Difference between revisions of "Wurm Server Release History"

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#REDIRECT [[Wurm Server Release Notes 2013]]
 
 
==100116 Some item decay was too low==
 
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.
 
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.
 
 
 
==100104 New decade==
 
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:
 
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.
 
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.
 
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.
 
* A bug with linking and leaving the area was fixed.
 
 
 
[[Category: Technical Details]]
 
[[Category: Babel/W]]
 

Latest revision as of 11:09, 29 May 2013