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User:Tritus/What Do I Do

2,741 bytes added, 12:56, 20 June 2011
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?
 Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[Fine Fishing Rodsmithing]] quite a lot.  === Tools ===  One of your earliest priorites after you can feed yourself is a set of tools ..  *A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.*Now improve all your tools. Bad tools make your life harder.*The [[large anvil]] becomes anecessity later on but is best made for the first time when your [[mining]] is around 10-15.  === Skills ===  In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.  There is no right way to become good! But, there is an easier way to get there!  This means, develop your skills ...  Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ... * 20 Digging - an invaluable tool skill that is incredibly effective at 20 and only gets better* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make or buy.good ql [[practice doll]]'s - these are good for [[fighting skill]]* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill
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