* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''
* Fight skill is more important now in PvP.
* ''Guides and Tormentors now offer refugees to join their kingdom.''
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.
* ''New technology makes chain armour 20% better versus piercing (arrows).''
* The Orb of Doom is rumoured to suddenly have grown in potency.
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''
* A bug that made skills decay too fast was found.
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.
== 080119 (testserver) ==
* Taming is now harder for tougher animals
* ''A bug made it possible to gain fighting skill above 70 for non-players''