praying at different types of altars (i.e. made of gold, silver, stone, or wood). Faith skill is not lost when a player dies. &lt;br /&gt;
*It can take a player approximately a month (praying five times a day) to reach the 30 faith needed to become a [[priest]].&lt;br /&gt;
*It can take a player approximately 100 days (praying five times a day) to reach 70 faith, at which point most spells are available.&lt;br /&gt;
&lt;br /&gt;
===Sermons===&lt;br /&gt;
Holding a sermon will reward a preacher with a faith related bonus when preaching to a group of listeners. A valid listener is a [[premium]] player of the same [[kingdom]] (both follower '''or''' priest), which has not received an [[alignment]] gain in the past half hour and is near the preacher (4 tiles).&lt;br /&gt;
*Sermons give 0.02 faith per valid listener (priest included) in the area, minimum listeners for faith gain is 4 and maximum gain seems like its 2.50 (not confirmed).&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers, preachers on '''Epic servers do not get this benefit.'''&lt;br /&gt;
**If you did not gain at least 0.12 faith from the sermon itself, you did not have enough valid listeners to reset your prayer counter.&lt;br /&gt;
*Followers of sermons now count as long as you have a deity and are in the same kingdom (since update of 2/05/2012)&lt;br /&gt;
*A sermon has a  three hour cooldown for the preacher. Although, within this window that same preacher can be a listener in another priest's sermon.&lt;br /&gt;
**If your listeners have less than 100.00 alignment they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
*Sermons need to be spaced 30 mins apart to Count.&lt;br /&gt;
*A player with an alignment gain in the last 30mins doesn`t count toward towards a sermon (they won't cause a Sermon to fail but they wont count so make sure you have enough listeners excluding them)&lt;br /&gt;
**Alignment gains exceeding 100.00 still count as a gain.&lt;br /&gt;
*A mounted player does not count toward the preacher's faith gain.&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Wooden_parapet.jpg&amp;diff=76637</id>
		<title>File:Wooden parapet.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Wooden_parapet.jpg&amp;diff=76637"/>
		<updated>2012-12-28T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Windamere uploaded a new version of &amp;amp;quot;File:Wooden parapet.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Wooden_parapet.jpg&amp;diff=76636</id>
		<title>File:Wooden parapet.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Wooden_parapet.jpg&amp;diff=76636"/>
		<updated>2012-12-28T14:31:37Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=75390</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=75390"/>
		<updated>2012-10-17T22:30:11Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
If either is not done on the Freedom servers, your boat may be Salvaged as per the game rules. [http://forum.wurmonline.com/index.php?/topic/7-game-rules/]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the [[inventory]] became the owner.''' &lt;br /&gt;
&lt;br /&gt;
'''***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 18.5 || ~7.2 || 756 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 75+ || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 11 || 27 || ?? || ?? || 100 || 4x1 || 8 Dirt (?) || ?? || ?? || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=75389</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=75389"/>
		<updated>2012-10-17T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
If either is not done on the Freedom servers, your boat may be Salvaged as per the game rules. [http://forum.wurmonline.com/index.php?/topic/7-game-rules/]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the [[inventory]] became the owner. &lt;br /&gt;
&lt;br /&gt;
***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.'''&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 18.5 || ~7.2 || 756 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 75+ || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 11 || 27 || ?? || ?? || 100 || 4x1 || 8 Dirt (?) || ?? || ?? || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=75388</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=75388"/>
		<updated>2012-10-17T22:27:00Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
If either is not done on the Freedom servers, your boat may be Salvaged as per the game rules. [http://forum.wurmonline.com/index.php?/topic/7-game-rules/]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the [[inventory]] became the owner. &lt;br /&gt;
&lt;br /&gt;
To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.''' &lt;br /&gt;
 ==&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 18.5 || ~7.2 || 756 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 75+ || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 11 || 27 || ?? || ?? || 100 || 4x1 || 8 Dirt (?) || ?? || ?? || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=75261</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=75261"/>
		<updated>2012-10-05T15:21:29Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.&lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
Hitcheable animals as horses and so, while tammed, can still being hitched to a cart, but they will not move, nor move the cart, if they are ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
Anyway, the cart with the tammed animal hitched can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Guides to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
With limited ressources:&lt;br /&gt;
*1x [[cauldron]]&lt;br /&gt;
*9x meat&lt;br /&gt;
*1x pig&lt;br /&gt;
*1x [[pottery flask]] or a [[Reed pen]]&lt;br /&gt;
*water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&lt;br /&gt;
&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&lt;br /&gt;
&lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&lt;br /&gt;
&lt;br /&gt;
4. Tame the pig using the soup in the flask.&lt;br /&gt;
*Once it is tamed, repeat the process over and over till you have no more soup.&lt;br /&gt;
&lt;br /&gt;
A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.&lt;br /&gt;
:This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&lt;br /&gt;
A reed pen holds 0.01 of a liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers:&lt;br /&gt;
&lt;br /&gt;
