You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.
Stamina effects skill gain. If you have low or no stamina, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also effects affects skill gain. The longer the action, the more skill you gain for that action.
===Family skills===
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which effects affects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades.
===Characteristics===