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Bloodthirst

753 bytes added, 17:26, 20 December 2018
New info from priest update
== Description ==
Increases damage dealt to an opponent, and may also apply a small [[infection]] wound. Its power may be increased by killing other creatures, including [[players]]. == Power ==Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.  Power is increased by killing creatures:*Killing a player will increase the power for by 30 points. *Killing non-player creatures increases the power for by their [[combat rating]].**Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power. == Damage ==Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment. There is also an (enchantment power)/10,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.* Applying this wound ignores armor glance rates.* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.* Infection wounds may rapidly worsen if not bandaged or treated.
== Notes ==
* The power is capped at 10,000.
* Casting bloodthirst is capped around 1,000 power.
* Increasing the power with killing creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
* It can be placed on bows.
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.

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