A '''trap''' is a device that can be hidden on various types of [[ground tile]]s and causes [[damage]] or other effects to a [[player]] who steps on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.
Traps are a relatively new addition to [[Wurm]] which seek to change the face of [[PvP]] combat forever. They are extremely powerful area denial/control abilities, but require skilled [[carpenter]]s and [[potterer]]s to be of any use. Traps have various effects individually which are described on their individual pages. A trap is set by [[activating]] the trap, right-clicking a ground tile, and choosing "[[Set trap]]". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed." A trap can be disarmed by [[activating ]] a variety of tools and items(like a [[log]], [[shovel]], or [[rake]]), then right -clicking on a [[tile ]], and choosing 'disarm'"[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].
A trap can be detected by with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an [[event window]] warning message is given.<!--Which is?-->