*Fill up as many [[satchel]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[grain]]s as you can queue up (dictated by your [[mind logic]]) and put them on your [[toolbelt]].&lt;br /&gt;
*Bind a key for taming (in console type: bind &amp;lt;key&amp;gt; tame )&lt;br /&gt;
*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.&lt;br /&gt;
**Continue activating the rest of the containers followed by the taming bind.&lt;br /&gt;
*Repeat after the actions are finished&lt;br /&gt;
**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, if you run out of stamina the last queued actions will terminate.&lt;br /&gt;
***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.&lt;br /&gt;
=== Skill Gain ===&lt;br /&gt;
&lt;br /&gt;
Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.&lt;br /&gt;
Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max)&lt;br /&gt;
&lt;br /&gt;
You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point.&lt;br /&gt;
It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rats]], [[Deer]], [[Mountain Lion]], [[Wildcat]]&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cavebug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*50+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
*70 [[Hell horse]]&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=75260</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=75260"/>
		<updated>2012-10-05T15:12:56Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.&lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
Hitcheable animals as horses and so, while tammed, can still being hitched to a cart, but they will not move, nor move the cart, if they are ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
Anyway, the cart with the tammed animal hitched can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Guides to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
With limited ressources:&lt;br /&gt;
*1x [[cauldron]]&lt;br /&gt;
*9x meat&lt;br /&gt;
*1x pig&lt;br /&gt;
*1x [[pottery flask]] or a [[Reed pen]]&lt;br /&gt;
*water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&lt;br /&gt;
&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&lt;br /&gt;
&lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&lt;br /&gt;
&lt;br /&gt;
4. Tame the pig using the soup in the flask.&lt;br /&gt;
*Once it is tamed, repeat the process over and over till you have no more soup.&lt;br /&gt;
&lt;br /&gt;
A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.&lt;br /&gt;
:This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&lt;br /&gt;
A reed pen holds 0.01 of a liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers:&lt;br /&gt;
&lt;br /&gt;
*Fill up as many [[satchel]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[grain]]s as you can queue up (dictated by your [[mind logic]]) and put them on your [[toolbelt]].&lt;br /&gt;
*Bind a key for taming (in console type: bind &amp;lt;key&amp;gt; tame )&lt;br /&gt;
*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.&lt;br /&gt;
**Continue activating the rest of the containers followed by the taming bind.&lt;br /&gt;
*Repeat after the actions are finished&lt;br /&gt;
**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, if you run out of stamina the last queued actions will terminate.&lt;br /&gt;
***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.&lt;br /&gt;
=== Skill Gain ===&lt;br /&gt;
&lt;br /&gt;
Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.&lt;br /&gt;
Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max)&lt;br /&gt;
&lt;br /&gt;
You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point.&lt;br /&gt;
It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rats]], [[Deer]], [[Mountain Lion]], [[Wildcat]]&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cavebug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*45  [[Hell horse]]&lt;br /&gt;
*50+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=75259</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=75259"/>
		<updated>2012-10-05T15:08:52Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.&lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
Hitcheable animals as horses and so, while tammed, can still being hitched to a cart, but they will not move, nor move the cart, if they are ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
Anyway, the cart with the tammed animal hitched can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Guides to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
With limited ressources:&lt;br /&gt;
*1x [[cauldron]]&lt;br /&gt;
*9x meat&lt;br /&gt;
*1x pig&lt;br /&gt;
*1x [[pottery flask]] or a [[Reed pen]]&lt;br /&gt;
*water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&lt;br /&gt;
&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&lt;br /&gt;
&lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&lt;br /&gt;
&lt;br /&gt;
4. Tame the pig using the soup in the flask.&lt;br /&gt;
*Once it is tamed, repeat the process over and over till you have no more soup.&lt;br /&gt;
&lt;br /&gt;
A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.&lt;br /&gt;
:This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&lt;br /&gt;
A reed pen holds 0.01 of a liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers:&lt;br /&gt;
&lt;br /&gt;
*Fill up as many [[satchel]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[grain]]s as you can queue up (dictated by your [[mind logic]]) and put them on your [[toolbelt]].&lt;br /&gt;
*Bind a key for taming (in console type: bind &amp;lt;key&amp;gt; tame )&lt;br /&gt;
*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.&lt;br /&gt;
**Continue activating the rest of the containers followed by the taming bind.&lt;br /&gt;
*Repeat after the actions are finished&lt;br /&gt;
**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, if you run out of stamina the last queued actions will terminate.&lt;br /&gt;
***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.&lt;br /&gt;
=== Skill Gain ===&lt;br /&gt;
&lt;br /&gt;
Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.&lt;br /&gt;
Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max)&lt;br /&gt;
&lt;br /&gt;
You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point.&lt;br /&gt;
It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rats]], [[Deer]], [[Mountain Lion]], [[Wildcat]]&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cavebug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*45 [[Hell Horse]]&lt;br /&gt;
