Difference between revisions of "Mooring anchor"
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* Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them. | * Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them. | ||
* Anchors cannot be stored in [[bulk storage bin]] or [[crate]]. | * Anchors cannot be stored in [[bulk storage bin]] or [[crate]]. | ||
+ | * [[WOA]] does not affect anchor hauling timer. | ||
[[Category:Babel/M]] | [[Category:Babel/M]] | ||
+ | * Anchors will not decay when mooring a ship, but will decay when left in the inventory of a ship that’s off-deed |
Latest revision as of 07:21, 24 April 2021
Main / Skills / Smithing / Blacksmithing / Mooring anchor
Creation |
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Result |
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Skill and improvement |
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Contents
Description
A mooring rope tied to an anchor.
Mooring anchor is a heavy weight used to hold a ship in place, so that it cannot be moved by elements nor thieves.
Creating
- The rope determines your success rate and the anchor determines the (max) QL.
- If you fail to create the mooring anchor, the rope will be destroyed.
Usage
To moor: Right-click ship -> moor. To unmoor: Right-click ship -> raise anchor.
Both captain and passengers can moor a vessel, but only the captain can raise anchor.
Notes
- Anchors made of metals with an anchor effectiveness of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them.
- Anchors cannot be stored in bulk storage bin or crate.
- WOA does not affect anchor hauling timer.
- Anchors will not decay when mooring a ship, but will decay when left in the inventory of a ship that’s off-deed