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	<updated>2026-06-04T05:15:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Canopy_bed&amp;diff=119953</id>
		<title>Canopy bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Canopy_bed&amp;diff=119953"/>
		<updated>2021-04-15T16:39:04Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: maximum sleep bonus is 5 hours, not 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Canopybed.png&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 1x [[head board]]&lt;br /&gt;
* 1x [[bed frame]]&lt;br /&gt;
* 8x [[cotton sheet]]s&lt;br /&gt;
* 10x [[plank]]s&lt;br /&gt;
* 8x [[fur]]s&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 1x [[foot board]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An inviting canopy bed, fit for a king.''&lt;br /&gt;
&lt;br /&gt;
'''Canopy bed''' is a piece of [[Furniture|furniture]] that when inside a [[House (general)|house]] lets you sleep in it, to gain [[sleep bonus]] for double [[skill]] gain.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As furniture, a canopy bed may be used as a decoration in addition to the uses described below.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping ===&lt;br /&gt;
You can logout in canopy bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
&lt;br /&gt;
* A canopy bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: {{event|block|The house is too windy to provide protection.}}&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the canopy bed, and you notice that the canopy bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;''.}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the canopy bed is not on your own deed, there will be a 60 second timer for sleeping in it.&lt;br /&gt;
* Sleeping damages a canopy bed, regardless of the house being on a deed or not.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
If you have manage item permissions of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]].&lt;br /&gt;
&lt;br /&gt;
Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' coins, 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent'.&lt;br /&gt;
&lt;br /&gt;
If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[bed frame]] is [[damage]]d if you fail.&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* A bed cannot occupy the same tile as another bed or [[storage bin]].  It can share a tile with a forge or oven.&lt;br /&gt;
* You can use furs larger than what the bed needs. When you add a fur, it will use one kilogram and give you back the rest.&lt;br /&gt;
&lt;br /&gt;
=== Total materials required ===&lt;br /&gt;
* 25x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 3x [[large nails]]&lt;br /&gt;
* 8x [[Cotton_sheet|cotton sheets]] (1.50 kg each)&lt;br /&gt;
* 8x [[fur]]s (1.00 kg each)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skill Requirement: Fine Carpentry 65.&lt;br /&gt;
* Can not be picked up by hand.&lt;br /&gt;
* Can be loaded into a [[Rowing boat]], [[Large cart]], or anything bigger.&lt;br /&gt;
* Able to have items placed on it.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[bed]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=119951</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=119951"/>
		<updated>2021-04-13T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Clarified sermon alignment rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.&lt;br /&gt;
&lt;br /&gt;
==Prayer==&lt;br /&gt;
&lt;br /&gt;
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. &lt;br /&gt;
&lt;br /&gt;
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. &lt;br /&gt;
&lt;br /&gt;
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit.  This scenario occurs when praying as non-[[Account Types|premium]].&lt;br /&gt;
&lt;br /&gt;
==Faith-Based Abilities==&lt;br /&gt;
&lt;br /&gt;
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: &lt;br /&gt;
&lt;br /&gt;
- At 10 faith, it becomes possible to [[Exorcism|desecrate]] altars.&lt;br /&gt;
&lt;br /&gt;
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)&lt;br /&gt;
&lt;br /&gt;
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].&lt;br /&gt;
&lt;br /&gt;
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. &lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Without becoming a priest, it is not possible to raise faith above 30.&lt;br /&gt;
&lt;br /&gt;
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. &lt;br /&gt;
&lt;br /&gt;
*Faith is not lost when a player dies.&lt;br /&gt;
&lt;br /&gt;
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).&lt;br /&gt;
&lt;br /&gt;
==Sermons==&lt;br /&gt;
&lt;br /&gt;
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Procedure'''&lt;br /&gt;
&lt;br /&gt;
*To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.&lt;br /&gt;
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart or any type of furniture, however, invalidates the listener). They must also have not gained or lost any [[alignment]] within the past 30 minutes. If the player is already at maximum alignment, the alignment change might not be visible, but will still invalidate the listener. Note that listening to a sermon will always result in an alignment change.&lt;br /&gt;
&lt;br /&gt;
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.&lt;br /&gt;
&lt;br /&gt;
*The priest giving the sermon does not count as a listener.&lt;br /&gt;
&lt;br /&gt;
*Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.&lt;br /&gt;
&lt;br /&gt;
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Listener Benefits'''&lt;br /&gt;
&lt;br /&gt;
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
&lt;br /&gt;
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Priest Benefits'''&lt;br /&gt;
&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. &lt;br /&gt;
&lt;br /&gt;
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the sun]], [[Rite of spring]], [[Holy crop]], or [[Rite of death]]) is ready to be performed.&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
* Illuminated at 100 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Lye&amp;diff=92223</id>
		<title>Talk:Lye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Lye&amp;diff=92223"/>
		<updated>2015-06-05T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mixing rates ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Ash !! Water !! Rate !! Works&lt;br /&gt;
|-&lt;br /&gt;
| 0.10 || 3.00 || 30 || No&lt;br /&gt;
|-&lt;br /&gt;
| 0.50 || 12.00 || 24 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| 0.80 || 24.00 || 30 || No&lt;br /&gt;
|-&lt;br /&gt;
| 0.90 || 24.00 || 26.67 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| 1.50 || 45.00 || 30 || No&lt;br /&gt;
|-&lt;br /&gt;
| 1.60 || 45.00 || 28.125 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| 0.40 || 2.00 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| 0.10 || 1.00 || 10 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| 0.10 || 2.00 || 20 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| 1.00 || 29.75 || 29.75 || Yes -- only 29.00 lye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*moved outdated tips to here -[[User:KaiH|KaiH]] 11:54, 31 March 2012 (UTC)&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The entire quantity of lye is used when making [[leather]] regardless of weight.&lt;br /&gt;
** A [[pottery flask]] with 1 [[potato]] and 4 [[corn]] in it will hold additional ~0,005kg lye. Keep the lye in a [[pottery jar]] or [[waterskin]] and fill the flask from there as needed. This way precious high ql lye will last very long.&lt;br /&gt;
** An alternative is to have 2 [[pottery flask]]s, one empty and one with 1 [[garlic]]. Filling the empty one first then transferring it to the 2nd leaves an almost zero quantity to the first. Depending on what seed has the smallest volume it could be even less. This method used with a garlic results in ~0,001kg of lye.&lt;br /&gt;
*When using 0.10kg pieces of ash the amount of water can be 1.00kg to 1.90kg to create 1.10kg to 2.00kg of lye. Using 2.00kg water or more will result in 1.00kg of lye only.&lt;br /&gt;
** To get the best ratio to create lye put 3 garlic and 4 barley in a pottery flask then drag the 2.00 water from a pottery jar to the flask to leave 1.90 water in the pottery jar.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
* &amp;quot;Even when using 45kg of water (a small barrel worth) and 0.10kg of lye, all water will be consumed and 1.00kg lye created. &amp;quot;&lt;br /&gt;
Shouldn't this be 0.10kg of ash instead of lye? -[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]])&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yellow_potion&amp;diff=88868</id>
		<title>Yellow potion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yellow_potion&amp;diff=88868"/>
		<updated>2014-10-10T16:03:49Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Add year to date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:none.jpg|thumb|alt=Yellow Potion|Yellow Potion]]&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] &amp;amp; [[:Category:Gifts|Gifts]]/ '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A round flask containing a yellow fluid smelling strongly of alcohol and urine.''&lt;br /&gt;
&lt;br /&gt;
Yellow potion is an item given as [[Settlement token#Reimbursements|Loyalty Bonus]] program that implemented on the 12th of December 2013. The item turns you into a random creature or object when you use it, the duration depends on the quality. The quality of the potion depends on how many times and how long a player have been premium. Taking damage or riding / embarking will dispel the effect.&lt;br /&gt;
&lt;br /&gt;
'''What can you turn into . . .'''&lt;br /&gt;
* a large barrel&lt;br /&gt;
* potted flowers&lt;br /&gt;
* a skeleton&lt;br /&gt;
* son of Nogump&lt;br /&gt;
* a spectre (floating skeleton with red eye sockets in a black cape)&lt;br /&gt;
&lt;br /&gt;
Your point of view is relative to the item/thing you become.  For example, as potted flowers, your view is very low to the ground.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=88656</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=88656"/>
		<updated>2014-09-27T04:28:32Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Commas, they are important&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is a gold or silver [[statuette]] of Fo.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Fo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this.&lt;br /&gt;
* Receives a passive healing bonus at faith 20 (and with at least 10 favour) while in Fo's domain.&lt;br /&gt;
* Receives double favor gain from sacrificing square pieces of cloth.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 30 [[favor]] are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. &lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
* [[Priest]]s of fo receive double favor gains from [[sacrifice|sacrificing]] [[Square piece of cloth]]&lt;br /&gt;
* [[Digging|Dig]] ([[Vynora]], [[Libila]], and [[Magranon]] priests cannot do this), but not 'pack' dirt or [[dredge]].&lt;br /&gt;
* [[Alchemy]], including the creation and use of [[healing cover|healing covers]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot use bows.&lt;br /&gt;
* Cannot mine.&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Fog]]&lt;br /&gt;
| 7 || 5 || 10 || Creature || Protection from [[thorn]]s || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh]]&lt;br /&gt;
