Transmutation liquid (Feature)

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Main / Natural Substance Items / Transmutation liquid (Feature)

Transmutation liquid (Feature)
A Transmutation liquid (Feature)
Creation
  • Activate Juice
  • Right click Small pottery amphora filled with solid
  • Open menu > Alchemy > Mix
  • Bless the liquid to make active
Result
  • Transmutation liquid (Feature)
Skill and improvement
Properties

Contents

Description

A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a <tile type> tile to a <tile type> tile.

NOTE: The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. Once blessed can help convert a sand tile to a clay tile. compared to the active (blessed) liquid giving the examine text A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It bears an aura of xxx. Can help convert a sand tile to a clay tile. , with xxx being the deity that cast bless on it.

Usage

Activate the blessed liquid, right-click on the tile and select Use.

When enough liquids are used on a tile it will transform into a resource tile corresponding with the liquid used. This does take a lot of liquid (the amount is also dependent on quality), so expect to be at it for a bit, you can examine the tile for a rough idea (quarter of the way, halfway, almost there).

Uses

Juice Solid Used on Makes
0.05 kg Apple 0.5 kg Tin Sand tile Clay tile
0.05 kg Lemon 0.5 kg Charcoal Grass tile/Mycelium tile Peat tile
0.05 kg Cherry 1.0 kg Iron Steppe tile Tar tile
0.05 kg Lemon 1.0 kg Zinc Clay tile Dirt tile
0.05 kg Cherry 0.3 kg Moss Peat tile Dirt tile
0.05 kg Apple 1.0 kg Lead Tar tile Dirt tile
0.05 kg Orange 1.0 kg Copper Moss tile Tundra tile

Messages

  • When examining the tile:
    • Someone has started transforming this tile.
    • The tile is over a quarter transformed.
    • The tile is over half way transformed.
    • The tile is over three quarters transformed.
    • The tile has almost been completely transformed.
    • The tile is so close to being completely transformed.
    • Yeah! You changed the Sand tile to Clay!
    • The tile has been transformed before.

Notes

  • If a mayor or deed citizen with proper permissions is applying the fluid on-deed, the formula to calculate the required amount of fluid to change one tile is (material quantity * liquid ql) / 67 whereas if the resulting number is greater than 100, there is sufficient fluid for a 100% tile changeover. If the tile needing conversion is off-deed, the "67" in this formula should then be replaced with "100" in order to calculate the proper amount needed. Wiki-thanks to Goldfever for formulae.
  • It is also worth noting that if using multiple batches of transmutation fluid, all "fractions" are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.
  • Moving active transformation fluid to a new container causes it to revert to passive transformation fluid. Measure appropriate quantities before you bless them to avoid wasting fluid.
  • Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid.
  • Solids do not need to be combined in order to create larger amounts.
  • Only the same types of transmutation liquid can be combined.
  • Transmutation of a Clay Tile to Dirt takes 6,700 liters /(divided by liquid's) ql.
  • Creation of a tundra tile takes 1,340 liters per ql. (One 5th of the usual amount.)
  • Off-deed tiles require roughly 50% more than the amount of liquid used on an on-deed tile.
  • Transmutation liquid on Epic has a higher difficulty, and requires more material to create.
  • As of the update on July 9, it can be used on Chaos. This comes with a restriction and you need 5 tiles around it in every direction not be diggable.