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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wulfgar</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T04:13:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=High_iron_fence&amp;diff=81672</id>
		<title>High iron fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=High_iron_fence&amp;diff=81672"/>
		<updated>2013-09-29T09:50:09Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: Redirected page to High Iron Fence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[High Iron Fence]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_slab_floor&amp;diff=77100</id>
		<title>Slate slab floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_slab_floor&amp;diff=77100"/>
		<updated>2013-01-05T16:26:15Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Slate slab floor&lt;br /&gt;
|image=Slate_slab_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Slate slab floor&lt;br /&gt;
|materials=* 2x [[Slate slab]] &lt;br /&gt;
* 10x [[Mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create slate slab floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click the floor plan select ''Build'' and ''Slate slab floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have 1 slate slab and mortar in inventory to start.&lt;br /&gt;
* Requires 30 paving skill to start.&lt;br /&gt;
* Can be repaired and improved with slate shards.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 2x [[Slate slab]] &lt;br /&gt;
* 10x [[Mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab_floor&amp;diff=77099</id>
		<title>Marble slab floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab_floor&amp;diff=77099"/>
		<updated>2013-01-05T16:23:34Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Marble slab floor&lt;br /&gt;
|image=Marble_slab_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Marble slab floor&lt;br /&gt;
|materials=* 2x [[marble slab]]s&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create marble slab floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, Select ''Floor below'' to create a floor plan.&lt;br /&gt;
* Right click the floor plan, select ''Build'' and ''Marble slab floor''.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 40 paving skill to start&lt;br /&gt;
* Must have 1 slab and mortar in inventory to start.&lt;br /&gt;
* Can be repaired and improved with stone bricks.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 2x [[marble slab]]s&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=77098</id>
		<title>Stone brick floor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_brick_floor&amp;diff=77098"/>
		<updated>2013-01-05T16:22:22Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone_brick_floor.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone brick floor&lt;br /&gt;
|materials=* 10x [[Stone brick]] &lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create stone brick floors for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Floor below'' to create a floor plan&lt;br /&gt;
* Right click The floor plan, select ''Build'' and ''Stone brick floor''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Must have one mortar and one stone brick in inventory to start, these materials are not consumed at this time.&lt;br /&gt;
* Requires 21 paving skill to start.&lt;br /&gt;
* Can be repaired and improved with stone bricks.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 10x [[stone brick]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_shingle_roof&amp;diff=77097</id>
		<title>Pottery shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_shingle_roof&amp;diff=77097"/>
		<updated>2013-01-05T16:11:14Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Pottery_shingle_roof.png&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[roof plan]]&lt;br /&gt;
|group={{PAGENAME}}&lt;br /&gt;
|materials=* 10 [[Pottery shingle]] &lt;br /&gt;
* 10 [[Mortar]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create pottery shingle roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Creation===&lt;br /&gt;
* Right click the floor of the house, select ''Plan &amp;gt; Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build'' and ''Pottery shingle roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* 21 masonry is (possibly) required to begin a pottery shingle roof.&lt;br /&gt;
* 25 Masonry is required to begin a second-story pottery shingle roof.&lt;br /&gt;
* Can be repaired and improved with clay.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
* 10 [[Pottery shingle]]s&lt;br /&gt;
* 10 [[Mortar]]&lt;br /&gt;
&lt;br /&gt;
==Other views==&lt;br /&gt;
[[File:Pottery_shingle_roof-inside.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Roofs]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thatched_roof&amp;diff=77096</id>
		<title>Thatched roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thatched_roof&amp;diff=77096"/>
