Difference between revisions of "Rock tile"

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m ("Rock shards" are now called "stone shards" ingame.)
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|underground=No
 
|underground=No
 
|creation=N/A
 
|creation=N/A
|material=rock shards
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|material=stone shards
 
|method=mine
 
|method=mine
 
}}
 
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Revision as of 18:52, 1 November 2019

Main / Terrain / Rock tile

Rock
A Rock
Properties
  • Max flat speed: 17.30km/h
  • Can be created by players?: No
  • Underground: No
Creation
  • N/A
Material


Description

A rock tile is a tile of rock on the ground.

Notes

  • Rock tile terraforming with a pickaxe works in the same way as digging dirt. Stand on the corner you want to lower, activate a pickaxe, right-click a rock tile, and select Mining. Every few actions you lower the corner by 1 dirt. All four tiles surrounding the corner must be exposed to rock for this to work.
  • Players can raise a corner of an exposed rock tile by activating a concrete, right-clicking the corner that you are standing on and want raised, and selecting 'raise corner'. The slopes away from that corner cannot be higher than 26 to be raised.
  • Players can dig down to the rock layer by digging away all of the dirt (from each corner) which rests on top of it. On Freedom Isles, the soil depth varies wildly and may reach as much as 300 dirts to the rock layer, though this is very rare. The average depth is, however, widely contested, and the factors such as slope, elevation, and random chance strongly affect the depth at which the rock layer is found. It is advisable to dig a deep pit to discover the rock layer before attempting to create sufficient space to create a mine, as this aids planning and also avoids time being wasted in unsuitable mine locations. Depending on location, the rock layer may or may not be below the water level.
  • Rock tiles do not amass collectable snow during the Wurm winter.

See also