*50+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75136</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75136"/>
		<updated>2012-09-26T10:44:46Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
[[File:PylonDay.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : '''Clay'''   &lt;br /&gt;
&lt;br /&gt;
Passive : '''Slab'''&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
&lt;br /&gt;
'''These helped:'''&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:PylonDay.jpg&amp;diff=75135</id>
		<title>File:PylonDay.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:PylonDay.jpg&amp;diff=75135"/>
		<updated>2012-09-26T10:43:20Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Windamere uploaded a new version of &amp;amp;quot;File:PylonDay.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75134</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75134"/>
		<updated>2012-09-26T10:30:20Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : '''Clay'''   &lt;br /&gt;
&lt;br /&gt;
Passive : '''Slab'''&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
&lt;br /&gt;
'''These helped:'''&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75131</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75131"/>
		<updated>2012-09-26T03:02:53Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : '''Clay'''   &lt;br /&gt;
&lt;br /&gt;
Passive : '''Slab'''&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
&lt;br /&gt;
'''These helped:'''&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:PylonDay.jpg&amp;diff=75130</id>
		<title>File:PylonDay.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:PylonDay.jpg&amp;diff=75130"/>
		<updated>2012-09-26T03:01:09Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75129</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75129"/>
		<updated>2012-09-26T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
[[File:PylonDay.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : '''Clay'''   &lt;br /&gt;
&lt;br /&gt;
Passive : '''Slab'''&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
&lt;br /&gt;
'''These helped:'''&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75126</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75126"/>
		<updated>2012-09-26T01:36:00Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : '''Clay'''   &lt;br /&gt;
&lt;br /&gt;
Passive : '''Slab'''&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
&lt;br /&gt;
'''These helped:'''&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75125</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75125"/>
		<updated>2012-09-26T01:27:40Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : Clay   Passive : Slab&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
&lt;br /&gt;
'''These helped:'''&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75124</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75124"/>
		<updated>2012-09-26T01:27:01Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : Clay   Passive : Slab&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
These helped:&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%)&lt;br /&gt;
&lt;br /&gt;
Nuingaer: 297 (0.0925522%)&lt;br /&gt;
&lt;br /&gt;
Switchy: 281 (0.08756622%)&lt;br /&gt;
&lt;br /&gt;
Thursen: 110 (0.03427859%)&lt;br /&gt;
&lt;br /&gt;
Mela: 71 (0.022125272%)&lt;br /&gt;
&lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
&lt;br /&gt;
Angelkusse: 48 (0.014957931%)&lt;br /&gt;
&lt;br /&gt;
Fugly: 86 (0.026799627%)&lt;br /&gt;
&lt;br /&gt;
Cornchips: 95 (0.029604238%)&lt;br /&gt;
&lt;br /&gt;
Windamere: 1379 (0.4297289%)&lt;br /&gt;
&lt;br /&gt;
Anck: 328 (0.102212526%)&lt;br /&gt;
&lt;br /&gt;
Bumbles: 36 (0.011218448%)&lt;br /&gt;
&lt;br /&gt;
Deathlessangel: 63 (0.019632284%)&lt;br /&gt;
&lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75123</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75123"/>
		<updated>2012-09-26T01:25:53Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : Clay   Passive : Slab&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Pylon Chronology: Windamere 9/25/2012 Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
&lt;br /&gt;
(Now I have heard this isn't the first built on Epic, but it's the first one written about here.)&lt;br /&gt;
&lt;br /&gt;
Plague on Pylon show's all that helped build.&lt;br /&gt;
These helped:&lt;br /&gt;
&lt;br /&gt;
Thorsen: 146 (0.04549704%) &lt;br /&gt;
Nuingaer: 297 (0.0925522%) &lt;br /&gt;
Switchy: 281 (0.08756622%) &lt;br /&gt;
Thursen: 110 (0.03427859%) &lt;br /&gt;
Mela: 71 (0.022125272%) &lt;br /&gt;
Brockram: 212 (0.066064194%) &lt;br /&gt;
Angelkusse: 48 (0.014957931%) &lt;br /&gt;
Fugly: 86 (0.026799627%) &lt;br /&gt;
Cornchips: 95 (0.029604238%) &lt;br /&gt;
Windamere: 1379 (0.4297289%) &lt;br /&gt;
Anck: 328 (0.102212526%) &lt;br /&gt;
Bumbles: 36 (0.011218448%) &lt;br /&gt;
Deathlessangel: 63 (0.019632284%) &lt;br /&gt;
Ianrose: 57 (0.017762544%)&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75122</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=75122"/>
		<updated>2012-09-26T01:16:55Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Added Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Epic Mission Structure'''&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.''' &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
Start a Pylon:&lt;br /&gt;
&lt;br /&gt;
Active : Clay   Passive : Slab&lt;br /&gt;
&lt;br /&gt;
Material requirements:&lt;br /&gt;
&lt;br /&gt;
1000 Stone Bricks&lt;br /&gt;
&lt;br /&gt;
2000 Clay&lt;br /&gt;
&lt;br /&gt;
1000 Brass lump&lt;br /&gt;
&lt;br /&gt;
150 Stone slabs(49 slabs used for the area)&lt;br /&gt;
&lt;br /&gt;
4150 total pieces&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=74860</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=74860"/>
		<updated>2012-08-27T00:54:31Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
If either is not done on the Freedom servers, your boat may be Salvaged as per the game rules. [http://forum.wurmonline.com/index.php?/topic/7-game-rules/]}}&lt;br /&gt;
&lt;br /&gt;
The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the [[inventory]] became the owner. To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house. &lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 18.5 || ~7.2 || 756 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 75+ || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 11 || 27 || ?? || ?? || 100 || 4x1 || 8 Dirt (?) || ?? || ?? || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=74769</id>
