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Wurm Server Release History

1,844 bytes added, 08:46, 29 April 2011
110426, 110323, 110322, 110316
{{update-header}}
 
== 110426 Long awaited client and server update ==
*The client and server has been updated. This should solve a lot of problems and cause very few new ones.
*The biggest changes are on the client which no longer uses JOGL, but instead only LWJGL.
*Major changes on the server:
*Movement code changed which should cause less disembarking.
*Creature spawning now has two pools where 50% is reserved for aggressive animals and 50% for non-aggressive. This should even out over time. In the next update, creatures older than approximately 6 months will start dying unless they are on deed, loyal or ridden. Uniques, humans and guards are not affected.
*There are lots of small bugfixes such as with meditation and artifact recharging.
 
== 110323 Old embarking bug resolved ==
*The old bug that often teleported you shortly after embarking a boat was found and fixed in the unstable client.
*A bug with handing out Slayer of Champion titles was fixed
 
== 110322 Tunneling and ignore powers ==
*Opening tunnels is now a bit harder in certain circumstances as a counter measure to an exploit. This may be improved after some feedback.
*The weird wild lag should be gone.
*Experiment: The /ignore command now has the functionality to auto mute for an hour if enough premium players from the same kingdom use it on another player in a short time frame. You only have one such vote within a set time frame as well. This system may be abused for a while so try not to take such mutes too seriously initially.
 
== 110316 Artifacts change ==
*Instead of artifacts insta-disappearing after a month of finding them, they will now have 120 charges. Every week 10 charges are removed. Every time you use an artifact one charge is used. You can recharge the artifacts at the enemy altar of light. If an artifact has 0 charges it will disappear within the week.
== 110311 Sleep bonus frozen by default ==
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