		<updated>2013-01-05T16:09:08Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thatching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Thatched roof&lt;br /&gt;
|image=Thatched_roof.png&lt;br /&gt;
|active=[[hammer]]&lt;br /&gt;
|passive=[[roof plan]]&lt;br /&gt;
|group=Thatched roof&lt;br /&gt;
|materials=* 10 [[thatch]]&lt;br /&gt;
* 10 [[wires]] (0.40 kg each)&lt;br /&gt;
|result=* 1 '''Thatched roof'''&lt;br /&gt;
|skill=thatching}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Roof plan to create thatched roofs for your buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Roof''&lt;br /&gt;
* Right click the roof plan, select ''Build'' and ''Thatched roof''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 21 thatching skill to build.&lt;br /&gt;
* You need to have one thatch and one wire in inventory to start building the roof.&lt;br /&gt;
* Can be repaired and improved with planks. &lt;br /&gt;
&lt;br /&gt;
Picture until uploaded - http://i418.photobucket.com/albums/pp262/Leafgreens/wurm201212140223_2.jpg&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
* 10x thatch&lt;br /&gt;
* 10x wires (0.40kg)&lt;br /&gt;
&lt;br /&gt;
Examine description:&lt;br /&gt;
You see a roof under construction. The roof requires x bunches of thatch and x metal wires to be finished. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Roofs]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=74952</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=74952"/>
		<updated>2012-09-07T06:15:30Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Path Leaders - Enlightenment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (teacher). If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (student). If you get those messages just retry:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach*** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''**Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
''*** Minim time from start the path to that level. Doesn`t not take server offline time and Skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Faster Healing|Faster Healing]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=74902</id>
		<title>Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=74902"/>
		<updated>2012-09-01T18:42:02Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: minor clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An '''enchanted tree''' is a [[tree]] or bush which has been altered by the Meditation [[Path of Love]] ability 'Enchant'. It is unknown if they have any special properties. They cannot be cut down, as the option to do so does not appear when right-clicked with an axe activated. They can grow and form [[sprouts]], but the sprout cannot be picked.&lt;br /&gt;
&lt;br /&gt;
*'''CAN''' be [[Trap|trapped]]&lt;br /&gt;
&lt;br /&gt;
==Removing==&lt;br /&gt;
[[Fire pillar]], [[Ice pillar]] and [[Fungus]] spells can be used to remove enchanted trees and turn them to sand, marsh, tundra or mycelium. '''Note:''' It can require multiple casts, highly dependant on luck and channeling/soul depth.&lt;br /&gt;
They cannot be [[Dispel|Dispelled]].&lt;br /&gt;
&lt;br /&gt;
Enchanted tree can be killed by planting [[Oak]] or [[Willow]] near it. Tile will return to normal non-enchanted [[grass_tile|grass]]. Getting a Fo priest to cast wild growth on said Oak or Willow tree can speed up the process considerably.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Enchanted [[Thorn]] Bushes Do not deal damage when walked through.&lt;br /&gt;
*Enchanted fruit trees or bushes cannot be harvested.&lt;br /&gt;
*Does not stop the growth of the tree&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Enchanted_tree&amp;diff=74901</id>
		<title>Talk:Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Enchanted_tree&amp;diff=74901"/>
		<updated>2012-09-01T18:35:25Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Tree removal.... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tree removal.... ===&lt;br /&gt;
Firepillar actually removes trees? so far i've put 10 casts down on an enchanted tree and got nothing [[User:DopeymcDope|DopeymcDope]] 13:27, 19 November 2011 (UTC)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:32:13] &amp;lt;Sincor&amp;gt; ok that enchanted treee of max is bugged . Icepillar = no , tenticales = no , tornado = no (but yes to tree next to it) &amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:27] &amp;lt;Sincor&amp;gt; Can antone confiem that AoE spells still damages/kills enchnated trees.  Icepillar , Teticlas = No go (nexty to and on the tile) ,  Tornado just killed the tree next to it. I have full rights on the d&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:50] &amp;lt;Rhazul&amp;gt; last time I tried it, I gave up&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:51] &amp;lt;Sincor&amp;gt; *on the deed.&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:59] &amp;lt;Rhazul&amp;gt; then I accidently cast tornado and felled 30 trees around me&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:37:21] &amp;lt;Sincor&amp;gt; So oak next to it is up next.&amp;lt;br/&amp;gt;&lt;br /&gt;
