===Home Server===
*These are fully owned by either Jenn-Kellon or Mol Rehan. Nobody else can build [[Deed|towns]] there, and (if it's needed) get penalties for even being on the server.
*You can found a village or homestead anywhere on a Home Server as the land is already claimed by one of the Kingdoms.
*Theft and so forth is frowned upon a lot, and if you cause too much commotion, you get could be kicked out of the kingdom.
*[[GMs]] will police these servers fairly close as needed, but ideally the game rules should take care of things automatically.
*These, both to make up for the extra protection, and to encourage people to visit the wild servers, have a cap on ore [50 [QL]].
*Home servers are protected against players of opposing kingdoms, and <span class="plainlinks">[http://www.wurmonline.com/forum/viewtopic.php?t=7814 against pvp in general .]</span>(Protected, not immune.)
===Wild Server===
*No [[QL]] caps, and no pre-owned land. To claim land for your kingdom, you have to build [[Guard Tower|tower]]s.
*You can only start villages or homesteads on land that has been claimed for your kingdom, using Guard Towers.
*Full [[PvP]] is enabled. Minimal GM interaction (except for things that are against the game rules, such as cheating)
*The [[White Light|white]] and [[Black Light|black lights]] will both be on wild servers only, but we might make it possible to build temples that work like mini-lights.
*Most 'cool ' game events will take place on wild servers.
*Tougher monsters only on wild.
*Rougher terrain on wild.
*[[Horde of the Summoned|HOTS ]] players on wild only.
==Miscellaneous Details==