| 20 || 15 || 20 || Creature || Restores stamina || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Humid drizzle]]&lt;br /&gt;
| 21 || 30 || 20 || Tile || Tends to animals in an area || Tending cures [[disease]] (14 minute cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || Creature, Item || Hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm animal]]&lt;br /&gt;
| 30 || 40 || 35 || Creature || Turns an animal into a loyal companion || Casting begins [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || Enchantment spell for [[mailbox]]es&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || Wounds || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || Item || Locates rare creatures || Needs a [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure medium]]&lt;br /&gt;
| 32 || 13 || 10 || Wounds || Heals quite a bit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's touch]]&lt;br /&gt;
| 32 || 30 || 30 || Item || Counters Fo's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light of Fo]]&lt;br /&gt;
| 33 || 60 || 40 || Tile || Heals allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure serious]]&lt;br /&gt;
| 35 || 17 || 15 || Wounds || Heals one entire wound || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearpaws]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || Increases unarmed damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakshell]]&lt;br /&gt;
| 35 || 20 || 19 || Creature || Increases natural armour || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || Tile, Item || Creates and destroys dirt || lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]]&lt;br /&gt;
| 40 || 40 || 30 || Creature || Removes all wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild growth]]&lt;br /&gt;
| 41 || 40 || 40 || Tile || Fields and trees are nurtured || Advances growth stage in a 3x3 area around the cast location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward]]&lt;br /&gt;
| 43 || 20 || 20 || Tile || Drives away enemy creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || Item || Increases critical chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant strength]]&lt;br /&gt;
| 55 || 50 || 49 || Creature || Temporarily increases strength || Only works up to 40 strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || Item || Transfers life force to you || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| 62 || 120 || 60 || Item || Poisons enemies || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]&lt;br /&gt;
| 70 || 30 || 40 || Creature || Removes evil spirits from creatures || Also kills [[zombie]]s (30 minute cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Holy Crop]]&lt;br /&gt;
| 50 || 300 || 60 || Item|| Farms fields and tends to creatures || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || Tile || Destroys rock || Destroy rocktile, also work to destroy reinforced tile in some conditions. Only available for Fo in PvP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dominate&amp;diff=88418</id>
		<title>Dominate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dominate&amp;diff=88418"/>
		<updated>2014-09-16T17:27:43Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Add link to crown of might&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=39&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=35&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[:category:spells|spell]] of [[Magranon]] given to [[Priest/Priestess|priests/priestesses]] at level 39 [[faith]] even though the spell requires 40 [[favor]].&lt;br /&gt;
&lt;br /&gt;
This spell is used against [[monster]]s. It works almost like [[taming]], but has a lower rate of failure (based on [[channeling]] skill and Soul Strength). It can be used to dominate [[monster]]s without [[food]] as oppose to [[taming]]. The only creatures noted to be successfully dominated without the [[Gold Crown of Might|Crown of Might]] are [[Troll|trolls]], [[Goblin|goblins]], [[scorpion]]s, [[drakespirit]]s, and [[lava fiend]]s. It seems that creatures with humanlike characteristics can only be dominated.&lt;br /&gt;
&lt;br /&gt;
*Dominate Lasts approximately 72 hours.&lt;br /&gt;
*When a creature is dominated, it will have a loyalty of 50.&lt;br /&gt;
*Pet will go offline when dominator logs off.&lt;br /&gt;
*Dominated creatures lose loyalty when hurt. The more powerful the creature the easier it becomes aggravated&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a dominated [[troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_saddle&amp;diff=88416</id>
		<title>Large saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_saddle&amp;diff=88416"/>
		<updated>2014-09-16T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Add link to dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Large saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[Girth]]&lt;br /&gt;
|passive=[[Large saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[Stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (6.00 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
[[Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Girth]] quality affects the chance of creating.&lt;br /&gt;
* Does not fit on Horses, Unicorns, or Brown bears.&lt;br /&gt;
* The speed increase is dependent on the quality of the saddle.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=85848</id>
		<title>Starvation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=85848"/>
		<updated>2014-04-27T11:27:17Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Undo revision 85838 by Xandaros (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starvation''' is the state a [[player]] enters into after losing all of its 8 fat reserves or layers. A player gradually loses fat layers by fasting without keeping its [[food bar]] above 84% for a period of time. Once all fat layers are used up, the player will no longer be able to fast and the food bar will drop to 0%. To reverse this loss of fat, stay above 84% food bar for a while by eating [[food]] such as [[meal]]s, [[stew]]s, [[casserole]]s, etc.&lt;br /&gt;
&lt;br /&gt;
Fasting usually occurs at 6-8% remaining on the food bar and this message shows in the [[event window]]: &amp;quot;Your hunger goes away as you fast.&amp;quot;. If player has fat layers then each fast will reduce a player's nutrition by 20% to a minimum of 10% where it cannot drop any lower. &lt;br /&gt;
&lt;br /&gt;
As a player is able to feed itself to 100% food, it will become &amp;quot;[[player status effect|full]]&amp;quot;, which means the food bar is over 84%. Over time, being &amp;quot;full&amp;quot; generates fat reserves on a player which can be observed by examining your body in inventory or another player by right-click and [[examine]], which will state how much fat the player has:&lt;br /&gt;
&lt;br /&gt;
* only skin and bones&lt;br /&gt;
* very thin&lt;br /&gt;
* a bit under nourished&lt;br /&gt;
* normal build&lt;br /&gt;
* well defined&lt;br /&gt;
* a bit round&lt;br /&gt;
* extremely well nourished&lt;br /&gt;
* good reserves of fat&lt;br /&gt;
&lt;br /&gt;
Players will stop fasting at &amp;quot;a bit under nourished&amp;quot;. Starvation will '''not''' kill a player as of yet, but this could be changed at a later date.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_boot&amp;diff=85839</id>
		<title>Chain boot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_boot&amp;diff=85839"/>
		<updated>2014-04-26T12:06:24Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Added improve &amp;quot;cost&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain boot&lt;br /&gt;
|image=Wurmpedia Chain Boots.jpg&lt;br /&gt;
|active=[[armour chains]] (0.77 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.70 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sock made from metal chain.''&lt;br /&gt;
&lt;br /&gt;
Chain armour for your feet, so you will not get injured there as often. You will need two. Chain armour generally provides a middle ground base defense with moderate penalties to walking and attack speed. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Chain armour offers a defense bonus vs. stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
* Uses 0.035 kg of lump to improve&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]] &lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=85838</id>
		<title>Starvation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=85838"/>
		<updated>2014-04-26T11:50:34Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: The messages on examine seem to have changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starvation''' is the state a [[player]] enters into after losing all of its 8 fat reserves or layers. A player gradually loses fat layers by fasting without keeping its [[food bar]] above 84% for a period of time. Once all fat layers are used up, the player will no longer be able to fast and the food bar will drop to 0%. To reverse this loss of fat, stay above 84% food bar for a while by eating [[food]] such as [[meal]]s, [[stew]]s, [[casserole]]s, etc.&lt;br /&gt;
&lt;br /&gt;
Fasting usually occurs at 6-8% remaining on the food bar and this message shows in the [[event window]]: &amp;quot;Your hunger goes away as you fast.&amp;quot;. If player has fat layers then each fast will reduce a player's nutrition by 20% to a minimum of 10% where it cannot drop any lower. &lt;br /&gt;
&lt;br /&gt;
As a player is able to feed itself to 100% food, it will become &amp;quot;[[player status effect|full]]&amp;quot;, which means the food bar is over 84%. Over time, being &amp;quot;full&amp;quot; generates fat reserves on a player which can be observed by examining your body in inventory or another player by right-click and [[examine]], which will state how much fat the player has:&lt;br /&gt;
&lt;br /&gt;
* only skin and bones (Needs confirmation)&lt;br /&gt;
* very thin (Needs confirmation)&lt;br /&gt;
* a bit under nourished (Needs confirmation)&lt;br /&gt;
* normal build (Needs confirmation)&lt;br /&gt;
* well defined (Needs confirmation)&lt;br /&gt;
* a bit round (Needs confirmation)&lt;br /&gt;
* He/she is strong and has a good reserve of fat&lt;br /&gt;
* He/She is very strong and has a good reserve of fat&lt;br /&gt;
&lt;br /&gt;
Players will stop fasting at &amp;quot;a bit under nourished&amp;quot;. Starvation will '''not''' kill a player as of yet, but this could be changed at a later date.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_jar&amp;diff=85805</id>
		<title>Pottery jar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_jar&amp;diff=85805"/>
		<updated>2014-04-22T01:14:28Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Added link to clay jar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Pottery jar.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|creation=Heating [[clay jar]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay jar hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
'''Pottery jar''' is the finished product of a [[clay jar]] that has been heated up in a fire. It can be used as a small portable [[container]] for items and liquids, for instance when making [[dye]], [[lye]] or [[tannin]]. Pottery jar is also needed when creating a [[compass]]. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Put the clay jar in a [[campfire]], [[stone oven]] or [[forge]] (hottest)&lt;br /&gt;
* Wait until the grey clay jar turns into a reddish pottery jar. It can take quite a few minutes.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Pottery jar 0.30 kg&lt;br /&gt;