: I have tried 4 IP , 2 T and 1 tornado. after asking a little in KChat over time it seems it doens`t work anymore. --[[User:Axeblade|Axeblade]] 12:45, 25 March 2012 (UTC)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Editing the wiki as of September 1, 2012 as Herix the priest removed an enchanted willow tree from my deed after the 5th cast of Ice Pillar. Turned the tile into Tundra.&lt;br /&gt;
Priest has 40+ SD and 70+ channeling.&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=74900</id>
		<title>Ice pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ice_pillar&amp;diff=74900"/>
		<updated>2012-09-01T18:33:41Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: edited marsh to tundra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Tile, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Area damage spell. When targetted at a creature it deals two wounds, one to the head and one to the body.&lt;br /&gt;
&lt;br /&gt;
Can be used to convert an [[enchanted tree]] tile into [[tundra]].&lt;br /&gt;
Can take many casts, tests indicate that high channeling/soul depth helps alot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=74899</id>
		<title>Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=74899"/>
		<updated>2012-09-01T18:31:06Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: Editing falsely assumed information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An '''enchanted tree''' is a [[tree]] or bush which has been altered by the Meditation [[Path of Love]] ability 'Enchant'. It is unknown if they have any special properties. They cannot be cut down, as the option to do so does not appear when right-clicked with an axe activated. They can grow and form [[sprouts]], but the sprout cannot be picked.&lt;br /&gt;
&lt;br /&gt;
*'''CAN''' be [[Trap|trapped]]&lt;br /&gt;
&lt;br /&gt;
==Removing==&lt;br /&gt;
[[Fire pillar]], [[Ice pillar]] and [[Fungus]] spells can be used to remove enchanted trees and turn them to sand, marsh, tundra or mycelium.  (see discussions).&lt;br /&gt;
They cannot be [[Dispel|Dispelled]].&lt;br /&gt;
&lt;br /&gt;
Enchanted tree can be killed by planting [[Oak]] or [[Willow]] near it. Tile will return to normal non-enchanted [[grass_tile|grass]]. Getting a Fo priest to cast wild growth on said Oak or Willow tree can speed up the process considerably.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Enchanted [[Thorn]] Bushes Do not deal damage when walked through.&lt;br /&gt;
*Enchanted fruit trees or bushes cannot be harvested.&lt;br /&gt;
*Does not stop the growth of the tree&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Enchanted_tree&amp;diff=74898</id>
		<title>Talk:Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Enchanted_tree&amp;diff=74898"/>
		<updated>2012-09-01T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Tree removal.... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tree removal.... ===&lt;br /&gt;
Firepillar actually removes trees? so far i've put 10 casts down on an enchanted tree and got nothing [[User:DopeymcDope|DopeymcDope]] 13:27, 19 November 2011 (UTC)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:32:13] &amp;lt;Sincor&amp;gt; ok that enchanted treee of max is bugged . Icepillar = no , tenticales = no , tornado = no (but yes to tree next to it) &amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:27] &amp;lt;Sincor&amp;gt; Can antone confiem that AoE spells still damages/kills enchnated trees.  Icepillar , Teticlas = No go (nexty to and on the tile) ,  Tornado just killed the tree next to it. I have full rights on the d&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:50] &amp;lt;Rhazul&amp;gt; last time I tried it, I gave up&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:51] &amp;lt;Sincor&amp;gt; *on the deed.&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:36:59] &amp;lt;Rhazul&amp;gt; then I accidently cast tornado and felled 30 trees around me&amp;lt;br/&amp;gt;&lt;br /&gt;
[14:37:21] &amp;lt;Sincor&amp;gt; So oak next to it is up next.&amp;lt;br/&amp;gt;&lt;br /&gt;
: I have tried 4 IP , 2 T and 1 tornado. after asking a little in KChat over time it seems it doens`t work anymore. --[[User:Axeblade|Axeblade]] 12:45, 25 March 2012 (UTC)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Editing the wiki as of September 1, 2012 as Herix the priest removed an enchanted willow tree from my deed after the 5th cast of Ice Pillar. Turned the tile into Tundra.&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Love&amp;diff=69630</id>
		<title>Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Love&amp;diff=69630"/>
