Difference between revisions of "Wurm Server Release History"

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This page shows the release notes from 2007. The [[Wurm Server Release Notes 2006|server release notes from 2006]], [[Wurm Server Release Notes 2005|2005]], and [[Wurm Server Release Notes 2004|2004]] are on separate pages as this page is getting quite large.
 
This page shows the release notes from 2007. The [[Wurm Server Release Notes 2006|server release notes from 2006]], [[Wurm Server Release Notes 2005|2005]], and [[Wurm Server Release Notes 2004|2004]] are on separate pages as this page is getting quite large.
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==070123==
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* ''Bug where you were able to found settlements in the wrong places fixed.''
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* Guards dying at spawn fixed.
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* ''New technology was found that made mortar require less sand and clay. The erosion caused by masons before was reported to be massive:)''
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* A player corpse may now be looted by his friends, fellow citizens, or allies given that he is still online.
  
 
==070122==
 
==070122==

Revision as of 06:26, 24 January 2007


This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.

This page shows the release notes from 2007. The server release notes from 2006, 2005, and 2004 are on separate pages as this page is getting quite large.

070123

  • Bug where you were able to found settlements in the wrong places fixed.
  • Guards dying at spawn fixed.
  • New technology was found that made mortar require less sand and clay. The erosion caused by masons before was reported to be massive:)
  • A player corpse may now be looted by his friends, fellow citizens, or allies given that he is still online.

070122

  • Signs may now only be turned by the person planting it or citizens of the village.
  • The check for skill 30 in masonry in order to build stone house walls now works.
  • A bug with village skill decay bonus was fixed.
  • You should now be able to sacrifice locks as well. Also found a bug with sacrificing keys.
  • You should now be able to found settlements as close as 50 tiles away from a homestead, or 20 tiles if the homestead accepts settlements that close.
  • Dogs now swim.

070116

  • Settlements now receive a bonus to skill decay that grows over time.
  • Signs may now be removed by the person who planted it or the citizens if planted in a settlement.
  • Yet another fix to stone house walls improvement and repair.
  • You are now able to sacrifice unused keys.

070115

  • The sever crashed because it was unable to create native threads. This should be or will be remedied shortly if the current configuration does not work.
  • Stone house walls now requires stone bricks to be improved and repaired.

070113

  • The fairly annoying bug where the brick you were holding when building house walls was deleted fixed. You now need a trowel instead, which is more in line with the need for a hammer when building normal walls as well.
  • Trading with traders fixed.

070112

  • You may now build stone house walls if you have masonry skill 30.
  • Flaming aura damage was lowered to 1/3d.

070110

  • The game servers now have double the amount of RAM and upgraded operating systems and java versions in order to increase stability.
  • Shields now take 1/5th of the damage they used to.
  • Sleeping in beds should work again.

070109

  • Fixed a possible reason for finishing lag, and the ghost items.
  • Coloring items on the ground should work again and colored carts as well.

070104

  • Fixed another crash bug.
  • Guard towers may no longer be constructed near the huge altars.

070103

  • After several days of burning agony since the dawn of the new millennium, the lands of Wurm suddenly heaved and shattered, forming new islands.
  • Rafts float again.
  • You may no longer deed the area within 100 tiles of the huge altars on the wild server.
  • You may no longer build fences within 20 tiles of the huge altars on the wild server.
  • Fixed the bug that made the server shut down yesterday.