* Holds up to 2.00 kg of liquid.&lt;br /&gt;
&lt;br /&gt;
A hardened pottery jar can no longer be improved, nor repaired.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Pottery bowl]]&lt;br /&gt;
*[[Pottery flask]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=85704</id>
		<title>Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=85704"/>
		<updated>2014-04-13T20:34:27Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Added image for tarred floor board. I repeated the normal one to see the contrast. Could be considered redundant, but I think it looks nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Floor board&lt;br /&gt;
|image=Floor board.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create [[Terrain:Wooden planks|wooden flooring]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the floor boards, right click a [[dirt]] or [[marsh]] tile, and select &amp;quot;Lay floor&amp;quot;.&lt;br /&gt;
:''Note: Floor boards outside houses decay fast (tiles change to dirt).''&lt;br /&gt;
* Floor boards are useful for removing [[marsh]] tiles:&lt;br /&gt;
::Pave the marsh tile with floor boards. Equip a [[shovel]], right-click on the tile, and select &amp;quot;Destroy pavement&amp;quot;. [[Body strength]] of 20 and 10 digging skill is required to destroy pavement.&lt;br /&gt;
::If you don't have the necessary skills to destroy pavement, wait for the floor boards to decay, the tile will be [[dirt]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Paving]] skill is used to apply a floor board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Plank quality determines the success rate.&lt;br /&gt;
* The [[plank]] and [[large nails]] used to start the floor board are damaged if the creation attempt fails. Subsequent planks will also get damaged if they fail to attach to the floor boards.&lt;br /&gt;
* Finished floor boards take up quite a lot of space, it is advised to haul them around unfinished, seeing as those take up nearly no space.&lt;br /&gt;
* Applying [[tar]] to a floor board after it has been paved will help reduce decay on the floor board. To use tar on a floor board, activate the tar in your inventory, select a paved floor board, and then select &amp;quot;Tar&amp;quot;. Examining a correctly tarred floor board will display the message: &amp;quot;You see some planks laid down by someone. They are protected from the environment by a thin layer of tar.&amp;quot;&lt;br /&gt;
** Tarred floor boards have a slightly darker texture&lt;br /&gt;
* You cannot Lay Floor on packed dirt. Use a [[shovel]] or a [[rake]] to Cultivate the square.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 21x [[plank]]&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 1x [[tar]] (1kg) (optional)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Floor board.png|Normal floor board&lt;br /&gt;
File:Floor board tarred.png|Tarred floor board&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Floor_board_tarred.png&amp;diff=85703</id>
		<title>File:Floor board tarred.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Floor_board_tarred.png&amp;diff=85703"/>
		<updated>2014-04-13T20:22:46Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=85682</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=85682"/>
		<updated>2014-04-11T16:13:43Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mayor&amp;diff=85672</id>
		<title>Mayor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mayor&amp;diff=85672"/>
		<updated>2014-04-11T09:39:15Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Redirected page to Settlement#Mayor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Settlement#Mayor]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flooring&amp;diff=85671</id>
		<title>Flooring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flooring&amp;diff=85671"/>
		<updated>2014-04-11T09:38:13Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|Nothing but a redlink}}&lt;br /&gt;
{{db-g7}}&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fencing&amp;diff=85670</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fencing&amp;diff=85670"/>
		<updated>2014-04-11T09:33:36Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Remove redirect page from category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Fences]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fences&amp;diff=85669</id>
		<title>Fences</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fences&amp;diff=85669"/>
		<updated>2014-04-11T09:33:19Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Remove redirect page from category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Fences]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fences&amp;diff=85668</id>
		<title>Fences</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fences&amp;diff=85668"/>
		<updated>2014-04-11T09:26:26Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Fix double-redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Fences]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=85666</id>
		<title>Guides:Flattening</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=85666"/>
		<updated>2014-04-11T09:14:36Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* Flattening cave floors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Flattening''' is the [[digging]] process of making a [[tile]] flat. A tile is considered flat when all four corners of the tile are of the same height, which can be seen by examining tile borders. If all 4 borders around a tile are reported as &amp;quot;level&amp;quot;, the tile is flat.&lt;br /&gt;
&lt;br /&gt;
== How to flatten a tile ==&lt;br /&gt;
&lt;br /&gt;
You can go about flattening a tile using 2 methods: manual and automatic. While &amp;quot;automatic&amp;quot; sounds nice, it's actually quite a bit more complicated to get right than doing it manually until you get the hang of it.&lt;br /&gt;
&lt;br /&gt;
=== The automatic way ===&lt;br /&gt;
&lt;br /&gt;
The automatic way is to use the '''Flatten''' command by right-clicking on a tile with your [[shovel]] activated. If the tile is too steep to stand on, you can still use flatten successfully from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
'''Note''': You cannot flatten a corner which is shared with a tree tile (or other immovable object). If it says &amp;quot;some corner can't be raised&amp;quot; then this is why.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, the flatten command takes dirt from high corners and and puts them on lower ones than the calculated average from the server zero-plane. The zero-plane is the lowest point possible in wurm, where digging further would result in you falling through the world. This plane is absolutely flat, and all dirt and rock heights are calculated from this plane by means of simple addition. This sounds a bit abstract, I know, but read on and all will be explained.&lt;br /&gt;
&lt;br /&gt;
==== An example ====&lt;br /&gt;
Imagine that you are on the continent of flatland on flatten flats. This imaginary land has no slopes whatsoever, anywhere, and no water. You are standing in the middle of one tile in this land with a cart containing 40 dirts.You walk over to one of the 4 corners on that tile and drops 10 dirt on it from the cart. It now has a height of 10 dirt. Next, you repeat the procedure on the other 3 corners and suddenly you have a tile that is elevated 10 dirts above the rest of flatland. The height of each corner is 10.&lt;br /&gt;
&lt;br /&gt;
*Corner 1: 10&lt;br /&gt;
*Corner 2: 10&lt;br /&gt;
*Corner 3: 10&lt;br /&gt;
*Corner 4: 10&lt;br /&gt;
&lt;br /&gt;
Ok, now imagine that you decide to mess things up by digging up 5 dirt from one of the corners and put them on one of the 3 others. This could result in...&lt;br /&gt;
&lt;br /&gt;
*Corner 1: 5&lt;br /&gt;
*Corner 2: 10&lt;br /&gt;
*Corner 3: 15&lt;br /&gt;
*Corner 4: 10&lt;br /&gt;
&lt;br /&gt;
But you realize that doing this was retarded, and want the tile flat again. You ''could'' just dig up the extra 5 dirt from corner 3 again and drop them on corner 1 and it would be taken care of, but instead of that you position yourself on the tile and select &amp;quot;flatten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== How it works ====&lt;br /&gt;
&lt;br /&gt;
What the game now does is calculate the height of your tile's corners based off the absolute zero plane of the game, in the example above the zero plane is the continent of flatland, so... 5+10+15+10=40. Divide that by 4 corners and you get, surprise, 10! So, the game now knows that the target height for the 4 corners is 10 dirts each, and begins to gradually take dirt from those corners ''above'' the target height and put it on the corners ''below'' it. It will continue to do this until one of the following conditions are met upon which it will stop:&lt;br /&gt;
&lt;br /&gt;
* The tile is flat&lt;br /&gt;
* The tile corners have run out of dirt to make it completely flat (this will happen if the calculated average corner height isn't divisable by 4). Add extra dirt or dig away the surplus, then try again.&lt;br /&gt;
* It tries to alter a corner which is connected to a tile with an obstruction on it. The most common are [[tree]], [[clay]], [[marsh]] and [[moss]].&lt;br /&gt;
* It tries to alter a corner which is obstructed by a wall of any type.&lt;br /&gt;
* It tries to alter a corner which would create a slope that is steeper than your digging skill * 3.&lt;br /&gt;
* It hits rock in a corner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the instance of case 2 above, there is dirt either missing or too much of it to make the tile completely flat. As stated, if the sum of the heights of the corners is a multiple of four, then the tile can be flattened. Otherwise, there are 1-3 dirt extra that prevent it from being completely even. The different results are listed below:&lt;br /&gt;
&lt;br /&gt;
* If there is 1 extra dirt, you attempt to assemble.&lt;br /&gt;
* If there are 2 extra dirt:&lt;br /&gt;
** If the dirts are on the same corner (0-0-0-2), you attempt to assemble once.&lt;br /&gt;
*** In this case, '''the tile is not flattened completely'''. You must flatten again to finish.&lt;br /&gt;
** Otherwise, if you have at least one dirt in your inventory, you attempt to fill twice.&lt;br /&gt;
** Otherwise, you attempt to assemble twice.&lt;br /&gt;
* If there are 3 extra dirts, you attempt to fill.&lt;br /&gt;
&lt;br /&gt;
'''Assemble''' means you attempt to dig one dirt on a high corner. If you can carry an additional dirt, the message &amp;quot;You assemble some dirt from a corner.&amp;quot; is displayed and you gain one dirt. Otherwise, the message &amp;quot;If you could carry one more dirt pile, one more corner could be levelled&amp;quot; is displayed.&lt;br /&gt;
&lt;br /&gt;
'''Fill''' means you attempt drop one dirt on a low corner. If you have a dirt to drop, the message &amp;quot;You use some of the dirt in one corner.&amp;quot; is displayed and you lose one dirt. Otherwise, the message &amp;quot;If you carried some dirt, it would be used to fill the 1 corners that need it&amp;quot; is displayed.&lt;br /&gt;
&lt;br /&gt;
If the flattening action successfully flattened the tile completely, the message &amp;quot;The ground is flat here.&amp;quot; will be displayed. If this message is not displayed, you either failed to perform an assemble or fill, or it was a 0-0-0-2 spread.&lt;br /&gt;
&lt;br /&gt;
