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Trap

385 bytes added, 00:12, 16 December 2009
cleanup
{{infobox|For the traps skill, see [[traps]].}}
A trap works '''Traps''' are devices which can be hidden on various types of ground tile, after which they can cause damage or other effects to players who step on [[player]] enemies onlythem. Players Only players from a different an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them. There Traps do work on the Freedom server, but only against players who are ways to detect trapson the village KOS list of the player who placed it. The chance  Traps can be disarmed by activating a variety of creation depends tools and items, then right clicking on a tile and choosing 'disarm'. Note that if successful the [[quality]] of the nail item usedwill be destroyed, and so it is lost upon failed creationbest to use something expendable like a log. A trap does work with  You can detect traps by having the spell [[KoSSixth Sense]] set on cast upon you. [[freedomBlacklighter]] server, and the s have a trap does not have natural ability to be inside the village to be triggereddetect traps without such a spell. A When a nearby trap can be triggered is sensed in an area by using certain items (see [[Skills:Traps]]) on this manner you are given a [[ground tile]] and selecting "[[Disarm]]"warning in the event window.  The damaging factor seems chance to be heavily reliant on successfully place a trap is determined by your [[qualitytraps]]skill.
==Traps==
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