		<updated>2012-01-22T22:25:47Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: Created page with 'Baby don't hurt me no more'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Baby don't hurt me no more&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=64046</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=64046"/>
		<updated>2011-05-06T13:27:26Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Usage */ changed value for large cart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] or [[iron scrap]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] or [[metal scrap|copper scrap]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump or copper scrap&lt;br /&gt;
* Tannin and iron lump or iron scrap&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* '''Black''' - at least 1kg of water per acorn. Produces 1kg of tannin per acorn. 1kg of tannin per 1kg of iron. Larger amounts of tannin and iron produce larger amounts of dye (unconfirmed).&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per woad. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of copper. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per cochineal. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of zinc. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* The more difficult colors can not be made until after making some of the easier colors. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye:&lt;br /&gt;
** A copper scrap of the same mass as the lump is created.&lt;br /&gt;
** The scrap is destroyed.&lt;br /&gt;
* If you fail to make blue or red dye, you create [[pig food]].&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and ships.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
| 0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|819.84&lt;br /&gt;
|-&lt;br /&gt;
|[[House|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
| 18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
| 24.60&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
| 12.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
| 12.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=64045</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=64045"/>
		<updated>2011-05-06T13:25:47Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]].&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* For better speed, hitch two animals.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* The [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 24.60 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vessel&amp;diff=57671</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vessel&amp;diff=57671"/>
		<updated>2010-08-01T23:03:17Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Vessel'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=5&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
This spell stores [[favor]] in [[gems]], depending on the [[QL]] of the gem, and your current amount of favor.&lt;br /&gt;
You need at least 7.5 favor to cast vessel but it will only use a min of 5 [[favor]] on casting.&lt;br /&gt;
If the gem is less than 10QL, the gem is not filled but the priest loses 5 [[favor]] and can gain channeling skill as usual and the gem loses 3QL.&lt;br /&gt;
If the gem is above 10QL, you can still cast Vessel on it starting from 7.5 favor, then use it, and it will lose between 3.5 to 4.5QL, and you can&lt;br /&gt;
cast Vessel on it again and again (until it reaches 0 QL of course, in which case it will vanish)&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item.&lt;br /&gt;
# Right-click a gem.&lt;br /&gt;
# Select Spells/[[Vessel]].&lt;br /&gt;
&lt;br /&gt;
===Using the gem===&lt;br /&gt;
# Right-click the gem.&lt;br /&gt;
# Select Use.&lt;br /&gt;
&lt;br /&gt;
If the gem is over 10ql it will lose [[QL]] when you use it, depending on the amount of [[favor]] to regenerate.&lt;br /&gt;
You cannot use the gem to store favor when the [[QL]] is below 10.&lt;br /&gt;
&lt;br /&gt;
===Favor Used to Fill a Gem===&lt;br /&gt;
&lt;br /&gt;
The amount of favor used to fill a gem with favor completely is the QL plus 5, so a 20QL gem would require 25 favor to fill completely.&lt;br /&gt;
&lt;br /&gt;
Gems can also be part filled with favor, but once part filled they can not be topped up with additional favor. &lt;br /&gt;
&lt;br /&gt;
===Favor Stored in Gem===&lt;br /&gt;
&lt;br /&gt;
''Please note the section is not complete yet as at least one message &amp;quot;It emits some power.&amp;quot; and &amp;quot;It emits faint power.&amp;quot; has yet to be identified''&lt;br /&gt;
&lt;br /&gt;
The amount of favor stored in a gem is double the amount used to fill the gem&lt;br /&gt;
&lt;br /&gt;
Upon examining a gem the ''approximate'' amount of favor stored can be found from the power emitted.&lt;br /&gt;
&lt;br /&gt;
1 - 50 It emits power.&lt;br /&gt;
&lt;br /&gt;
51 - 100 It emits quite a lot of power.&lt;br /&gt;
&lt;br /&gt;
101 - 150 It emits very much power.&lt;br /&gt;
&lt;br /&gt;
150+ It emits huge amounts of power&lt;br /&gt;
&lt;br /&gt;
===Example of Storing and Using Vessel===&lt;br /&gt;