==== Flattening time ====&lt;br /&gt;
&lt;br /&gt;
The action time is based on the height difference in &amp;quot;dirts&amp;quot; between the highest and lowest corners of the tile. The time is 9 seconds plus an additional 10 seconds for every 4 dirts difference. Examples:&lt;br /&gt;
&lt;br /&gt;
* 0 = &amp;quot;The ground is flat now.&amp;quot;&lt;br /&gt;
* 1..3 = 9 secs&lt;br /&gt;
* 4..7 = 19 secs&lt;br /&gt;
* 8..11 = 29 secs&lt;br /&gt;
* 12..15 = 39 secs&lt;br /&gt;
* 16..19 = 49 secs&lt;br /&gt;
* etc&lt;br /&gt;
&lt;br /&gt;
Examples of tiles that would give 9 seconds flattening time (the number below is the height difference):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0---1 or 0---3 or 0---0 &lt;br /&gt;
|   |    |   |    |   |&lt;br /&gt;
1---2    3---3    0---3&lt;br /&gt;
 (2)      (3)      (3)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Flattening cave floors ====&lt;br /&gt;
&lt;br /&gt;
The flatten option can also be used to flatten cave floors, but there are some differences:&lt;br /&gt;
&lt;br /&gt;
* When flattening cave floors, you have to stand on the tile you are flattening. You cannot flatten from adjacent tiles.&lt;br /&gt;
* The flattening option will not raise corners in caves. It will mine down all corners to match the lowest one. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
=== Manual flattening ===&lt;br /&gt;
&lt;br /&gt;
Manual flattening is the act of making an area flat through manually [[digging]] and dropping [[dirt]]. While the process requires more interaction by the digger, it is vastly superior when flattening large areas of land.&lt;br /&gt;
&lt;br /&gt;
==== How to do it ====&lt;br /&gt;
&lt;br /&gt;
# Pick a single corner as your reference (you could place a [[small barrel]] or another [[container]] on it so you know the reference corner if you wish).&lt;br /&gt;
# Stand on this corner and right-click on a [[tile border]] linking to another corner you wish to adjust.&lt;br /&gt;
# If the message reads &amp;quot;the slope is &amp;lt;number of dirts&amp;gt; steep '''towards''' you, the other corner is higher than your reference corner, and you'll need to walk over to it and dig it down by the specified amount.&lt;br /&gt;
# If the message reads &amp;quot;the slope is &amp;lt;number of dirts&amp;gt; steep '''away''' from you, the other corner is lower than your reference corner and needs to be filled up.&lt;br /&gt;
# Once the tile border reports &amp;quot;level&amp;quot;, walk over to the corner you've adjusted and use it as your new reference corner. Since the level between it and your old reference corner is level, they're at the same height. Now look for a new slope to adjust and repeat the procedure as before.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
Understand that the world is made up of pillars, and that the tiles are merely thin textures stretched out from the pillar's highest points. When you dig or drop dirt, all you do is adjust the height of the pillar (ie, a corner) you are standing nearest. When digging, all that matters are the corners. Tiles only matter when you use the &amp;quot;flatten&amp;quot; command, in which case the selected tile only decides which 4 corners (or pillars) should be compared to eachother and adjusted. Otherwise, ''forget about the tiles, only think about the corners''. Also, never forget that when digging and dropping dirt, it doesn't matter where you click, '''only where your feet are located'''.&lt;br /&gt;
&lt;br /&gt;
Using a combination of manual and automatic flattening is usually the best idea once you've gotten the hang of how the system works, but until you do you may find it easier to rely on manual flattening.&lt;br /&gt;
&lt;br /&gt;
The limitations of manual flattening is, of course, that it may take more time and interaction to complete, and also is subject to dirt flow. Dirt flow is what happens when you try to drop dirt on a corner with a slope diagonally that exceeds 40 in steepness (For example: You're dropping dirt northeast, then slopes N+W or E+S shouldn't be higher then 40 together). When using the &amp;quot;flatten&amp;quot; command, dirt flow ''does not apply'' and you can use it to create extreme slopes by the use of a technique known as [[Guides/FlatRaising|flatraising]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=85665</id>
		<title>Guides:Flattening</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=85665"/>
		<updated>2014-04-11T09:13:13Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* The automatic way */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Flattening''' is the [[digging]] process of making a [[tile]] flat. A tile is considered flat when all four corners of the tile are of the same height, which can be seen by examining tile borders. If all 4 borders around a tile are reported as &amp;quot;level&amp;quot;, the tile is flat.&lt;br /&gt;
&lt;br /&gt;
== How to flatten a tile ==&lt;br /&gt;
&lt;br /&gt;
You can go about flattening a tile using 2 methods: manual and automatic. While &amp;quot;automatic&amp;quot; sounds nice, it's actually quite a bit more complicated to get right than doing it manually until you get the hang of it.&lt;br /&gt;
&lt;br /&gt;
=== The automatic way ===&lt;br /&gt;
&lt;br /&gt;
The automatic way is to use the '''Flatten''' command by right-clicking on a tile with your [[shovel]] activated. If the tile is too steep to stand on, you can still use flatten successfully from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
'''Note''': You cannot flatten a corner which is shared with a tree tile (or other immovable object). If it says &amp;quot;some corner can't be raised&amp;quot; then this is why.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, the flatten command takes dirt from high corners and and puts them on lower ones than the calculated average from the server zero-plane. The zero-plane is the lowest point possible in wurm, where digging further would result in you falling through the world. This plane is absolutely flat, and all dirt and rock heights are calculated from this plane by means of simple addition. This sounds a bit abstract, I know, but read on and all will be explained.&lt;br /&gt;
&lt;br /&gt;
==== An example ====&lt;br /&gt;
Imagine that you are on the continent of flatland on flatten flats. This imaginary land has no slopes whatsoever, anywhere, and no water. You are standing in the middle of one tile in this land with a cart containing 40 dirts.You walk over to one of the 4 corners on that tile and drops 10 dirt on it from the cart. It now has a height of 10 dirt. Next, you repeat the procedure on the other 3 corners and suddenly you have a tile that is elevated 10 dirts above the rest of flatland. The height of each corner is 10.&lt;br /&gt;
&lt;br /&gt;
*Corner 1: 10&lt;br /&gt;
*Corner 2: 10&lt;br /&gt;
*Corner 3: 10&lt;br /&gt;
*Corner 4: 10&lt;br /&gt;
&lt;br /&gt;
Ok, now imagine that you decide to mess things up by digging up 5 dirt from one of the corners and put them on one of the 3 others. This could result in...&lt;br /&gt;
&lt;br /&gt;
*Corner 1: 5&lt;br /&gt;
*Corner 2: 10&lt;br /&gt;
*Corner 3: 15&lt;br /&gt;
*Corner 4: 10&lt;br /&gt;
&lt;br /&gt;
But you realize that doing this was retarded, and want the tile flat again. You ''could'' just dig up the extra 5 dirt from corner 3 again and drop them on corner 1 and it would be taken care of, but instead of that you position yourself on the tile and select &amp;quot;flatten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== How it works ====&lt;br /&gt;
&lt;br /&gt;
What the game now does is calculate the height of your tile's corners based off the absolute zero plane of the game, in the example above the zero plane is the continent of flatland, so... 5+10+15+10=40. Divide that by 4 corners and you get, surprise, 10! So, the game now knows that the target height for the 4 corners is 10 dirts each, and begins to gradually take dirt from those corners ''above'' the target height and put it on the corners ''below'' it. It will continue to do this until one of the following conditions are met upon which it will stop:&lt;br /&gt;
&lt;br /&gt;
* The tile is flat&lt;br /&gt;
* The tile corners have run out of dirt to make it completely flat (this will happen if the calculated average corner height isn't divisable by 4). Add extra dirt or dig away the surplus, then try again.&lt;br /&gt;
* It tries to alter a corner which is connected to a tile with an obstruction on it. The most common are [[tree]], [[clay]], [[marsh]] and [[moss]].&lt;br /&gt;
* It tries to alter a corner which is obstructed by a wall of any type.&lt;br /&gt;
* It tries to alter a corner which would create a slope that is steeper than your digging skill * 3.&lt;br /&gt;
* It hits rock in a corner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the instance of case 2 above, there is dirt either missing or too much of it to make the tile completely flat. As stated, if the sum of the heights of the corners is a multiple of four, then the tile can be flattened. Otherwise, there are 1-3 dirt extra that prevent it from being completely even. The different results are listed below:&lt;br /&gt;
&lt;br /&gt;
* If there is 1 extra dirt, you attempt to assemble.&lt;br /&gt;
* If there are 2 extra dirt:&lt;br /&gt;
** If the dirts are on the same corner (0-0-0-2), you attempt to assemble once.&lt;br /&gt;
*** In this case, '''the tile is not flattened completely'''. You must flatten again to finish.&lt;br /&gt;
** Otherwise, if you have at least one dirt in your inventory, you attempt to fill twice.&lt;br /&gt;
** Otherwise, you attempt to assemble twice.&lt;br /&gt;
* If there are 3 extra dirts, you attempt to fill.&lt;br /&gt;
&lt;br /&gt;
'''Assemble''' means you attempt to dig one dirt on a high corner. If you can carry an additional dirt, the message &amp;quot;You assemble some dirt from a corner.&amp;quot; is displayed and you gain one dirt. Otherwise, the message &amp;quot;If you could carry one more dirt pile, one more corner could be levelled&amp;quot; is displayed.&lt;br /&gt;
&lt;br /&gt;
'''Fill''' means you attempt drop one dirt on a low corner. If you have a dirt to drop, the message &amp;quot;You use some of the dirt in one corner.&amp;quot; is displayed and you lose one dirt. Otherwise, the message &amp;quot;If you carried some dirt, it would be used to fill the 1 corners that need it&amp;quot; is displayed.&lt;br /&gt;
&lt;br /&gt;
If the flattening action successfully flattened the tile completely, the message &amp;quot;The ground is flat here.&amp;quot; will be displayed. If this message is not displayed, you either failed to perform an assemble or fill, or it was a 0-0-0-2 spread.&lt;br /&gt;
&lt;br /&gt;
==== Flattening time ====&lt;br /&gt;
&lt;br /&gt;
The action time is based on the height difference in &amp;quot;dirts&amp;quot; between the highest and lowest corners of the tile. The time is 9 seconds plus an additional 10 seconds for every 4 dirts difference. Examples:&lt;br /&gt;
&lt;br /&gt;
* 0 = &amp;quot;The ground is flat now.&amp;quot;&lt;br /&gt;
* 1..3 = 9 secs&lt;br /&gt;
* 4..7 = 19 secs&lt;br /&gt;
* 8..11 = 29 secs&lt;br /&gt;
* 12..15 = 39 secs&lt;br /&gt;
* 16..19 = 49 secs&lt;br /&gt;
* etc&lt;br /&gt;
&lt;br /&gt;
Examples of tiles that would give 9 seconds flattening time (the number below is the height difference):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0---1 or 0---3 or 0---0 &lt;br /&gt;
|   |    |   |    |   |&lt;br /&gt;
