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Wurm Server Release History

3,083 bytes added, 00:15, 23 February 2008
Added quite a few of em
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== 080222 ==
* Archery skillgain was made 5 times faster when shooting creatures.
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.
* You may not perform special attacks on stances where the opponent is defending or opposing now.
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.
* A bug with attacking open opponents was fixed.
* You should now gain more weapon skill.
* About half a minute needs to pass in a fight before you can focus or do special moves.
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.
You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.
 == 080123 080220 ==* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.* There is now a delay at the start of a fight before you can use special moves.* Due to heavy rains, crop yield has diminished.* Mind speed is now used when trying to perform extra attacks.* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time. == 080218 ==* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased. == 080215 ==* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (testserverin order to prevent exploits) . == 080212 ==* The bug where creatures were displaced was fixed.* Taunting should work again. == 080208 ==* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down. == 080207 ==* The kingdom change counters are now properly reset.* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''* Special moves now have higher stamina cost. == 080205 ==* Made it a bit easier to trade pets and cast the spell dominate.* ''Failing a combat move now drains more stamina.'' == 080204 ==* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.* ''A bug with corpse models fixed'' == 080203 ==
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.
== 080119 (testserver) ==
* Taming is now harder for tougher animals
* ''A bug made it possible to gain fighting skill above 70 for non-players''
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