&lt;br /&gt;
Assume that the Priest has 50 Faith and a therefore a maximum of 50 Favor. The priest also has a gem of 25QL&lt;br /&gt;
&lt;br /&gt;
If the priest had 30 favor and cast vessel on the 25QL gem their favor would drop to 0 and the gem would be completely filled with power, as the favor to completely fill a gem is the QL plus 5 Favor.&lt;br /&gt;
&lt;br /&gt;
Now the priest, not wanting to wait to regain favor naturally uses the gem at once &amp;quot;You feel a rush of blood to your head as the power from the gem enters your body.&amp;quot; the QL of the gem drops to almost 0 and the priests favor jumps up to 50. This is because the amount of favor used to fill the gem (not including the 5 used to cast) is doubled and given back to the priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Although you can vessel a gem only once, you can absorb it over and over till its empty so a gem over 50ql can potentially fill your favor up multiple times.&lt;br /&gt;
(You can vessel a gem more than once, if you don't fill it up completely. For example if you start casting Vessel at 7.5 favor, you will fill it up with approximately&lt;br /&gt;
2.5 favor (gain 5 favor on use), then when you use it the gem will lose around 3-4QL and can be revesseled and reused until it disappears after reaching below 0QL)&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Giantslayer&amp;diff=57540</id>
		<title>Giantslayer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Giantslayer&amp;diff=57540"/>
		<updated>2010-07-28T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The title you receive when you help defeat a [[forest giant|Forest Giant]] or [[kyklops|Kyklops]]. You only need to land one hit against either to gain the [[title]] when it is killed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both; background-color: inherit;&amp;quot;/&amp;gt;&lt;br /&gt;
{| style=class=&amp;quot;toccolours&amp;quot; &amp;quot;border-width: 2px 0 0 0; font-size: 100%; background-color: inherit;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot;|[[Image:StubIcon.png|40px]] &lt;br /&gt;
|This article is a '''[[Guideline:stub|stub]]'''. You can help by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} adding to it].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[Image:Information_icon.png|11px]]&amp;lt;/sup&amp;gt; Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Stub]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[Category:Babel/G]].&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ash&amp;diff=55999</id>
		<title>Ash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ash&amp;diff=55999"/>
		<updated>2010-05-09T10:36:40Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[Ash]]&lt;br /&gt;
&lt;br /&gt;
'''Ash''' is aquired either from a burnt out [[campfire]] or [[charcoal pile]] and is used to create [[lye]].  &lt;br /&gt;
&lt;br /&gt;
All [[item]]s must be removed from a burnt out campfire for it to turn into ash.&lt;br /&gt;
&lt;br /&gt;
Adding [[log]]s will not increase the amount of ash created. Make multiple fires for this purpose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=55998</id>
		<title>Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pumpkin&amp;diff=55998"/>
		<updated>2010-05-09T10:14:50Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: fixed minor spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''pumpkin''' is a [[farming]] product used mainly for making [[practice doll]]s and [[cooking]] (counts as a [[vegetable]] and adds 1kg [[weight]]). When a pumpkin is crushed, it turns into [[pumpkin seeds]]. A pumpkin can be carved with a [[carving knife]] to create a [[carved pumpkin]] (or Jack-o-lantern).&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
{{extimage&lt;br /&gt;
|http://img148.imageshack.us/img148/5819/jackolanternsuq5.png&lt;br /&gt;
|Jack-o-lantern&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During Halloween, the pumpkin model is usually changed to that of a Jack-o-lantern. The item itself does not change (unless carved as stated before).&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_stone_wall&amp;diff=55997</id>
		<title>Tall stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_stone_wall&amp;diff=55997"/>
		<updated>2010-05-09T09:55:43Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Tall stone wall&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fences &amp;gt; Build tall stone wall&lt;br /&gt;
|materials=* 20x [[stone brick]]&lt;br /&gt;
|result=*'''Tall stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=stone brick&lt;br /&gt;
|note=*You must have at least one [[stone brick]] in your [[inventory]] to start building it.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A tall strong wall.&lt;br /&gt;
&lt;br /&gt;
=== [[Repairing]] and improving ===&lt;br /&gt;
&lt;br /&gt;
The tall stone wall is repairable and improvable with [[stone brick]]s.&lt;br /&gt;