1---2    3---3    0---3&lt;br /&gt;
 (2)      (3)      (3)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Flattening cave floors ====&lt;br /&gt;
&lt;br /&gt;
The flatten option can also be used to flatten cave floors, but there are some differences:&lt;br /&gt;
&lt;br /&gt;
* When flattening cave floors, you have to stand on the tile you are flattening. You can not flatten from adjacent tiles.&lt;br /&gt;
* The flattening option will not raise corners in caves. It will mine down all corners to match the lowest one. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
=== Manual flattening ===&lt;br /&gt;
&lt;br /&gt;
Manual flattening is the act of making an area flat through manually [[digging]] and dropping [[dirt]]. While the process requires more interaction by the digger, it is vastly superior when flattening large areas of land.&lt;br /&gt;
&lt;br /&gt;
==== How to do it ====&lt;br /&gt;
&lt;br /&gt;
# Pick a single corner as your reference (you could place a [[small barrel]] or another [[container]] on it so you know the reference corner if you wish).&lt;br /&gt;
# Stand on this corner and right-click on a [[tile border]] linking to another corner you wish to adjust.&lt;br /&gt;
# If the message reads &amp;quot;the slope is &amp;lt;number of dirts&amp;gt; steep '''towards''' you, the other corner is higher than your reference corner, and you'll need to walk over to it and dig it down by the specified amount.&lt;br /&gt;
# If the message reads &amp;quot;the slope is &amp;lt;number of dirts&amp;gt; steep '''away''' from you, the other corner is lower than your reference corner and needs to be filled up.&lt;br /&gt;
# Once the tile border reports &amp;quot;level&amp;quot;, walk over to the corner you've adjusted and use it as your new reference corner. Since the level between it and your old reference corner is level, they're at the same height. Now look for a new slope to adjust and repeat the procedure as before.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
Understand that the world is made up of pillars, and that the tiles are merely thin textures stretched out from the pillar's highest points. When you dig or drop dirt, all you do is adjust the height of the pillar (ie, a corner) you are standing nearest. When digging, all that matters are the corners. Tiles only matter when you use the &amp;quot;flatten&amp;quot; command, in which case the selected tile only decides which 4 corners (or pillars) should be compared to eachother and adjusted. Otherwise, ''forget about the tiles, only think about the corners''. Also, never forget that when digging and dropping dirt, it doesn't matter where you click, '''only where your feet are located'''.&lt;br /&gt;
&lt;br /&gt;
Using a combination of manual and automatic flattening is usually the best idea once you've gotten the hang of how the system works, but until you do you may find it easier to rely on manual flattening.&lt;br /&gt;
&lt;br /&gt;
The limitations of manual flattening is, of course, that it may take more time and interaction to complete, and also is subject to dirt flow. Dirt flow is what happens when you try to drop dirt on a corner with a slope diagonally that exceeds 40 in steepness (For example: You're dropping dirt northeast, then slopes N+W or E+S shouldn't be higher then 40 together). When using the &amp;quot;flatten&amp;quot; command, dirt flow ''does not apply'' and you can use it to create extreme slopes by the use of a technique known as [[Guides/FlatRaising|flatraising]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Level&amp;diff=85664</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Level&amp;diff=85664"/>
		<updated>2014-04-11T08:54:41Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Levelling''' is the [[digging]] process of taking an adjacent [[tile]] to the same level as the one being stood on (the reference tile). The reference tile must be flat;  a tile is considered flat when all four corners are of the same height, which can be seen by examining tile borders. If all 4 borders around a tile are reported as &amp;quot;level&amp;quot;, the tile is flat.&lt;br /&gt;
&lt;br /&gt;
== How to level a tile ==&lt;br /&gt;
&lt;br /&gt;
When standing on an already flat tile, select the '''level''' command by right-clicking on the required adjacent tile with a [[shovel]] activated.&lt;br /&gt;
&lt;br /&gt;
* If the tile to be levelled is lower (or contains less dirt) than the reference tile [[dirt]] (or [[sand]]) must be held in the player inventory to begin.&lt;br /&gt;
* If the tile to be levelled is higher (or contains more dirt) than the reference tile the player inventory must have space for at least one dirt to begin.&lt;br /&gt;
&lt;br /&gt;
This dirt is then dropped or collected automatically to bring the selected tile to the same height as the reference tile.  The process will continue until the tile is level as long as new dirt is brought into the inventory for raising, emptied from the inventory for lowering, or the player runs out of [[stamina]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As with [[flattening]], when lowering a tile levelling will stop once rock is found in one corner.  Since levelling typically takes or adds two dirts at a time it is possible to repeatedly select level to remove the one dirt from the corner which has not hit rock.&lt;br /&gt;
* With at least 70 digging skill you can level resource tiles, such as [[clay]] or [[tar]], as long as no corner needs to be raised. You will get dirt for lowering the corner instead of the resource. If a corner needs to be raised you will receive the message ''Some corners can't be modified'' and the levelling action stops.&lt;br /&gt;
* If used on a dirt(or similar) tile, you will lower one corner every 5 seconds. If used on a cave floor tile, you will lower one corner every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sell&amp;diff=85659</id>
		<title>Sell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sell&amp;diff=85659"/>
		<updated>2014-04-10T14:44:56Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Sell is a feature that allows you to sell low value items to [[trader]]s, [[Personal merchant]]s and [[settlement token]]s for a small amount of iron.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
&lt;br /&gt;
1) Move to stand beside a trader, merchant or a token (does not have to be your own deed).&lt;br /&gt;
&lt;br /&gt;
2) Activate the item you wish to sell by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
3) Right-click the trader, merchant or token and select the 'Sell' option; this triggers a 3 second timer.&lt;br /&gt;
&lt;br /&gt;
4) Your money is added automatically to your bank account.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
Items are given an iron value when sold, this is equivalent to 1 iron per 10ql plus 1 iron, minimum being 1 iron for a 0-9ql item.&lt;br /&gt;
&lt;br /&gt;
You can earn up to 5 copper per hour maximum by selling items in this way. When you hit the maximum, you'll get the message: &amp;quot;You have sold your quota for now.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Once you get this message, you will be able to sell again one hour after you sold your first item. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
Certain items cannot be sold this way, including liquids, scraps, dirt, clay, needles, rock shards, nails.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A discussion of this feature is on the forums in the City Hall section : http://forum.wurmonline.com/index.php?/topic/87796-money-distribution-improvements/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[Trader]]&lt;br /&gt;
* [[settlement token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=85641</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=85641"/>
		<updated>2014-04-08T15:04:54Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Fine-grained brown [[mortar]], perfect for [[masonry]]. Required to build [[stone house|stone housing]] walls.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the clay used to create the [[mortar]] affects your success chance.&lt;br /&gt;
* The maximum quality of the resulting [[mortar]] is equal to the [[heap of sand|sand]]'s quality.&lt;br /&gt;
* [[Mortar]], like [[clay]], takes [[damage]] after a couple of hours. To increase its lifetime, put it into a [[container]].&lt;br /&gt;
* If you fail to create the [[mortar]], 0.20kg will be consumed from the clay and [[heap of sand|sand]].&lt;br /&gt;
* [[Mortar]] can be combined and still used in [[Stone house|house building]]. After each [[Stone brick|brick]] is added, 2kgs of [[mortar]] will simply be removed from the combined lump.&lt;br /&gt;
* Can also be used in the creation of [[concrete]] when combined with [[lye]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=85526</id>
		<title>Boat lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=85526"/>
		<updated>2014-04-04T06:27:59Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Lock.png&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.8 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
* 1 key (0.05 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An ornate and intricate metal lock used to lock a boat.''&lt;br /&gt;
&lt;br /&gt;
'''Boat lock'''  is used to lock a [[ship]] or a boat. It is a recommended device to prevent your [[mooring anchor]] and boat from being stolen.&lt;br /&gt;
&lt;br /&gt;
== Boat locks 101 ==&lt;br /&gt;
* The most difficult lock to create.&lt;br /&gt;
* The boat's inventory window must be closed to attach or remove a boat lock, otherwise the option to ''Lock'' or ''Unlock'' won't appear.&lt;br /&gt;
* To attach a boat lock, activate the lock, right-click the boat, and select ''Lock''.&lt;br /&gt;
* To remove a boat lock, activate the correct key, right-click the boat, and select ''Unlock''.&lt;br /&gt;
* You do not need the key to access the cargohold, permissions are managed in the ''Manage vehicle'' dialogue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only with a boat lock, will the permissions in the management dialog then take effect.&lt;br /&gt;
* The [[quality]] of the large anvil affects your success chance when creating.&lt;br /&gt;
* The quality of the iron lump determines the maximum quality of the resulting lock.&lt;br /&gt;
* You will want a quality of 80 or higher to effectively protect your boat on [[server types|servers]] with [[lockpick]]ing and [[stealing]] enabled.&lt;br /&gt;
* You might also want to moor your boat with a [[mooring anchor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=80865</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leatherworking&amp;diff=80865"/>
		<updated>2013-08-09T10:05:23Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / '''Leatherworking'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
:*The skill of creating leather or drake hide items.&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
{| cellpadding=10&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
Finish/Improve:&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Leather knife]]&lt;br /&gt;
*[[Iron awl]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
|&lt;br /&gt;
Other:&lt;br /&gt;
*[[Lye]]&lt;br /&gt;
*[[Animal hide]]&lt;br /&gt;
*[[Drake hide]]&lt;br /&gt;
*[[Rivets]]&lt;br /&gt;
*[[Mouth bit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
=== Leather armour ===&lt;br /&gt;
