Difference between revisions of "Jewelry smithing"

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# 1/5 of get price (coppers) equals one favor;
 
# 1/5 of get price (coppers) equals one favor;
 
# 7/4 of get price equals offered price.
 
# 7/4 of get price equals offered price.
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== Notes ==
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* Gold and silver lumps weigh 0.1kg whereas iron weighs 1.0kg
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* Gold jewelry is the most valuable, followed by silver and last iron
  
 
== [[Titles]] ==
 
== [[Titles]] ==

Revision as of 21:58, 10 July 2013

Main / Skills / Smithing / Jewelry smithing

Description

The skill in smithing jewelry. Jewelry is primarily used for selling to traders and sacrificing at altars for favor. Some of the jewelry made can be worn. Jewelry smithing primarily uses gold and silver lumps, with the exception of balls and bowls.

Items

See also Category:Jewelry smithing items

Jewelry


Favor&Price (2011 Feb 22)

Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.
Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.


Gold QL40

Item Get Price (s) Trader Offer (s) Approx Favor
Statuette of deity 1.67 13.23 41
Statuette 0.81 6.42 16
Candelbra 0.8 6.37 16
Necklace 0.56 4.43 11
Ring 0.4 3.17 8


Silver QL40

Item Get Price (s) Trader Offer (s) Approx Favor
Statuette of deity 1.32 10.51 26
Statuette 0.65 5.21 13
Candelbra 0.64 5.12 13
Necklace 0.45 3.57 9
Ring 0.32 2.55 6


The Base Price page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:

  1. 1/5 of get price (coppers) equals one favor;
  2. 7/4 of get price equals offered price.

Notes

  • Gold and silver lumps weigh 0.1kg whereas iron weighs 1.0kg
  • Gold jewelry is the most valuable, followed by silver and last iron

Titles

  • Goldsmith at 50 skill
  • Renowned Goldsmith at 70 skill
  • Midas Touch at 90 skill

Guides