Difference between revisions of "Path of Insanity"
m (minor rewording) |
m (more minor rewording) |
||
Line 89: | Line 89: | ||
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'. | *A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'. | ||
*A white dragon named, 'Sickness'. | *A white dragon named, 'Sickness'. | ||
− | *A colossal brown dragon, even | + | *A colossal brown dragon, towering even the red dragon, named 'The Wurm'. |
=== You feel strange and out of time === | === You feel strange and out of time === |
Revision as of 00:19, 30 October 2012
Contents
Description
The Path of Insanity is one of the paths you can join by meditating. Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there. Followers may get the event message "You feel strange and out of time." off and on, regardless of meditation level and rank. It is unknown whether this is triggered by something or completely random.
Path of Insanity tiles
Insanity path tiles are usually found on flat tiles inside mines.
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.
As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.
Bonus
Clean Wound
Gained at level 4
You get the option on wounds. This will clean the wound of any Rotten Touch "You gleefully clean the wound."
If the wound is not dirty or infected it will not clean the wound.
Fill
Gained at level 7
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.
It seems that 'fill' works in a similar way to fasting. The message displayed is
- You relax and forget about your hunger.
Teleport
Gained at level 9
You get the option on your body. This will teleport you to a totally random tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour.
- You close your eyes and let your spirit fly.
Shield of the Gone
Gained at level 11
Wurzel (who first reached the level of Gone) had a chat with Rolf who said it's a constant buff that reduces damage and healing by 50%. See discussion for more details.
Rolf later said that the exact amount of damage reduction varies for different wounds. Rolf did not disclose further details.
Recall Home
Gained at level 12
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours.
- You close your eyes and let your spirit fly home.
Final Breath
Gained at level 13
Your willpower now gives you the ability to deal a powerful short range blow to the enemies.
Final Breath deals medium infection wounds on the opponent.
You sharpen your thoughts into a shining arrow of energy with which you assault Young troll. You thought pulse Young troll very hard in the crotch and harm it. Your thought pulse affects Young troll. You see a wound with ominously red edges and some yellow pus at the crotch.
Final Breath has a 2 hour cooldown.
Questions
The decision has been made to remove these spoilers because we felt it diminished the feature. We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.
Answers
The answers used to be found here.
Path of Insanity Quirks
A large part of following The Path of Insanity is the player's character going crazy. This adds some fun roleplaying quirks that have no true effect on gameplay. Insane characters will occasionally see oddly named monsters that aren't really there. Also, randomly they may occasionally see the following message in their event window: You feel strange and out of time. This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.
Hallucinations
Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed. Reported names and creatures follow:
- A crocodile named 'Terror', another named 'Sickness'.
- A bear named 'Terror'.
- A small goblin named 'Watcher'.
- A black dragon named 'Scorn', another named 'Silent Death'.
- A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.
- A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.
- A white dragon named, 'Sickness'.
- A colossal brown dragon, towering even the red dragon, named 'The Wurm'.
You feel strange and out of time
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:
- (Player) suddenly whimpers.
- (Player) suddenly coughs and looks nervously around.
- (Player) spits and froths disgustingly.
- (Player) stares at you with black eyes.
- (Player) drools a bit.
- (Player) shows (his/her) teeth and snarls at you.
- (Player) gives you a scared look.
- (Player) scratches (his/her) skin wildly for a few seconds.
- (Player) curses loudly.
- (Player) makes some erratic twitching moves.
- (Player) stares at his palm.