Leather armour generally provides the least amount of base defense. However it also has one of the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. A full leather set weighs 3.2KGs and will slow you to 15.40KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Leather glove]]&lt;br /&gt;
:*[[Leather jacket]]&lt;br /&gt;
:*[[Leather pants]]&lt;br /&gt;
:*[[Leather boot]]&lt;br /&gt;
:*[[Leather sleeve]]&lt;br /&gt;
:*[[Leather cap]]&lt;br /&gt;
&lt;br /&gt;
=== Studded leather armour ===&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.  A full studded leather set weighs 4.9KGs and will slow you to 14.77KM/h on cobblestone when worn.&lt;br /&gt;
&lt;br /&gt;
:*[[Studded leather glove]]&lt;br /&gt;
:*[[Studded leather jacket]]&lt;br /&gt;
:*[[Studded leather pants]]&lt;br /&gt;
:*[[Studded leather boot]]&lt;br /&gt;
:*[[Studded leather sleeve]]&lt;br /&gt;
:*[[Studded leather cap]]&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
You may not be able to make a studded leather jacket if it is the first studded leather armour piece you attempt.  Try to create another piece first.&lt;br /&gt;
&lt;br /&gt;
=== Drake hide armour ===&lt;br /&gt;
Drake hide is the best leatherworking-based armour existing in Wurm. Its protection rating is between chain and plate, yet more sensitive to cutting and piercing than chain armor.&lt;br /&gt;
Drake hide armor has the lowest penalty to and walking speed other than scale (about 16 km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
:*[[Drake hide glove]]&lt;br /&gt;
:*[[Drake hide jacket]]&lt;br /&gt;
:*[[Drake hide pants]]&lt;br /&gt;
:*[[Drake hide boot]]&lt;br /&gt;
:*[[Drake hide sleeve]]&lt;br /&gt;
:*[[Drake hide cap]]&lt;br /&gt;
&lt;br /&gt;
===Various===&lt;br /&gt;
:*[[Toolbelt]]&lt;br /&gt;
Containers&lt;br /&gt;
:*[[Backpack]]&lt;br /&gt;
:*[[Quiver]]&lt;br /&gt;
:*[[Water skin]]&lt;br /&gt;
Equipment for mounts&lt;br /&gt;
:*[[Large saddle]]&lt;br /&gt;
:*[[Saddle]]&lt;br /&gt;
:*[[Bridle]]&lt;br /&gt;
:*[[Large saddle seat]]&lt;br /&gt;
:*[[Saddle seat]]&lt;br /&gt;
:*[[Girth]]&lt;br /&gt;
:*[[Stirrups]]&lt;br /&gt;
:*[[Headstall]]&lt;br /&gt;
:*[[Reins]]&lt;br /&gt;
:*[[Leather barding]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Tanner at 50 skill&lt;br /&gt;
* High Tanner at 70 skill&lt;br /&gt;
* Master Tanner at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge_scraping_lip&amp;diff=80814</id>
		<title>Dredge scraping lip</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge_scraping_lip&amp;diff=80814"/>
		<updated>2013-08-07T06:09:20Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Dredge scraping lip.png&lt;br /&gt;
|active=[[large anvil]]&lt;br /&gt;
|passive=[[steel lump]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hard metallic blade used to weigh down a [[dredge]] and scrape the bottom.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You lose 0.1 kg of steel lump upon failure&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Dredge]]&lt;br /&gt;
* [[Man trap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge_scraping_lip&amp;diff=80813</id>
		<title>Dredge scraping lip</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge_scraping_lip&amp;diff=80813"/>
		<updated>2013-08-07T06:09:05Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Dredge scraping lip.png&lt;br /&gt;
|active=[[large anvil]]&lt;br /&gt;
|passive=[[steel lump]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A hard metallic blade used to weigh down a [[dredge]] and scrape the bottom.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You lose 0.1 kg of iron lump upon failure&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Dredge]]&lt;br /&gt;
* [[Man trap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80113</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80113"/>
		<updated>2013-06-29T23:20:46Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* How to use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation) (Required level is &amp;gt;40)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41 and &amp;gt;24)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80112</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80112"/>
		<updated>2013-06-29T23:19:10Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation) (Required level is &amp;gt;40)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=80050</id>
		<title>Talk:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=80050"/>
		<updated>2013-06-26T20:43:11Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've been looking into some rumors and a theory of mine. I've found that the different colors of rock on grassy tiles seem to indicate the type of ore in the vicinity. I've found copper near greenish rocks and iron near the large gray rocks. It should be noted that greenish rocks were not present where I found iron and visa virsa. I'm still looking into this and would love more information regarding this subject to the degree it could be added to this page. --[[User:Fishybows|Fishybows]] 16:17, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's random tile decoration. To date I've not seen any evidence that the tile decoration is based on the ore in the vicinity. In fact the tile decoration changes every now and then. --[[User:Ago|Ago]] 17:22, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Apparently new descriptions have been added:&lt;br /&gt;
Whatever you discover, please help me record the info in here:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
! Lower Ql&lt;br /&gt;
! Highest Ql&lt;br /&gt;
|- &lt;br /&gt;
| Poor&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Acceptable&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There might be more to this than expected. I have a vein which prospects to &amp;quot;pretty bad&amp;quot;. However, if I prospect outside the cave, it says &amp;quot;acceptable&amp;quot;. - [[User:Dashiva|Dashiva]] 12:21, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Although the reported quality's are probably wrong, the list in the wiki is all the types I've seen since the game went gold. I've not seen 'acceptable' anywhere since the end of beta. Suspecting there's a bug around - [[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
: I have all three near my place, so it's not a name change at least. - [[User:Dashiva|Dashiva]] 14:05, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gems appear randomly during all mining, and cannot be prospected.&amp;quot; - Can anyone with 90+ prospecting confirm that this is absolutely true? My testing has indicated that gems occur in clusters of tiles much like flint and salt, and I suspect that they are prospectable at some point, probably 80 if the 20 skill increments are any indication. --[[User:Telarin|Telarin]] 13:50, 8 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: In all my mining gems have come very randomly. The best was 6 shards mined in between two gems just recently and the worst stretch was 4k mining actions without a gem. I also mined away 7 veins so far and they all gave gems at some point except for the one iron vein that popped after about 700 iron. So far I got 140 gems. 92 on rock with a ratio of 1 in 975 shards mined and 48 on ore with a ration of 1 in 926 ore mined. So to me it seems that every tile really has the chance to give gems but rock tiles simply break to fast ;) --[[User:Ago|Ago]] 17:38, 8 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I have a prospecting skill of 21 and I am able to detect salt from the surface. -- [[User:Kaptkaos|Kaptkaos]] 14:30, 4 June 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyone can detect veins within 3 tiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What's that supposed to mean? Needs clarification. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 21:10, 26 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=80049</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=80049"/>
		<updated>2013-06-26T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] [[skill|subskill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):&lt;br /&gt;
&lt;br /&gt;
* 20: Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to get this bonus when prospecting on a rock surface outside, but not inside the mines.''&lt;br /&gt;
* 40: Detect salt when present&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
Alternative Web tool: http://www.pvv.org/~magnusrk/wurm/prospect.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Prospector at 50 skill&lt;br /&gt;
* Geologist at 70 skill&lt;br /&gt;
* Goldsniffer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
* [[Analyse|Analysing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=80048</id>
		<title>Talk:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=80048"/>
		<updated>2013-06-26T19:10:21Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've been looking into some rumors and a theory of mine. I've found that the different colors of rock on grassy tiles seem to indicate the type of ore in the vicinity. I've found copper near greenish rocks and iron near the large gray rocks. It should be noted that greenish rocks were not present where I found iron and visa virsa. I'm still looking into this and would love more information regarding this subject to the degree it could be added to this page. --[[User:Fishybows|Fishybows]] 16:17, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's random tile decoration. To date I've not seen any evidence that the tile decoration is based on the ore in the vicinity. In fact the tile decoration changes every now and then. --[[User:Ago|Ago]] 17:22, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Apparently new descriptions have been added:&lt;br /&gt;
Whatever you discover, please help me record the info in here:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
! Lower Ql&lt;br /&gt;
! Highest Ql&lt;br /&gt;
|- &lt;br /&gt;
| Poor&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Acceptable&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There might be more to this than expected. I have a vein which prospects to &amp;quot;pretty bad&amp;quot;. However, if I prospect outside the cave, it says &amp;quot;acceptable&amp;quot;. - [[User:Dashiva|Dashiva]] 12:21, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Although the reported quality's are probably wrong, the list in the wiki is all the types I've seen since the game went gold. I've not seen 'acceptable' anywhere since the end of beta. Suspecting there's a bug around - [[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
: I have all three near my place, so it's not a name change at least. - [[User:Dashiva|Dashiva]] 14:05, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gems appear randomly during all mining, and cannot be prospected.&amp;quot; - Can anyone with 90+ prospecting confirm that this is absolutely true? My testing has indicated that gems occur in clusters of tiles much like flint and salt, and I suspect that they are prospectable at some point, probably 80 if the 20 skill increments are any indication. --[[User:Telarin|Telarin]] 13:50, 8 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: In all my mining gems have come very randomly. The best was 6 shards mined in between two gems just recently and the worst stretch was 4k mining actions without a gem. I also mined away 7 veins so far and they all gave gems at some point except for the one iron vein that popped after about 700 iron. So far I got 140 gems. 92 on rock with a ratio of 1 in 975 shards mined and 48 on ore with a ration of 1 in 926 ore mined. So to me it seems that every tile really has the chance to give gems but rock tiles simply break to fast ;) --[[User:Ago|Ago]] 17:38, 8 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I have a prospecting skill of 21 and I am able to detect salt from the surface. -- [[User:Kaptkaos|Kaptkaos]] 14:30, 4 June 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyone can detect veins within 3 tiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
