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Guides:What Do I Do

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Since I started playing Wurm (I make it November 2003 or 2004 (but thats that's probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve give you some ideas.
== Preliminary Advice ==
== What To Do? ==
The purpose of this guide is to help you get through your first 24 hours of ingame in-game time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.
Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there.
The first thing to do is to bookmark this wiki. Really I cannot emphasise emphasize enough how important this is. The wiki is the only game manual and its completely and utterly essential.
Now get ready for at least an hour or two of exploration. Yep thats that's a ''real'' hour or two.
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont Don't waste too much of your first 24 hours of free food by sitting around idle.'''
If you are attacked, just keep running. You are travelling traveling light and can outrun most creatures unless they get a lucky hit on you as you go by.
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours neighbors and that they may be knowledgeable enough and nice enough to point you to a great place to set up.
If you do not find a good spot after 40 to 60 minutes travelling traveling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.
=== I Found A Place ===
If there is not a slope flat enough for you to dig on right now, thats that's not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.
I hope you were observant while you were travelling traveling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably preferably one with a forge built in. Mine 20 [[iron ore]].
*60 mins. Activate your Steel & Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create->Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.
One of your earliest priorites priorities after you can feed yourself is a set of tools ..
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours neighbors and villagers is more liely likely to be welcome in a village and can make ingame in-game money with their handiwork.
Wurm is extremely deep, having many layers and a vast array of possibilities.
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont don't actually have to. You can just grab your newbie toolkit and run out into the world to explore.
Its very hazardous and you will probably die but very fun also.
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.
For myself I have mostly found that a fairly natural process though. You build your house and you realise realize that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont don't die quite so quickly again.
== And, of course, money! ==
Money is a great luxury in Wurm just like it is in the real world. With money you can buy much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidently accidentally cause you extra work by digging or building where you would prefer they should not. If you own the land then you can say that other people cannot do certain things there.
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.
=== Prayer ===
To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of ingame in-game cash by praying at an [[altar]].
=== The Reward Tool ===
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame in-game pocket money.
=== Premium ===
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more and a lot faster, set more interesting and extensive goals. Become a reknowned renowned crafter or explorer in ways that a basic account player simply cannot.
Some aspects of the game are only available to premium players.
= What Now? =
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walkthrough walk-through of how to get going.
At this point many people, though, do seem to feel a bit at a loss. What's next?
Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, thats that's always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].
These posts are written by two types of people:
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If thats that's you, byeee!
The second type is more mature but makes the forgiveable forgivable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focussed focused entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries.
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.
* Be patient. Wurm is a difficult game at the start but the rewards are there for the perseverant.
* Do not destroy roads or public pathways. Both premium players with deeds and GM's can enforce penalties against destructive players. Digging within one tile of a road may damage it.
* Dont Don't steal stuff (its a right click menu option). Doing this usually means you will be attacked by guards in or near the area.* Dont Don't attack guards. You will almost certainly die.
Author: [[User:Tritus|Tritus]]
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