		<title>Mine door (steel)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=74769"/>
		<updated>2012-08-22T12:41:23Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel mine door&lt;br /&gt;
|image=Steel mine door.png&lt;br /&gt;
|active=[[steel sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 9 [[steel sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (61 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
*Decays over time (loses Strength and disappears when it drops to 0). Both on or off deed. &lt;br /&gt;
*Strongest door available has almost double the resistance of a rock mine door.&lt;br /&gt;
*20ql lock gives ~6% chance at 70 blacksmithing, 86ql lock gives ~44% chance at 70 blacksmithing, steel sheet ql does not seem to affect chance.&lt;br /&gt;
*Failure to create does not destroy the lock but damages the steel sheet.&lt;br /&gt;
*Only the lock has to be hot to create.&lt;br /&gt;
*Improved with steel lump&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
* [[Mine door (wood)]]&lt;br /&gt;
* [[Mine door (silver)]]&lt;br /&gt;
* [[Mine door (gold)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Mine doors]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=74768</id>
		<title>Mine door (rock)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=74768"/>
		<updated>2012-08-22T12:40:25Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rock mine door&lt;br /&gt;
|image=Rock mine door.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (132.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door that looks very similar to the rock around here.''&lt;br /&gt;
&lt;br /&gt;
'''Rock mine door''' is an item used to limit access to a mine.  It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the mine door, right click a mine tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.&lt;br /&gt;
&lt;br /&gt;
The mine door cannot be improved or removed once installed and can only be managed by right-clicking it while visible (no writs).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*No lock is required.&lt;br /&gt;
*Requires 21 mining skill to attach&lt;br /&gt;
*Decays over time (loses Strength and disappears when it drops to 0). Both on or off deed.&lt;br /&gt;
*Substantially more difficult to create than any other cut stone object&lt;br /&gt;
*Option to build shows up with around Chisel Skill of 15 and Stone Cutting of 10 or vice versa (creation success will only be roughly 6% at that point).&lt;br /&gt;
&lt;br /&gt;
*Fits in a [[large cart]], but not in a [[small cart]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Mine door (wood)]]&lt;br /&gt;
*[[Mine door (gold)]]&lt;br /&gt;
*[[Mine door (silver)]]&lt;br /&gt;
*[[Mine door (steel)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=74767</id>
		<title>Mine door (rock)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=74767"/>
		<updated>2012-08-22T12:19:26Z</updated>

		<summary type="html">&lt;p&gt;Windamere: added note about decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rock mine door&lt;br /&gt;
|image=Rock mine door.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (132.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door that looks very similar to the rock around here.''&lt;br /&gt;
&lt;br /&gt;
'''Rock mine door''' is an item used to limit access to a mine.  It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the mine door, right click a mine tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.&lt;br /&gt;
&lt;br /&gt;
The mine door cannot be improved or removed once installed and can only be managed by right-clicking it while visible (no writs).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*No lock is required.&lt;br /&gt;
*Requires 21 mining skill to attach&lt;br /&gt;
*Decays at same rate both on or off deed.&lt;br /&gt;
*Substantially more difficult to create than any other cut stone object&lt;br /&gt;
*Option to build shows up with around Chisel Skill of 15 and Stone Cutting of 10 or vice versa (creation success will only be roughly 6% at that point).&lt;br /&gt;
&lt;br /&gt;
*Fits in a [[large cart]], but not in a [[small cart]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Mine door (wood)]]&lt;br /&gt;
*[[Mine door (gold)]]&lt;br /&gt;
*[[Mine door (silver)]]&lt;br /&gt;
*[[Mine door (steel)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=74457</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=74457"/>
		<updated>2012-08-06T20:03:19Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.&lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Guides to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
With limited ressources:&lt;br /&gt;
*1x [[cauldron]]&lt;br /&gt;
*9x meat&lt;br /&gt;
*1x pig&lt;br /&gt;
*1x [[pottery flask]] or a [[Reed pen]]&lt;br /&gt;
*water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&lt;br /&gt;
&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&lt;br /&gt;
&lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&lt;br /&gt;
&lt;br /&gt;
4. Tame the pig using the soup in the flask.&lt;br /&gt;
*Once it is tamed, repeat the process over and over till you have no more soup.&lt;br /&gt;
&lt;br /&gt;
A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.&lt;br /&gt;
:This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&lt;br /&gt;
A reed pen holds 0.01 of a liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers:&lt;br /&gt;
&lt;br /&gt;
*Fill up as many [[satchel]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[grain]]s as you can queue up (dictated by your [[mind logic]]) and put them on your [[toolbelt]].&lt;br /&gt;
*Bind a key for taming (in console type: bind &amp;lt;key&amp;gt; tame )&lt;br /&gt;
*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.&lt;br /&gt;
**Continue activating the rest of the containers followed by the taming bind.&lt;br /&gt;
*Repeat after the actions are finished&lt;br /&gt;
**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, if you run out of stamina the last queued actions will terminate.&lt;br /&gt;
***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.&lt;br /&gt;
=== Skill Gain ===&lt;br /&gt;
&lt;br /&gt;
Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.&lt;br /&gt;
Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max)&lt;br /&gt;
&lt;br /&gt;
You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point.&lt;br /&gt;
