Changes

Jump to navigation Jump to search

Digging

239 bytes removed, 07:35, 14 October 2006
===Flattening GuideMade Easy=== Assumptions... 1. Area is free of obsticals (e.g. no trees)2. Shovel is active3. You have a cart to put dirt into, Actions... 1. Pick a single corner as you reference (place a small barrel or some container on it, so you know the reference corner).2. Right-click on a tile border that ajoins the reference point and see which end of the tile border needs to be dug, 1. If the reference corner is the highest, then drop the required dirt at the lowest end. 2. If the reference corner is the lowest, then dig the required amount from the highest end.3. Repeat until area is flat. ===Technical Data about Flattening===
The times given when you start to flatten correspond to the number of dirt 'difference' these are :
so the time is the "number of dirt difference" / 4, rounded down, * 10 + 9.
The '"number of dirt difference' " is the difference between the highest and lowest points.
so a 9 secs timer could be from tiles like this...
<pre>0---1 or 0---3 or 0---0
| | | | | |
1---2 3---3 0---3</pre>  
If At the end of the timer, the tile is in the 1-3 dirt difference range, and the following happens :
1 = "You assemble some dirt from a corner." (and you get one dirt added to inventory).
2 = "You assemble some dirt from a corner." (and you get one dirt added to inventory).
3 = If you are carrying at least one dirt you get "You use some of the dirt in one corner." or if you are not carrying any dirt then you get "If you carried some dirt, it would be used to fill the 1 corners that need it."
 
Note that after flattening, its a good idea to flatten again if you got the "assemble" message, as there may have been 2 dirt extra. Also if you did not have a dirt on you to use, you may want o dig one (from another tile) and reflatten so it can use it.
 
Main problem with flattening a large area, is that is it hard to tell how many dirt a certain tile needs. I'll try to explain...
 
3 tiles in a row.
 
<pre>
0---1---1---2
| A | B | C |
0---0---3---1
</pre>
 
 
Flatten tile A and C and end up with...
 
<pre>
0---0---2---2
| A | B | C |
0---0---2---2
</pre>
 
 
Note after flattening tile A, you would get a dirt in inventory, and flattening tile C will use that dirt.
 
Now, when you test tile B (flatten, and then stop, making note of the timer), you will see that its timer was 9 seconds, but will not know if its like ...
 
<pre>
0---0---1---1 or 0---0---2---2 or 0---0---3---3
| A | B | C | | A | B | C | | A | B | C |
0---0---1---1 0---0---2---2 0---0---3---3
</pre>
 
So 2 = Depending on how many dirt you will need are carrying you get... 0 = "You assemble some dirt from a corner." (twice) and you get 2 dirt added to add inventory. 1 = "You use some of the dirt (in multiples of 4 (one to each corner maybe easiest)) ." and "If you carried some dirt, it would be used to fill the 1 corners that need it." Note the tile A (or remove is '''NOT''' flat. 2 = "You use some of the dirt in mutliples of 4 from C (one from each corner maybe easiest)." (twice) and check again,the 2 dirt in inventory are used.
Repeat until 3 = Depending if you are carrying any dirt you get ... 0 = "If you carried some dirt, it would be used to fill the 1 corners that need it."The ground Note the tile is '''NOT''' flat now. 1 = " messageYou use some of the dirt in one corner. "
===Small digging guide===
UserManager
244

edits

Navigation menu