Difference between revisions of "Campfire"
m (Category added.) |
(snuffing and lighting and turning to ash updated) |
||
Line 18: | Line 18: | ||
[[Cooking]], [[Smithing]]: [[Metallurgy]] | [[Cooking]], [[Smithing]]: [[Metallurgy]] | ||
− | To extend the life of a fire you need to add fuel to it. Activate a [[log]] or [[wood scrap]], right click the Campfire and select Burn. It caps out at 20kg worth of fuel, so adding any more than that at any one time is a waste. You can examine a campfire to get a message telling how long it will burn. If it says that it | + | To extend the life of a fire you need to add fuel to it. Activate a [[fuel|fuel item]], for example a [[log]] or [[wood scrap]], right click the Campfire and select ''Burn''. It caps out at 20kg worth of fuel, so adding any more than that at any one time is a waste. You can examine a campfire to get a message telling how long it will burn. If it says that it ''...will burn for a long time'', it means that you got more than 10 minutes worth of fuel in it. If it says anything else, its less than that and you'd be wise to add more. |
− | + | Once all fuel has been used up the campfire will turn into 0.10 kg of [[ash]] and all items inside are dropped on the tile the campfire was on. Keeping items inside a campfire to prevent it from turning to ash does not work anymore. | |
− | The | + | A lit campfire can be snuffed however. Right click the campfire and select ''Snuff''. The option does not appear for every activated item but is know to show up with the [[steel and flint]] activated. The result is an unlit campfire which does not disappear for a long time even if it empty. |
− | An | + | An unlit campfire can be lit again with a kindling. Activate the steel and flint, right click the campfire and select ''Light''. This method requires a kindling in the inventory. |
+ | |||
+ | Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, reducing the strain on the graphics card. | ||
+ | |||
+ | Campfires may hold up to 18 ore. | ||
+ | |||
+ | The quality of the [[kindling]] limits the quality of the campfire, and the higher the quality of the campfire, the sooner food will cook or smithing items reach their "glowing hot" stage. | ||
=== Tips === | === Tips === | ||
Line 32: | Line 38: | ||
To fill up the campfire to maximum, you have to fuel it with 20 kg of any wood. Burning any more wood will then make it wasted and unusable in fuelling. | To fill up the campfire to maximum, you have to fuel it with 20 kg of any wood. Burning any more wood will then make it wasted and unusable in fuelling. | ||
+ | |||
+ | |||
[[Category:Babel/C]] | [[Category:Babel/C]] | ||
[[Category:Containers]] | [[Category:Containers]] | ||
[[Category:Fire sources]] | [[Category:Fire sources]] | ||
[[Category:Light sources]] | [[Category:Light sources]] |
Revision as of 16:44, 19 October 2010
Main / Skills / Firemaking / Campfire
Creation |
---|
|
Result |
|
Skill and improvement |
|
Description
A campfire used to heat stuff. The higher the quality, the faster it will heat up anything put in it.
Usage
To extend the life of a fire you need to add fuel to it. Activate a fuel item, for example a log or wood scrap, right click the Campfire and select Burn. It caps out at 20kg worth of fuel, so adding any more than that at any one time is a waste. You can examine a campfire to get a message telling how long it will burn. If it says that it ...will burn for a long time, it means that you got more than 10 minutes worth of fuel in it. If it says anything else, its less than that and you'd be wise to add more.
Once all fuel has been used up the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on. Keeping items inside a campfire to prevent it from turning to ash does not work anymore.
A lit campfire can be snuffed however. Right click the campfire and select Snuff. The option does not appear for every activated item but is know to show up with the steel and flint activated. The result is an unlit campfire which does not disappear for a long time even if it empty.
An unlit campfire can be lit again with a kindling. Activate the steel and flint, right click the campfire and select Light. This method requires a kindling in the inventory.
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, reducing the strain on the graphics card.
Campfires may hold up to 18 ore.
The quality of the kindling limits the quality of the campfire, and the higher the quality of the campfire, the sooner food will cook or smithing items reach their "glowing hot" stage.
Tips
Contrary to what was believed, the quality of the material you fuel the fire with using the "burn" command has no impact at all on the heating speed or lifespan of the fire. Weight is the only thing that matters. You can however adjust the properties of a fire by using a different kind of fuel such as Birchwood, Tar or Peat, rather than just plain old pinewood
Additionally, don't forget to keep your fire in a "..will burn for a long time" state because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.
To fill up the campfire to maximum, you have to fuel it with 20 kg of any wood. Burning any more wood will then make it wasted and unusable in fuelling.