It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rats]], [[Deer]], [[Mountain Lion]], [[Wildcat]]&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cavebug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*50+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=74455</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=74455"/>
		<updated>2012-08-06T19:39:19Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Added mountain lion to skill level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.&lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Guides to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
With limited ressources:&lt;br /&gt;
*1x [[cauldron]]&lt;br /&gt;
*9x meat&lt;br /&gt;
*1x pig&lt;br /&gt;
*1x [[pottery flask]] or a [[Reed pen]]&lt;br /&gt;
*water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&lt;br /&gt;
&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&lt;br /&gt;
&lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&lt;br /&gt;
&lt;br /&gt;
4. Tame the pig using the soup in the flask.&lt;br /&gt;
*Once it is tamed, repeat the process over and over till you have no more soup.&lt;br /&gt;
&lt;br /&gt;
A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.&lt;br /&gt;
:This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&lt;br /&gt;
A reed pen holds 0.01 of a liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have plenty of seeds, for example massive amounts from [[farming]] for skill you can easily benefit from using [[key_bindings|binds]] and the [[toolbelt]] function for containers:&lt;br /&gt;
&lt;br /&gt;
*Fill up as many [[satchel]]s, [[bucket]]s or other [[container]]s with [[seeds]], [[vegetables]] or [[grain]]s as you can queue up (dictated by your [[mind logic]]) and put them on your [[toolbelt]].&lt;br /&gt;
*Bind a key for taming (in console type: bind &amp;lt;key&amp;gt; tame )&lt;br /&gt;
*Go to a horse, cow or deer and start taming by using the key for the the first container on the toolbelt and then the bound key for the taming action.&lt;br /&gt;
**Continue activating the rest of the containers followed by the taming bind.&lt;br /&gt;
*Repeat after the actions are finished&lt;br /&gt;
**Keep an eye on your stamina! If you have more than 20% left after your queue add more containers to the queue, if you run out of stamina the last queued actions will terminate.&lt;br /&gt;
***QL of what you use for taming affects the taming timer - the higher the QL, the shorter the timer.&lt;br /&gt;
=== Skill Gain ===&lt;br /&gt;
&lt;br /&gt;
Taming skillgain appears to be based on timer length, so ideal skillgain is from decent ql food at the lowest stamina possible without being too tired.&lt;br /&gt;
Being wounded ironically seems to make this easier. With about a 50% longer timer, skillgain roughly doubles, on the same animal at the same tame level (below max)&lt;br /&gt;
&lt;br /&gt;
You can bottom out your stamina at 5 or 6 tries in a row with 44ql meat, highest gain is just before that point.&lt;br /&gt;
It should be mentioned that you gain the same skill regardless of whether you tame a new animal every cycle or not.&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rats]], [[Deer]], [[Mountain Lion]]&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cavebug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*50+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=74280</id>
		<title>Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=74280"/>
		<updated>2012-08-03T11:18:55Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge bell&lt;br /&gt;
|active=[[Large Bell Resonator]]&lt;br /&gt;
|passive=[[Large Clapper]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Huge bell''' (8.30 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge bell that can be put in a cot to ring when celebrating or at a ceremony.''&lt;br /&gt;
&lt;br /&gt;
Large clapper and the resonator must be glowing hot to make it. The QL of the [[Large Clapper]] influences the chance of making it.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Used with a [[Bell cot]] to make a [[Bell tower]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:De:Grundlegendes_Wissen&amp;diff=74279</id>
		<title>Guides:De:Grundlegendes Wissen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:De:Grundlegendes_Wissen&amp;diff=74279"/>
		<updated>2012-08-03T11:18:23Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
==Was ist Wurm Online?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm ist kein MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Es ist: Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Aber du kannst es auch einen &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt; nennen...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''Eine Riesige Welt, kannst du so gestalten, und Kreiren so wie du es willst.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wie lade ich das Spiel Herunter==&lt;br /&gt;
Auf der Mainpage klickst du ganz einfach auf den großen Launchbutton unten links, daraufhin startet der Download des Java Clienten, der wiederum den kompletten Spielinhalt herunter lädt. falls das nicht funktioniert, könnte es daran liegen das Java nicht installiert ist. In diesem Fall muss man die Java-Engine von der Webseite http://www.Java.com Herunterladen.&amp;lt;br&amp;gt;&lt;br /&gt;
Falls du danach immer noch ein Problem damit hast den Clienten zum laufen zu bekommen, schau einfach mal in der Ruprik [[Common bugs and solutions]] vorbei. Die Spiel Dateien können auserdem manuell über diesen Link herunter geladen werden.&lt;br /&gt;
&lt;br /&gt;
== Account Erstellung ==&lt;br /&gt;
Das erste was du zu tun hast, ist dir einen Gültigen Account zu erstellen. Um das zu tun, gehst du auf die Seite[http://www.wurmonline.com/ Wurmonline webpage] und klickst dort auf &amp;quot;Register&amp;quot; (Es ist kostenlos). Du wirst nach einen Spielernamen und deiner E-mail adresse gefragt. Bitte merke dir, das der Spielername nur Buchstaben und keine Leerzeichen enthalten darf. Alle Buchstaben, bis auf den ersten werden klein geschrieben.&lt;br /&gt;
&lt;br /&gt;
Dir wird daraufhin eine E-mail an die angegebene Adresse geschickt, in der ein Link enthalten sein wird. Dieser führt dich zu einem weiteren Anmeldeformular in welchem du dir ein Passwort, und den Server aussuchen kannst. Wenn dieser Schritt beendet ist, startest du das Spiel indem du zurück auf die Startseite gehst und auf den Button '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' klickst.&lt;br /&gt;
