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	<title>Talk:Quality Level - Revision history</title>
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	<updated>2026-06-06T00:40:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Quality_Level&amp;diff=5855&amp;oldid=prev</id>
		<title>Ketza at 16:46, 10 April 2006</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Quality_Level&amp;diff=5855&amp;oldid=prev"/>
		<updated>2006-04-10T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:46, 10 April 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I redirected Quality to herem this is what was in that article: &amp;quot;An item's quality can affect numerous aspects of its use. The quality of the item varies with the skill of its creator, and often the quality of the materials that were used in its production. Higher quality items are more valuable both functionally and economically. A higher number will produce a significantly lower decay rate for the item. Unfortunately, when an item receives damage and must be repaired, a portion of the quality of that item is lost. A higher repair skill lessens the tax on an item's quality in the repair phase.&amp;quot; --[[User:Ketza|Ketza]] 11:45, 10 April 2006 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I redirected Quality to herem this is what was in that article:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;quot;An item's quality can affect numerous aspects of its use. The quality of the item varies with the skill of its creator, and often the quality of the materials that were used in its production. Higher quality items are more valuable both functionally and economically. A higher number will produce a significantly lower decay rate for the item. Unfortunately, when an item receives damage and must be repaired, a portion of the quality of that item is lost. A higher repair skill lessens the tax on an item's quality in the repair phase.&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &lt;/ins&gt;--[[User:Ketza|Ketza]] 11:45, 10 April 2006 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Ketza</name></author>
		
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Quality_Level&amp;diff=5854&amp;oldid=prev</id>
		<title>Ketza at 16:45, 10 April 2006</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Quality_Level&amp;diff=5854&amp;oldid=prev"/>
		<updated>2006-04-10T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I redirected Quality to herem this is what was in that article: &amp;quot;An item's quality can affect numerous aspects of its use. The quality of the item varies with the skill of its creator, and often the quality of the materials that were used in its production. Higher quality items are more valuable both functionally and economically. A higher number will produce a significantly lower decay rate for the item. Unfortunately, when an item receives damage and must be repaired, a portion of the quality of that item is lost. A higher repair skill lessens the tax on an item's quality in the repair phase.&amp;quot; --[[User:Ketza|Ketza]] 11:45, 10 April 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Ketza</name></author>
		
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