&lt;br /&gt;
=== Skill Required ===&lt;br /&gt;
&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, based on your [[masonry]] skill, use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_sword&amp;diff=55996</id>
		<title>Long sword</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_sword&amp;diff=55996"/>
		<updated>2010-05-09T09:51:45Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Long sword&lt;br /&gt;
|active=[[long sword blade]]&lt;br /&gt;
|passive=[[wooden handle]] (0.1 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long and slender sword.''&lt;br /&gt;
&lt;br /&gt;
A type of [[:Category:Swords|sword]]. Larger and slower than the [[short sword]], but faster and smaller than the [[two handed sword]]. It can be wielded in one hand, and is better at parrying than other types of weapons, such as [[:Category:Mauls|mauls]] and [[:Category:Axes|axes]].&lt;br /&gt;
&lt;br /&gt;
A quick way to increase your skill level using the long sword is to cut down trees with it. You can only reach 20 skill doing this though.  &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_padlock&amp;diff=55995</id>
		<title>Large padlock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_padlock&amp;diff=55995"/>
		<updated>2010-05-09T09:32:13Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: /* Description */ added information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large padlock&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.40 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
* 1 key&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large metal padlock. It can be attached to [[small chest|small]] and [[large chest]]s.&lt;br /&gt;
It can also be attached to [[bulk storage bin|bulk storage bins]] and [[food storage bin|food storage bins]]&lt;br /&gt;
&lt;br /&gt;
== Padlocks 101 ==&lt;br /&gt;
* The chest's inventory window must be closed before attaching or removing a padlock, otherwise the ''Lock'' and ''Unlock'' options are not available.&lt;br /&gt;
* To lock a chest, activate the padlock, right-click the chest, and select ''Lock''.&lt;br /&gt;
* To open a locked chest's inventory window, you must have the correct key activated.&lt;br /&gt;
* To remove a padlock, activate the correct [[key]], right-click the chest, and select ''Unlock''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the small anvil affects your success chance when creating.&lt;br /&gt;
* The quality of the iron lump effectively limits the quality of the lock.&lt;br /&gt;
* A [[key]] will automatically be created and it will have the same quality as the lock.&lt;br /&gt;
* It is a very good idea to give locks and keys a meaningful name.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55994</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=55994"/>
		<updated>2010-05-09T09:26:26Z</updated>

		<summary type="html">&lt;p&gt;Wulfgar: Removed obsolete information about locks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. A large cart can be dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] before animals can be hitched.&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' At very low [[fine carpentry]] skills, it is a good idea to make a couple of extra shafts and planks.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Unhitching ==&lt;br /&gt;
To unhitch an animal from a cart, embark the cart, right-click the animal, and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching notes ===&lt;br /&gt;
* The large cart requires to be at least 10 [[quality]] before it can be hitched.&lt;br /&gt;
* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.&lt;br /&gt;
* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).&lt;br /&gt;
* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.&lt;br /&gt;
* [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.&lt;br /&gt;
* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is lost if the initial attachment is failed.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect how many can fit into a cart (see next section).&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart.&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* Large carts have a &amp;quot;Manage vehicle&amp;quot; option to set who (friends, village, or everyone) can drive (embark as &amp;quot;commander&amp;quot;), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.&lt;br /&gt;
* A [[keel section]] cannot fit in large carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
*7 [[raft]]s&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg&lt;br /&gt;
*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
Can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
== Building items inside carts ==&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.&lt;br /&gt;
&lt;br /&gt;
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wulfgar</name></author>
		
	</entry>
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