&lt;br /&gt;
Du musst die letzte Version von Java Installiert haben, um Wurm spielen zu können. Du bekommst Java auf[http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
Nach dem Starten von WurmOnline siehst du das Login Fenster, wo du deinen Usernamen und dein Passwort eingeben musst. Nachdem du das getan hast, klickst du einfach auf den Start Button.&lt;br /&gt;
&lt;br /&gt;
Nach dem Login, wird dein Charakter in einem Anfängergebiet bzw in einer Start-Village spawnen (siehe: [[Spawning]] [[Golden Valley (server)|Golden Valley]]). Dein Anfängergebiet wird danach ausgesucht, welchem Königreich du angehörst,hier spawnst du auch wenn du einmal gestorben bist. (Wobei es hier auch wieder einige Ausnahmen gibt). &lt;br /&gt;
&lt;br /&gt;
Außerdem solltest du nicht In und um der Stadt herum stehlen. Die Soldaten werden ansonsten SEHR schnell Gouda aus dir machen ;).Dabei ist zu beachten das es auf dem Freedom server nicht möglich ist zu Stehlen, auf dem Wild Server allerdings schon.&lt;br /&gt;
&lt;br /&gt;
Wenn du in einer Großen Grube oder einer Mine stecken bleibst, und du Definitiv nicht mehr herauskommst, oder du einen Bug/Programmfehler gefunden hast, Etc, schreib in den Chat '/dev' um einen der Gamemaster/Developer zu kontaktieren wenn sie online sind. &amp;lt;br&amp;gt;(Schau [[Helpful People]]). Aber bitte benutzt dieses Feature nur Sparsam.&lt;br /&gt;
&lt;br /&gt;
== Steuerung und Interface ==&lt;br /&gt;
Schau auf der Seite [[Interface and controls]] für eine Erklärung der verschiedenen Fenster, Leisten, der Steuerung und Tasten.&lt;br /&gt;
&lt;br /&gt;
== Für den Anfang... ==&lt;br /&gt;
A) Es gibt 3 Dinge, die für den Start Grundlegend, und sehr wichtig sind:&lt;br /&gt;
# Du musst eine Wasser Quelle finden und dazu einen Weg etwas davon mitnehmen zu können. Schau hier, und lies den [[Guide To Cooking]]. Er erklärt zwar nur wie man eine Schüssel herstellt, aber ein Becher ist im Grunde das selbe. Wenn du kein Wasser mehr hast Regeneriert sich deine Ausdauer anzeige sehr langsam, und deine Actionen sind begrenzt.&lt;br /&gt;
# Du musst dir ein Haus bauen. Schau hier: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
# Du brauchst eine Truhe mit schloss für Sicheren Stauraum, schau hier: [[Secure Storage]]&lt;br /&gt;
&lt;br /&gt;
* Es wird stark Empfohlen einer [[settlements|settlement]] beizutreten, weil Teamarbeit in jeder Hinsicht der Schlüssel zum Erfolg ist.&lt;br /&gt;
* Versuche nah an deiner Startstadt zu bleiben, solange du das Spiel noch nicht vollends beherrschst.&lt;br /&gt;
&lt;br /&gt;
== Tod und Sterben ==&lt;br /&gt;
''Schaue dir den [[death]] Artikel für die vollen Details an.''&lt;br /&gt;
&lt;br /&gt;
Wenn man stirbt, gehen 0,25 Punkte von jedem Skill, und zusätzlich 0,01 Körperstärke,im PVP noch zusätzlich Kampfskill verloren. Zu beachten ist das die Körperstärke erst nach dem zweiten Tod, oder nach einem Client Neustart angezeigt wird. &lt;br /&gt;
Mit Ausnahme von den Einsteiger Ausrüstungsgegenständen, Urkunden und ähnlichen Gegenständen, wird das komplette Inventar in einer sogenannten [[Bag of Keeping]] (BoK) Oder [[Master Bag of Keeping]] (MBoK) nach dem Tod eingelagert, diese bleibt in der nähe der Leiche liegen und solange deine Ausrüstung in dieser Tasche liegt, ist sie vor anderen Spielern sicher. Sie bleibt allerdings nur 24 h liegen, bis die Tasche zerfällt und für jeden frei Plünderbar ist.&lt;br /&gt;
&lt;br /&gt;
Falls der Bildschirm schwarz und rot eingefärbt ist, und sich eine kleine Box in der Mitte befindet, hat man die Möglichkeit seinen Einstiegspunkt auswählen. Falls diese nicht zu sehen ist, schreibe in den Chat /respawn. &lt;br /&gt;
&lt;br /&gt;
Wenn keine Urkunde besitz ist, spawnt man einfach in der Start-Town. Wenn man allerdings Besitzer einer Urkunde über ein [[settlement]] ist, hat man die Möglichkeit eben dor wieder in ins Spiel einzusteigen. Falls eine benachbarte Siedlung eine[[Alliance|allies]] mit deiner hat, wirst du die Möglichkeit haben, in dieser benachbarten Siedlung zu spawnen solange man sich nicht weiter als 50 km von deren Zentrum entfernt befindet.&lt;br /&gt;
&lt;br /&gt;
== Server und Account Typen ==&lt;br /&gt;
Schau den Artikel [[Account Types]] für eine Erklärung über die Accounttypen und den Artikel [[Server Types]] für eine Erklärung über die 2 Servertypen an.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
===Q) Was ist der Unterschied zwischen equip und activate?===&lt;br /&gt;
A) Ein aktiviertes Item kann dafür genutzt werden um mit der Welt zu interagieren, zum Beispiel können Sie einen [[Terrain:Tree|Baum]] mit Ihrer [[hatchet|Axt]] fällen wenn sie aktiviert ist. Eine Waffe wird automatisch ausgerüstet sobald man sich innerhalb eines [[Fighting|kampfes]] befindet.&lt;br /&gt;
&lt;br /&gt;
===Q) Wie aktiviere ich einen Ausrüstungegenstand?===&lt;br /&gt;
A) Dafür müssen Sie auf das Item doppelklicken. Ab jetzt wird es am Boden des [[inventory|Inventars]] in der nähe von '''Active:''' angezeigt. Das ist das Zeichen dafür das man den Gegenstand ab jetzt dafür benutzen kann für den er vorhergesehen ist.&lt;br /&gt;
&lt;br /&gt;
===Q) Wie rüste ich eine Waffe aus?===&lt;br /&gt;
A) Dazu müssen Sie die Waffe im Inventar auf der [[inventory|right hand]] platzieren. Eine 2te [[:Category:Weapons|Waffe]] kann zusätzlich in der [[inventory|left hand]] platziert werden, aber diese Waffe wird weniger genutzt, deswegen ist es besser die bessere Waffe in der rechten Hand zu platzieren. Sobald man eine Waffe ausrüstet erhält man eine so genannte [[Basic Knowledge|event message]] die in etwa so lauten kann: 'You equip a [[short sword]] in your right hand'. Wenn Sie einen Schild verwenden wollen müssen Sie diesen an dem Linken Arm platzieren (die linke Hand kann daraufhin nicht mehr genutzt werden), oder Rüstungen an verschiedenen stellen des Körpers.&lt;br /&gt;
&lt;br /&gt;
===Q) Where do I get a pelt?===&lt;br /&gt;
A) [[Pelt|Pelts]] are a product from [[large rat]]s, [[wild cat]]s, [[mountain lion]]s and [[dog]]s. In order to get one, you first have to find and kill one of those animals. then you have to use a [[butchering knife]] to butcher the corpse. If you are successful, you may get a pelt or meat and other assorted products. Alternatively, you may be lucky enough to find one for sale at a [[trader]], or you might find a more experienced player willing to give or sell you a pelt.&lt;br /&gt;