What's that supposed to mean? Needs clarification. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 21:10, 26 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=80047</id>
		<title>Talk:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Prospecting&amp;diff=80047"/>
		<updated>2013-06-26T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've been looking into some rumors and a theory of mine. I've found that the different colors of rock on grassy tiles seem to indicate the type of ore in the vicinity. I've found copper near greenish rocks and iron near the large gray rocks. It should be noted that greenish rocks were not present where I found iron and visa virsa. I'm still looking into this and would love more information regarding this subject to the degree it could be added to this page. --[[User:Fishybows|Fishybows]] 16:17, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's random tile decoration. To date I've not seen any evidence that the tile decoration is based on the ore in the vicinity. In fact the tile decoration changes every now and then. --[[User:Ago|Ago]] 17:22, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Apparently new descriptions have been added:&lt;br /&gt;
Whatever you discover, please help me record the info in here:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
! Lower Ql&lt;br /&gt;
! Highest Ql&lt;br /&gt;
|- &lt;br /&gt;
| Poor&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Acceptable&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There might be more to this than expected. I have a vein which prospects to &amp;quot;pretty bad&amp;quot;. However, if I prospect outside the cave, it says &amp;quot;acceptable&amp;quot;. - [[User:Dashiva|Dashiva]] 12:21, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Although the reported quality's are probably wrong, the list in the wiki is all the types I've seen since the game went gold. I've not seen 'acceptable' anywhere since the end of beta. Suspecting there's a bug around - [[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
: I have all three near my place, so it's not a name change at least. - [[User:Dashiva|Dashiva]] 14:05, 5 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gems appear randomly during all mining, and cannot be prospected.&amp;quot; - Can anyone with 90+ prospecting confirm that this is absolutely true? My testing has indicated that gems occur in clusters of tiles much like flint and salt, and I suspect that they are prospectable at some point, probably 80 if the 20 skill increments are any indication. --[[User:Telarin|Telarin]] 13:50, 8 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: In all my mining gems have come very randomly. The best was 6 shards mined in between two gems just recently and the worst stretch was 4k mining actions without a gem. I also mined away 7 veins so far and they all gave gems at some point except for the one iron vein that popped after about 700 iron. So far I got 140 gems. 92 on rock with a ratio of 1 in 975 shards mined and 48 on ore with a ration of 1 in 926 ore mined. So to me it seems that every tile really has the chance to give gems but rock tiles simply break to fast ;) --[[User:Ago|Ago]] 17:38, 8 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I have a prospecting skill of 21 and I am able to detect salt from the surface. -- [[User:Kaptkaos|Kaptkaos]] 14:30, 4 June 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyone can detect veins within 3 tiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What's that supposed to mean? Needs clarification. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 21:10, 26 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80046</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=80046"/>
		<updated>2013-06-26T17:57:55Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* How to use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation) (Required level is &amp;gt;40)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=79924</id>
		<title>Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=79924"/>
		<updated>2013-06-24T19:18:32Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: As of 22.06.13(dd.mm.yy), enchanted trees can be cut down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An '''enchanted tree''' is a [[tree]] or bush which has been altered by the Meditation [[Path of Love]] ability 'Enchant'. It is unknown if they have any special properties. They can grow and form [[sprouts]], but the sprout cannot be picked.&lt;br /&gt;
&lt;br /&gt;
Sometimes you may need an item activated in order to receive the 'Enchant' option.&lt;br /&gt;
&lt;br /&gt;
*'''CAN''' be [[Trap|trapped]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Enchanted [[Thorn]] Bushes Do not deal damage when walked through.&lt;br /&gt;
*Enchanted fruit trees or bushes cannot be harvested.&lt;br /&gt;
*Does not stop the growth of the tree&lt;br /&gt;
*It used to be impossible to remove an enchanted trees by cutting it down. This behavior was changed on 22nd of June 2013.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Xandaros&amp;diff=79918</id>
		<title>User:Xandaros</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Xandaros&amp;diff=79918"/>
		<updated>2013-06-24T17:09:45Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Created page with &amp;quot;In-game: * Main: Xyonado&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In-game:&lt;br /&gt;
* Main: Xyonado&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79915</id>
		<title>Talk:Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79915"/>
		<updated>2013-06-24T14:16:55Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* Skill requirement to get vein quality */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems you need rougly 35-36 prospecting in order to analyze. [[User:Rotab|Rotab]] ([[User talk:Rotab|talk]])&lt;br /&gt;
&lt;br /&gt;
== Skill needed to analyse ores - only certain types of ore ==&lt;br /&gt;
&lt;br /&gt;
I just found myself unable to analyse some Zinc ore with level 20 prospecting. (Didn't give me the option)&lt;br /&gt;
However, I was able to analyse iron just fine.&lt;br /&gt;
&lt;br /&gt;
Either, you need more skill depending on which ore you are analysing, or you can only analyse certain ore types.&lt;br /&gt;
My guess is the latter.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 18:01, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
According to [[Player:Seara]], you are supposed to be able to analyse all rock types. So it is most likely a bug. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]])&lt;br /&gt;
:It is  bug http://forum.wurmonline.com/index.php?/topic/82691-rock-shard-analyzing-in-wurm-11-knowledge-and-speculation/page-2#entry827421 [[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 20:48, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Skill requirement to get vein quality ==&lt;br /&gt;
&lt;br /&gt;
According to the current article, you need 20 prospecting to see the quality of a vein 1 tile away.&lt;br /&gt;
However, I just tried that(on both rock an an actual ore) and could not see ore quality, so I'm guessing you need a bit more prespecting for that.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 16:16, 24 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79890</id>
		<title>Talk:Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79890"/>
		<updated>2013-06-22T17:27:18Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems you need rougly 35-36 prospecting in order to analyze. [[User:Rotab|Rotab]] ([[User talk:Rotab|talk]])&lt;br /&gt;
&lt;br /&gt;
== Skill needed to analyse ores - only certain types of ore ==&lt;br /&gt;
&lt;br /&gt;
I just found myself unable to analyse some Zinc ore with level 20 prospecting. (Didn't give me the option)&lt;br /&gt;
However, I was able to analyse iron just fine.&lt;br /&gt;
&lt;br /&gt;
Either, you need more skill depending on which ore you are analysing, or you can only analyse certain ore types.&lt;br /&gt;
My guess is the latter.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 18:01, 22 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
According to [[Player:Seara]], you are supposed to be able to analyse all rock types. So it is most likely a bug. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]])&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79889</id>
		<title>Talk:Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Analyse&amp;diff=79889"/>
		<updated>2013-06-22T16:01:39Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: /* Skill needed to analyse ores - only certain types of ore */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems you need rougly 35-36 prospecting in order to analyze. [[User:Rotab|Rotab]] ([[User talk:Rotab|talk]])&lt;br /&gt;
&lt;br /&gt;
== Skill needed to analyse ores - only certain types of ore ==&lt;br /&gt;
&lt;br /&gt;
I just found myself unable to analyse some Zinc ore with level 20 prospecting. (Didn't give me the option)&lt;br /&gt;
However, I was able to analyse iron just fine.&lt;br /&gt;
&lt;br /&gt;
Either, you need more skill depending on which ore you are analysing, or you can only analyse certain ore types.&lt;br /&gt;
My guess is the latter.&lt;br /&gt;
[[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 18:01, 22 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79888</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79888"/>
		<updated>2013-06-22T14:57:47Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Just tried out - can confirm you can see ores at 2 tiles away at level 20 propecting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 20&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
*Rock shard QL may play a part in how much information is given. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_saddle&amp;diff=79686</id>
		<title>Large saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_saddle&amp;diff=79686"/>
		<updated>2013-06-17T19:39:05Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Made components clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Large saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[Girth]]&lt;br /&gt;
|passive=[[Large saddle seat]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1x [[Stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (6.00 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A leather saddle complete with a [[girth]] and [[stirrups]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[Girth]] quality affects the chance of creating the saddle.&lt;br /&gt;
&lt;br /&gt;
Does not fit on a Horse, Unicorn or Champion brown bear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=79685</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=79685"/>
		<updated>2013-06-17T19:38:49Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Made components clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[Girth]]&lt;br /&gt;
