This page shows the release notes from 2007. The [[Wurm Server Release Notes 2006|server release notes from 2006]], [[Wurm Server Release Notes 2005|2005]], and [[Wurm Server Release Notes 2004|2004]] are on separate pages as this page is getting quite large.
== ~071121 (testserver) ==* '' Spirit and tower guards now use armour modifiers so they are tougher.''* The crown of might now has a failure rate depending on the soul strength of the target creature.* '' Armour damage was reduced. ''* Improving was made too easy and had to be nerfed.* '' Healing time and bandage used greatly reduced.''* Removed permadeath due to strength loss for basic accounts for now. == 071121 ==* ''The trader supply-demand algorithm got a kick and is now working much better.''* Improving new items have a flatter ql gain. Restoring old weapon quality works pretty much like before. Arrows were Fletching was made faster.* ''There is now a price column in trade windows. It may be a bit incorrect at times since the prices varies with amount''* You can now set the description of items of up to 20 letters* ''The friends list should now be sorted in structure management.''* Hatchets should be used for woodcutting and now have no limit in skillgain to trees but should be poor in combat. You need to create special hatchet axe heads now.
* ''Resurrection stones can only be purchased from the traders for real silver now (this was the intention from the beginning, but there was a bug before)
* Mycelium growth bugs should be fixed.
== 071114 (testserver) ==