&lt;br /&gt;
===Q) Can I starve to death or die of thirst?===&lt;br /&gt;
A) No. If those bars are empty, you won't be able to perform some stamina draining actions (like mining) and your [[stamina]] will recharge very slowly. For more information, read [[Basic Knowledge]].&lt;br /&gt;
&lt;br /&gt;
===Q) How do I make money?===&lt;br /&gt;
A) Unlike other games you may have played, [[Bank of Wurm|money]] is not gained from killing monsters, but rather from the sale of items you have crafted to other players and [[traders]]. You could also convert real-life &amp;lt;strong&amp;gt;&amp;amp;euro;&amp;lt;/strong&amp;gt;'s&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Euros)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; into &amp;lt;del&amp;gt;&amp;lt;strong&amp;gt;¤W¤&amp;lt;/strong&amp;gt;&amp;lt;/del&amp;gt;'s&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Wurm currency/silver)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; using the [http://store.wurmonline.com/ Wurm store]...&lt;br /&gt;
&lt;br /&gt;
===Q) Why is it so dark? I can't see===&lt;br /&gt;
A) * The problem may lie with your graphics card. Check to see if it features a gamma adjustment setting. If so turn it up very high.&lt;br /&gt;
A) * The game features full day/night cycles and nighttimes are fairly dark. Time in Wurm is 8x real time so the darkness should only last 1 to 1.5 hours.&lt;br /&gt;
&lt;br /&gt;
===Q) How do I use a large anvil?===&lt;br /&gt;
A) The [[large anvil]] is best used on ground or while it is in a [[forge]] or [[campfire]] and making the [[lump]] active.&lt;br /&gt;
&lt;br /&gt;
===Q) Wie kann ich die Einstellungen ändern und wie bekomme ich höhere Frame raten?===&lt;br /&gt;
A) Im Login Screen gibt es einen &amp;quot;Options&amp;quot; Button über diesen kommt man in das Konfigurationsmenü. Weitere informationen über die Einstellungen gibt es in dem Artikel[[Client Configuration|here]].&lt;br /&gt;
&lt;br /&gt;
===Q) What weapon should I create first?===&lt;br /&gt;
A) A 10 [[quality]] [[short sword]] is good for killing rats and such.&lt;br /&gt;
&lt;br /&gt;
===Q) Why am I moving so slowly?===&lt;br /&gt;
A) There are many factors that can reduce your speed:&lt;br /&gt;
* Rough terrain&lt;br /&gt;
* Carrying heavy loads&lt;br /&gt;
* Wearing armour&lt;br /&gt;
* Having low stamina&lt;br /&gt;
* The &amp;quot;Hurting&amp;quot; status&lt;br /&gt;
&lt;br /&gt;
Also, make sure the &amp;quot;climbing&amp;quot; toggle is switched off.&lt;br /&gt;
&lt;br /&gt;
===Q) What are percentages on creating items?===&lt;br /&gt;
A) The percentage listed on the create menu is the chance that you will succeed, all modifiers taken into account. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Q) Why wont my stamina regenerate?===&lt;br /&gt;
This may be caused by lag, having &amp;quot;Hungry&amp;quot; and/or &amp;quot;Thirsty&amp;quot; in your event box, swimming, or your Climbing switch is activated. If you are being attacked your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cloth_barding&amp;diff=74278</id>
		<title>Cloth barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cloth_barding&amp;diff=74278"/>
		<updated>2012-08-03T11:17:35Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cloth barding&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[Square piece of cloth]] (12.00 kg)&lt;br /&gt;
|passive=[[Needle]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (12.00 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A simple yet functional cloth barding that will provide moderate protection.''&lt;br /&gt;
&lt;br /&gt;
[[Barding]] is a type of armor worn by a horse to protect it in battle. It slows the horse a small amount.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth armour]] &lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=74277</id>
		<title>Chain barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=74277"/>
		<updated>2012-08-03T11:17:16Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain barding&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[armour chains]] (27.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
* [[Metal scrap]] (2.50 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A powerful chain barding to protect your noble steed.''&lt;br /&gt;
&lt;br /&gt;
Chain [[barding]] is a type of armor worn by a horse to protect it in battle. It slows the horse a moderate amount.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Chain Barding takes up more space in a forge than the armor chains that are used to make it.  It will also not fit inside an empty backpack.&lt;br /&gt;
&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]] &lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Removed_feature&amp;diff=74276</id>
		<title>Category:Removed feature</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Removed_feature&amp;diff=74276"/>
		<updated>2012-08-03T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Changed Babel from A to R&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[:Category:Removed feature|Removed feature]]&lt;br /&gt;
&lt;br /&gt;
Category for removed features from Wurm Online. These are features that were once in Wurm Online, but have since being removed in updates.&lt;br /&gt;
&lt;br /&gt;
Add '''&amp;lt;nowiki&amp;gt;{{Removed}}&amp;lt;/nowiki&amp;gt;''' to a page to have it listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Stonehaven&amp;diff=74275</id>
		<title>Settlement:Stonehaven</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Stonehaven&amp;diff=74275"/>
		<updated>2012-08-03T11:15:20Z</updated>

		<summary type="html">&lt;p&gt;Windamere: Changed Babel from A to S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Stonehaven&lt;br /&gt;
|motto=Free, Equal, and Happy&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=25x33&lt;br /&gt;
|mayor=Xianruflux&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early History of Stonehaven==&lt;br /&gt;
&lt;br /&gt;
Stonehaven was founded by Xzovy The Magnificent in the early summer of 2010. It was only by a great feat of Herculean effort that Xzovy was able to carve one of Freedom's steepest mountains into the noble plateau that now holds Stonehaven. Elegantly situated, between the Inner Sea and the forest, we consider Stonehaven to be one of the Seven Wonders of Freedom. Shortly after Xzovy carved the mountain down to size, actually it was more like a small hill, he was joined by his friend Bensmithbensmith, an eager, if still-wet-behind-the-ears, noob. It was this combination of dogged determination and innocence that drew Xianruflux, at this time an Elder of The Academy, to visit their deed. After a few trips to Stonehaven it was clear to Xianruflux that if these two were to make a reality of their dream they would need his help and thus a partnership was born. &lt;br /&gt;
