Demise spells

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Main / Religion / Spells / Demise spells

Description

High-end weapon enchants castable only on weapons at over 70 QL that increase the chance to hit the designated being.
Their effects are countered or lessened by Vynora's Touch, Fo's Touch, Magranon's shield and Libila's Scale.

Demise spells are known to increase combat rating by a flat value of 1. (Effective 10% extra chance to hit on specialized targets)

They will not shatter the item they are cast upon.

Requirements

The demise and their counter spells can be cast only on an item of a ql greater than 70. An existing demise enchantment is not affected if the weapon's quality later falls below 70 QL due to damage.

Multiple demise enchantments cannot be stacked with each other on the same weapon.

Demise spells

Increases the hit chance against designated group of beings, they are NOT stackable.

Increases the chance to hit followers of Libila.

  • Animal's Demise: available to priests of Magranon, Nahjo, Paaweelr, Vynora, and Libila at 43 faith.

Increases the chance to hit animals.

  • Selfhealer's Demise: available to priests of Libila, Magranon, and Vynora at 41 faith.

Increases the chance to hit trolls and other regenerating creatures.

  • Dragon's Demise: available to priests of Libila, Nathan, Vynora, Paaweelr, and Magranon at 51 faith.

Increases the chance to hit dragons.

  • Fo's Demise: available to priests of Libila, Nathan, Vynora and Magranon at 45 faith.

Increases the chance to hit followers of Fo.

  • Magranon's Demise: available to priests of Libila, Nathan, Tosiek, and Vynora at 46 faith.

Increases the chance to hit followers of Magranon.

  • Human's Demise: available to priests of Libila, Nahjo and Vynora at 61 faith.

Increases the chance to hit humans.

  • Vynora's Demise: available to priests of Libila, Magranon, Smeagain, and Tosiek at 47 faith.

Increases the chance to hit followers of Vynora.

Protection spells

Protects players against it's corresponding demise spell by charging items with a countereffect. Any player wearing equipment enchanted with a Protection spell renders all Demise enchanted bonuses on enemy equipment void. Only one piece of armour (besides a shield) needs to be enchanted with a Protection spell to void the bonus of any Demise spells.

They are available to the followers of their respective deity at 30 faith.