|passive=[[Saddle seat]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A leather saddle complete with a [[girth]] and [[stirrups]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Saddles are meant to be equipped on the torso of [[horse]]s to increase their speed somewhat and to ensure they do not roam.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Girth]] quality affects the chance of creating the saddle. In case of failure the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
*The speed increase is dependent on the quality of the saddle.&lt;br /&gt;
*Horses must be [[tame]]d to be equipped. Once equipped they can be untamed though.&lt;br /&gt;
*On creation failure, both components are damaged.&lt;br /&gt;
*Horses will not roam when equipped with a saddle.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[bridle]]&lt;br /&gt;
*[[large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cow&amp;diff=79414</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cow&amp;diff=79414"/>
		<updated>2013-06-01T17:33:52Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Non-prems can ride only cows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Cows.JPG&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, even with less than 20 body control.&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brown docile cow.''&lt;br /&gt;
&lt;br /&gt;
'''Cow''' is a domestic animal you can find wandering around [[grass]] lands. You can use a [[rope]] to lead it. You cannot lead it into [[water]] though. You can feed cows by placing them in a tile of [[grass]] or a tile of farmed [[field]], but they can stomp the grass into packed dirt and eat your [[crops]].&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
A cow, like other animals in Wurm, will not yield meat when butchering if they are starving. Fat cows, on the other hand, will yield extra meat upon butchering. Cows may wander while grazing for food, so [[fence]] them in a large area with lots of grass or crops. Cows can and usually will destroy crops over time by walking on them, so only put them on your extra fields.&lt;br /&gt;
&lt;br /&gt;
== Milking ==&lt;br /&gt;
Cows can be milked once per Wurm day (every 3 hours).&lt;br /&gt;
&lt;br /&gt;
Activate a portable container like [[small bucket]], [[small barrel]], [[pottery jar]] or [[water skin]], right-click the cow, and select ''Milk''. Drink it, or use a [[cheese drill]] to make it into [[cheese]].&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bashing attack&lt;br /&gt;
*Leadable&lt;br /&gt;
*[[Milk]]able&lt;br /&gt;
*Will eat grass on their own if on a tile of grass&lt;br /&gt;
*Cannot swim&lt;br /&gt;
*Weak&lt;br /&gt;
*This ist the only animal non-premium players can ride&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:cow|Cow]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming_Guide&amp;diff=79412</id>
		<title>Farming Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming_Guide&amp;diff=79412"/>
		<updated>2013-06-01T16:28:59Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: No need to delete the page - just turn it into a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Farming#Guides]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Body_stamina&amp;diff=79411</id>
		<title>Talk:Body stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Body_stamina&amp;diff=79411"/>
		<updated>2013-06-01T15:56:40Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if stamina also affects crafting success chances? -- [[User:Akaki|Akaki]] 09.02.2011&lt;br /&gt;
&lt;br /&gt;
According to Seara and Kaih (CAs on Deliverance), you get a partial refill if you log out for at least 6 hours. I'll try to confirm this. [[User:Xandaros|Xandaros]] ([[User talk:Xandaros|talk]]) 17:56, 1 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding&amp;diff=79406</id>
		<title>Branding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding&amp;diff=79406"/>
		<updated>2013-05-31T15:28:35Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Added unbranding messages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some animals including horses, cows, bulls, pigs and pheasants can be branded using a [[branding iron]]. Branding works only when on a deed you are a member of. Once branded, examining the animal shows the village it belongs to and allows members of that village to lead it, no matter where it is.&lt;br /&gt;
&lt;br /&gt;
When a deed disbands, all brands are removed from their animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Heat the branding iron to searing or glowing hot.&lt;br /&gt;
* Make sure you and the animal are within the deed you are a member of.&lt;br /&gt;
* Activate the branding iron, right-click the animal, and select ''Brand''.&lt;br /&gt;
* After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.&lt;br /&gt;
&lt;br /&gt;
Messages given when branding:&lt;br /&gt;
: ''You prepare to brand [animal, e.g. Young fat horse].''&lt;br /&gt;
: ''Determined, you raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''&lt;br /&gt;
&lt;br /&gt;
When examining the animal after branding, it will say: &amp;quot;It has been been branded by and belongs to the settlement of [Settlement].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once branded, members of that village can lead the animal, no matter where it is.&lt;br /&gt;
&lt;br /&gt;
== Unbranding ==&lt;br /&gt;
To unbrand an animal, simply use the [[branding iron]] on that animal again.&lt;br /&gt;
&lt;br /&gt;
Messages while unbranding:&lt;br /&gt;
: ''You prepare to remove brand on a [animal].''&lt;br /&gt;
: ''You promptly raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a horrible sound as you press your branding iron against it and remove the brand.''&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/B]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding&amp;diff=79403</id>
		<title>Branding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding&amp;diff=79403"/>
		<updated>2013-05-31T14:44:11Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Added unbranding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some animals including horses, cows, bulls, pigs and pheasants can be branded using a [[branding iron]]. Branding works only when on a deed you are a member of. Once branded, examining the animal shows the village it belongs to and allows members of that village to lead it, no matter where it is.&lt;br /&gt;
&lt;br /&gt;
When a deed disbands, all brands are removed from their animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Heat the branding iron to searing or glowing hot.&lt;br /&gt;
* Make sure you and the animal are within the deed you are a member of.&lt;br /&gt;
* Activate the branding iron, right-click the animal, and select ''Brand''.&lt;br /&gt;
* After use, the branding iron appears to lose 0.10Quality instead of taking actual damage.&lt;br /&gt;
&lt;br /&gt;
Messages given when branding:&lt;br /&gt;
: ''You prepare to brand [animal, e.g. Young fat horse].''&lt;br /&gt;
: ''Determined, you raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''&lt;br /&gt;
&lt;br /&gt;
When examining the animal after branding, it will say: &amp;quot;It has been been branded by and belongs to the settlement of [Settlement].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once branded, members of that village can lead the animal, no matter where it is.&lt;br /&gt;
&lt;br /&gt;
== Unbranding ==&lt;br /&gt;
To unbrand an animal, simply use the [[branding iron]] on that animal again.&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/B]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=79377</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=79377"/>
		<updated>2013-05-27T13:31:49Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: Fixed forum link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] April 2012&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] January 2013&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v4)] Now updated by Wraithglow. [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyVillage/Freedom%20Market.pdf Freedom Market Merchant Map] by MamaDarkness - Not currently updated&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  By: MamaDarkness  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]) - Not currently updated.&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (last update May 2012). [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (last update Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ This forum thread] is where updates are posted. [http://minersahoy.com/Wurm%20Maps/Recent%20Map%20%28Low%20Res%29.png Low-resolution version of Trencal's map.]&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] created by Axeblade and now maintained by Seara. A searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://s3.amazonaws.com/Wlhost/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] by princeofperiabyte [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ This forum thread] is where updates are posted.&lt;br /&gt;
*[http://impgal.site90.com/wurm/celebtpikols.jpg Dump Based Celebration Map] by Tpikol - Discontinued.&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebH.png High Res Celebration Community Map] by DarkMalice - Discontinued.&lt;br /&gt;
*[http://noizeviolation.com/wurm/CelebL.png Low Res Celebration Community Map] by DarkMalice - Discontinued.&lt;br /&gt;
*[http://www.wlhost.net/images/53a03.png Official map dump release] July 2012&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
*  Post your contributions in [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-28313/ this forum thread]&lt;br /&gt;
* [http://dl.dropbox.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png New community map]&lt;br /&gt;
* [http://noizeviolation.com/wurm/pris.png First map by Darkmalice (Discontinued)]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] January 2013&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
&lt;br /&gt;
* Post your contributions in [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project/ this forum thread]&lt;br /&gt;
* [http://noizeviolation.com/wurm/rel.png First map by Darkmalice]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] January 2013&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer updated map] February 11 2013 ''(Contact Rajana for modification)''&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://sample.a-status.ru/z/ Map by fsbkun].&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=74969</id>
		<title>Rivets</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=74969"/>
		<updated>2012-09-08T19:50:18Z</updated>

		<summary type="html">&lt;p&gt;Xandaros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rivets&lt;br /&gt;
|image=Rivets.png&lt;br /&gt;
|active=[[small anvil]]&lt;br /&gt;
|passive=[[glowing]] [[lump]] (0.22 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
* metal lump (0.02 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Small pieces of metal. They could be used to strengthen things.''&lt;br /&gt;
&lt;br /&gt;
Rivets are used for the creation of [[knarr]]s, [[Steel mine door]]s, [[Leather barding]]s and [[:Category:Studded_leather_armour|studded leather armour]]. The material used in the rivets does not affect the armour. Rivets can not be improved. Their quality depends upon the quality of the lump used.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Consumes 0.02 kg of lump upon failure.&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Xandaros</name></author>
		
	</entry>
</feed>