&lt;br /&gt;
Xzovy, our political conscience, suggested we become an Isocracy (http://en.wikipedia.org/wiki/Isocracy) and after not more than a few of his long winded lectures Ben and Xian gave in. Once that issue was settled and the village motto confirmed: Free, Equal, Happy; we got down to the hard work of assisting Xzovy to create his dream.&lt;br /&gt;
&lt;br /&gt;
The weeks and months passed in blissful peace as we settled into our new home surrounded by good neighbours and ample resources, until the accident. It was late one night in the early fall when Xzovy and Xianruflux heard the screams. After much searching we finally discovered Bensmithbensmith deep in a mine. He was unable to move and suffering from a nasty crafting accident which left him catatonic. Weeks of rehabilitation followed but to no avail, Bensmithbensmith remained unable to focus and lost concentration easily. We even brought a priest to the deed to minister to his wounds. Although she remains at Stonehaven as our spiritual leader, Qvmmruvi, was unable to return our friend to his preaccident state. Eventually he succumbed to his injuries and we lost him. To this day the deed remains divided on the subject of minecrafting - safe, or not safe...&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
&lt;br /&gt;
*[[Player:Xianruflux|Xianruflux]] - Deedholder/Mayor - Blacksmith and Primeminester&lt;br /&gt;
*[[Undefined player|Xzovy]] - Founder - Carpenter, Digger, and Mason&lt;br /&gt;
*[[Undefined player|Qvmmruvi]] - Priestess&lt;br /&gt;
*[[Undefined player|Lilnellie]] - Innkeeper&lt;br /&gt;
*[[Undefined player|Bensmithbensmith]] - Retired&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
[http://stonehaven.freeforums.org Stonehaven Forums]&lt;br /&gt;
&lt;br /&gt;
[http://wurmonline.com/forum/index.php?topic=48416.0 Recruitment Thread - Wurm Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ivalice_Reach&amp;diff=74274</id>
		<title>Settlement:Ivalice Reach</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ivalice_Reach&amp;diff=74274"/>
		<updated>2012-08-03T11:14:22Z</updated>

		<summary type="html">&lt;p&gt;Windamere: changed Babel from A to I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ivalice Reach&lt;br /&gt;
|motto=&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Mendoza&lt;br /&gt;
|population=15&lt;br /&gt;
|allies=Rockcliff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mayor==&lt;br /&gt;
*Mendoza&lt;br /&gt;
&lt;br /&gt;
==Head Elders==&lt;br /&gt;
*Rudie&lt;br /&gt;
*Annette&lt;br /&gt;
*Neddie&lt;br /&gt;
&lt;br /&gt;
==Elders==&lt;br /&gt;
*Chromega - &lt;br /&gt;
*Kameo&lt;br /&gt;
&lt;br /&gt;
==Hippies==&lt;br /&gt;
*Mee&lt;br /&gt;
*Melros&lt;br /&gt;
*Nevrox&lt;br /&gt;
*Vakai&lt;br /&gt;
*Red&lt;br /&gt;
*Hataeu&lt;br /&gt;
*Crimsonmori&lt;br /&gt;
*Saula&lt;br /&gt;
*Aamanus&lt;br /&gt;
*Stabbish&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=58661</id>
		<title>Small raft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=58661"/>
		<updated>2010-08-29T06:07:20Z</updated>

		<summary type="html">&lt;p&gt;Windamere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x 18kg [[log]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (60.0 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport cargo over water, like masses of [[dirt]], [[rock shards]] and [[ore]]. Other things fit in too. Unlike a [[small cart]] it can also be picked up when empty.Holds same volume as Small Cart. See &amp;quot;containers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Requires 6.05 kg of [[dye]] to paint with colour.&lt;br /&gt;
&lt;br /&gt;
== Creation Failure ==&lt;br /&gt;
&lt;br /&gt;
You will lose the [[Large Nails]]. The other 7 nails will only recieve a small amount of damage if you fail to add them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': Rafts put a massive strain on [[stamina]] so it is not advisable to drag them over large distances since you can [[drown]] very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=58619</id>
		<title>Starvation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=58619"/>
		<updated>2010-08-27T15:24:03Z</updated>

		<summary type="html">&lt;p&gt;Windamere: changed sentence to clarify nutrition fasting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starvation''' is the state a [[player]] enters into after losing all of its 8 fat reserves or layers. A player gradually loses fat layers by fasting without keeping its [[food bar]] above 84% for a period of time. Once all fat layers are used up, the player will no longer be able to fast and the food bar will drop to 0%. To reverse this loss of fat, stay above 84% food bar for a while by eating [[food]] such as [[meal]]s, [[stew]]s, [[casserole]]s, etc.&lt;br /&gt;
&lt;br /&gt;
Fasting usually occurs at 6-8% remaining on the food bar and this message shows in the [[event window]]: &amp;quot;Your hunger goes away as you fast.&amp;quot;. If player has fat layers then each fast will reduce a player's nutrition by 20% to a minimum of 10% where it cannot drop any lower. &lt;br /&gt;
&lt;br /&gt;
As a player is able to feed itself to 100% food, it will become &amp;quot;[[player status effect|full]]&amp;quot;, which means the food bar is over 84%. Over time, being &amp;quot;full&amp;quot; generates fat reserves on a player which, currently, can be only be observed by having a fellow player right-click and [[examine]] the first player, which will state how much fat the player has:&lt;br /&gt;
&lt;br /&gt;
* only skin and bones&lt;br /&gt;
* very thin&lt;br /&gt;
* a bit under nourished&lt;br /&gt;
* normal build&lt;br /&gt;
* well defined&lt;br /&gt;
* a bit round&lt;br /&gt;
* good reserves of fat&lt;br /&gt;
* extremely well nourished&lt;br /&gt;
&lt;br /&gt;
Players will stop fasting at &amp;quot;a bit under nourished&amp;quot;. Starvation will '''not''' kill a player as of yet, but this could be changed at a later date.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Windamere</name></author>
		
	</entry>
</feed>